#Railroad agency
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My 4 favorite companions in the Commonwealth! Deacon will always be my #1, but Nick is a very close 2nd~
I've been working on this mini project for about 2 months now, I'm really glad it's completed! At least, I think it's done...I might go back and do more edits ^^;
Preston was the easiest to draw, while Nick was definitely the hardest! Here's the list of the reference photos I used:
Deacon Danse Nick Preston
I'm probably going to draw more New Vegas fanart next. But my followers on IG requested Bioshock first! And I have some Smiling Friends doodles to share soon as well :3
-Lasercats6
#fallout fanart#fallout 4#fallout#fallout companions#fallout deacon#fallout nick valentine#fallout danse#fallout preston#the commonwealth#fallout 4 companions#nick valentine#nick valentine fo4#deacon fo4#deacon fallout 4#paladin danse#fo4 danse#fo4#fallout paladin danse#paladin danse fallout 4#nick valentine fallout 4#fallout 4 preston#preston fo4#preston fallout 4#the minutemen#the brotherhood of steel#the railroad#valentine detective agency#preston garvey
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oh okay so now the eggs wellbeing and continued survival is entirely dependent on cooperating with the federation
#it’s interesting….#like idk if i would say im entirely opposed to it#but i have many thoughts about how the players have essentially no agency in this story#and literally every single action taken against the federation has failed#so to add this new handicap where all the egg parents cannot disobey the federation#and literally every island member is an egg parent#the federation has basically won#there’s so much railroading that we should call it a fucking train station#what would be more interesting for me to see rn is someone who does not care abt the eggs#not that they hate them or anything but they like put the defeat of the federation above the eggs safety#maxo was kinda going down this road b4 he beefed it#but i sincerely doubt any of the still alive players would be interested in that#qsmp#qsmp liveblog#tag rant#qsmp eggs#posts from the ocean
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the tightrope of making a PC feel like a real character with agency and motivations while also allowing players the freedom to make and play who they want and the intense limitations that imposes is something I find so utterly fascinating in RPGs that focus on choice-based stories bc every game / series attacks it a little bit differently
#saint.txt#like I said it’s why I find dur.ge so mechanically fascinating bc they managed to hit the exact sweet spot of balancing#a custom character with actual agency but also enough free-form personalization that you don’t feel railroaded#esp bc DOS.2’s custom origin falls pretty squarely on the same side of the line I said DA was on#so so so many PCs feel distant as characters and while there’s really good pros to that re: player freedom and RP#it was really nice to play a fully customizable person with plot and details I could not control and had to engage with#and who’s plot kicked in and stayed relevant for the entirety of the experience
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Things the Biden-Harris Administration Did This Week #35
Sep 20-27 2024
President Biden and Vice-President Harris announced new actions to curb gun violence at the one year anniversary of the White House Office of Gun Violence Prevention. The Office is the first ever White House office to deal with the issue of guns and has been overseen by the Vice-President. President Biden signed a new Executive Order aimed at combatting the emerging threat of machinegun conversion devices. These devices allow the conversion of semi-automatic firearms to a rate of fire that can match military machineguns, up to 20 bullets in one second. The EO also targets the threat of 3-D printed guns. The EO also addresses active schooler drills at schools. While almost every school conducts them there is little uniformity in how they are carried out, and no consensus on the most effective version of a drill. President Biden's EO directions the development of a research based active shooter drills, which maximize both student physical and mental safety.
President Biden celebrated the one year anniversary of the American Climate Corps and announced new Climate Corp programs. The Climate Corps has seen 15,000 young people connected to well paid jobs in clean energy and climate resilience jobs across America. The EPA and AmeriCorps announced a new Environmental Justice Climate Corps program which will connect 250 American Climate Corps members with local communities and over the next 3 help them achieve environmental justice projects. In addition HUD announced it will be the 8th federal agency to partner with the Climate Corp, opening the door to its involvement in Housing. Since its launch the American Climate Corp has inspired 14 states to launch their own state level version of the program, most recently just this week the New Jersey Climate Corps.
The Biden-Harris Administration announced that 4.2 million small business owners and self-employed people get their health insurance through the ACA marketplace. Up from 1.4 million ten years ago when President Obama and then Vice-President Biden rolled out the marketplaces. The self-employed are 3 times as likely as other Americans to use the marketplaces for their insurance, one out of every 5 getting coverage there. The ACA passed by President Obama, defended and expanded by President Biden, has freed millions of Americans to start their own businesses without fear of losing health coverage for them and their families.
The Departments of Transportation and Labor pressed freight railroad companies to close the gap and offer paid sick time to all their employees. Since 2022 under President Biden's leadership the number of Class I freight railroad employees who have access to paid sick days increased from 5% to 90%. Now the Biden-Harris Administration is pushing to finish the job and get coverage to the last 10%.
The EPA announced $965 million to help school districts buy clean energy buses. This comes on top of the 3 billion the EPA has already spent to bring clean energy buses to America's schools. So far the EPA has helped replace 8,700 school buses, across 1,300 school districts in all 50 states, DC, tribal nations, and US Territories. 95% of these buses are zero-emission, battery-electric. The clean bus program is responsible for over 2/3rds of the electric school buses on the road today.
The Biden-Harris Administration took another step forward in its historic efforts to protect the Colorado River System by signing 5 water conservation agreements with local water authorities in California and Arizona. The two short term agreements will conserve over 717,000 acre-feet of water by 2026. Collectively adding 10 feet to Lake Mead’s elevation by 2026. The Colorado River Basin provides water for more than 40 million people and fuels hydropower resources in seven U.S. states.
The Department of The Interior announced $254 million to help support local parks, the largest such investment in history. The money will go to 54 projects across 24 states hoping to redevelopment or create new parks.
HHS announced $1.5 billion to help combat opioid addiction and prevent opioid overdose deaths. The money will support state and tribal governments and help pay for mobile clinics, naloxone kits, and treatment centers. This comes as nationwide overdose rates drop for the first time since 2020, thanks to strong investment in harm reduction efforts by the Biden-Harris team.
The Department of Agriculture announced it'll spend $466.5 million in food assistance and development worldwide this year. Through its McGovern-Dole Program, the United States is the largest donor to global school feeding programs. The USDA will help feed 1.2 million children in Angola, Bangladesh, El Salvador, Ethiopia, Guatemala, Guinea-Bissau, Laos, Malawi and Rwanda. Through its Food for Progress the USDA will help support 200,000 farmers in Benin, Cambodia, Madagascar, Rwanda, Sri Lanka, Tanzania and Tunisia shift to climate-smart agriculture boosting food security in those nations and the wider region.
At a meeting at the UN First Lady Jill Biden announced a partnership between USAID and UNICEF to end childhood exposer to lead worldwide. Lead exposure kills 1.5 million people each year, mostly in the developing world.
The Senate approved the appointment of Byron Conway to a federal judgeship in Wisconsin. This makes the 213th federal judge that President Biden has appointed.
#Thanks Biden#Joe Biden#Kamala Harris#climate change#gun violence#gun control#health insurance#food aid#opiod crisis#electric vehicles#politics#US politics#american politics#good news
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I see we're talking about XP!
@thydungeongal and @imsobadatnicknames2 have interesting posts up, and now it's my turn to throw my thoughts out there. SO. I think of XP as the game itself offering you a little bribe. Do the things the game wantss you to be doing, and the game gives you an XP to say thank you. Get enough XP, and you're reward is greater a permanent bump in power, meaning greater ability to exert your will over the world and therefore greater agency. (Systems like Fate Points, Willpower, Inspiration etc work the same, except the increased agency is a temporary one-time thing, not permanent, so at times I'll lump them in).
So. Let's talk about a few different systems and how they handle this.
Let's start at the very begining (a very good place to begin). In the very early editions of D&D - back when Elf was a class - you got XP for treasure. Every gold coin you got out of a dungeon (or equivallent value of other treasure) was 1 XP. This worked well; the game wanted you to go into a dungeon and explore it for treasure, while trying not to die. If you succeeded, you got XP, which made you better at doing that so you could do it again in a more dangerous dungeon. And because treasure is XP, and treasure weighs you down, getting it out is a meaningful activity. Hell, many of these games measure weight and encumbrance on a scale of 'how many coins' to drive this home. It was a good loop. Early D&D has many faults (like the weird racism in the MM) but the xp system is something it absolutely nailed.
Next up, let's look at classic vampire the masquerade. At the end of each session, you get 1 xp just for being there, and then another if your character learned something, if you portrayed your character well, and if your character was 'heroic'. So, what's classic VtM rewarding? Ultimately, it rewards the player for being the kind of player the game wants. If you get into character, engage with the game world, and act like an interesting protagonist, you get rewarded for it. It's a bit fuzzy, and at the GM's discretion, but its very up-front with what it wants to incentivise. It was the 90s, they were still working out how to be a narrative-driven game, but you can see where they were going with it.
OK, now lets look at something a bit weirder; monsterhearts. The main source of XP here will be Moves. Rather than a bolted-on rewards mechanic, each game mechanic you engage with might grant you xp. You can use your strings on another PC to bribe them with XP when you want them to do something. Lots of abilities just give you an XP for doing a thing, such as a Ghost ability that gives you XP for spying on somebody, or aa Fae ability that gives other players XP when they promise you things. Here, XP is baked into the game, but its very up front about being a bribe. Act the way the game wants, or go along with other players' machinations, and you get rewarded for it. And, critically, XP is just one part of a wider game-economy of incentives and metacurrencies; it links in with strings and harm and +1forward in interesting and intricate ways that push the game forward. Monsterhearts is a well designed game, and you should study it.
Finally, let's look at how D&D 5e does it, as a What Not To Do! We have two different options. The first is XP for combat. When you use violence to defeat something, you get XP for it. Under this option, the only way to mechanically improve your character is by killing things. So, we can conclude that D&D is a game that wants you to engage in constant violence. The other option is 'milestone XP'. IE: you level up at the GM's whim, when they feel like it. What does this reward? Fucking nothing. Or, at best, you're rewarded for following the railroad and reaching pre-planned plot moments in a pre-scripted story. You either have no agency in the matter, or are rewarded for subsuming your agency to the will of the GM. (This pattern continues with inspiration rewards, which are given 'when the GM is entertained by you'. Fucking dire.) "Oh!" the 5e fandom says "But a good GM can write a list of achievements that will trigger milestone XP". And yes, they can, but that's not how the text of the game presents it. That's a house rule. That's the GM doing game design to add a new, better, mechanic to the game to fix its failings. Is it any wonder, then, that the 5e fandom puts so mucn weight on the GM's shoulders, and has such a weird semi-antagonistic relationship between GM and player? Is it any wonder that absolutely brutal railroading (and the resulting backlash of disruptive play) is so rife over there? Look at how the incentive structures are built? It's either killing forever or GM-as-god-king! Anyway, yeah. Consider what you reward with XP, because that will become what your game wants. And if you're hacking a game, one of the most efficient hacks is to change what you get XP for and suddenly the game will pivot to something very different.
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Something about Gordon Freeman that's extremely fascinating is how he was basically forced into the "Messiah" role by complete accident. Dude was on his way to work, caught in an extremely awful lab accident, and he was just fighting for his life so brutally that he ended up taking down an entire army, making the other less capable or equipped scientists assign him as the one that would go in and take down the Nihilanth - I mean, they basically didn't have many other options, or at least not many better options at their disposal. The whole time he basically doesn't have much of a say in any of it, which means he was practically railroaded into becoming the G-Man's employee by pure circumstance.
Doesn't get any better in Half Life 2 either - the surviving Black Mesa staff have turned this man they potentially sent to die into a legend amongst the resistance movement. The Vortigaunts chant his name as they draw murals on the canal walls. The Lambda - a symbol of both the Lambda Labs but most notably the symbol on the HEV suit - now symbolizes liberation. Therefore, of course, the man who bears this symbol is the liberator. By the ending chapters of Half Life 2, Freeman commands entire squads of rebels, appointed the leader regardless of how good a tactician he actually is - if they die, they died for him, not because of him. As long as he gets to the Citadel and breaches it's wall, all those deaths would be worth it - once again, others send him into a near-inhospitable environment to take down a near-invincible threat.
I think that despite us being in control of Freeman for most of the series, the real protagonists of the story are the Vance family. Eli, too, was right at ground zero when the Resonance Cascade occurred. He is the leader of the Resistance. It's very possible that he's the one who spread word of Freeman throughout City 17. The fall of Nova Prospekt AND the Citadel occurred as a result of Eli's capture. In the Combine's eyes, the Vances are a threat equal to, if not greater than Freeman himself. That, and the Vances have something Freeman doesn't - agency. They're beyond the G-Man's control. They're beyond the Combine's control. Their actions are completely their own, with no third party to control every single step they take. Over the course of the Episodes, it feels as though the dynamic shifts, with Alyx becoming a much more vital figure. The Combine are specifically after her now, because she carries the code capable of disrupting the portal through which the Combine could send reinforcements and finally consume Earth. In both the Epistle 3 script and in Half Life Alyx it ends with her basically taking Freeman's position under the G-Man's employ. She quite literally takes the role of the Main Character away from Gordon. This, of course, is nothing to envy, because it's been repeatedly shown that any character assuming this role in the series ends up being reduced to nothing but a pawn for those who control them. It's an extremely fascinating spin on the linear nature of the games, canonically acknowledging you're doing nothing but marching along a path someone else made for you. Despite being the one free man, you're not offered much of a choice.
#hl#hl2#hl 2#half life#half life 2#gordon freeman#alyx vance#eli vance#the combine#g man#gman#the gman#rambling#had thoughts on this for a while but only recently managed to formulate them
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feels like the entire plot of the half life series emerged from the game design decision to never take control away from the player, even in “cutscenes”. it’s all fixated on agency - in half life 1, the heavily controlled environment of a laboratory is thrown into chaos and invaded by more powerful forces, the US government and an alien monarch. in half life 2, it’s a totalitarian regime and a struggle for freedom for the masses. all of the enemies share the common theme of not being control of their bodies: zombies, aliens controlled by the nihilanth, heavily disciplined soldiers, the antlion hivemind, combine drones (valve has explicitly said they worried players would not want to kill them if they looked too human). Gordon Freeman himself is famously an empty husk only given life through the player’s input (the games constantly lampshade his muteness). the only flavor he gets is being a white male with a STEM degree, so basically a reflection of the majority of valve employees and what they would likely unconsciously consider “default” or unremarkable. attention is always called to those rare moments where control must be taken from the player, which is why both games begin on trains, the player is literally being “railroaded,” and the game truly starts once you begin walking freely.
taken at face value, it’s one subject vs a world of objects. (garry’s mod even takes this a step further by turning the player into god, the world into props, characters into dolls.) in reality though, this is an obfuscation. the games, like all singleplayer games, are a dialogue between player and developer, but through famously relentless playtesting valve has made their hand as invisible as possible. they have prioritized above all else the idea that the player should always feel they are singlehandedly guiding their actions, unaware of subconscious details like lighting, framing, sound, etc that direct the player along a predetermined path.
this is why the G-man is so interesting: he IS valve, the true higher power in this virtual world, the actual Other. he decides when the games start and end. he decides where the games will take place. in half life alyx we even see him retcon one of the previous games. it’s through his existence that the player can even be a meaningful subject in the world, as he is the only one who talks to YOU, the player, not the mind-controlled object that is Gordon Freeman, and he too experiences the world of half life as a fiction controlled by forces outside of the bounds of its reality. he is a constant reminder of the flimsiness of the solipsistic fantasy inherent to single player video games, and therefore proves that in real life too we are not just one single conscious mind in a world of NPCs, that meaningful difference does exist, and that our experience is so often a product of something beyond ourselves
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Brennan Lee Mulligan has a gift for taking a story whose tragic ending we already know — a story that should by rights lack all suspense and stakes — and breathing so much god-damned player agency into it. The setup of Downfall is that the Gods will destroy Aeor, a recipe for railroading. So he crafts into the inevitable a heart-wrenching choice: the players as the Prime Deities must choose between destroying Aeor or allowing Aeor to destroy the siblings who Betrayed them. There is no action or inaction that can be taken where the Prime Deities are not culpable in either the destruction of a mortal city or the destruction of their family. Even if they step back and let the Betrayers strike the blow that stepping back is no less a heart-wrenching choice, just the most cowardly one.
In this the Prime Deities must become Betrayers themselves: either betray the mortals whose value they have weighed higher than their relationship with their siblings, or betray their siblings by allowing their complete destruction.
It's an unavoidable yet impossible choice, with no answer more moral or righteous than the other. And the players must choose. We know that Aeor falls and the Betrayers survive, but even still what we don't yet know is who strikes the city down. Will it be the Prime Deities, protecting those who betrayed them? Will it be the Betrayers, with the Prime Deities watching or turned away, unable to take part in the felling of a mortal city? Or will it be the alliance of Primes and Betrayers together, one last act of unity acknowledging they are still in their own hearts a family of refugees? Will one make the choice for all? Will they make it together? Talk about fucking stakes.
I know how the last Downfall episode ends and yet I'm on the edge of my seat because I have absolutely no idea how the last Downfall episode ends. Brilliant.
#exu downfall#cr downfall#cr spoilers#cr3 spoilers#cr3#critical role spoilers#critical role#cr downfall spoilers#exu downfall spoilers#el talks
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Reading your recent posts about "DMS make it work" and like, I'm a pretty new GM, I have a home-brewed campaign I want to run for my players and attempted twice so far, this second time is working a bit better, but lately I've been noticing that genuinely, the reason why this isn't working out well is because noone wants to engage with my goddamn world, my players make up characters and I have to tell them how to fit them into my world or make up while new tribes etc to make them fit.
And when I try to U know, actually have them follow the path I've set I get really worried about "railroading" when I'm still far more open than a actual adventure module. Every time I think about like adding in some cool epic moments I would also enjoy I remember posts about "DMS who want players to play prebuilt stories should just write a book" but like ... Modules are prebuilt too?
Yeah, there's definitely a balance to be struck between, you know, players actually being willing to engage with the GM's prep and the GM prepping their games in such a way that there are meaningful ways for the players to actually interface with the game.
Like okay, a lot of the objection to GMs plotting out a story ahead of the time also applies to a lot of modern adventure modules: a lot of modern adventure modules are basically presented as a linear succession of events that need to happen for the story to progress, which just completely turns player narrative agency into an illusion. This is why whenever I talk about GM prep I stress the fact that the GM shouldn't just prep a linear succession of encounters but more like a situation or a location and then let the story be whatever happens when the players engage with that situation or location. On the player side, conversely, as part of the give and take it is important that players be willing to engage with the GM's prep without needing to be led by the nose and being proactive, engaged players.
And since you mentioned modules, I think it's important to mention that older (I'm talking late 70s and early 80s) adventure modules for RPGs rarely presented any kind of linear narrative that required a succession of events to be completed, but they were more like. A place or a situation for the characters to get stuck in. And that sort of adventure design still has value imo!
So yeah, there is a lot of nuance to this discussion, but I do need to make a point here: these past few posts have been very much about players rejecting the premise of the game itself. Part of being a good player (including GM!) is respecting the effort the other players put into the game. There can always be an ongoing discussion about what players want out of the game and how the game should progress. But outright refusing to engage with what the player actually bringing the game to the table has actively set up for you is downright hostile and an expression of a toxic player culture that treats the GM as a special type of guy who must serve the other players.
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Tabletop game where there’s no dice rolls or character sheets. There’s no roleplay or agency. The players sit in silence while the DM reads them a little bedtime story. Maybe tucks them real cozy with some Warm milk. But the haters call it railroading
Pls I want to be in a many year long campaign of this.
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Ohio
The simple truth is that this was easily preventable. This is what happens when maintenance is deferred, repeatedly, for decades. Norfolk Southern already had two major derailments in the last six months. The writing was very clearly on the wall. NS refused to follow basic maintenance schedules. The NTSB and FRA refused, failed, or were unable to enforce existing standards. This is a massive failure all thanks to the race to maximize short-term profit that governs the big national railroads. NS was the butt of jokes in the industry for decades due to the shoddy state of both its trackage and rolling stock, but the reality of it was no joke. One of the largest environmental disasters in US history, unfolding before us, is a result of unbridled capitalism and toothless regulatory agencies.
This was preventable. The people who caused this have names and addresses. People will suffer for decades because of this.
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FO4 companions attempting to give Sole a haircut but they fuck it up really bad? I just got back from a horrible hairdresser visit and I need the cope
Fo4 Companions Accidentally Giving Sole A Bad Haircut
➼ Word Count » 0.8k ➼ Warnings » None ➼ Genre » Platonic/Romantic, Hurt/Comfort? ➼ A/N » It's been a few months since you've requested this so I'm praying you're feeling better now!
You know MacCready messed something up when he begins chuckling nervously, rests a shaky hand on your shoulder, and starts talking way more than usual. He tries to stall you looking in the mirror for as long as possible but, when you eventually do, he’s biting his fist in awkwardness. He won’t lie, this is not his best work, but he never promised perfection. Nevertheless, he feels awful for what he’s done and will let you wear his hat to cover it until it grows back.
Nick will tell you flat out when he messes it up. He'll sigh apologetically, saying he should've just waited to have Ellie cut it or, I don't know, taking you to Kathy and John's Super Salon, right across the street from his agency. He doesn't do anything more to it and takes you straight to the salon to see if you can't salvage it. He feels awful about it, and will never touch your hair again.
Cait knows she isn't going to do a good job with it, but she doesn't tell you that and agrees to cut it anyway. Normally, when she wants to cut her hair, she'll just take any shape object she can get a hold of and start chopping away, and that's exactly what she does with you. She'll sit you down, pull out a pocket knife, and slice whole chunks off at a time. The worst part is that she's got no shame in it.
Preston will gasp quietly and cover his mouth with his hand. He refuses to move and will just stand there, completely still until you ask him what's wrong. He doesn't even know where to begin telling you how badly he's messed up and will instead, just apologize, rest his hands on the back of your shoulders, and rub reassuring circles into them with his thumbs. There are plenty of generals who don't have good hair! Nothing to fret over!
Codsworth will let out a silent 'Oh dear' and turn his buzzsaw off. Eventually, he'll begin reminding you of a separate time when you'd come back from the barber with you're hair all fucked, before explaining that he did exactly that. He tries to be light-hearted about it, but he's just as devastated as you are, possibly even more. He's a Mr. Handy, for Godsake! And he can't even do the basics!
Piper isn't even subtle about it. She'll just immediately begin comparing it to Atomites she's met through investigative journalism. She'll tell you that she's just giving you the 'wasteland special' and you shouldn't feel too upset about it. There are loads of people with this style! So, cheer up! It'll grow back!
Curie doesn't even realize she's messed anything up. In her opinion, any hairstyle any person has looks good. She doesn't quite understand the emotional attachment many people have toward it and just cuts it really short to help with mobility and whatnot. When you explain it to her, however, she starts to feel really guilty and will apologize nonstop.
Strong will just shave you bald. Now you look like him! What's there to be upset over? No support whatsoever from him.
Hancock will also just cut it with his knife, although, he's a lot more sympathetic than Cait. He'll hug you out of remorse and tell you it could be worse. You could be a ghoul and have no hair at all! Look at him! He can't even grow hair anymore so, don't feel too bad about it, alright?
Deacon will immediately fall to the ground in a squat, head in his hands as he simultaneously tries not to laugh or cry. He's cut his own hair so many times before with no issue - he cuts everyone in the Railroad's hair! - and it shatters him to know that he messed up on a craft he thought he perfected. He's supposed to be good at this! After a moment, he'll stand again and find you a wig in his collection for you to keep until your hair grows back. At least now the two of you can be wig buddies? Yay?
X6-88 will hum in defeat when he's messed it up before saying that he told you you should've gone to someone who actually knows how to cut hair. He can't comfort you for shit and probably just blames you for asking for help from someone who can't cut hair.
Old Longfellow knows how to cut hair. So, if he's messed it up, it means he was drunk. But, hey! Now you have a story to tell the folks at The Last Plank! So, he'll take you straight there so you can, hopefully, drink it off and laugh with the other regulars about it. No harm done!
Gage will tell you straight out that he's fucked it up badly, but he's not that concerned with it. If you seem upset, he'll just shrug and tell you it's not as bad as some of the other raiders in this place. If it bothers you that much, though, he'll get you a helmet for you to wear for the time being. It's safer for you anyway.
#fallout#fallout 4#fo4#rj maccready#maccready fo4#nick valentine#nick fo4#cait fo4#fallout 4 companions#fallout reactions#preston garvey#preston fo4#codsworth fo4#piper wright#piper fo4#curie fo4#strong fo4#john hancock#hancock fo4#deacon fo4#old longfellow#old longfellow fo4#porter gage#gage fo4#fallout 4 reactions
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For American companies grousing about new cybersecurity rules, spyware firms eager to expand their global business, and hackers trying to break AI systems, Donald Trump’s second term as president will be a breath of fresh air.
For nearly four years, president Joe Biden’s administration has tried to make powerful US tech firms and infrastructure operators more responsible for the nation’s cybersecurity posture, as well as restrict the spread of spyware, apply guardrails to AI, and combat online misinformation. But when Trump takes office in January, he will almost certainly eliminate or significantly curtail those programs in favor of cyber strategies that benefit business interests, downplay human-rights concerns, and emphasize aggressive offense against the cyber armies of Russia, China, Iran, and North Korea.
“There will be a national security focus, with a strong emphasis on protecting critical infrastructure, government networks, and key industries from cyber threats,” says Brian Harrell, who served as the Cybersecurity and Infrastructure Security Agency’s assistant director for infrastructure security during Trump’s first term.
From projects whose days are numbered to areas where Trump will go further than Biden, here is what a second Trump administration will likely mean for US cybersecurity policy.
Full Reversal
The incoming Trump administration is likely to scrap Biden’s ambitious effort to impose cyber regulations on sectors of US infrastructure that currently lack meaningful digital-security safeguards. That effort has borne fruit with railroads, pipelines, and aviation but has hit hurdles in sectors like water and health care.
Despite mounting cyberattacks targeting vital systems—and despite this year’s Republican Party platform promising to “raise the security standards for our critical systems and networks”—conservatives are unlikely to support new regulatory mandates on infrastructure operators.
There will be “no more regulation without explicit congressional authorization,” says James Lewis, senior vice president and director of the Strategic Technologies Program at the Center for Strategic and International Studies.
Harrell says “more regulation will be dismantled than introduced.” Biden’s presidency was “riddled with new cyber regulation” that sometimes confused and overburdened industry, he adds. “The new White House will be looking to reduce regulatory burdens while streamlining smart compliance.”
This approach may not last, according to a US cyber official who requested anonymity to discuss politically sensitive issues. “I think they’ll eventually recognize that the efforts focused on regulation in cyber are needed to ensure the security of our critical infrastructure.”
“Regulation is the only tool that works,” Lewis says.
Some Biden cyber rules might be overturned in court, now that the Supreme Court has eliminated the deference that judges previously gave to agencies in disputes over their regulations. John Miller, senior vice president of policy at the Information Technology Industry Council, a major tech trade group, says it’s also possible that Trump officials “might not wait for the courts” to void those rules.
Mark Montgomery, senior director of the Center on Cyber and Technology Innovation at the Foundation for Defense of Democracies, predicts that the Trump administration will emphasize cooperation and incentives in its efforts to protect vulnerable industries. He points to a House GOP plan for water cybersecurity standards as an example.
Trump’s election also likely spells doom for CISA’s work to counter mis- and disinformation, especially around elections. After Trump lost the 2020 election, he fired CISA’s first director for debunking right-wing election conspiracy theories, and the conservative backlash to anti-misinformation work has only grown since then.
In 2022, Trump outlined a “free speech policy initiative” to “break up the entire toxic censorship industry that has arisen under the false guise of tackling so-called ‘mis-’ and ‘dis-information.’” Elon Musk, the billionaire owner of Tesla, SpaceX, and X whom Trump has tapped to colead a “government efficiency” initiative, enthusiastically shared the plan last week.
CISA has already dramatically scaled back its efforts to combat online falsehoods following a right-wing pressure campaign, but Trump appointees are almost certain to smother what remains of that mission. “Disinformation efforts will be eliminated,” Montgomery predicts.
Harrell agrees that Trump would “refocus” CISA on core cyber initiatives, saying the agency’s “priorities have mistakenly bordered on social issues lately.”
Also likely on the chopping block: elements of Biden’s artificial intelligence safety agenda that focus on AI’s social harms, like bias and discrimination, as well as Biden’s requirement for large AI developers to report to the government about their model training.
“I expect the repeal of Biden’s executive order on AI, specifically because of its references to AI regulation,” says Nick Reese, a director of emerging technology policy at the Department of Homeland Security under Trump and Biden. “We should expect a change in direction toward less regulation, which would mean less compulsory AI safety measures.”
Trump is also unlikely to continue the Biden administration’s campaign to limit the proliferation of commercial spyware technologies, which authoritarian governments have used to harass journalists, civil-rights protesters, and opposition politicians. Trump and his allies maintain close political and financial ties with two of the most prolific users of commercial spyware tools, Saudi Arabia and the United Arab Emirates, and he showed little concern about those governments’ human-rights abuses in his first term.
“There’s a high probability that we see big rollbacks on spyware policy,” says Steven Feldstein, a senior fellow in the Carnegie Endowment for International Peace’s Democracy, Conflict, and Governance Program. Trump officials are likely to care more about spyware makers’ counterterrorism arguments than about digital-rights advocates’ criticisms of those tools.
Spyware companies “will undoubtedly receive a more favorable audience under Trump,” Feldstein says—especially market leader NSO Group, which is closely affiliated with the Trump-aligned Israeli government.
Dubious Prospects
Other Biden cyber initiatives are also in jeopardy, even if their fates are not as clear.
Biden’s National Cybersecurity Strategy emphasized the need for greater corporate responsibility, arguing that well-resourced tech firms must do more to prevent hackers from abusing their products in devastating cyberattacks. Over the past few years, CISA launched a messaging campaign to encourage companies to make their products “secure by design,” the Justice Department created a Civil Cyber-Fraud Initiative to prosecute contractors that mislead the government about their security practices, and White House officials began considering proposals to make software vendors liable for damaging vulnerabilities.
That corporate-accountability push is unlikely to receive strong support from the incoming Trump administration, which is almost certain to be stocked with former business leaders hostile to government pressure.
Henry Young, senior director of policy at the software trade group BSA, predicts that the secure-by-design campaign will “evolve to more realistically balance the responsibilities of governments, businesses, and customers, and hopefully eschew finger pointing in favor of collaborative efforts to continue to improve security and resilience.”
A Democratic administration might have used the secure-by-design push as a springboard to new corporate regulations. Under Trump, secure-by-design will remain at most a rhetorical slogan. “Turning it into something more tangible will be the challenge,” the US cyber official says.
Chipping Away at the Edges
One landmark cyber program can’t easily be scrapped under a second Trump administration but could still be dramatically transformed.
In 2022, Congress passed a law requiring CISA to create cyber incident reporting regulations for critical infrastructure operators. CISA released the text of the proposed regulations in April, sparking an immediate backlash from industry groups that said it went too far. Corporate America warned that CISA was asking too many companies for too much information about too many incidents.
Trump’s election could throw a wrench in CISA’s ambitious incident-reporting plans. New appointees at the White House, DHS, and CISA itself could force agency staff to rewrite the rules to be more industry-friendly, exempting entire swaths of critical infrastructure or eliminating requirements for companies to report certain data. Trump’s team has months to revise the final rule before its required publication in late 2025.
BSA’s Young expects Trump’s team to scale back the regulations, which he says “take a very broad view of the authority CISA believes Congress granted it.”
The current rule is “particularly vulnerable to a court challenge” because it exceeds Congress’s intent, ITI’s Miller warns, and Trump’s team “may direct CISA to scale it back” if the agency doesn’t “proceed cautiously” on its own.
New Urgency
One area where Trump might pick up the baton from the Biden administration is the government’s use of military hacking operations and its response to foreign adversaries’ cyberattacks.
Under Biden, the military’s US Cyber Command has scaled up its overseas hacker-hunting engagements with allies. But Republicans have pressed Biden to respond more muscularly to Chinese, Russian, and Iranian hacks, and Trump is likely to embrace that approach—particularly after picking representative Mike Waltz, an advocate for cyberattacks on Russia, North Korea, and Mexican cartels, as his national security adviser.
“A much more aggressive stance will be taken against China, which is sorely needed,” Harrell says, predicting that Chinese hackers penetrating US critical infrastructure “will be held to account.”
Montgomery agrees that Trump may “adopt a more aggressive approach” to national cyber defense, including giving the National Guard “a more significant role” in protecting domestic infrastructure.
Montgomery also says he expects more frequent and more muscular offensive operations by Cyber Command, which Trump elevated to a full combatant command during his first term. He predicts the Trump administration will “look more favorably” on creating a separate military cyber service, which the Biden administration opposed, and “take a more skeptical view” of the joint leadership of Cyber Command and the National Security Agency, which the Biden administration supported.
Trump could also harness other tools to constrain China, including authorities he created during his first term to block the use of risky technology in the US. “The Trump administration will look at the full set of policy levers when deciding how to push back on China in cyberspace,” says Kevin Allison, a consultant on geopolitics and technology.
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IF YOU DIDN'T KNOW THIS YESTERDAY THEN TODAY WOULD BE A GOOD DAY TO LEARN THIS.... "All stories don't have a happy ending"
In 1866, one year after the 13 Amendment was ratified (the amendment that ended slavery), Alabama, Texas, Louisiana, Arkansas, Georgia, Mississippi, Florida, Tennessee, and South Carolina began to lease out convicts for labor (peonage). This made the business of arresting Blacks very lucrative, which is why hundreds of White men were hired by these states as police officers. Their primary responsibility was to search out and arrest Blacks who were in violation of Black Codes. Once arrested, these men, women and children would be leased to plantations where they would harvest cotton, tobacco, sugar cane. Or they would be leased to work at coal mines, or railroad companies. The owners of these businesses would pay the state for every prisoner who worked for them; prison labor.
It is believed that after the passing of the 13th Amendment, more than 800,000 Blacks were part of the system of peonage, or re-enslavement through the prison system. Peonage didn’t end until after World War II began, around 1940.
This is how it happened.
The 13th Amendment declared that "Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction." (Ratified in 1865)
Did you catch that? It says, “neither slavery nor involuntary servitude could occur except as a punishment for a crime". Lawmakers used this phrase to make petty offenses crimes. When Blacks were found guilty of committing these crimes, they were imprisoned and then leased out to the same businesses that lost slaves after the passing of the 13th Amendment. This system of convict labor is called peonage.
The majority of White Southern farmers and business owners hated the 13th Amendment because it took away slave labor. As a way to appease them, the federal government turned a blind eye when southern states used this clause in the 13th Amendment to establish laws called Black Codes. Here are some examples of Black Codes:
In Louisiana, it was illegal for a Black man to preach to Black congregations without special permission in writing from the president of the police. If caught, he could be arrested and fined. If he could not pay the fines, which were unbelievably high, he would be forced to work for an individual, or go to jail or prison where he would work until his debt was paid off.
If a Black person did not have a job, he or she could be arrested and imprisoned on the charge of vagrancy or loitering.
This next Black Code will make you cringe. In South Carolina, if the parent of a Black child was considered vagrant, the judicial system allowed the police and/or other government agencies to “apprentice” the child to an "employer". Males could be held until the age of 21, and females could be held until they were 18. Their owner had the legal right to inflict punishment on the child for disobedience, and to recapture them if they ran away.
This (peonage) is an example of systemic racism - Racism established and perpetuated by government systems. Slavery was made legal by the U.S. Government. Segregation, Black Codes, Jim Crow and peonage were all made legal by the government, and upheld by the judicial system. These acts of racism were built into the system, which is where the term “Systemic Racism” is derived.
This is the part of "Black History" that most of us were never told about.
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When people talk about player agency in tabletop games, I think there are three things they might mean.
One is what I think it originally meant. You are able to make choices and take actions that actually affect how the game progresses. This agency is suppressed by railroading.
The second is being always in control of a character's internal life. The character acts according to what the player wants. This agency is suppressed by psychology mechanics.
The third is having absolute inviolability. No force external to the player is allowed to take control, and that wizard better not be casting dominate person or there will be trouble. This agency is suppressed by mind control powers.
I don't know if there's any greater point here, just an observation I've made.
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I've been thinking about the bioware decision to make only three decisions matter for DATV. I'm disappointed for many reasons—the misleading, the abandonment of storylines set up in dai, the loss of agency, and many others—but I've realised why I personally am so demotivated by learning this. When I make an OC for each game and for each of my worldstates I think about a character shaped by the world created by the choice I made previously. I don't have that for Rook. They will be an OC dictated by the World bioware has decided for me. It has removed some of the joy I have playing these games. I would have honestly preferred a reboot similar to Andromeda, a world completely removed from the choices made in previous games. Why even bring back the Inquisitor, Varric, Lace, Morrigan, Cassandra and Anora if none of the decisions that potentially could have impacted them matter? They have clearly decided what happened to these characters regardless of my choices. It's no longer my Inquisitor or the Varric, Lace, Morrigan, Cassandra and Anora that lived in the worlds I created. Idk. It's disheartening and destroyed some of my excitement because I was planning Rooks and now I'm at a loss. How do I create an OC for my worldstates in a world where bioware has decided what those worldstates look like and my decisions never mattered. They keep harping on about how choices matter in DATV, but it turns out just not yours. Rook, Solas and Bioware's matter and their disregard has really degraded my trust that Rook's will because what's to stop them doing this for DA5. Headcanons are good and all but how does that work when you railroad your players?
Rant over, and sorry for the negativity all.
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