#Simplifying workflows
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deepikadpblog · 9 months ago
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Mastering Efficiency: Navigating the power of Workflow Form Generator
In today's fast-paced business environment, efficiency and productivity are key to success. Workflow generators play a pivotal role in achieving these goals by streamlining, managing, and automating complex tasks and processes. Acting as digital assistants, these tools help organizations create, organize, and execute tasks seamlessly. 
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This blog article explores the transformative capabilities of workflow generators, highlighting their importance in simplifying workflows, ensuring consistency, fostering collaboration, adapting to scalability, enforcing compliance, and providing visibility into processes. The article also outlines the step-by-step process of creating forms using a workflow generator, emphasizing the significance of both custom and predefined forms. 
Ultimately, workflow form generator is presented as a strategic imperative for organizations seeking to excel in today's dynamic business landscape.
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#Workflow generators #WorkflowFormGenerator #Efficiency and productivity #Streamlining processes #Task automation #Simplifying workflows #Custom forms #Predefined forms #Task creation #Drag-and-drop interface #Task management #Data collection #Competitive advantage #Scalability #AgamiTechnologies 
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southern--downpour · 6 months ago
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man i love drawing vfx
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ahalts · 17 days ago
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Automate and Simplify: The Future of Task Management
As organizations seek to enhance productivity and adaptability, the future of task management lies in automation and simplification. Advanced technologies, such as artificial intelligence and machine learning, are revolutionizing how teams manage their workflows, enabling the automatic assignment of tasks based on priorities and team member availability. These tools simplify complex processes, reduce manual errors, and free up valuable time for employees to focus on strategic initiatives. By integrating automation into task management systems, organizations can streamline operations, enhance collaboration, and improve overall efficiency. This shift not only empowers teams to work smarter but also fosters a more agile environment, better equipped to respond to changing demands and challenges in the modern workplace.
More info: https://ahalts.com/products/hr-management
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vsmglobaltech · 1 month ago
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tutorialsfor · 3 months ago
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AWS Tutorial: Set Default Region in AWS Console | Simplify Your Workflow by TutorialsFor #awstutorial #saifosys #DevOps "Learn how to set a default region in the AWS console, saving you time and effort when working with AWS services. This quick tutorial guides you through the process, ensuring you can focus on your projects without region-related hassles. Follow along and boost your AWS productivity!" - AWS - Amazon Web Services - Default Region - AWS Console - Cloud Computing - AWS Tutorial - AWS Training - AWS - AWS Console - Default Region - AWS Services - Cloud Computing - AWS Tutorial - AWS Training - Amazon Web Services - Cloud Platform - AWS Productivity - AWS Tips - AWS Best Practices "AWS default region" "Set default region AWS" "AWS console default region" "AWS region selection" - "AWS default region setting" - "AWS console region" - "AWS services region" - "AWS cloud region" "How to set default region in AWS console" - "AWS default region for beginners" - "AWS region selection best practices" - "AWS console region management" https://www.youtube.com/watch?v=csEQO6BB4tE
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projectmanagertemplate · 3 months ago
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In project management, a common challenge that many professionals face is keeping all aspects of a project organized and streamlined. From objectives and deliverables to budgets and timelines, the sheer volume of details can often lead to confusion and inefficiency. This is where the concept of a Project Plan on a Page comes into play, offering a simple yet powerful solution to this complex issue.
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mentorshelly · 7 months ago
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Unleashing Efficiency: The 4 Indispensable Benefits of SOPs in Business
Navigating the complexities of business can be daunting, but with well-crafted Standard Operating Procedures (SOPs), your enterprise can move with precision and confidence. Let’s delve into four transformative benefits of SOPs: 1. Unmatched Consistency: SOPs are the secret ingredient to uniform excellence. They ensure every product and service meets your high standards, reflecting the reliability…
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hostajournal · 10 months ago
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At Host-A-Journal, we deliver a thorough editorial workflow management solution for journals. Our platform simplifies the entire journey, ensuring a streamlined and efficient experience for both editors and authors, from manuscript submission to publication. #ThoroughSolution #StreamlinedExperience
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earnmoneynowonline21 · 1 year ago
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whizzystack · 2 years ago
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tasktracker-in · 2 years ago
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A tool that makes people management simple!
Empower your workplace with the power of effective task management and generate maximum productivity. An easy-to-use free of cost solution that offers effective team management. The tool helps in the division of tasks into the measurable matrix. Thus, allowing an accountable, efficient and productive work environment to thrive.
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sunsetagain · 10 months ago
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WIP of a finished BG3 comic:
Tabula Rasa
recent wip.
first gif was animated from a page in my ongoing comic.
the last one was a failed attempt to simplify my workflow with self 3d modeling. it's much easier to hand draw the chestplates. lol
don't know if video has better quality but i'll just paste it here.
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prokopetz · 10 months ago
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Playtest draft 0.4 of Space Gerbils is up. I wasn't going to cut it here, but then I realised that I'd re-written the same page three times in as many days, which is usually a pretty good sign that I need to pump the brakes and talk to other people about it!
Nearly every part of every chapter has undergone substantial rewrites, so a complete changelog may take some time to prepare, but the highlights include:
Updated character creation, including nearly twice as many mech suit upgrades, and support for random space gerbil proficiencies; also, you now have to draw a picture of your space gerbil
Cleanup of protocol scopes and phase cycle workflow, including the removal of mandatory Threat Clocks and drastically simplified scene-ending triggers
Stress and conditions persisting across scenes deprecated in favour of new mechanics for handling long-term damage
Split downtime and away missions into two separate rules modules
Reorganised supplementary playsheets, and created form-fillable interactive versions where applicable (assuming your PDF reader software supports that kind of thing)
Additional print-and-play minifigs and interior illustrations by @artkaninchenbau (including the one up top!); minifigs now include lineart-only versions in case you want to colour them yourself
New mech suit schematics by @pencilbrony
Finally, by repeated popular request, there is now a Penguin King Games Discord server for submitting support inquiries and playtest feedback. I reserve the right to repost any interesting comments or feedback submitted there to other social media platforms for better visibility – don't say I didn't warn you!
As always, questions, criticisms, and bizarre flames are both welcome and encouraged.
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3liza · 1 year ago
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thank you for speaking rational thought AS AN ARTIST into the ai debate. i get so tired of people over simplifying, generalizing, and parroting how they’ve been told ai works lmao. you’re an icon
some of the worst AI art alarmists are professional artists as well but theyre in very specific fields with very specific work cultures and it would take a long and boring post to explain all the nuance there but i went to the same extremely tiny, hypefocused classic atelier school in San Francisco as Karla Ortiz and am actually acquainted with her irl so i have a different perspective on this particular issue and the people involved than the average fan artist on tumblr. the latter person is also perfectly valid and so is their work, all im saying is that we have different life experiences and my particular one has accidentally placed me in a weird and relevant position to observe what the AI art panic is actually about.
first thing i did when the pearl-clutching about AI art started is go on the Midjourney discord, which is completely public and free, and spent a few burner accounts using free credits to play with the toolset. everyone who has any kind of opinion about AI art should do the same because otherwise you just wont know what youre talking about. my BIGGEST takeaway is that it is currently and likely always will be (because of factors that are sort of hard to explain) extremely difficult to make an AI like Midjourney spit out precisely wht you want UNLESS what you want is the exact kind of hyperreal, hyperpretty Artstation Front Page 4k HDR etc etc style pictures that, coincidentally, artists like Karla Ortiz have devoted their careers to. Midjourney could not, when asked, make a decent Problem Glyph. or even anything approaching one. and probably never will, because there isn't any profit incentive for it to do so and probably not enough images to train a dataset anyway.
the labor issues with AI are real, but they are the result of the managerial class using AI's existence as an excuse to reduce compensation for labor. this happens at every single technological sea change and is unstoppable, and the technology itself is always blamed because that is beneficial to the capitalists who are actually causing the labor crisis each time. if you talk to the artists who are ACTUALLY already being affected, they will tell you what's happening is managers are telling them to insert AI into workflows in ways that make no sense, and that management have fully started an industry-wide to "pivot" to AI production in ways that aren't going to work but WILL result in mass loss of jobs and productivty and introduce a lot of problems which people will then be hired to try to fix, but at greatly-reduced salaries. every script written and every picture generated by an AI, without human intervention/editing/cleanup, is mostly unusable for anything except a few very specific use cases that are very tolerant of generality. i'm seeing it being used for shovelware banner ads, for example, as well as for game assets like "i need some spooky paintings for the wall of a house environment" or "i need some nonspecific movie posters for a character's room" that indie game devs are making really good use of, people who can neither afford to hire an artist to make those assets and cant do them themselves, and if the ai art assets weren't available then that person would just not have those assets in the game at all. i've seen AI art in that context that works great for that purpose and isn't committing any labor crimes.
it is also being used for book covers by large publishing houses already, and it looks bad and resulted directly in the loss of a human job. it is both things. you can also pay your contractor for half as many man hours because he has a nailgun instead of just hammers. you can pay a huge pile of money to someone for an oil portrait or you can take a selfie with your phone. there arent that many oil painters around anymore.
but this is being ignored by people like the guy who just replied and yelled at me for the post they imagined that i wrote defending the impending robot war, who is just feeling very hysterical about existential threat and isn't going to read any posts or actually do any research about it. which is understandable but supremely unhelpful, primarily to themselves but also to me and every other fellow artist who has to pay rent.
one aspect of this that is both unequivocally True AND very mean to point out is that the madder an artist is about AI art, the more their work will resemble the pretty, heavily commercialized stuff the AIs are focused on imitating. the aforementioned Artstation frontpage. this is self-feeding loop of popular work is replicated by human artists because it sells and gets clicks, audience is sensitized to those precise aesthetics by constant exposure and demands more, AI trains on those pictures more than any others because there are more of those pictures and more URLs pointing back to those pictures and the AI learns to expect those shapes and colors and forms more often, mathematically, in its prediction models. i feel bad for these people having their style ganked by robots and they will not be the only victims but it is also true, and has always been true, that the ONLY way to avoid increasing competition in a creative field is to make yourself so difficult to imitate that no one can actually do it. you make a deal with the devil when you focus exclusively on market pleasing skills instead of taking the massive pay cut that comes with being more of a weirdo. theres no right answer to this, nor is either kind of artist better, more ideologically pure, or more talented. my parents wanted me to make safe, marketable, hotel lobby art and never go hungry, but im an idiot. no one could have predicted that my distaste for "hyperreal 4k f cup orc warrior waifu concept art depth of field bokeh national geographic award winning hd beautiful colorful" pictures would suddenly put me in a less precarious position than people who actually work for AAA studios filling beautiful concept art books with the same. i just went to a concept art school full of those people and interned at a AAA studio and spent years in AAA game journalism and decided i would rather rip ass so hard i exploded than try to compete in such an industry.
which brings me to what art AIs are actually "doing"--i'm going to be simple in a way that makes computer experts annoyed here, but to be descriptive about it, they are not "remixing" existing art or "copying" it or carrying around databases of your work and collaging it--they are using mathematical formulae to determine what is most likely to show up in pictures described by certain prompts and then manifesting that visually, based on what they have already seen. they work with the exact same very basic actions as a human observing a bunch of drawings and then trying out their own. this is why they have so much trouble with fingers, it's for the same reason children's drawings also often have more than 5 fingers: because once you start drawing fingers its hard to stop. this is because all fingers are mathematically likely to have another finger next to them. in fact most fingers have another finger on each side. Pinkies Georg, who lives on the end of your limb and only has one neighbor, is an outlier and Midjourney thinks he should not have been counted.
in fact a lot of the current failings by AI models in both visual art and writing are comparable to the behavior of human children in ways i find amusing. human children will also make up stories when asked questions, just to please the adult who asked. a robot is not a child and it does not have actual intentions, feelings or "thoughts" and im not saying they do. its just funny that an AI will make up a story to "Get out of trouble" the same way a 4 year old tends to. its funny that their anatomical errors are the same as the ones in a kindergarten classroom gallery wall. they are not people and should not be personified or thought of as sapient or having agency or intent, they do not.
anyway. TLDR when photography was invented it became MUCH cheaper and MUCH faster to get someone to take your portrait, and this resulted in various things happening that would appear foolish to be mad about in this year of our lord 2023 AD. and yet here we are. if it were me and it was about 1830 and i had spent 30 years learning to paint, i would probably start figuring out how to make wet plate process daguerreotypes too. because i live on earth in a technological capitalist society and there's nothing i can do about it and i like eating food indoors and if i im smart enough to learn how to oil paint i can certainly point a camera at someone for 5 minutes and then bathe the resulting exposure in mercury vapor. i know how to do multiple things at once. but thats me!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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valdevia · 7 months ago
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if you could inform your past self of exactly one (1) photoshop tip and/or trick what would it be?
That's a hard question! To choose one thing, I think I should have taught myself to make actions for my commonly used workflows a looong time ago! It would have saved me so much time. I have made plenty of small actions I use for everything, things like:
F7 creates a clipped layer on Soft Light mode. Same with F8 on Color mode.
F11 pastes the whole composition into a new layer, then turns it into a smart object so I can apply filters to the whole image at the end of my workflow.
F4 turns a layer into an overlaid texture (makes it grayscale, High Pass filter, then applies it in Hard Light mode)
F3 simplifies a layer (rasterizes, cuts it down to the size of the canvas), which lets you easily trim down large layers that lag photoshop.
(These aren't standard shortcuts, actions are something you gotta set up yourself!)
These and a few others have saved me ungodly amounts of time! Actions are a tool really worth learning if you spend a decent amount of time in photoshop (especially if you tend to use things over and over in your workflow!)
These are my commonly used actions:
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(If anybody is interested in learning this in more detail let me know! I don't have any specific resources since I taught myself how to make these, but I can always do a little tutorial or explain in on stream if there's enough interest!)
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not-quite-normal · 1 year ago
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hi! first off, thank you SO MUCH for your work on spiderverse - i'm still reeling from it. across the spiderverse was actual magic and to say i'm floored at the amount of work that went into it is a gigantic understatement ;-;
my question is basically: i've been animating in episodics for four years now, but our schedules are so tight there's barely time to breathe, let alone put together personal work for a reel. i wanna do better work and be involved in better projects (features like spiderverse are like, the ultimate ideal haha) but bad deadlines lock us into mediocre projects for years. i wanna break out somehow - you don't have to answer of course, but do you have advice?
and again: you people are magic and i am in awe forever, i wish you all the very best!!!
hey thanks a lot!
i totally get you, i worked in tv animation for 8 years before i started at sony (to which i applied and got rejected like 5 times before finally getting in). it can be very hard when you're on tv schedules to be able to animate something that properly showcases your skills for your demo reel. you could be the fastest, most talented, hard working animator but that's so difficult to see that on a demo reel full of tv work. so i have a couple pieces of advice for what worked for me!
time management. when you get assigned your shots, pick your "golden" shots that you want to spend a little extra time on. tell your lead/supervisor that you want to focus on these ones a little more than your usual shots so that they can give you a bit more in depth feedback (any good lead should be able to dive deeper for performance/polish notes). trade this extra time for easier shots that can be animated to a "good enough" standard
take an animation course outside of work. this one isn't for everybody because it can be a LOT on top of your actual job (and it costs some $$$), but i don't regret doing it one bit. i took an iAnimate course while i was working on tmnt and it was one of the best things i ever did for my career. my instructor was ted ty and he taught me so much about genuine acting/performance and feature level polish that i still apply to my workflow to this day. it's hard to get that level of feedback and attention to detail on your shots while working towards your weekly quota, so having that more personal one-on-one feedback is insanely helpful
workflow. this is more of a general tip but to help ease the deadline stress a bit to allow more time for personal stuff, it's absolutely worth it to put work into cleaning up/simplifying your workflow. take a hard look at areas that are taking up a lot of your time and see if you can find ways to make it easier on yourself! things like managing your rig setup to save you from having to counter-animate things, thoughtful constraint planning, using offset pivot points to create large smooth arcs easily, abusing tweenmachine (my beloved), and just overall thinking through how to set your shot up to make everything as easy and simple as you can!
i hope that helps, best of luck to you :)
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