Animation Project: Heart of Dying Embers
Script List: Main Story
Script List: Mini Interactions
https://docs.google.com/document/d/13GxoMIKJvCv4dLPOkeHa9acFCFEbSX4gD1Bdq1lbPpg/edit
Project Overview
Heart of Dying Embers is a thrilling and emotive animation project inspired by the "Warrior Cats" series. This story explores the tumultuous lives of various animals in the south-west European region, delving into themes of angst, survival, and loyalty. The narrative unfolds in a forest where animals, are bound by intricate, often dark, relationships. The story is imbued with elements of blood and gore, presenting a sad and electrifying saga of struggle and perseverance.
Setting
The story takes place in the dense forests and rugged landscapes of south-west Europe, where ancient ruins and misty woodlands create a haunting and atmospheric backdrop for the characters' journey. The setting serves as both a refuge and a battlefield, where survival of the fittest reigns supreme.
Main Characters
Ashen (Eurasian Lynx)
Personality: Ashen is the enigmatic and brooding protagonist. He is fiercely independent, with a stoic demeanor and a deep-seated distrust of others due to a traumatic past. Despite his aloofness, Ashen harbors a hidden softness for the underdog and struggles with a haunting guilt from his younger days.
Voice Actor: A mature, deep voice that conveys a mix of vulnerability and strength.
Ember (Red Fox)
Personality: Ember is a cunning and resourceful fox with a fiery spirit. She is fiercely protective of her loved ones and possesses an unyielding determination to uncover the truth. Ember’s sharp wit and quick thinking often save the day, but her impulsive nature sometimes leads her into dangerous situations.
Voice Actor: A vibrant, energetic voice that can shift from playful to intense.
Thorn (Wild Boar)
Personality: Thorn is a strong and stubborn wild boar with a heart of gold. He acts as the muscle of the group, always ready to charge headfirst into danger to protect his friends. His loyalty is unmatched, but his temper can get the best of him, leading to conflicts with other characters.
Voice Actor: A booming, hearty voice that exudes confidence and power.
Raven (European Badger)
Personality: Raven is a wise and mysterious badger who serves as the voice of reason. He is calm, collected, and often acts as the peacemaker among his companions. Raven’s vast knowledge of the forest and its secrets makes him an invaluable asset, but his cryptic nature sometimes causes others to question his motives.
Voice Actor: A soothing, deep voice with a hint of mystery.
Willow (European Pine Marten)
Personality: Willow is a playful and agile pine marten with a mischievous streak. She loves to explore and often acts as the scout for the group. Willow’s cheerful demeanor and quick reflexes make her a joy to be around, but her tendency to underestimate danger can lead to precarious situations.
Voice Actor: A light, bubbly voice that radiates charm and enthusiasm.
Themes and Tone
"Heart of Dying Embers" is a story rich with angst and emotional depth. The narrative explores themes of loss, redemption, and the struggle to find one's place in a harsh world. Blood and gore are present, reflecting the raw and unforgiving nature of the forest. The tone is melancholic yet empowering, as characters confront their inner demons and fight for a brighter future.
Production Notes
~ The animation style will be detailed and expressive, capturing the beauty and brutality of the natural world.
~ The soundtrack will feature a mix of orchestral and electronic music, enhancing the emotional and dramatic beats of the story.
~ Voice actors will be selected based on their ability to convey the depth and nuance of their characters, bringing the forest and its inhabitants to life.
We’re in need of:
꒰ 🎨 ꒱ Artists
Artists for the Characters, Character Design and Animation
꒰ 🎭 ꒱ Voice Actors
Voice Actors that bring life to the Story
Only one Main Character left, Raven the Badger
꒰ 📜 ꒱ Script Writers
The ones that shape the story in a way that the Voice Actors can bring it to life
꒰ 🎼 ꒱ Musicians
The Music that lets us feel more than the voice actors can convey
Current Character Concept of Ember, made by me!
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I wrote a movie. Here's some stuff I learnt ~~
As someone moving from the written word to the screen, the number one thing I had to reign in was the urge to OVER DIRECT.
With a book, everything is laid out, you describe it all. From the way a character crosses the room, to what that room looks like, it's all on the page.
With a movie, you need to remember that you aren't the only person bringing it to life. You need to allow the actors, directors, etc. the freedom to make their own choices for the scene and trust in their talent too.
My Heartstopper obsession came in handy here because I remembered Alice Oseman talking about this very thing, and how she had accidentally created two-hour long episodes because she was used to book-length scene descriptions.
I've put up the entire script here so you can go through it and see exactly what I did! (Psst while you're there, leave a vote saying you love the movie and it could even get made!)
Previously thought to have been nothing more than a bedtime story, Jayce and Lott find themselves unwillingly heading to The Crescent of Fools and Forgotten Time, a place where the insane rule sovereign and the sane are grinded to a dust, folded into the ripples of the Crescent.
All to steal The Luminality Paradox, an artifact of untold power, for one of the most dangerous overlords of the criminal world, and to lay even more unchecked power at her feet for her to abuse.
~~ The Crescent of Fools and Forgotten Time
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Week 1 Progress -
So for my part in the Research in the Animation I looked at the some of the areas.
Here I looked at Fallout, having played some of the games years ago.
While the game is more set in a post apocalypse setting, at certain points the game introduces preserved laboratories that can be explored.
The idea is the game is based in Nevada, neighboring New Mexico where we will set our story.
On Friday after our presentation we completed a rough draft of an overview of the scenes we decided on for the story.
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after finishing Castlevania i just want to thank the script writers because that was the most dramatic comedy gold i’ve seen in my life.
imagine speaking and hearing someone say that if they wanted to talk to you they would’ve put some coins in your begging bowl. like EXCUSE ME!?? [i’m writing that in my notes app to memories for when the time comes] had me cackling and crying at the same time.
Why has it taken me so long to watch such a painful masterpiece.
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