#Shadow Mewtwo Darkness
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There is no way that I'm the only one who sees this comparison, right? A brooding genetically-engineered character, created to be some superior form of life, who was made in secret and who was deeply affected by the loss of a young girl they were best friends with who was related to their creator. Now, I'm not saying Nintendo or Sega copied one another's homework, but I kinda can't avoid seeing it now ^^;
#screencap#screenshot#anime#nintendo#sega#pokemon#sonic the hedgehog#shadow the hedgehog#maria robotnik#mewtwo#amber fuji#dark beginnings
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why the fuck does the lab look like this
#bwark#anipoke lb#the lab being dark and dr fuji's face being shadowed until his death lent so well to the ominous feeling and how horrible it must've been#for mewtwo. now we just see his face clearly and the lab is too bright and pristine that it just looks so bland
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DARKNESS AND DEMONS CONQUERS ALL WORLDS!!!!!
#lardon demon#solo sergio wonder blade#crossover#glitch pibby#learning with pibby#shadow mewtwo#pokken tournament#dark matter#pokemon super mystery dungeon#galeem#dharkon#super smash bros ultimate#world of light#tabuu#super smash bros brawl#subspace emissary#ansem seeker of darkness#xemnas#master xehanort#kingdom hearts#globulous maximus#nicktoons globs of doom#announcer's tv remote#cartoon network punch time explosion#lord vortech#lego dimensions#strike crossover nexus#crossover nexus#prometheus#infinite sonic
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One of my favorite series is Pokemon, and my favorite spin off is Colosseum and Gale of Darkness.
It shows no gyms, no gym badges to collect. Sure, they're very restrictive of the pokemon you can catch in game, and the plot is very linear, but the fact of the matter is that pokemon are living creatures. They can be influenced just like anything else.
I'm very doubtful any continuation of the series will come, or even remakes sadly, but if there was a new game, I would hope they somehow bring Mewtwo into the mix. Not on the bad side, but ours because it could sense that all we really want is to help the pokemon.
Plus, imagine if someone from the team managed to escape, and knew of Professor Krane's programs that allowed pokemon to be purified through the pc and found a way to do the reverse, since it works one way it makes sense that someone could find a way to make it do the opposite.
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top 10 pokemon that are girls
'gender'.... much like 'animals' this is a concept from our world that has made itself present in the pokemon franchise. all pokemon began having genders (except for the ones that don't) in the second generation of games, in order to facilitate the pokemon breeding mechanic which has become a staple of the main series
you may think this means the issue of which pokemon are girls and which ones aren't is already settled. but do we really trust game freak to be the deciding voices on this one? i certainly don't. so here's a nonexhaustive look at some pokemon that are doing their best to be role models for young women everywhere who have been picking up and enjoying these games for decades.
#10 - NIDORAN♀
Not only is Nidoran♀ canonically a girl, she is the first pokemon to be canonically a girl as the gender distinction between Nidoran types predates the introduction of gen 2's breeding system that gendered all pokemon. she broke the glass ceiling, and for this we salute her.
#9 - KANGASKHAN
Both culturally and in media single mothers are subject to a lot of scrutiny and scorn, but kangaskhan breaks the mold. powerful, responsible, yet loving and joy-filled. the look on her baby's face tells us all we need to know; she holds on tight to the pouch, clinging to the safety she knows her mother can give her, but gazes awestruck and wide-eyed at the world around her, knowing its wonders will be there waiting for her as soon as she feels ready for it.
#8 - CELESTEELA
Technically, celesteela's gender is 'unknown', but it's obvious that celesteela represents what life can look like for a woman who truly has it all. As one of the largest and heaviest pokemon ever discovered, she's not afraid to take up space. she doesn't feel the need to soften herself to be more accepted by the world around her, but she's also comfortable enough with her feminine side to let it shine through where and when she wants. nobody tells her how to live her life but her and also she has big lazers
#7 - MISMAGIUS
Well she's not called MISTER magius now, is she?
#6 - LYCANROC
Perfect embodiment of the wolfgirl you knew (or, perhaps were?) in middleschool. There are many doglike/canine pokemon in the dex, but something about lycanroc's exaggerated unkempt mane and lanky, awkward posture evokes the physicality of a teenager who exists as a beast beyond the boundaries of her own body.
#5 - CHIKORITA
This saultry little binch...
#4 - RAYQUAZA
It's an uncomfortable truth in life that many women find themselves in the position of needing to play the mediator in order to stop the people around them from acting in destructive or harmful ways. But just because mediating conflict can be a difficult and unfair position to be put into, that doesn't mean it's a bad thing. Rayquaza just goes to show us all everywhere how a real woman can still thrive under these circumstances, doing her best to build a more peaceful world while not letting that push her into the shadows or make her take a back seat in her own life. she is a community leader and an innovator.
#3 - SALAZZLE
She's the archetypal femme fatale. A dominatrix. A baddie. Does she make me uncomfortable? Yes, absolutely. But I'm not a furry so I'm not really the target audience of what's happening here.
#2 - SLAKING
I know so many butches who look exactly like her. you love to see it.
#1 - MEWTWO
as one feminist philosopher has said: "I see now that the circumstances of one's birth is irrelevant, it is what you do with the gift of life that determines who you are."
I think any woman living in a patriarchal society can sympathize with mewtwo's story. enraged at being treated like the property of the people who created her rather than her own fully realized person, she goes on a rampage where it quickly becomes obvious that she is even more powerful than that what she was originally created in the image of. Although this takes her down a dark path, she eventually learns to self-actualize by working on herself rather than pointlessly lashing out at people who had nothing to do with hurting her. it's empowering stuff. doubly empowering because she killed all those clowns who DID hurt her
now, of course, there are plenty more pokemon that are girls than just what i've listed here today. but i hope youve learned a little something from this.
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What would happen if a fully patterned mew or mewtwo got stabbed with a synergy stone? Would they go full black/dark grey or would the pattern still kinda be there?
They're pattern will still be there but mixed up in a way to showcase that. Usually the Orange doesnt mix in very well and they end up getting rid of some prominent features.
You see the middle gray line? That would disappear entirely on Prismarine if she ever got Shadow Stoned!
Her lighter gray fur will also darken considerably.
If she was ever healed (not possible), he pattern would perma change to get rid of the inbetween line and her pinker fur will darken to accomodate.
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If the Beasts/Ancients had signature pokémon (or were pokémon themselves) what do you think they would be? I just know White Lily needs to be a fairy type
Do you have the slightest idea how happy I am to have gotten this ask
Time to flex my encyclopedic knowledge + almost 20 years of playing Pokémon
(Note: gonna stick to just assigning types to them, if that's ok)
A N C I E N T S
Pure Vanilla as a Pokemon: Normal/Psychic (thought of Normal/Fairy, but I thought Psychic may suit him better bc of his magic + the Light of Truth + the association with intelligence/knowledge the Psychic type has always had)
Pure Vanilla as a trainer: The very first Pokemon that came to my mind was Audino. Something about Vanilla says he'd be an Audino guy. I'm not even sure what it is, Blissey would probably be slightly more fitting, but I keep imagining him being besties with an Audino and it's adorable to me
Hollyberry as a Pokemon: Normal/Fighting, I think (or perhaps Fairy/Fighting, because of Fairy's power over and invulnerability towards Dragon)
Hollyberry as a trainer: Hmm... Bastiodon kind of feels like the easy way out tbh. Tinkaton would be funny (but suits Princess a lot better imo). Chesnaught reflects her fighting style and personality pretty well... Chesnaught it is
Dark Cacao as a Pokemon: Dark/Fighting for sure (I considered Dark/Ice as well, but I just can't ignore the Fighting type for him. I feel like I'd be committing a crime if I did. Also, I don't think he's actually from the Great Icing Ridge? It's not super clear, but Might of the Ancients made it seem like he was a traveler from somewhere else. That could perhaps be used as justification for shelving the Ice type for him. (Also also you don't NEED to be Ice-type to live in cold places, plenty of other types seen in snowy biomes in Pokemon)
Dark Cacao as a trainer: Man would be rocking a Kingambit, change my mind
Golden Cheese as a Pokemon: Ground/Flying, duh. (Or maybe Rock/Flying? Ground seems better idk)
Golden Cheese as a trainer: It's hard. There are so many Pokemon that would suit her imo. Sableye. Diancie. Persian (Kantonian or Alolan, doesn't matter). Unfezant (female, the Pokedex repeatedly lists them as superior fliers). But... keeping with the lore of both CRK and Pokemon... I think, after she wakes up and reenters the world, all Golden should have is the one Sigilyph left in the entire desert, who chose to be loyal to her and the kingdom to the very end and beyond
Just want to note that Golden Cheese would be besties with Olivia and you cannot change my mind on that
White Lily as a Pokemon: Grass/Fairy with some Dark-type moves available in her movepool as a nod to her being Dark Enchantress, change my mind
White Lily as a trainer: FLORGES! WHITE FLOWER FORM! RAAAAHHHHHHH
B E A S T S
Shadow Milk as a Pokemon: Dark/Psychic, duh
Shadow Milk as a trainer: this one is tough tbh. Malamar? Banette? Zoroark (Unovan)? Probably Malamar due to its natural malevolence and hypnotism powers tbh (but the other two are so compelling... why did I limit myself to an ace for each of them...). Also, I think he would've had a Slowking as a hero
Eternal Sugar as a Pokemon: leaning towards Fairy/Poison, latter because I've already been imagining her as a succubus of some sort and Poison suits that better (yes I know she has wings, Flying is a basic bitch answer and not all winged Pokemon are classified as Flying-types)
Eternal Sugar as a trainer: Komala is right there... but so is Musharna :/ (lots of "dream eater" Pokemon would suit her probably. Which is funny bc most of those are Ghost-types lol)
Mystic Flour as a Pokemon: Psychic at the very least. Not sure about a second type though... (or just make her Mewtwo from the anime/movies, they've got the same genocidal emo attitude lol)
Mystic Flour as a trainer: Girlie gets an Espeon, the end. (Maybe she knew Jirachi once upon a time)
Burning Spice as a Pokemon: Fire/Fighting (thought of Fire/Dark too, but... same deal as with Cacao, if I didn't add Fighting I'd probably go to jail)
Burning Spice as a trainer: Incineroar Incineroar Incineroar Incineroar Incineroar Incineroar Incineroar- (he'd suck ass as a trainer though, just because I know he'd treat his Pokemon terribly, the same way he mistreats the Wild Spices...)
Silent Salt as a Pokemon: Dark/Steel. Like. Come on lol
Silent Salt as a trainer: Something else that would land me in prison is not giving Salt an Aegislash lol. Or maybe a Bisharp. And a Corviknight. (Perhaps he would have met Cobalion while he was still a hero)
I'M STARTING TO IMAGINE A POKEMON AU NOW. LOOK WHAT YOU'VE DONE TO ME. I'VE GOT, LIKE, EIGHT OTHER AUs I'M JUGGLING IN MY HEAD ALREADY. NOW I WANT TO MAKE UP ANGST FOR GOLDIE AND THAT SIGILYPH. WHY WOULD YOU DO THIS
(you can atone for your sins by asking me for full teams for each of these good-for-nothing short stacks)
#yes I remember Mr. Mime don't come at me about that for Smilk#this is what happens when I'm limited to aces only lol#cookie run kingdom#pure vanilla cookie#hollyberry cookie#dark cacao cookie#golden cheese cookie#white lily cookie#shadow milk cookie#eternal sugar cookie#mystic flour cookie#burning spice cookie#silent salt cookie#ancient cookies#beast cookies#merchant asks
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My BatDR Take That Used To Be Hot But I Left It Out On The Windowsill To Cool So You Should Be Able to Eat It Now Without Burning Your Tongue
its not actually that hot, is what im saying
Anyway my BatDR hot take is that BatDR's story is not fundamentally worse than BatIM with one exception; an exception that, for BatIM, covers a multitude of sins:
BatIM has a theme.
I can't presume the intentions of the creators, but if I had to write an essay on the themes in BatIM, it wouldn't be hard to pick one out: the cost of obsession, or even just, the ruin Joey brought on the studio. In the very first chapter, Henry asks "Joey, what were you doing?" and every single thing in the rest of the game revolves around that central question: what WAS Joey doing? Each audiolog is a snippet of the studio's path to this messed up state; each character you meet is someone ruined by Joey. The major antagonists echo Joey's flaws -- obsession with Bendy as more than a cartoon, obsession with perfection, obsession with fame and greatness and legacy -- but even without that, they're also each a picture of how the lives of people caught in the path of Joey's dream were ruined by it. Bertrum, for example, doesn't match the concept of rubberhose cartoons, but as yet another person screwed over by Joey, he fits the central question of the story, so he feels like he belongs here. Ultimately, in a narrative sense, the Ink Demon isn't the story's monster -- Joey is; the Ink Demon is just the consequence of his reckless ambition.
But what's the theme or central question of BatDR?
You can... try to pick out a theme. There's some promising options, because it feels like the story WANTED a theme, stating its emotional intentions more overtly -- "there's always a choice" to leave the darkness and chose hope; family and the struggle of living in a heavy legacy's shadow; or even just good old mewtwo-brand The Circumstance's Of One's Birth Are Irrelevant, It Is What You Do With The Gift Of Life That Determines Who You Are.
I think, even WITH the clumsy execution of Joey's "arc" and Audrey's lack of real choices, any of those could work about as well as BatIM. But unlike BatIM, the majority of the game doesn't tie in. Joey's tour can be considered relevant -- a picture of the family legacy and the "darkness" that Audrey doesn't yet know she's inheriting -- but like, the audiologs and hints and environment of BatDR are mostly teasing the question of What Is Gent Up To, and the takeover of Gent is detached from Audrey's choices, her family, her legacy, and Gent never really becomes a relevant threat to those things in this game. The Cult of Amok and the Ghost Train have nothing to do with any of these ideas. It might've been neat if Audrey had ever considered, "Did my father really drive all these people insane?", a hint of actually having to wonder about the darkness in her past. Even Wilson only barely brushes against these concepts; he doesn't like Joey and he also is trying to escape his family's heavy legacy, but it doesn't really reflect on his actions and we don't find that last part out until he's about to be dead.
There's also the question Wilson poses of "real" people versus ink creations, and what counts as valid "life." It would be an interesting theme with a lot to build off of in this setting, it ties into Wilson more as Wilson seems to represent the opinion that Inky Things Aren't Really Alive, which could've tied to Audrey (as an ink-person who has yet to accept that part of herself) and maybe given Wilson a reason to think it's fine to sacrifice her, it could've even tied to Gent (who don't even seem to value human life) -- but after Wilson asks the question, it doesn't tie into the direction things go. He smooshes a little Bendy, we see hints of his disregard for Betty, and then everyone continues with their plan to destroy the Ink Demon without any further moral quandaries about inky life.
The thing is, when you compare an element like, say, audiologs, there's a lot of differences you can point to -- but I don't actually think Lacie Benton's audiolog is notably better, taken on its own, than Grace Conway's or Kitty Thompson's, and yet tons of people were intrigued enough to flesh out Lacie. None of them are big plot points or compelling characters on their own; Lacie and Grace both give us a little note on what it's like working in the Studio, and Kitty shares a little bit on how Gent's expansion is affecting people. But when Lacie talks about Bertrum trying to make a creepy animatronic, that ties back into Joey's ill-fated schemes that are the point of the whole story. The question we're asking through the whole game is "what happened here?" so the fandom is interested in who Lacie is and what her life was like and extrapolates a whole person out of a couple sentences. But that's not the question in BatDR -- what has Wilson done to the Cycle and the Demon? Why? Who is Audrey really, and why is she here? Telling us new things about the Studio's fate seems strangely irrelevant to those questions, just an attempt to create a Mystery To Speculate On like the previous game did... but what question you're asking and how it fits into your story's main theme, like, matters. I absolutely believe that one clock animator guy would've been in EVERYONE'S crew if he'd been introduced in BatIM, but the context makes a difference; fleshing him out feels less relevant here.
The explanations of how and why Wilson did everything he did are baffling and handwavey, but in and of itself that's not a worse problem than anything else in the franchise -- I STILL don't understand why the Ink Machine needs pipes in the walls or even how it works, there's no good reason for Sammy to believe the Ink Demon will "set him free," most of Alice's motives don't make sense, etc etc etc. But the thing is that in BatDR, the wibbly bit is the closest thing to a central question we have! Wilson, what were you doing? The theme doesn't really explore or connect to that question, so the explanations that are finally tossed our way feel lacking in a way that BatIM's handwaved elements don't. There's a lot about Joey's motivation in BatIM that we can't know, but the heart of it resonates -- Joey wanted something, he was willing to exploit people to get it, and he became obsessed and prioritised that dream at any cost. We'll weather a thousand logistical inconsistencies if it's got heart.
But all of that said.... to be honest, I don't think Lacie overtly fits that theme anyway. Even, like, Sammy is iffy -- we don't really know what happened to him, only that he didn't used to be made of ink and worship Bendy, and now he does. We assume Joey's nonsense had something to do with what happened to him (though the books later assert his influence was indirect at best), because when there's a pattern, we can fill in the blank. So many fan creators found a place for Lacie, Grant, and Shawn in the cycle as butcher clones or lost ones, so many people imagined that Wally must be the Boris we meet, because that would've fit the pattern, the idea that the point of what we're seeing is the downfall of the studio. It's not actually that BatIM did a great job tying everything together -- it's that BatIM gave us a compelling idea and that was all it took to make everything else SEEM like it could find a place to fit. This is what I mean when I say BatIM's theme covers a multitude of sins. There's a LOT of characters in BatIM that don't make sense. There's a lot of inconsistencies and things that just sort of happen without any real reason. Characters don't really have "arcs" so much as different states they happen to be in at different times. But because there's a central question and the story doesn't wander away from it, our pattern-loving human brains will slot in all the pieces and do all the work to make the story feel at least somewhat coherent.
The things that happened in BatDR aren't a whole lot less coherent than BatIM imo, they just don't tie into a bigger theme or any of the questions the story's asking, making "how do they fit into all this" feel irrelevant, making it easier to forget entire sections and harder to get invested in audiolog characters. I think a lot of the other criticisms people have for BatDR's story are very valid, but I also suspect that if BatDR had a more successful theme/central question, then a lot of its flaws would be easier to overlook -- just like BatIM.
#we all write on the walls#batdr#short-ish essay is fond but critical of both games so puts it in a readmore for the fine folks in the tag who arent here for that haha#batim#bendy and the ink machine#lmao I WROTE THIS LAST YEAR ITS JUST BEEN SITTING IN MY DRAFTS#go out into the world little post... be free......#also I do think the fact that batdr kind of dropped the central question of batim#is probably also a significant factor#if you were really invested in the main thrust of batim then batdr doesnt really follow it or finish that exploration#just tries to give it an answer and move on#so again it comes down to the theme and the central question just in a different way
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CONTENT WARNING: Graphic blood, body horror, violent injuries, internal organs, implied offscreen death, parasitism, one really fucked up Pokémon. You have been warned.
Contains lore and worldbuilding content for The Obsidian Mew AU.
(I did say this was a horror au, yanno. Oh and have some Music to go with this, for flavor :D)
In which I take the Shadow Stone parasitism and ramp it up.
There are five stages to Corruption into a Shadow Pokémon; Early Stage, Middle Stage, Late Stage, "Too Late" Stage, and Crystallized Decomp.
This specimen is in the "Too Late" Stage of possession by Shadow Stones. There is no saving it. There is no purifying it. It's simply too far gone, too badly damaged. In this stage, multiple vital organs and bones have been literally replaced by growing Shadow Stones.
Ones like these know only a neverending hunger, but no matter how much they consume, it's not enough. Anything with Gaia Energy, they'll go after, driving even calm herbivores to violent prey hunting methods. Oh they can last a bit longer with food, but death is inevitable. Without Obsidian to do her job, Pokémon like this Wyrdeer have fallen prey to infection from the Shadow Stones.
And Obsidian has not been doing her job.
Before Anne and Mewtwo were even born, there was a time aptly named "The Era of Darkness". Arceus had to beg Obsidian to return to her duties.
I'll let you guess what happened.
#tw: blood#tw: body horror#pokemon#the obsidian mew au#one really fucked up deer pokemon ill tell you what#and lore! yippie!!!#the ramblings of Professor Wolf
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pokémon mystery dungeon: victory fire is by far my favourite piece of pokémon media and as a fancomic it blends so much of the world together so brilliantly that i never can shut up about it
but it's so hard to recommend not only because it's been on eternal hiatus since the start of 2019 (;_;), but also because in order to understand it you need to have played/watched:
Pokémon Mystery Dungeon: Rescue Team (any of them will do), including postgame plot
Pokémon Mystery Dungeon: Explorers of Sky, including the entire postgame plot and multiple of the special side stories
Pokémon Colosseum
Pokémon XD: Gale of Darkness
Pokémon Black/White (either will do)
Pokémon Black 2/White 2 (either will do, though probably the same as you did for the first ones)
Pokémon: The First Movie - Mewtwo Strikes Back, including the censored prologue The Uncut Story of Mewtwo's Origin
every one of those is essential to understanding what's actually going on with the plot and reading Victory Fire before them will spoil all of them. in addition to this, the comic also makes pretty clear reference to these, though they're less essential
Pokémon Ranger: Shadows of Almia
the seventh pokémon movie Pokémon: Destiny Deoxys
the sixteenth pokémon movie Pokémon the Movie: Genesect and the Legend Awakened
and most people, fun fact, haven't been obsessive pokémon fans all their life so i can't share the beauty of it with everyone (even ignoring the eternal hiatus 😭)
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I haven’t really spoken much about Sonic x Shadow Generations here since it came out but I have to say, I absolutely loved it. It’s the most fun I’ve had with 3D Sonic since…well, the original Generations in 2011. It has brilliant levels, fixes most of my problems with Sonic Frontiers and was an all round delight of an experience. In addition, it’s the first time in a long time that a Sonic story has genuinely impressed me. In a series where the narratives tend to either be a hodgepodge of badly executed anime tropes (sometimes in campy charming ways and other times not) or barebones excuse plots, this one (especially factoring in Dark Beginnings) was focused, cohesive and well presented in a way Sonic stories rarely are. I don’t have to add any qualifiers like ‘it’s camp!’ or ‘it’s a good idea’ or ‘it’s got some good moments’. It’s just legitimately well done.
And a big part of that was how well the game captured the character of Shadow. So I thought it would be fun to look back at the turbulent history of this guy, why the concept of him getting his own game this year had me both excited yet worried, and why the result so pleasantly surprised me.
Shadow first debuts in Sonic Adventure 2 and he’s a really entertaining character, here. Aside from having an aesthetic and music presentation designed in a lab to be the coolest thing a 2000s kid will have ever seen. He’s just smug and confident enough to bounce off of Sonic in an amusing way, but he has enough pathos to his character and backstory to remain endearing. There’s a lot of surprisingly thoughtful concepts regarding identity, memory and revenge that his story touches on. Couple that with his backstory that gets into darker territory than anything in the series prior and he’s easily got the most going on of any Sonic character. The only real critique I have is his story feels like it tries to do too much in such a short game (with a wonky translation). It asks a lot of big questions about the nature of memory to an artificial life form but doesn’t have much in the way of answers. Plus, his heel turn to the heroes’ side definitely feels a bit rushed. It effectively comes down to his true memories coming back a narratively convenient moment, and doesn’t give him much agency to make his own decisions. Like, nothing Amy says to him really gets through to him, nothing in his experiences over the game prompts a change of heart. Amy conveniently just happens to say the right thing to jog his memory. Shadow starts the game wanting to honour Maria’s memory and dies the same way. He’s just remembered what she actually wanted now, But his death is still pretty effective in the moment.
Is he basically just Mewtwo from the first Pokémon movie with the serial numbers filed off? Yes, but he’s the perfect encapsulation of SA2’s appeal. It’s a game that is camp and brave enough to own it. Even at its clumsiest and most derivative it’s consistently charming, and plenty of moments of unironic sentimentality shine through.
Unfortunately, he got so damn popular that Sonic Team refused to let him rest, so the next game, Sonic Heroes, saw him immediately revived and given amnesia. Which is a huge shame, as there was a lot of potential in Shadow coming back, reflecting on his actions in SA2 and actually having to put the work in to redeem himself and find a new purpose after clinging to revenge for so long. But we skate over that with a lot of pretty undercooked intrigue about how he survived that goes nowhere til the next game. Partnering him up with Rouge and Omega to create Team Dark is a good idea, even if this game gives them very little to do. But it’s the next two games where Shadow’s prominence would really peak, and where I have the bulk of my criticisms.
Shadow the Hedgehog and Sonic 06 are two of Shadow’s most prominent showings in the series and to their credit, they do in some ways rectify that lack of agency I mentioned in Adventure 2. Shadow’s own game is all about an amnesiac Shadow’s search for answers while everyone around him puts pressure on him to be where they want: be that a hero, a weapon, or the villain of their story. The game then ends with him renouncing the expectations everyone else has placed on him. Not just Black Doom but even Gerald and Maria, renouncing his past entirely and so forging his own path, which carries neatly into Sonic 06. As much as I find reviving him with amnesia to be a trite and frustrating direction for the character, this is probably the best thing you could do with that premise. Making the new Shadow distinct from the old Shadow and so, in a sense, keeping that character dead.
That being said, there’s a big issue Shadow runs into here: He starts to become really boring. Maybe it’s just being in two Sonic games with bad writing and voice direction but Shadow loses so much personality here. There’s none of that cocky charisma that made him such a good rival to Sonic. In his own game, his amnesia reduces him to a blank slate, whose demeanour and motivations change in a dime depending on the last person he talked to because of the game’s botched morality system. Meanwhile, in 06, he suffers the same character writing issues as everyone else, droning out the plot in flat monotone delivery. While he makes out a little better than most of the cast as he gets an actual villain to face off against and more meat to his story, the presentation really hurts it. 06 tries to confront Shadow with a character who wants to tempt him back to his old vengeful ways, in the form of Mephiles, thereby cementing how far Shadow has come. Unfortunately, that temptation was pretty much Black Doom’s deal in the last game, so once Shadow rejects Mephiles outright, there is no conflict. It’s a case of like…two good scenes amidst three hours of nothing. There’s a fine line between stoic and dull. As compeling as the idea of making post amnesia Shadow effectively his own character is, these games struggled to give him a personality distinct from his SA2 persona. Now his personality is just ‘does cool shit’. I think Takashi Iizuka and Shiro Maekawa both got a little too fond of Shadow, and he really started turning into a creator’s pet. Cartoonishly badass and hyper competent in a way that upstages every other character. Shadow basically dominates 06’s plot and upstages every other character, but so much of his charisma has been lost at this point that he still ends up feeling dull. It’s played so straight and framed as ‘sooooo cooool’ but is so overwrought that he already feels like a parody of himself (think Legolas in The Hobbit movies).
After that, Shadow took a huge backseat from the series for over 15 years. With his backstory put to rest and with the series skirting away from the kind of dramatic or complicated plots that would give a character like Shadow a meaningful role, he’s left to hang in the background. And as much as I love Sonic Unleashed, Colors and especially Generations, this didn’t really prove a long term solution. Execution has always been the Achilles heel of Sonic writing and switching from clunky melodrama to clunky jokes ended to just being a short term bandaid, that worked fine for a few games but led to diminishing returns in the long run. A lot of people criticise this period of Shadow being ‘written like Vegeta’ more concerned with his rivalry with Sonic than anything else, with no time given to the pathos and relationships with other characters that kept him relatable. But that’s a mostly a product of how minimal his role is here. In something like Sonic Generations, where Shadow’s role is to be a boss fight and his motivations have to be understandable in two lines tops, that flanderization is the unfortunate result. Aside from a decent showing in Sonic Forces, where he serves a simple but serviceable role, there’s not a lot to say in comparison to when he dominated the franchise. And while I think that overexposure was a problem, I never wanted him to go away. I just wanted something that reminded me why I liked him in Adventure 2 to begin with, where his edge and ‘badassery’ didn’t make him feel like a parody of himself.
Then comes Shadow Generations. Shadow Gens borrows from both aspects of him. It walks back on the idea of post-amnesia Shadow being wholly distinct from SA2 Shadow, which some might not like. But it’s worth it for the story it tells. Shadow’s rejection of his past is reframed as him effectively running away from the trauma of it all because it’s simply too painful, nearly demonstrated in the final scene of Dark Beginnings. Providing him with a chance to meet Maria and Gerald again draws out some vulnerability from him without being overdone or too cloying. There’s a nice arc about Shadow learning not to run away from his past, to accept the good parts while still renouncing his ties to Black Doom. The result is that it simultaneously feels Ike both a tribute to Shadow’s 2005 spin off and a do-over, revisiting those concepts with a clearer head and more time to cook. His overall characterisation is also closer to that stoic confidence mixed with pathos that made his SA2 self so likeable, especially when you factor in Dark Beginnings. Yes he’s framed as so cool that it starts to get a bit ridiculous, but it’d easier to embrace the campy fun of that when he’s also legitimately sympathetic. His arc feels more focused and tighter executed than past attempts to develop him, but it still builds on those older concepts despite their hit or miss execution. And it all builds to an ending that is just the right mix of earnestly sweet and restrained to end the whole game on a genuinely touching note.
It’s also nice to see the Team Dark dynamic be used in a less…cursed game than 06 where it can shine a bit more. Rouge and Omega aren’t in the game a ton, but the optional conversations with them, and especially their role in Dark Beginnings, gets the to heart of what makes this found family of badass messy bitches so appealing. It takes a lot to draw any emotional frankness out of any of these three but it hits hard when they do finally open up to each other.
Shadow as a character is sort of a perfect encapsulation of the good and bad of Sonic storytelling. It’s admirable that the series tries to tell bigger stories, but the writing often isn’t strong enough to carry it. But walking back that scope and energy doesn’t really fix the issue, as it simply leaves the series feeling vanilla and only brings those fundamental issues of poorer execution into sharp focus. And Shadow Generations’ ability to recapture that energy while avoiding the common pitfalls is what makes it so refreshing.
The last few years have seen Sonic as a franchise experiment more with storytelling than they have in years and the results left me decidedly mixed. While Murder of Sonic the Hedgehog was a delightful reminder of just how charming these characters can be with good writing, Sonic Frontiers felt like a return of all the series’ bad writing habits. Overwrought, derivative, tonally dissonant trend chasing that reaches for big ideas that it can’t do justice, with poor presentation, rushed, forced execution and a general sense of thinking it’s way more profound than it actually is. It really felt like 2000s Sonic was back in the worst way, moments of promise amidst a hot mess that felt both over and undercooked.
But that just made Shadow Generations even more of a delight. It didn’t feel like it was intentional downplaying itself to avoid scrutiny like Sonic Forces or Lost World did, but not did it feel like it was constantly chasing after trends like Shadow the Hedgehog or copying frantically off its anime cheat sheet like 06 or Frontiers. It kept a clear consistent focus on exploring and celebrating Shadow’s character, with good pacing, a refreshing attention to continuity, solid emotional beats and well done cutscenes.
This feels like the sort of thing the Sonic series often wanted to be, but regularly fell short of. A campy, exciting action romp focused on its likeable characters. And it was the capstone on an already really fun campaign that made for a brilliant addition to what was already my favourite 3D Sonic game.
I’m delighted that Shadow Generations got me excited about Sonic again, but I’m just as happy that it made me excited about Shadow again.
#shadow generations#shadow gens spoilers#sonic x shadow generations#sonic the hedgehog#shadow the hedgehog#sonic adventure 2#sonic 06#sonic heroes
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Out of curiosity, what was the inspiration for Mewtwo's type change during the Shadowtwo arc, and what made you decide to keep it?
I always figured making shadow mewtwo part dark type made sense so I went with it, having mewtwo keep the duel typing was more of a last minute idea, just kind of spur of the moment
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Thoughts on the TCG Pocket meta now that I've played it for a week
Well I've certainly enjoyed playing TCG Pocket. I'm surprised at how easy it is to get rare cards and rare art cards on top of that, and the streamlined battle mode is easy on-the-go fun. But despite not having played the actual TCG, I'm not unaware of how much nuance was cut out of the game to streamline it into a bite-sized experience. In specific, the metagame lacks depth.
Of the ten archetypes, Fire, Water, Grass, Lightning and Psychic have clear strategies baked into the cards (with Water having multiple, IMO). Fighting, Darkness, Metal, Dragon and Colorless, not so much. Some of these strategies are meta, some are not.
Meta Strategies:
Grass: A surprisingly reliable deck, with access to an excellent supporter card in Erika, healing +50 hp to any Grass Pokemon. Exeggutor is your lead mon - regular or ex, both work - with its high HP and annoying low-cost move that does double damage on a coin flip. While Eggy sponges damage and heals with Erika, you work on building up a Venusaur ex in on the bench. Sprinkle in any support Pokemon you'd like - I think Butterfree's healing ability has great potential. Unfortunately I don't have all the cards for this deck, but I've seen other players use it to great success.
Psychic: The only deck with reliable energy acceleration. It has multiple strong attackers in Mewtwo ex, Alakazam and Gengar ex. The name of the game is building up Gardevoir on the bench so she can use her broken Psy Shadow abilty to attach 2 Psychic energy per turn. That takes 3 turns minimum if you get lucky, with luck being the name of the game. Sometimes, you can have Mewtwo ex ready to dish out 150 damage by turn 3. Otherwise, you have to hope you draw your cards before your opponent sets up. I don't have two copies of the Gardevoir line so my version of this deck isn't up to snuff.
Powerful but Volatile:
Fire: This deck is potentially very powerful but highly luck-dependent. Moltres ex provides energy acceleration... at the cost of a coin flip. You can generate anywhere from 0-3 energy per turn. And unlike Gardevoir, it has to be in the active spot to accelerate energy. The core strategy here is to build up multiple Fire attackers, specifically Charizard ex, while Moltres tanks attacks with its high HP and accelerates energy. The caveat is that once Charizard ex is in the active spot, it won't be able to regain energy from Moltres - and it loses 2 energy per use of its 200-power attack. I faced an opponent with this deck today and they surprised me in the end with a backup Magmar powered by Blaine. Definitely gets results, but cross your fingers.
Water: Like Fire, Water has a luck-based way to accelerate energy - Misty. Unlike Moltres ex, Misty is a supporter card, and you can have 2 per deck. But you can get very unlucky quite easily with this card, as one tails and you get nothing, whereas Moltres ex gets 3 chances to flip heads. Water has a lot of good ex Pokemon, like Blastoise ex and Lapras ex. It's a very flexible archetype, and I've found success with a particular deck (more on that later).
Dragon: Probably the most volatile deck in the game. There are no cards that support Dragon-type Pokemon, which is a problem when Dragonite - a Stage 2 - takes 4 attachments to do damage. Its attack deals damage to the active and benched Pokemon... at random. If you want this deck to succeed, you need max copies of Dratini/Dragonair/Dragonite and a lot of luck.
Noob Trap:
Lightning: Pikachu ex decks are super easy to use! And super underwhelming. It's easy to stack Lightning Pokemon on the bench, but the most damage you can do is 90, and you often find yourself falling short of KOing bulky Pokemon ex before you get KO'd. Unless you're up against a Water deck, the damage just isn't high enough.
Underexplored:
Fighting: This archetype has a surprising number of cards, including two Pokemon ex and multiple reliable 1-prize attackers, but is largely underexplored by the player base. Being Psychic- and Grass-weak when those are two of the best decks is a factor.
Colorless: Colorless cards have a ton of utility but not a ton of power. It's an archetype I haven't seen anyone trying, but as they can be used with any deck, it's still common to fight against Colorless Pokemon. I'd be on the lookout for Fearow, Kangaskan and perhaps Cinccinno.
Underdeveloped:
Darkness: If Psychic is meta, you'd think Darkness decks would be a good counter, right? Unfortunately, there are no Darkness Pokemon ex in the game currently. Without a strong Pokemon to anchor them, this archetype doesn't have any real estate in the meta. That said, I did fight an opponent that combined Mewtwo ex with Weezing and Koga and it actually worked really well.
Metal: There are 5 Metal cards currently. Better than Dragon, right? But the cards aren't very splashable. Meltan has built-in energy acceleration but it has to be in the active spot to use it, and once it evolves it loses that ability. Paired with its low HP, and there's a reason I have never faced a Metal deck. Future expansions will hopefully give this archetype a chance to shine.
My Water deck - Splash Damage
I've recently developed a Water deck that I think is pretty strong. I call it the Splash Damage Deck. This deck plays Articuno ex in the lead and builds up Greninja on the bench. The idea is to combine Greninja's Water Shuriken ability (meaning it activates while on the bench) with Articuno ex's relatively weak for an ex Blizzard attack. With one Greninja, you can amp Blizzard from base 90 damage to 110 damage. With two Greninja, you bring that damage to 130. Not only that, you also do splash damage to the bench. And if Blizzard's 90 power is going to KO the active Pokemon, you can throw Water Shurikens at a Pokemon on the bench, potentially doing up to 50 damage.
I play two copies of Articuno ex, Froakie, Frogadier and Greninja, one copy each of Staryu and Starmie ex as a back-up attacker and cleaner, two copies of Misty and then general support and item cards. I could get rid of two items or two supporters to run another set of Staryu and Starmie ex if I have consistency problems.
If you read all that, let me know what strategies you've found success with and what your favorite cards are!
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Mewtwo's cloning machine colored became my most popular post so I'm making a tutorial with it.
I know I only colored it but I did use some pretty important techniques when doing original art too so I'm hoping it helps.
Okay so let's say you have a sketch, or in my case an image you want to color. Rule of thumb, you don't want to leave that in grayscale.
If you have a color scheme in mind you'll want your starting point to reflect that. Most art programs have ways for you to do tonal correction.
I like using levels for cleaning up the brightness and making lines sharper, and color balance for adding colors. Gradient map works nicely too. Generally you want to pick contrasting colors for light vs shadow. I did yellow for lighting and blue for shadow because I wanted to catch that oceanic underwater feel. But you CAN do cool lights with warm shadows!
2. If you want to color under your image or sketch, set it to multiply. Lower the opacity to help you see better if you want to do linework over it, or leave it as is if you just want to color your sketch.
3. Block in your colors to get a feel for the lighting. You'll want to make sure you have a CLEAR sense of foreground/middleground/background. Which means you need to pick colors that are bright/medium/dark shades and assign them accordingly.
In this case my foreground is darkest, I chose to make middleground (the machine) my light source, so it is brightest, and background is my medium shade. You don't have to do it in that order, but just keep those rules of three in mind. Foreground, middleground, background. Light, medium, dark. Assign accordingly as your piece needs.
A great way to test your composition is to set your image to greyscale, or even remove your sketch. If you still have a clear impression of depth and where everything is, you're on the right track.
4. What's your focal point? What's the main subject of your piece? What do you want to draw the viewer's eye, to stand out, to be the whole point of what you're drawing? Because that's the part you're going to focus on rendering now.
For me it was the shell.
This was three different layers on different blending modes where I just played with textures, colors and brushes until I got an effect that I liked. In fact I liked it so much that these layers are actually above the base image, so that the texture is untouched by the manga scan texture and the yellow-tinted multiply effect.
5. By this point, if you're applying these steps to any art piece you're working on, you should have a pretty good basis. You should have your colors mapped, your composition, and your focal point for your work. You can continue to render the details, but try to stick to your composition.
None of these steps are particularly complicated. It's just a matter of coloring within the lines, staying true to your chosen color scheme, and remembering where the light source is.
6. If you have a secondary focal point, (in my case, Team Rocket) you can give it a little bit of special treatment to help it not get lost in the image.
I went as far as to copy and paste them, adjust their levels separately from the rest of the work so they looked sharper and cleaner, gave them their own colors separate from the scheme of the main peace, and only tied them into it with their shadows. I painted some rim-lighting around them true to their colors (like Jessie and James's hair) just to help them pop. They're not the main focus of the image, but they're somewhere that they aren't supposed to be, so they need to stand out a little in their own right. 7. Add some finishing touches.
This can be things like adding soft glows to your light sources (I keep mine simple, just a few strokes with a watercolor brush set to the add blending mode) and some shines to shiny objects.
And that was about it.
Coloring this piece was just an excuse for me to play with color composition and textures without having to worry about my own line work for once. But I still used some pretty important principles in illustration to catch what I saw in my head while looking at the original uncolored page. (Especially step 3!! Try that in your next work!)
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2/2
Ok part 2 to the last post
Part 1:
Soo yeah welcome the teammates!
Teammate 1: Frost
He is a theif! Someone said he should've been a chef, but I think theif fits his character more.
Teammate 2: Uta
1/3 clerics [yes, I have 3]
Teammate 3: Fizzarolli
He's a Popstar, v2 of Miitopia had him based of of pre-s2ep8 Fizz but this is post-s2ep8!
Teammate 4: Mewtwo
The first teammate of Neksdor and They're the scientist! They're design is the only one that hadn't changed.
Teammate 5: Iago
1/2 Imps. He's a grumpy imp
Teammate 6: Courage
2/3 clerics. He's so scared. Protect him at all cost.
Teammate 7: Shadow Milk
3/3 clerics. The first teammate for the realm of the fay. Why'd I make him a cleric? Bc it's funny.
Teammate 8: Cyn
The warrior! Removed Tessa's hands so she could fit in the armor lol.
Teammate 9: Aizetsu
2/2 Imps. He was late. He is also very sad.
The Dark Lord is cooked ngl.
Anyways that's it, I'm going to do something now ig.
#art#fanart#artwork#crossover#miitopia#dbs#dbs frost#frostdbs#frost dbs#one piece uta#one piece#helluva boss fizzarolli#mewtwo pokémon#pokemon mewtwo#aladdin iago#iago#courage the cowardly dog#shadow milk cookie#cr kingdom#cyn md#murder drones#murder drones cyn#demon slayer aizetsu#kny aizetsu#idk what else to tag#miiverse
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I was just watching Pokémon journeys recently and there’s a scene shortly after Ash catches Gengar where he gets slapped by a Shadow Ball. In False Twins would this be how everyone at Cerise lab found out about Ash being a Mewtwo? If I remember correctly Ash has the Justified ability, so wouldn’t a move like Shadow ball activate it?
That exactly how it happens actually!
Ash gets knocked out because its an unexpected attack to the face :3
And no, Justified doesnt activate because it's a Ghost type move. Justified only activates with a dark type move (i checked TvT)
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