#Principles Module
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one string is all that I need
#Hatsune Miku#VOCALOID#or rather#piapro characters#Hatsune Miku Single String Ver.#<- yep that's the fan module I made for fun last year#the thing is. only half a month to go until it's mid autumn. and every year I try to draw something for the occasion#I just. started early this year... for some reason......#well I mostly just wanna draw Her lmao. because the pokemon/miku voltage stuff is still being released and Im feelin the effect#and this year's magical miral design is so fuckign good.... thank u to miku artists. especially LAM and rella#as is always the case with this module the instrument/weapon (lol) she uses is a heavily stylized đàn bầu!#and I just realized while drawing this and looking at the ref sheets that I never detailed the pluck lmao#to be fair. usually its just like a piece of. anything#commonly bamboo or bone or plastic. shaped into a longish fingernail shape. its really the way u hold it that matters iirc#but yeah I spruced up the OG design for the instrument in this one lol. this is actually like my original vision I think#I really wanted to make that thing beast shaped. but I Just figured out how to properly stylize it when I designed the module#and! I did say this on stream but I am genuinely very proud of that design! that was genuinely big brain of me! so#future instrument variants will still probably base heavily on that general shape and principles lol. I'm playin in this space its MY muck#also I switched the number on her coat from 39 to 01 bc it's more on theme thats really it. nothin else to remark on there lol#and! once again based the dragon head on the lý dynasty dragon rather than later iterations. thats why the nose fin and no whiskers#and the metal nozzle is kinda supposed to call to mind a temple bell. not super sure i got that across well#but the rim design IS historical! I thiiiink early lê dynasty. just on ceramics instead of on bronze lmao#anyways thats it. I had fun colorin this one! kicked my ass a bit but I think I hashed it out mostly okay#have a good night lads! thank u mid autumn moon cakes for being bad to eat and sponsoring my late night drawin. and remember:#u only need one. but never say having more doesn't make it easier
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S1000d Software Working Process - Code and Pixels
A new buzzword in the technical publishing world. New word? Not exactly new, but surely it’s a new word in the Indian Defense Technical Publishing segment.
S1000D is an Interactive Electronic Technical Publishing(IETP). It’s also called #ietm too.
S1000d is not new but very few Indian companies, which support documentation of foreign Airline documentation are similar to #S1000d word. But almost 90 % of the people who do S1000D conversation do not know what s1000d is.
#s1000d#s1000d benefits of xml#s1000d data module code#s1000d ietm#s1000d infographics#s1000d software#s1000d standard for technical publications#s1000d working process#s1000d basic principle#what is s1000d#s1000d ietm ietp#benefits of s1000d#s1000d standard pdf#s1000d pdf#s1000d download#s1000d example#s1000d chapters#s1000d explained#why s1000d#Electronic Technical Manuals#Hyderabad IETM developers#IETM#IETM vendors#IETM Designers#IETM Designing#companies of Hyderabad#IETM Development#e-content#IETM Development In India#IETM Framework
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practicing for my private instruction final and oh man is this snare solo JUICY
#im a drumset principle#but i am suuuuch a sucker for a good snare solo#can't get enough of that metric modulation#the way it goes into a shuffle feel in 2/4#i'm learning about this in my polyrhythms lab too#i'm such a nerd!!!
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Hey, @confused-they, this is for you and for everyone else who wanted more of this AU. Merry Christmas.
DPxDC Ring of Rage? More Like Ring of Engage [pt. 4]
[<- part 3]
[Written to 'Tantrum' by Ashnikko]
TW: mentioned mild gore (some inside parts become outside ones, nothing graphic)
Tim can't breathe.
Joker's mad laughter is ringing through the darkness of the warehouse, echoing in his head, the screeching sound straight out of nightmares. Hood should be nearby - as in, somewhere in this darkness along with him - but Tim can't think about that, his own maniacal giggles bubbling in the back of his throat, a grin tugging at his lips.
He has to get up. He has to stand, he has to fight, and it really shouldn't be this hard.
But he can't breathe.
Tim clutches his fingers on the fabric of his suit on the chest, distantly wondering if this is how Danny feels when he is more human than ghost. Probably not, he mentioned that breathing is only optional.
He really wants his boyfriend right now. His fiance. Whatever, he wants Danny, he wants his cold hands on his cheeks and the faint, humming purr of his core that Tim finds nice to fall asleep to, and-
Maybe later. He can't exactly summon him now, not in the middle of a fight, especially not in the middle of a fight with Joker of all people.
There's an angry growl somewhere to Tim's left, staticky through the voice-modulator. Then several sounds of gunshots and a gleeful, taunting yell of the madman.
Hold on.
Tim snaps his eyes open - not that anything changes, everything is still pitch-black around him - and blinks.
Why not?..
It's not like Danny is a civilian. Tim tends to pay little attention to the fact since the King of Infinite Realms doesn't hang out with the whole superhero convention on principle. But Tim is pretty sure he won't mind it this once.
Besides, Tim is so done with Joker that it's not even funny.
A few breathy chuckles escape his throat as he lets his body fully slump back on the floor and brings his left hand to his face, placing a quick kiss on the Ring through his glove. He doesn't need to do that, not really, but it's kind of a ritual at this point, and the gesture somehow makes him feel better.
"Danny," he whispers.
For a long moment, nothing happens.
Then, there's a soft, popping sound, and his beautiful boyfriend is floating right over him, faintly glowing and a little sleepy. Tim is momentarily distracted by his bare feet and pj pants with tiny rockets on them.
Danny yawns and tugs the hem of his t-shirt down as it starts to float. "Whas'sup," he mutters, rubbing his eyes and clearly not fully awake, and Tim's heart melts instantly. He loves Danny. He just... He loves him, okay? He loves that Danny didn't question his summons for a moment, he loves that he came even though he was obviously sleeping, and he loves that Danny is wearing a tee he stole from Tim.
Unfortunately, before he is able to get his shit back together, another sound of gunshot ripples through the air, and Danny startles, blinking himself awake and looking in the direction of it. Then, his eyebrows shoot up, and his mouth makes a soft 'O' shape before he turns back to Tim and tilts his head in question.
"You want me to deal with him? The clown, I mean, not your brother," he asks, and it's so casual and off-handed that Tim actually huffs a laugh.
"Sorry, I was just- I'm really tired of his ass," Tim should probably sit up, this is not a talk they should have while he is lying on the ground. On the other hand, Jason is somewhere out there, and he has guns and doesn't have a clear visual around him, so maybe Tim shouldn't sit up.
Danny hums, "Is that a yes?"
Tim just nods. He is pretty sure Danny can see him despite the darkness. "I promise it's a one-time thing, I don't plan on calling you every time one of local lunatics acts up. I just... I fucking can't with him," he admits with a defeated sigh. But, before he can spiral any further into the abyss of unworthiness, Danny's cold hands are cupping his cheeks, and his icy eyes are looking right into Tim's sky blue.
"Love, I don't mind getting rid of each and every one of your Rogues. Granted, it would probably fuck up the timeline, and Clocky would be mad, but I'd do it if you want me to, no questions asked." His voice is quiet, and Tim has never been more grateful for his domino mask, because he can feel his cheeks heating up and he doesn't want Danny to see the exact effect his words are causing.
"I- Okay," he quietly agrees, and then blinks, backtracking, "Wait, no, don't fuck up the timeline. Just deal with the laughing bitch this once, and that's it. We can handle the rest."
Danny is smiling at him in that adoring way Tim recognizes as 'I really want to kiss you, but it's not the time or place'. Then, he nods and lets go of Tim's cheeks, straightening up in the air, and his clothes shift all at once, like a magic trick.
Gone are the stretched out t-shirt and the pants with rocket ships. In their place, Danny's body is head to toe covered in stars and galaxies that hold the vague shape of armor, and there's a slightly shimmering, blueish-green translucent cape over one of his shoulders.
The Crown over his head, the sentient artifact much like the Ring on Tim's finger, appears from nowhere, and, after a brief pause - Tim swears it was debating on whether or not the situation is worth the effort - promptly sets itself on fire. Blue flames cast long shadows on Danny's, no, King's face, making him look older and his cheekbones sharper.
Before, the boy was only faintly glowing, and, evidently, the others present in the warehouse were too distracted to notice him.
But now, with the flaming Crown casting dancing shadows on the walls of the warehouse, it's really hard not to see the otherworldly being making an appearance.
"Holy fuck," Tim hears Hood's quiet, astonished voice, and almost cracks a grin.
Yeah, he wants to say, that's my boyfriend. Although he suspects he and Jason are having vastly different reactions to Danny's presence. Because Tim kind of wants to take all his words about dealing with Joker back and take Danny home, straight to bed.
...He is going to have to strangle Jason in his sleep if his reaction is similar. No, that's a wrong thought, this is so not the time for it.
"Who are you, flying glowstick?" Joker sounds rightfully pissed off by the interruption, "Does Batsy employ alien kids now?"
Danny chuckles, the starry freckles on his cheeks glowing brighter, "Okay, just because you compared me to an alien, I'm not going to completely erase you from this plane of existence."
Tim snaps his head up.
"Wait, no killing," he reminds, not because he actually cares but because B would throw a fit. Danny brushes him off with a wave of his hand.
"No worries, he'll stay alive," he smiles at Tim, and to everyone else, it probably looks like stuff of nightmares, sharp, pointy teeth and lips stretched out far beyond human capabilities. But Tim sees it for what it is: a face of mischief.
"Do I get a vote in this?" Jason's deadpan voice comes from somewhere on the other side of the warehouse at the same moment as Joker screeches in rage, "Who the fuck do you think-"
"Nope," Danny pops the 'p', and Tim is not sure if he is answering to Hood or refusing to listen to the clown's monolog by it. Maybe it's both. It's probably both.
The next moment, Danny is gone, disappeared from the place he was floating at, and Tim hears a wet, very unpleasant sound followed by Joker's scream of pain.
"You see this?" He hears Danny's nonchalant, unfazed voice above the clown's pained cries, "This is your rib, bitch- Hey, quit whining and listen to me, it's important."
There's a slap, a rustle, and a sound of ripping fabric, and Joker's voice becomes muffled, like someone put a gag in his mouth.
"You're like Adam now, you know, lacking one rib," Danny continues, "Only I'm not making you a girl out of this one, I'm pretty sure you don't deserve to reproduce. Anyway, going further down that metaphor, I'm the God almighty in this situation, so if you want to keep the rest of your ribs - and the rest of other things that are supposed to stay inside of you - to yourself, you gotta do a thing for me, okay?"
There's some muffled groans that Joker makes in response, then an enraged growl, a sound of a struggle, another slap, and then that same wet, disgusting squelch.
"Two ribs, wow, okay, you're really being difficult about this!" Danny sounds so innocently dumbstruck about it that Tim suppresses a laugh. "Are you listening now?" There's a quiet, choking wheeze that answers him, and Danny sounds quite pleased when he says, "Great."
Tim debates if he should look. He doesn't exactly want to since the sounds provide enough context, but it might be somewhat cathartic for him.
And then the air around him inexplicably shifts, becoming cold and oppressive, weighting Tim down like a heavy blanket and pushing him into the floor. The dancing shadows and the blue light of flames on the walls twist and churn, like taking aim, and Tim doesn't know what Danny looks like right now but he knows he is as far from human as possible, his voice coming with a staticky, echoing whisper, a threatening hiss slithering inside Tim's ears.
"Play your little games all you want, Fallen Jester, but know that you can not win. The punchline to your joke is long overdue, and your soul has belonged to me for quite some time now," his words are cold and uncaring, and in all the time Tim has known his boyfriend, he has never heard him speak like this: with a sense of lazy power, like he is only humoring the people around him.
Like they mean nothing to him.
"I will not kill you, or at least not here and now. My Guiding Star doesn't want to see my hands dirty with your filthy remains. Besides, death is only a moment, and you don't deserve only a moment of suffering," he huffs a short, humorless chuckle, "But, luckily, I am the Eyes of the Universe, the Titan's Bane, the King of the Dead, and everyone will meet me once their eyes fall shut for the last time," there's a smile in his voice now, full of cold and merciless anticipation. Tim feels a shiver run down his spine.
"So just you wait, Jester, and I will meet you on the other side. Then we'll see how whatever is left of your soul is going to spend an eternity."
Tim's ears are ringing with the pure, somehow gleeful hatred that laces those last words. He didn't know he could literally taste the disgust and the promise of pain, and yet, here he is, with a hint of something sour on his tongue.
And then, the heavy, weighted air that has been charged with power is lifted, the shadows and bright blue lights are all gone, and Danny, wearing his pj's and smiling, is standing over him. His feet are planted on the ground for once, and the Crown is gone without a trace, but his t-shirt is still trying to float up. The boy tugs it down again, offering a hand to Tim.
"Wanna go out for a burger since I'm already here in Gotham?"
Tim had never breathed easier in his life. He laughs a little and reaches up, taking his beautifully unhinged boyfriend's hand and standing up.
"I thought you'd never ask."
#danny phantom#dpxdc#dc x dp#tim drake#joker#tim x danny#dead tired#ring of rage#writing a fight scene in gotham?#stick'em in a warehouse#idk its convenient#jason todd#ghost king danny#eldritch danny#he kept the ribs btw#jason later asked him for one of them#danny traded it for jason's helmet because souvenirs#cork prompts#ficlet
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Building Scalable and Maintainable Code with Modular Architecture
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#ahsan mahmood#aoneahsan#Best practices#Code organization#Dependency Inversion#Independent modules#Maintainability#Modular Architecture#Scalability#Single responsibility principle#Software development#Testability#zaions
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[image description: chart titled Talk Like A Technician: The Use of Technobabble.
Technology in Star Trek is complex and works in scientific concepts and principles that are far beyond what the majority of Players and Gamemasters are knowledgeable in. Throughout the collected media, Starfleet officers discuss technology using terms that most Players are not going to know. Instead of expecting Players to study and memorize technical manuals and reference books that have been published over the years we've provided an easy way to talk like a Starfleet engineer. Anyone can do "technobabble"!
To use the chart simply gather and roll d20s and consult the chart below for technical new terms and concepts.
Occasionally portions of the chart may not be applicable to the scene or circumstance. In that case simply omit that portion of technobabble!
The chart has six columns, Roll, Action, Descriptor, Source, Effect, and Device. Each has 20 rows.
Roll: numbers 1-20
Action: refocus, amplify, synchronize, redirect, recalibrate, modulate, oscillate, intensify, nullify, boost, reverse, reconfigure, actuate, focus, invert, reroute, modify, restrict, reset, extend
Descriptor: microscopic, macroscopic, linear, non-linear, isometric, multivariant, nano, phased, master, auxiliary, primary, secondary, tertiary, back-up, polymodal, multiphasic, tri-fold, balanced, oscillating
Source: Quantum, positronic, thermionic, osmotic, neutrino, spatial, resonating, thermal, photon, ionic, plasma, nucleonic, verteron, gravimetric, nadion, subspace, baryon, tetryon, polaron, tachyon
Effect: flux, reaction, field, particle, gradient, induction, conversion, polarizing, displacement, feed, imagining, reciprocating, frequency, pulse, phased, harmonic, interference, distortion, dampening, invariance
Device: inhibitor, equalizer, damper, chamber, catalyst, coil, unit, grid, regulator, sustainer, relay, discriminator, array, coupling, controller, actuator, harmonic, generator, manifold, stabilizer.
/end id]
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Hey why DO all those old tabletop RPGS and adventure games have such weird obtuse "act in this one scene or softlock forever" moments? Like, these weren't designed like arcade games that munch quarters... Why was this sort of thing so commonplace?
(With reference to this post here.)
Funnily enough, for tabletop RPGs there's actually a good answer.
If you're familiar with the popular history of tabletop roleplaying games, you've probably heard the idea that they developed out of fantasy wargaming. That's not actually terribly accurate; tabletop RPGs and fantasy wargames are more like two parallel branches that split off from the recreating-historical-battles kind of wargaming at about the same time, and for the first couple of decades there wasn't a bright line drawn between them like there is today. Many are genuinely hard to classify by contemporary standards – there are a lot of early fantasy wargames that look more like modern tabletop RPGs, and vice versa.
One of the consequences of that lack of sharp distinctions between tabletop RPGs and fantasy wargames is that early tabletop RPGs were often played in a sort of "competitive co-op" format at wargaming tournaments. Multiple groups would run their parties through the same adventure in parallel, and be ranked on their performance; sometimes this would involve scoring points for completing specific objectives, or speedrunning the adventure and aiming for the fastest time, but the most popular tournament format was the survival module: adventures which were deliberately designed to be unreasonably difficult, with whichever group's last surviving character's corpse hit the ground furthest from the dungeon entrance being judged the winner.
The upshot of that popularity is that many published adventures early on – and certainly the greater part of the more infamous ones! – were originally written as survival modules, created to be run competitively at a particular tournament, and later repackaged and sold as commercial products. Of course, practically none of them actually explained that; like nearly all tabletop RPG material of their day, they were written under the assumption that all tabletop roleplayers had come up through organised play at university gaming clubs, and thus already had all the context I've just outlined. This ended up causing no end of confusion when the hobby's mainstream visibility exploded in the early 1980s, and suddenly there were folks who'd picked up the rulebooks at their local bookstores trying to teach themselves how to play from first principles with no prior contact with gaming club culture.
As for why adventure games were also like that... well, this is going to sound bizarre by contemporary standards, and I don't blame you if you don't believe me, but once upon a time, point-and-click adventure games were considered the gold standard for Serious Gaming. Unforgiving routing, bizarre moon-logic puzzles, and a bewildering variety of unique ways to get yourself killed off were held up as the mark of the serious gamer in much the same way that janky soulslike combat systems are today, and a large chunk of the genre was made to cater to that ethos. Gamer culture is a hell of a drug!
(If you're about to ask the obvious follow-up question, "what changed?", the point-and-click adventure game's fall from grace and subsequent dismissal as casual fluff tracks more or less directly with a large demographic shift in the late 1990s that saw the genre's player base skewing predominantly female – and, well, you can probably connect the dots from there.)
#gaming#tabletop roleplaying#tabletop rpgs#video games#game design#adventure games#violence mention#death mention#sexism mention#swearing
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Teacher’s Pet
Summary: Leon was never good with people. Not since Raccoon City, not after the DSO, and certainly not after he’s involuntarily signed up to be a temporary professor at a University. He simply didn’t have the same charm that others envied, so thank the heavens he didn’t have to be when you were there to charm him instead.
Pairing(s): Professor!Leon s. Kennedy x Student!Fem!Reader
Word Count: 3.6k
Content Warnings: MDNI! Age gap, Both of them are a bit of a creep, But they’re cute so it’s okay, Obsessive & Stalker undertones
“So, does anyone have an answer for this first question? Yeast deletion library can be used to validate tumor suppressor genes identified in tumors from humans. From such studies, we can infer that these genes function mainly as…? Anyone?” A lengthy silence followed, cut short by a sigh. “Mainly as cell cycle regulators.” The air of confidence ebbed away, leaving a soft murmur meant for his ears only as he slumped into his chair in behind the front desk.“Come on Leon, this is stupid. Awful. Am I even doing this right?”
A calloused hand carded through blonde locks, tousling them as the man took a deep breath while sifting through his slides once more. “Is there anyone who knows what cell cycle regulators do? No, that’s too textbook, they’ll understand better in a real life application question,” he grumbled once more to himself within the vacant classroom, “real life application… I better start bringing lab samples if I’m gonna start talking about real life application,” he snorted dryly. Odd, maybe that’s an inside joke between him and himself. You couldn’t help but giggle softly to yourself; actually to yourself, unlike Prof Kennedy. Poor sod. Sat outside the classroom with your ears pressed against the door, you were jotting down notes to yourself with some scribbles for entertainment purposes.
Your attention was rapt however, when you heard him murmur your name. Breath hitched, you froze while scrambling to pack your things and get away before he could open the door. “Yes, you. Do you have an answer to this question? It’s alright if you get the answer wrong, but i’d like you to try.” You let out a sigh of relief, shoulders sagging as you realized he was just practicing, but that didn’t stop the warm flush of your cheeks while your hand came up to cover your lips. Was he practicing with the thought of you in mind?
Professor Leon Kennedy, or Prof Kennedy as some of your classmates preferred to address him by, was the new professor teaching the principles of genetics module. You had heard whispers about him being younger than most of the geriatric professors, something something government involvement and a temporary break.
You were more concerned about this guy’s ability to teach, because you were damn sure if you had someone with the teaching capacity of a TA as your prof, you might personally see to that he clocks in his early retirement.
But turns out, he was a pretty alright professor. You’ve definitely had better, he wasn’t exemplary. No, Prof Redfield took the cake for that. Eye candy, and brutal at Chemistry. You didn’t hate O chem any less than when you first started, but he was convincing enough to keep you from skipping.
While Prof Redfield was masterful at his subject and teaching, Prof Kennedy was diligent but at the same time, kind of a grouch. It was kind of sweet to see how hard he was actually trying to make lectures more bearable, but you had every reason to believe that he himself could hardly stand being there when he never had anything beyond an impassive expression. You were pretty sure you’ve seen cadavers with more life in their face than he did 95 percent of the time. The other 5 percent was when class ends and he’s got the same urgency to match the pace he’s packing, because somehow he’s always the last guy in and first guy out of the lecture theatre.
“Alright class! Can anyone tell me about- no that’s not right, what am I saying?” Leon was near his wits end. Couldn’t recall why on earth he agreed to teach at some university as a break. Actually no, he did recall.
He recalled how Chris and Claire had both coaxed him into the idea during one of their nights out drinking, and he recalled not recalling signing anything, but apparently he was already signed up for it within the same week of his disgruntled verbal agreement. He wished the government would work just a fraction as fast as whatever organization body that was desperate enough to take him in as a professor. Oh, but I think you’d be a good match Leon, what with all your lab background, you’ve got the knowledge they’re looking to teach. Plus, it’s an easy paid holiday from work! Leon rolled his eyes as he recalled the muddled voice of Claire, or was it Chris? Doesn’t matter. They considered a whole lot of his technical abilities, and a lot less of his social skills neck to neck with a nut. Tipping his head back as he stared up at the fluorescent lights, he thought back to his first lecture. Fucking terrifying, mind you. Facing BOWs with the ability to detach his spine from his head wasn’t anywhere near the same kind of nerve-wrecking when he had to stand in front of a whole auditorium of students. The second lecture was better, but only but the smallest sliver.
Lesser students this time, but still too many eyes for comfort. The only saving grace was that this time, he practiced. Spent an embarrassing amount of time going through the lecture materials with himself before stepping up on stage.
Asides from that however, he had a little more brain capacity to actually observe the students during his second attempt. Most of which, jotting down notes on their ipads, using their phones; he couldn’t blame them, genetics can be pretty dry, and he would’ve chosen to teach something else as well if he was given the choice. However a little something stood out from the crowd. You were nearer to the front, rather dolled up. You were cute. And not only that, lo and behold, you were a nodder. Lecturers must love you, because Leon sure as hell did when he finally caught notice of you, and how you seemed to reciprocate his lectures with an encouraging nod and a smile whenever your gaze met. He found it a little easier to go up on stage after that. His gaze deviated more towards you, and at some point he just pretended like he was just teaching you. Drowned out the rest of the auditorium, and acted like it was just the two of you.
That’s how he first came to know of you. Not actually though; professors don’t actually interact with the students. He didn’t get paid enough for that, and he didn’t want to come off as a creep, so he left you alone for the most part.
Just did his own private digging to find out your name, and oh, would you look at that? You should really learn to safeguard your particulars better because it took him less than 5 to find your address, birthday, education history and wow, your grades were nothing to scoff at. Pretty, and smart? A girl after his heart, except that was a violation of so many school conducts that the idea was quickly carted off. He noticed starting from the fourth week that you were starting to find a voice in the class, and his attention all but zeroed in on you. The immense relief Leon felt when for the first time ever, a student actually tried to answer his question and not leave him to bask in awkward silence. It was only near the end of the lesson that he realized that his question was meant to be a rhetoric. It was an opening to the next chapter. You weren’t supposed to know what he was talking about, so how’d you know the answer? Do dean-listers just study ahead of class? “I just do some extra studying outside of class,” you had smiled sweetly up at him the one time he mustered the courage to approach you after the lecture ended, “you did a good job with this week’s lecture, by the way. The math was a little dry and confusing, but you made it a lot more bearable than it would’ve been.” The man was a real slump, but you could appreciate his effort, even if the exact opposite was reflected on his face every lesson.
“Thank you,” caught off guard by the compliment, Leon sheepishly scratched at his chin, cheeks tinged warm, “if you ever need help, i’m usually free outside of lectures.” Both you and Leon blinked at each other. Whoa. Did the grumpiest professor you’ve ever interacted with just offer their time outside of class? Willingly? You were going to buy a lottery ticket later for your course code.
“Oh, I appreciate the offer,” your lips parted and closed as you tried to think of how to carry the conversation. You almost turned him down out of reflex, and frankly you never thought you’d make it to this stage. Sure, you were creeping just a little bit with the one sided after school supplementary class, but were you really about to push it? “how’s this friday?” The answer was yes. Yes, you were. Who knows? It might even be fun. This friday? Leon was going back home this friday to sleep away the school air and hopefully into a coma. Maybe he could sneak some drinks in, in his couch alone at home. That’s what he was doing this Friday. “This friday? I can do friday. I’ll email you later, and we can work out a time?” Or maybe not. “Sure! Thanks Prof,” he remembered how you beamed so warmly up at him, almost blinding, before strutting off with your bag hauled over one shoulder. With only the linger scent of your perfume tickling his nose, he was left to stand there by his lonesome.
It took a grand total of one and a half occasions for him to cave. The first was Friday.
Friday came quick. Too quick, really. Maybe all that alcohol from a couple years back was finally coming back to fragment his memory, but it was like time was lost on him. Whatever time between that week’s lecture and Friday was lost on him while he was too busy imagining what the tutoring session would look like. Maybe he should smile a little more, come off more amicable and nice. Or should he just stick with the grumpy vibe? He knows that’s been hitting it off with some of the girls in school, he’s heard some of the passing comments. No, but you seem like a nice girl who would like a sweet guy. “Hey Prof, you okay?” Oh, why would you look at that? It seems his sense of time was failing him again.
“Hm? I’m okay, just a little tired is all,” he blinked back to life, rubbing his face as he gave you a nonchalant wave of his hand, “don’t worry about me.” You frowned softly, eyes scanning him with an intensity that made Leon feel the same tingly warmth from last lecture. Before he could convince you any further, you leaned in close, and that might’ve been the closest Leon has ever been to a woman who didn’t have the ability nor intention to kill him in 3 seconds flat in a very long time.
He swallowed nervously, adam’s apple bobbing, but he otherwise made no move to push you away. Blue eyes flitted from your eyes; soft and glittery, down to your lips; Plump, pillowy and shiny. He noticed you usually had a tube of lip gloss on your desk during lectures. He went to google it, said it was strawberry flavoured. Suddenly, he was having cravings for strawberries.
His lids fluttered, half lidded as he stared down at you, mind empty yet reeling all the same. What were you doing, little minx? “Your eyebags are pretty bad, a little too pale, your cheeks are kind of sunken as well. You should take care of your health a little more,” you suddenly said, before pulling away and returning back to your seat, back straightened as though nothing had happened. As though you didn’t lean in close enough for him to smell the strawberries off your lips. Didn’t threaten Leon’s self restraint to close the gap between the both of you. “ I can take care of myself. Thanks for the concern, but don’t worry about me kid,” he coughed, voice a low rumble as he glanced away. Right. He remembered reading about you being a medical student. He was getting ahead of himself. A doll like you with damaged goods like him? The notion was laughable, but Leon would never admit to the tinge of warmth that bloomed at the thought of it.
“Everyone could use a little help regardless of what stage of life you’re in,” you shrugged all to nonchalantly, like you were stating a fact. Which you were, before glancing towards him as you fished out this week’s study materials from your bag. “And you think you can help me?” “I’m sure I could be of some help, one way or another,” You flipped open your notebook, ipad on the side with your questions all prepared. What Leon wouldn’t give to have coworkers as efficient and enthused as you. Maybe he could put in a good word for you in his lab, pull you in for your internships. A relationship between co-workers would be alot less inappropriate than a relationship between professor and student. He knew he was still going to get shit from it from his office though, but that was a problem for later. Maybe then you could help him out. Out of his ditch of misery, out of his wandering mind, help him out of his pants. Whoa. Where did that come from?
He cleared his throat, swallowing his spit before picking up your notes. “We can talk about that another time. For now, what’re you having trouble with?” Half an hour in, and Leon was struggling. Fighting for his life, actually, because he’d been sporting a boner beneath the table 10 minutes in after your legs accidentally brushed against each other. He couldn’t tell if he was suffering from acute testosterone poisoning, and the horniness was deluding him into thinking that you were dropping him hints, or if you were genuinely showing some sort of interest in him. Your lashes fluttered when you stared up at him, lips coated in a sheen of gloss puffed into a soft pout everytime he explained something through tripped words and stutters. Everytime he found it in himself to knock the thoughts out of his head, you always found some innocuous way to enthrall him and his dick back into your whimsy, imaginary grasp. He wondered if your hands grab onto dicks as hard as you grabbed his attention. Just as Leon felt like he was finally going to see which would pop first; his dick or his blood pressure, the lesson was cut short. He wasn’t sure if he found the hour long session too short or too agonizingly long. Your eyes finally flickered away from him to your ringing cell, your lips rounded in surprise. “Sorry, this’ll be quick,” you gave him a sheepish little chuckle, manicured nails plucking the cell as you stood upright. To match, Leon’s cock sprung upright too. As you waltzed off, humming a small hello through the phone, all he could really see or hear was your bare thighs and waist, easily small enough for him to grab. And your ass? By god. He could see it from your physique. You were soft. Far softer than any of the ladies he had worked with for the last miserable 10 something years, all of which could easily deck and curbstomp him for having the thoughts he had towards you.
You had a habit of leaning on one leg, Leon had noticed by the third class. You’d rest on one leg, your hips jutting out in that direction while the plush of your thigh squeezed beneath the hem of your pants to give a small pudge. Denim shorts day was a particular treat for him. Shame that today wasn’t one of those days, but it was still shorts day, so it was half a win for him.
“Fine,” Leon blinked hard, gaze snapping right back up at the sound of your reluctant little sigh, “I’ll go, sure, but I’m not going for next week’s, I have some papers coming up. I’ll see about the week after,” you huffed into the phone, swapping the cell to the other hand so you could lean on your other leg. “Yeah?” He could hear your giggle, sweet and lithe. What other way more fitting words were there to describe you? “Alright, I’ll see you tonight. See you! Mhm, bye bye!” “Sorry about that, I thought I had my phone on silent, but I must’ve forgotten,” you slipped yourself back into your seat, your gaze rising from the screen of your phone back up to find leon’s, who was watching you ever so intently. “Some friends invited me to a party,” you supplemented, mistaking his stare for one of curiosity.
Well, he wasn’t that curious before, but he certainly was now. He had heard all sorts of things about university parties, but never got the chance to actually experience one for obvious reasons. He had just about accepted his life ended at the tender age of 21 back in Raccoon City, before it was handed over and detained by the DSO for the unforeseeable remainder of his hopefully clipped life.
So the idea of something as normal as a party charmed him, and through the shine of his eyes, you could tell. Your head tilted, an amusing little quirk of yours whenever your attention was hooked on something and the cogs in your head was turning.
“You go to parties a lot?” he cleared his throat awkwardly, his turn to be fidgety under your scrutiny. He knew you were thinking. He knew you were thinking something of him, specifically. But he didn’t know what you were thinking.
“I wouldn’t say a lot, I get invited a bunch but I don’t always go,” you word trailed off into a soft drone, mind pacing with considerations before you cracked a smile, “but would you like to come to this one?” “Uh, join you to a party?” the nervous chuckle slipped past his lips before he could even think to hold it back. You didn’t seem the slightest bit dejected from his apprehension however, instead choosing to press on. “You don’t have to of course, but if you’d like, you’re welcome to come to this one, it’s an open party, so other people will be there too!”
Oh god, what was happening. “I’ll uh, I’ll think about it?” He did. Sort of? He slept on it, more than anything. The rest of the session was a blur, you were a fast learner who pretty much solved the remainder of your own questions once you picked up on the first couple of questions. That, and he was pretty sure all the blood meant for his head was relocated to his dick, so forgive him if he was tripping over himself in a rush to get home and jerk himself off until his dick went raw.
By the next afternoon when he had stumbled out of bed with his crotch still sticky and bedside tissues stiff, imagine his surprise when we saw that you went ahead and did him the liberty of actually emailing him the party address; he had thought you were just saying it to be nice, honestly.
‘Hey Professor Kennedy! Here’s the address for the party, again no pressure if you don’t feel like coming, but there’ll be free drinks if you do!
Take care!’
He spent way more time than he cared to admit considering your offer. Somehow, you’ve reduced him from a grouch wagering bets as to whether tomorrow would be the day he bites the bullet, into still too old of a man feeling like a perverted youth with a libido to match.
He thought long and hard through the myriad of fantasies that played out while he went to shower. As his hands absentmindedly lathered his soapy, blonde locks, his gaze fixed on the water stained glass. He could picture the droplets sliding down your back and past the curves of your ass. The size of the shower would force you to press flush against his chest, his stiff mast resting on your lower back, balls against the perk of your butt.
Would you pant as he lays his weight on you, your breast pressed up against the glass and the shaft of his dick shower in the slippery dip of your pussy? Maybe you’d mewl as he toys with your nipples, rough pads pinching and twisting at the nipples while grubby hands knead and paw at the plush of your chest. He bet he could make your breath hitch and your eyes well with tears as he feeds just the tip of his dick to your gummy walls, never pushing himself all the way in. Just the tip, until you’re begging like he was your lifeline and that you’d be his good girl.
His jaw clenched, chest tight and knees buckled as milky fluids splattered against the glass, catching the drops of water that rolled down. Leon’s lips parted as he blinked himself back to the present, the fluorescent light making it difficult for his sight to return, his ears ringing while his chest heaved desperately for air.
For that second that your imaginary presence coaxed his undoing, he forgot how to breathe.For as much as he wants to be your lifeline, you were quickly becoming his.
#leon kennedy smut#leon kennedy x reader#leon s kennedy smut#resident evil smut#yandere#leon s kennedy x reader#leon scott kennedy#leon kennedy#leon#resident evil x reader#resident evil
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Spiders, their senses, and Angel Dust implications
I already screamed to @xxqueenofdragonsxx about this but figured I’d put it out there because I was doing research and I can’t stop thinking about it.
While we don’t know how canon it is to the show, this does have some implications for fanfics and is fun to consider.
Spiders don’t have ears. Or noses. Or tongues.
People have already made jokes about Angel’s lack of a nose, but it tracks with that fact. We also don’t see his ears, although we have seen his tongue (which, given he isn’t an actual spider there can be some allowances made.) Yes, he doesn’t have pedipalps to act as a substitution for his nose/tongue, but that isn’t the only place they can smell/taste things.
It’s their legs/feet(?). Their legs and bodies have sensory hair cells that allows them to detect vibrations in the air, as well as changes in electrical fields (which… Vox and Alastor implications? Can Angel sense them.) Humans hear via sensory hair cells too, but those are concentrated in the cochlea of the inner ear and surrounded by the outer/middle ear system (eardrum, etc.) Spiders don’t have that. They also have chemoreceptors that can smell and taste things.
Now, as someone who didn’t know much about spiders it’s cool to think about in terms of a character with some spider-like characteristics. But then I thought about this other aspect of Angel
His clothing
More specifically his constant usage of gloves/long sleeves/boots. We know he hates his spider feet, and yeah, the usage of gloves and his blazer can be to fit his style, but it’s also fun to think that maybe him wearing them is an active attempt to reduce sensory input? He’d still get some vibration input because the fabric won’t block everything, but it won’t be as direct. But since spider sensory organs aren’t localized like humans are, this could essentially be the equivalent of wearing a headphones. (Also do you really want to taste every single thing you touch?)
Which brings me to the second order of business: when he DOESNT wear his gloves. We do see him have to be bare for the camera, and if you consider him wearing clothes as a way of sensory modulation, he could essentially be forced to get all that input. Sensory overload would already be so ways in a place with so many sounds, lights, smells, etc. but imagine if you also have to do that when not used to such a level of exposure?
In humans there’s a condition called hyperacusis, which is basically a reduced pain and discomfort threshold to sounds. Some everyday ones can cause pain. Some neurodivergent people also have sensory sensitivities like that, in both cases sometimes headphones can help to reduce input.
The thing is though, if you constantly wear them you’re reducing your own threshold. It’s not recommended for people with hyperacusis to wear earplugs all the time because it makes them even more sensitive when not wearing them.
So, if you apply the same principle here, there is even more reason to consider the idea Angel would have some level of overstimulation just from not having his clothes on, combine that with the work environment, what he has to do, and the emotional turmoil of it all and that just makes it worse.
Which… with me anyways I’ve found when I’m too overloaded my brain tends to nope out and dissociate. So that could be what happens to Angel as well.
Then, there is one time outside of the studio we see him with uncovered arms and that’s the battle at the hotel.
Here, he’s wearing gloves but his arms are exposed. So it could be said that he’s allowing himself access to more input while also not overwhelming himself. He still has a buffer with the gloves on, but he also has heightened awareness for things around him.
Again, the amount of this actually being applicable in canon is hard to say. Sense we don’t know how spidery Angel really is (since again, he does have a tongue) and what level of research went into that aspect of their character designs. But I think it’s a fun thing to consider.
So uhhh… yeah. Totally normal about this all as someone who totally isn’t interested in audiology, hyperfixating on hazbin hotel, and neurodivergent myself.
(Update: there is now a fic)
#I would like to state that this post is based on 2 am research of jumping spiders and spiders as a wholes sensory perception#so if there is any wrong information feel free to correct me#excuse me while I combine my special interests in a post#hazbin hotel#angel dust#angel dust hazbin hotel#hazbin hotel headcanon#hazbin hotel analysis#hazbin hotel meta
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Nobody needs another TTRPG taxonomy but I made one anyway
Posted here: https://seedlinggames.com/blogging/discourse/game_taxonomy_part_1_v_1.html I have a second blog post that is going to explain the small diagonal line, but basically it's that I think there is influence between those two camps that people don't seem to talk about much, probably due to internet discourse reasons
A million people have already done this - I'm kind of assuming you have vaguely absorbed the existing Internet discussions, and are familiar with terms like OSR, Story Games, etc. If you haven't, run away now and save yourself. But Six Cultures Of Play is probably a prerequisite to understand what I'm talking about, or at least what I'm complaining about.
I will try to, as much as possible, only discuss games that I have played. A lot of taxonomies seem to be written by someone who clearly likes one type of game a lot more than the others. For instance, I will not be discussing LARP because I don't have any relevant experience. I'm also not claiming that I am discussing the complete set of all games that exist, but I think I have played enough of them propose a taxonomy. If you're curious, I have an approximately complete list of games I've played or run here.
What is a TTRPG?
First we're going to have to look at everyone's other least favourite subject of conversation.
TTRPGs have 2 or more people taking on the following 3 roles:
A player, who is responsible for one or more characters who are the protagonists of the story.
A GM, who is responsible for the remainder of the story, such as providing additional characters and other aspects of the environment that the main players exist in. To do so they might determine the outcome of uncertain events or interpret rules agreed upon by the table.
An author, who provides additional, reusable material without being present. I'm using the term "author" for a lack of a better one, but it includes game books, blog posts, maps, drawings, or even fixed principles transmitted orally from game group to game group. These serve to facilitate or even replace GMing, as well as to introduce new ideas to the table without someone being physically present.
The same person often takes on different roles at different times, sometimes in the same game.
If you have only one of these roles, you are probably writing a book, doing improv, or some other activity. Which is of course totally fine.
This isn't the only definition you could come up with, but I think most people would agree it isn't totally wrong, and it's a lens that I'll be using to discuss the game taxonomy.
Maximalist Games
Apparently "maximalist" means something specific in art but I am not educated in such things and might be using the word wrong.
Characteristics of a maximalist game:
The three roles: clearly present and distinct, with the GM and author each taking on a large responsibility for the game experience.
Modularity: Semi-modular: There is a main game system which is designed to be extended by other modules, but these modules cannot be used with other games easily. A game book is typically not a self-contained experience and games are usually open-ended in duration.
Rules: A lengthy, complex ruleset with subsystems for resolving different parts of the game that are likely to come up, primarily oriented around the success or failure of an action and its consequences.
Characters: The complex game mechanics provide an opportunity for players to develop a distinct character before playing them, defined by game mechanics. Character and player motivations are usually aligned.
Narrative structure: Campaigns usually follow conventional narrative structure, but this is driven primarily by the GM, or by adventure modules, which define an outline of the narrative.
Who makes them: Often require more resources to create and thus are made by corporations, but that is changing.
Relationship to other media: While often inspired by fantasy novels, their larger budget and longer history has allowed some of them to develop their own genre conventions distinct from other media, and in some cases have inspired movies and books.
Solo games: Rare, due to the prominent role of the GM.
"Trad" games are a subset of these but a) I hate that word and b) I think the genre, starting especially with 4E and other inspired games, have gone in some very different directions. It roughly corresponds to "Fight D&D" in the Between Two Cairns taxonomy, but some games in this category involve no fighting at all.
Narrative Mechanics Games
The three roles: Blur the lines between GM and player more freely.
Modularity: Usually not very. Each game is made to create a specific experience, and the blurring of GM and player roles makes adding external content more complicated.
Rules: Focused on resolving problems in the context of narrative structures. Rules may facilitate pacing, allow for storytelling outside of linear time, allow players to temporarily take on a GM-like role, and allow for players to work together to create conflict between their characters.
Characters: Mechanics facilitate creating characters according to genre conventions with defined relationships to other characters and to NPCs. Player and character motivations are often not aligned.
Narrative structure: Rules are designed to support conventional narrative structures and genre conventions.
Who makes them: The focused scope of these games mean that they are often made by individuals rather than corporations, but there is a trend towards some of them being made by mid-sized organizations. Long development cycles may be needed to provide a polished experience, leading to some amount of professionalization.
Relationship to other media: Usually strongly inspired by other media, allowing you to create stories similar to movies, books, TV shows, etc.
Solo games: Rare, with Ironsworn as a notable exception.
Some "story games" fall into this, but I think "story games" has split into two meaningfully distinct categories. I've met enough people who only like one of the two categories. I think they are perceived as more similar than they are because there's less internet drama about the difference between them.
Prompt-based storytelling
The three roles: Blur the lines between the GM, player and author, with the GM often being absent.
Modularity: Usually self-contained experiences with limited modularity.
Rules: Often entirely forego mechanics for failure or success; mechanics tend to be minimal and about making suggestions regarding the story to tell, with the written text sometimes acting primarily as a GM or even player who is not present.
Characters: Character creation is usually a minor to nonexistent part of the game, with characters being defined by decisions made at the table. In some cases, all characters are already predefined. Characters are usually defined in words rather than numbers. Player and character motivations are rarely aligned.
Narrative structure: Stories often forego conventional narrative structures, and are focused around exploring relationships, ideas, or experiences. If a narrative structure is defined, it is usually in the form of a defined endpoint, with the purpose of the game being to explore how the characters get there.
Who makes them: Leans heavily towards DIY or single creators. Often comes in formats other than books.
Relationship to other media: Inspiration comes less from established genres and more from life experiences. Genre fiction is less likely to be an inspiration.
Solo games: Very common, due to the reduced role of the GM.
Adventure/exploration games
The three roles: Blur the lines between GM and author, both at the table and culturally.
Modularity: Are highly modular: not only are supplements and adventures often interchangeable, but are often not tied to specific systems.
Rules: Have relatively short rulesets focused on generating situations (on the GM side) and resolving danger (on the player side).
Characters: Characters are mostly created organically in play through interactions with the environment, including the tools at their disposal. Random generation is common. Character and player motivations are usually aligned.
Narrative structure: Campaigns often do not follow a typical narrative structure, aside from perhaps an escalation in danger, scope and/or strangeness.
Who makes them: Their modular nature means that they are often created in a DIY manner, through zines, blog posts, and informal discussions, though mid-size companies are also prevalent.
Relationship to other media: Inspiration from other media is often mostly vibes-based, with genre fiction, folklore, and even musical genres and political movements (for better or worse) being prominent. It doesn't seek to emulate the characters or narrative structure of other genres.
Solo games: Relatively common, usually provided by an additional module that may be specific and general-purpose, often focused on a GM emulator known as an "oracle."
"OSR" games are a subset of these, but a good number of these also make many OSR people very angry. It roughly corresponds to "Door D&D", but dungeon crawling is not inherent to this genre.
Other ways of looking at these categories
You could also map these on axes:
distinct GM/player/writer role vs combined roles: maximalist vs prompt-based at opposite ends of this spectrum
Highly self-contained vs highly modular: narrative vs adventure/exploration
Strong genre conventions vs naturalistic approach: maximalist/narrative vs adventure/exploration/prompt based
Resembles a D&D vs does not really resemble a D&D: maximalist/adventure/exploration vs narrative/prompt based
for symmetry I want to put another axis for maximalist/prompt based but I can't think of anything they have in common. Oh well.
But I also don't think this is a complete enumeration of all possible types of games either - this is some kind of n-dimensional space that has only 4 blobs on it
The part of the taxonomy blog post where you realize this is actually just me going on about my own preferences this entire time
I've played and enjoyed all 4 types of games, but putting this together has helped me figure something out - why it is that I like both the NSR side of OSR games and like the "super weird" story games. And why I don't seem to be the only one, even though these are often talked about as opposites. Because if you split story games into two genres, the similarities between prompt-based games and adventure/exploration games comes out.
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The skill point allocation system in Eureka is very elegant.
Is the principle of evening out to 0 something that has often been used in ttrpg design? If so, can you name other games that inspired Eureka in that regard? Or did you come up with it for Eureka?
"All skills can be -n to +n with a cumulative total of 0" seems too usefull, too elegant, as to never been utilized before the year 2024.
I came up with it independently and have literally never seen it anywhere else. I have thought the same way about the Eureka! Point mechanic, though similar things have been done before in other RPGs, just never applied to mystery investigation gameplay. Why hasn't anyone done this yet?
I feel like it must have been used somewhere else at some point in the 50 years of TTRPGs that have been made, I've just never seen it. i agree it feels like too good of an idea to not, like, practically be industry standard, but then again, TTRPGs are not a very innovative industry. It's very stagnant. Most TTRPGs that have come out in the past 50 years have just been D&D clones to some degree or another, and most "innovation" I see has just been "what if we unknowingly reinvented the wheel except this time we made it hexagonal instead of octagonal," total Tesla cybertruck style innovation.
The industry is kind of uniquely set up for that. It's one of the most monopoly-dominated industries/artforms in existence, with one game (of greatly varying quality and thoughtful design between editions) completely dominating it for all 50 years of its existence and being allowed to basically fully define what a "TTRPG" is. The biggest alternative to D&D for the past 20 years has been Pathfinder, which is just like D&D but a little better designed, and before that its biggest competitor was World of Darkness, which, if you actually read their rulebooks, are also designed pretty much like D&D except for some text at the beginning which basically says "you can ignore these extremely dungeon-crawl-y rules to focus more on narrative, don't be like those dumb dungeon crawl players," which if you have been following this blog you know is a load of crap.
Call of Cthuhlu, another big veteran contender for the industry that is still going pretty strong, has been the standard for "investigation" gameplay for nearly 50 years, but it's just a Lovecraft hack of RuneQuest, which was designed for, you guessed it, fantasy dungeon crawling. That's why even though CoC adventure modules do tend to play pretty well with Eureka, most of them are still structured as a short line of like 1 or 2 clues to follow to get the PCs into a spooky scary enclosed dungeon-like monster-filled location as quickly as possible, and you have advice like (uncharitable hyperbole) "if the PCs get stuck, make evidence fall from the sky and land at their feet."
Plus, you have big "actual play" podcasts who really really champion the whole "ignore the rules when they get in the way of your pre-planned three-act-structure plot" and the mega-monopolgy with marketing money making it a selling point that if you ignore the rules enough "D&D5e can do anything."
TTRPGs are also a relatively young artform without a ton of mainstream attention until pretty recently (which, as I mentioned, has been eaten up by D&D5e, Pathfinder, and big "actual plays"), and they are a hard one to participate in because playing a single TTRPG requires a ton of time investment compared to most other popular art forms like books, video games, music, and movies.
All this results in many, many people who play and even design TTRPGs literally never having played anything that wasn't WotC-era D&D, barely one or two degrees of separation from WotC-era D&D, or "it's not important if it's WotC-era D&D or not if you just ignore the rules!" Oh and PbtA and BitD players and designers, you're not immune to this! Those are just the "D&D5e can do anything!" of the indie scene and no they really really are not the best framework/engine for every single game ever!
For all the talent, study, effort, and respect for the artform across the A.N.I.M. team, not even we are immune to this. I haven't played nearly as many TTRPGs as I would like to have before calling myself a "learned" TTRPG designer. There might be some obscure game from 2004 I've never heard of that does some of Eureka's stuff already, that if I had read, I could have made Eureka even better by improving upon and learning from the mistakes of others rather than working in uncharted territory.
So, in conclusion, to use the film industry as an analogy, it's like if, during the past 10 years of every fucking mainstream movie being about superheroes, aspiring film makers, who have watched between 0 and 1 movies that weren't about superheroes, are having the "novel" idea of "what if.. a movie wasn't about superheroes!" and then trying to make a movie not about superheroes with no non-superhero experience or study. And Eureka: The Movie is good and innovative because A.N.I.M. Studios watched a measly 10 different non-superhero movies and studied film theory before making it.
#ttrpgs#ttrpg#ttrpg tumblr#ttrpg community#indie ttrpgs#indie ttrpg#ttrpg design#rpg#tabletop#d&d 5e#dungeons and dragons 5e#dungeons and dragons#dungeons & dragons#call of cthulhu ttrpg#call of cthulhu#powered by the apocalypse#pbta#blades in the dark#osr#eureka: investigative urban fantasy#eureka
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another little nofna style emulation comic i drew a bit ago that was primarily about why something can "look like words" when it isn't... it is possibly Legend's first time considering the involuntary nature of reading words. she can rationally know that she isn't looking at writing, but her mind continues to see words that she must try to decipher.
the comic ended up getting side-tracked, but i kind of just let these comics go where they go. it is the nofna spirit.
PS and Legend have probably only spoken several times at this point, as classmates. in my head, this is their first season of classes, and they have only just recently proceeded from practicing handwriting and making letters to writing out spoken word.
i imagine that letters and writing are not intuitive at all to people who haven't grown up with it. Legend knew how to read well before entering school. PS has not really internalized that letters represent sounds. she has seen her teacher or classmates speak words as they're writing lines, and later, other people can tell the words that were spoken while writing the lines. her penmanship is naturally excellent, and prior to this module, she was praised by her teacher lavishly.
i imagine that because MOST RODENTS become markscrafts, and rodents tend to be rather... prolific... in number. that classes for this profession would be fucking huge.
the teacher cannot individually dedicate attention to every struggling student, so the first practice is to pair two struggling students together who seem like they compensate each others' shortcomings and see if they can rehabilitate their grades together.
if students continue to fail despite peer review, that is probably the time where a teacher would talk to them privately or recommend a tutor, etc.
the classes also function by a "revise and resubmit" principle over an "extra credit" principle as it is the most direct way for students to figure out what they did wrong and the least amount of extra work for the professor.
their professor is a mouse; a tried to write the grade print small (called "mouseprint" in the canon).
PS's language here is very rough and strange; i imagine she has, at the VERY most, been exposed to common for only a year. she is maybe ~15-16 in age, psychologically. ever since i made her as a character, i assumed one of her core traits was a low drive to do work. she became a markscraft SPECIFICALLY because she did not want to put in the work to earn prestige or more credit. she picked the easiest possible career for her.
as a younger mind, and only recently introduced to the idea that she has to perform labor or GTFO society, her dislike of work is very obvious and she is not reserved about sharing it. she came from a life where she could volunteer to do small tricks for high value treats if she felt like it, and this life is comparatively brutal and demanding in her mind.
Legend's corsage is red star (Rhodohypoxis baurii) and PS's Leaf is a leaf from a large pineapple lily.
Legend is, conversely, probably 18-20 psychologically. idk, the ages are very weird with these animals. i've imagined her parents as highly Civilized people like XX's mother, but a little less strict. while many citizens of society hate wild people (presumably because many of them are serial killers who might serial kill them), not all of them do (example: nutsedge, who sympathizes with a Wild Hawk killing her classmates), and i imagined Legend's parents impressing into her rather strongly that she did not earn being born into a well-off family and physically gifted species.
of course, this didn't stop her from forming a superiority complex towards rodents anyway-- but, i think she's tolerating a significant amount of Weirdness from PS here that she extremely would not tolerate from someone she didn't assume was wild-integrating-into-society, from the constant touching, to the rude openness, the disdain for work ethic, the odd language usage, and the outfit that's essentially showing up to the study session in pasties and booty shorts.
it seems that in these stories, the animals attain a "fluent" level of speech in common relatively quickly (emancipation, secretary), somewhat influenced by natural talent; i think PS has a brute force spaghetti-against-the-wall approach that lets her just mimic as many phrases that she thinks are novel as possible. usually this is an option only available to toddlers who lack the self-awareness to feel embarrassment about constant awkward linguistic mistakes, but PS also has no cultural priming to be embarrassed of the behavior. you can see her parroting various things she's heard, such as "sooo much" as an emphasis phrase, and even "essentially" after Legend says it in passing. other more abstract phrases such as "with credit" or "okay" i imagine she knows simply by being exposed to them over and over again.
when the two get into deeper levels of literacy and markscraft classes, i imagine that Legend's knowledge of grammar and Big Words in general, combined with an ability to verbally express usually unwritten rules in the language, helped propel PS to a level of fluency that has her speaking like she was raised with it 99% of the time.
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Gronk by Keith Paul and John Hughes, Ontario, Canada (1978). "Robbie the robot, who weighed some 50 pounds and stood over 5 feet tall, caused the uneasy feeling that if it dropped a wheel off the edge of a walkway, it would topple over, crushing a small dog, child or Volkswagen. This led to the development of Gronk, the second robot, smaller and less threatening. … Physically short and squatty, about 40" high and 22" in diameter, is more robotish in the popular sense. … Practically speaking it resembles a large domed can of spray deodorant. Actually the outer skin is a 40 gallon (Imperial) hot water tank cover chopped down to 26". The machine is cylindrical, and weighs 50-60 pounds. The metal skin is covered with a felt material, which gives it a warmer appearance plus color. This skin is removable for gaining access to the drive motors and electronic controls. … At present Gronk has the following features: 1) Moves forward, reverse, left, right, counter clock-wise and clockwise about its vertical axis. 2) Flashing collar lights (marquee style). 3) Modulated voice light (color organ principle). 4) Smoking ears." – Robbie and Gronk, by Keith Paul, Interface Age, April 1978.
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Over the course of their twenty years of partnership the architects Sergio Jaretti and Elio Luzi designed some of the most remarkable and distinct apartment buildings in their home base Turin: departing from prewar Razionalismo they developed highly individual buildings that sought the connection with the surrounding architecture and offered the residents sophisticated floor plans. Already in their debut work, the Casa dell’Obelisco (1954-59), Jaretti & Luzi demonstrated their independence by letting the facade freely vest the underlying construction with horizontally layered concrete. With this bold design the architects built on the examples of Antoní Gaudi and Frank Lloyd Wright whose work the two had studied extensively also thanks to Elio’s sister Graziella’s thesis on Gaudí. At the same time they quite literally implemented Gottfried Semper’s „Bekleidungsprinzip“.
Together with the buildings on Piazza Statuto and Via Gorizia the Case dell’Obelisco represents an important triad in Jaretti & Luzi’s oeuvre in which they, in spite of all the differences between the buildings, showcased their ability to operate freely with floor plans and modulated facades in the best interest of the inhabitants. This degree of freedom paired with a keen focus on the quality of living is what to this day separates Jaretti & Luzi from many of their contemporaries and accounts for their continuing relevance even many decades after their designs have been built.
In view of these undeniable qualities of Jaretti & Luzi’s work in Turin it is surprising that a monograph has only now been published by Park Books: „Jaretti & Luzi - Wohnbauten in Turin 1954-1974“, edited by architects Bernd Schmutz and Dominik Fiederling, obviously is a passion project that combines comprehensive photographic and plan documentations of 12 buildings with a work catalogue and numerous essays providing context. The latter includes insights into the architectural discourse in postwar Italy just as well as the architects’ design principles.
Consequently, the book offers an detailed and highly readable account of a complex and very individual architectural legacy characterized by great poetry and plasticity.
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Also preserved on our archive! (<-follow this link to access more than 1,000 news and opinion articles about covid and more!)
By Dr. Merrilee Fullerton
The U.K. COVID Inquiry is creating a much-needed push to update Infection Prevention & Control (IPAC) guidelines with respect to the predominant mode of transmission of SARS-CoV-2.
COVID has finally begun to be acknowledged as an airborne disease, but policy hasn't kept up on the issue of aerosol spread, including how to deploy HEPA, UVC, masking protocols and other measures. Successful mitigation hinges on accurately identifying the mode of transmission as early as possible and clearly communicating appropriate guidance.
It’s not that washing hands is bad or should be stopped. It’s just that it shouldn’t be the main message or relied upon to address the transmission of COVID in a meaningful way.
Thorough updating of Public Health and IPAC guidelines with new scientific knowledge surrounding airborne spread is required along with more room for critical thinking and speed during responses to outbreaks of infectious disease such as COVID.
Accurately identifying the mode of transmission is not just an academic exercise. It is key to mitigating death, disease, and disability related to COVID as well as avoiding the massive toll on productivity and the economy that this disease has taken.
There are pivotal lessons to be learned through the U.K. COVID Inquiry which has been ongoing for a couple years, but it has only recently reached Module 3: The Impact of the COVID Pandemic on Healthcare Systems of the U.K. Included in this are issues surrounding transmission mechanisms and Long COVID.
Much can be learned from the U.K. Inquiry. Our Canadian experiences responding to COVID had many parallels to those of the U.K. Countries around the world were similarly impacted since most were following the advice and guidance produced by the World Health Organization which consistently repeated — erroneously — that COVID was not airborne.
The U.K. has proven to be transparent about peeling back the layers of Public Health measures and delving into scientific misunderstandings with respect to the spread and potential mitigation of SARS-CoV-2. The U.K. COVID Inquiry is being chaired by retired judge Baroness Heather Hallett who promised the inquiry would be thorough and fair. Lady Hallett has already provided the first report of the inquiry indicating “fatal strategic flaws” and calling for an overhaul of the national civil emergencies system with ten recommendations, including “a radical simplification of civil emergency preparedness and resilience systems.”
She also recommended external teams should regularly challenge groupthink on the principles, evidence and advice on emergency plans. An important point in the Executive Summary is as follows:
"Advisers and advisory groups did not have sufficient freedom and autonomy to express dissenting views and suffered from a lack of significant external oversight and challenge. The advice was often undermined by ‘groupthink’.”
This is a relatable point as I refer to Chapter 4 in my book, notably pages 74 to 83, where I describe the challenges I experienced in conveying my concerns about SARS-CoV-2 early in the pandemic, including the risk and likelihood of COVID being an airborne disease.
A major independent report by expert witness Professor Clive Beggs was provided to the Inquiry for Module 3. Beggs’ report is essential reading for anyone interested in the COVID pandemic response and future pandemic planning. See below for a series of excerpts highlighting the most significant findings.
Meanwhile, in Canada, instead of calling for a national inquiry into our own COVID response, the federal government has created another agency. On Sept. 24, 2024, federal Ministers of Innovation, Science and Industry, and Health announced the launch of Health Emergency Readiness Canada (HERC).
The official announcement outlined key features of HERC once it is operational:
Integrated decision making to build life sciences capacity
Strengthened partnerships with industry, academia and international counterparts
The development and maintenance of a Canadian industrial game plan to mobilize research and industry in the event of a health emergency
World-leading innovation to advance next-generation technology platforms
Sounds nice, but how about accurate and timely identification of the main mechanism of transmission and being open to hearing from highly qualified people who disagree rather than engaging in groupthink?
Critical thinking and swiftness are not often features of expanding bureaucracies and, too often, people within large bureaucratic structures must go along to get along to move up the hierarchy. Different perspectives may be seen as a nuisance, or even adversarial to the bureaucracy's stated aims. The ability to be agile in response to rapidly changing circumstances is critical, even foundational, but it's wholly unaddressed by grafting yet another agency onto our suite of existing agencies.
Recall that in 2004 a previous federal health agency was created with a mission to promote and protect the health of Canadians in response to the 2003 SARS crisis: PHAC.
The Public Health Agency of Canada was created to provide “clear federal leadership on issues concerning public health and improved collaboration within and between jurisdictions.” SARS-CoV-2 and the massive multi-year COVID pandemic, which is still ongoing, puts much doubt on PHAC’s ability to do what it was designed to do.
How about another agency then? And no information regarding costing or the additional staff.
HERC is intended to “bridge the gap between research and commercialization, meaning Canadians could get faster access to most relevant and effective vaccines, therapeutics, diagnostics and other products, including when they need them the most."
Faster access is certainly important, but will another layer of bureaucracy really speed up access and do what Health Canada and PHAC could not?
Health Canada was relatively slow in approving much-needed rapid antigen tests for COVID early on, when other countries had already done so. It’s hard to believe that slow bureaucratic processes will become faster with even more bureaucratic processes.
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Dr. Merrilee Fullerton is the former Ontario Minister of Long-Term Care. Her book chronicling her time in politics, including the events surrounding Ontario's early pandemic response, can be read here.
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I leave you with a series of excerpts from the UK COVID-19 Inquiry Module 3 concerning significant points from Professor Beggs' report. I expect Baroness Hallett will have recommendations pertaining to the airborne nature of COVID-19 and the failure of Public Health and IPAC to appropriately address the virus' mode of transmission.
Page 24, paragraph 54 and 55:
“While primarily focused on SARS-CoV-2, the discussion here is equally applicable to other respiratory viruses, such as influenza, as well as to TB. Historically, this subject has been largely neglected by the mainstream IPC community, with the result many misconceptions and erroneous ‘facts’ have crept into scientific literature, (culminating) in the WHO and the Centers of Disease Control and Prevention (CDC) denying in 2020 that SARS-CoV-2 could be transmitted by the airborne route. Therefore, in order to learn lessons from the Covid-19 pandemic, it is important to understand how infectious respiratory particles behave once they have been exhaled into room air."
"... this affords the opportunity for NPIs, such as improved room ventilation and air cleaning, to reduce the viral load and thus mitigate the risk of transmission.”
Page 36, Fomite and contact transmission of respiratory viruses, “Key findings:"
-It was assumed ... that contact transmission was a major contributor to transmission, but there was little evidence of this from studies of other respiratory viruses.
-Evidence for the effectiveness of handwashing in Covid-19, influenza and other respiratory viruses is mixed, showing only modest benefits.
-Transmission through the air is likely more important than contact routes, though occasional contact transmission is also possible.
-The assumption that contact routes are a major contributor to transmission was flawed, and led to many IPC policy-makers, practitioners and researchers requiring a higher standard of causal evidence to accept that airborne transmission was occurring than they required for contact transmission.
Page 41, paragraph 105:
“... evidence largely does not support the historical assumption that the contact and fomite routes make a major contribution to the transmission of respiratory viral infections. Indeed, the authors of the two 2011 PIP reports on influenza both concede this ... stating: "Since the role of hands in the transmission of influenza has actually never been demonstrated, one may hesitate to attribute a great proportion to this pathway.'"
"... it is surprising that at the start of the Covid-19 pandemic, the default assumption amongst the IPC and public health professionals was that the fomite and contact routes made a major contribution to SARS-CoV-2 transmission ... the first confirmed epidemiological association between surface contamination and the transmission of SARS-CoV-2 did not emerge until 2023 ...”
Page 46 and 47, paragraph 115 and 118:
"Many medical and IPC professionals have misconceptions regarding the nature and behaviour of infectious respiratory aerosols. These misconceptions are historical, widely accepted and often repeated in medical textbooks and in scientific papers, despite being factually incorrect."
"While the historical controversy surrounding droplets and aerosols might appear rather academic, in reality, the misconceptions held by the medical community on this subject had a far-reaching impact on the preparedness of the UK and the world for the Covid-19 pandemic, as well as on the IPC measures adopted and the PPE used."
"... IPC advice issued in the UK (and overseas) during 2020 and much of 2021 focused on prevention of SARS-CoV-2 transmission via the droplet, contact and fomites routes, rather than through aerosols."
Page 112, selected Recommendations:
- "i. A more multidisciplinary approach should be taken to future pandemic preparedness by the UK Government, including but not limited to hospital IPC. This should specifically include scientific advice from experts in the physical sciences ..."
-"iv. ... In particular, the duration of time that someone is exposed is of critical importance and should be acknowledged in guidance."
-"vi. There is a need for further multidisciplinary research to better understand how air and infectious aerosols move around hospital wards, so that appropriate strategies and standards can be developed for hospital ventilation systems to mitigate the transmission of infection."
"vii. There is a need for robust evidence and guidelines on the deployment of portable supplementary air cleaning devices (both HEPA and UVC devices) in hospitals, before and during the next pandemic. The evidence base in support of portable HEPA devices, in particular is reasonably strong."
"ix. ... guidelines need to consider the risks posed by patients and HCWs with regard to Covid-19 and influenza on general wards and in non-clinical areas such as waiting and staff rooms, so that prescribed ventilation regimes fulfil their role in the hierarchy of IPC controls to ensure that viral loads in the room air are maintained at safe levels.
"They also need to consider the role that CO2 monitoring might play in ensuring that day-to day ventilation rates in clinical and non-clinical spaces are maintained at appropriate levels."
#mask up#covid#pandemic#covid 19#wear a mask#public health#coronavirus#sars cov 2#still coviding#wear a respirator#UK Covid Inquiry#covid inquiry#covid informed#covid in 2024
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What are some of your favorite OSR / BX dungeons and modules?
Oh this is a fun question! First of all, there's Necrotic Gnome's first two Old-School Essentials modules, The Incandescent Grottoes and The Hole in the Oak. These two dungeon crawls actually connect to form one big starter level dungeon which has enough to explore for dozens of sessions. They also demonstrate a lot of the best practices of a good dungeon crawl: there's intelligent creatures living in these dungeons with actual interests and desires, and they don't mindlessly attack player characters unprompted. The group I've been running this for instantly went and negotiated with some kobolds they ran into, despite the language barrier!
The Stygian Library and The Gardens of Ynn by @cavegirlpoems are "depth-crawls" that are broadly compatible with pretty much every OSR game under the sun. The former features an infinite library that is not unlike L-space from Discworld (an infinite space connecting all libraries in existence) where one can theoretically find any book in existence, while the latter features an infinite garden that seems to operate on fairy tale logic. The Stygian Library has an easier "hook" for inserting it into a campaign, since it has a mechanic for tracking the party's progress in finding a piece of information they're looking for, so whenever a party is without some piece of information the GM can simply hint at the existence of the library, while The Gardens of Ynn doesn't have such an easy hook, but simply the idea of exploring the garden is often enough to draw in characters. Both use a procedure for basically making a randomly generated point-crawl where mapping out the exact space doesn't matter as much as the rough relationships of places of importance to each other. Eventually results on the tables will lead to "deeper" locations having secret shortcuts back to earlier locations, and with enough time spent exploring them the map will end up looking very strange and convoluted.
Barkeep on the Borderlands is an event-based "pub crawl" where player characters must look for a missing antidote for a local ruler amid an almost Mardi Gras-like festival. While the module uses a lot of procedures from the Errant RPG, as written it is actually more immediately compatible with B/X. It adds dynamic rules for drinking into the mix and has a huge bunch of cool locations and fun NPCs to encounter.
Ultraviolet Grasslands and the Black City is an absolutely massive point-crawl module that comes with a system attached so it is technically a stand-alone product. It is an absolutely fantastic adventure of leading a caravan through a massive science fantasy sandbox inspired by prog rock covers and the art of Jean Giraud, aka Mœbius.
Tomb of the Serpent Kings by skerples is an absolutely fantastic starter adventure. The purpose of the adventure is to provide something akin to a "Super Mario Bros level 1-1" of old-school play, where players will learn the principles of the old-school playstyle through actually playing the module. It is a fantastic module and completely free!
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