#Mechanic Tools
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hammerheadperformancetx · 4 months ago
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replacebase · 4 months ago
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Discover top mobile phone repair tool brands like 2UUL, AMTECH, and HAKKO. Enhance your repair toolkit with the best precision, durability, and ergonomics. Find the perfect mobile phone repair tools at Replace Base.
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businessservicesacross · 6 months ago
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Buy Milwaukee Tools Online: Your Ultimate Guide!
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m1autorepair · 10 months ago
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johnnydany · 2 years ago
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Married To A Super Hot Elevator Mechanic Funny Husband Wife T-Shirt
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mechanictoolsworld · 2 years ago
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Best Complete Mechanics Tool Set | Review 2023
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juniemunie · 7 months ago
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[Abandoned by the Lightners, his heart became cracked with hatred.]
Hitting a lil' too close to home?
#junie art post#ink sans#error sans#utmv#errorink#implied. but yea not the focus#this has been turning around in my mind for quite some time. im glad to finish it lmao idk if my ramblings make sense even.#so like listen. do you ever think about how similar the function of the utmv is to the dark worlds in deltarune.#in a meta narrative to fandom sense? idk the word#we are making exaggerated expanded worlds of the ordinary tools and entertainment of the real world and make it into something more#isnt that very very interesting?#and we explore every sort of possibility in that creation. both good and bad#and when all is said and done. every possibility found and the entertainment and secrets has all run out#we put it away. abandon and leave it behind#what is left? what happens to the world and characters we have created? can it sustain without us?#what of the ones left in the dark?#idk if yall saw me a few months ago but i reblogged comyet's old post of ink begging us not to leave him alone and to keep creating#yea that never left me#and seeing exactly THAT SCENARIO in deltarune made my brain iTCH#imagine an ink in King's position.... wait isnt that just underverse#mmmmmmm. darkner ink.....#also error is here too. not just for errorink or that i can't separate these two to save my life#but error is also one of the few people to be able to GET IT?? he can hear the creators too. ink cant#but hes pretty much programmed himself to avoid having a mental break down to this via reboot memory loss.#and ink has his own internal coping mechanism (hooray for short term memory loss)#these two idiots will do anything but confront truths lmfao#ahhh my favorite idiots. never change#mmmmm#deltarune
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toolboxwidgetau · 2 years ago
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What is the mechanic toolbox organization widget?
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The "mechanic toolbox organization widget" is likely a specific tool or product designed to help mechanics organize their tools in their toolboxes. The term "widget" is often used to describe a small device or component with a specific purpose or function. In this case, the "mechanic toolbox organization widget" could refer to a tray, divider, or other items that help to keep tools separated and easy to find within a toolbox.
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sauleline2 · 8 months ago
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hi the mechanisms fandom have this gif i made while ignoring a problem.
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sanasanakun · 23 days ago
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People try too hard to make Curly an active participant in Jimmy's abuse. Isn't the whole point that he's passive in everything Jimmy does? Abuse occurs because he actively doesn't do anything? Not to call someone out or be mean, but I saw a post saying Anya's ID being in Curly's locker at the beginning shows that he intended to prevent Anya from filing an HR report and I disagree. I get where that interpretation is coming from, but I think it's a little uncharitable. I don't like being too kind to Curly because he's like...a morally mid dude at best lol But if we're going by the HR report interpretation, I would say it's more likely he requested Anya's ID in order to file an HR report on her behalf. After all, the only way to contact Pony (that we see) is in the cockpit, he's the Captain, and Pony Express sucks bad so I wouldn't put it past them to only allow the Captain to use the communication device thing. As we see before, Curly is the only one able to use tools around the ship that you would think other employees could use (ex. Swansea should be able to use the axe if he's the repair guy. Idk why they'd need an ax but that falls under manual labor which Swansea is designated for as the mechanic/fixer dude. But it has to go through Curly). I never got the vibe that Curly moved to actively protect Jimmy. He just lets things happen without say a word; Jimmy walks all over him, and by extension, the whole crew. I get why people would think that because he gives the whole "Hey Jimmy, we can get through this together, bud" spiel right before the crash. This part interests me a lot because there's so many ways to interpret Curly's intentions there. My interpretation is that Curly is on autopilot mode. The responses seem so stilted in comparison to Jimmy's. Like it's the kind of thing Curly's said before again and again and again when Jimmy's gotten in trouble. However, as others previously pointed out, I don't think Curly ever dealt with Jimmy doing something this irredeemable. He doesn't know how to respond, so he just goes for the default "You've gotten through tough situations before. Work through it one step at a time." Like the response is lame af lol I think he was in shock; he was scared (and just so I can say it one more time: he's super lame).
Anyway, this is way longer than I intended and I've said things a billion people have already stated. But uhhh tldr the whole point of Curly's character is he's passive; he never acts. He just watches. Making him an active participant in the abuse by taking actions to cover for Jimmy (like preventing Anya from filing an HR report) defeats the purpose of his character. He's a bystander.
#and I'm defining active as in like consciously taking actions to help Jimmy cover his tracks and stuff like that#because I know being passive can be seen as the same thing as actively participating in the abuse (which i agree with)#I just mean I don't think he's actually intending to help Jimmy by doing anything for him like taking Anya's ID away with nefarious purpose#I just didn't get that vibe#again I just thought he sucked lol like he just does nothing#so idk I just don't vibe when people make him too into helping Jimmy if that makes sense? I think it destroys the grayness of his character#they will never make me have a strong opinion of you Curly#but he is fine as hell ok lol I am not immune to buff blonde man#also like I hope this doesn't come off as mean to the person I'm referencing with the ID take if they see it#I just was thinking about their interpretation and was like ehhh i don't know if i agree and wanted to respond on my lil side account ;p#mouthwashing#curly mouthwashing#captain curly#anya mouthwashing#jimmy mouthwashing#ok and I could see people saying he actively covers for him by doing the psych eval for him and being like uhhhh good enough lmao#but to me that's him trying to placate any issues between crewmembers on his ship esp. when it comes to Jimmy#which just falls under the bystander thing because he'll do the bare minimum to keep things peaceful#but when it comes to doing anything he's just like whelp idk what I can do and just stands there#he's so cool#ok also I realize they need the ax for the foam I just forgot about that lmao#i was a little tipsy when I wrote this plz forgive hahaha I just meant like an ax isn’t like normally in a mechanic’s tool kit lmao#adding a link to the Twitter post I mention so people can refer back to it if they’d like
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doctorsiren · 5 months ago
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thinking about ???%…but…but with adult mob :(
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scoobydoodean · 1 year ago
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1.01 Pilot
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teyrnacousland · 13 days ago
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Thinking about post game Illario again and the mental state he must be in. He's literally lost everything.
Things will never be the same between him and Lucanis. Even if they do get better someday, they can never be the same.
He is never going to be First Talon now. He's actually gone down the ladder, which I don't think he even considered as a possibility, since he figured it was a success or death kind of deal. The man who loves being admired and adored now has to face a future full of disdain and hatred.
He has to watch Lucanis become First Talon. Something he wanted (needed). And worse, something he knows Lucanis doesn't want. He has to watch Lucanis continue to be suffocated under Caterina's grasp and the weight of her expectations until it kills him. He's back to having to watch and wait for Lucanis to die. He was able to justify killing Lucanis in part to prevent this exact fate and now he has even less power to stop it than he did before.
Where do you even go from there?
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businessservicesacross · 6 months ago
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dailyadventureprompts · 2 years ago
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Drafting the Adventure: Dungeons Without Walls
I love the idea of dungeons, but there was a significant portion of my life as a DM where they didn’t feature in my games. While Pathfinder and 5e provided a great framework for character building and tactical skirmishes that I could build story on top of, neither was really great when it came time to detour into a  dungeon. My players tended to get confused when we headed out to plunder the local ruin or cave system, spending a lot more time figuring out where they were and what they should be doing than actually doing anything. 
The problem as it turned out was limited information.  I had a picture of the dungeon in my head/notes but I couldn’t telepathically infer that to the party, and the back and forth questions where they tried to orient themselves within my mental labyrinth ate up a lot of session time prevented us from attaining that snappy pace that every table needs to keep the players invested.
Recently though I had an epiphany about overhauling exploration in d&d, and wrote up a whole post detailing how you could build and run wilderness adventures the same way you could a heist or a murder mystery. Because I was already writing a series about dungeon design it didn’t take long for me to realize that this exploration overhaul was 100% applicable, and could solve a lot of the delay and confusion my players usually faced on their next trip underground.  Spoilers: it worked amazingly.
 The key to this overhaul was giving my players enough information to see the dungeon as a sort of abstract checklist, and then giving them the power to investigate and check things off that list in whatever order they wished, when they enter a new level of the dungeon they get a new checklist to fill out which still keeps that sense of exploration. Folk love checking things off lists, and I as a dungeonmaster love it when players engage with the content I’ve spent so much energy creating even if it’s only poking their head in the door to realize they want to run away as fast as possible. Likewise, designing the dungeon this way let me tackle much larger concepts without having to sweat the details of filling up every little room as I would have to in map-centric design.
To summarize my exploration mechanic as It applies to dungeons:
During Design: After you’ve got the dungeons’ major concept, you divide it into unique “zones” (essentially what might be levels in a regular dungeon) with an interconnected theme, mechanic, or threat.
Each zone has a number of points of interest, which can be anything from trails to follow, odd sights they might investigate, to full complexes of rooms that you’ve mapped out. You don’t need to map out the points of interest otherwise, they sort of float abstractly within the zone 
When players enter a zone, they become aware of its name and general descriptor, as well as how many total points of interest are in that zone. They also become aware of some points of interest immediately to serve as landmarks and give them a direction for their exploration, but most remain undiscovered until they venture off the path and start checking out their surroundings. Hidden among these points of interest are the doors that lead to zones deeper within the dungeon, encouraging the party to explore in order to progress.
During Play: When the players enter the dungeon, one player is appointed as the surveyor, who’s job it is to keep track of the zones, fill out that checklist, and check things off when the DM tells them that they’ve fully explored a point of interest.
Rather than needing to be aware of the exact room layout, the party just need to know what zone they’re in and what options are available to them, Because this information is delivered in the form of a checklist with empty spaces, the party know exactly how much of the dungeon they’ve explored, what’s left to explore, and when they’ve cleared out an area.
Lets take the image above as inspiration. Say the party is trying to make it up to the tower, you can easily see a progression of zones and maybe imagine a few to go alongside them:
Ruins & Foothills: The first area, filled with the remnants of an ancient civilization. Picked over by looters and now a home to all sorts of wildlife,
Mountainside: The obvious next goal, but locked off behind a challenging climb, Filled with hazards that threaten to knock the party back down to the foothills if they’re not careful
Caverns: Secret area accessible only if the party explore a cave on the mountainside, or make a beeline towards the old aqueduct landmark in the foothills, realizing it might be easier than the climb. 
Spire Foundations: The door connecting to the foothills is guarded by a complex puzzle and arcane ward, but the party might be able to sneak in through the caves where erosion has caused a breakthrough into the cellars.
Spire Peak: High among the clouds, the party’s prize is somewhere here.  Access to the upper sections of the tower are guarded by a territorial sphinx under arcane compulsion, though the party might just be able to skip that fight if they figure out the riddle to make the portal mirrors work in the foundations.
Trying to design all this by pencilling it in on a gridmap would take weeks, to say nothing of the headache it’d cause you trying to make things fit together and fill up empty space with content. Designing it first as a sequence of zones and then filling those out with interesting fights, puzzles, and encounters is the work of an afternoon or two. Likewise, its easy on your players: five zones with six to ten points of interest is far easier to tackle when you can make a checklist and see how much progress you’ve made, despite the fact that the area they’re exploring is quite vast. 
I hope you find this as useful as I have, and if you need a more concrete example of how it might work, don’t worry, I’ll have one of those for you in the coming days.
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johnnydany · 2 years ago
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Do Not Touch My Tools Or My Daughter T-Shirt
Get yours now: https://www.teepublic.com/t-shirt/39723248-do-not-touch-my-tools-or-my-daughter
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