#Mechanic Tools
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#BikeMaster#Chain Breaker#Rivet Tool#Heavy Duty Tools#Motorcycle Maintenance#Chain Tool#Bike Repair#Motorcycle Tools#Chain Riveting#Tool Kit#Mechanic Tools#Motorbike Accessories#Chain Breaker Tool#Riveting Tools
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Discover top mobile phone repair tool brands like 2UUL, AMTECH, and HAKKO. Enhance your repair toolkit with the best precision, durability, and ergonomics. Find the perfect mobile phone repair tools at Replace Base.
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Buy Milwaukee Tools Online: Your Ultimate Guide!
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#mitchell 1#mitchell1#prodemand#auto repair#auto repair information#automotive#car repair#check engine light#auto mechanic#car mechanic#mechanic tools#ondemand#prodemand free trial
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Married To A Super Hot Elevator Mechanic Funny Husband Wife T-Shirt
Get yours now: https://www.teepublic.com/t-shirt/46996744-married-to-a-super-hot-elevator-mechanic-funny-hus
married #elevatormechanic #elevator #mechanical #mechanic #mechanichusband #mechanicdad #mechaniclover #lovemechanic #tools #mechanicswife #wife #husband #ilovemyhusband #wifeshirt #wifegift #giftforwife #wifeandhusband #familymatching #family #vintage #retro #humor #love #superhot
#Married To A Super Hot Elevator Mechanic#elevator#elevator mechanic#mechanic#mechanic lover#love mechanic#mechanic husband#mechanic dad#mechanics wife#mechanic tools#mechanical#wife#husband#family matching#family#i love my husband#wife and husband#married#marrying#love#vintage#retro#wife shirt#wife gift#gift for wife
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Best Complete Mechanics Tool Set | Review 2023
Mechanic Tool Set is the best advanced and very informative complete products description website. Visit us to know a real feature about mechanic tools. https://mechanictoolsworld.com/
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[Abandoned by the Lightners, his heart became cracked with hatred.]
Hitting a lil' too close to home?
#junie art post#ink sans#error sans#utmv#errorink#implied. but yea not the focus#this has been turning around in my mind for quite some time. im glad to finish it lmao idk if my ramblings make sense even.#so like listen. do you ever think about how similar the function of the utmv is to the dark worlds in deltarune.#in a meta narrative to fandom sense? idk the word#we are making exaggerated expanded worlds of the ordinary tools and entertainment of the real world and make it into something more#isnt that very very interesting?#and we explore every sort of possibility in that creation. both good and bad#and when all is said and done. every possibility found and the entertainment and secrets has all run out#we put it away. abandon and leave it behind#what is left? what happens to the world and characters we have created? can it sustain without us?#what of the ones left in the dark?#idk if yall saw me a few months ago but i reblogged comyet's old post of ink begging us not to leave him alone and to keep creating#yea that never left me#and seeing exactly THAT SCENARIO in deltarune made my brain iTCH#imagine an ink in King's position.... wait isnt that just underverse#mmmmmmm. darkner ink.....#also error is here too. not just for errorink or that i can't separate these two to save my life#but error is also one of the few people to be able to GET IT?? he can hear the creators too. ink cant#but hes pretty much programmed himself to avoid having a mental break down to this via reboot memory loss.#and ink has his own internal coping mechanism (hooray for short term memory loss)#these two idiots will do anything but confront truths lmfao#ahhh my favorite idiots. never change#mmmmm#deltarune
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What is the mechanic toolbox organization widget?
The "mechanic toolbox organization widget" is likely a specific tool or product designed to help mechanics organize their tools in their toolboxes. The term "widget" is often used to describe a small device or component with a specific purpose or function. In this case, the "mechanic toolbox organization widget" could refer to a tray, divider, or other items that help to keep tools separated and easy to find within a toolbox.
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hi the mechanisms fandom have this gif i made while ignoring a problem.
#peony says shit#the mechanisms#the mechanisms at gender rebels#gunpowder tim#the toy soldier#nastya rasputina#ashes o'reilly#ivy alexandria#yeah i taught myself how to edit gifs for this#also ignore the weird smudges up the top#photoshop didn't really like the spot heal tool on multiple frames lol#i was trying to get a thumb out of the frame
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thinking about ???%…but…but with adult mob :(
#doctorsiren#mob psycho 100#shigeo kageyama#???%#mp100 fanart#mp100 future#eyestrain#twenty one pilots#digital art#my art#procreate#like…like it comes back#and ough like…like Backslide and Snapback from Clancy just fitting that…#I was having fun 😁😁😁#I love drawing him it’s so fun to do#this is reminding me of a specific piece I did of the Spot where I put a bunch of lyrics and random phrases everywhere#he wants to be better but sometimes we fall back to those things we thought we got over#and we have to relearn how to be okay again#and it’s a normal thing and it’s part of living#because even though you may solve a problem. it may come back later.#but at least now you have better tools to deal and handle with it now than you did back then#because you’ve learned and grown and hopefully figured out more healthy coping mechanisms
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1.01 Pilot
#deans mechanical mind#my smart bby#deans out of the box thinking#1.01#good gifs with free tools challenge
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Drafting the Adventure: Dungeons Without Walls
I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. While Pathfinder and 5e provided a great framework for character building and tactical skirmishes that I could build story on top of, neither was really great when it came time to detour into a dungeon. My players tended to get confused when we headed out to plunder the local ruin or cave system, spending a lot more time figuring out where they were and what they should be doing than actually doing anything.
The problem as it turned out was limited information. I had a picture of the dungeon in my head/notes but I couldn’t telepathically infer that to the party, and the back and forth questions where they tried to orient themselves within my mental labyrinth ate up a lot of session time prevented us from attaining that snappy pace that every table needs to keep the players invested.
Recently though I had an epiphany about overhauling exploration in d&d, and wrote up a whole post detailing how you could build and run wilderness adventures the same way you could a heist or a murder mystery. Because I was already writing a series about dungeon design it didn’t take long for me to realize that this exploration overhaul was 100% applicable, and could solve a lot of the delay and confusion my players usually faced on their next trip underground. Spoilers: it worked amazingly.
The key to this overhaul was giving my players enough information to see the dungeon as a sort of abstract checklist, and then giving them the power to investigate and check things off that list in whatever order they wished, when they enter a new level of the dungeon they get a new checklist to fill out which still keeps that sense of exploration. Folk love checking things off lists, and I as a dungeonmaster love it when players engage with the content I’ve spent so much energy creating even if it’s only poking their head in the door to realize they want to run away as fast as possible. Likewise, designing the dungeon this way let me tackle much larger concepts without having to sweat the details of filling up every little room as I would have to in map-centric design.
To summarize my exploration mechanic as It applies to dungeons:
During Design: After you’ve got the dungeons’ major concept, you divide it into unique “zones” (essentially what might be levels in a regular dungeon) with an interconnected theme, mechanic, or threat.
Each zone has a number of points of interest, which can be anything from trails to follow, odd sights they might investigate, to full complexes of rooms that you’ve mapped out. You don’t need to map out the points of interest otherwise, they sort of float abstractly within the zone
When players enter a zone, they become aware of its name and general descriptor, as well as how many total points of interest are in that zone. They also become aware of some points of interest immediately to serve as landmarks and give them a direction for their exploration, but most remain undiscovered until they venture off the path and start checking out their surroundings. Hidden among these points of interest are the doors that lead to zones deeper within the dungeon, encouraging the party to explore in order to progress.
During Play: When the players enter the dungeon, one player is appointed as the surveyor, who’s job it is to keep track of the zones, fill out that checklist, and check things off when the DM tells them that they’ve fully explored a point of interest.
Rather than needing to be aware of the exact room layout, the party just need to know what zone they’re in and what options are available to them, Because this information is delivered in the form of a checklist with empty spaces, the party know exactly how much of the dungeon they’ve explored, what’s left to explore, and when they’ve cleared out an area.
Lets take the image above as inspiration. Say the party is trying to make it up to the tower, you can easily see a progression of zones and maybe imagine a few to go alongside them:
Ruins & Foothills: The first area, filled with the remnants of an ancient civilization. Picked over by looters and now a home to all sorts of wildlife,
Mountainside: The obvious next goal, but locked off behind a challenging climb, Filled with hazards that threaten to knock the party back down to the foothills if they’re not careful
Caverns: Secret area accessible only if the party explore a cave on the mountainside, or make a beeline towards the old aqueduct landmark in the foothills, realizing it might be easier than the climb.
Spire Foundations: The door connecting to the foothills is guarded by a complex puzzle and arcane ward, but the party might be able to sneak in through the caves where erosion has caused a breakthrough into the cellars.
Spire Peak: High among the clouds, the party’s prize is somewhere here. Access to the upper sections of the tower are guarded by a territorial sphinx under arcane compulsion, though the party might just be able to skip that fight if they figure out the riddle to make the portal mirrors work in the foundations.
Trying to design all this by pencilling it in on a gridmap would take weeks, to say nothing of the headache it’d cause you trying to make things fit together and fill up empty space with content. Designing it first as a sequence of zones and then filling those out with interesting fights, puzzles, and encounters is the work of an afternoon or two. Likewise, its easy on your players: five zones with six to ten points of interest is far easier to tackle when you can make a checklist and see how much progress you’ve made, despite the fact that the area they’re exploring is quite vast.
I hope you find this as useful as I have, and if you need a more concrete example of how it might work, don’t worry, I’ll have one of those for you in the coming days.
#dungeon design#dnd#dungeons and dragons#d&d#5e#dm advice#dm tip#dm tips#dm tools#writing advice#pathfinder#ttrpg#homebrew#5e homebrew#homebrew mechanic#exploration
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abella from fear and hunger 2: termina
x x x / x x x / x x x
#myboards#metal#mechanical#tools#trains#shoes#fashion#black#red#yellow#dark#grey#abella#fear and hunger#abella funger#funger#described
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" Your kindness was extremely bizarre, and therefore matters to me more than anything I can say. "
🔩 🔩 🔩 × 🔩 🔧 🔩 × 🔩 🔩 🔩
The Junkmother !
#AHHH THE JUNKMOTHER#autism icon#d20#stim#stimboard#dnd stim#dimension 20#aso#a starstruck odyssey#the junkmother#rust#animatronic#doll#mask#junk#mechanical#tools#screws#bolts#eyes#grey#white#teal#brown#painting#oh also this is the last aso board!!!#woop woop#october is acofaf month >:)))#get ready for a lot of outfit boards#and some very out of place spring vibes
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