#Plus I love sci-fi in general
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starleska · 11 months ago
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inspired by @deadpuppetboi's killer redesign of the Toymaker's original outfit (removing the problematic elements and capitalising on the literal 'celestial' theme), i wanted to say!!! if you are looking for a similarly bonkers reality-bending entity who wears kickass robes for inspiration, look no further than Q from Star Trek 👀
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jjkeremika · 1 year ago
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Here to Forever
description: date nights with the AoT men (plus historia lol) <3
pairing: Eren, Levi, Reiner, Armin, Porco, Erwin, Jean, Zeke, Historia, all x (fem!) reader
like A LITTLE nsfw/smutty
Eren
Eren and you almost always went to the movie theaters--your man loves a good trip to the movies. Sometimes you would suggest a meal before, but he was always reluctant, complaining that then he'd be too full to eat the movie snacks. You always rolled your eyes with a large smile on your face, usually caving.
Movie choice alternated each time, you often opting for comedies and animations while Eren advocated for actions and sci-fi's. He liked to sit in the back, able to view the entire screen, usually directly under the speaker so no one could hear your hushed whispers and hearty breaths.
Although you enjoyed a good movie now and then, Eren's eyes were fixed to the screen, absorbed in the film that he wouldn't even notice when you asked for the candy.
So you always enjoyed the bad movies the most, because Eren's attention was on you; and the fact that you had to be very, very quiet while his hands groped your breasts, while they traveled to your bottoms, turned you both on. Sometimes he'd pull you onto his lap, his fingers intimately gracing the sensitive spot between your legs as he nibbled at your earlobe, sucked on your neck. You kept going back, because you've only been asked to leave once.
Levi (age gap)
Levi didn't talk a whole ton, but he liked listening to you. He fervently believed you were smarter than him, always spouting interesting ideas and bringing up counterpoints. And you were so damn kind to everyone, always considerate, and he genuinely did not give a damn about anyone.
Except you. He cared an awful lot about you. Having repeatedly been kicked down by life (he didn't really talk about that), born into a shitty lot in life, had the rug pulled out from under him and lost everything, he built wall after wall and thought he'd lost access to his emotions. Then he found you. And somehow your naivety and wide-eyed view reinvigorated something deep inside.
Although relatively stoic and unemotional in public and rarely voiced his positive opinions with friends, Levi was, in some sense, rather vulnerable when alone with you. He was quite open about his infatuation with you in private; his eyes frequently roaming your body, his mouth pressing hundreds of kisses to your skin.
Then there was the vulnerability that manifested in unique ways. The immense desire to have you, the fiery need to have you on your knees, taking him, all of him, feeling him so deeply it'll last for hours, craving him so deeply to last for days. After he was satisfied with the number of times you'd called his name, begged for more, he'd take the best care of you, wrapping you in his softest sweatpants and giving you the warmest kisses and making you both the most delicious food.
So while most couple's dates consisted of the date then sex, yours was reversed, always working up an appetite.
Reiner
Reiner's dates, a generous term, were always spontaneous activities: playing soccer at midnight, hiking some oh it's only a few miles trails, biking or rollerblading around the city. Even though the physical activity was exhausting and sometimes even daunting, Reiner's presence made it infinitely better.
He'd carry everything, never letting you carry any bags (not that you'd complain). He'd offer various snacks and water, offer to frequently slow the pace or stop and admire the surroundings. Uh, why are you looking at me like that? you'd ask, an eyebrow raised. Hm? I told you. I'm admiring my surroundings, he'd answer, the sunlight reflecting off his brilliant smile.
Hiking was the most frequent activity during nice weather, which, you couldn't deny, definitely had its perks. During higher altitude breaks with clearings in the trees, or at the peak of the climb, when the view was the most clear and pristine and the sunlight was basking on you.
The view was always worth it, and you'd preen as Reiner's lips would connect with yours, smile widely as he gripped your thighs and picked you up, carrying you until your back was against a rock edge or a tree. His large hands groped your cheeks as he kissed sloppily down the middle of your neck towards your chest, already breathing heavy. You smiled as the tingling sensation and a warm heat spread throughout your body, the gorgeous landscape disappearing as your eyes blinked shut with pleasure.
Armin
Armin liked to have you all to himself, often taking you on dates to secluded places or sitting in the corner of restaurants. He was the most gentlemanly and domestic, packing extra jackets and carrying sneakers on the nights you wore heels.
His favorite site was under the large oak tree in the meadows, near where the rabbit's den was. He would set up a picnic blanket in the shade, removing fake glasses for champagne and perfectly portioned meals.
Armin loved telling you how beautiful you looked in the setting sun, the golden light highlighting your features just right. He composed lyrical hymns on the spot, accidentally stringing into teary-eyed poems and soft-spoken sonnets.
The sunset is so beautiful, you would say. Not as beautiful as you, he would reply. You'd roll your eyes because, well, cheesy, before he'd continue: Words elude me as they know they're not worthy of you; Dictionaries are developed to describe you; I could list ten thousand things and none would be as beautiful as you.
And you'd kiss him as the sun dipped beyond the horizon, as the stars shined second to you, illuminating your face as you moaned in ecstasy, intensifying Armin's blue eyes and blond hair as he stared at you from between your legs, his tongue writing love letters in cursive.
Porco
You were the first person Galliard had ever been on a date with, which honestly surprised you. His tough exterior, confident demeanor, honest humor, and cynical smile was so charming you had a hard time believing him when he coyly told you that you were his first, the pink blush on his cheeks just so cute.
During the warm evenings you'd walk along the beach together, enjoying the expansive view of the stars and the soft sounds of the waves landing against the sandy shoreline, watching the tide change.
The sway of you in his huge arms always synced to the sway of the tide, a gentle rocking that soothed your body and mind. You'd close your eyes as his lips would travel along the back of your neck and upper spine. Your hands would travel to his hair and you'd push your hips back into his. Eventually he'd grab your hips and forcefully spin you around, kissing you and dragging you to the soft sand.
He always returned you home after, moist swollen lips and pleasantly tingling bodies, sharing knowing looks and giggles at the dry-humping and grinding that transpired; the sand you find at home for days after becoming an intimate inside joke between you.
Erwin (age gap)
Erwin was the first older man you've been with, and you weren't sure how you had ever survived before. Experienced, mature, muscular, capable, successful, stable.
You were his priority. Were you happy with your wardrobe? He'll buy you a new one. No one to go to the store with? He'll take you shopping wherever you'd like. Did you like the furniture in your apartment? He'll buy you a new set. Did paying bills stress you out? He'll pay it for you. What else would I want to spend my money on if not you? he'd tell you when you'd protest, capturing you within his large arms, pressing you into his strong chest.
Date nights were events, where you both dressed in your nicest garments and ate at a nice restaurant. Erwin would open and close the car door for you, push and pull the chair out for you, pour the bottle of wine for you, order for you, telling you he knew what you liked (he always did).
During the dinner the clouds in his blue eyes whisked into lustful storms. He'd pay the check and hurry you out of the restaurant with his hand glued to your lower back, complaining in your ear about how the food never tasted as good as you did, how he'd wished you'd stayed in and he'd had you instead. He'd rush you into the car, practically running to the other side of the car and racing home.
Jean
Jean prepared you dinner for your first date, buying the ingredients fresh that morning and preparing it from scratch, still cooking (about an hour from being done) when you arrived at his apartment. He'd begged his roommate to leave for the night, and he'd already prepared the table for a romantic evening (about 5 hours before the date started).
He greeted you with a peck on the cheek, a move that you watched him internally question for a split-second, one that he then tried to move on from by awkwardly shuffling you to the counter. You'd smile, a light blush forming from the proximity and the heat of the room.
He liked preparing you dinners for dates, frequently remaking the meal you'd had that first night, kissing you on the cheek every time in homage to that first night. Jean would shower you with compliments, making up for the moments where the sarcastic comments would slip through.
After a few dates you started arriving earlier to cook with him, chopping and dicing vegetables while he seasoned and operated the stove. He'd trap you between his arms against the counter, pressing kiss after kiss to your cheeks and lips and pulling you close, your hands traveling to the growing bulge in his jeans, only moving away when you both started to smell something burning.
Zeke
You had first met Zeke on the lawn at a concert. He was shirtless, sitting on a flannel fabric (probably his shirt), waving both hands in the cool autumn air, a lit lighter in one hand, swaying to the beat of the music, smoking something between his lips.
He put it out as soon as he noticed you standing nearby, scrambling to stand up and started to talk to you between opening acts, somehow managing to intrigue you enough for a date outside the concert venue (totally didn't have anything to do with his six-pack abs).
Although keeping a cool, calm, and collected demeanor, Zeke was always nervous on your dates, constantly wondering if you were enjoying yourself, if the conversation was stimulating enough or if the activities were entertaining enough. He never said anything, but you could read it in the unsteady glances and nervous nail biting.
When you wrapped your arms around his neck, you'd step on your tip-toes and press a soft kiss to his lips, swooping in to ease his anxieties. I had a great time with you, you'd whisper against his lips, thanks for a great night.
He'd tighten his grip around your waist, pull you in as close as you could get, until the only space left between you was the air in your lungs and he was going to squeeze that out too. His attitude would shift as the blood started pumping to his legs, smacking your ass and biting your bottom lip. Let me make it so much better.
Historia
When Historia had first confessed her feelings for you at the coffee shop, you were slightly surprised. The hand-holding and faux-flirting was something she did with everyone. You never realized it was special with you, that it was real with you.
She liked to spoil you, and though she always needed to convince you, you always gave in, letting her buy just that one thing for you or take you to that place you really wanted to go.
Museums were where you both frequently visited, the quiet ambiance perfect for you two. You both talked so much outside of date nights that you had nothing to say during them, and observing art was a hobby you both shared (one that you imprinted on her (she likes it because you do)).
You found out later that Historia considered that time at the coffee shop your first date. But you considered it that first night at the museum, when your hands grazed in front of the Mona Lisa, when you both felt pulled together for the first time, when you both leaned in and kissed for the first time, feeling like no eyes were on you.
Despite that Historia was very affectionate, that first time being an exemption, she never kissed you in public or on camera. That was shared between you two behind closed doors, and you two alone.
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softgrungeprophet · 3 months ago
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Radiant Black Rundown
(aka: Nadia is going to make a rec post for something that isn't Spider-Man or Spider-Man adjacent for once)
(aka "Please read Radiant Black")
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(Radiant Black #10)
This is all subjective, obviously, but for me...
Positives:
All the characters are adults, ranging from their 20s (Eva), to 30s (Nathan, Marshall, Satomi), to 50s or 60s (Wendell)
The characters are specific. They have specific personalities, backgrounds, priorities and expertise. They are people with emotions and flaws and lives.
The main characters (Nathan and Marshall) are codependent vaguely homoerotic best friends with a slightly imbalanced dedication to one another (unrequited love?), plus some jealousy (drama!)
Despite occasional clunkiness, does a decent job at mixing humor and seriousness, angst, drama, etc. "Are you an angel?" "No, ma'am, I'm a millennial" did make me laugh.
Diverse characters and creators: Some co-writers include (but are not limited to) Cherish Chen, Melissa Flores, streamer Meghan Camarena, and Chicago local Laurence Holmes, and they're all very skilled at collaborating with each other and with Kyle to breathe life into the characters and their motivations.
And all of the Radiants are brunettes! (lol)
Not a lot of crossovers (basically none) despite being part of a larger universe (the Massive-verse), and not a ton of issue hopscotch (still some).
The stakes are often very personal (most of the time). These characters may have to save the world but they're also all kind of fuck-ups in some way, and are still mostly dealing with their personal and private lives and loved ones, which grounds it.
"Officially," only Eva is queer (afaik) but to me, Marshall also reads as pretty strongly gay or bi-coded, and Satomi gives off some kind of gender thing (to me). With a mix of actual queer WLW/lesbian romance in Radiant Pink and some interesting subtext in the main Radiant Black comics, plus whatever Radiant Red's got going on, I think there's a lot to sink your teeth into in that regard, or at least to go "AUGH" about LOL
Also there's real cool art—
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(Radiant Black #17)
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(Radiant Black #10)
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(RB #10 again — issue 10 whips ass, okay? I have the UV-reactive fluorescent ink printing of this issue... and I don't own a blacklight, unfortunately 😂)
(Costa is the main artist for all of the above panels, with colors by Triona Farrell (#17) and Igor Monti (#10), but I'm a big fan of Ferigato's pencils on the Marshall-focused issues too, plus Lafuente and Muerto's work in Radiant Red is killerrrrrr)
Neutrals:
All the Radiants' eye markings are animated/emotive (except Yellow). Personally, I'm mixed on expressive masks and helmets. (Big shock, I know 😂) I don't dislike the animated eyes, and I get why they're useful, but I prefer the less animated helmet "faces" so far.
Cosmic world-saving stuff — If you know me, you know I tend to prefer street-level superhero stuff, but I think the high-stakes action works in Radiant Black because it's still grounded in the personal and still has that street-level element, so I'm not too bothered by this. (I also like sci-fi, which helps)
Negatives:
Some people over-emphasize just how groundbreaking and different Radiant Black actually is. Like I get it, hype it up, but sometimes it is a little funny to be like "this has never been done before!" and it's like, idk about that 😂
Occasionally it does lean a little into referential humor and quips, but it's got plenty of actually funny jokes, and the dialogue flows naturally most of the time and isn't just a vessel for snappy one-liners, thank God. But if you're like me, sometimes you may roll your eyes.
It takes some time to find its feet (imo), but even then it's still generally engaging. To me, issues 9 and 10 are where it really hits its stride and not long after that is where it takes off running.
There is some issue/series hopping — While there's not a ton of issue hopping, there are some minor details that make more sense if you have read some of the auxiliary issues/miniseries. Luckily, it's not a huge amount of reading.
Prison is where you go to atone 🤡 I didn't like it in Spider-Man: Redemption and I don't like it here lol but Eva seemed unimpressed in volume 4, so I'm hoping it'll have some nuance as I catch up.
Wonky numbering. It's not too bad (and if you read the trade paperbacks, it's a non-issue) but there is a plot thing that happens that means all the issues after #24 (until #30 and #30.5, afaik) have special numbering
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(Radiant Black #11)
Radiant Reading List:
Note: here is a really great, in-depth, incredibly precise Massive-verse reading list put together by a fan — It has issue-by-issue and page-by-page instructions for the real chronology sickos out there, and is just a generally fantastic resource/timeline reference.
But here is my personal (way less precise) reading list for Radiant Black plus its auxiliaries, minus all the other stuff:
Radiant Black v. 1 (#1-6)
Radiant Black v. 2 (#7-12)*
Shift #1-4 (not #5)*
Radiant Red (#1-5)*
Supermassive (2022)**
Radiant Black v. 3 (#13-18)
Radiant Black v. 4 (#19-24)
Radiant Pink (#1-5)***
Supermassive (2023)
Radiant Black v. 5 (#25-27.5)
Radiant Black v. 6 (#28-30.5) (issues #30 and #30.5 will be out in October 2024, so volume 6 tpb probably not until the holidays if I had to guess... unfortunately for me 😂)
Shift #5****
Supermassive (2024)****
Notes:
*Okay, so.... parts of Shift and Radiant Red technically occur simultaneously w/ each other and also overlap some w/ Radiant Black #9 and #10, so you probably actually want to stop at Radiant Black #9, then do Shift and Radiant Red, and then return to Radiant Black at #10, but in my opinion, all that really matters is you read Shift before Radiant Red, whether you slot them between Radiant Black issues 9 and 10, or just read whole trades at a time, whichever you find more practical or convenient. I... did both lol
That being said: don't read Shift #5 until… later, as it was a very recent addition for the Shift collected edition and takes place significantly later in the main plot.
**Supermassive 2022 is a pretty simple single issue crossover mini-event/annual with Inferno Girl Red and Rogue Sun, and doesn't really require reading the others' stories nor does it really affect any real plot, but it does offer a tiny bit of context to Radiant Black's main storyline that I found kind of crucial lol — like is it Necessary? No. Does it clarify one (1) little detail? Yes.
***Radiant Pink can probably be read at any point after Radiant Black issue #12, but I happen to be reading it in this order lol
****The in-depth Massive-verse reading guide I linked earlier says to read Shift #5 in the middle of Radiant Black #28.5 and Supermassive 2024 between Radiant Black #29.5 and #30, so ideally... during volume 6, but since 30 and 30.5 aren't even out yet... well. Good luck!
After 30.5 is out I believe the Radiant Black team will be taking a hiatus iirc, which is reasonable.
There is not yet a Radiant Yellow mini, and idk when one will be released. There have been a couple of delays in the Massive-verse over the past year or so, for a variety of reasons (it's massive!), and I'm guessing Yellow's solo got pushed back. Hopefully it will be out sooner rather than later but we'll see! Obviously the teams creating all of this have been working their asses off so, you know, it happens LOL
Personally I'm subscribed to Kyle's newsletter, which is probably one of the best ways to get updates. It can and often does contain spoilers, but you can do what I do and just scroll really fast past them lol
In practice you can just mainline Radiant Black and ignore everything else and be fine, but I think the other Radiants, Shift and Supermassive offer useful context as far as character motivation and juicy stuff like that goes— Especially since Shift deals with the origins of multiple antagonists, and Radiant Red has some main plot implications for Satomi. Useful to know, etc.
Anyway. That got long, but hopefully not too long to be useful.
Stay Radiant ⦵
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(Radiant Red #3)
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silverwhittlingknife · 5 months ago
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Good morning. I'm fairly new to batfamily comics and I was wondering if you know what the design inspirations for the nightwing black and blue suit are? Is it mentioned in the comics? I live in New Zealand and all the robins here are all black, except the south island robin which has a splash of white on its chest. To me the nightwing suit looks very reminiscent of New Zealand robins, though I'm sure that's just familiarity bias.
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GOOD MORNING!!! I had no idea there were blue robins!! That is extremely cool & these birds are my friends now <333 There are (tragically) no blue robins in comics AFAIK, but the Nightwing costume design is still fun to trace...
The Nightwing Costume: A History
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Nightwing I, Nightwing II, and a 1980s punk rocker.
Short version: The Nightwing black+blue+yellow costume is something Clark Kent wears in 1960s Superman comics, where the colors are inspired by Batman's costume - both in-universe and out-of-universe. So when Dick originally takes on the costume, it's an homage to both Batman and Superman. <3 The exact history gets tweaked a few times, but those basic vibes are usually consistent.
Long version: IF YOU WOULD LIKE TO HEAR SO MUCH MORE THAN YOU WANTED TO KNOW re:a bunch of Doylist comics history followed by the various Watsonian explanations for Dick's costume choices, I have rambled about this below the cut in three parts:
1960s and 70s: Nightwing I: Superman and Jimmy Olsen, the Dynamic Duo of Kandor!!
1980s and Onward: Nightwing II: Dick Grayson's New Teen Titans & Gen X Influences
In-Universe Explanations for Dick's Costume: A History
1960s + 70s: The DYNAMIC DUO OF KANDOR
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Superman 158: The first appearance of Nightwing I!
Nightwing I - he's actually just Superman in another costume - was created for adventures in the Bottled City of Kandor! Kandor was invented in 1958 by Action Comics writer Otto Binder; it was a Kryptonian city shrunk by Braniac and kept as a trophy. Clark rescued the bottled city from him, kept it in the Fortress of Solitude, and sometimes used a shrink ray to shrink himself down to visit the city. (This was the 50s and 60s! Goofy sci-fi was in!) Kandor was a great setting for Superman stories because Clark could interact with a Kryptonian city without time travel. Plus, since Kandor had a miniature red sun, Clark could have adventures there where he didn't have powers.
In 1963, Superman writer Edmond Hamilton got the idea of having Superman and Jimmy Olson go undercover in Kandor. They have to come up with superhero disguises -- so naturally, Clark "takes a cue from his old friends Batman and Robin, and he and Jimmy Olsen become - The DYNAMIC DUO OF KANDOR!"
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Nightwing and Flamebird's names got linked to newly-invented Kryptonian birds (you can see the birds in the cages behind them) - therefore paralleling Batman and Robin, inspired by Earth's bats and robins!
Readers loved Clark and Jimmy's buddy-movie adventures as Nightwing and Flamebird, and the story conceit stuck around for quite a while. If you're curious, you can read a bit more about the stories here! I like them; they're goofy but adorable.
Kandor eventually got written out in 1979, when a writer who was bored with it "fixed" the city and had Clark find a way to make all the people normal size. No more adventures for Clark and Jimmy...
This meant that the Nightwing name was up for grabs.
1980s: The NEW TEEN TITANS & Gen X Influences
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In 1984 - five years after Kandor, Nightwing, and Flamebird had gotten written out of Superman comics - Marv Wolfman and George Pérez wanted to give Dick a new name and costume in Tales of the Teen Titans 44. They landed on Nightwing. It was a perfect legacy identity, representing an homage to both of Dick's role models: an identity that was used by Superman, but modeled after Batman.
Although the name stayed the same, the costume changed quite a bit! The design changes are IMO revealing both of the era in general and of some characterization choices Wolfman and Pérez were making for Dick.
Pérez - the artist, and therefore the guy who redesigned the Nightwing costume - gave a 1987 interview where he said this about Dick:
Robin/Nightwing, I like him a lot because of his history, he’s been around so long, and there’s a certain sleek sexuality about the character. He’s got a certain sense of everyman, a young swashbuckler type...
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IMO you can see those elements in Pérez's design - it's got vaguely piratical/swashbuckler vibes, and my extensive research (...okay, this article on 80s fashion trends) suggests that this very silly-looking Halloween costume may indeed be riffing on edgy sex symbols of the 1980s.
And both those choices are in keeping with the vibe of New Teen Titans, an aggressively not-kid-appropriate comic that was trying to do a more mature / edgy / adult take on superheroes.
What does that mean, "more mature"? Partly, it just meant, uh, sex. Dick and Kory were actually the first DC couple to ever be implied to be having premarital sex (in NTT 28 in 1983, where they're shown in bed together); in earlier eras, this would've been forbidden by the Comic Code Authority, which banned "illicit sex," sympathetic criminals, and a bunch of other things.
But it's not just about sex. In the 80s, comic readers were getting older and more impatient with moralizing in general; wholesome role models were out and sex, drugs, and rock-and-roll were in. Wolfman and Pérez were reinventing Dick as an aged-up, angsty, angry young man who was part of a more soap opera-esque team, with characters sleeping with each other and getting jealous and getting married and fighting with each other and generally making a lot of understandable-but-edgier decisions.
The switch to the Nightwing costume, a few years in, aesthetically mirrors Dick's shift in characterization from preppy good kid to angsty rebel:
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Nightwing II, or, "What would happen if you took Superman-pretending-be-Batman and stuck him in a blender with Billy Idol?"
Pérez started with the blue-and-yellow color scheme of the original Nightwing - which is just copying Batman, right down to the utility/antigravity belt. But for Dick, Pérez tweaked it to add 1980s fashion details that were Hip With The Edgy Youth, like a deep V-neck showing the chest, bling-y accents, and big flaps for the shirt collar.
(Billy Idol had become a huge success in 1983, the year before Dick became Nightwing; the punk rocker was a college dropout and fashion icon for Gen X's edgy young men ... Look, I'm not saying he's a direct inspiration for Dick's costume, I'm just saying!! Similarities, no?? The other obvious point-of-reference is 70s disco - thus the fan nickname "disco-wing" - which had been popularized by John Travolta, another celebrity dropout.)
You can see a parallel shift in Dick's relationship to education - in the 1970s, he was basically a Good Role Model And Responsible College Student at Hudson University, where AFAIK he stayed in his first semester of college for about a decade. By contrast, in 1980, the first issue of New Teen Titans kicks off with Dick having dropped out of college and having tensions with Bruce about it - not a stereotypical "good kid" choice.
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Dick in New Teen Titans 1, looking... a little bit dopey, let's face it; he may be a cool & edgy college dropout now but his motorcycle kinda looks like it belongs to a middle-schooler
By NTT 34 in 1987, Dick's costume had gotten more dramatic and his motorcycle had gotten significantly cooler-looking:
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Over time, the Nightwing costume got tweaked in various ways to get more sedate and to add a more birdlike V-shape to the chest, but that's the Nightwing origin story!
Okay, so that's out-of-universe. But what about IN-UNIVERSE EXPLANATIONS for Dick's costume?
WHAT A GOOD QUESTION. There are three you can choose from!
FIRST OFF, in the original 1984 story, Dick says he got the idea from a costume Clark wore - a reference to Clark and Jimmy's adventures in Kandor.
BUT THEN, in the post-Crisis reboot, the Bottled City of Kandor got deleted from continuity for a while, along with Clark and Jimmy's history of being Nightwing and Flamebird. (Crisis on Infinite Earths was a late-1980s event that merged DC's Earth-One and Earth-Two, retconned a lot of backstories, erased a lot of goofier story elements, and tried to create a more streamlined DCU. Fans usually call the comics that were published after this event "post-Crisis comics," because "thecomicsthatwerepublishedpost-CrisisonInfiniteEarths" can't be said five times fast.)
With Kandor gone, the name's origin had to be tweaked a bit. In post-Crisis, Dick still gets the name idea from Superman, but it's from a Kryptonian legend that Clark knows, as opposed to a costume Clark wore.
And then in Nightwing: Year One, a retcon/retelling midway through post-Crisis, Dixon tweaks things a bit further, so that instead of the Robin costume being an homage to the Graysons' costumes (a Wolfman retcon in LPoD), it's instead the Nightwing costume which is an homage to the Graysons' costumes, and it's deliberately modeled after something John Grayson wore.
... So in-universe, the possible explanations are basically:
Pre-Crisis: Dick got both the name and the costume design from Superman, who came up with them in order to imitate Batman, OR
Post-Crisis: Dick got the name from Superman, and Dick came up with the costume on his own - probably still deliberately imitating Batman's color choices, OR
Post-Crisis: Dick got the name from Superman and the design from John Grayson's acrobat costume.
(The post-Crisis period ended in 2011 with Flashpoint, so for a while people called post-2011 comics "post-Flashpoint," but nowadays it's usually divided into DC's branded eras: new 52, Rebirth, and Infinite Frontier. I don't think those eras have any significant retcons to Dick's costume origin, but I'm not 100% sure.)
ALL THAT SAID, I love the idea of "it's Robin, but blue," so thank you; that's adorable and it's gonna live in my heart forever now <333
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ladyknight33 · 1 month ago
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I want the deep storytelling of multi season shows.
Streaming services can no longer be trusted with series.
Forgive the rant, but the streaming services have enraged me these past few years.
First they dare to call 8 episodes a season. Then they treat that season like a blockbuster film rather than episodic stories. And Disney insists on dropping a single episode a week rather than the entire block all at once.
Either make a movie or make an episode.
And they cancel shows just because they are not widely loved by the masses. Hate to tell you this, but there are genres for a reason. Not everyone likes the same kind of story. Nor is there any variety when Everything is generated for the masses.
If we are so lucky to get a second season, it takes an eternity for them to announce it and even longer to produce it. By the time the next season comes out, we've forgotten most of the plot or why we enjoyed it in the first place.
Fantasy and Sci/fi gets hit the hardest. We get fantastic shows and then no follow up on the deep storylines. A proper series allows for a long form of story telling, like that of a novel. A way to watch many different characters evolve and chase their dreams. Streaming services begin the process and then truncate the story, turning it into an edited mess for the sake of the 8 episode cut off. And then they cancel it with thousands of loose ends that could have been wonderful.
Netflix, Disney, Hulu, Amazon, none of them have the guts to produce long form media. If it is not an instant hit, they kill it. And to determine this, they have the nerve to compare scripted fantasy to "unscripted" reality. IT IS NOT THE SAME.
I'm tired of a hundred new scripted shows that get canceled. I'm tired of a hundred rehashed "reality" shows being renewed. I don't want the umpteenth iteration of Survivor/Bachelor/BigBrother. I'm actually getting tired of documentaries that have no narrator or path of story. A collection of stitched together interviews is not a documentary. It is a cheap way to make another reality show.
I miss being able to return to the same characters for weeks on end. Years on end. To watch characters grow, evolve, betray, redeem. I want to have the breathing room of idiotic little episodes or scenes within the grand scope of a great looming evil.
When so many plot points are thrust into a single 8 episode crunch, there is no time to truly learn about the characters. Ten minutes of silently watching the character wander through extravgant scenery is not building character. Jumping from fight scene to fight scene with minimal dialogue is not compelling.
The current trend has removed attachment to characters in favor of cinematic and CGI pretties. The shock and awe treatment in order to gain viewers works fine with reality shows, but not with epic stories.
I am disappointed in how every show I enjoy gets mistreated and canceled before it can tell the story it was meant to.
I want my long form entertainment back. I want stories that last 3-4 seasons of 20-26 episodes. I want shows that unexpectedly and pleasantly extend into 100 plus episodes or 15 seasons. I want that experience of watching an episode and falling in love and discovering the deep lore of multiple seasons.
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communist-hatsunemiku · 4 months ago
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Top 5 or top 10 favourite Miku designs!!!
OK im finally going to answer this ask using 100% of my brain power.
I don't actually have favorites generally, but there are some modules I would LOVE to see more fanart of, these modules maybe have like one or two pieces of art out there.
SO
Jersey
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just perfectly fits when playing PO PI PO, and Miku with her hair in a bun is always good.
2. Hello, Good Night
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I mean just look at Her, She's the Queen of dreams and snork-mimimi. Basically the sandman if he was fucking epic. (this song is so fucking hard tho)
3. FOnewear Style
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Extreme video game vibes, and ELF EARS. AND THE BOOTS WHIP ASS!!! I love all the little ball accessories
4. Hello World
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I've literally never seen fan art of this module. It's super "sci-fi princess of the galaxy" vibes, it's Miku from the year 2253. It's the Miku that appears as an AI controlling some kind of 'Arc' class spaceship, the humans on board have all died for some reason so when you meet her she's been alone for awhile... I just made myself sad wtf.
5. Dancing All Night
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Extremely cool, extremely techo, this Miku knows how to put on a rave, and the little screens on her chest are animated! Plus the black boots, the black skirt, and the black gloves are sexy af
6. Interviewer
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This is what Miku wears on a day She has off, the low ponytails, the bike shorts, no shoes, baggy hoodie like whats not to love. But then they go and give Her red eyes? why tf not
7. Racing Miku 2012 ver.
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The racing QUEEN, She is presiding over one of those violent 'death race' type of motorsports events and She's sitting in a skybox watching the chaos unfold and laughing. She may or may not be meddling with the outcome of the race with a devious control panel that's linked to all kinds of hazards built into the track. She may or may not have some kinda freakish underling that's just begging to activate his most fucked up traps and obstacles, and She may or may not allow him to set some of them off, if she's in the mood.
8. Siren
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I find this module really charming because you'd think the color combinations and the kind of antiquated dress design wouldn't work but they come together in this campy way and it's so good. And the song it's tied to has this great 'twist' where the beginning of the song is this slow ballad being sung in some kinda garden, and then it's revealed that She's ACTUALLY performing in this crazy far off alien-world arena where I imagine all kinds of shady characters and rough types are patrons. And they come from all over to hear Miku sing.
I'm going to stop at 8 modules, ty so much for this ask though! These kind of questions really give me a chance to write about Miku and dive into imagining Her in all kinds of settings and scenarios!
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anthurak · 7 months ago
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One thing that always feels so funny for me when it comes to the Rosebird Parents Theory isn’t when people simply disagree with the theory, but rather people apparently seeing the prospect of a ‘Raven is Ruby’s real father’ reveal to be this totally unthinkable thing and how could anyone ever think this could happen?!
Because once you get past the whole ‘two ladies making a baby’ hurtle, Raven being Ruby’s dad really fits into so many well-known fantasy/sci-fi tropes. Many of which RWBY notably has not done yet, or have already been tied to Raven herself.
I mean, the mysterious villainous and/or anti-heroic loner with ties to the family pulling an ‘I am your Father’ reveal on the protagonist? That’s a fucking CLASSIC. Hell, let’s consider a few things about Raven:
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Big, intimidating helmet.
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Clear Samurai inspiration.
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Wields a katana-like sword that technically has an energy blade (dust=energy) which is generally RED-colored.
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Possesses mysterious and terrible over-worldly powers.
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Has a mysterious past tied to our protagonist’(s) family.
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Was probably in love with our protagonist’s (apparently) dead mother.
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Yeah I’d say Raven makes for a pretty good Darth Vader-expy.*
Beyond that specific case, we���ve already seen the story connect Raven to a BUNCH of ‘mysterious and angsty deadbeat dad who left their kid for unclear reasons’ tropes when it comes to Yang. Why not have those apply to Ruby as well? People have been clamoring for years about wanting to see Summer’s narrative dynamic with Yang explored as much as the one she has with Ruby, so why not have the reverse be true with Raven and Ruby as well?
After all, it seems that the story has now given Ruby a reason to seek Raven for answers just as Yang once did.
And as I’ve noted in previous Rosebird Parents posts, No I don’t believe Raven also being Ruby’s deadbeat dad would be somehow ‘redundant’. Particularly because the context is completely different: Yang has known that Raven is her birth-mother for most of her life, whereas Ruby would only just now be finding out that Raven is her birth-father. Far from being redundant, this would allow the story to explore two very different responses of kids to an absent parent: One who has had to live with the knowledge of that absent parent for years, and one who hasn’t and has to deal with this NEW information suddenly getting dropped on her.
Plus, as I alluded to earlier, it’s rather notable that RWBY hasn’t done some big ‘dramatic parent reveal’, given how much of a staple it is to the genre. And given how reimagining, twisting and flipping classic and well-worn fairytale/folklore/fantasy tropes (often via playing with gender-roles) is basically RWBY’s bread and butter at this point, I’d say giving the series heroine an ‘I am your father’ reveal from a woman would fit PERFECTLY in this series.
And if you’re going to ask ‘but how do two ladies make baby?!?’,
Raven can be intersex. Boom. Done.
Alternatively, magic.
As an aside, yes Summer being trans is a perfectly viable alternative. I just think logistically speaking, Raven being intersex and being Ruby’s ‘father’ makes a dramatic reveal a bit more streamlined. Also, the idea of Raven managing to be BOTH a deadbeat mom AND a deadbeat dad is just too funny XD
*Of course, this comparison gets even more fun when we consider Summer having her own Vader-parallels, ie; Summer almost certainly being taken by Salem and given what we can probably assume to be a Vader-esque makeover via grimm-hybridization in setup for a big reveal. So when we combine this with Raven, I think we can view what happened on their last mission as ‘What if Padme/Obi-wan got turned into Vader INSTEAD of Anakin?’ Like Raven in the present is basically Anakin doing Obi-wan’s traumatized hermit shtick, except all angry and edgy because it’s still Anakin.
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the-cat-and-the-birdie · 1 year ago
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A (Partial, Hypothetical) Map of the
Arachno-Humanoid PolyMultiverse
[A slightly MEDIUM length post where I mapped out and explain the positions of the different universes we see in ATSV -
and how those distances can effect everything to travel time - to the reason why Miles got bitten (maybe..based on my charting and data)]
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Did I use common grouping and graphing to make a connectivity map of the universes within the Arachno-Humanoid-PolyMultiverse based on common attributes and similarities?
Why no - I didn't. Lyla gave me this map this morning. So there. _______________________________________
You know what pisses me off? ATSV showing us amazing ass things and then not stopping to explain them at all. Lucky for them, I have autism, a keyboard, and way too much time. So allow me.
'This is Everything': Okay but what is it?
The Spider-verse series is like an expert at going 'this is super interesting but i also I refuse to explain'
But one thing I've always found this SUPER interesting - The Portals. Because LOOK AT THEM. Like... the watch is creating a channel along a set path! It has velocity! How fast are they going? How far?!!
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In lots of other Marvel movies like Doctor Strange, teleportation between universes is instantaneous. This is true for a lot of sci-fi.
However, for Spider-verse, they chose something different.
We see them flying and falling through portals, many of them twisting and turning. And it got me thinking -
If they're flying from point A to point B - Doesn't that imply that the universes have set locations - with measurable, varying distance between them?
And if so - how close are they together? Does it always take the same amount of time? Are some too far to get to without jumping to a closer location first?
So many possibilities! I was so curious to make sense of this. How does the watch KNOW where to go? Where every universe is?
The Solution:
I realized that each universe has similarities - and if similarity = proximity, there could be a way to map the universes by asking three simple questions:
Are they in the modern era? Are they in New York - or something like it? Are they stylized?
And what I got was a map that actually explains some very interesting things in the movie! (If you play by my logic, lol)
Graph Breakdown : How to read
[Explainer and breakdown below the cut PLUS a clearer version - so you can map out your sona!]
The graph is made up of two different points - Cluster Centers & Universes:
The Three Clusters: Location, Time, & Style
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Cluster Centers are specific attributes that universes share, and these attributes clump similar universes together, shortening the distance between them.
There are 3 cluster centers, based on the three questions:
The Time Desynchronization Cluster: For universes that exist outside of the modern era The Stylization Cluster: For universes with artistic stylization The New York Cluster: For universes in which the Spider-person is based in New York, or a rendition of it.
These clusters are arranged in a triangle with sides of equal length.
Then, a universe is placed on the map based on whether they fit the criteria and how much they fit the criteria.
How much they fit each criteria determines each universe's proximity to each other, and the pathways the watches will take to get from location to location as quick as possible.
For example:
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Plotting Universes: Distances & Changes
Using these three Clusters, we can plot almost any Spider-person or Spidersona on the map!
Universes that share attributes and clusters are closer together, shortening the distance and time it takes to complete jumps.
In addition, universes with lots of cluster connections and nearby universes are considered more stable, the strands of the web closer together, and quicker in general.
And just for reference:
The places in which the universes' lines cross are common canon events they share.
Looking at the plotted Universes, we can see some cool things about how they work:
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[My lovely OC's, DiscoSpider Diane and Inca-Spider Moche plotted as examples]
The proximity matters in context too! And it seems to effect a lot of things - like observably in the movie.
The closeness of two universes, can possibly explain the time it takes to get there, why some people fall into other universes, and how easy it is to assimilate into another's universe.
Some cool things to note:
Gwen and Miles' universes are next to each other. Which could explain how she fell into his world. Gwen is way more stylized than Miles, so she's closer to that Cluster than he is.
Peter's universe (not charted..lol) would be next to Miles' & Pavitrs - which also explains his involvement in ITSV.
Noir, Spider-Ham, and Peni Parker would all be close-by as well.
Miles and Pavi's universes are next to each other. Miles & Pavi share all three attributes. Because of this, Miles and Pavi's universes are right next to each other. Which could be why Gwen & Miles' jump to Mumbattan is very short and quick.
Pavi's universe is next to HQ. Pavi is modern, low-stylization, and based in a New York adjacent city. This is true for Miguel too, however, he's in 2099, desynchronized from time. Them being right next to each other could explain how so many members of the Spider Society arrived to Mumbattan quickly to contain the anomaly - as all they would need to do is traverse the time difference.
The stylized characters are charted 'most stylized' to least - left to right, based on medium/inspo: Gwen being first (watercolor), then Hobie (collages of prints, text, and real people), and then Noir (completely shaded with no color, but based off of live-action films), then Patrick a.k.a Webslinger (based on live-action Westerns).
Because of this layout, Hobie's universe borders Gwen's. This could explain how Gwen stayed at his place without being noticed for her differing style (which - as we see with Miles and Spider-Ham, would be obvious). But Gwen universe being nearby, could be why she didn't stand out too much.
Hobie's universe borders Noir's. This is very cute. I love them. Happy feelings.
Noir's universe borders Diane's. Because they both live in New York, and are desynchronized from time (Noir being 1933, and Diane 1982) - Noir and Diane's universe sit next to each other. This makes a lot of sense - Noir's world is perpetually white and black - literally 'noir', while Diane's world lacks a day-cycle, making it always night-time.
Because they share these attributes with Miguel as well - Nueva York, 2099 - Noir and Diane actually live 'closest' to campus, along with Pavitr third.
Despite both being O'hara's, Patrick's universe is REALLY far from Miguel's. This is because WebSlinger's universe is time desynchronized in the opposite direction, very far in the past. He's also stylized - and he lives in the Wild West, not New York. Hence the distance.
As is Moche's - Miguel's wife. Like Miguel, Moche lives in a time desynchronized universe (his 2099, hers 1992) - however Moche is from Peru, hence why her and Patrick are the farthest from the New York Cluster. Moche's world is stylized as photorealistic, moreso than Miles, so she's the farthest from that cluster as well.
Miles' and Wiles' universes would be almost directly next to each other - which explains the spider-bite and the fact Miles' DNA changed so easily. Not all variants are next to each other though - Hobie's 616 Prowler variant is actually pretty far from his.
Uhhh...yeah, I think that's everything. But mind you - that's only a two dimensional slice of THIS
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Hopefully I was able to decode like 0.0001% of it.
This is all speculation and my imagination, But what came out of it is INTERESTING AS HELL TO ME. Writers...pleasee...feed me more random stills in which I can consume.
Also Miguel if you're reading this please hire me I have a degree in Archnohumanoid Poly-Multiversal Research that's good for nothing and I desperately need a job-
________________________________
I hope you liked this and this made sense! It was just a fun little experiment to do that turned out to be REALLY interesting to chart out/decipher.
Lemme know what you think about how it all works and stuff and what you think of this!
If you made it this far! Thank you so much!! SERIOUSLY THANK YOU
Here's a copy of the map with smaller universes, so you can slot in your own sonas! Plus, a pic of Hobie for your troubles.
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His eyes are so pretty. Can you believe he's in love with my Spidersona thats crazzzyy
Bye.
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arataka-reigen · 1 year ago
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hello!! i saw the tags on your pinned post abt how shoujo wasn't just romance and it got me curious bc i've read some nice shoujo but really dislike romance-heavy plots. are there any shoujos you like that don't have much or any romance in them? ty and i hope you have a good day! 💛
Oh, there are lots of mangas that are classified as shoujo and don't have romance!!
I am just now beginning my journey through shoujo as well, so I don't have a lot of recommendations for stuff I actually read, but the ones I did read or watch so far are:
Natsume Yuujinchou and basically anything else by its author, Yuki Midorikawa. Sometimes, her works do include romance, but the focus is almost always in the interpersonal relationships and the difficulties her characters go through in life. NatsuYuu is about an orphan boy who can see yokai, and for that reason he acts in "weird" ways and his foster families dislike him, so he keeps going from family to family. The story is about how he finds a good family who accepts and loves him, makes friends, and learns to make friends even with yokais.
There are currently 6 anime seasons out, and a 7th season is on its way, so you can either read the manga or watch the anime.
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Akatsuki no Yona - i mean, this one does include romance, but i'll still put it on the list because as far as the anime went the focus is heavy on Yona's actual journey to gather the dragons of legend to be able to recover the kingdom that was stolen from her. It shows how Yona goes from a sheltered spoiled girl to a person befitting the title of dragon king.
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My Next Life as a Villainess: All Routes Lead to Doom - this one is the og villainess isekai and it truly deserves the hype. It is about a girl who wakes up in the child body of the villainess of her favorite otome game. She remembers that the villainess' fate in the game was always either death or exile, so she tries her hardest to change her fate. This one is classified as a reverse harem, but the main character is pretty oblivious and worries more about farming and eating sweets and generally being the best girl ever than actually worrying about romance. Aro ace queen tbh. And her harem is just happy to be with her and be dragged along for her stupid adventures. Plus, the female members of her harem are taken seriously as well, Mary is a raging lesbian and it is not subtext. I mean, it is a shoujo, so of course the female characters would be important lol.
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Usagi Drop - listen to me. You will absolutely not look for anything related to this manga. If you like the premise you can watch the anime. But, please, do not look for the manga. You will only be extremely disappointed by it. That being said, I recommend the anime. It is about a man who returns home for his grandfather's funeral and then finds out his grandfather had an illegitimate daughter who has now become an orphan. He ends up having to take care of her because the rest of the family considers her a shame to the family.
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Now, for the stuff I havent seen yet, I'll just write some that are on my "plan to read" list and put their genres next to their names so you can check it out if you think the genre's sound interesting:
7 Seeds (drama, horror, psychological, sci fi, survival)
Requiem of the Rose King (drama, historical, supernatural, gender identity)
Basara (drama, fantasy, adventure) (i think this one has romance, but from what i've heard, the main character's story is a lot deeper as she takes her brother's identity in order to fight against the king who killed her brother, it is pretty famous and considered a classic)
Ghost Hunt (horror, mystery, psychological, supernatural)
Helter Skelter (horror, psychological)
My Stepmother and Stepsisters aren't Wicked (comedy, historical, slice of life)
Ikoku Nikki (drama) (this one is the one i'm currently most interested on, i hear it's about a distant woman who's never had a good relationship with her sister and now has to take care of her teenage niece because her sister died)
Itsuwari no Freya (crossdressing, historical)
Limit (drama, psychological, school) (this one sounds incredible tbh, on a field trip their bus gets into an accident and only 5 girls remain, having to learn to survive and trying to assert themselves over one another because they hate each other.)
Machida-kun no sekai (school)
Mitarai-ke, Enjou suru (drama) (the main character wants to infiltrate the household of the family who blamed her mother for a fire, in order to prove her mother's innocence)
Smoking Behind the Supermarket with You (comedy)
Uramichi Oniisan (comedy, showbiz, workplace)
Usotoki Rhetoric (mystery, historical)
Don't Call It Mystery (mystery)
If anyone has more things to recommend I would also love to hear about it!!
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captainsvscaptains · 1 year ago
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Round 1 Part 1 Poll 1
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Propaganda
I love [Luffy] so much. He is my most favoritist sunshine child ever. He is 17 at the start and 19 post skip and is one of the most infamous pirate captains out there. He is not a hero. But he will fight to protect what is His. This includes objects as well as people. And honestly ideas too. None of his crew set out to be his crew but each would lay down their life for him, tho he 100% expects them to Fight for him (as he would and they would too). He is an idiot but he is going places! He doesn’t care about knowing anything extra, just the very basics of the goal and who is with/against him and who is a bystander. Boy is beautiful inside and out. Plus his greatest treasure (hat aside) is his freedom and that he is 100% willing to share with anyone he sees oppressed. Also, his ships are equally important and even thought Merry is no longer sailing, she deserves all the love. Just like how Sunny has yet to make her biggest contribution, but is still worthy of all the seas.
Buddy Aurinko is a sci-fi thief who once made a career out of completing extremely flashy heists with her girlfriend, Vespa Ilkay. As of canon, though, she captains the little space cruiser that is the Carte Blanche, having recruited a small group of thieves that she almost singlehandedly turns into a found family. She is compassionate, strong willed, and likes to psychoanalyse her crewmates Extremely well, with a general awareness of their boundaries in mind. She is also canonically disabled, having only one organic eye (the other is a prosthetic) and having had several organs such as her stomach and heart replaced due to radiation poisoning. She's cool and she's badass ♡
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kimyoonmiauthor · 6 months ago
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Better Novel Scrivener Template
BTW, If you liked the Settings Template, this has that plus more...
The Current Novel Template is out of date, the templates aren't really doing much for you. And the variety of icons is rather thin. I set out to fix this.
The template as a whole is PG-13 as the Character Template mentions "dangerous" things like "Kinks" and "Safe Words" OMG. I know. So terrible. So if you don't want to explain those things to anyone underage, don't download it.
As I am NB, and generally queer otherwise, I have included things like Sexual Orientation, Romantic Orientation and a whole load of things to think about when building CHARACTER, SETTING, WORLDBUILDING. I included things that people often forget by using my Uni and College knowledge.
Please, please read the "Read Me First" file if you want to avoid having to load missing icons. I give instructions.
In case you still opened it despite my warnings or it doesn't work, you'll have to load in the icons manually. In which case this is a reference:
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The New Icons are: Domestic Products, Imported Goods, Exported Goods, Laws, and Social Stratification. I added extra icons for Weapons and Warfare in case you're not writing Fantasy. Laser Guns and a Historical Pistol.
I did my best to make it CULTURALLY NEUTRAL. If you want them specific, you're on your own.
I also added if you'd like to load them
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All these Icons to the folder so You can finally color code your manuscripts to your heart's content. (My unending frustration with Scrivener).
I added an SVG file so if there is an exact shade I missed on the Spiral Notebook Colors or the Hardcover Books, you can add it.
The Composition Notebook file isn't included as it contains a pattern. However, I made pains to make sure it matches real life colors that exist in Composition Notebooks. You wanted the Settings Template? There are 2. One for City/Towns. One general one.
Zero Organization or Clue on Querying or Self pubbing?
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I put up Organization Folders for you.
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Here are the Templates you get. Everything is beefed up for you. I spent forever on these Templates and testing them. I also cued Styles to them so it's easy to change the colors. If you want to change something, as the About document says, turn on invisibles.
The Default Styles aren't useless anymore.
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If you need a more Definitive Guide, I also made one in the file:
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Download the Scrivener Template. It is a ZIP FILE Win Zip or other Zip app should be able to handle it.
Warning: Direct Download https://www.kimyoonmi.com/BetterNovelScrivenerTemplate.zip If you want to Skip the Template completely, but are wishing to add the Icons to your Scrivener:
https://www.kimyoonmi.com/ScrivenerIcons.zip
This template itself is not for sale or profit nor are the icons. Also don’t be the person that lies that says you made it. It’s a Creative Commons License Attribution, Noncommercial, No Derivatives by Yoonmi Kim 2024. You may change it for personal use only. Any problems can be addressed directly to me at https://www.kimyoonmiauthor.com. If you would like to translate this into other languages, let me know.
Don't be the ass that tries to sell my hard work, 'cause really, it's free. And I spent a lot of pains and time to make sure it's free and easy to use with a lot of subtle UX. Edit: I added even more stuff to the newest version.
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Yes, a Pets Sketch, a Fauna Species Sketch a Flora Species Sketch, there is Literature added to the list of Art (I forgot it. lol I thought the mistake was silly, but yeah.)
And I added a Medicine Section with an icon to the technology section. There are two native icons already for Medicine--syringe and pill, but I kind of felt it didn't always give the feel of fantasy, so I made a Mortar and Pestle from scratch to add, but if you're doing sci-fi or contemporary, etc you can change to the syringe or pill.
I added explainers as well for the items to the guide.
Why?
'Cause. I would love to be able to see people put more thought into their worlds/worldbuilding, even if it doesn't show up. Maybe it won't be only horses for animals as pets. Or an occasional dog. Haha. Having a gay dog like Robin Williams would be great.
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lady-harrowhark · 6 months ago
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Would you mind. Explaining what the heck the locked tomb (is this the name?) is about. You post a lot of it and I know ✨ nothing ✨ but it sounds kinda interesting??? Into dumping is ok if you feel like lol
I would LOVE to explain what The Locked Tomb is and you DID get the name right and it IS interesting!
So, it's a book series written by Tamsyn Muir and three of the anticipated four books have been released so far. I say "anticipated four books" because it was originally a trilogy but then the last book was split up. I don't think any of us would mind if that happened again and it turned into a five book series. But I digress.
These books are notoriously hard to describe because they sort of encompass or transcend genres. It's a sci-fi fantasty horror murder mystery romcom situation. Plus, there's a LOT going on - I've often described them as an "intellectual escape room." There's so much happening that you don't realize is happening until it all comes together. Going back to the beginning after you've finished them is an entirely different experience than your first read because you can see how it was all laid out from the start - sometimes even in plain sight - and things take on completely different meanings. Also, each book is very different from the others. I adore all of these qualities.
So here's the gist of the premise for the first book:
Gideon Nav, orphan of mysterious origins, has been raised on the Ninth House as an indentured servant and trained as a swordswoman. The Ninth House has become isolated from the rest of the empire and its very existence is threatened by the dwindling population and lack of resources. Gideon is one of only two survivors of her generation, the other children having succumbed to a lethal illness when she was an infant. The other survivor is Harrowhark Nonagesimus, the Reverend Daughter of the Ninth, and the two have been at each other's throats their entire lives. Harrow's parents' deaths have been hidden from the rest of the Ninth (save for Gideon and a few of the Reverend Family's attendants) and Harrow has been secretly ruling in their stead for the past seven years, doing her best to keep the Ninth from falling into ruin. Harrow is a prodigious necromancer, specializing in working with bones. The Ninth receives a message from the Emperor requesting that each House send their heir and cavalier primary (a.k.a swordsman/bodyguard) to his home at the First House, where they are to attempt to piece together the process to becoming a Lyctor, one of his immortal Saints. Unfortunately, Harrow's cavalier has skipped town. Gideon begrudgingly accepts a deal meaning that she will pose as Harrow's cavalier in exchange for freedom from servitude. Upon arriving at the First House, the two meet the other Houses' heirs and their cavaliers and are informed that they will have to figure out the secret to Lyctorhood on their own, and that there will absolutely no communication with the outside empire. It's not long before someone turns up dead... and then another...
What immediately hooked me on the first book was the voice and tone; Gideon is a delightfully snarky narrator. Despite the humor, these books do not pull any punches with regard to emotional depth. Love and grief are at the center of everything these books do, circled by sacrifice and duty and gender and colonialism and religion.
This review is actually one of my favorite things to send to people to pitch them the books. It does a fantastic job of conveying both the premise and the tone of Gideon the Ninth. I also wrote a "pitch your fandom" piece that @wilfriede recorded and recently released. You can find both the audio and the transcript at this link.
I hope that gives you a sense of the series, and thank you for giving me the opportunity to ramble about the series that permanently altered my brain chemistry! If you ever get around to reading them, I would love to hear your thoughts :)
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lastoneout · 1 month ago
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As someone who's curious about star trek: where would you recommend I start? It's a lil overwhelming, but yall seem to be having fun!
Oh lord that is the question isn't it. Honestly the real answer is anywhere, while all of the shows take place in the same universe aside from Picard and Lower Decks they don't really require a huge amount of knowledge about any other series(and hell if you don't mind not getting some references and enjoy raunchy comedy with a heart of gold shining within it Lower Decks is a really fun time), they really do all stand on their own and even ones that are prequels or continuations like Prodigy and Strange New Worlds are pretty self contained.
Personally though(and people will likely kill me for this but whatever) I started with the 2009 Star Trek film and I legit do think it does a really good job of getting a new audience the info they need on how the universe works and who some of the big characters in The Original Series are while also being fun and accessible and, crucially, not a huge time sink. I think a LOT of people get intimidated out of Trek because most of the shows are long as fuck and while I say this with love...not all of them hit the ground running. So yeah, it's snappy, it's exciting, it preserves whats important, and it's basically designed as an entry point, so it's worth a watch. And I'm just a huge sucker for Chris Pine, his Kirk is a bit more openly feral than the original and I honestly love that for him <3
However!! I would NOT recommend watching the other two films, Into Darkness and Beyond, right away. Star Trek '09 is essentially an AU of the Original Series so the story is unique, but Into Darkness is just a remix of The Wrath of Khan and NOT A GOOD ONE at that! Plus it's just...kinda dark and miserable and deviates heavily from the established feel of Star Trek that every other show managed to hold onto, which sucks. If you really wanna watch Beyond you can, and you genuinely should at some point regardless, it also is an original story that stands on it's own and to be honest is the best film of the trilogy and one of my favorite Star Trek anythings ever. It's got all the good Trek energy from the original shows while still keeping it's own identity and that's a joy to watch. So yeah, if you start with '09 I would recommend diving into a show before continuing. And maybe just not watching Into Darkness at all. It's bad.
Now, if you are a fan of animated shows for older kids like Avatar The Last Airbender, Star Trek Prodigy is genuinely a GREAT entry point. It is technically a sequel to Voyager but it is also it's own story with new main characters and it's legit meant as a way to get kids into Star Trek for the first time so it's very accessible while still being engaging and unique, and they explain stuff very clearly in a way that never feels patronizing or like it's talking down to the viewers. I legit got tear-y eyed watching the scene where they explain Starfleet just because I'm so glad it exists to welcom people in to a world I love so dearly. That and it's also SO good like I cannot stress enough this show fucking rules. It even has a nonbinary character in the main cast who I adore!! I love the animation and the whole cast and the story and just ough 100/10 for sure. I would even say for people who prefer ATLA style shows over big sci-fi/action films this is the better start than '09, so it's up to you.
Moving on, as much as I love it I'm not entirely sure if I'd recommend The Next Generation as a starting point, if only because the first two seasons are REALLY rough. Like they def have some good episodes, one of my faves of the whole series is in season 2, but it's clear the show needed a couple of seasons to figure itself out before it really took off. I personally did watch TNG after Star Trek '09, but I have a very high threshold for...weird and kinda bad sci-fi so idk, take that as you will. I was willing to buckle down and get through the weird because I knew how good it was going to get, but that's just me. However, I will say once TNG gets it's legs under it there is no looking back, it gets SO good that basically all Trek shows that came after it up until very recently have been living in it's shadow for better or worse. It does ofc have some issues with racism and misogyny and other isms that are clearly due to it coming out in the 80s, but it's also incredibly progressive for not only it's time but often times ours, and overall it's a phenomenal show that is absolutely worth watching and was a lot of people's introductions to Star Trek, so it's a decent start if you don't mind dealing with some weird energy at the start.
As for Voyager, I won't lie, I fucking love it! It's also fairly self-contained, it doesn't even take place in the same part of the universe as the rest of the shows aside from Prodigy and so you don't need a lot of series knowledge to follow it. It is one of the...campier shows, def gets weird as hell at some points but it's got this wonderful spirit at the core of it that imo it always seems to find it's way back to. It is sadly a product of it's time, however, and the first officer Chakotay, while certainly not the worst Native American rep I've seen, certainly isn't the best either. I've heard Prodigy does a very good job at correcting this, but Prodigy came out like 25 years after Voyager so yeah, it is something to keep in mind if that's gonna be a deal-breaker for you. The show does at least let him be a person outside of The Problematic Bit and I appreciate that, it gives him room to shine without the baggage of writers who have no clue what they're doing weighing him down and thus he's genuinely a really great character and probably one of the best first officers in all of Trek, and again I have seen FAR worse bad rep.
Aside from that while it does get weird in it's own bad sci-fi way, all of Trek is weird in that way sometimes, and anyone who says otherwise has no clue what they're talking about. I really enjoyed Voyager, I like it more than The Next Generation for sure and is a better jumping on point than it as well. It does reference a lot of stuff from TNG though and some characters do make a reappearance, but again it's really not that hard to get the gist as the show is more than willing to explain itself. Also it had the first female captain and truly Janeway is peak I would die for her, and the opening theme makes me feel shrimp emotions.
As much as I love Lower Decks I would not recommend it as a starter show, it's very referential and it has some Pretty Bad Episodes, the end of season 2 is dead to me, and it's also an adult comedy so if that's not your vibe you won't enjoy it. I do think it's a wonderful show but yeah, def targeted at adult fans who like some vulgarity(Trek isn't exactly a kids show but it does try to stay away from swearing and sex jokes and the like) and already enjoy Star Trek. Great show, got some rocky bits for sure, and maybe not the best start for someone new. Interestingly tho I do think out of the shows I've seen it does have the BEST first season of any Trek show. It really hits the ground running and the finale is like up there with Holes in terms of a perfectly tied together narrative. Def great to see!
As for the other shows....I sadly can't say because I haven't watched them yet. I know Deep Space Nine is regarded as one of the best Trek shows overall for too many reasons to list, The Original Series has been one of the longest lasting active fandoms in all of history and is beloved by most fans(I'm really excited to watch it) for both it's depth and it's campy nonsense as well as the insane gay energy going on between Kirk and Spock and you should watch it at some point, I hear Discovery had it's own rocky start but has had fans going to bat for it for years, and Enterprise has a rep for being mid but also to this day has fans who swear more people would love it if they were willing to give it a fair shot(plus Beyond pulls from it heavily which is awesome!), and while I've heard mixed things about Strange New Worlds it also seems to be a pretty well regarded entry point and a lot of people genuinely adore it, and it's nice to see some attention get paid to TOS inspired stuff rather than everything being oops all TNG for so long.
And Picard exists. For better or worse. Maybe worse I've heard. Im not interested in watching it because I genuinely do think Trek needs to get OUT of the shadow of TNG for it's own good at this point but that's just me. Def one that should be watched AFTER The Next Generation though as it's a direct sequel and you probably won't get anything that's going on without that context.
Anyway sorry for the essay it is now 3am and I am an idiot I just LOVE Star Trek more than I could possibly ever say and overall aside from Lower Decks and Picard(and Into Darkness I am sorry I truly hate that film to an perhaps unhealthy degree) you really cannot go wrong with your starter. Also I fully welcome anyone who has seen the other shows to chime in here! I wish I could speak to them but there really is so much Star Trek and only so many hours in a day. I hope this helped though, and I wish you luck!!
(Also sorry if I dissed on anyone's faves this is my opinion ofc everyone is going to like different things and I know plenty of people enjoy the stuff I can't stand. There's a show for everyone in here and we won't always agree, but overall I think it's best to just live and let live, especially given the rare but vocal assholes who swear anything made after DS9 is bad. They are idiots and I will attack them on sight.)
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simon-roy · 7 months ago
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The idea of logging on a colonized alien planet brings my mind back to the planet Lalonde from Peter F. Hamilton's Night's Dawn books - a world that had very hard wood as its only meaningful export, and was also stuck developing its economy from agriculturalism (due to investment shortages, though).
All this is to say - Hey! What are some foundational inspirations for your sci fi verse? You gotta have some like recommendations of classic or older sci-fi for us, right? What are some of your suggestions of books and authors to read?
OK SO - My sci-fi tastes have sort of ended up in some very specific niches. Growing up, I was a Larry Niven +Jerry Pournelle man, in part because my dad amassed a huge collection of their books - then gave 90% of them away before i was old enough to read them. So one of my teenage missions was rebuilding that library, trash and all!
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Stuff like Footfall, Ringworld, Gil "The Arm" Hamilton, Protector (yes i attempted to name a comic series similarly, and paid for it) "The Mote in God's Eye"... you name it, I read fuckloads of these books. And while they tend to land on a sort of human chauvinist "mankind will win based on his inherent adaptive human-ness, and the aliens will fail because of their rigid alien-ness", this shit was very foundational to me.
Their more collaborative series, The Man-Kzin Wars and War World, also loom large in my teenage mind. The Man-Kzin wars are super fun - humans meet a race of tiger-men, and go from being NWO peaceniks to roughneck cat-skinners in a generation! PEACE AND LOVE WONT DEFEAT TIGER MEN!
Similarly, war world (like lots of that 70s/80s military sci fi) was a sort of catch-all for western military nerds to play with their favorite factions - it was a planet where all the un-ruleable ethnic groups and nationalities had been deported by the authoritarian earth government, and left to rot... until a race of genetically engineered fascist super men land on the world, and start trying to rule the place. Pretty fun shit.
As I got older, I turned hard into William Gibson, and read the absolute shit out of both the Neuromancer trilogy and the Bridge trilogy, as well as his short stories. Bruce Sterling was part of that wave for me, too, and I religiously sought his old paperbacks out too. In terms of novels, "Distraction" is my favorite coherent Sterling Novel - though the short stories in the "Schismatrix" novel/collection of his remain my absolute favorite space opera pieces.
At this age, too, I found my top-top fave Sterling Stories - "Taklaman" and "Bicycle Repairman", both gritty pseudo-cyberpunk stories of the highest degree, in this collection:
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This thousand-plus page collection of short stories and novellas was basically my bible for a few years - i put sticky notes on each story i loved and meant to return to, until the book was so festooned with sticky note bookmarks i abandoned the practice altogether. If you have the chance, just buy this book and chew on it for a few years.
As i got into my 20s, Charles Stross became my lode star - his books like Accelerando and Glasshouse were total game changers for me. They come with their own peculiarities, but I loved his transhuman/posthuman musings (or at least i was obsessed with his stuff for a good few years - the venn diagram of his obvious interests and my own overlapped enough that his books were great fodder for a growing sci-fi loving brain).
But since then, my main literary squeeze has been the great man, JACK VANCE. Working on Prophet, my friend @cmkosemen made a remark about how much the early issues of the series reminded him of a book series called "Planet of Adventure" or "the Tschai Cycle", by Jack Vance. The book has a beautifully simple setup - a man from an entirely undescribed spacefaring human civilization crash-lands onto a weird planet. But on that planet, he finds four separate civilizations, each who possess a population of enslaved humans, culturally and physically molded to the needs of their masters. And each book of this series covers our generic hero's interactions with each bizarre expoitative culture. I was extremely intrigued.
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Soon thereafter, I found my current absolute favorite book - "THE DRAGON MASTERS". A book about an isolated medieval world... which gets visited, once every few generations, by a black pyramid starship, flown by a reptilian race known as the Greph. The greph capture humans to (surprise surprise) breed them into hyper specific slaves... who in turn become Greph-like in their thinking and demeanours. But the last time the BLACK PYRAMID landed, a bunch of angry medieval dudes stormed the thing, blew it up, and captured a bunch of greph... who became the breeding stock for a whole new human world of slave labour. By the time we meet this planet, the two rival lords of the human-populated regions have been breeding greph slave warriors, or "dragons", for generations, for combat against one another. But soon, the black pyramid will return...
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I love this book I even spent a good few months during covid talking with the Vance Estate and several publishers about developing it into a graphic novel, but nobody could quite agree on how it could get made with old Simon getting a paycheque... so sadly it fell apart. There are concept drawings floating around my patreon and other corners of the internet. But one day I'll use 'em...
My other favorite books of his, to name a couple of the MANY books of his I love:
THE BLUE WORLD: A caste system of humans, descended from a crashed prison ship, live on floating settlements on an ocean planet, paying protection to a giant long-lived intelligent crustacean. But one man is tired of giving up all his crops to this tyrannical megafauna...
THE MIRACLE WORKERS: Rival lords on a planet descended to medieval tech (surprise surprise) fight using armies... and rival SORCERORS who employ the powers of suggestion to voodoo each others' warriors... but when facing non-human intelligences, these sorceror's skills fall short.
But there are heaps more, and I love most (thought not all) of the ones i've read. They're generally short, concise, and full of all sorts of bizarre bullshit.
THere are more books i've read and enjoyed in my life, of course, but these are the core ones that I think of when I think of my career as a sci-fi reader... let me know what your top recs are!
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rainmustfallts4 · 3 months ago
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♢ DovahSims Legacy Challenge ♢ (Gens 51-100)
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This challenge was far too long for tumblr to handle so I had to break it into two parts. Find more information as well as gens 1-50 here.
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♢ Generation 51: the jester
The world is full of misfortune and sadness so your mission is to change that through the power of jokes and witty quips! Comedy has been the only thing that has helped you and your siblings since your parent wasn’t that great at raising you. That’s not to say they’re a bad person, they just aren’t meant to be a parent.
Traits: Childish, goofball, loyal
Aspiration: Joke Star
Skills: Comedy
Career: Entertainer
Goals: 
Complete aspiration.
Max comedy skill.
Complete career.
Tell jokes at every venue with a microphone.
Attend every humor and hijinks festival and win for the jokesters.
Marry a coworker and have a child.
Adopt a child.
────────── 〔🌧〕──────────
♢ Generation 52: the shout of dismay
No one knows how you turned out the way you did and not even you can explain it. You just don’t care about cleaning or personal hygiene. There are more important things to worry about, in your opinion, but your family doesn’t feel the same. They give you the choice to clean up your act or move out.
Traits: Slob, lazy, snob
Aspiration: Fabulously Filthy
Skills: Video gaming, gardening, mixology
Career: Civil Designer
Goals: 
Move to Evergreen Harbor.
Complete aspiration.
Complete career.
Change the eco footprint.
Always vote for NAPs.
Reach at least level 5 video gaming.
Unlock junk food lifestyle.
Grow at least 5 trash plants.
Have the reduce and recycle lot challenge, as well as the filthy and grody lot challenges.
Befriend two different dust bunnies.
Max mixology.
Raise beetles, create beetle juice.
After your child becomes a teen, die from drinking the beetle juice.
────────── 〔🌧〕──────────
♢ Generation 53: the tower
Hearing stories of how your ancestor built an army of servos makes you happy. You’ve always been interested in Sci-Fi and anything related to tech and, knowing your ancestor accomplished such a thing, you’re filled with the desire to learn and grow. Plus, you’ll do anything to get out of the filthy surroundings you grew up in. You’ve even resorted to breaking into other homes just to have some relief!
Traits: Genius, bookworm, music lover
Aspiration: Nerd Brain
Skills: Programming, bowling
Career: Tech Guru
Goals: 
Break into at least 5 different houses in Evergreen Harbor without getting caught.
Reach level 5 of the Tech Guru career then move to a new town.
Complete career.
Max both skills.
Unlock the Perfect Llama achievement.
Complete aspiration.
Start dating the owner of a home you broke into.
Create your own app named “The Tower.”
Have a science baby with your best friend.
────────── 〔🌧〕──────────
♢ Generation 54: the cloud district
Your parent worked hard to earn all of their money, but that means nothing to you. You’re their child so their money is your birthright and you’re determined to spend every simoleon! Only, your parents aren’t happy and decide to teach you the value of a simoleon by kicking you out. Now with 0 simoleons to your name, you’re determined to become so wealthy that they will be begging you for forgiveness!
Traits: Materialistic, snob, mean
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Business
Goals: 
Move to a new world.
Make money by selling collectibles until you can build a house with a shower, a bed, a toilet, a stove and a fridge.
Once you have those items, join the business career.
Complete career.
Complete aspiration.
Max entrepreneur.
Flaunt wealth to five different sims.
Marry 5 different sims, move them in and take their money before they mysteriously die.
Have a child with each of those 5 sims.
Hire a nanny and butler to raise your kids.
Have a negative relationship with your kids.
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♢ Generation 55: the love of mara
Growing up in a loveless home left you feeling empty and hopeless, though you did your best to remain cheerful for your siblings’ sake. It wasn’t until you met a boy at school that your dreary life filled with warmth. With him by your side, you knew you could do anything and what you desired most was to have children, showering them with the love you never received. You also want to help others find love since you were lucky enough to find someone who changed your life.
Traits: Cheerful, neat, family oriented
Aspiration: Big Happy Family
Skills: Parenting, romance
Career: Romance Consultant
Goals: 
As soon as you graduate high school, move in with your high school sweetheart.
Have a rehearsal dinner.
Have the wedding ceremony.
Have four kids.
Max romance skill.
Max parenting skill.
Each child should earn the top-notch toddler trait and earn an A in school.
Complete romance consultant career.
Have a date night or family night every saturday.
Complete message in a bottle collection.
Have a vow renewal after completing everything else.
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♢ Generation 56: the whiterun in the middle
After finding a letter tucked away in the attic, you learn of a different planet that your ancestors once inhabited called Batuu. The prospect of exploring a new world is exciting but you know your family will never allow you to go. So, you decide to leave without telling them, knowing you’d get an earful later.
Traits: Adventurous, cringe, bro
Aspiration: Hope VS Order
Skills: Charisma, comedy
Career: None
Goals: 
Complete aspiration.
Max charisma skill.
Max comedy skill.
Befriend at least 10 natives.
Eat all 10 new foods.
Eat all 10 new drinks.
Woohoo in the dwelling.
Marry a local and have two kids.
Spar with 5 other sims with lightsabers.
Have a blue or green lightsaber.
Play at least 3 games of Sabacc and win at least once.
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♢ Generation 57: the apprentice of molag bal
While your parent was content to simply wander around exploring Batuu, you had a goal in mind. After meeting Kylo Ren as a teenager, you’ve been swayed to join his side and help him conquer the land no matter the cost.
Traits: Proper, mean, bookworm
Aspiration: Enforcer of Order
Skills: Fitness
Career: None
Goals: 
Complete batuu records collection.
Max friendship with Kylo Ren and Lt. Agnon.
Woohoo with Kylo after completing all of his missions.
Complete aspiration.
Win 5 lightsaber challenges.
Have a red or yellow lightsaber.
Fully upgrade your droid.
Install a First Order personality chip into your droid.
Have one child.
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♢ Generation 58: the warrior
You don’t approve of your parent’s actions and, though you grew up in Batuu, you really can’t stand the place. Everyone is always at ends because of the war and money is scarce. Despite your parent forbidding you from doing so, you return to Searth as a teen to live with your aunt/uncle who had returned several years earlier.
Traits: Active, bro, self-assured
Aspiration: Bodybuilder
Skills: Fitness
Career: Football Team Member, Athlete
Goals: 
Complete the football team member afterschool activity.
Graduate high school with at least a B.
Max fitness.
Complete athlete career.
Complete aspiration.
Meet your partner at the gym.
Unlock the energetic lifestyle.
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♢ Generation 59: the cultist
Unlike your parent, you’re a follower, not a leader. Life is so much easier when you have someone telling you what to do. The thought of having people look up to you and depend on you sounds awfully stressful so you go out of your way to avoid that. When you join a cult, life suddenly becomes simpler.
Traits: Mean, loyal, 3rd is your choice
Aspiration: Any
Skills: Mischief, logic, cooking, programming
Career: Criminal, Oracle
Goals:
Move in with another sim who has the criminal mastermind aspiration.
Both sims should get a villainy degree.
Both sims should join the criminal career (main sim is an oracle, roommate is a boss.)
Have your roommate create a club. Join with your main sim.
Never miss a club gathering.
Cook meals every day for your leader.
Start a club gathering every Sunday.
Help your club leader reach his goals (aspiration.)
Complete career.
Max programming.
Hack for simoleons to support your leader.
Unlock and join the secret society at university with both sims.
Marry your cult leader.
Have 6 kids.
Have weekly seances with your club members.
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♢ Generation 60: the steward
You love to decorate, often redecorating the whole house when your parents were away, which they were quite often. As you grew up, you knew you wanted to do this for a living, changing homes to suit the needs of others. Nothing is more exhilarating than seeing someone’s face light up after you’ve changed up their home for them.
Traits: Creative, art lover, neat
Aspiration: Any
Skills: Handiness, photography, painting
Career: Interior Decorator
Goals:
Complete 5 room renovation gigs.
Complete 5 room addition gigs.
Complete 5 level renovation gigs.
Complete 5 level addition gigs.
Complete 5 commercial renovation gigs.
Complete career.
Visit every secret lot (for inspiration.)
Paint on the sketchpad until you reach level 5.
Become friends with the smart speaker.
Take pictures of the before and after, upload them to simstagram.
Earn at least 10,000 followers on simstagram.
Never replace broken objects, only repair them.
Marry a client.
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♢ Generation 61: the thane
Like your grandparent, you’d much rather serve than lead. Rather than joining a cult and giving up your moral compass, you want to serve others that align with your own views. You want to be friends with the person you follow, to be companions, not master and servant.
Traits: Proper, loyal, art lover
Aspiration: Grilled Cheese
Skills: Cooking, painting, rocket science
Career: Retail Employee
Goals:
Remove all holidays from your calendar except for harvestfest.
Have a roommate that you max relationship with.
Only make grilled cheese (because your roommate is obsessed.)
Paint all of the grilled cheese paintings and hang them around the house.
Have a child with your roommate but remain friends.
Complete aspiration.
Every time you leave the house, your roommate must go with you.
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♢ Generation 62: the saturalia holiday
For as long as you could remember, you adored the holidays. Though your family only celebrated harvestfest, you grew up with friends whose family went all out each year. You learned about holidays from around the world, wanting to celebrate each one. This requires quite a bit of money, though!
Traits: Childish, materialistic, foodie
Aspiration: Fabulously Wealthy
Skills: Baking, photography, violin
Career: Style Influencer
Goals:
Add Spooky Day to your calendar.
Host and gold a spooky party the day before spooky day.
Befriend a ghost and move them in, then have them wear a carved pumpkin.
Add Day of the Dead to your calendar.
Complete the sugar skull collection and honor the dead.
Have a child with one of the day of the dead celebrants.
Add Egg Day to your calendar.
Complete the decorative egg collection.
Add at least 5 other holidays to your calendar and complete them.
Fight father winter for presents and win.
Have a child with father winter.
Fight the flower bunny for eggs and win.
Have a child with the flower bunny.
Have a pet deer (a dog that looks like a deer.)
Complete holiday cracker plush collection.
If your neighbor has a tree up on Winterfest, sabotage it.
Complete career.
The youngest child is the heir.
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♢ Generation 63: the sweetroll
You’ve always had a sweet tooth, most likely brought on by all the sweets your parent made during the holidays. If it wasn’t for your siblings constantly taking your sweets, you would no doubt have eaten yourself to death at an early age! Now you want to share them with the world by opening your own bakery!
Traits: Foodie, creative, geek
Aspiration: Any
Skills: Baking
Career: None
Goals:
Open a bakery named “Sweetroll” and sell your creations.
Bake 1 of each item.
Bake every item on the cupcake maker.
Make 1 of every jam.
Max baking skill.
Earn 50,000 selling your creations.
Marry and have one child.
Adopt a child.
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♢ Generation 64: the honorhall orphanage
When your parent first adopted your sibling, you were jealous and scared that they would be more loved than you. However, your parents loved both of you equally and, though they were adopted, you came to adore your sibling. Seeing how happy they were to be adopted, you decided you wanted to do the same for other kids, so you got a job at the orphanage run by an older woman.
Traits: Family Oriented, good, neat
Aspiration: Big Happy Family
Skills: Parenting, cooking
Career: None
Goals:
Move to a new lot and create a female elder roommate that has the mean, evil and hates children traits.
Create an orphanage with enough beds for at least 6 kids at a time.
Adopt 6 child-aged kids and raise them.
Each child should complete their child aspiration.
When a child gets a B in school, roll the dice to see if they get adopted (even gets adopted, odd does not.)
If they don’t get adopted, reroll every time they increase a skill.
Find out your roommate is mean to the kids and kick her out or murder her.
Once all kids have been adopted, fall in love and marry.
Have one child.
Complete aspiration.
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♢ Generation 65: the riften fishery
Your parent often took you fishing on the weekend because they found it relaxing. You hated it at first, just wanting to go back home and play but, as you got older, you started to see why they liked it so much. Sitting by the water for hours on end, waiting for a fish to grow hungry enough to bite… it was very relaxing and you felt all your worries melt away. It was then that you knew you wanted to do this for a living.
Traits: Loves outdoors, loner, dog lover
Aspiration: Angling Ace
Skills: Fishing
Career: Fisherman
Goals:
Adopt a dog and become best friends.
Open a store and only sell fish.
Max fishing.
Complete fish collection.
Complete aspiration.
Complete career.
Adopt another dog and become good friends.
Have your dog have puppies.
Fall in love with someone you meet while fishing.
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♢ Generation 66: the dog trainer
Growing up surrounded by dogs, you couldn’t help but grow fond of them. You learned that you had quite a talent for training dogs and your parents often called you a dog whisperer because they always seemed to listen to you. Training them was fun so you decided to make a living off of it!
Traits: Dog lover, outgoing, loyal
Aspiration: Friend of the Animals
Skills: Pet Training
Career: Any Part-Time
Goals:
Adopt 10 puppies and raise them throughout your lifetime.
Train out bad habits and teach them at least one trick.
Max relationship with each dog.
Once trained, move the dog in with a random household.
Each dog adopted out is 100 simoleons paid to you.
Complete aspiration.
Max pet training skill.
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♢ Generation 67: the oblivion walker
While your parent was happy being surrounded by dogs, you had a different interest – occult sims. You spent years studying them, reading about them online and talking to friends who had met an occult before. Your only goal in life is to meet every occult type and befriend them! Or perhaps a little more…
Traits: Outgoing, romantic, bro
Aspiration: Friend of the World
Skills: Any
Career: Any
Goals:
Become best friends with a vampire and have a child with them.
Befriend Greg the werewolf and move him in, then have a child with him.
Become best friends with the grim reaper.
Become best friends with an alien and have a child with them.
Become best friends with Bonehilda.
Become best friends with a merfolk and have a child with them.
Become best friends with Patchy the Strawman.
Become best friends with a ghost.
Become best friends with a servo.
Become best friends with a spellcaster and have a child with them.
Become best friends with a unicorn.
Complete aspiration with occult sims only.
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♢ Generation 68: the thalmor embassy
Working as a politician means you have to interact with loads of different people, especially since you’ve been tasked with hosting events for your company’s clients. Personally, you think they’re all pointless and you’d much rather not be surrounded by drunken idiots, but you’re loyal to the company and will do what they ask of you.
Traits: Mean, unflirty, ambitious
Aspiration: Master Mixologist
Skills: Mixology, pipe organ
Career: Politician
Goals:
Host every event at least once.
Earn gold on every event (the main event achievement.)
Host 50 social events with at least bronze (host with the most achievement.)
Mix 100 drinks (i’m the mix master achievement.)
Serve drinks at every event.
Argue with one person at each event.
Complete 10 whims at a single event (on a whim achievement.)
Drink until you become dazed (drunk) and then woohoo with a party guest several times (try for baby.)
Always discipline your child strictly when they misbehave.
Have a distant/strained relationship with your child.
Never marry or enter a relationship.
Unlock the workaholic lifestyle.
Move in a sim to be the child’s caregiver.
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♢ Generation 69: the golden hills plantation
It was obvious from the day you were born that your parent never wanted you and they have even told you that you were a mistake. They aren’t fit to be a parent, unable to properly raise you. Not even the nanny offered you love, too afraid of being fired or reprimanded by your parent. Because of this, you decided to drop out of highschool and run far, far away. During a thunderstorm, you find yourself hiding in an abandoned plantation.
Traits: Vegetarian, loner, gloomy
Aspiration: Freelance Botanist
Skills: Gardening
Career: None
Goals:
Fight with your parent until your relationship is negative.
Drop out of high school and run away to Henford-on-Bagley.
Grow all your own food.
Your lot should have the spooky and simple living lot challenges.
Reach level 10 cooking then cook 15 meals.
Write and publish a simple living cookbook.
Raise at least 2 chickens.
Have a golden chicken.
Have an evil chicken.
When your parent comes over, have the evil chicken attack them.
Fall for one of the ghosts haunting the plantation.
Bring them back with ambrosia and have a child.
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♢ Generation 70: the hall of the dead
Growing up on a haunted plantation, you’ve befriended many ghosts. You find most of them to just be understood and you’d like to find a way to help them out. People say it can’t be done, but you’re determined to give these ghosts a second chance at life!
Traits: Genius, self-assured, outgoing
Aspiration: Friend of the World
Skills: Cooking, nectar making
Career: Any
Goals:
Stay in Henford-on-Bagley.
Befriend at least 10 different ghosts.
Bring back a ghost with vitality nectar.
Bring back a ghost with ambrosia.
Add a ghost to the household and have them brought back with the wishing well.
Become a spellcaster, learn the dedeathify spell and bring a ghost back to life.
Woohoo a ghost.
Fall in love with one of the ghosts you saved and have a child.
Complete friend of the world aspiration with ghosts only.
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♢ Generation 71: the hero of the people
Seeing your parent helping people by bringing them back from the dead made you want to help others, too. You wanted to do things differently, though, so you decided to start by running errands for the people in your town.
Traits: Generous, outgoing, good
Aspiration: Neighborhood Confidante
Skills: Cross-stitch 
Career: None
Goals:
Complete all 15 errands in Henford-on-Bagley.
Earn a 5-star rating doing odd jobs in Sulani.
Successfully complete 10 odd jobs after reaching 5 stars.
Max cross-stitch skill.
Unlock all cross-stitch patterns.
Earn enough from errands/odd jobs to move into your own place.
Complete aspiration.
Have two kids.
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♢ Generation 72: the temple
Just like your parents and grandparents, you wanted to help others. However, times have changed and you had your own way of helping people. Namely, you wanted to become a content creator and share videos with others, teaching them how to do different things!
Traits: Cheerful, creative, goofball
Aspiration: Any
Skills: Skiing, snowboarding, media production
Career: None
Goals:
Build/buy a cabin-like home in Mt. Komorebi.
Max skiing skill.
Teach 10 different ski classes.
Max snowboarding skill.
Upload 10 different snowboarding videos.
Unlock the single and loving it lifestyle.
Create and upload skill videos.
Max media production skill.
Donate 50,000 to charity.
Purchase all upgrades for the video station.
Your child’s first trait should be ambitious.
When your child becomes a teen, both you and your partner should die on the same day.
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♢ Generation 73: the forsworn
You weren’t born this way. You grew up feeling quite ambitious, looking forward to your future. You thought you were ready for the world until both of your parents were killed. The cops claimed it was a freak accident, but you were positive they had been murdered. For years, you demanded they reopen the case but they refused. Now, as you sat behind bars, writing your thoughts in the journal they had given you, your view of the world darkens more each day.
Traits: Mean, ambitious, evil
Aspiration: Any
Skills: Writing, mischief
Career: None
Goals:
As a teen, move in with your aunt/uncle.
Reach level 8 mischief before aging up.
When you become a young adult, be “arrested.” Move into a lot with a jail (or a basement.)
Add 2 guard sims that can roam around the jail freely. Add 5 other prisoners who each have their own cell. Lock each door/gate for everyone but the guard sims.
Each cell should have a toilet, bed, sink, journal/diary and a cooler. Also add one skill item.
Become enemies with both guards.
Every 2 skill ups, you have the chance to fight a guard. Roll the dice (even is a win, odd is a failure) or spin the wheel to determine the outcome.
You must beat both guards 5 times each to earn your freedom.
If you max your skill item before gaining your freedom, you can change it for something else.
Once free, you must become enemies with and fight every sim you come across.
Once you’ve won fights against 5 more sims, you finally escape to a different world.
Settle on an isolated lot near the woods. Forage and collect until you have enough money to build a small wooden cabin.
Fight every sim that you come across.
Never enter a populated area such as the city or a venue.
Meet your partner while out foraging. You can’t bring yourself to fight this sim and, instead, you woo them.
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♢ Generation 74: the wood elves
People have ruined the nature around you, destroying entire forests to build cities that pollute the air. Animals have lost their homes needlessly and you can’t stand how terrible things are becoming. With every year, the pollution rises, infecting the woods you once called home. If no one else is gonna do anything about it, it’s time for you to step up!
Traits: Vegetarian, green fiend, loves outdoors
Aspiration: Eco Innovator
Skills: Fabrication
Career: Civil Designer, Green Technician
Goals:
Convert every world and neighborhood to fully eco.
Don’t build a home until all worlds are completely eco friendly.
Use only eco friendly items/appliances.
Every lot you live on should have the reduce and recycle lot trait.
Max fabrication skill.
Complete career.
Complete aspiration.
Have a pet that you max your friendship with.
After reaching your goals, settle down and have kids.
Befriend the birds and add them to your lot.
Befriend the rabbits and add them to your lot.
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♢ Generation 75: the giant farmer
Your parent taught you that the world is a blessing and that mother earth will provide if you nurture her. Now that your parent has made the world a greener place, you’re able to settle down and start your own farm of giant crops!
Traits: Cheerful, loves outdoors, recycle disciple
Aspiration: Country Caretaker
Skills: Gardening, baking
Career: None
Goals:
Grow only giant crops.
Grow at least 5 of each oversized crop.
Have at least 1 of each oversized crop reach excellent quality.
Earn a first place ribbon at least 2 times for your oversized crops.
Have at least 2 cows and max relationship with them.
Earn a first place ribbon at least 2 times for your cows.
Bake every type of pie at least once.
Earn a first place ribbon at least 2 times for your pies.
Complete aspiration.
Max gardening.
Max baking.
Marry and have kids.
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♢ Generation 76: the hearthfire oven
You adore food in every way, shape and form. Your dream is to learn every dish from all over the world and cook it at least once. More than anything, you want to open your own inn, providing food to all the people in the world!
Traits: Foodie, art lover, creative
Aspiration: Market Magnate, Master Chef
Skills: Cooking, gourmet cooking
Career: None
Goals:
Complete market magnate aspiration.
Purchase a restaurant and name it “The Hearthfire Oven.”
Unlock every recipe in the game.
Cook every dish at least once.
Max cooking.
Max gourmet cooking.
Complete master chef aspiration.
Reach 5 stars at your restaurant.
Complete experimental food prints collection and unlock the recipes.
Marry one of your customers.
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♢ Generation 77: the radiant raiment
For as long as you could remember, you loved fashion. Inspired by your parent who opened their own restaurant, you decide you want to open your own store to offer fashion to all the fashionless people within your town.
Traits: Snob, materialistic, creative
Aspiration: Any
Skills: Knitting
Career: Style Influencer, Stylist
Goals:
Reach the stylist branch of your career then quit.
Buy a store and name it “Radiant Raiments.”
Sell only clothing.
Earn 50,000 selling clothes.
Earn 30,000 selling clothes you’ve knitted.
Max knitting skill.
Earn five stars for your business.
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♢ Generation 78: the clothes fit for a jarl
You admire your parent’s hustle, but opening a clothing store is quite old fashioned, something your parent denies. You know better, though. These days, everyone shops online so you’re determined to prove to your parent that you’re right by making more money than them!
Traits: Self-assured, snob, high maintenance
Aspiration: Fabulously Wealthy
Skills: Entrepreneur
Career: Simfluencer/Style Influencer, Trendsetter
Goals:
Complete simfluencer career.
Complete style influencer career.
Create outfits and list them on trendi.
Take pictures of you wearing the outfit and post them on simstagram.
Reach 100,000 followers on simstagram.
Max entrepreneur skill.
Complete aspiration.
Your heir should have the erratic, goofball or childish traits.
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♢ Generation 79: the madness of sheogorath
You’re not sure how it happened, but you’ve always been considered mad by your parents. Is it really your fault that you find amusement in the suffering of others? So what if you don’t follow the set path? So what if you’re a little off? Everyone tries to be “normal” and you find that dreadfully boring. Life is more fun with some unpredictability and a little madness!
Traits: Erratic, childish, goofball
Aspiration: Any
Skills: Any
Career: None or Any stay at home
Goals:
Move your sim into a home with 8 bedrooms.
For the first week, focus on adding sims into your home. Each one must have the erratic, hot-headed or childish traits (you can edit this in CAS if needed.)
No one can have a job unless it’s a stay at home job. No one is allowed to leave the lot at any time for any reason.
The exception is on Sunday when you are allowed to leave but every sim inside the house must be brought with you.
Become best friends with one of the sims in the home.
Become enemies with one of the sims in the home.
Every Monday, Wednesday and Friday, spin the wheel or roll the dice to choose a sim. You can only play that sim for the whole day. Every other day, you must focus on your own sim.
Each sim must reach level 5 of any skill and complete at least 1 milestone of their aspiration (including your own sim.)
Each time a sim completes these two items, move them out until only your sim is left.
Start a romance with the sim you became best friends with.
Have a child who you have a strained relationship with. They drop out of school and run away as a teen.
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♢ Generation 80: the nightingale
Growing up locked inside a home, only allowed to go out on Sunday, really messed you up. You grew to hate locks, wishing they didn’t exist. When you finally broke free from your home, you learned how to pick locks. This gave you some control back in your life. As an added bonus, you were able to fulfill all your needs despite being broke.
Traits: Loner, kleptomaniac, nosy
Aspiration: Seeker of Secrets
Skills: Any
Career: None
Goals:
As a teen, drop out of school and run away from home.
Break into every single occupied home in the game (it’s only considered successful if you don’t get caught.)
Blackmail at least 10 different sims.
Learn all 31 secrets.
Complete aspiration.
Survive by using other people’s homes to fulfill your needs.
Steal one item from every home you successfully break into. You cannot sell these items as they are considered “trophies” for your success.
Have a one night stand that results in a child.
Never marry, never build a home. (you can use a roof to build a small shelter for your child.)
Never let your child attend school.
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♢ Generation 81: the land baron
Growing up without a home was difficult and you honestly hated it. You just wanted to be normal, to go to school, to have a home and a warm bed to sleep in. When your parent died, you decided you would build your own home! One wasn’t enough, though, and you just kept building.
Traits: Creative, maker, loner
Aspiration: Mansion Baron
Skills: Handiness (woodworking)
Career: Any
Goals:
Earn enough money to buy a small plot of land.
Build a basic home with a kitchen, bathroom, bedroom and entryway.
Add one skill-based room and max that skill. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 50,000.
Move to a medium plot of land.
Build another basic home.
Add two skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 100,000.
Move to a large plot of land.
Build another basic home.
Add three skill-based rooms and max those skills. Add a skill item outside and reach level 5 in that skill.
This home should be worth at least 350,000.
Complete aspiration.
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♢ Generation 82: the landowner
You thought it was pretty cool that your parent built houses, but all three were sitting there unused. In your opinion, it would be much cooler if they had built the houses for others. So, you’ve decided to take on that role yourself. Newcrest has been abandoned for centuries and, now, you’re determined to bring life back to it.
Traits: Maker, ambitious, practice makes perfect
Aspiration: Any
Skills: Any
Career: Any
Goals:
Move to an empty plot in Newcrest.
Choose your main skill that requires you to make something.
Slowly build your own house by selling collectibles and items you craft.
Every time you make something of excellent quality, travel to a different plot of land.
Roll the dice or spin the wheel to determine the lot type and build that type.
You’ve been given money from the government to do this!
The budget for large plots is 90,000.
The budget for medium plots is 60,000.
The budget for small plots is 30,000.
If you go over budget, you must pay with your own money.
Once every plot of land has been fully built up, settle down with your partner and have kids.
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♢ Generation 83: the thieves guild
You watched your parent break their back building for the government only to get paid nothing for their efforts. They were happy to do this because they were “helping” others, but what about theirself? What about you? It annoyed you to no end! Because of this bitterness, you turned to crime in order to survive, something your parent does not approve of.
Traits: Kleptomaniac, mean, self-absorbed
Aspiration: None
Skills: Fitness, mixology
Career: None
Goals:
Leave home with 0 simoleons.
Move into an existing family and build a secret basement/sewer that the family can’t access.
This basement should have nothing inside except for a sleeping bag.
Steal or sell collectibles until you have enough for a bed, a shower, a punching bag/training dummy, a sink, a bar and a table.
Never have any electronics.
Control only your sim and never be found by the family.
Join or create a club for kleptomaniacs.
Steal at least 50,000 in items.
Max fitness skill.
If you get caught stealing, you must fight whoever caught you. If you win, keep the item. If you lose, delete the item.
Meet with your club once a week at a public venue and steal something from this venue.
After maxing mischief skill, fight all adults in the home. Once you’ve won against all of them, take their home and kick them out.
Move in at least 3 club members, one of whom you will marry and have kids with.
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♢ Generation 84: the arch mage
After looking up your genealogy online and learning that you had spellcasters in your family tree, you couldn’t help but feel excited. To you, magic is so much cooler than being a thief, much to your parent’s annoyance. You want to reclaim the glory of your ancestors and become the best mage in the world!
Traits: Creative, self-assured, cat lover
Aspiration: Spellcraft & Sorcery
Skills: Any
Career: Writer, Journalist
Goals:
Look up your genealogy on the computer.
Move to Glimmerbrook.
Adopt a cat and become best friends.
Follow another sim to the magic realm portal.
Become a spellcaster.
Make your cat your familiar, travel everywhere with him.
Befriend all three sages.
Unlock every spell, including the ultimate spell.
Unlock all spellcaster perks.
Win 10 different duels.
Win 5 duels against each sage.
Use every spell at least once.
Duel for ingredients, recycle those ingredients and make at least 10 different candles.
Complete career.
Have a child with a co-worker.
Marry a spellcaster who dies from overload when your kid ages up to a teen. Have your teen see this and plead for them.
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♢ Generation 85: the night mother
The first time you saw the grim reaper was when you were a teenager. Your step-parent died from spellcaster overload and you were unfortunate enough to witness this. When the grim reaper appeared to reap their soul, you pleaded for him to spare your step-parent. Whether he chose to listen or not was of no consequence to you, you just wanted to speak to him. From that moment on, you became obsessed.
Traits: Loner, romantically reserved, creative
Aspiration: Successful Lineage
Skills: Gemology, gardening, knitting
Career: Any
Goals:
Knit all of the grim reaper toys.
Find the reaper snowglobe.
Summon the grim reaper with the skull shaped jet gem.
Befriend and marry the grim reaper.
Summon 4 more reapers and add them to the household.
Grow and gift a death flower to each reaper.
Have max relationship with all of the reapers.
Have twins, they will be your heir (the next gen starts when they age up to child.) Both should have the mean trait and the mind and body aspiration.
One name should start with I and the other should start with S.
The twins must have the top-notch toddler trait when they age up.
The twins can only interact with each other in mean ways.
Complete aspiration.
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♢ Generation 86: the war hero
Before you were born, you remember fighting your sibling in the womb for space. No matter how hard your parent tried, the two of you just couldn’t get along. You hated each other and neither of you cared who knew it. Whether it was fighting over grades, friends and even your own parents. As the two of you aged, the tension only got worse. It was only a matter of time before things escalated.
Traits: Mean, jealous, hot-headed
Aspiration: Mind & Body (child), Goal Oriented (teen), Bodybuilder (adult)
Skills: Fitness
Career: Secret Agent
Goals:
You will take turns controlling the twins. Start with one twin on Monday, play the other twin on Tuesday, etc.
Have a fully negative relationship with your twin.
Both twins should reach an A in middle and high school. (+50 points for both grades, +50 points for whoever gets it first.)
Both twins should complete their child aspiration. (+50 points completing it, +50 points for whoever completes it first.)
Both twins should complete their goal oriented aspiration. (+80 for completing aspiration, +50 points for whoever completes the aspiration first.)
Both twins should complete their bodybuilder aspiration. (+80 for completing it, +50 for whoever completes it first.)
Both twins should max fitness skill. (+100 points for maxing, +50 points for whoever gets it first.)
Both twins should make as many friends as possible. (+10 for each friend, +20 for each best friend.)
Both twins should join the Secret Agent career. The I twin should join the Diamond Agent branch. The S twin should should the Villain branch.
+100 for maxing out career, +200 for whoever maxes it first.
+10 for maxing relationship with 1 parent or +20 for maxing relationship with both parents.
+100 for each maxed skill.
Add up all the points. Whoever has the most points is the winner and will produce the next hair. Whoever loses must be killed.
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♢ Generation 87: the sofie flower shop
You are a flower child, through and through. Seeing them just makes you feel at peace and takes all of your worries away. You live by the motto of stopping to smell the roses and the money it provides helps, too. Your parent tries to toughen you up and make you exercise, but you just refuse. You don’t care about being strong, you just want to be happy.
Traits: Loves outdoors, creative, good
Aspiration: Any
Skills: Flower Arranging, gardening
Career: Gardener, Floral Designer
Goals:
Move to a different world.
Grow only flowers and grow at least 1 of each flower.
Max flower arranging skill.
Complete career.
Collect one of every flower in the game.
Open your own small shop (sales table) and sell flowers/flower arrangements.
Earn 50,000 just from selling flowers/arrangements.
Your home should be filled with at least 20 flowers you’ve arranged.
Gift flowers to every date you go on. You can’t marry someone who doesn’t appreciate your gift.
Gift a rose-scented arrangement to the person you plan to marry.
Name your children after flowers.
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♢ Generation 88: the hardworker
Despite being a bit of a clumsy person, you’re willing to put in the work and do whatever it takes to get the job done! Maybe you’re just trying to make up for your own failures throughout your life or maybe you’re just trying to cover up the fact that you lack confidence in yourself. Either way, you will work hard in everything you do, aiming for the top no matter how much you stumble on the way.
Traits: Clumsy, cringe, ambitious
Aspiration: Renaissance Sim
Skills: Handiness, cooking
Career: Part-Time
Goals:
Max handiness skill using only the woodworking table.
Unlock forgotten grotto and take a selfie there.
Max cooking skill.
Collect all metals.
Collect all elements.
Reach the top of every part-time job.
Complete aspiration.
Propose to your partner in the forgotten grotto.
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♢ Generation 89: the artificer
Like your parent, you’re a hardworker that just wants to create things. Doesn’t matter what those things are, you just want to use your hands and make things!
Traits: Maker, jealous, insider
Aspiration: Master Maker
Skills: Handiness, fabrication, gemology
Career: Handyperson
Goals:
Craft every piece of furniture (woodworking.)
Craft every piece of furniture (fabrication.)
Unlock all fabrication recipes.
Craft jewelry 10 times.
Craft potions 10 times (you can become a spellcaster temporarily to do this and then return to a sim.)
Complete aspiration.
Own two llamas (male and female) and max relationship with both.
Breed your llamas at least once.
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♢ Generation 90: the master criminal
You know all about your ancestors. There have been quite a few criminals and thieves in your family tree, something you feel quite proud of. Screw working for a living, that’s boring! You want thrill, excitement. You want to feel as if your life is on the line!
Traits: Evil, adventurous, animal enthusiast
Aspiration: Public Enemy
Skills: Fitness, mischief
Career: Criminal, Boss
Goals:
Move to a new world with a child of the family llamas.
Make 5 enemies and fight each one.
If you win, spin the wheel to determine how much your bounty is. The options should be (50, 10, 1000, 20, 10, 10, 20, 50, 100, 200, 500, 50, 10, 10, 20, 30)
Once your bounty reaches 1,000 simoleons, move to the next world.
Do this until you have a 1,000 bounty in every world, including vacation worlds.
Every sim you meet must have a negative view of you (minus co-workers who you may befriend.)
Earn the atrocious reputation.
Bind five different voodoo dolls to five different sims.
Summon a bound sim to a lot with a bonfire before throwing the doll into the fire.
Complete career.
Max mischief.
Marry a co-worker.
Your child should have the top-notch toddler trait.
Right before your child becomes a young adult, both you and your partner need to be killed during a job.
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♢ Generation 91: the golden touch
Only one thing matters in life – money. If you have money, you have power. And if you have power? No one can touch you! The problem is that most people spend their whole lives slaving away just to live paycheck to paycheck. When you first started out, you felt hopeful. The world was your oyster and you were ready to leave your mark. Then you realized just how hard life could truly be. Your parents are dead. The cops have repossessed your home. Now, you have no money and you’re just struggling to see tomorrow.
Traits: Gloomy, glutton, ambitious
Aspiration: Musical Genius, Fabulously Wealthy
Skills: Violin
Career: Salaryperson
Goals:
Move into an empty lot with 0 simoleons.
Do not sell collectibles to make money.
Reach level 5 in the salaryperson career.
Complete 2 milestones of your aspiration.
Max violin.
Go through a life crisis and quit your job. Change your ambitious trait to evil and your aspiration to fabulously wealthy.
Create a dungeon beneath your house and kidnap 7 sims (add them to your household to keep them from disappearing.)
Hire a maid and a butler.
Add them to a cult (club) and give them multiple skill items.
Earn 200,000 simoleons by selling their creations.
Complete aspiration.
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♢ Generation 92: the skill master
Jaded by life, your parent decided to have everyone do everything for them. How they can live that way is beyond you. You want to learn and grow, to try many different things! You don’t want to just experience them, you want to master them!
Traits: Overachiever, perfectionist, bro
Aspiration: Any
Skills: Multiple
Career: Any
Goals:
Use dice or spin the wheel to determine which 10 skills your sim must master.
Get all 10 skills to level 10.
Focus on one skill at a time.
Read volume 1 of every single skill book (until it says reread.)
Complete one aspiration.
Every time you start working on a new skill, visit a venue and find someone there to date (so it should be 10 different partners.)
The 10th partner will be the one you marry and have kids with.
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♢ Generation 93: the words of power
Some people believe that words are very powerful, while others believe words only have power if you give them power. Either way, your words are sure to hit people hard. You don’t beat around the bush, you tell people how it is and, if you don’t like something, you won’t hesitate to call it trash!
Traits: Snob, art lover, foodie
Aspiration: Food or Art
Skills: Cooking, painting, writing
Career: Critic
Goals:
Choose which branch you want to take in your career.
If you choose art critic, max painting and paint one of each emotional paintings. Hang them in your house.
If food critic, max cooking or gourmet cooking. Unlock 10 different recipes from food stalls.
Complete career.
Complete aspiration.
Reach level 5 writing.
Eat at a restaurant once a week.
Visit the museum every weekend and meet your partner there.
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♢ Generation 94: the werewolf mastered
After visiting a fortune teller at the pier, you learned that several of your ancestors were werewolves. This knowledge might scare some but, to you, it was the coolest thing in the world! You made the executive choice to regain what your family has lost, learning everything you can about werewolves.
Traits: Freegan, goofball, active
Aspiration: Werewolf Initiate
Skills: Fitness, charisma
Career: Tech Guru
Goals:
Become a werewolf.
Unlock all werewolf perks.
Never join a pack.
Read every werewolf book.
Befriend 5 werewolves.
Befriend the leader of each pack.
Befriend a vampire.
Complete moonwood relics collection.
Complete aspiration.
Complete career.
Max fitness.
Fall in love with a vampire and have at least six kids. If none of them are vampires, keep trying until you get a vampire. That will be your heir.
────────── 〔🌧〕──────────
♢ Generation 95: the vampire mastered
Though you love both of your parents, vampires are so much cooler to you! You want to learn everything you can about the fanged creatures. More importantly, you want to become the best vampire you can be! Not just that, but you want to be a famous vampire, teaching others about them, as well.
Traits: Genius, proper, romantic
Aspiration: Master Vampire
Skills: Pipe Organ, Piano
Career: Social Media, Internet Personality
Goals:
Become a vampire.
Unlock all vampire perks.
Collect and grow all vampire plants.
Max pipe organ.
Max piano.
Max vampire lore.
Complete career.
Fall for and marry a spellcaster. Move to Glimmerbrook and have at least 2 kids.
Try to make the heir be a spellcaster/vampire hybrid. If this fails, simply being a spellcaster is fine.
────────── 〔🌧〕──────────
♢ Generation 96: the hidden knowledge
Since your grandparents and parents have dived into the family ancestry, you decided to do the same. It seems your family tree has been all over the place! Werewolves, vampires, aliens, even grim reapers! It’s quite fascinating but you don’t really know where you belong. Not quite a vampire, not quite a spellcaster… do you even have a place in this world?
Traits: Gloomy, squeamish, perfectionist.
Aspiration: Any
Skills: Any
Career: None
Goals:
Attend university (any degree.)
Join the soccer team afterschool activity.
Visit the magic realm with your spellcaster parent.
While they are shopping, meet one of the sages who encourages you to practice magic.
Learn all of the spells but only learn spells via tomes (do not practice magic or ask the sages for spells.)
Complete the magical artifacts collection.
Duel for artifacts. The first broom, wand and familiar you collect from these duels will be the ones bound to you.
Befriend 5 different cats.
Win 100 duels.
Be best friends with one of your siblings. Move to a different world with them.
Date but never enter a relationship.
Have two kids, a boy first and then a girl, with one sim.
Have another kid, a boy, with a different sim.
The next gen starts when all three age up to the child stage. After this, you must die.
Child 1 should be a loner with the rambunctious scamp aspiration.
Child 2 should be mean with the creative genius aspiration.
Child 3 should be erratic with the artistic prodigy aspiration.
────────── 〔🌧〕──────────
♢ Generation 97: the three siblings
Being the oldest of three isn’t easy. They look up to you, always bothering you, and your parent encourages you to be a good older sibling. The last thing you want to do is babysit those brats. You just want to do your own thing! When your parent dies, however, and you’re left with their sibling, you have no choice to step up. If you can’t prove to the government that your aunt/uncle is fit to be a parent, the three of you will be thrown into foster care.
Traits: Listed below
Aspiration: Listed below
Skills: Listed below
Career: Any
Goals:
Complete all three child aspirations.
All three should get at least a B in middle and high school.
Child 1 should be self-absorbed, a loner and childish. He should have the drama llama aspiration.
He should have bad manners and irresponsible.
He should max the mischief skill.
Child 2 should be self-absorbed, high maintenance and mean. She should have the admired icon aspiration.
She should have uncontrolled emotions and argumentative.
She should max the acting skill.
Child 3 should be mean, a loner and erratic. He should have the live fast aspiration.
He should have insensitive and irresponsible.
He should max the dance skill.
Complete all three teen aspirations.
Once all items are completed and child 1 becomes a young adult, give them the career of your choice and reach at least level 5.
────────── 〔🌧〕──────────
♢ Generation 98: the jewelry merchant
Gems are gorgeous. You’ve believed that since the moment you first saw one. You also believed that they were magical, offering a variety of boosts to your life. Your goal is to discover all of those properties and fill your life with those beautiful, shiny gems!
Traits: Creative, perfectionist, cat lover
Aspiration: Crystal Crafter
Skills: Gemology, gardening
Career: None
Goals:
Craft every piece of jewelry.
Own at least two cats and max out your relationship.
Max gemology skill.
Complete aspiration.
Complete crystal collection.
Plant and grow 3 gem trees.
Charge every crystal at least once.
Sell your jewelry via a sales table.
Find your partner during a date while wearing fire opal jewelry.
Try for baby with your partner while wearing shinolite jewelry.
Have four kids.
────────── 〔🌧〕──────────
♢ Generation 99: the bards college
While your parent fell down the rabbit hole of gems, you fell down the rabbit hole of music. You grew up constantly listening to music and practicing with your favorite instrument. Your dream is to start a band and, thankfully, your siblings also love music!
Traits: Music lover, creative, lactose intolerant
Aspiration: Musical Genius
Skills: Media Production
Career: Entertainer, Musician
Goals:
Attend university for a fine arts degree.
Create a club and add your siblings.
Assign one skill to each sim, including your own (guitar, piano, violin or singing.)
Host practice at least once a week where all sims play together (club gathering.)
All sims should max their chosen skill.
Graduate university.
Max media production skill.
Record band practice each time and upload it.
Reach fame level 3.
Complete career.
Complete aspiration.
────────── 〔🌧〕──────────
♢ Generation 100: the historian
What are we without history? Without it, we could never grow or learn. Our ancestors teach us important lessons through their failures and their successes. To learn from them, you only have to listen. You have read the book about your family, heard stories of your ancestors, and you’ve decided to try out a few different things to get a sense of what it must have been like to walk in their shoes.
Traits: Creative, cat lover, loves outdoors
Aspiration: Any
Skills: Multiple
Career: Freelance Fashion Photographer
Goals:
Live in a tiny home.
Adopt at least one cat and become best friends.
Have an orchard with at least 1 of every different type of tree. They are apple, lemon, plantain, coconut, money tree, pear, crystal, cherry, pomegranate, growfruit, plasma fruit, emotion berries, tentacle, avocado, forbidden fruit.
Complete 100 whims.
Publish three books (one must be a biography.)
Write and publish 3 songs.
Create 2 items on the woodworking table.
Collect the tiger plush from the tiger sanctuary.
Max photography skill.
Become best friends with the creature keeper.
Create a movie hangout theater in the basement and invite your friends/family over.
Light fireworks outside because you’ve completed the challenge!
────────── 〔🌧〕──────────
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cozycryptidcorner · 4 months ago
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General information about me, the author:
I’m in my mid twenties and currently live in Alaska. I started writing as soon as I could physically hold a pencil, I have always loved worldbuilding and creative outlets… plus I have a very specific taste in romance that’s rarely met. I write for angry audhd girlies and their preference for manipulative malewife manwhores, with some occasional sprinkle of Latino coding. My more recent work is hit or miss, while my old work is more generic and for everyone (but boring in my opinion). I do a lot of fantasy but I enjoy sci-fi as a concept more. Intensely obsessed with space, how humanity perceives the universe, and the stories we tell to make sense of everything.
I'm on:
Tiktok
Archive of Our Own
Instagram
Ko-fi
Quick lookup:
Full master list here
If you are looking for a quick, feral romp in the grass:
Iron Rings and Steel Knives, male fae/fem reader, 2,076 words
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Shower Buddies, male winged alien SLUT/fem reader, 4,390 words
Kinktober Shorts
If you’re looking for a sweet but short experience:
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If you’re looking for angst:
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Rinse and Repeat, male incubus/fem witch reader, 1,701
If you’re looking for mid form drama:
Oasis, unknown species male acolyte/"prophet" fem reader, 15,205 words
Bird of Paradise, male bird-like alien/fem reader, 9,248 words
Willing and Able, male fae runaway prince/pirate fem reader, 11,221 words
If you’re looking for slow burn enemies to lovers:
The Merchant Prince, SLUT male naga/uninterested business fem reader, 57,268 words so far
Winter (old version), SLUT!!!!!!!!! male fae/lost fem reader, 31,037 words
Winter (new version) way better than the old version and to be announced.
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