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Go check out my episode 29 review of The Homebrew Network Mythcraft the Podcast!
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#Actual Play Podcast#Dungeons & Dragons#TTRPG (Tabletop RPG)#Fantasy Adventure#MythCraft Campaign#Epic Battles#Character Development#Dungeon Master Nathan#Intrigue & Espionage#War Campaign#Roleplaying Game#New Player Introduction#Party Dynamics#Golem Battle#Pash vs Roshallan War#Spy Rescue Mission#Friendship & Rivalry#Flashback Sequence#High-Stakes Conflict#Team Strategy#Youtube
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updated pc sheet! previous one here.
Eri the Orphan (may be subjected to change (?)).
A sweet gentle caring soul who sticks out like a sore thumb in DOLtown. A magnet for trouble because of her air-headed behavior and definitely shouldn't have lasted as long as she had! Thankfully what she lacks in awareness and street smarts, she makes up for in practical academics! So Eri is top of her class in almost everything and aims to pursue an academically challenging degree if she hasn't found a suitable partner (boyfriend/girlfriend) before she graduates! To make ends meet and keep up with Bailey's insane demands, she works at Sam's Cafe in Ocean's Breeze and sometimes, a Temp job in the Office at High Street. Despite her shortcomings and lack of self-awareness, she is a dependable worker and is (sometimes) respected by her coworkers and superiors! However, how had she survived this long in a town filled with depraved people with horrible desires? Well it is because Eri is also a young woman with such desires! Despite her innocent demeanor and exterior, she harbors intense sexual desires and fantasies that are hard to sate! Hence, she's most often than not unsatisfied with most sexual encounters and hardly traumatized by them! (Sometimes). It does also help a bit when your current boyfriend in Town is the local delinquent and your other partner is the scariest thing living in the Forest bordering the Town....
#PHEW WEEEWOOO NEW DOL PC SHEET FOR THE NEW YEAR!!#dead tired...#now back to studying huhuhuhu i wanna go back to drawing dol stuff#i will return i promise#but yes here's an introduction on Eri!!! my sweet daughter#for everyone who might be new: eri is my oc from previous fandoms!! im just bringing her into dol as my player character#so sometimes i decide to add stuff from her Original Lore only tweaked a bit to make sense in dol verse#degrees of lewdity#dol#dol related#dol pc#fan art#art#mine#my fan art#my art#eri (pc)#im thinking of changing eri's title soon since... orphan is so plain#but huhhuhu im not creative with names....
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Hey so also have Sir Crocodile brainrot and have recently reread Impel Down. This is probably nothing at all but it made me question the artistic choice made. Like we dont see Crocodiles full face until Luffy recognizes him. Before that tho he joins in on Jinbei & Ace's convo about Whitebeard and is shown to (non-)react to Boa Hancocks visit. But we only get his face in shadows or see the hook. Which. Why. Oda we know what he looks like and who the guy with the stitches on his face and the hook is. WHY OBSCURE HIM.
My friend, this is what we call a "cocktease"
Okay jokes aside, yes it was an artistic choise. More specifically, a storytelling technique Oda masterfully used to build up hype and excitement to Crocodile's eventual reveal and re-introduction into the story.
So thanks to Ms Goldenweek's cover story (which ran back during Water 7/Enies Lobby) we already knew Crocodile along with Daz, Bon-chan and Galdino had all been sent to Impel Down, when we also learned about Impel Down, Marineford and the Gates of Justice (+ the giant whirlpool between the three locations) to some extent. ((Now of course, if you were an anime-only then you would've had no idea about the former BW members being in Impel Down. And even if you had read the manga you still would've had to actually pay attention to the cover story and its lore, and not forgotten all about it))
So even before Luffy decides he's going to head to Impel Down to save Ace, we know Crocodile's going to be somewhere down there. The second Luffy arrives there, we are immidiately reminded of the fact when Domino mentions Crocodile taking the traditional "bath" new inmates take at the entrance. And as we descend deeper and deeper into Impel Down, with those cuts to what's happening down at Level 6 every now and then, as well as with the Baroque Works Countdown, Oda time and time again keeps on reminding of us of Crocodile's looming presence in the background. This is all absolutely deliberate. Crocodile was arguably the most iconic (maybe not most popular but iconic) One Piece villian at the time, if given an opportunity of course the readers wanted to see him again. But just letting us see him right away would be anti-climactic, and distracting from what's actually important (Ace, and Luffy getting to him as fast as possible). So keeping him hidden could serve multiple purposes:
For one, Crocodile doesn't get to steal the spotlight from the other characters (at least not too early). We can focus on Luffy, Ace, all the new Impel Down characters and the other returning characters in peace, while Crocodile waits for his turn. Another thing is that Crocodile's presence being downplayed gives off the impression that perhaps him being there isn't that important to the story. Thus, him teaming up with Luffy to break out isn't such an obvious twist (and so when that happens, it's ever more hype as a result)
But indeed, the most important part is that by teasing us constantly through out Impel Down, Oda creates hype. He makes us the readers excited if/when we might get to see the bastard, even if it was just a quick little cameo. So when Luffy finally reaches Level 6 and we finally do get that reveal, everyone loses their fucking marbles over the HISASHIBURI DANA MUGIWARA when we finally get to see The Motherfucker Himself. (And indeed, then getting to see him fight alongside Luffy is cool as fucking hell, completely unexpected and absolutely delightful)
But there's also another thing building up to Crocodile's reveal does. Compare his original introduction to the re-introduction


Compare Crocodile at the height of his power and influence, to the absolute rock bottom he has hit. No longer happily laughing while looking down on people (literally), he's filthy, he has given up on life, with sunken eyes and a hollow look on his face, only moved by a thirst for petty revenge (/an opportunity to go out with a bang). He doesn't even get the whole page for his grand reveal anymore, he's been shuffled to the side so the plot can progress on the same page.
Oh, how the mighty have fallen.
And to some degree, this is kind of meant to be a shocking realization to the readers. That this is not the same Crocodile we remember from Alabasta, that Crocodile died when Luffy defeated him. This is just the husk that remains, a shadow of what was once there. It's a sad sight, and probably not what the readers who loved Crocodile The Villian wanted to see. It's not the epic Return of the (Evil) King they wanted. And that juxtaposition helps, because Crocodile doesn't return into the story as a villian, but as a frenemy/ally-on-thin-ice. And that idea is easier to signal to the readers in a lowkey manner when you do his re-introduction like this.
So yes, Oda refusing to show Crocodile's face until Luffy found him was 100% a deliberate artistic choise. This is fantastic storytelling
#Moon posting#OP Meta#Sir Crocodile#Also yes part of the reason Crocodile's re-introduction doesn't take up the whole page is just how Oda has changed as an artist#And how his paneling/page layout had evolved over the years#ALSO ALSO back in Alabasta Crocodile's Grand Reveal taking up as much space as it did made sense 'cause he was The Final Boss of The Level#Where as in Summit War he's just one of the MANY players in the up-coming chaos. He wasn't as important#AND it was a re-introduction of an old character. Compare to like Iva-chan who got a much more Grand Reveal as a brand new character#But my key points still stand#(Yes that line was anime-only but to be fair HISASHIBURI DANA MUGIWARA is an iconic line so let me have this)#(I was laughing quite hard when a while back on Twitter there was a meme of people sharing anime quotes that live in their heads rent free)#(And a considderable amount of people responded with THAT QUOTE SPECIFICALLY)#((Personally the OP quotes that live in my head rent free are all pretty much Luffy quotes))#((''I will surpass you'' and Luffy SCREAMING ''OF COURSE'' at Usopp when getting the energy to beat Lucci are just. Yeah))#((I love Mayumi Tanaka so much its unreal))
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.̩₊̣.̩✧*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩⋆·̩̩.̩̥·̩̩⋆*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩✧·.̩₊̣.̩.̩₊̣.̩✧*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩⋆·̩̩.̩̥·̩̩⋆*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣
˚ ₊✧ Pinned Post ✧₊ ˚
.̩₊̣.̩✧*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩⋆·̩̩.̩̥·̩̩⋆*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩✧·.̩₊̣.̩.̩₊̣.̩✧*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣˚̣̣*̣̩⋆·̩̩.̩̥·̩̩⋆*̣̩˚̣̣⁺̣‧.₊̣̇.‧⁺̣
Why hello there, and welcome to my little corner of the internet! My name's Mia, I go by she/her pronouns. I am in my 20's, so keep that in mind if you're a minor curating your online experience! Although this blog has no explicit NSFW content, and I don't think it ever will.
This blog is mainly centered around Mystic Messenger, as well as my many writings for this wonderful community. You can check it out in my neat masterlist right over here! Want to request something from me? Please read the rules before doing so! Just want to pop in and chat? Don't be shy and hop on in, I'm always happy to babble about this and that :)
While this blog is mainly centered around Mystic Messenger, there are many stuff you can see me chatting about or reblogging that don't necessarily involve it. Will I start actively posting stuff related to other fandoms on this blog? We'll see!
#introductory post#after years of running this blog HELP I'M SO BAD AT ORGANIZING#trying to make it pretty and neat without going all out like i know i can#writing introductions my arch nemesis#i feel like some npc from an rpg greeting the new player and offering them my goods jftfghfht#welcome stranger!#What're ya buyin'?#also yes i babble a lot in the tags it's my staple#this is the tag site!! i will use it to the fullest!!
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hi. how does one explain the 80s universe to people who are uninitiated
#if you're new here you must be so confused#i'm so in my own brain that i forget that not everybody has their hand shoved into the flesh of the story so they can get a good pulse on-#-the Lore(tm)#rox rumblings#me things#if you're confused lmk if you want lil introductions for the main players out of our ocs i can do that
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Free (mostly academic) aro theory resources
On Amatonormativity
Amatonormativity, Aromanticism, and What Defines a Relationship - Rilee Granger
Amatonormativity in the Law: An Introduction - Silver Flight
"Allonormativity and Compulsory Sexuality" (chapter 6 of Encyclopedia of Queer Studies in Education) - Stephanie Anne Shelton
'I Dont Want To be a Playa No More': An Exploration of the Denigrating effects of 'Player' as a Stereotype Against African American Polyamorous Men - Justin L. Clardy
On Relationship Anarchy
The short instructional manifesto for relationship anarchy - Andie Nordgren
The Relationship Anarchy website
Thinking Relationship Anarchy from a Queer Feminist Approach - Roma De las Heras Gómez
Beyond romantic love – an analysis of how the dilemma of closeness vs. autonomy is handled in relationship anarchy discourse - Ricardo Guillén
The Ethics of Relationship Anarchy - Ole Martin Moen
On community
Examining aromantic and asexual inclusion in queer-serving organizations - based on Lauren Lichty's work
Exploring Aromanticism Through an Online Qualitative Investigation With the Aromantic Community: “Freeing, Alienating, and Utterly Fantastic” - James Fowler et al.
Community Listening Sessions with Aromantic People: Summary and Recommendations Report
Aurea Aro Census
Sexuality, romantic orientation, and masculinity: Men as underrepresented in asexual and aromantic communities - Hannah Tessler
On QueerPlatonic Relationships
Queerplatonic Zucchinis: A Short Primer - Omnes and Nihil (unsure)
Queering the Nuclear Family - Katie Linder
Queer(ing) consensual nonmonogamies, queering therapy: queer intimacy, kinship, and experiences of CNM in LGBTQIA+ lives - Christian Klesse et al.
On intersectionality
Intimacy and Desire Through the Lens of an Aro-Ace Woman of Color
Being Aroflux & Black - Kimberley Butler
Transitioning into Aromanticism as a Trans Student - Amethyst
Existing and Defying Stereotypes as an A-spec Disabled Person - Sapphire Crimson Claw
A Reflection on the March Carnival of Aros (several testimonies by aros of color and non-cis/non-het aros are linked in this article)
Other aro-related interesting reads
New Dimensions, New Directions: Asexualities and Aromanticism in the 21st Century - Megan Carroll et al.
Enriching the Story: Asexuality and Aromanticism in Literature - Adrienne Whisman
The Importance of Representation for Lesser-Known Sexual Identities on the Example of Asexuality and Aromanticism - Jasmin Kiechle
Experiences of Italian Asexual and Aromantic Individuals in Healthcare Settings: from Explicitly Aggressive to Affirming Interactions
Other lists of aro-related ressources (not all sources listed in these are free though)
by Aurea
The Asexuality and Aromanticism Bibliography
If you know of any other free ressource about aromanticism please consider adding to this list
#all those links are legal open access but you can also probably find other ressources for free in pirating websites#i tried to center specifically aro sources and not aroace but there is a lot of overlap#also disclaimer: I’m white aroace and able-bodied#While I’ve tried to include diverse perspectives my own identity probably shaped how I’ve curated this list#aromantic spectrum#aromantism#arospec#actually aro#actually aromantic#aro#aro pride#aro spec#aromantic#aromantic pride#aromanticism#alloaro#aspec#aroace#aromantic voices#aromantic theory#aro theory#aspec community#aspec mafia#aspec pride#queerness#queer#queer community#we're here and we're queer#queer theory#queer resources
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Hot Doctor Boyfriend
Dr. Jack Abbot x GN!reader
Summary: PTMC's in a tizzy over the admission of one of the city's biggest stars to the ER. Jack realizes that introductions, and explanations, are going to need to be made.
Word count: 2.5k
A note from the author: I'm not a medical professional and thus know nothing about how fast CT scanners can be made available. I also believe that sports injuries are sent to an actual imaging center the next day and not to the ER, but it made for a fun plot so please don't come for me on any of this. Thank you to the 150+ of you who voted that you wanted to see this trope in particular, and to the over 300 of you who voted on the poll in general!
In his personal life, Jack Abbot is not one to put much belief into superstitions. Black cats crossing paths, not opening umbrellas indoors, tossing salt over the shoulder—it’s never made sense to him why these have become rituals that are so ingrained in society. He’s a man of science and logic, and science and logic dictate that superstitions are fanciful and have no influence over events that may or may not happen in one’s life.
In his work life, though? Oh, superstitions are very much to be believed and adhered to. Saying that it’s too quiet while on a shift is a recipe for disaster. Full moons almost always bring out the crazy in everyone. For whatever reason, the hospital defies those carefully-held beliefs in science and logic and becomes something otherworldly. Jack’s certainly not about to ruin the careful balance that an emergency department achieves, and so he fastidiously follows these superstitions the moment that he clocks in.
He’s in late tonight, having used a couple of hours of PTO to attend a niece’s choir concert. The moment that he hits the ER floor, though, he’s wondering if he should have taken the whole night off instead. People are acting weird tonight. Huddling around in loose groups, giggling and talking, spreading information amongst themselves. They all keep looking a certain direction too, almost like they’re waiting for someone, or something, to appear. Even when he passes, they only bother to look busy for a few seconds before going back to their previous states.
By the time he reaches the ER floor desk, he’s feeling thoroughly rattled.
“Did the moon suddenly go from waxing to full during the duration of my walk from the parking lot to the ER?” Jack asks the assembled staff.
Mary, tonight’s charge nurse, shakes her head and smiles. “Nope. Full moon is still another fourteen days away.”
“Couldn’t tell. Why are they acting like this…all the–the whispering and shit? I hate it when they do that; feels like they’re conspiring against me.”
“We have a VIP in the ER tonight.”
Jack’s brows furrow. “Myrna’s back already?” Though Myrna’s a frequent flyer, coming back a mere two hours after discharge would be a new record for her.
“Nope. An actual VIP.”
He thinks for a couple of seconds, trying to decide who would be important enough to have an entire floor of medical professionals—people who have enough degrees combined to bring a thermometer up to triple digits—acting like nervy teens. “Okay, you’ve hooked me. Who’s disrupting our orderly chaos?”
Mary leans over the desk, eyes bright and a grin playing at her lips. “Sidney Crosby is sitting in North 3 right now.”
“What?”
Hockey is not the most popular sport in America. In fact, out of the four big professional sports leagues in the US, hockey is at the bottom. But one would have to be living under a rock to be in Pittsburgh and not know who Sidney Crosby is. He’s the city’s sweetheart; not only is he one hell of a hockey player, but he’s also a great guy. How many times has Jack seen something on the news about him donating his money or his time to local causes? How many times has he gone semi-viral for playing street hockey with random groups of children?
“Hold on,” he says, hastily grabbing a tablet from the charging docks. Not because he doesn’t believe Mary (he doesn’t make it a point to question any of the nurses, who regularly save his ass), but because he’s wondering what the hell one of the most decorated hockey players of the 21st century did to land in PTMC’s ER. Even as he reads, Mary verbalizes his chart for him.
“He was chasing a puck behind the net during tonight’s game against the Panthers and took a hard check. The training staff pretty quickly diagnosed shoulder dislocation, but they obviously don’t have the right imaging equipment at PPG. He arrived with one of the trainers, and they’re waiting for a doctor now after yours truly took vitals.”
“And you didn’t accost him or anything? I’ve seen those hockey romance novels you read,” Jack smirks.
Across from him, Mary flushes red. “I only fangirled a little bit, thank you very much.”
As his brain begins to catch up with what the commotion in the ER actually means, Jack’s own excitement fades a little. If Sidney Crosby’s here, and if he got injured during a game, then chances are that means—
“Guess we’re doing this now,” he says with a sigh, earning the curious eyes of those around him.
“Doc, you alright?” Shen asks, pausing in his walk from one bay to the next.
“Just fine.” He looks over the interns and residents who aren’t currently on a case, deciding which one won’t lose all professionalism the moment they’re faced with a veritable star. “Santos, you’re with me.”
Santos stares at him, the energy drink she was planning on taking a sip from paused halfway to her lips. The residents are on only their second week of night shift and are still getting used to life on the dark side, including the quirks of their new boss. Shen says he scares them, but that’s ridiculous; they all worked the PittFest mass cas with him just fine!
(Although…maybe that’s why they’re a little wary? The fact that the one and only time they interacted with him was during a pretty traumatic event where he was barking out orders? Oh well, that’s a conversation for his next therapy appointment.)
“Me?” Santos points to herself.
He has to fight himself from rolling his eyes. “Unless there’s somebody else here named Santos?”
“No, no sir.” She loops her stethoscope around her neck again and hurries after Jack, already halfway to North 3.
He pauses just outside of the doors and pretends to check the tablet in his hands, taking a quick moment to prepare himself for the finality of what comes next. When he and Santos enter the room, he goes against his medical instincts and doesn’t immediately greet the patient.
“Y’know, if you missed me that much, you didn’t have to have somebody stage an injury to see me,” he says.
From the chair next to the hospital bed, you smile. “What can I say, handsome? Our schedules haven’t meshed recently, I needed to get your attention somehow.”
The two others in the room are watching the exchange with the intensity and confusion of a novice attending Wimbledon. They’re both trying to figure out dynamics here, wondering what’s led to this moment where one seeming stranger is talking to another like they intimately know each other.
Finally, the hospital’s own VIP speaks. “Wait, is this hot doctor boyfriend?”
Though Jack isn’t facing her, he can hear Santos’s gasp as a surprised, “Boyfriend?” falls from her mouth.
You sputter while trying to remember how words work, and Jack laughs. “That was said to you in confidence, man!” you complain.
Jack steps closer to the bed and holds out his hand. “I guess that’s me. Dr. Jack Abbot.”
Sidney Crosby (the part of Jack that’s watched hockey since he was a little kid sitting in the den with his dad tries not to start freaking out) raises the hand that’s not currently in a sling to shake Jack’s. “Sidney. Call me Sid.”
He’s a little too starstruck to feel comfortable calling him a nickname like Sid, but it’s nice to have a friendly patient every once in a while.
Behind him, Santos’s thumbs surreptitiously tap on her phone, surely letting every resident in this hospital know that Jack Abbot is off the market. Jack rolls his neck, looks at Santos until she realizes she’s been caught and puts her phone in her scrubs pocket, and gets to work as best as he can.
“It’s already in your chart, but I want to hear it from you,” Jack says. “How’d you end up in the sling?”
“Jarry dumped a puck behind the net that couldn’t be iced. I went to chase after it and got checked, but hit the boards wrong. Felt a popping and pain right away, which is never good,” Sidney explains.
“I’m guessing this isn’t your first dislocation?” Jack asks, helping to remove the sling so he can examine the injury.
“Far from it.” Sidney’s scoff is cut off by a pained groan when Jack begins to feel the joint. “Doesn’t mean it doesn’t still hurt like a bitch.”
“You need some meds?”
“We administered 600 milligrams of ibuprofen at the arena,” you supply. “A little morphine wouldn’t hurt.”
“Santos?” Jack turns to look at the resident.
“On it,” she says, already heading to grab the needed supplies.
“Your staff is diagnosing it as a dislocation, too?” Jack asks you.
“Like Sid said, he reported his pain as immediate and swelling has continued since the incident, which are two of the biggest indicators for dislocation. A preliminary exam at the rink says dislocation as well. We’re confident in that diagnosis but need imaging to confirm,” you report.
Santos, who’s returned with morphine and is working on drawing it up, looks at you. “You’re a doctor, too?”
You shake your head. “Athletic trainer. I work for the Penguins.”
“Nice.” She grins as she injects the morphine through the IV (Jack’s not sure if she’s smiling at your career or getting to do tasks related to her job).
Sidney relaxes almost immediately, the morphine quickly going to work. Jack takes the opportunity to finish his exam, confirming what everybody’s expected. “Your shoulder’s definitely dislocated. I’ll push you to the front of the CT line, and pending results, we’ll hopefully be able to pop it back in within the hour.”
Jack grabs the tablet and puts in the orders, adding, “Yes, it’s THAT Sidney Crosby” in the ‘notes’ section in the hopes that radiology will actually take him seriously.
“I gotta know,” Sidney asks you, “how did you and hot doctor boyfriend meet?”
“You remember when the front office gave us all tickets to the Steelers game in September?” He nods. “I was tailgating with some friends from marketing when a fight broke out in the spot next to ours. Fists started swinging and one almost got me when I turned around to see what was going on. Jack pulled me out of the way just in time.”
“I was a goner the moment you reared around with your fists raised like you thought I was going to fight you,” Jack recalls fondly.
You’re about to respond when your phone buzzes, and you look down. Though you don’t say anything, Sidney seems to already know what you’re looking at and grins.
“Tanger or Geno?” Sidney guesses.
You laugh lightly. “Tanger. Wanting to know if they’ve popped the shoulder back in yet.”
“Didn’t the game just finish?” Santos asks.
“Ten minutes ago, if that. Kris Letang’s an impatient one.”
“Holy shit, that’s so cool,” Santos whispers under her breath from the biohazard disposal receptacle near the sink, a rare crack in the badass persona she tries so hard to maintain at work.
“We win?” Sidney wonders.
“2-1,” you confirm.
Mary knocks before popping her head into the room. “CT’s ready.”
“Santos, go with?” Jack steps towards her and lowers his voice. “Make sure that nobody hassles him.”
She nods and takes one side of the bed, a couple of members of the transport team taking the other. You rise from the chair and move to Sidney’s side, stealing his phone and other personal items so that he doesn’t have to worry about them getting lost (or, god forbid, stolen by some superfan working tonight).
“You’re in good hands, okay?” you reassure. “See you soon, Sid.”
He gives you a halfhearted wave and then is gone. The room, so quickly full of life as doctors and nurses filed in and out to provide care, has gone quiet just as fast.
Just another day in the ER.
Now that it’s silent, Jack gets the joy of focusing his full attention on you for the first time today. To his pleasure, he finds you looking at him already, eyes and smile both soft.
“Hi,” you greet.
“Hi.” It’s breaking so many hospital protocols to give you a kiss, but he can’t resist a quick one. Not when you’re standing there in your team-issued quarter-zip and ice-friendly tennis shoes, looking very professional (Robby’s right—he really is whipped). “I’ve missed you.”
“Missed you too. How was Reneé’s concert?”
Jack smiles, pleased that you remembered. “Good! She killed her solo.”
“Oh good, I know you said she was nervous…” you trail off, looking over Jack’s shoulder and out the door. “Why are they staring?”
When he turns his head, he sees a small group of residents and interns curiously peering inside to see that Jack Abbot does have a life outside of work. Of course, they all scatter like marbles upon realizing that they’ve been caught. Javadi’s the last one to run, stuck like a deer in headlights until Mohan pulls her along. “I…may have not told anybody except for Robby and a couple of close friends here that I was seeing someone.”
“Jack!” You sound scandalized, but he can tell by the grin you sport that there’s no offense behind it. “We’ve been dating for six months now.”
“I’m not in the business of telling everybody my business. And you’re one to talk! I’m just ‘hot doctor boyfriend’ when you’re at work?” He can’t help but smile as he says it, from both the name and the fact that somebody cares about him enough to call him such a thing.
“Hot doctor boyfriend is fun to say! Adds some mystery to my life. Plus, hockey players are terrible gossips. It gives them something to talk about.”
“Maybe I was trying to do the same. Add some mystery to my life.”
You roll your eyes, knowing that he’s full of shit. “Sure, Mr. Brick Wall.”
“I think I prefer hot doctor boyfriend.” He earns himself a kiss for that. Screw propriety, he thinks as he leans in and steals a couple more precious seconds.
“We should go out there,” you murmur against his lips, “they’re gonna think we’re hiding.”
Jack sighs before pulling away, knowing that you’re right. “Or, and hear me out, we just stay here, away from the interns, and wait for Sidney to get back.”
Your eyes catch somebody else outside. “Aw, but he looks nice!”
Whitaker waves, sandwich in hand. When Jack shoots a stern look through the doorway, he quickly scurries off.
“You’re being too social for my taste,” he complains.
“Blame it on still being in work mode.” He can understand why a person would need to be personable in a stadium with almost 20,000 screaming fans, and he does not envy you at all.
“You and I have very different definitions of work mode.”
“My sweet, anti-social man,” you coo, patting his cheek affectionately before taking his hand and leading him to the door against his better judgment. “C’mon, let’s go say hi to everyone before Sid gets back and we both have to be professionals again.”
#dr jack abbot#dr jack abbot x reader#jack abbot x reader#jack abbot#the pitt#the pitt imagine#jack abbot imagine#jack abbot fic
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Never Get Bored Legacy Challenge Modded Version❌😴 Created by: Storytellerwhims

This is the official graphics for The Never Get Bored Legacy Challenge Modded Version! If you play and share the legacy challenge. Please use the hashtag #sims4nevergetboredlegacy and tag me @storytellerwhims 🩵🤍💚
I made a small change to Gen.3 I'm waiting for my graphics artist. To change it on the graphic.💖🔞
💖Make money from the Hoe it up mod by Prostitution.
💖You can earn fame from streaming dancing on a drone or use the video station recording fashion videos. (Get Famous Pack)
I will be adjusting or changing goals. If I need too as I playthrough this on my YouTube Channel!✅
(📝Note: If you want to get a better idea of each generation. You can go to the original rules to read the storyline for each gen! The original rules are linked down below!!❗)













If you want to see my playthrough of the Never Get Bored Legacy Challenge! You can check out my YouTube Channel! I also have a non-modded version and sims 3 version. If you'd prefer to play those for this challenge!!🥰
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Never Fall in Love Legacy Challenge💔👑 Created by: Storytellerwhims
Sequel to Never Get Bored Legacy Challenge
Have you ever wondered what would happen? If love never existed where you can only be platonic. No marriage, no commitment or no till death do us part. This legacy challenge is about battles of the heart. Why we have love and why some choose to never fall in love!
⚠️DISCLAIMER⚠️
This legacy challenge covers some disturbing and heavy realistic fiction topics. That may make some players uncomfortable or triggered. So be aware of that!
Requirements:
You can choose to play Never Get Bored Legacy Challenge first. Just play this one, or both the choice is yours! This legacy is a modded legacy challenge but there will be an unmodded version. Also, most of the packs are used in this legacy.
Required Mods:
MC Command Center
Wicked Whims (18+)
Basemental Drugs (18+)
Kiarasims4 Mods Traits, Careers, Activities etc.
Adeepindigo Mods
SNB Mods
Rules:
You can play on any lifespan you want, Normal or Long is advised!
Feel free to skip any parts that include packs you don’t have!
Each gen has a story, try to follow that story but of course do your own take. Get creative, do not shelter your imagination. This legacy is meant to make you enjoy the sims!
No cheating money etc. unless stated by the rules for that gen!
If you feel triggered by any of the topics. Please take care of yourself!
If you play this legacy challenge tag me @storytellerwhims and use the hashtag #sims4neverfallinlovelegacy
Enjoy the legacy challenge!
Start out living with your royal family. Have a negative relationship with your parents.
Live in a castle till you run away
Start out with 5oK simoleons and take 10K when you run away to another world.
Goals:
Get engaged to someone who has the Materialistic or Evil trait.
Be a runaway Bride or Groom on your wedding day don’t get married.
Move to Henford on Bagley or Chestnut Ridge
Develop the Outdoorsy Lifestyle
Have a big beautiful garden full of flowers, fruits and vegetables. Sell your harvestables at a stand.
Make pottery and sell it at a stand
Max the Gardening and Pottery Skills
Never Marry
Adopt or have a child by science
Goals:
Move out and sell your parents farm/ranch home. Move to Del Sol Valley into a starter home.
Start singing on the streets with your guitar
Once you're a One Star Celebrity. Join the Singer career and reach level 10 of the career. (Singer career by: Kiarasims4 Mods)
Do at least 5 Singing Gig Events (Singing Gig Event by: Kiarasims4 Mods)
Become a Three Star Celebrity
Max the Singing and Guitar Skills
Once you're a Three Star, buy a bigger home or renovate your current house.
Have an affair with someone famous and get pregnant.
Be neglectful and have a bad relationship with your child/children.
Never Marry
Plant roses at your house in memory of your parent.
Goals:
Live with your neglectful parent have a negative relationship and distant family dynamic.
Have an A in High School to stay in sports.
Max the Athletic Skill
Make two enemies with people from High School.
Seduce a Young Adult who is in the Athletic career. (For story purposes, that's your coach.)
Be on the Soccer Team in High School. After you seduce your coach. (Soccer Team Mod by: Kiarasims4 Mods)
As a Young Adult join the Professional Athlete career
Never Marry
Have a child from a threeway. (Wicked Whims Mod Required)
Be an okay parent and have a good relationship with your child/children.
Goals:
Live in Evergreen Harbor or San Myshuno in a Business/Residential Lot.
Have your sim have Hypertension and Anxiety (Cheat this with the Adeepindigo mod for story purposes.)
Max the Tattooing Skill
Get robbed and marry that person to get money.
Have a baby with the robber once they move in.
Have at least one child
Have a bad relationship with your Robber spouse.
Have at least three tattoos
Goals:
Live in Oasis Springs or Strangerville
Be in University in any degree you want. Go to college while living at home.
Join the Fast Food Employee Part Time Job
Fall in love with a sim with the Clubber Trait.
Drink and Smoke with your partner. (Basemental Drugs Required)
Drop out of University
Reach Level 5 of the Cooking Skill.
Have issues and break up with your partner. Switch Lovebug Trait to Gloomy.
Go to Rehab for your smoking and drinking. (Basemental Drugs Required)
Develop the Single and Loving it Lifestyle
Have a baby by science or adopt.
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More generations are coming for Never Fall in Love Legacy Challenge!💔👑
#sims4#sims4legacies#sims4moddedchallenge#sims4nevergetboredlegacychallenge#sims4legacy#sims4legacychallenge#ts4 legacy#ts4 simblr#show us your sims#ts4 legacy challenge#ts4#sims family#sims 4 gameplay#the sims#sims community#simblr#storytellerwhims#sims4neverfallinlovelegacy#sims 4 royal legacy#sims4royallegacychallenge
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Online Dating Inbox Messages - TS3 - Override
THIS IS THE SAFE FOR WORK VERSION.
KNOWN ISSUE: SOME PLAYERS HAVE EXPERIENCED GAME FREEZING AFTER INSTALLING THIS MOD :(
You can only install one version at a time in your Overrides or Packages folder.
Important info:
Required: Seasons EP
This mod is available in ENGLISH only.
This mod overwrites the English STBL strings in DeltaBuild0.package. DeltaBuild0 contains the strings for basically every notification, Build/Buy item description, etc. This mod will conflict with any other mod that edits the English strings. That's why the file size is so big.
What's New:
Changed "More to Love" body type to "Thick".
The majority of the online dating messages have been replaced.
Written, compiled, and edited by me. Sourced from and inspired by random dating advice websites, memes and Reddit threads. It is not 100% my original content!
No AI was used!
Online Dating Messages
New platonic messages that range from teasing to encouragement to random ramblings.
New rejection messages that are purposefully rude, but hopefully in a funny way.
New romantic messages that range from normal introductions, to backhanded compliments, to cheesy pickup lines. Some messages may be a little suggestive but there is nothing sexually explicit. No curse words or slurs.
The goal of this mod was just to replace the boring default messages with funnier ones, and hopefully you'll get a laugh out of them if we share the same sense of humour.
This mod went through SO MANY rewrites. It's a relief to finally release it.
Download: mediafire / mega
A preview below, for those who don't mind spoilers.






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Meet the Parents



Jack Hughes x fem!reader
summary: reader is nervous to meet jack’s parents
notes: got the itch to write again, and this request has been sitting in my inbox for awhile. this was very fun to write, and i’m learning i absolutely LOVE writing jack! the ending is kinda weird bc i didn’t really know how to end it, but i hope you enjoy it nonetheless! happy reading!! 🫶🏼
request: jack bringing his gf to meet the rest of his family and they all quickly adore her, but can tell she’s really important to jack and he really just loves her but she is also super close to Luke and that makes ellen very happy!! just something sweet have fun!!!
[4.2k]
“Darling, chill out. Everything’s going to be fine. I’m telling you, they already love you,” Jack brings a hand over to calm your bouncing knee.
You worry that Jack made a reservation at the wrong restaurant, seeing as the two of you have been sitting in the half circle booth for fifteen minutes already, and there’s no trace of the rest of the Hughes clan to be seen.
Jack’s parents had flown into Jersey yesterday, wanting to be there when the Devils play the Canucks tomorrow so they can see all of their children on the same ice once again.
Quinn and Luke were joining you for dinner tonight, too, but you had no fears about either of them being in attendance. If anything, the fact that both of them will be here calms your nerves a little more.
Luke was actually the reason you had met Jack in the first place. The small café you worked at being one of Luke’s favorite spots to come and decompress after practice or before big games. He would come in and sit at the same table in the back of the small dining room, ordering an iced green tea and a grilled ham and swiss every time.
You went to take your break one day, going to sit at your favorite secluded corner booth, only to find the space already taken by none other than your curly-headed regular.
He offered for you to sit, claiming his table had been taken when he came in, but he was about to take off anyways. You insisted he stayed and you share the booth, then spent your entire break chatting with the hockey player, as you had learned, and a friendship was quickly formed.
He started sitting in your booth instead of his table, causing you to spend most of your breaks talking to your new friend. The conversations during breaks and between rushes became him inviting you to games and outings with his teammates.
He had introduced you to Jack the first time you agreed to meet up with him at a sports bar down the road after a shift, and you were instantly drawn to the middle Hughes brother.
The more games you went to and the more you made appearances during post-game celebrations, the closer you became to Jack, until the two of you made the jump from friends to dating.
Luke had admitted that he knew from that first time he sat with you on your break, you were perfect for his brother. He orchestrated the whole thing, from inviting you out to bringing Jack along to a few of his ‘zen’ lunches before games after your first introduction to his older brother.
You were thankful Luke had decided to play matchmaker for his brother all those months ago. You couldn’t imagine your life without Jack in it, now. You had found your person, and gained two brothers out of it at the same time.
And even though you had been with Jack for quite some time, the opportunity to meet his parents had never presented until now. You had met Quinn only two months into your relationship, taking a trip to Vancouver with the two devils players to celebrate Quinn’s becoming captain of the Canucks.
Jim and Ellen hadn’t been able to make it then, flying out a few weeks after the three of you made your visit. Jack and Luke had invited you to spend the week with their family at their lake house this summer, but it was the same week you had flown home for your grandfather’s birthday party.
There were a couple more missed opportunities between now and then, but now is the time that you’re faced with the infamous task of meeting the parents.
You keep trying to tell yourself that they can’t be that scary, considering how quickly you were accepted by all three children they raised. But that seed of doubt keeps digging its roots in your mind, causing you to become a ball of anxious energy all day.
You had shown up and proceeded to clean Jack’s entire apartment at seven o’clock this morning, after cleaning yours last night, because you couldn’t sleep. You color-coded his t-shirts in his closet and re-organized all of Luke’s drawers in his room. Luke had joked that they should take you to a family reunion and maybe you’d start detailing their cars, next. The comment earned him a swift smack to the head from Jack.
Your boyfriend, on the other hand, begged you to stop, and take a breather with him. He took you to a salon to get your nails re-done, the scrubbing you did to your shower last night ruining your current manicure. He also took you to the local animal shelter, remembering how you babbled about a statistic stating that petting a cat for ten minutes can reduce a person’s stress by 50%.
He brought you back to his apartment with plenty of time to get ready, and sat in the bathroom with you the entire time you showered so he could listen to you list your worries about this evening and reassure you everything would be fine. He claimed he wanted to learn and help when you sat down in front of the vanity he had bought and placed in his room for you, eager to help you apply the various creams and powders to your face. He tried to curl a few strands of your hair for you, causing you to break into a fit of giggles when he got the iron so tangled in your hair it stayed without either of you holding on to it.
His actions did ease your anxiety, being so focused on Jack and your love for him to leave any room for the familiar bubble of nervousness in your belly. But the second you stepped foot in the restaurant, it all became real again.
“Jack, are you sure this is the right place? Why aren’t they here yet? Do you think they forgot?” you place your hand on top of the one he just placed on your knee, looking over at him with wide, worried eyes.
“Yes, this is the right place. They’re just running a bit behind. Dad isn’t always the best judge of traffic. He thinks he can beat the GPS every time,” he chuckles, leaning in to place a kiss to your temple.
You close your eyes and lean into his kiss, allowing yourself to get lost in Jack and the comfort he never fails to bring you.
He removes his lips from your temple, lowering his head slightly to speak quietly into your ear.
“I promise, you have nothing to worry about. Mom is so excited to meet you, and Dad always asks about how your classes are going when I talk to him on the phone,” he starts, rubbing his hand up and down your thigh. “Plus, if for some reason they decide they don’t like you, which is literally impossible, by the way, it’s not going to change the way I feel about you.”
He places a kiss to your cheek, your eyes still closed listening to his words. You let out a breath you had been holding, letting yourself fully sag into his side. He starts to speak softly once more as you lay your head fully on his shoulder.
“They will never change how much I love you, Y/N. You’re it for me. I’ll live the rest of my life in familial exile if I have to. You’re the only thing that matters to me, understand?”
“Now, don’t be so dramatic, Jack, I’m a catch. Surely if I can survive all the puck bunnies I can survive your mom and dad,” you joke, his words giving you a small boost of confidence. “Plus, they raised you, how scary can they really be?”
You lift your head off of his shoulder and pinch his cheek, poking fun at the fact the internet claims Jack isn’t very threatening.
“Heyyy,” he draws the word out, feigning offense. “I can be scary. I am a big scary hockey player after all,” he pouts bringing his forehead to rest against yours.
You bring your hand up to pat his cheek. “Yeah, sure, keep telling yourself that, pretty boy.”
You giggle as Jack growls at you and brings his hands to tickle your sides, causing you to yelp and try to squirm away from him in the large booth.
Neither of you notice the hostess escorting the rest of the Hughes family towards your booth.
“Alright, get a room you two, geez. And don’t make it mine this time,” you hear Luke’s voice ring out, referencing the time Jack’s sheets were being washed so the two of you decided to nap in Luke’s room.
You snap to attention, separating yourself from Jack fully.
You look up to see his entire family standing there, looking at you. Jack rolls his eyes at his brother, quickly scooting out of the booth to greet his parents.
“We take a nap in your room one time and you never let us forget it. We even slept on top of your comforter, for crying out loud!” Jack ruffles Luke’s curls as he walks past him.
You wiggle your way out of the booth to greet his family, taking a few deep breaths for good measure.
You find yourself in front of Quinn first, walking into his open arms for one of your favorite Quinn bear hugs.
“How are you, squirt?” he asks, squeezing you tight.
“Quinnifer, I’m only two years younger than you,” you squeeze him back, hearing him chuckle at your own nickname for the defenseman.
“Yeah, so you’re forever and affectionately known as squirt,” he says matter of factly, pulling back from the hug but keeping his hands on your upper arms as you roll your eyes at him.
“So, you doing okay? Any meltdowns yet? Jack told me you were nervous,” Quinn questions you, ducking slightly so he can look into your eyes.
“Well, Jack’s t-shirts are color coded and Luke’s drawers are now sorted in order of how he gets dressed, so if that’s what you call okay, then yeah, I’m doing great,” you reveal, giving Quinn a sheepish smile.
“I thought Jack said you were nervous? Sounds like a typical Thursday night for you,” he teases back, letting his hands drop.
“Ha-Ha, very funny, Quinnifer,” you deadpan.
Quinn laughs at you. “Seriously, you have nothing to worry about. I don’t know if Jack told you already, but they ask about you all the time. I think Mom’s over the moon that Rowdy finally has someone to keep him in check. They love you already.” Quinn tells you with the most sincerity you’ve ever heard from him.
You reach out and squeeze his shoulder, a silent thank you for the reassurance.
“Yeah, I think Mom’s already got the wedding colors picked out,” Luke approaches the two of you.
“Shut up, Moose. You’re just mad Jack snagged her when you were too dumb to,” Quinn elbows Luke in the ribs as he stands next to his oldest brother.
“Quinn, that’s literally the most disgusting thing you’ve ever said to me,” Luke hunches over, rubbing his abdomen.
“Gee, thanks Luke. Glad to know how repulsive you think I am,” you throw your arms up slightly, playfully scoffing.
“Don’t get me wrong, Y/N, you’re a catch and all, but my God, that’s like someone telling me I should make a move on my sister,” Luke makes a gagging noise, emphasizing his point.
“Don’t worry, Lukey, I feel the same way about it. You’re the annoying little brother I never wanted and didn’t have…until now,” you dig back, earning your own eye roll from the tallest Hughes.
You look over to see Jack conversing with his parents when he catches your eye, waving you over.
“Well, here goes nothing, I guess,” you whisper out before walking the few feet to your left where Jack stands with his parents.
You walk into the open arm Jack has held out for you, his arm slipping around your waist, his thumb lightly rubbing up and down to let you know he’s right there with you.
“Mom, Dad, this is Y/N,” Jack introduces you as you place your own hand over his on your waist, grounding yourself to him.
You’re so focused on trying to smile without looking like you’re in pain that you don’t see the look Jack gives you.
Ellen, however, does. Jack told her how nervous you were for tonight, begging her to not ask you too many questions and to let you do the talking, no matter how well intended her questions are.
She sees the way her son looks at you, never having seen such an expression of love on his face before. She notices how tightly you’re gripping his hand, and the slight motion of his thumb.
She knew she liked you before this moment, Jack’s constant talking about you making her feel like she’s already met you before. But witnessing your moment with Jack before the two of you were aware they had arrived, seeing how comfortable you are with her son, and how much joy was on his face every time he looked at you, was enough to sell her even further.
You reach your hand out for a handshake, trying to discreetly wipe your hand on the fabric of your dress.
“Hi, It’s so nice to finally meet you two. I’m so sorry we haven’t been able to meet before now. Jack’s told me so much about you,” you say to both of them, but reaching your hand out towards Ellen first.
Ellen takes your hand. “Oh, honey, we’re not a hand shaking family. You see how Quinn is, we’re huggers,” she pulls you forward, wrapping you in what you can only described as a motherly hug.
She squeezes you tightly before letting go, giving you a wide smile.
You turn to Jim, his arms already open and inviting.
You give him a quick hug, now knowing where Quinn gets his bear hugging tendencies from.
The six of you make your way into the large booth, you and Jack taking your spot in the middle of the booth with his parents sitting to his left and Quinn and Luke sitting to your right.
Jack’s hand makes its way to your leg immediately. Throughout the meal he’s never not touching you. Whether it’s his hand on your leg, his arm around your shoulders, or his hand resting in yours on the table, he always lets you know he’s right there with you.
Ellen and Jim ask you about your school work and what your plans are after you graduate. They ask you about your family and where you’re from, but they mostly let you set the pace of the conversation, which you’re thankful for.
The food comes and goes, and the anxiety you felt earlier melts away the longer you converse with the family.
Once the plates are cleared and dessert is ordered, the topic of hockey finally makes its way into the conversation of the night. You’re thankful, the spotlight finally being taken off of you for a few minutes.
“So, Quinny, hope you’re ready to get your ass beat tomorrow, because Luke and I won’t be taking it easy on you out there, Cap,” Jack changes the subject when there’s a lull in the discussion of how you ended up in New Jersey, giving you a squeeze and a quick wink, being able to tell you were getting a little talked out.
“Oh, I wouldn’t expect you to. Then it’d be too easy, considering we’re going to shut you out anyways,” Quinn teases back.
“I don’t know, Huggy, I think that C added a bit too much weight to your jersey, you’re looking slower and slower every time I see you. Or maybe it’s just that old age catching up with you,” Luke chimes in.
“I’m twenty-four you idiot. I’m still one of the youngest guys on my team,” Quinn rolls his eyes. You notice a lot of eye rolling among the three brothers when they’re together.
“I don’t know, I heard that twenty-four in hockey years is basically like you’re fifty in normal people years,” Jim adds, smirking over at Jack.
“Oh, yeah? So you’re saying you could out skate me if we were to get on the ice right now, huh, Dad?” Quinn challenges his father.
“Sure I could. Who do you think you got all of your talent from, hmm?”
All three of the boys respond in unison. “Mom.”
The table erupts in laughter.
“Alright boys, enough. Before you talk your father into doing something that could get him hurt,” Ellen speaks through the laughter, looking up at her husband while resting her head on his shoulder for just a moment.
You watch the two look at each other, seeing how much love they share.
You turn your head to look over at Jack, laughter still on his face. You can’t help but smile up at him. You love him with everything you have in you, and finally meeting his entire family just solidified that for you. Being able to spend time with the wonderful people that raised him makes you love him that much more. You look around the table at his two brothers, still laughing with each other. You hope that one day you can have this with Jack. A family with nothing but love to give each other.
As you’re picturing your future with Jack, he’s looking over at you, thinking about how lucky he is that Luke happened to stumble into your café on one of his first days in New Jersey. He thanks the universe for putting you in his path and for the fact that you, for some unknown reason, decided to love him out of all the people in this world.
Ellen once again observes the looks both you and Jack gave the other when the other wasn’t paying attention. She feels a warmth settling in her chest when she looks at the two of you. She can see how much you mean to Jack, and how much he means to you. She sees how well you get along with Luke and Quinn, both of them talking about you nearly as much as Jack does. You fit in so well with their family; your humor, kindness, and capacity to love her boys making her feel like you’re simply an addition to their dynamic that she didn’t know was missing until now.
Dessert comes and goes and the boys all argue over who’s paying for dinner until Jim sneaks his card to the waiter while they were too busy yelling at one another.
You all exit the booth and make your way to the sidewalk in front of the building, chit chatting a little more while walking to the parking garage before parting ways.
You’re walking with Quinn, Luke and Jim, listening to them bicker about tomorrow’s game. You notice Jack and Ellen fall behind, Ellen linking arms with her middle son as they walk.
“So, what do you think?” Jack asks his mom, watching you push Luke lightly, wondering what he said to make your head fall back in laughter.
“Jack, she’s great. But you already knew that. Not that you need it, but my approval was given the second you called and said you’d met someone,” Ellen responds, following his gaze, watching you pull Jack’s jacket tighter around your shoulders.
“God, I love her, Mom. More than I ever knew was possible,” Jack sighs out, letting his head fall onto the top of Ellen’s as they walk.
“I can see it, Jack. And I can see she loves you just as much,” Ellen starts, bringing her free hand up to pat Jack’s arm. “My only advice? Don’t let her go. She’s special, Jack. The way she gets along with your brothers, and the way they love her like she’s been part of this family for years, that’s rare.”
Ellen blinks back tears, just overwhelmed with happiness that Jack found someone that’s able to love him as much as she knows he deserves to be loved.
“I know, Mom. Trust me, I know. I don’t ever plan on letting her go. In fact,” Jack pauses, pulling back from his mom as you round the corner into the garage with his dad and brothers, “I bought this about two months ago. Not gonna give it to her just yet, but I couldn’t stand it any longer. Had to go ahead and buy her one,” he pulls out a small velvet box, popping it open and showing his mom the ring he picked out for you.
“Oh, Jack,” Ellen coos as she takes the box from his hand, looking at the princess cut diamond sitting on top of the gold band.
Her eyes fill with tears for the millionth time this evening when she looks up at Jack, finally letting them spill over. She keeps looking down at the ring and then back up at Jack while the tears stream down her cheeks.
Jack feels his own eyes sting at his mother’s reaction, knowing they’re happy tears.
“Jack, I’m so proud of you. And so happy for you,” Ellen sniffles through the tears. “She’s going to love it, honey. Just…let me know before you do it, yeah? And don’t forget her parents, you gotta let them know, too.” She wipes her eyes, closing the box and handing him back the ring.
“Already taken care of. Asked them when I bought it. Told me they’d love nothing more, but to just let them know when it’s happening. And to send them lots of pictures,” Jack chuckles, placing the box back in his pocket but not taking his hand off of it.
“Oh, yes, I want lots of pictures too. Don’t want to miss a second of the moment I finally get a girl!” Ellen exclaims, throwing her hands out in excitement.
“Don’t worry, I plan on flying everyone out when I do it. Know it’d mean the world to her to have everyone here to celebrate afterwards. Got it all planned out and everything,” Jack tells his mom, pulling her in for a hug.
Ellen squeezes him as hard as she can, letting every ounce of pride and love she has in her body flow into Jack through her hug.
“Oh, and just in case you get too far ahead and start planning the wedding before I propose,“ Jack breaks the silence, knowing how excited Ellen can get, “Luke already called dibs on being the flower girl.”
Ellen bursts into laughter so loud it alerts you and the rest of her family that they were no longer behind you.
You back track just a little to find Jack and Ellen walking towards you while hugging each other and laughing.
“Where’d you guys go? I thought you were right behind us?” you asked, noticing the puffy nature of Ellen’s eyes but choosing not to overstep and comment on it.
“Oh, honey, we were. And always will be. Right here behind you, whenever you need us,” Ellen says as Jack comes up beside you and tugs you into his side.
Her sentimental comment confuses you, but you catch Jack smiling down at you out of the corner of your eye, any confusion forgotten the second your eyes met his.
“Alright, I better catch up with the rest of my crew. You boys need your rest tonight, you have a big game tomorrow,” Ellen points at Jack.
She makes her way over to you, Jack letting go of you in order to let his mother pull you into a hug.
“Y/N, it was so lovely to finally meet you. I’ll see you at the game tomorrow, okay?” She pulls back, bringing her hands to rest on your cheeks. “Welcome to the family, dear,” she tells you, pulling you in for yet another hug.
She meets her son’s gaze behind you as she squeezes you, a knowing look shared between the two.
You squeezed her back, willing yourself not to cry as you digest the words you wish you could go back and tell yourself this morning, so you could let her know it would all be okay, and to leave Jack’s closet alone.
She finally pulls back, walking over and giving Jack a kiss on the cheek before giving the two of you a small wave before disappearing around the corner, following her husband and two other sons.
You turn to look at Jack, tears in your eyes.
“Does that mean she liked me? Or was she just being nice?” you ask him, wanting to make sure you really did make a good impression on his family.
“Darling, she meant it, trust me. You’re one of us now. Have been from the start, really. The only thing you’re missing is the last name,” he assures you, earning a laugh as you shake your head and grab his hand, leading him in the direction of his parked car.
He watches as you walk in front of him, feeling the weight of the ring box in his pocket, finding no humor in the idea of you officially becoming a Hughes, knowing that day is coming sooner rather than later.
#jack hughes x you#jack hughes x y/n#jack hughes one shot#jack hughes blurb#jack hughes fanfic#jack hughes fanfiction#jack hughes x reader#jack hughes#jh86#new jersey devils#hockey#nhl#nhl blurb#nhl fanfic#nhl oneshot#nhl fanfiction#nhl x reader#nhl imagine#nhl fic#nhl players#nhl playoffs#nhl hockey#nhl24#hockey fic#hockey imagine
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AFRAID
SUMMARY: You, the star of the Blackmore University basketball team, is failing the easiest class at the university: Film Studies 101. The only person who can help you pass? Tara Carpenter, the girl who hates you no matter what you do.
PAIRING: tara carpenter x fem!reader
WARNINGS: TBD, underage drinking, smoking, mature language, mentions of verbal abuse, violence, gore, ghostface shit
WORD COUNT: 2.3k
part one | part two |
A/N: been forever since i’ve written so bare w me, ok! also, i hate calculus & math in general so whatever i said abt math in here is a complete lie
———



———
Every Division One basketball team had thee player.
UCONN had Paige Bueckers, the University of Iowa had Caitlin Clark, and Blackmore University had you. You—cocky, sweet, competitive, and overwhelmingly perfect, you.
So, of course Tara Carpenter knew who you were—it was practically shoved down her throat. The countless posters of you playing basketball hung on banners around the school, or how someone would always ask about you during one of the tours she would lead as a Blackmore Student Ambassador. It was constant; what're you like? What do you do on your free time? Are you actually that hot in person?
She would put on her fake smile and count the minutes until the tour was over, reminding herself over and over again that the amount of money she was being paid for this would be worth it. New York City was not cheap.
Even at countless parties, some Film Studies 101 classes, hallway passes while you were talking with Mindy about something, or in one of the campuses cafeteria, you and Tara had never interacted before. You and Chad certainly have, though.
During your first week at Blackmore after transferring from a college in sunny California, you met the broad-shouldered boy at a frat party. Everyone was crowding around you, asking you questions about yourself and ogling at the idea of you being their college's saving grace.
Chad's lingering eyes boarder-lined on staring. Tara would make a comment or two about how obsessed he was with you. Scoffing at the way his eyes would travel from your half-up half-down hairstyle and end up targeting the small drop of sweat making its way down the left side of your neck. He knew where the droplet was going, and much like everyone else in the city, he wanted a peek as well. His twin-sister, Mindy, would hit his shoulder claiming, "Stop staring at my new friend, perv. You'll scare her away."
He would just scoff and roll his eyes, eagerly heading towards another game of beer-pong. Tara never understood the hype surrounding you... I mean, sure, you had insane biceps from the constant training, a curvy figure, borderline enchanting eyes, a great… rack and one of the only chances Blackmore had at a National Championship. But other than that, she had no idea why so many people loved you. If anything, why didn't they hate you?
You were naturally cocky both on-and-off the court, always having a sarcastic comment to add in times where silence was the best bandaid. She figured your occasional sweetness was just an act—curated by a PR team or something. Tara expected a lot from you; fakeness, bitchy-ness, and most importantly, that self-absorbed egotistical mindset athletes tended to have. But, something she never would've expected?
You were failing Film Studies 101.
The introduction course to movies and television. You were failing! In Tara's expert opinion, Film Studies 101 was literally the easiest class you could take, so how could you be failing it?
You didn't take academics very seriously, the only reason you had the desire to attend college was because of the sports opportunities within. Blackmore University was known for their basketball program, even if it hasn't won a championship since 1976. It was the college your father had attended a few decades ago and the place your mother almost attended—before getting accepted into Princeton University. The school had played a large part in your childhood: always wearing the merchandise during game days, naming an old pet after the mascot, or even having a signed jersey by one of the star players.
But you never wanted to go because it was a great school, you wanted to go because of the basketball team. Achieving your childhood dreams was a championship ring away—if you could bring the "losingest" team in the East to the Finals, everyone would want you!
But no one would want you if you weren't even on the team anymore, kicked off the roster curtesy of the potent D- on your report card. I mean, you barely showed up to class anymore.
So, you received a tutor whether you liked it or not. Your tutor? Tara Carpenter, naturally.
You knew the name Tara Carpenter, but you didn't know her. You knew she was Mindy's friend from back home, you knew she was the girl always raising her hand during class (the classes you attended, at least), and you knew she was a major film nerd. Like, major. You often saw her and Mindy arguing in one of the school's cafeterias over a new horror movie that had just been released, always ending with the raven-haired girl rolling her eyes.
But other than that, you barely knew her!
“You’re late.” She didn’t even look up from the North by Northwest screenplay in her hands as you stood in front of her corner table at a small café, a student favorite for the best coffee in a ten-block radius. “Very late.”
“I’m not that late.” You lightly scoffed before setting your school bag down on the floor next to your chair across from her. “I’m only… oh, twenty-minutes late.”
The raven-haired girl still had her gaze focused on the words in front of her, paying no mind to the elite basketball player in front of her. You cleared your throat, the slight awkwardness of the situation beginning to get to you. You were never a girl of punctuality, always either too early or way too late. In regard to things you barely cared about, you just chose to never show up. An example: Film Studies 101.
She closed the screenplay and placed it in front of her before making direct eye contact with you. You were a strong competitor, playing against the future of the industry as a hobby and a future career. But by this small interaction alone, you quickly realize there was no gaze sharper than Tara Carpenter’s. Your hands began to get clammy just by the sudden eye contact. “If I’m going to help you, don’t waste my time.”
“Got better things to do, Carpenter?” You tilted your head with ease, your small hoop earrings moving with the motion.
“Much better things.” She scoffed before looking at the blank space in front of you. “Did you bring your screenplay and notes from class?”
You furrowed your brows in confusion, “Screenplay? Notes from class?”
She sighed in disappointment and mild annoyance, “Yes. The North by Northwest screenplay we received in class last week and your notes from the previous classes.” She slammed her hand in a fit of irritation on her copy of the book. “This. Do you have this?”
You stared at her blankly before blinking down at your almost empty backpack, the Y/N Y/L next to your number in bold practically mocked you for your cluelessness and stupidity. “Uh, yeah, of course I have it with me. Take it everywhere with me because why not.” You sarcastically laughed before reaching into the space of your bag, finding the only book in there.
The North by Northwest screenplay. Thank fuck.
“Great, but you don’t have any of your notes with you, do you?”
You tilted your head with a strained smile, “I think even having the screenplay with me is a win for both of us.”
Tara took a deep breath before opening her notebook, “Okay, it’s fine. Just bring it with you next time, okay?”
“Got it.” You nodded with a small salute which would be half-charming to anyone else, but with Tara, it felt like she hated you just for existing. You’ve never had anyone outwardly hate you in person. Sure, there were some rude supporters in high school during away games but people usually loved you, idolized you even. And to be fair, you were from a small town in Maine where everyone knew everyone, but even at that point in your life you were getting national recognition for your talent.
By the time you zoned back into Tara trying to explain the ways directors utilize camera angles to evoke emotion, the hour study session was basically over—well, the forty-five minutes were over—and Tara was just annoyed and dissatisfied.
“You didn’t listen to a thing I said, didn’t you?” She leaned her chin against the palm of her propped up hand with a squint of her eyes. You shook your head, “No, no, I listened.”
“Oh, yeah?” She sat-up straighter in her chair with a small smirk. This suddenly felt like a competition. “Name three of the ways I explained how directors utilize camera angles to evoke emotion from an audience. Hell, if you can name two, I’ll buy you a coffee myself.”
“Buy me a coffee?” You giggled, “Sounds like you’re turning this into a date. Look, if you wanted me that bad, you could’ve just asked, Tara.”
She scoffed, her playful demeanor changing into a look of pure disgust, “You’re disgusting and I should’ve never taken this offer.”
Your face dropped, a sudden level of panic creeping up on you. Whether you liked it or not, you needed this. Without her, you can kiss your dreams to the league goodbye and welcome the bold D- with open arms. You needed her... yuck.“No, no, wait, I was just joking!” You leapt up as she stood up to pack her stuff away, the different array of film textbooks and analyses piling into her small book bag.
“You are exactly what I thought you would be.” She shook her head with a scoff, “Mindy told me you were different, but honestly, you are just.. gross.”
“What? I was just joking!”
“No, this is exactly how it starts.” She shook her head before putting the last of her books in her bag, throwing it over her shoulder without a bit of haste. “You stupid athletes. You joke around and then you flirt a little and then you end up thinking you have a chance with me, expecting me to what? Open my legs for you or something?”
The two of you stood in front of each other, Tara furious while you’re anxious. The rings on your fingers growing hot by every twist and fiddle. “Uh, that’s not what I’m doing at all, Tara. And, um, I like guys.”
Her shoulders sagged while her face changed to look of confusion, “You do?”
“Well, like, kind of.” You shrugged before putting your hands up in surrender, “That’s not the point, but either way, I’m not that type of person. Believe it or not, I really need this. If I don’t pass this class, they’re kicking me off the team.”
She tilted her head, “They can do that? I thought you were too talented or… whatever.”
“They have to hold some type of standard.” You glanced around you at the quiet cafe, the students around you busy preparing for upcoming projects and assignments with no care in the world for the minor argument the two of you were having upon first meeting one another. “I’m sorry. Next time I’ll show up prepared. I’ll have the screenplay, the notes, everything you need me to have, I’ll bring.”
She sighed, silently debating with herself. “You promise you’ll take this seriously? No zoning out, no missing materials, and no lateness. Got it?”
You nodded enthusiastically, throwing your pinkie between the two of you for a pinkie promise, “I promise… as long as you promise not to yell at me again.”
Tara laughed breathlessly as if it were a joke, a small smile cracking between the cold exterior she displayed beforehand until she saw your serious expression. You weren’t a fan of people yelling at you, which was a bit ironic considering the thousands of people yelling at you while you play in stadiums every Friday night. “Oh, you’re serious?”
“Yes, I’m serious.”
“I would hardly consider the volume of my voice before yelling. More like, loudly expressed.”
“So, yelling?”
“Well, no—”
“Promise. Yes or no? You need this tutor-ship just as much as I do. New York City isn’t cheap.” You smugly answered. The two of you had formally met not even forty-five minutes ago and the banter was already flowing. Mindy would die if she found out.
Tara rolled her eyes with a scoff, entangled her pinkie with yours in a quick promise. “Yes, I promise.”
You smiled at her before putting your screenplay back into your half-empty backpack. You heard Tara sigh before she spoke, “I’ll see you on Wednesday at three-thirty sharp. Not three-thirty one or three-thirty two. Three-thirty, okay?”
“Yes, yes, I get it.” You nod, “Three-thirty.”
“Great.” She nodded back as well, her lips tense in the sudden change of slight awkwardness that occurs when you have to say goodbye to someone you barely know. “I’ll see you soon, then.”
“Yep, bye, Tara.” And just like that, the two of you separated paths as you lived on the other end of the campus. When you get back to your small dorm, the poster of Spiderman and a few post-cards from your mother stare back at you blankly. You throw your bag down next to your clattered desk, a desk overwhelmed with extra math problems you do for fun.
Yes, for fun. Because even if Tara Carpenter thinks you’re dumber than a fucking rock, doesn’t mean you actually are. You find the fun in math equations, where everything has a set answer and a set of rules to follow. Film, however, didn’t have a few set rules, no, it’s an art where creativity has no barriers. You could just never understand it—the power of filmmaking and real cinema.
So, instead, you confided creativity—literally.
You kept the screenplay in your bookbag until Wednesday, the day you had to be tutored by Tara Carpenter. Again.
And you, of course, arrived fifteen minutes late. Again.
#fiction#wlw#jenna ortega#jenna ortega x reader#tara carpenter#tara carpenter x reader#wednesday addams x reader#sam carpenter#scream#scream 6#melissa barrera#scream 5#fanfic#aesthetic#wbb
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In Every Universe | Pt. 1
Okay, so this is my first time writing a fanfic since freshman year of high school, I've only written essays since then. Please forgive my writing style if it's not writer-y enough.
Spencer Agnew x Reader Warnings: Suggestive jokes (nothing serious, just general Spencer and co. jokes) WC: 1,580
Pt. 1, Pt. 2, Pt. 3, Pt. 4
“Hey everyone! We’re back to find love with another rendition of Love is Blind!” Amanda’s voice announced to the camera. “Today we have some brand-new contestants!” Amanda's lovely voice goes on as she recaps the rules, before she goes on to describe her character in this game, which is a long beloved character of hers, the drunk party girl. You watch as she passes off to Shayne, then Arasha, then Courtney, then you as you finally get to share the character you’ve come up with.
“Hey there, little boys and girls,” you begin in your best rendition of a sexy, deep voice, which of course everyone snickers at, “I’m Lady D., but my… friends just call me Dee. I’m here to step outside of my comfort zone as a full-time dominatrix and find real love.” After you finish your intro, you can’t help but laugh alongside everyone else. It was a ridiculous character, and you know the voice is going to hurt by the end of the episode. Once the laughing subsides it’s time for Spencer’s character introduction. His voice is much deeper and douche-y than it normally is when he speaks.
“Whoa… Sick, um, well, my name is Derry. I’m a world champion Genshin player, and yes, I do live in my mom’s basement. Honestly, I don’t know why I’m here, chicks are already crazy enough irl.” His intro causes everyone at the table to groan, and Amanda to shove him lightly. His iconic laugh breaks through his character as he glances over at you to gauge your reaction. When he sees that you’re smiling, it only makes him smile more.
The game begins as it always does, making connections, bantering, and playing up the characters. As of now, your character, Dee, has the most connections with Spencer’s character and Courtney’s character. The question pops up of what your favorite kind of date is, A. small and intimate, B. big and bold, or C. skip the date, straight to the bedroom. Both you and Spencer are the only ones who place A, so you shoot him some playful bedroom eyes and turn to speak to the camera.
“Now, normally I would choose C, but I’m here to find love, not lust this time. Unless of course, I can find both in one,” You snicker out towards the end before shooting Spencer a wink. His eyes go comically wide and he turns to the camera to speak as well, “Whoa guys, I know chicks dig gamers, but this mommy and I really have chemistry.” Once more in this episode, you all laugh and boo Spencer and his weird, 4chan-y lingo. The game continues on, everyone else talking to and about their connections, but every time you look Spencer’s way, he gasps and makes a dramatic head turn away from you. You smile and shake your head when he does so, confused and loving/hating the energy of his character.
“Derry, I have something to say to you, meet me up front,” your head turns as Arasha/her character says. Spencer stares over at her for a second, looking shocked before standing up and facing away from her in front of the board, right in front of the cameras. You and all the other castmates are in shock and huddled together to watch. They both turn around and look at each other, gasping once they see one another. Arasha walks closer to him and gets down on one knee, looking up at Spencer. “I know you’re kind of an incel, but our connection is deep enough for me to overlook that. Will you marry me, Derry?” There’s a dramatic silence that falls upon the room, everyone clutching each other’s hands, waiting for Spencer/Derry’s response.
“Uh, sorry babe, but methinks there’s another lady more worth my time.” You all gasp loudly at his rejection, Arasha falling to the ground melodramatically, before Spencer’s gaze turns to you. “Dee…” More gasps erupt and you stand from your seat, heart over your chest. Arasha gets up from the floor and you swiftly take her place as he takes your hand in his. His is warm and a little clammy, but you don’t mind, holding tighter as he gets down on his knee, taking the ring Arasha had and now holding it up to you. “Mommy Dee, you had me from ‘I’m’.” You snicker. “Will you be my gamer girl, and we can be double d’s together?”
You have to get over your laughing for a second, the sound of your castmates cheering/shouting fogging your mind for just a moment, but you recover, nodding before you push him down onto both of his knees. “Oh but of course, I can never say no to a good boy.” Even those words coming out of your mouth make you break, shaking your head. You open your eyes to see Spencer doing the same, muttering your name in a humorously disapproving tone, before you help him up to stand. He makes a big deal of sliding the ring onto your finger and you hold it to your lips and kiss it. Of course, he reacts to this by placing his hands over the front of his pants as if to cover a boner, so you smack his arm and he breaks with a laugh.
Moving back behind the table, you move to be next to each other, that way you can lean onto him and shoot each other looks easier than before. As the questions and connections continue, Amanda stands up and looks at Shayne, and they go to the front as she pulls out her ring to him, going on in a monologue about how drunk they could get together. You watch the scene with a hand clutched to your chest, in exaggerated shock and awe. Your other hand, under the table, feels a familiar soft, warm hand brush against you before it holds onto your hand gently. You glance over to Spencer to see his eyes locked onto the two “lovers”, not even looking over at you. Trying to ignore the heat that rushes to your cheeks, you look back to the proposal, knowing that the cameras wouldn’t be able to pick up on the secret hand holding. You hardly even notice the proposal finishing before they’re sitting down at the table and Spencer turns to you and speaks.
“Hey, babe, that was only like, half as hot as ours. I would never let a woman do the proposal,” he says with his dopey smile. You smile back before putting on your character and responding facing the camera.
“I have a lot of fixing to do with this one.” You turn back to Spencer and put on your best commanding voice, trying to hide your smile. “Speak when you are spoken to, boy.”
He gulps loudly, making the table laugh before his eyes dart around and he speaks in a higher voice, ��Hhhhhh, yes ma’am.”
You smile and respond with, “That’s mommy to you,” before drawing the next card for the game.
In just a few more turns, it’s time for the weddings. You both got all the possible connections to have a successful wedding. All the cast stands up and moves behind the table to do their weddings. Arasha and Courtney go first, and while they do theirs, you lean closer to Spencer and whisper. “Go with me on this.” You don’t have any time to clarify before they both “kiss” behind a piece of paper. Everyone cheers as they run off, before swiftly turning around to watch the other marriages, the next of which is yours. For some reason, you feel a little nervous, which makes no sense. Looking at Spencer, you know there’s nothing to be nervous about, not with the soft, yet playful smile he gives you as Tommy holds some paper towels on your head as a veil. Spencer takes your hands as you pretend to cry.
“We are gathered here today to unite the marriage between… an incel and a dominatrix. Before anything else, please say your vows,” Tommy reads off his “script”, before turning to the both of you. You decide to speak up first.
“Derry, I’m glad I like you for more than just sex. In every way except for your personality, you’re a… a good boy.” You cringe as you finish your sentence, watching as Spencer’s face does the same before quickly recovering. It’s silent before you remember, “You may speak now.”
“Phew. Okay Lady D., you’re the light of my life, the bulge in my pants, and the dommy to my mommy. I can’t wait to get pegged later tonight.” You cringe once more, disappointed by his disgustingly amused face. Tommy clears his throat and resumes reading.
“You may now kiss however you’d like.” And as the words leave his mouth, you reach out to Spencer and grab his jacket with both hands, pulling him to where his body blocks the camera as your hands both move up and down his neck and back, mimicking making out. Spencer, although initially stunned, quickly reciprocates and places his hands on your arms, moving them about in an appropriate, yet passionate way. All the while, your faces are inches from one another, eyes both shut as you independently make smooching noises as the cast and crew cheer you on. After a few seconds of this, you push him off, wiping your lips with your arm and looking towards the camera.
“Love is blind!”
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq+#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
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PWHL 2024-2025 Primer
It's that time of year again folks. PWHL starts on November 30th.
The sections of this primer are: What is the PWHL, Where can I watch, Rules/League Structure, Official league pages, journalists to follow, and an introduction to each team (what they did last year, who's on the team, notable players, you should root for them if you..)
What is the PWHL?
The Professional Women's Hockey League was created in 2023 and launched in January 2024. It is currently the sole professional women's hockey league in North America.
Heading into the 2024-2025 season, the PWHL has six teams: The Toronto Sceptres, Boston Fleet, Minnesota Frost, New York Sires, Montréal Victoire, and Ottawa Charge. Each team plays 30 regular season games per team. You can find the full season schedule here.
Where can I watch?
Disclaimer; We don't have an official 100% confirmation on the American and non-North American ones yet, just reports from journalists who I do deem trustworthy. I will edit any changes and highlight them in bold if necessary.
On Television/Streaming
Canadian fans will have games on TSN and its affiliates (such as TSN+) primarily, with select games on CBC and Prime video.
French broadcasts of Montreal games can be found on RDS (18), Radio-Canada (6) on ICI TÉLÉ and ICI TOU.TV
Full streaming/television schedule for Canada
All fans not in Canada are available to stream on the PWHL Youtube regardless of location (so if you're "in market" there's no black outs like there is NHL games)
Last year regional games were held on: Bally Sports North in Minnesota, NESN/NESN+ in Boston, MSG/MSG+ in New York, Sportnet Pittsburgh has carried select games. Not 100% confirmed this will be the case last year. Even if your regional sports network carries it, however, you should be able to access it on Youtube in America
In Person
Toronto and New York (sort of) have new locations this year
Toronto Scepters play at Coca-Cola Coliseum
Ottawa Charge play at TD Place
Montréal Victoire play at Place Bell
Boston Fleet play at Tsongas Center (Lowell, MA)
Minnesota Frost play at Xcel Energy Center
New York Sirens will play at Prudential Center (Newark, NJ)
There are also many neutral site games this year including Detroit, Quebec City, Raleigh, Vancouver, Denver, Buffalo, St. Louis, and Seattle that you can read about here
What are the rules? The League Structures?
Who makes the playoffs and what do they look like?
Please keep in mind that with such a young league, it's possible this will be tinkered with.
Each game is worth three points: 3 for a regulation win, 2 for an overtime win, and 1 for an overtime loss
Last year, the PWHL had 4 of the 6 teams make the playoffs. The number one seed got to choose their opponent between the third and fourth seed.
All series were best of five series, the two semi finals and then the finals.
Rules
If you are an NHL fan looking to jump in, here are the differences in the PWHL. The rulebook is also here.
Bodychecking is allowed in the PWHL, so long as it is done in an attempt to play the puck or gain possession. While women's hockey has always been physical, bodychecking at this level is fairly new, the SDHL in Sweden started to allow it just in 2021 and then the PWHL last year, so refs and players are adjusting in how they're going to draw the line between legal and illegal. This is also not the case in international competition, so it is a little different than the olympics or worlds if you are used to watching those.
The PWHL has a "jailbreak rule" which means that if you are shorthanded and score, the penalty ends.
In shootouts, a player can go as many times as they'd like.
New this year is the "No Escape" rule where players of a penalized team are required to stay on the ice to start the penalty kill.
Coaches can challenge delay of game puck over glass penalties.
Hits to the head, headbutting, and grabbing an opponents helmet strap, throat protector, or hair is an automatic major penalty and game misconduct.
What are the official social media pages? Who are good people to follow?
Official league pages:
PWHL: Instagram / Twitter / Tiktok / Youtube / Website
There's also a unofficial bluesky bot that re-posts all of the PWHL X content
Sceptres: Instagram / Twitter / Tiktok / Youtube / Website
Fleet: Instagram / Twitter / Tiktok / Youtube / Website
Victoire: Instagram / Twitter / Tiktok / Youtube / Website
Frost: Instagram / Twitter / Tiktok / Youtube / Website
Sirens: Instagram / Twitter / Tiktok / Youtube / Website
Charge: Instagram / Twitter / Tiktok / Youtube / Website
News and Journalists:
This is not a comprehensive list, just a starter pack! feel free to add any recommendations in the comments.
Kyle Cushman: Works for the score, covers the whole league (as well as some nhl), keeps public statistical information. The Score author page / Twitter / Bluesky
The Ice Garden: Long time women's hockey publication. I'd also recommend going through their contributor/author page and following them individually! Website / Twitter / Bluesky
Hailey Salvian: Long time reporter for the Athletic for women's hockey Twitter
Kenzie Lalonde: TSN reporter based in Montreal covering PWHL among others, also does play by play Twitter
Rick Menning: Local reporter for the Sirens Twitter
Kelsea Durham: Local reporter for the Boston Fleet for Inside the Rink Linktree
Christine Roger: French-Canadian reporter, who posts in French, mainly about Montreal Twitter
PWHL Report: Content aggregator for if you don't want to follow a bunch individually and really the only one i've seen post stuff to Instagram Twitter / Instagram
Who are the Boston Fleet?
The Boston Fleet were last years runner up in the league.
Their roster can be viewed here, with updates to be expected in the next few days as training camp cuts and contract being signed, the waiver period starting for teams to sign players that got cut from other teams training camps, and final rosters are made.
Notable players: Hilary Knight (captain), Aerin Frankel (Star goalie), Alina Müller (Swiss hockey star), Hannah Bilka (first round pick this last draft.)
You should root for this team if: You like defense-first hockey, strong New England college hockey connections, rooting for the youngest ice hockey player to win an olympic medal (Alina Müller), a player who got a custom outfit for pride night (Jamie Lee Rattray), Jewish hockey icons (Aerin Fankel), and players who are also podcasters and make a lot of tiktoks (Lexi Adzija and Taylor Girard)
Who are the Montréal Victoire?
The Montréal Victoire finished second in the standings last year, where
Live roster viewable here with expected updates the next few days
Notable players: Marie Philip-Poulin, Laura Stacey, Erin Ambrose, Ann-Renée Desbiens (all four are long time Team Canada legends), Lina Ljungblom (young Swedish superstar), Mikyla Grant Mentis and Kennedy Marchmand (both former PHF MVPs)
You should root for this team if: You love two way defensive minded centers, rooting for the league favorite, star players who are married to each other (Poulin and Stacey), short defenders (5'1 Amanda Boulier and 5'2 Cayla Barnes), post game victory dances, I dont even know how to describe this but heres grant mentis and Lásková watching golf i have to put it here
Who are the Toronto Sceptres?
The Sceptres were the first place team in the PWHL last year.
Roster here, once again will change this week
Notable players: Natalie Spooner (league MVP and long time team Canada player), Sarah Nurse (Olympic record holder for points and top scorer), Julia Gosling (first round pick), CJ Jackson (backup goaltender, social media darling, and LGBT activist), Renata Fast (top defender for both PWHL and Team Canada)
You should root for this team if you: love all the Team Canada players who grew up outside Quebec and also the coaches (all but three players are Canadian and many have played internationally for Canada, the coaching/management also largely from team canada and shares stylistic similarities), are interested in Nursey Nights (Sarah Nurse's collaboration with Black Girl Hockey Club during Toronto Sceptres games!), want to root for the other league favorites, love noted pancake enthusiasts (Kali Flanagan), or if you're more on the savory side, love a hot dog enthusiast (CJ)
Who are the Ottawa Charge?
The Ottawa Charge finished fifth in the league last season
Roster here with updates to come
Notable players: Brianne Jenner (team Canada and captain of Ottawa), Emily Clark (top scorer), Kateřina Mrázová (top scorer and Czech national team icon), Danielle Serdachny (second overall pick), Ronja Savolainen (Finnish national team mainstay and SDHL icon)
You should root for this team if you: Have an interest in Czech players (Mrázová, Vanišová, Tejralová), you like podcasting players (but gay this time), enjoy a team that regularly updates their youtube channel and does a fan fest and has some of the best player created content, like a team that is not afraid to make bold roster moves
Who are the Minnesota Frost?
The Minnesota Frost are your inaugural PWHL champions!
Here is a live, updating roster
Notable players: Kendall Coyne (Captain, Team USA), Taylor Heise (last years #1 overall pick and one of the leagues scorer), Grace Zumwinkle (also a top scorer), Nicole Hensley (star goalie and also Team USA starting goaltender typically), Michela Cava (extensive experience as top player in PHF, SDHL, and Russia.)
You should root for this team if you: Have a lot of midwest pride and like teams in the WCHA, value speed when watching hockey, like players with unconventional paths to stardom (Hensley, who played at Lindenwood in college and made team USA only after college finished), want to root for the ultimate playoff sicko (Michela Cava, who has 4 championships across four leagues, two finals MVPs, and is over a point per game combining all playoffs), like franchise cornerstones who are besties and call each other 'the dog to their cat" and vice versa (Heise and Zumwinkle)
Who are the New York Sirens?
The New York Sirens finished last in the PWHL last year
Roster with updates to come
Notable players: Abby Roque, Alex Carpenter (both team usa and PWHL top scorers), Corinne Schroeder (had the best goaltending season in PHF history in 2023 and followed it up by having one of the best PWHL seasons despite a tough workload), Sarah Fillier (first overall pick this year, team Canada star), Maja Nylén Persson (round two pick, SDHL best defender of the year last year, team Sweden's #1 defender), Noora Tulus (finnish national team star and one of the best SDHL players of all time.)
You should root for this team if you: want to see a team really build itself up from the ground floor, as theres a lot of roster turnover this year and a new coaching staff, with a lot of exciting draftees. like a team that has a little more physicality/grit. want to maximize the number of crossovers with other professional sports teams possible, like the nickname pizza rats. Want to enjoy some of the best mic'd up content (Roque)
#pwhl#boston fleet#minnesota frost#montréal victoire#toronto sceptres#ottawa charge#new york sirens#hockey#women's hockey#scheduled post..lets hope no news comes out between when im scheduling and when its posted#long post
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Fire Emblem Romhack Recommendations
Disappointed with no new Fire Emblem in today's direct? Just looking for a new Fire Emblem game to try? If that's the case, allow this post to serve as an introduction to some amazing romhacks to check out!
Dream of Five
👑🐰 DREAM OF FIVE weaves a tale of intrigue and identity, feat. an ornate and deliberate sense of style, custom story CGs, and downright gorgeous prose to boot! This hack also has a several chapter long route split, with each path having its own distinct gameplay and recruitable characters.
The Morrow's Golden Country
⛅️🌼 THE MORROW'S GOLDEN COUNTRY has an abundance in quality-of-life improvements, including a reworked support system and durability-based combat skills. A split-army story structure allows the player to get to know a large, loveable cast as its three lords fight for a brighter dawn—where none are left behind.
Cerulean Crescent
🏝️🌙 CERULEAN CRESCENT provides incredible turn economy management tools, with each playable unit boasting unique skills and self-repairing personal weapons. The setting lends itself towards a distinct, bold story structure as Ellerie fights to claim victory and vengeance, both.
Shackled Power
👊💥 SHACKLED POWER is perfect for those who want a classic Fire Emblem story that trends its style towards 90s-esque action, with all the explosions to go along with it. This hack also boasts numerous custom-drawn animations and portraits to truly make the player feel like a powerhouse!
Curse of Lagdou
🍈👿 CURSE OF LAGDOU expands the continent of Magvel's tale through its fast-paced maps and unique non-RNG crit system! Follow this poignant tale of two girls finding their purpose in life—featuring characters both new and old, along with custom-drawn animations and story CG art!
Four Kings
4️⃣👑 FOUR KINGS tells the story of family: of two brothers, and their respective journeys to become better people. It boasts tight gameplay and full deployment throughout its route split to let the player experiment with a wide variety of units, all with their own personal weapons!
Myrm Emblem
⚔️🔥 MYRM EMBLEM is a gameplay-focused hack, feat. skills and many quality-of-life improvements with a silly, brief story. Join Shigen, Lyn, and your favorite myrmidons and swordmasters from the FE series—as well as the Kaga Saga games—in an epic adventure to test your skill and fire emblem knowledge.
Drums of War


🥁🛡️ DRUMS OF WAR tasks its players with conquering tight and challenging enemy formations—and after the dust has settled: the choice on whether to recruit or ransom enemy leaders. Augment your ragtag band with your strongest enemies as you struggle and fight for a place deserving of you.
Dark Lord and the Maiden of Light
⚔️🌓 DARK LORD & THE MAIDEN OF LIGHT follows a classic FE plot, twisting familiar tropes in fresh ways. Its narrative rewards attention to detail: one must delve deep to uncover and understand the world's true nature. Fans of 3H's Rhea will enjoy Freesia's crusade against the sinister Ahribaal cult.
Embers Entwined
🪓 🧙♂️ EMBERS ENTWINED follows Petra, a princess in exile, and Diego, a mercenary from a mysterious bloodline, as they fight dark forces attempting to reach godhood. Necromancy takes center stage in this explosive tale, as sorcerers race against each other to perfect the art of raising the dead.
#posts#fire emblem#fe romhacks#dream of five#the morrow's golden country#cerulean crescent#shackled power#curse of lagdou#four kings#myrm emblem#drums of war#dark lord and the maiden of light#embers entwined#ik that they announced a port for por but also i see an opportunity to shill romhacks i take it
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