#Red Mage Reviews
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redmagedovei · 1 year ago
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Final Fantasy Tactics: Monsters Only Challenge (Post Run Review)
Version Played: PSX
Rules: Ramza is a Mediator (NOT SCC style). Concentrate/Calc/Blade Grasp are banned, otherwise any secondary/reaction/support/movement abilities can be used. EVERY other party member MUST be a Monster. No two monsters from the same family may be used at the same time. Once per chapter, Ramza can change from Mediator to grind alternate abilities.
Goal: Any%
Challenge Rating: ★✩✩✩✩ Fun Rating: ★★★★★
Overview: I'll be honest. I set this one up on the schedule, as well as made it super lenient on purpose, since I was killing time until the Four Job Fiesta, and otherwise would've had to wait like three weeks with filler content. If I were to redo this, I would either make the grind happen at the very start of the game, or just make Ramza a pure SCC Mediator in the end. Now then. Monsters are very very powerful in Final Fantasy Tactics, in exchange for a number of drawbacks. For one, Monsters can't equip gear, meaning no extra HP, PA or Speed, nor any status resistences. Same with regards to abilities. Monsters can't gain new abilities (save for a specific support ability), and only a select few have the ability to heal. As such, most battles are played quite aggressively, since you're effectively a glass cannon a majority of the time. Early battles can be kind of rough, as high class monsters aren't available from the start. That said, Chocobos are a staple the entire game, and can be acquired from the very first random battle in the game. I guess the hardest battle under the rules I set would be Zeklaus Desert in Chapter 1? It's hard to remember. Letting Ramza basically do anything made it easy, since I could heal, revive, etc. It made a lot of battles, especially in the mid game a bit of AI looping. Kill weak monster, revive, rinse repeat. Which, I mean, it's -tactical- so it works out. Late game is completely free IF you can get a Tiamat and Behemoth. The Tiamat is especially important, since it can hit really hard, and multiple times, at a cost of unreliable hitting (a la Rafa/Malak). Now for the biggest thing: It's EASY to assume that low Faith is a free win button, and for a majority of the game, this is true! HOWEVER! Low Faith will make the Lucavi bosses resort to status effects, since they can't really do damage! This made the final boss especially difficult, since instead of Ultima/All-Ultima, it spammed Grand Cross. Low Faith is a double-edged sword after all! But otherwise, yeah, low Faith helps a LOT otherwise. It makes enemy mages a complete joke.
Final Thoughts/Recommendation: This is a really good "intro challenge" for someone looking to play with self-imposed restrictions, but want wiggle room to avoid frustration. It forces a different style of play, which can make a newer challenge runner more acclimated to playing under forced, clear rules. Plus, there's still room to add even more, for people who want a challenge. And Monsters are seldom used in most casual play, aside maybe Chocobos, so this helps learn a different side to the game. This one is a blast, and I recommend it to basically anyone, though definitely play FFT first casually, so you know what the game is like from start to finish.
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lilbittymonster · 1 year ago
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That summoner glow-up though
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raven-at-the-writing-desk · 8 months ago
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something i noticed
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A while back, I wrote this analysis reviewing how unfair the magic education system is in Twisted Wonderland. I would recommend reading that before this post, as it provides tons of context for what I’m about to talk about and add onto the discussion.
In 2-6 of the Tapis Rouge event, Vil has stylists from Luxe, a high end fashion brand, dress up Azul, Jamil, and Ace to be a part of his red carpet entourage. Once the boys come out in their new threads and makeup, Jamil and Azul, two individuals who are meticulous about details, provide some telling commentary.
According to those two, the team of stylists that helped them were mages. Azul further remarks that they were quite skilled mages and that having this kind of talent indicates a “first class brand store”. Their hair and makeup is also suggested to be done via magic, though this service is not normally performed for customers. Previously, we knew that skincare can be infused with magic (Vil does so with his own) and that magic can be used to style one’s hair (Jamil tells us in his Birthday Boy vignettes that he does his intricate hair with magic and used to take far longer with it when he lacked the precision). Idia states in book 6 that Jamil had no formal magic training before NRC, so that means Jamil was self-taught in his hair-handling magic.
… Okay but 😭 WHAT DOES THIS IMPLY ABOUT MAGIC AND CLASS??? Is it just a coincidence that the teams of stylists who staff a high class store are ALL mages? Surely not, given how uncommon mages are in the general population. The store (or maybe the brand itself?) must be going out of its way to hire them because I guess being dressed with magic is a more “luxurious” experience than the normal way. We can also guess from Azul and Jamil’s accounts that the degree of magic these staffers use requires significant skill and precision, which either means they need formal instruction or lots of practice on their own. Neither option is afforded to people with naturally low or no magic reserves at all 💀 meaning jobs like this are gated to mages only.
Now, this doesn’t inherently mean the rich and famous people who frequent these stores are also all mages (Kalim’s dad and Vil’s dad are two non-mages who are extremely wealthy and influential); the majority of them must still be regular people since humans seem to be the majority, and 90% of humans are non-mages. It also doesn’t guarantee that the Luxe stylists are paid more than a non-Luxe stylist (although I do think this is possible for a prestige brand, especially if we factor in commissions on sales).
What’s sticking out to me here is that there exists an association between magic and luxury. The reverse also appears to have some truth based on what little other lore we have; Ruggie states that there are not a lot of mages from his hometown, which could imply a history of non-mages being driven into poorer communities. It all fits together a little too well to seem coincidental… but obviously, Ruggie’s hometown is just one place and could be an outlier rather than the exemplar. We know that most non-mages must live an average lifestyle, not the extremes that Ruggie has experienced. Still, the claim that magic is typically associated with the upper class holds and it continues to be perpetuated in the lore.
Anyway, Fellow and Rollo were right—
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scribeofmorpheus · 13 days ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol)
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, her being dethroned from her seat of power by Agents of Fen’Harel when she lost access to the eluvians would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed hisraad holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (chocies mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titan’s, introduce the concept of Dwarves with magic, awaked the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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vultures-and-scavengers · 4 months ago
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at some point i need to write a scene about cullen going through all of meredith's paperwork after she's killed. because she's a very specific type of evil, and its not exemplified in bronze statues creeping to life or in giant red swords.
no, her evil was written in requisitions for more lyrium to brand more tranquil. her evil is in reports of templar abuses that got shoved in a drawer and never reviewed. her evil is in the games she played between her officers (and dont tell me she didn't, she 100% did) and how all of them saw different reports and reviewed different information.
her evil is in petitions for aid from the city marked as denied. her evil is in rejections written at the bottom of enchanters' submitted reports. her evil is in transfer requests denied, for both templar and mage. her evil is in the books she removed from libraries and the edits to posted regulations. her evil is in the silenced warnings from templar recruiters regarding those who join their ranks.
hawke and cullen stopped meredith when she drew her sword, but the pen is so much mightier. and no one stopped her when she picked up one at all.
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yuurei20 · 3 months ago
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Twisted Wonderland the Novel English Translation Review: Excellent
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Did a quick read-through of the English-language novel (not a word-for-word comparison with the original novel yet), and: it is an excellent translation!
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Some quick notes about the more language-sensitive parts:
・As in the English-language game, Grim is referred to as a weasel in the prologue. In the original game, the original manga and the EN manga, he is called a Tanuki.
・Much like the EN manga, the original game/manga’s use of the word “egg” has been changed to “fledgling.”
・The incantation for Riddle’s unique magic is: EN Novel: "Are you ready for your sentence? Sentence first! Verdict afterward."
EN Manga: “Are you ready for your sentence? The verdict comes afterwards. Any last words?”
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・The conversation where Yuuya explains where he is from is very similar to the original novel:
"I'm from Nihon," Yuya told him. "Ni-kan?" "Umm. Ja-p-an." Yuya tried the English name of his country, but that apparently did not click for Crowley either.
・The references to Japanese schools beginning in spring and NRC being more closely related to schools in Europe and America have been retained.
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・Curse words have been changed into things like “punk,” “dunce,” etc., with Ace repeating “dodo” fairly often.
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・The line where Ace tells Yuuya to drop the honorific from his name was changed. Instead, Yuuya thanks Ace by saying “I really appreciated your help yesterday” and Ace responds, “This isn't some highfalutin rich-kid school. You don't need to be so polite."
・The line where Deuce tells Yuuya to drop the honorific from his name was changed to Deuce protesting against Yuuya thanking Ace first instead of thanking him first.
"How come you said Ace first?" Deuce protested. "I'm first."
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・Cater consistently refers to Ace, Deuce, Yuuya and Grim as “Acey, Deucey, Yuey and Grimmy. At least once he refers to Riddle as “Riddley.” No nickname for Trey.
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・As there are no honorifics Yuuya refers to Riddle by his first name only, Ace refers to Trey by his first name only, and Deuce refers to Cater, Trey, Riddle and Malleus as “Diamond,” “Clover,” “Rosehearts” and “Draconia.”
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・The incantation for Trey’s unique magic is: "White to red, red to white.”
・In the original novel Ace says “Thank you,” in English, while in the English translation he says “merci.”
・”Beastpeople” are called “beast people” instead of “beast men.”
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・Yuuya reflecting on how Chenya does not use an honorific with Riddle was changed to, “Yuya had only ever heard Trey talk about him so casually.”
・The line about Cater using honorifics with everyone except Trey in serious situations was changed to, “He usually sounded so lighthearted when he called Trey's name…And Cater only said his name so seriously when it was truly important.”
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・The EN game switched from “magical healers” to “medical mages,” and the novel went with ”magical healers.”
・Ace refers to Riddle without an honorific just once in the original novel. This is commented on in a line changed to, “You’re already bossing him around.”
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・(There is a typo where Cater and Trey are talking about Riddle’s upcoming duel, and a line that Trey says is attributed to Deuce. Deuce is not in the scene.)
・(There is also a typo where Enchanted Mine (changed from ”Dwarf Mine”) is written as “Enchanted Mind.”)
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・Ace’s original line of “the way a kid turns out doesn't determine the value of their parents” was written backwards in the EN game, but the EN manga and novel are both accurate to the original game/manga/novel.
・Cater’s line in the original game/manga/novel admonishing Trey for hiding his true feelings has been upheld in the novel as well as the EN manga, with only the EN game rewritten to Cater admonishing himself, instead. (This was possibly subject pronoun confusion.)
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・Much like the EN game, Leona’s “Be prepared” was rewritten in the EN novel.
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coldshrugs · 1 month ago
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glamtober #19 - magic
rebuking pirate-y red mage on this fine day.
items used:
weapon: ala mhigan rapier head: high allagan mask of casting (currant purple) body: paglth'an chestwrap of casting hands: false nails (jet black) legs: warg tights of casting feet: high allagan boots of casting (jet black)
including an alternate shot that didn't pass peer review under the cut, because it shows the front of the glam a little better.
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amaryllis-sagitta · 15 days ago
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So, where is the "secret ending" at?
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This shit almost looks like some planetary alignment. We've already had Elgar'nan hasten a moon somehow to trigger the eclipse (???), but originally the gods were waiting for a celestial alignment. They needed the magical properties of an eclipse.
This kinda messes with the series' approach to the role of the hero. So far, we've had individuals rise to the occasion, however they could under their circumstances. That the Executors are actively scheming kinda shifts attention to the Kairos (the critical timing) itself and brings in a more fatalistic feel, through this supposed convergence of events into what comes next.
Yet, if we review the plot while looking at all the slides showing their influence, they mostly seem to have had an interest in the Blight.
FIve (?) priests by an altar with human sacrifice under the image of the Golden City, and the Tevinter sigil on the left - that's supposed to represent the Magisters Sidereal. They broke into the Black City, now revealed as a "quarantine zone" for the Blight. The goal might have been to free it all, but only a fraction of the Blight returned with the magisters to the world as a result. According The Dread Wolf Take You, Fen'Harel has recently thwarted another attemptto break into the Black City.
The Blighted Evanuris, imprisoned in the place of Regret, tried to control darkspawn in the world, gathering them around their Archdemons. Humanity devised a way to kill the Archdemons, and the order of Grey Wardens guarded the secret recipe and carried out the duty. Four Blights were ended with their respective Archdemons' deaths, rendering the bound Evanuris "mortal". As a result, most Evanuris might have withered away in their prison since.
It turned out that Grey Wardens kept Corypheus, one of the Magisters Sidereal, imprisoned under the Vimmark Mountains. They hired an apostate named Malcolm Hawke to renew the wards on the prison.
The Fifth Blight begun, and during the first battle of Grey Wardens aided by Ferelden and the local Circle of Magi, Teyrn Loghain ordered the retreat of his forces from Ostagar. As a result, Fereldan Grey Wardens were almost wept out. The family of THAT Malcolm Hawke was driven out of Ferelden.
Flemeth had to send her daughter and future vessel of Mythal, Morrigan, on a mission to accompany the remaining two Grey Wardens of Ostagar (and, as we learn later, to find an opportunity to carry out the Dark Ritual and purify the Old God's soul through an "Old God Baby". Thought that state was discarded in DATV). With Morrigan's defiance and drive to learn her mother's secrets, Flemeth was killed in her dragon form... or something else happened to her that prompted her "respawn" at the Sundermount in DA 2. In retrospective, there's a feeling that Flemeth being weakened somehow mattered here, and that Morrigan might have been sent away from the Korcarri Wilds as... a means of protection.
Flemeth's weird conversation with Hawke about fate and a leap into the abyss hints that she foresaw Hawke's role in The Plot. Hawke was taken to Kirkwall, where they looked for odd jobs as an immigrant and ended up going on a treasure hunting expedition in the Vimmark Mountains...
The red lyrium idol had lied dormant under the Vimmarks, inside a Titan's corpse, the presumably first discovered vein of blighted red lyrium. With DATV reveals, it doesn't seem like a coincidence that Flemythal checked up on the Dalish who lived in the area and probably also other things.
The Tethras Brothers' expedition with Hawke onboard found the idol and Bartrand stole it, having his mind twisted in the aftermath. Bartrand eventually sold the idol off to a woman who turned out to be Knight Templar Meredith Stannard herself, whose reign of mage terror and paranoia was likely fueled even further by red lyrium. These events snowballed into the doom of Kirkwall and were a major contributor to the outbreak of the Mage-Templar war.
Hawke pursued the trail of their father, and they discovered imprisoned Corypheus. Despite Hawke and Varric thinking they defeated Corypheus for good, he sneaked out, having hopped into one of the Grey Wardens present at the site.
Around the year 9:40, Fen'Harel decided he must re-join the world of living, regain his powers, and tear down the Veil ASAP. He set now-freed Corypheus onto the trail of his Orb of power. Corypheus chose the Conclave, called by Divine Justinia Vth in Haven to end the mage-tempalr war, as his opportunity to tear the Breach in the sky and return to the Black City. With the ritual interrupted by the future Herald of Andraste, Inquisition's events ensued. Fen'Harel joined the Inquisition undercover to grant them resources of his former rebellion and nudge it towards success, as he needed someone else to kill Corypheus and let him close enough to his Orb.
In the secret ending, Flemeth is shown in a slide next to Corypheus and the Breach. And we realize that, once again, Flemythal was weakened. After defeating Corypheus, it turned out that Fen'harel's orb got destroyed, and that he could not recover his powers from it anymore. In the DAI post-credit scene, he admitted his mistake of giving his Orb to Corypheus to Flemythal, and she offered him her powers (the final statuette mural in Lighthouse seems to lend this scene a tone of underlying conflict or reluctant consent on Mythal's part, rather than apology and sorrow). Flemythal with experience of entire centuries was no longer an actor in history, even if Morrigan salvaged her legacy and whatever memories of Mythal she could.
The red lyrium idol, now imbued into the red lyrium husk of Meredith, got stolen. Through trickery described in The Assassin's Tale in The Dread Wolf Take You and the intrigue of the comic books from Knight Errant to Dark Fortress, the idol found its way back to Fen'Harel's agents. It was purified into Solas's dagger, as recognized by Rook's vision of Varric in DATV.
According to Luck in The Gardens from Tevinter Nights, an eldritch being named Cekorax haunted Minrathous at some point. It was neither from "this world" nor from The Fade. It had very Void-y things to say about embracing peace in blindness.
Fen'Harel abandoned the Inquisition after Corypheus's defeat. Ten years of distractions, double crossing factions, planting his agents and work undercover followed to ensure the success of his plan. During a crucial meeting of spies at the Teahouse, he made an appearance in disguise, among agents who want to share intel... about his plans specifically. And an Executor was among them. Fen'Harel killed several birds with one stone: petrified the Executor before they revealed to others what they knew, killed the Carta assassin and the Mortalitasi. The agent of the Inquisitor begged for her life, and Fen'Harel granted it - but not before sending Charter away with a warning about the Executors. He also hinted that a greater threat to "all existence" urges him to carry out his plan no matter what.
Varric Tethras established a new network of connections that eventually discovered Fen'harel's hideaway in Minrathous in the nick of time, just as he was moving the remaining two Evanuris to a new, more stable prison before taking down the Veil for good. Rook, informed solely by Varric so far, makes a quick call to interrupt the ritual while Varric tries to talk Solas down. Events of Veilguard ensue. Having swapped with the Evanuris in the Fade prison, Fen'Harel grants the Veilguard the resources of his former rebellion and nudges Rook towards success, as long as it benefits him. He needs someone else to dispose of the Evanuris for him and get his ritual dagger back.
The Veilguard learns about the origins of the Blight and Mythal's and Fen'harel's involvement in it. In retrospective, Mythal commissioned a weapon that would stop the Titans from retaliating for the elvhen firstborn stealing lyrium to make bodies for themselves. By tearing the Titans' spirit essence ("dreams") from them, Mythal corrupted them, which spawned the Blight. Mythal buried the secret of the Blight and tried to prevent it from falling into the wrong hands.
But some people might have found the Void of their own accord and splintered from the Evanuris. These were erased from history and deemed the Forgotten Ones. When Elgar'nan usurped all the power, Mythal turned her back on Fen'Harel to be closer to Elgar'nan instead, where she assessed she was more needed as the gods' Peacekeeper. Ghilan'nain joined the Evanuris in her pursuit of an ultimate transgression. Fen'Harel stepped at Elgar'nan's ego so effectively that the Evanuris wanted to embrace the blight to defeat him???? Mythal gatekept the knowledge again, so Elgar'nan got rid of her. [I'm not sure of this part to be fair, I'm probably missing something. DATV Act 2 was terribly hazy for me]
This prompted Fen'Harel to carry out the Great Betrayal, lock out the Evanuris, and quarantine the Blight in the Black City. The Veil, kept up by the Evanuris's own life force, was established together with the Black City, but it also pulled all the celestial spirit essence to stick to one area, which became the modern Fade. Thus, the Great Betrayal weakened the world's magic and doomed the elvhen race to the Quickening. It seems that Fen'Harel did not expect the full extent of the Betrayal's consequences, and the Veil was doomed to slowly deteriorate on its own anyway. As we learn, the Archdemons being killed in their respective Blights likely led directly to other Evanuris' demise. Fen'Harel feared the Wardens preventively killing the remaining Archdemons in DAI because, before taking all the "precautions" and preparations between DAI and DATV, he must have expected this to abruptly end BOTH "veils" and make the Black City burst open.
The Veilguard slays the two remaining Archdemons and two remaining Evanuris, and no matter the outcome for Solas, he is bound with his life's blood to keep the Veil up - by choice, by trickery, or by force. Wardens near Hossberg hint that the Blight might have started to respond to some other "song", that Antoine sensed underneath the Archdemon/ Evanuris song.
In his "good" ending, Fen'Harel vows to do whatever he can to soothe the sundered Titans' blighted dreams, though he cannot heal it completely. Still, his Dinan'Shiral is far from complete.
CONCLUSION: The Executors seem to show keen interest in the quotient of the Blight in the world, its power, its gatekeepers and its enemies. They might try to snatch control over the Blight once it has started to sing "something else" than the Evanuris. And thanks to a cascade of events that led up to DATV, the Taint is virtually everywhere. Its greatest gatekeeper Flemythal is no longer active and Morrimythal isn't nearly as experienced and competent to fend off cosmic threats. Fen'Harel has been bound to fuel the Veil.
PERSONAL TINFOIL THEORY: The Blight channels whatever is the strongest currently manifest will of the Void. First, it was the corrupted spirit/dreams of the Titans themselves, then, the Evanuris used the Blight as a weapon and made the Archdemons their proxies in the Blight's "song", now it can be the Executors, or the returning Forgotten Ones. Perhaps the Black City has formed a will of its own, even - the Blight eruptions we dispatched across Hossberg Wetlands seemed to be eerily more intelligent than the "regular" Blight.
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rottenpumpkin13 · 1 year ago
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Mass text from Director Lazard:
Attention! According to my sources, the Department of SOLDIER is getting a surprise inspection by the President in less than 2 hours. Please wear your uniforms (shirt included!) and be on your best behaviour. If you have to, you can use the storage room 4903, but please no human or animal corpses this time. Use the incinerator in R&D. Please remember to pick up all your belongings after the inspection, let's not traumatise our cleaning staff again.
The Fire Olympics scheduled for Saturday is an unofficial event and we are NOT going to mention it to the President.
Kind regards,
Lazard
Inspection Day
• Lazard sends the email, then casually goes back to work, reviewing some documents, the norm. The SOLDIERs are a handful, sure, but trusts his men. They're good people and that's why he's letting them have the fire olympics. After all, they deserve it. They've been on his best behavior lately and—why does he smell smoke and hear screaming?
• He gets up and rushes out into the main hallway.
• First thing he sees is Sephiroth running from a determined Angeal and four other SOLDIERs. Angeal has a uniform shirt in his hands and the others are all holding tranquilizer guns.
• Angeal is laughing manically while chasing him, screaming "HAHA WE GOT YOU NOW BITCH" and Sephiroth is heard replying with "I REFUSE. NEVER. OVER MY DEAD BODY."
• Genesis is crying. He's playing tug of war with his red coat while two 3rds try to wrestle it away from him.
SOLDIER: Commander, I understand why you're upset, but it's not part of the issued uniform!
Genesis: But I'm the Crimson Commander! The Red Mage of ShinRa! How else am I supposed to show that I'm special!?
• Meanwhile Kunsel stumbles out of Genesis's office looking dazed and petrified.
Kunsel: The amount of illegal shit in this man's office OH MY god. Zack! Hey Zack, help us drag some of this kerosene, gasoline, fireworks, Molotov cocktails, Dynamite, Sephiroth cardboard cutout filled with bullet holes, and what I hope isn't drugs down into the storage room...Zack? Zack, where are you going?
• Zack ignores him. He's holding a box of leashes and cages and looks as white as a sheet.
Zack, mumbling to himself: I knew this was going to happen one day. Okay, Zack, you got this. You got this, don't panic.
• And then Cloud stumbles out of Angeal's office holding a.... suspicious..plant.
Cloud: CODE RED. CODE FUCKING RED. HEWLEY HAD MARIJUANA IN HIS OFFICE.
• Angeal, who was passing by holding a struggling Sephiroth with duct tape over his mouth, stops cold in his tracks.
Angeal: I had WHAT in my office?
Genesis, hopeful: Oh! It grew!? <3
Angeal: YOU WERE GROWING WEED IN MY OFFICE???
• At that moment Zack walks buy with about 8 dogs on leashes and a cage under his arm that contains a feral hamster.
• But no one pays attention because Sephiroth has freed himself, tears away his shirt, and is running away screaming through his duct taped mouth.
• Angeal and the other SOLDIERs run after him, nearly crashing into a dispirited Roche coming in
Roche: Bad news, guys. How are we gonna cover the hole in the lounge wall from the time I drove through it on my bike?
• Zack walks buy with 3 pigs on leashes and an exotic bird on his shoulder.
• Angeal walks back in dragging Sephiroth. Sephiroth has his hands and feet bound. They put him in another shirt and are now left with the arduous task of tying his hair up.
Sephiroth: #$*@&!
Angeal: Woah! You kiss your mother with that mouth?
Sephiroth:
Angeal: Ah shit, man, sorry.
• Zack rides by on a horse.
• Genesis walks in wearing the standard SOLDIER uniform without his added accessories.
Genesis: No, no, noooo! I look so boring! How am I supposed to—ACK!
• Kunsel crashes through the ceiling and falls on top of Genesis. Genesis is now partially unconscious on the floor covered in white dust, and there is now a gaping hole in the ceiling.
• Kunsel: Guys, quick, someone help me burn these illegal documents I stole from the turks and was hiding in the vents!
• A few SOLDIERS run out of the elevator hacking and coughing with watering eyes.
Luxiere: Commander Rhapsodos's illegal items broke the incinerator.
• Zack runs by chasing 7 chickens.
• Cloud runs in.
Cloud: You're not gonna believe this! Remember the stolen materia the Turks were investigating a few months back? I found the stash here. The culprit is a SOLDIER!
Genesis: Well they're not going to confiscate MY loot!
Cloud: IT WAS YOU!?
• Zack passes by with what could potentially be all of the Chocobos in Midgar.
• Angeal finally gets Sephiroth into the complete, official SOLDIER uniform sans accessories. Sephiroth looks severely miffed and wants to run away, but Angeal is holding a tranquilizer gun.
• Zack walks by with an Alligator. It's notable to mention that the alligator has a name tag that reads Lacoste.
• And then Roche walks back in.
Roche: Im gonna pass out. Did you guys read the handbook? Article 38 says all SOLDIER operatives cannot have hair that exceeds 30 centimeters.
• Angeal looks at Sephiroth.
• Sephiroth looks at Angeal.
• Angeal pulls out a razor.
Sephiroth: OH NO YOU DON'T
• Both he and Roche run away screaming.
Genesis: Oh, I almost forgot about the stripper pole we installed in the gym. Better go take that down.
• Zack rushes by riding an ostrich.
Lazard: I'm going to get fired.
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the-black-mage-of-phantasm · 11 months ago
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Red My Mind: A Red Team Fanfic Summary: While hunting for Christmas decorations, Diana learns a lot about the red team. Ao3 Link to Story, FFN Link to Story Art by the wonderful Pili BlueBerry on Instagram!
Current Chapters: 1
Current Length 10,441 words
Updates (Hopefully) Monthly. Next update, January 29th.
My gift for @thewholekittyandkaboodle for the @lwasanta secret santa gift exchange. Both art, and a fanfic! I was assigned to make a a fic centered on the red team, with one of the major themes being teamwork. And this gave me the idea to do a character study of the red team through the eyes of Diana!Thus, this story was born, and I teamed up with a good artist friend of mine, Pili, to make the cover! I tried to get this out by Christmas, but my job got busy, and this story took a life on its own, and what I had planned to be a one-shot turned into a three-shot. But still, I’m sorry for the delay; I’m gonna do my best to get out the next chapter in about a month. For those of you who follow Envenomation, know that there might be a one/two week delay because this fic has taken up a lot of my free time lately. Again, I’ll do my best to get it out soon, but, right now, I’m honestly feeling a bit sick, so I’m not sure how much writing I’ll be able to get done. And with that, these notes come to a close. Don't hesitate to tell me what you liked and/or didn't like about this chapter in the reviews!. This is Black Mage of Phantasm signing off. Peace!
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redmagedovei · 1 year ago
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Pokémon FireRed: Flying Monotype (Post Run Review)
Version Played: GBA Rules: Only Pokémon that are Flying, part Flying or evolve into Flying types may be on the team at any given time. (Charmander OK, Scyther OK unless it evolves) No Legendary/Mythical Pokémon allowed. Goal: Elite Four (Any%)
Challenge Rating: ★✩✩✩✩ Fun Rating: ★★★★✩ Overview: Super simple without being completely free. Flying is a fun type with a lot of hybrids to keep some diversity. The lack of a Physcial/Special split kinda hurts, but that's old Pkmn for you! But this one was fun. A lot of mons made me surprised at how versatile some can be, casually! The team was as follows: Inferno?! (Charizard) Oberon (Butterfree) Manafa (Gyarados) Kweh ' v ' (Dodrio) Freyja (Scyther) Haruka (Dragonite) Final Thoughts/Recommendation: This is another on the list of good entry level challenge runs! I picked this one for its relative ease, since it was sandwiched between two other hard runs, at least in terms of intended scheduling. Truth be told, I wanted an easy time because I wanted a break between tougher runs. That said: Any monotype can be made easy or hard depending on the type used. Flying is relatively easy. Butterfree pulls a lot more weight than one might expect, and Dodrio is a beast in any capacity. Special attackers for my run were Charizard and Dragonair/Dragonite. Any other fliers might be viable, though. Not a lot in terms of walls, surprisingly. Just don't overlevel for Surge and remember that Brock doesn't actually have any Rock-type moves. (DISCLAIMER: Rare Candy cheat WAS used before the Elite Four to cut down on multiple hours' worth of grinding. This is justified to me, because I'm denying 'mons of extra EVs at the end of the game, and all I'm ultimately doing is cutting down on time spent grinding.)
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elfenphoenix · 26 days ago
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Honest review of Dragon Age: the Veilguard so far
Positive: I like the map layouts, the exploration mechanics, and oh my GOD do I love the hair graphics. I'm still getting used to the equipment upgrade system, but I think I'll figure it out with time.
I haven't met all of the cast yet (outside of reading Tevinter Nights and listening to Vows and Vengeance), but so far they're pretty interesting! So far the least engaging has been Neve, but I think that's just because she hasn't shown very much strong personality yet? Which might BE her personality, but I'll see.
Negatives: i don't like the redesign of the darkspawn. They look like cartoons, now. Part of what made them so creepy/interesting was how they looked very much like twisted versions of the races that each variety came from, but that's all kind of gotten lost in the weeds, i think. They just look like generic beasties now. Like something fortnite would put out for a Halloween skin.
I'm tentative about the world state. I don't like that apparently my Inquisitor's love interest is more important to the narrative somehow than... idk drinking from the Well of Sorrows? And lore-wise i am uncomfortable with the retcon that the elves apparently just... all recognize that their gods are evil? Like that was a HUGE revelation in Inquisition so it feels kind of... dismissive? That everyone is just like "oh yeah the elven gods are EVIL we all KNOW it'd be TERRIBLE for them to return.
And now (true rant under the cut):
I hate the combat. I HATE the combat system. It doesn't feel different at all to play as a warrior versus a mage versus a rogue. The abilities all have different names and different animations, but functionally what you are capable of is the same. Which i don't like. The whole point of having different classes is to accommodate different playstyles, isn't it? I like to play as a warrior because I DO NOT LIKE FAST-PACED BUTTON COMBINATIONS. I like to play as a simple meat shield, cutting through enemies or taking the hits. And with every single other Dragon Age game, that was fine. But with the current mechanics, it doesn't fucking matter. Can't just use a shield--enemies have attacks that you HAVE to dodge. So there's combos for blocking and attacking, plus there's the stagger bar, plus the little aura that shows up when you're about to get hit, which you have to watch carefully becaus if it's YELLOW then you want to block but if it's RED then you MUST dodge... ALL THE WHILE your health bar is on the BOTTOM LEFT corner of the screen, nearly impossible to keep track of while you're ALSO keeping track of all that I've already mentioned. There is so much going on on screen at all times that by the time I remember what buttons to push I've already lost half my health or more. In many ways, the combat reminds me a lot of the Spider-man game, which is a very great game! Which I can't play. But what makes it a good game nonetheless is that it makes sense? Like, you're Spiderman, of course the gameplay is going to be fast-paced and reflex-based. If you don't like that, then play a different game. But what I always liked about combat in Dragon Age up until now is that it WASN'T like that, provided you chose a class that worked for you. It WAS the game i played because I'm not cut out for Spiderman. It still posed plenty of challenge without getting my fingers twisted in knots. And I know people will say "well hey if you don't like it then just turn down the difficulty!" But that's missing the point. If I wanted to play a fast-paced button combo game, I'd play something from Fromsoft. But I don't. Why? Because I'm not good at them. Which is why I play Dragon Age. I got to play an amazing fantasy RPG without feeling like i needed to "get good" just to enjoy the game. It's just... so incredibly frustrating to me that they took one of my favorite things about the franchise and just... destroyed it.
That's not to say that I don't understand the desire to make a different game than what came before. Inquisition had its issues, da2 had its issues, origins had its issues... and it makes sense to want to make changes and improvements, but this...
My friend told me that she thinks the changes are to make it more similar to Mass Effect. I can neither confirm nor deny, but I don't want to play Mass Effect! I want to play Dragon Age.
...anyway. tl;Dr I hate the new combat system and I wish bioware/EA didn't feel it was necessary. Not everyone wants every game to be complex button-combos.
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pbear · 2 months ago
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Fairy Tail 100 Years Quest Review - Episode 13
Pretty good episode if I do say so myself
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The Erza and Laxus fight was probably the best fight of the series for me so far. (The fights are so short though) I loved seeing Erza's enchanted blades representing Natsu and Gray. The enchantments on her swords have helped add some more variety. I would love to see swords enchanted with Wendy and Lucy's magic in the future too.
I had to look up where Laxus got his red lightning because I completely forgot how he got it during the Alvarez arc.
Erza being happy to see how strong Laxus is was sweet. I think there's also a really sad element to it because it implies that Erza feels the need to be able to protect the guild on her own. (I mean, she's not completely wrong about the defense of the guild because they all got taken over by the White Mage but I'll let it slide)
Super frustrating that Kiria gets her way. She would have been instantly taken out if she enters that fight, let's be real.
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I did think Touka actually having a crush on Happy was funny. It also kind of made sense since she's actually an exceed. (I forgot about the hints that were dropped about that in the first couple episodes) It was very suspicious that the White Mage refuses to answer Natsu's question about why she's possessing a cat. I'm curious if that will come back around.
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DANG Happy was savage this episode. The White Mage fully took that orb to the back. It looked painful. I audibly gasped. Then, these crystals and branches begin taking over her body. It was actually pretty creepy. The orbs haven't been explained that much so I have no idea what could be in them to cause this. Very interested to see how she's going to react to this.
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doubleca5t · 2 years ago
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I posted 7,571 times in 2022
1,827 posts created (24%)
5,744 posts reblogged (76%)
Blogs I reblogged the most:
@dingdongyouarewrong
@frenzyarts
@demilypyro
@shittywingedeyeliner
@master-thief-gray-shadow
I tagged 1,586 of my posts in 2022
#rwby - 125 posts
#the locked tomb - 122 posts
#doubleca5t oc - 111 posts
#gf art 🥺 - 76 posts
#frenzyposting - 73 posts
#frenzycore - 60 posts
#yang xiao long - 51 posts
#red mage lookbook - 50 posts
#blake belladonna - 39 posts
#nona the ninth - 37 posts
Longest Tag: 139 characters
#hilariously iirc phoenix wright was not intented to be satire of the japanese legal system it just ended up that way by coincidence sjshdkg
My Top Posts in 2022:
#5
“BDSM is sex for autistic people” post is funny to me because me and my bf realized that we’re both lapsed Catholics and to us it’s more like “BDSM is catholicism for gay people”
Oh the Catholicism/BDSM overlap might be even stronger than the autism/BDSM overlap
40,081 notes - Posted November 1, 2022
#4
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should probably post this here too
41,385 notes - Posted March 29, 2022
#3
learning about a piece of media exclusively through tumblr posts is really funny because you'll probably get the wrong idea about the show in one of four very specific ways
Thinking something fun and light-hearted is a deathly serious social commentary
Thinking something dark or disturbing is actually a wacky comedy
Thinking something with no gay people is actually gay
Thinking something with gay people is homophobic
55,392 notes - Posted September 1, 2022
#2
Can I get a, uh, post?
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56,407 notes - Posted February 16, 2022
My #1 post of 2022
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116,900 notes - Posted March 20, 2022
Get your Tumblr 2022 Year in Review ��
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jasper-pagan-witch · 11 months ago
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2024 Grimoire Challenge Review - January Week 1
Well, I had to wait until Wednesday to get out of the house and get a binder and some paper for my challenge grimoire this year, so I basically speedran all of the December prep and the first week of January, because I will never learn and never improve on this habit of mine.
Keeping in line with other grimoires I've used in the past (such as the Epsilon Ledger and the Delta Book of Tarot Spreads), this red binder has been named the Eta Binder. I wrote down my proper name (let's go, trans mages!), tacked @2024-grimoire-challenge onto it to remind myself that that's what we're doing, and gave it a date of working. Since I started on Wednesday, that's 1/3/2024 (because I'm an American) to an unknown end date.
I had to scramble to come up with a list of 52 plants and stones to work on. I just went through the list of herbs and teas offered by my local ("local" being half an hour away) spice shop and capped it off with some Missouri flowers. For the stones, I just flipped through Judy Hall's Crystal Bible (somehow both a really good and really bad reference book) back and forth a bunch of times until I had a list of crystals I hadn't already done dives about.
As for my magical study ideas, I mostly just threw shit down that I've been interested in or have just gotten interested in. I gave each deity I worship their own bulletpoint and also split up the specific areas of pop culture magic I'm digging more into. I made sure there was a blend of comfortable old stuff, brand new stuff that I'm not sure of, and things that are generally outside of my purview.
Through the power of "work had too many 3-ring binder dividers", I have split my binder into seven sections - 1 is Plants, 2 is Stones, 3 is Work-Related Notes, 4 is Spells Designed (if I complete any, they'll be moved into my spell binder that also houses all of my correspondence lists), 5 if Journal, 6 is currently blank, and 7 is Empty Pages.
Then I finally got started on the actual projects. For the plant and crystal prompts this week, I used an integer generator online to choose two numbers randomly and received caraway (aka Carum carvi) and muscovite (aka KAl2(AlSi3O10)(F,OH)2), so I used my normal research process for the two. It was actually pretty fun, if you ignore the fact that my hand hurt so much because it ended up being 4 pages (well, 2 pages but front and back) EACH of information drawn from books and digital sources that I was all but copying word for word.
As for the Work-Related Notes, that's where I've saved things like my Definitions page, Spellwriting 101 (in my practice), and a page about my Common Tools.
I will admit that I skipped the year outline, mostly because the passing of the year means near nothing in my craft. I don't celebrate any particular "magical holidays", I don't work by the moon cycle, I'm definitely not Wiccan and thus don't celebrate the Wheel of the Year, seasons just mean whether or not I have to wear a coat, and I don't care about matching particular workings to days of the week. I'm starting to think I'm just a deeply boring person, upon reflection.
Then we get to the Work Spaces / Altars page, and oh boy! I don't actually do...workings at my altars, so they're probably better described as shrines. I have my Primary Work Space (my wooden desk, the metal microwave stand I've stolen from somewhere, and the tiny red bookshelf under the microwave stand) that is an absolute MESS at every given point that holds whatever the fuck I'm working on, regardless of what project it is. I have a Thoughtform & Spirit Shelf (which is actually a partial shelf) in my big red bookshelf that holds the anchors for my thoughtforms but also my PokeFamiliar. I have five altars around my room that are currently holding seven deities, a candle for an eighth deity, the Lokifam, three spirits, the Unknown Benefactor, the symbol of an animal spirit I want to reach out to at some point this year, and Jasper's Casper (an adorable little ghost that my coworker and her daughter crocheted for me to celebrate the first anniversary of me working at the library).
Shit's a bit cramped in here!
And today, I'm writing about my Personal Practices that have made it into my craft. I'm actually working on this now, but I paused to write up this summary. It's pretty neat to think about all the stuff I've done that I still do.
Results: My hand hurts and my head is throbbing, but c'est la vie. This is a really fun challenge, and I hope it goes all the way through 2024, unlike when I tried to do the 2023 challenge and the host of that one vanished into the aether.
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inquisimer · 11 months ago
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2023 writing round up
bringing back this fun little year-end writing review from last year :3 it's always so fun to look back and see what all the little pieces and all the time adds up to!
tagging if you'd like to join in: @shivunin | @rosella-writes | @fadedsweater | @exalted-dawn-drabbles | @kiastirling-fanfic | and @warpedlegacy
words posted: 109,617
additional words written: 84,453
grand total of words: 194,070
fandoms: 2 - Dragon Age & Dishonored
highest kudos: The Lie Upon Your Sleep at 20 - a bit of fluff & hurt/comfort with my healer OC Ness and Cullen
highest hit oneshot: to be seen feeling at 200 - a piece I wrote for my friend @dreadfutures as part of the DAFF Discord OC Swap. An exploration of her Mahariel as Warden-Commander and Teryn during Awakening and his life with Morrigan and Kieran in the Crossroads.
new things I tried: Writing non-canon romances! And participating in a lot more fandom exchanges.
fic I spent the most time on: hard to say, probably my unpublished Surana Lavellan rewrite! Of my published fics, I think it would be if our demons cannot dance - angst, hurt/comfort, and missing scenes for my anders rivalmance.
fic I spent the least time on: either Not Like This, a character study of Emily's guilt/regret as she flees Dunwall in D2, or I carried my own ashes to the mountain, some light hurt/comfort and fluffy friendship between Brosca & Zevran on their way back to Orzammar
favorite thing I wrote: any of my pieces with Siobhan Hawke, my Blorbo of the Year for sure. She's so different than the type of Hawke I usually play, being Red-Purple and leaning into the politicking aspect of her role in Kirkwall. I've loved exploring a Hawke who doesn't run away from Kirkwall, who stays and works within the system to make things better. And of course writing her different dynamics with Loghain and Sebastian have been both interesting and challenging for me creatively.
favorite thing(s) I read:
Things my heart used to know (things it yearns to remember) by NiriKeehan (@nirikeehan) - the gift I received as part of the DAFF Discord OC swap, an incredibly well-done piece of my OC Neria and Cullen finding common ground in their respective roles in the Inquisition
A Fool's Death and a Hard Choice by RosellaWrite (@rosella-writes) - an beautiful study of Warden Loghain leading up to and through DAI, his journey looking for Mahariel, how he meets up with Hawke, and his reunion with Morrigan & Kieran at Skyhold.
In Flame Forged Anew by Plisuu (@plisuu) - DAI as experienced by Connor Trevelyan, Templar turned mage turned Tranquil turned Herald of Andraste. He's a little fucked up by it all and this compelling story will tear you to shreds right from the start.
Dirty Little Secrets by SylvanRain (@sylvanraindrop) - DAI retold from the perspective of one of Leliana's agents, featuring the smoothest motherfucker Lavellan, lots of intrigue and spy shenanigans, and Cullen being both endearingly soft and Good At His Job
what we talk about when we talk about whalers by patho (ghostsoldier) - a collection of one shots set in and around the Knife of Dunwall DLC for Dishonored, ranging from lighthearted and funny to absolutely heart-wrenching ;-; beautifully well-done snippets that build out the in-game mechanics and lore!
writing goals for 2024: finish my Surana Lavellan rewrite up through IYHSB, which is when I've promised myself I'll start posting it again 😤 and also to finish at least one of the smut pieces that I have half-started in various drafts
new works: 21
template under the cut!
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fandoms:
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highest hit oneshot:
new things I tried:
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