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#Phantom Blade Zero
olvaheiner · 3 months
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Phantom Blade 0 (TBA)
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stef-gallery-gifs · 3 months
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dys-trashcan · 1 year
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I LOVED the trailer of Phantom Blade 0, I can't stop watching. ;;
So, here is a fanart of Soul!
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gebo4482 · 1 year
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Phantom Blade 0
Reveal Trailer / Playstation Blog
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demifiendrsa · 3 months
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Phantom Blade Zero “Year of the Dragon” special trailer: Rain and Blood
Phantom Blade Zero is in development for PlayStation 5 and PC. A release date has yet to be announced.
Message from Soulframe
It was over four years ago. I was working with Mr. Yang Tingmu, one of the top animators in China, to create video assets for our mobile games. We applied traditional Chinese painting styles to modern animation and invented a whole methodology of it. The legacy of our work is evident in Phantom Blade: Executioners, especially the cutscenes when you launch Overdrive moves.
Now, working on Phantom Blade Zero, a whole different beast backed by Unreal Engine 5, we feel it’s kind of a shame to simply abandon all the hard work we did over the years on 2D arts. A bit of repurposing would be nice.
We think it’s pretty cool to blend together the old and the new, the simplified and the complicated, the fast and the slow. If by any chance you’ =re an avid reader of Wuxia novels, especially those by Gu Long, this scene should feel dearly familiar—a confrontation, ominous atmosphere, the warriors size each other up, considering their available moves and possible consequences. Heavy suspense, suddenly someone makes the first move, and the fight is over the moment two blades clash.
The duel in this scene harkens back to the original Rainblood in 2008, the game at the root of the Phantom Blade universe. Two friends parted ways on a dark and stormy night, setting in motion a series of events with far-reaching consequences. This moment marks a beginning and an end. In the game universe—the death of adolescent innocence and the rise of adult ambitions and responsibilities. Outside the game, in the real-life universe—a transition from 2D to 3D, from mobile to console and PC, from local operation to worldwide publishing.
So! Here it is, a little something to kick start the Year of the Dragon. At the end of the trailer you will find new footage of Phantom Blade Zero—running on PlayStation 5. Yep, you read it right. The game is R-E-A-L real and we are actively working on it! Expect more reveals as well as a playable demo as we plunge deeper into 2024!
May you all have the grace and power of the dragon!
Soulframe Liang Founder of S-GAME Director of the Phantom Blade Franchise
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punk-63 · 3 months
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ulvespill · 3 months
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Phantom Blade Zero imponerer med ny trailer
Souls kategorien får enda flere titler til seg
På årets Summer Game Fest stjal den kinesiske spillutvikleren S-Game rampelyset med en ny gameplay-trailer for deres kommende action-RPG, Phantom Blade Zero. Denne traileren gir oss et fascinerende glimt av de nye fiendene og miljøene vi kan forvente oss i spillet. Som en ekstra bonus ble det også avslørt at en spillbar demo vil være tilgjengelig på diverse gaming-events i løpet av året. Phantom…
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amshiii · 11 months
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games-palimpsyde · 1 year
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g4zdtechtv · 1 year
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Cinematech’s Trailer Park - Phantom Blade Zero (PS5)
You got 66 days! Good luck!
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satoshi-mochida · 1 year
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Chinese developer S-GAME has announced action RPG Phantom Blade Zero for PlayStation 5 and PC (Steam, Epic Games Store). A release date was not announced.
Get the first details below, via PlayStation Blog.
“What’s your plan, knowing you have only 66 days to live?” This journey began with Rainblood: Town of Death, an indie game I made back in 2010. The development process was a creative outlet for me as an architecture student, first in Beijing and later New Haven. When I returned to China, I founded my own development studio, S-GAME, and Rainblood grew into a franchise that would later become Phantom Blade. Most of these titles were for smartphones and never released outside of China, but we still managed to build a fan base of over 20 million players. Now, allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood and the game we always wanted to make.
Kung-Fu Punk Phantom World, the universe in which the game is set, is a place where many kinds of powers converge. Here you’ll find Chinese Kung-Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories. In Phantom Blade Zero, you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out. From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose of punk spirit and our unique visual aesthetic.
Worldbuilding
Phantom Blade Zero unfolds in a semi-open world, consisting of multiple large maps filled with diverse, handcrafted activities. This world of Phantom Blade Zero is bleak and punishing, a constant reminder to never let your guard down. Seeking out the game’s many challenges and power foes will reward you with weapons, armor, artifacts, skills, and other ways to customize or progress your character.
Authentic Action by Mr. Kenji Tanigaki, Action Director
Having a decade of mobile development under our belts, we’ve learned to simplify control inputs for touchscreens, giving players ways to execute elaborate moves without mindless “button-mashing.” We’ve taken these lessons and applied them to action gameplay with a controller. And we’re honored to have Mr. Kenji Tanigaki as our action director, the fight choreography master behind many of the classic martial arts films that inspired us. For Phantom Blade Zero, Kenji-san physically demonstrated each move in the game to be scanned by a camera matrix. This data was then used as reference material for our animation artists, who would then rebuild these moves by hand for use in the game. This is all we can disclose for now, but there is much more to come.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
English
youtube
Chinese
youtube
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lmaverick123 · 1 year
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Lucien's First Take: Sword of the Sea and Phantom Blade Zero - Announce Trailers
A couple more trailers that got my attention during Sony’s latest State of Play showcase were of the games Sword of the Sea and Phantom Blade Zero.  Both games are diametrically opposed in terms of content and mood, but they both look very enticing to play.  So I thought we could go through them both now on here.  I’ve been needing something to be positive about, and this sounds good for it. …
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xxladyballadxx · 1 year
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I’ve rewatched the trailer to have more thoughts about this new game Phantom Blade Zero that showed up at the PS showcase. I grew very interested in Phantom Blade Zero and since I love Hack n Slash games, I would definitely love to play this one when it’s out. I really love the fighting style in it 🖤✨
(THE PICS OF THE CHARACTERS AT THE BOTTOM OF THE LINK; I REALLY WANNA KNOW WHO THEY ARE! THEY LOOK SO COOL!😩😫😭)
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onejamtart · 9 days
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Phantom Blade Zero - Gamescom Demo Gameplay Footage | PS5 Games
Peace, JW
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gebo4482 · 29 days
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Phantom Blade Zero - Gamescom Demo Gameplay Footage | PS5 Games
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demifiendrsa · 1 year
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Phantom Blade Zero - Announce Trailer
youtube
Chinese version with English subtitles
Phantom Blade Zero is in development for PlayStation 5 and PC (Steam, Epic Games Store). A release date has yet to be announced.  
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Screenshots
First details via PlayStation Blog
“What’s your plan, knowing you have only 66 days to live?”
This journey began with Rainblood: Town of Death, an indie game I made back in 2010. The development process was a creative outlet for me as an architecture student, first in Beijing and later New Haven.
When I returned to China, I founded my own development studio, S-GAME, and Rainblood grew into a franchise that would later become Phantom Blade. Most of these titles were for smartphones and never released outside of China, but we still managed to build a fan base of over 20 million players.
Now, allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood and the game we always wanted to make.
Kung-Fu Punk
Phantom World, the universe in which the game is set, is a place where many kinds of powers converge. Here you’ll find Chinese Kung-Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories.
In Phantom Blade Zero, you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out.
From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose of punk spirit and our unique visual aesthetic.
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