#Philosophy of horror
Explore tagged Tumblr posts
thecurioustale · 4 months ago
Text
Writing Psychological Horror Is Hard
Writing horror is hard for me.
I think it is perhaps the clearest example, at least when I'm the subject, of the difference between being the author and being the audience. I find it extremely difficult to know what will creep out someone who doesn't know all the behind-the-scenes details of what is happening. This is despite my considerable experience as a consumer of [psychological / environmental] horror media.
When I think about the things that scare me, or maybe "unsettle" is a better word, it usually comes down to two things: 1) narratively plausible violations of the laws of nature; and 2) foreboding, i.e. the slow-building setup that something bad is coming—something that is specific enough to be apprehensible but still ambiguous enough to be cloaked in mystery.
But! Not just any attempt at these things will actually work. There is definitely a secret sauce that makes some efforts fail and others succeed.
In the game Oxenfree, probably my favorite horror game of all time, there is a scene on the "Find Clarissa!" subplot where Alex et al. are in something akin to a classroom in an abandoned military base on an uninhabited island, and a discordantly upbeat and normal-sounding midcentury-style gameshow host is talking to them through a haunted radio asking them questions in a game of Hangman (whose figure is gradually being drawn by invisible means on the chalkboard), while a lamp overhead illuminates the room in a very unnatural light as it swings back and forth for no apparent reason. And this was one of my favorite moments in the entire game, because it was really scary. It benefitted from the existing atmospheric horror build up in the events immediately preceding it, and also benefitted from not being a narrative climax; it actually ratchets up the tension in the story even higher, without resolving anything (other than itself).
But I think that if you went purely by my description, you would be hard-pressed to create a scary implementation of this scene. I certainly would be—and I know that for a fact, because I have more or less tried it!
What is it that makes something profoundly unsettling in that oh-so-delicious manner of a good horror story? Well, the academic answer is that it's appealing to our instincts of danger: dangerous environments (like rocks or cliffs or plants, or, indeed, "the dark"), dangerous predators, dangerous people, dangerous forces (like fire and wind and water), and dangerous sicknesses (e.g. infectious disease). Most horror taps into at least one of these primal apprehensions in the human psyche. And to succeed it has to feel real, the way a roller coaster feels like you're really falling. But I don't think "the academic answer" really sheds all that much light on the mystery of actually composing horrifying situations and events.
A lot of the craftsmateship is a balancing act.
For example: You don't want to hit the audience over the head with obvious bogeymates—jumpscares for the sake of jumpscares, as it were, or having your big scary cryptid jump out in its full costume in broad daylight and look absurd—but I have also found, through experience, that it is very easy to hide horrifying details too well, to be too subtle about it—and it is extremely difficult for me to get a sense, on the audience's behalf, of how subtle is too subtle.
That leads me to an important insight: Part of the secret sauce of horror is contextually embedding horrifying story elements into a broader context. A "haunted stick of furniture" isn't going to get many people a-quailin' in their boots. It has to be more about how that object is embedded in the story. You know, like a haunted couch, or a haunted table: How do you make that scary? I don't think it can be scary on its own. Not consistently and convincingly. Instead you have to set it up ahead of time in some way(s), by providing information to the audience that you are then going to subvert or manipulate later. Yet it is all too easy to do this in a way that comes across like a paint-by-numbers exercise: "Wait a minute! Wasn't this couch pointing the other way earlier?! GASP!!" No one is gonna be scared by that. It's not enough.
Ultimately, I think scaring people successfully, in the psychological horror sense, therefore involves an element of overwhelming their ability to cope with and anticipate environmental changes, which assumes an elaborate environmental structure that you're going to have to set up, in non-obvious ways, earlier in the story. You have to give them expectations about how things will change and then either gradually go beyond that magnitude of change or else go in a different direction of change entirely—usually the former. Psychological horror is all about the fear of the jumpscare that never comes.
But I'm also just spitballing for the purposes of this essay. I don't really know. I struggle with this stuff!
It really is an art form to be able to scare people in this way.
Additional, medium-specific difficulty comes in the fact that the written media that I work in does not have access to a scary soundtrack or sound effects or voices, or to scary visuals and visual effects. Written text does have the corresponding advantage of having unfettered access to the reader's imagination, allowing them to essentially self-select the personally scariest interpretations of some of the details of a scene. But taking full advantage of this power is not easy at all; you have to put the right kinds of details in, and you have to do so in a digestible format, all without cluttering the flow of the story.
I have been doing a lot of Galaxy Federal writing lately, and have been trying to write some of the "scarier" bits and pieces in it, and I almost resent how totally clueless I am in regards to whether I am hitting the mark to my satisfaction! 😮
37 notes · View notes
funeral · 1 year ago
Text
What is being? Horror allows us to philosophically engage with this question, to philosophically engage with life itself, while simultaneously correlating the absurdity of our responses with the natural order of things. In other words, in order to consider the existence of impossible life forms, we must reaffirm our own body consciousness. And by reaffirming our own body consciousness, we will reaffirm the existence of the world-without-us. Horror, then, is the permission to speculate beyond our own limitations as a species, including an inability to progress beyond base savagery, to overcome the inherent failure of communication, and to truly understand the concept of being without thought.
David Peak, The Spectacle of the Void
150 notes · View notes
areadersquoteslibrary · 2 months ago
Text
"The world is increasingly unthinkable—a world of planetary disasters, emerging pandemics, tectonic shifts, strange weather, oil-drenched seascapes, and the furtive, always-looming threat of extinction."
- Eugene Thacker, Horror of Philosophy Series
4 notes · View notes
primprim · 30 days ago
Text
Tumblr media
so ur saying this *isn't* about me??????
4 notes · View notes
spaceintruderdetector · 2 years ago
Photo
Tumblr media
https://archive.org/details/488c640d-e742-465a-98b4-1234bb09d038
Diseases of the Head is an anthology of essays from contemporary philosophers, artists, and writers working at the crossroads of speculative philosophy and speculative horror. At once a compendium of multivocal endeavors, a breviary of supposedly illicit ponderings, and a travelogue of philosophical exploration, this collection centers itself on the place at which philosophy and horror meet. Employing rigorous analysis, incisive experimentation, and novel invention, this anthology asks about the use that speculation can make of horror and horror of speculation, about whether philosophy is fictional or fiction philosophical, and about the relationship between horror, the exigencies of our world and time, and the future developments that may await us in philosophy itself. From philosophers working on horrific themes, to horror writers influenced by heresies in the wake of post-Kantianism, to artists engaged in projects that address monstrosity and alienation, Diseases of the Head aims at nothing less than a speculative coup d'état.
6 notes · View notes
palaeosinensis · 11 months ago
Text
Tumblr media
...I haven't given up yet. (In spite of the character's design this is indeed positive.)
2K notes · View notes
mycoffeisblue · 3 months ago
Text
Tumblr media
watched Dracula’s Ex-Girlfriend today. took approximately 6+ hours to made this piece and love the result
864 notes · View notes
woundposting · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
wound, eroticism and subjectivity
the holy wound, attributed to jean le noir / the incredulity of saint thomas, guercino / the body of signification, elizabeth grosz (in: abjection, melancholia, and love: the works of julia kristeva) / hannibal nbc / the incredulity of saint thomas, caravaggio / saint catherine drinks the blood of christ, francesco vanni / the body of signification, elizabeth grosz / crash, david cronenberg / side wound of christ (england, 15th century) / the terror amc / the terror of pleasure: the contemporary horror film and postmodern theory, tania modleski (in: the horror reader)
4K notes · View notes
poorly-drawn-mdzs · 1 year ago
Text
Tumblr media
Welcome to the Dungeons of Fear and Hunger.
#Fear and Hunger#D'arce Cataliss#Cahara#Ragnvaldr#Enki Ankarian#Unlike Dungeon Meshi - I cannot in good faith recommend this game to a broad audience.#My background with F&H goes as follows: I am hanging out with a friend. He says “hey try this game I've been playing.” I say “Okay!”#I have never heard of this game. I pick the mercenary. I go through 5 min of character history and background. I am mauled to death by dogs#It took me 4 resets to even get in the dungeon. But I finally get there. I am caught by a guard. He cuts off all but one of my limbs#I am forced to crawl around in a blood and corpse pit until the game tells me 'give up idiot'.#I reset. I am mauled by dogs again. I realize this is not for me but I am intrigued enough to go home and watch some playthroughs#And WOW what an interesting game it is! I really do appreciate games that blend their design philosophy with the theme it wants to set#This is a game about fear and hunger. And persevering. And penis (my god is there a lot of penis)#I recommend this to people who like extremely challenging games and can handle the many *content warnings* within this series#If the idea of Bloodborne/eldenring and undertale having a little RPG maker baby sounds appealing to you - give it a shot#It's made by ONE GUY and it's a great horror game. I am just really bad at it.#My friends just enjoy putting me in situations where I scream and yell. We don't talk about the corn mazes. Or the other horror game nights#Apparently I'm funny when I'm Scared!#As people who follow me on twitter might know; I am deep in the pits of this series right now. I will be back with more art.
1K notes · View notes
typhlonectes · 1 year ago
Text
Tumblr media
1K notes · View notes
wormpool · 2 months ago
Text
I love The Substance's undying dedication to grossness as an aesthetic. It's not just that it's body horror, it's the kind of body horror that lingers on needles being pushed into skin and then supernaturally enhances the length of the needle and the scabbiness of the entry point just to milk your reaction. I love that that body horror exaggeration effect is present in mundane things too, like endless shrimp or a trashed apartment or old person skin. It's just part of the gaze that the movie forces you to take on, and I think it's both good at that aesthetic and smart with that aesthetic. It uses the emotional strength of that gut feeling to tug at your self hatred, or to make you hate the asshole TV producer, or even to simulate a bad relationship with food.
This is a harder point to articulate, but I feel like the substance understood something about what I like about horror movies: that there is this catharsis aspect to the grossness which you can only really properly reach the heights of by exaggerating it to the point of ridiculousness. I like the ending not just because it's crazy but because it knows what I'm looking for in crazy. It's a movie for people who love grossness and a movie that shows you how to love grossness.
292 notes · View notes
katabay · 6 months ago
Text
Tumblr media
”—ah. seems like mother goose has been playing around in your egg salad. if you won’t dance to that tune, I got others.”
honestly, the would you kindly scene is whatever to me*, code yellow is the more interesting violation/betrayal of the body because of how beautifully it escalates the Fontaine reveal/betrayal and shows how ugly some of those ‘locks and keys’ that Tenenbaum mentions are. not only have you been a tool in another man’s hand this entire time, it goes deeper. your body is not your own.
*there used to be a meandering thought here about the would you kindly scene, but it was really just talking around the fact that I spent way too many years seeing people discuss it in the most insufferable and reductive ways possible when it’s a combination of three or four other things that make that moment compelling lmao
collage credits: heart one/heart two
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app / tip jar!
380 notes · View notes
essektheylyss · 7 months ago
Text
One thing that I feel is really interesting and often forgotten about Essek is that fundamentally, his characterization has been from the start based upon his desperation for external perspectives and connection, which, along with much of his narrative and mechanical positioning, means that he actually has an extraordinary and almost (but not actually, as I'll show) counterintuitive capacity for both growth and trust.
(Buckle in. This is a long one.)
In particular, I would argue, knowing now that many places where the plot touches Ludinus have long been marked for connecting back into the current plot, that he was quite possibly built as a prime candidate for radicalization by the Ruby Vanguard. He felt isolated from his culture, he was desperate for other connection, and he was certainly of the type to believe he was too smart to be drawn into such a thing, given his initial belief that he could control the situation and the fallout. If things had gone any other way, he easily could've been on the other side by now.
As such, he has been hallmarked by being fairly open to suggestion, perhaps for this reason, but the thing about that kind of trait is that it is both how people are radicalized and deradicalized. This is certainly true of Essek, who experienced genuine kindness and quite frankly strangeness from the Nein and was able to move from the isolation the Assembly had engendered to meaningful and genuine connection, largely propelled by his own internal reflection. By the time Nein are aware of his crimes, he's already begun to express regret to an extent and, furthermore, doubt in the Assembly, including explicitly drawing a line against Ludinus, even in a position where he was on his own and probably quite vulnerable.
Similarly, when the Nein reach the Vurmas Outpost some weeks later, he has moved from regret for the position he's ended up carrying a heavy remorse. This makes sense! He's fairly introspective, seems used to spending a lot of time in his own head, and was left with plenty to mull over. It's not some kind of retcon for him to have progressed well past where the Nein left him; it just means he's an active participant in the world who has done his own work in the meantime.
This is another interesting aspect to him. I've talked about this a bit before but I cannot find the post so I'll recap here: antagonists in D&D have significantly more agency than allied NPCs. Antagonists are active forces, against which the party is meant to struggle; allies are meant to support the PCs, which means they tend to be more passive in both their actions and their character growth. Essek was both built as an antagonist, in a position that gives him significant agency, and also was then given significant opportunity to grow specifically to act as a narrative mirror for Caleb's arc. Even when he becomes a more traditional D&D ally, he still retains much of that, though he occupies a supporting role.
I believe that this is especially true because of the nature of Caleb's arc, which I've already written on; the tl;dr of this post is that Caleb is both convinced that he is permanently ruined and also desperate to prove that change is possible. Essek is that proof, because he is simply the character in a position to do so. But this also means that his propensity for introspection and openness is accentuated! He has to do the legwork on his own, for the most part, because that's where he is in the meantime.
But he still ends the campaign necessarily constricted; he is under significant scrutiny, he's at risk from the Assembly, and he goes on the run fairly soon after the story ends. He spends most of the final arc anxious and paranoid, which is valid given the crushing reality of his situation. It would be very easy to extrapolate that seven years into this reality, he would be insular, closed off, and suspicious of strangers, even in spite of the lessons he's learned from the Nein and their long term exposure.
So seeing his openness and lightness now is surprising, but at the same time, given this combination of factors in his position in the narrative over time and his defining traits, it's not by any means unreasonable.
But one thing that I found so delightful is how much trust he exhibits, which is obviously a wild thing to say about Essek in particular, given much of what he learns is both earning and offering trust, which was something he says explicitly in 2x124 that he's never really experienced: "I've never really been trusted and so I did not trust." It makes up much of the progression of his relationship with Caleb, and the trust that he is offered by the Nein in walking off the ship is the impetus he needs to grow.
But I think it's easy to talk about trust when it comes to people who have proven themselves to you or to whom you've ingratiated yourself, and that's really the most we can say about Essek by the time he leaves the Blooming Grove. There is this sense in a lot of discussion of trust (not solely in this fandom) that it is only related to either naivete or love, but there's far more to it. Trust at its best is deliberate—cultivating an openness to the world at large is a great way to combat cynicism and beget connection instead. It allows a person to maintain curiosity and be open to experience, but it can be incredibly difficult to hold onto.
It is clear that the Essek we meet now is a very pointedly and intentionally trusting individual. He trusts Caleb and by extension Caleb's trust in Keyleth, as he shows up and picks up a group of strangers from a foreign military encampment and walks in without issue. He trusts the Hells to follow his lead moving through Zadash and to exhibit enough discretion so as to avoid bringing suspicion upon all of them. He trusts that Astrid will respond well to his entrance, but he also trusts himself and the Hells enough to execute a back-up plan in the case that she doesn't. In the end, he even trusts them enough to give them his name and identity.
He doesn't scan as someone who has spent half a dozen years living like a prey animal, afraid of any shadow he runs across in an alley, withdrawn into himself and an insular family, which would've been an easy route for him to take. He scans as someone who has learned the kind of trust borne of learned confidence and a trained eye for good will and kindness, which are crucial weapons one would need for staving off cynicism in his circumstances—as if he has survived thanks more to connection and kindness than paranoia and isolation. (If we want to be saccharine about it, he scans quite poignantly as a member of the Mighty Nein.)
So it is easy to imagine this trust and openness as a natural progression of his initial search for perspectives external to his own cultural knowledge. Though he makes those first connections with the Assembly to try to vindicate his personal hypotheses, he finds in them exposure to the deepest corruption among Exandrian mortals, which could've—and did, for a time—turned him further down that same dark path.
But it's also this same openness to exposure from the wider world that allows the Nein to influence him for the better, and in spite of the challenges he's certainly faced simply surviving over the past seven years, he seems to have held onto this openness enough to move through the world with self-assurance and a willingness to extend the kinds of trust and good will that he has been shown.
(I would be remiss not to mention that I was reminded about my thoughts on this by this lovely post from sky-scribbles and their use in the tags of 'light' to describe Essek's demeanor this episode, which is really such an apt word for it.)
342 notes · View notes
newwavesylviaplath · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
87 notes · View notes
vaxolang · 6 months ago
Text
Tumblr media
" Shitty Philosophy "
Acrylic painting on Canvas.
Size 23 x 30 cm.
138 notes · View notes
whereserpentswalk · 6 months ago
Text
People always say we're like ants to eldritch horrors. But that's weird to say because enough ants have killed people by working together. And the main thing we are to ants is just bigger. Are we smarter? We're also smarter then fish by any metric than we're smarter than ants. And sharks are deadly to us, not as much as you'd think but they can be, they kill us without wanting to, without malice, they just think we're other things that they want to eat, things that also aren't human, they only hurt us when they're wrong about us. When someone's attacked by a shark it's not like being attacked by a bear, it's somehow less than that, they know nothing. Sweet innocent angels of the the sea, they dont know what we are, they dont know why were here. We are incomprehensible to them. We operate on a timescale a sharks will never understand. We know things sharks will never know. And it won't protect us. Even though we kill more of them it can't protect the individual. Mabye that's what it would be like to kill an eldritch horror, to see a creature at the edge of the sea, that you could never truly understand, and strike it down mistaking it for a demon, thinking its humanity's cosmic prey, because you don't know what it is, because you can't know what it is. Even when it's just peacefully resting your heart knows there's something deeply disturbing and dangerous about it, and your heart is entirely wrong.
79 notes · View notes