#Midway Arcade Treasures 2
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Mortal Kombat 3 development - in Midway Arcade Treasures 2 (PS2)
Session: https://youtu.be/h4WPQtwFk-w
#mk3#mortal kombat#mortal kombat 3#game dev#midway arcade treasures 2#ps2#digitization#midway games#fighting games#john tobias#ed boon#mocap#motion capture#kung lao#sindel#gaming videos#games#game#videogame#videogames#video game#video games
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G4EVER PRESENTS: Freeplay Special - Every Arcade Compilation Ever, Part 1
Pop In Those Quarters!
(STAY PLUGGED IN)
(4GTV - STREAM WHAT YOU PLAY! WATCH NOW!)
#G4EVER#Freeplay#Williams' Arcade Greatest Hits#Midway's Greatest Arcade Hits Vol. 1#Midway Arcade Treasures#Midway Arcade Treasures 2#Midway Arcade Treasures 3#Postal 2#Midway Arcade Origins#Namco Museum#Namco Museum 50th Anniversary#Namco Museum Battle Collection#Namco Museum DS#Namco Museum (Switch)#Namco Museum Archives
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Midway Treasures 2 (Playstation 2 Version ) - Arch Rivals Longplay My favorite game from this compilation of arcade gems...
#retro gaming#retro gamer#retro games#video games#gaming#old school gaming#old but gold#classic games#ps2#playstation 2#midway arcade treasures 2#arch rivals#basketball games#back to the past#I want to go back#those were the days#good old days#love gaming#gaming life#vintage gaming
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Special Interest Timeline: Retro Games
I'm on a retro games special interest kick, and in my previous post on said things, I talked about how - in the mid-aughts - I really got into games made in the 1970s and 1980s... In the early 2000s.
And I got my history a little messed up when writing about it, so I shall do... a timeline!
Mostly for my sake!
I'm one of those autistics who tries to keep a whole-ass timeline about my special interests... When I got into it, what got me into it, how long it took me to take the next step and discover more things about it, etc....
My love of retro games stemmed from a childhood of playing simplistic MS-DOS shareware games in the late '90s. Games off of floppy disks, like HUGO'S HOUSE OF HORRORS, COMMANDER KEEN 2, CRYSTAL CAVES, WORD RESCUE, CD-MAN (a PAC-MAN clone), SKI FREE, and more... I also forgot to mention that I had a hand-me-down NES in the '90s as well...
Again, going off of my previous post, I mentioned that it kinda starts in the early 2000s. I want to say approximately 2002/2003?
Christmas 2002: I get a GameBoy Advance and SUPER MARIO ADVANCE 2. SMA2 contains a really good port of SUPER MARIO WORLD, originally released in 1990, and an updated version of the 1983 arcade title MARIO BROS. I don't know if this necessarily kicks off the special interest, but it definitely plays a big part in it.
Late 2002/Early 2003: This is approximate. A guess. Around this time, I went to my local swimming pool every mid-week, or something like that, with my father. Afterwards, we'd stop for a bite at a nearby diner. They have a MS. PAC-MAN machine in the vestibule. One day, I watched someone doing really really good at the game. I'm reminded of the old DOS games I loved so much. Around this time, I was obsessed with what year a piece of media came out, so upon seeing the "copyright 1980, 1981" on the attract mode of the game, I had learned something new: Arcade games like that dated back to the 1980s.
Throughout 2003: Going to arcades wherever I went (i.e. bowling alleys, restaurants, etc.) and seeing at least one retro arcade game there. A lot of the time, it was one of those MS. PAC-MAN/GALAGA "Class of 1981" cabinets that were pretty new at the time.
Christmas 2003: I'm given two plug-n-play retro games collections... This is where it all *really* takes off...
The one on the left is the Jakks Pacific Namco set, which contains PAC-MAN, BOSCONIAN, RALLY-X, DIG DUG, and GALAXIAN. Pretty solid ports, all things considered. This I got on Christmas Eve, and I remember that night trying out all the games... And I played the living daylights out of this thing after that...
The one on the right was a bootleg, a Frankenstein's monster-like controller system concoction that were sold in malls and on QVC and the like. My grandmother got that one for me, and it contained a cartridge containing 84 various Famicom and NES games. These "Famiclones" were common back then and it was a side-market that only mutated over time. Luckily, this was one of the less egregious ones, and it had an assortment of NES games I couldn't get elsewhere. The hand-me-down NES we had no longer worked, so this was a worth substitute... Take out the cartridge, there's 10 built-in games that are basically Famiclones. Weird thrown-together 8-bit games of origin I'm unaware of at the moment.
Early 2004: Near my dad's place is a warehouse selling arcade machines and cocktail tables. While they didn't allow customers to play the games, they did - somehow - make an exception for me. I visited a few times and loved it, it was like paradise to my 11-year-old self. I'm sure the guy running the place wanted us OUT, haha.
Next... This is going to sound super-nerdy, but upon doing very well in a spelling bee around February/March and winning... A $200 gift card to... Circuit City! Yes, upon a winning that gift card, what do I buy? Retro game collections!
I believe I got NAMCO MUSEUM and MIDWAY ARCADE TREASURES on one of the shopping trips, in addition to the GameBoy version of NAMCO MUSEUM, PAC-MAN COLLECTION, and KONAMI COLLECTOR'S SERIES: ARCADE ADVANCE.
I visit the website System 16 and KLOV (Killer List Of Video Games) quite frequently, too.
Also around this time, I get my hands on an Atari collection for the PC called ATARI ANNIVERSARY EDITION. I also receive a book called THE ULTIMATE HISTORY OF VIDEO GAMES by Steven L. Kent.
SUPER MARIO ADVANCE 2 is in regular rotation around this time.
Fall-Christmas 2004: For my birthday and Christmas, I get...
ATARI ANTHOLOGY for the XBOX, and another Jakks Pacific Namco collection, this time including MS. PAC-MAN, MAPPY, GALAGA, XEVIOUS, and POLE POSITION. I also get this fantastic coffee table book by Rusel DeMaria and Johnny L. Wilson:
I'll cap it off here, but this is where it peaks, and I'm all about these kinds of things from here on out.
#retro games#retro video games#light nostalgia#reminiscing#autistic#special interest#autism#neurodivergent#making my special interest INTO a special interest
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Sprint 8 (Arcade)
Developed/Published by: Atari Released: 5/1977 Completed: n/a Completion: I played it for a bit. Version played: Atari 50: The Anniversary Celebration (Switch) Trophies / Achievements: n/a
An interesting inclusion on Atari 50 here. Now, I agree with the generally held opinion of Atari 50 that it’s a fantastic retro collection that has a lot of fantastic supplementary information, all presented in a very compelling, museum-like fashion, but I do have to complain a bit that it’s full of un-contextualised gaps that if you’re a deranged completionist like me makes it quite hard to grasp the actual history. You can quibble here that they don’t claim to be definitive, and I’m not asking them to include literally every game Atari ever put out or anything, but it seems odd to put Sprint 8 in the collection without much explanation when (as far as I can tell) it’s one in a long line of updated versions of Atari’s Gran Trak 10, which is believed to be the first arcade racing game (well, to feature cars).
That list includes a lot of confusingly similar games all called Sprint with a number at the end, with Sprint 8 I suppose what Digital Eclipse decided was the “definitive” one, because it allows the most players (8, unlike Sprint 4, or Sprint 2, or Sprint 1, which you can probably work out.) But then you’ve also got games like Indy 800 and LeMans, which basically look exactly the same. Are they different? I don’t know, Atari 50 doesn’t say anything about it.
But of course, maybe Digital Eclipse just weren’t that bothered about it because, to be honest, Sprint 8 isn’t much more than a curiosity–mildly interesting if you are following the lineage of top-down racers that will, of course, lead to Atari’s own Super Sprint, but not as something to can actually play. For one, there’s not really anything to Sprint 8 outside of competition with other players, as there’s no interaction with the “AI” cars outside of them knocking you off course if they hit you–the game doesn’t track laps or finishing position or anything, it’s just a score that ticks up per lap (there’s no score for the AI cars, meaning you couldn’t work out placement, though you can use it in multiplayer.)
And much like the other early Atari games which suffer because you don’t have a paddle controller, here you really feel the lack of a steering wheel because the game has that big, arc-y turning feeling you’ll probably already know from things like Super Off-Road, but also features tracks your car gets completely stuck on if you even slightly brush the edges (which makes playing alone miserable, as the AI cars all drive a perfect route at top speed, crashing you into the edges of the track constantly.)
Being charitable, in 1977 this is probably alright if you’ve got seven friends down the arcade with you? There’s four tracks, so there’s a bit of variety, and I can imagine without the annoyingly perfect AI cars there’s a more shambolic race experience more like what you’d expect from Super Off-Road or something (just a lot more basic.) But it’s not 1977.
Will I ever play it again? Often with these I say “oh, I’ll have a go on this if I ever see it in an arcade” but this would require me to be in an arcade with seven friends and at this point in my life I barely know seven people let alone call them friends.
Final Thought: Unfortunately, Super Sprint isn’t on Atari 50 (Nor the post-apocalyptic take, Badlands) because those are on the Midway Arcade Treasures releases, because of the way Atari was sliced up in 1985, with the coin-op and home divisions being separated–which is quite apparent in the Atari 50 collection having absolutely no arcade games after 1984. Guess I need to pick up Midway Arcade Origins as well now???
Support Every Game I’ve Finished on ko-fi, either via a one-off donation (pay what you like) or by joining as a supporter at just $1 a month.
#review#text#txt#sprint 8#sprint#atari#1977#video games#games#gaming#arcade#atari 50#atari 50: the anniversary collection
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Games part 3
Xolta's Big old recommended games list Part 3 Windows 3-Xp
Windows 3.1/nt: Microsoft Arcade(compilation)
Windows 95: Chip's Challenge(puzzle) Microsoft Arcade(compilation) Age of Empires(Rts) Atomic Bomberman(bomber man) Carmageddon(Combat racing) Dungeon Keeper(rts) Quake II (fps) The House of the Dead (on rails shooter/light gun) Total Annihilation (rts) Warcarft 2(rts) starcraft(rts) Mine sweeper(puzzle) Daiblo 1(rpg)
Windows 98: Age of Empires II: The Conquerors(rts) Baldur's Gate (rpg) Diablo 2 (action rpg) Dungeon Keeper 2(rts) Final Fantasy VII (jrpg) Half-Life (rts) Heart Of Darkness (platformer) Jazz Jackrabbit 2(platformer) No One Lives Forever(fps/sealth) Nox(action rpg) RollerCoaster Tycoon (sim/tycoon) Shogo: Mobile Armor Division (anime fps) The Sims (sim) The Typing of the Dead (typing) Unreal(fps) Unreal Tournament (fps) Daytona us deluxe(racing)
Windows Xp: Speedy eggbert 1-2(Platformer/jank) Age of Mythology(rts) Alien Shooter (SHOOTY BANG BANG) Armed and Dangerous (run and gun) Clive Barker's Undying (fps) Call of Duty(fps) Company of Heroes(rts) Half-Life 2(fps/3 never ever em up) Jurassic Park: Operation Genesis(Tycoon) 3D space cadet pinball(pinball) Fast Food Tycoon 2(tycoon/pizza em up) Neverwinter Nights(rpg) Sega smash pack 1&2(Collection) Taito Legends 1&2(collection) Midway Arcade Treasures(collection) OutRun 2006: Coast 2 Coast (raceing) Painkiller(fps) King kong(adventure) Serious Sam 1&2(fps) Sonic Adventure DX (platformer/use mods to fix this port) The House of the Dead 3 ( on rails shooter/light gun) Warcarft 3(rts) Warhammer 40,000: Dawn of War (rts) Zoo Tycoon(tycoon)
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He could kill you, but he just likes swimming too much.
#primal rage#midway arcade treasures 2#midway arcade treasures#chaos#armaddon#playstation 2#ps2#finishing move#gif
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Midway Arcade Treasures 2 (XBOX / Digital Eclipse / 2004) - Primal Rage (Atari Games / 1994)
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Bonus Level Unlocked
This week marks the release of Jason Schreier’s Press Reset, an incredibly well-researched book on catastrophic business failure in the gaming industry. Jason’s a good dude, and there’s an excerpt here if you want to check it out. Sadly, game companies going belly-up is such a common occurrence that he couldn’t possibly include them all, and one of the stories left out due to space constraints is one that I happen to be personally familiar with. So, I figured I’d tell it here.
I began working at Acclaim Studios Austin as a sound designer in January of 2000. It was a tumultuous period for the company, including a recent rebranding from their former studio name, “Iguana Entertainment,” and a related, ongoing lawsuit from the ex-founder of Iguana. There were a fair number of ghosts hanging around—the creative director’s license plate read IGUANA, which he never changed, and one of the meeting rooms held a large, empty terrarium—but the studio had actually been owned on paper by Acclaim since 1995, and I didn’t notice any conflicting loyalties. Everyone acted as if we always had been, and always would be, Acclaim employees.
Over the next few years I worked on a respectable array of triple-A titles, including Quarterback Club 2002, Turok: Evolution, and All-Star Baseball 2002 through 2005. (Should it be “All-Stars Baseball,” like attorneys general? Or perhaps a term of venery, like “a zodiac of All-Star Baseball.”) At any rate, it was a fun place to work, and a platformer of hijinks ensued.
But let’s skip to the cutscene. The truth is that none of us in the trenches suspected the end was near until it was absolutely imminent. Yes, Turok: Evolution and Vexx had underperformed, especially when stacked against the cost of development, but games flop in the retail market all the time. And, yes, Showdown: Legends of Wrestling had been hustled out the door before it was ready for reasons no one would explain, and the New York studio’s release of a BMX game featuring unlockable live-action stripper footage had been an incredibly weird marketing ploy for what should have been a straightforward racing title. (Other desperate gimmicks around this time included a £6,000 prize for UK parents who would name their baby “Turok,” an offer to pay off speeding tickets to promote Burnout 2 that quickly proved illegal, and an attempt to buy advertising space on actual tombstones for a Shadow Man sequel.)
But the baseball franchise was an annual moneymaker, and our studio had teams well into development on two major new licenses, 100 Bullets and The Red Star. Enthusiasm was on the upswing. Perhaps I should have paid closer attention when voice actors started calling me to complain that they hadn’t been paid, but at the time it seemed more like a bureaucratic failure than an actual money shortage—and frankly, it was a little naïve of them to expect net-30 in the first place. Industry standard was, like, net-90 at best. So I was told.
Then one Friday afternoon, a few department managers got word that we’d kind of maybe been skipping out on the building lease for let’s-not-admit-how-many months. By Monday morning, everyone’s key cards had been deactivated.
It's a little odd to arrive at work and find a hundred-plus people milling around outside—even odder, I suppose, if your company is not the one being evicted. Acclaim folks mostly just rolled their eyes and debated whether to cut our losses and head to lunch now, while employees of other companies would look dumbfounded and fearful before being encouraged to push their way through the crowd and demonstrate their still-valid key card to the security guard. Finally, the General Manager (hired only a few months earlier, and with a hefty relocation bonus to accommodate his houseboat) announced that we should go home for the day and await news. Several of our coworkers were veterans of the layoff process—like I said, game companies go under a lot—and one of them had already created a Yahoo group to communicate with each other on the assumption that we’d lose access to our work email. A whisper of “get on the VPN and download while you can” rippled through the crowd.
But the real shift in tone came after someone asked about a quick trip inside for personal items, and the answer was a hard, universal “no.” We may have been too busy or ignorant to glance up at any wall-writing, but the building management had not been: they were anticipating a full bankruptcy of the entire company. In that situation, all creditors have equal standing to divide up a company's assets in lengthy court battles, and most get a fraction of what they’re owed. But if the landlords had seized our office contents in lieu of rent before the bankruptcy was declared, they reasoned, then a judge might rule that they had gotten to the treasure chest first, and could lay claim to everything inside as separate from the upcoming asset liquidation.
Ultimately, their gambit failed, but the ruling took a month to settle. In the meantime, knick knacks gathered dust, delivered packages piled up, food rotted on desks, and fish tanks became graveyards. Despite raucous protest from every angle—the office pets alone generated numerous threats of animal cruelty charges—only one employee managed to get in during this time, and only under police escort. He was a British citizen on a work visa, and his paperwork happened to be sitting on his desk, due to expire. Without it, he was facing literal deportation. Fortunately, a uniformed officer took his side (or perhaps just pre-responded to what was clearly a misdemeanor assault in ovo,) and after some tense discussion, the building manager relented, on the condition that the employee touch absolutely nothing beyond the paperwork in question. The forms could go, but the photos of his children would remain.
It’s also a little odd, by the way, to arrive at the unemployment office and find every plastic chair occupied by someone you know. Even odder, I suppose, if you’re actually a former employee of Acclaim Studios Salt Lake, which had shut down only a month or two earlier, and you just uprooted your wife and kids to a whole new city on the assurance that you were one of the lucky ones who got to stay employed. Some of them hadn’t even finished unpacking.
Eventually, we were allowed to enter the old office building one at a time and box up our things under the watchful eye of a court appointee, but by then our list of grievances made the landlords’ ploy seem almost quaint by comparison (except for the animals, which remains un-fucking-forgivable.) We had learned, for example, that in the weeks prior to the bankruptcy, our primary lender had made an offer of $15 million—enough to keep us solvent through our next batch of releases, two of which had already exited playtesting and were ready to be burned and shipped. The only catch was that the head of the board, company founder Greg Fischbach, would have to step down. This was apparently too much of an insult for him to stomach, and he decided that he'd rather see everything burn to the ground. The loan was refused.
Other “way worse than we thought” details included gratuitous self-dealing to vendors owned by board members, the disappearance of expensive art from the New York offices just before closure, and the theft of our last two paychecks. For UK employees, it was even more appalling: Acclaim had, for who knows how long, been withdrawing money from UK paychecks for their government-required pension funds, but never actually putting the money into the retirement accounts. They had stolen tens of thousands of dollars directly from each worker.
Though I generally reside somewhere between mellow and complete doormat on the emotional spectrum, I did get riled enough to send out one bitter email—not to anyone in corporate, but to the creators of a popular webcomic called Penny Arcade, who, in the wake of Acclaim’s bankruptcy announcement, published a milquetoast jibe about Midway’s upcoming Area 51. I told Jerry (a.k.a. “Tycho”) that I was frankly disappointed in their lack of cruelty, and aired as much dirty laundry as I was privy to at the time.
“Surely you can find a comedic gem hidden somewhere in all of this!” I wrote. “Our inevitable mocking on PA has been a small light at the end of a very dark, very long tunnel. Please at least allow us the dignity of having a smile on our faces while we wait in line for food stamps.”
Two days later, a suitably grim comic did appear, implying the existence of a new release from Acclaim whose objective was to run your game company into the ground. In the accompanying news post, Tycho wrote:
“We couldn’t let the Acclaim bankruptcy go without comment, though we initially let it slide thinking about the ordinary gamers who lost their jobs there. They don’t have anything to do with Acclaim’s malevolent Public Relations mongrels, and it wasn’t they who hatched the Titty Bike genre either. Then, we remembered that we have absolutely zero social conscience and love to say mean things.”
Another odd experience, by the way, is digging up a 16-year-old complaint to a webcomic creator for nostalgic reference when you offer that same creator a promotional copy of the gaming memoir you just co-wrote with Sid Meier. Even odder, I suppose, to realize that the original non-Acclaim comic had been about Area 51, which you actually were hired to work on yourself soon after the Acclaim debacle.*
As is often the case in complex bankruptcies, the asset liquidation took another six years to fully stagger its way through court—but in 2010, we did, surprisingly, get the ancient paychecks we were owed, plus an extra $1,700-ish for the company’s apparent violation of the WARN Act. By then, I had two kids and a very different life, for which the money was admittedly helpful. Sadly, Acclaim’s implosion probably isn’t even the most egregious one on record. Our sins were, to my knowledge, all money-related, and at least no one was ever sexually assaulted in our office building. Again, to my knowledge. On the other hand, I’m pretty sure we remain the only historical incident of corporate pet murder. The iguana got out just in time.
*Area 51’s main character was voiced by David Duchovny, and he actually got paid—which was lucky for him, because three years later, Midway also declared bankruptcy.
#gamedev#gaming#pressreset#acclaim#acclaim studios#bankruptcy#midway#midway games#layoff#layoffs#turok#vexx#bmx xxx#game company#corporate shenanigans#all star baseball#quarterback club#penny arcade#sid meier#sid meier's memoir#memoir#area 51#david duchovny#iguana#jason schreier
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Mortal Kombat II and Mortal Kombat 3 - in Midway Arcade Treasures 2 (PS2)
Session: https://youtu.be/h4WPQtwFk-w
#mortal kombat#mk2#mk3#mortal kombat ii#mortal kombat 3#midway arcade treasures 2#midway games#gaming#ps2#pcsx2#sheeva#sonya blade#cyrax#liu kang#baraka#gaming videos#fighting games#game#games#video game#video games#videogames
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FULL EPISODE: Cinematech - Professor Robotonic Goes to the Colonic
Neo Goes Fishing.
#The Pile#G4#Cinematech#GUN#Guitar Hero#Half-Life 2#Midway Arcade Treasures 3#Sonic the Fighters#Punch-Out!!#Blitz: The League#Prey#Mile High Pinball#Geist#The Movies#Driv3r#Condemned: Criminal Origins#Castlevania: Curse of Darkness#F.E.A.R.#Full Auto#The Matrix: Path of Neo#Front Mission IV#Pro Fish Challenge
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if anyone cares the games i ordered legit are
pac-man world 2, the midway arcade treasures trilogy, atari anthology, burnout revenge, project gotham racing 2, simpsons road rage, dead or alive 3, halo 1, and halo 2
and these are the games im gonna put on the hard drive
#dont worry about the fact that i have DoA extreme beach volleyball on there#its for the gambling mini games
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New high score on Midway Arcade Treasures: Defender (Playstation 2) by RetroRob 11,000 https://ift.tt/3cHtdtC
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i luv this shit bruh!! i was tagged by @ladyancientcosmos so uh 🥺🥺ty
nickname: well uh my first and middle names are thomas jaymes so most ppl just call me tj lol, but i also get teej and jayme sometimes, and one of my best friends calls me tommy (he's the only one that gets away with it though lol)
zodiac sign: we cancer up in this bitch!! 10th july babeyyy!!!!
height: around 5'5.5" i think? (lol) i gotta remeasure myself but i've grown since i last measured myself n i was Just short of 5'5" then soo
hogwarts house: i have no clue!! i've taken the test soo many times and i get a different answer every time!! it puts me in slytherin most but i don't think i really match the slytherin traits?? tbh i think i'm a ravenclaw, but ig maybe a hufflepuff?? i'ma have to go w/ ravenclaw tbh though lol
last thing i googled: uh i was looking up the dates of stonewall for an essay for my english language class
song stuck in my head: holiday by green day (a bop!!)
following: 141
followers: 40
amount of sleep i get: generally anywhere from 2-5 hours (yikez!) but i tend to like wake up n then not move for minimum half an hour, and on thursdays (bc i start late) and weekends i generally get like 4-8hrs
lucky number: 7 or 13 lol
dream job: making music bruh!! i live for that shit!!! i'm (technically) working on a covers album rn (but i hit a lil bit of a standstill what w school n stuff rip)
wearing: pair o those art socks (the ones w/ the scream on em), grey workout shorts, a cheap lion ring i got from claires when i was like ten, n then a black shortsleeve tee over a (bright) orange (i luv halloween) hoodie (+ my friendship bracelet and necklace lol i luv my friends sm bruh)
favourite songs: fully i'ma jus drop the tracklist for my covers album here jus bc i have an excuse to now lol;
midway arcade treasures - ghostbusters vhs
townie - mitski
lithium - nirvana
drown - bring me the horizon
jesus christ - brand new
wallflower - moses campbell
half a man - dean lewis
cop graveyard - teen suicide
say something - ceschi
mama - my chemical romance
song for the sleepless - ollie mn
brite boy - (sandy) alex g
broadripple is burning - margot and the nuclear so & so's
like real people do - hozier
u.n.i. - ed sheeran (might change this one tbh but i stand by the fact that this is his Only good album imo)
we found two dead swans and filled their bodies with flowers - teen suicide (yes it's the second teen suicide song on the tracklist lmfao but it's a banger so why not)
thas not all my faves but uh yuknow lol (i need to stop sayin "uh" lmfaoo)
instruments: guitar, bass, ukulele, a lil piano, recorder(if we're counting that), whatever i remember of clarinet from yr5, the teensiest bit of drums, and i'm tryna learn violin at some point
random fact: i recently shaved my own head (down to a buzzcut) for a laugh and livestreamed it on instagram lmfaoo
aesthetics: in terms of clothes mid-to-late 2000s noel fielding lmfao, but in general i luv anything even vaguely edgy and i love mid-to-late 2000s low qual emo shit and midwest emo (especially irt music), and i was gonna say sumn else but my mind jus blanked but yh basically i luv edgy (especially ironically edgy) shit
okay so uh now i gotta tag 17ppl so uhh,, dw if you don't wanna do it n sorry if you've already been tagged or already done it hnnnggg:
@b-lurryblitzbee @izzy-24-xx @glennatohowerton @theentiregdtime @hauntedmoth @anthonycrowley @junkyardvampire @idioticnimrod @macfoundhispride @whatriverrunsdeeperthanthis @bookishbloop @crazypaddydennis @floralmac @gayfatmac @bastardmanvibes @lesbianfreyja @weirditalienplumber
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Midway Arcade Treasures 2 Año: 2004 Plataformas: PlayStation 2, GameCube, Xbox
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JANUARY 2019 UPDATE www.arcadequartermaster.com
Merry Christmas and a Happy New Year! Three beat-em-ups are now live as 2019 opens!
HOOK: Based from the 1991 Spielberg movie with Robin Williams and Dustin Hoffman, the colorful graphics that made Irem’s games so visually appealing is very palpable in this game as the movie is brought alive in the video arcade screen. Irem faithfully adapted numerous key scenes and elements from the film into the game. Peter Pan and the New Lost Boys (Zuko, Zuko, Zu-- wait...) each have distinct combos, special moves and radial attacks, while items from the movie even appear as power-ups! Of course, players have to battle the eccentric pirates of the Jolly Roger, with Hook being a recurring boss throughout the game, culminating with the final battle near the Crocodile Clock.
LOST CASTLE IN DARKMIST: Taito/World Games’ closest version to a Legend of Zelda & Tower of Druaga hybird in the arcades, the player guides an unnamed knight in gold armor through the eponymous land to battle numerous fantasy creatures across various terrain types. As the knight cuts down monsters, numerous magical items become available for use by the the knight to cast spells or allow him to cross deep water. As with various RPGs, players can visit a town to heal up and trade the gold treasures to buy new equipment. The objective is to reach one of the castles in Darkmist, and the game loops to another linear path until all 4 castles are found to complete the game.
GUARDIANS OF THE ‘HOOD: Atari’s pseudo-sequel to Pit Fighter, players choose from four body-building Guardians to liberate Center City from the rampant crime done by the local gangs with their punches, kicks and the help of throwing dumpsters and pipes. As the Guardians clear out each gang and defeat the leader, that leader joins the team as a new selectable Guardian. Recruit all 3 gang leaders, and locate “Mr. Big” for the last battle in the abandoned boardwalk! It also references Pit Fighter with the sparring games between stages. Infamous for its digitized sprite usage and stiff, clunky controls, Guardians did not really live up to its time, being released in the same year as Midway’s own Mortal Kombat, along with the flood of better-done original IP and licensed beat-em-ups by other companies.
I had the hold back a bit because I’m saving up more shrines to release for the upcoming 2-part 11th Anniversary updates. Guardians will be a sample of the recurring theme of several of the new shrines that will be featured for 2019. I hope you liked the new shrines and again, Happy Holidays!
#arcade quartermaster#hook#lost castle in darkmist#guardians of the hood#atari#taito#irem#arcade#retrogaming#beat-em-up#steven spelberg#robin williams#dustin hoffman#rpg
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