#Main Studs Kits
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milodoninc · 1 month ago
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Premium Main Studs Kits | Reliable Engine Assembly Components
Explore premium main studs providing superior clamping force and durability. Reduce friction, and increase engine longevity with high-performance main studs. Buy now!
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prosourcediesel · 1 year ago
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Automotive Engine Components (Head Gasket, Stud Kit) are commonly used in engine building, maintenance, and performance tuning to ensure proper sealing, stability, and durability of an engine’s critical components.
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artingabout · 1 year ago
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Boromir's bracers from The Fellowship of the Ring
Behind the scenes:
This was my first venture into real leatherworking so there are a lot of basics included in the materials list, but now that I have them, I won't run out for a while :)
My materials:
2mm thick scrap leather
a full basic leatherworking tool kit including metal thimble, skiving knife, edge-trimmers, diamond punches and burnishing tools
leather needles
waxed thread
swivel knife for cutting the pattern in
rubber mallet
cutting boards
leather dye and scrap cloth for applying it
sewing pony
contact adhesive
four buckles
nickel studs
I'd made the bracers before, 10 years ago, for a costume party but had made them out of craft foam because lack of time/space/money for leather-working.
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Since I had some time to kill over the holidays, I decided it was time to give things a go. First stage was redrawing my original pattern then cutting the leather to shape/size:
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Next up was marking out the patterns onto the main body of the leather. Lessons have been learned. I foolishly decided to freehand it. It still looks nice, but now I know how I could have done it better.
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Once both sets of patterns were down, I tooled the leather with the swivel knife. Learned very quickly that I should have got a slightly thicker leather to make the pattern stand out more, but for a first attempt, very happy.
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Punched the main stitching holes and then did the staining to get the red-brown colouring. Took a couple of layers and several attempts to get to the right and consistent shade.
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Once the dye dried overnight, burnished the edges of the smaller piece to make them smooth and shiny, then attached the two sections together with contact adhesive and started the stitching (ow my fingies)
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The trickiest part of the whole thing was adding the buckles and trying to work out the best length for both of them, taking into account that the bracers are meant to be worn on top of several layers, including a quilted arm-guard.
Thankfully, I found a lovely batch of buckles that also had the pin on a separate rod from the rod that the buckle loop went around, which simplified putting it all together. I've done buckles before, but never with material this thick.
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Once the straps were on, fastened with stud and stitching, it was just a matter of giving the entire thing a polish with beeswax to give it a smooth sheen all over and then adding the silver details. I did attempt foil, but it ended badly, so I switched to silver paint instead.
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My Boromir-by-installments is coming together, little by little :)
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solarg0blin · 15 days ago
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Baldur's Gate 3 Sims 4 CC Masterlist
This is a full list of links to all the CC I've found that covers most of the Baldur's Gate 3 companions ✿ I do not own any of these CC items, and am not redistributing them, it's just a list of links. If you'd like the actual base sims can be found on the Gallery, under the EA ID S0larG0blin!
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For All Sims (They are optional, but the sim won't look like the photos without them):
CAS Sliders/Eyelashes:
Kijiko's EA Eyelash Remover
Kijiko's 3D Lashes Version 2 (All of the options)
Obscurus' Lip Sliders
Magic Bot's Default Mouth Slider
Magic Bot's Default Lip Slider
Pyxis' Skin Details
NorthernSiberiaWinds' A Thousand Nights
Obscurus' Eyebags
Faaeish's Face Light and Pores
Tamo's Eyebags
LUUMIA's Height Body Presets
Eyes:
RatboySims' Impact Eyes
Teeth:
Magic Bot's Alpha Teeth
Shadowheart:
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Skin:
Technovamp's Shadowheart Skin (This link also contains her alternative hair, after her Act 2 decision. You should remove her eyebrows; the skin has them built in.)
Hair:
Satterlly's Shadowheart Hair
Makeup:
CrypticSim's Elle Lipstick
Main Outfit:
Satterlly's Shadowheart Outfit
Satterlly's Warlock Outfit (For the boots)
Camp Clothing:
Moriel's Shadowheart Camp Clothing
Astarion:
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Skin:
Satterlly's Astarion Skintone, Eyes and Teeth (Like Shadowheart, remove the eyebrows, the skin has it built in.)
Hair:
Satterlly's Astarion Hair
Main Outfits:
Moriel's Astarion Outfit
Satterlly's Early Access Astarion Outfit
Destruam's Ascendant Astarion Outfit
Camp Outfit:
Shandir's Astarion Camp Clothing
Karlach:
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Skin/Body:
Moriel's Tiefling Markings
Octetsica's Occult Skin Tones
Simbience's Ear Preset
Piercings:
PralineSims' Agony collection
PralineSims' DIY Piercing kit
Hair:
Tianshi's Karlach Hair
Clothing/Horns/Basically Everything:
Moriel's Karlach (Both Regular and Camp)
Makeup:
Alf-si's Eyebrow 06
FashionRoyaltySims Eyeshadow N01
Obscurus' Eyeliner
Gale:
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Skin/Earrings:
Technovamp's Gale
Hair:
JohnnySims' Keith Hairstyle
Clothing:
Satterlly's Mage Outfit
Shandir's Camp Clothing
Minthara:
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(I promise she looks much better in-game ;-;)
Skin/Body:
Lamatisse's Lore Skin Tones
SM-Sims' Knox Eyebrows
Satterlly's BG3 Tattoos
Crypticsim's R.E.M Makeup
Hair:
Simstrouble's Agata Hair (Bun)
Clothing:
Satterlly's Drow Studded Armour
Moriel's Minthara Camp Clothes
Lae'zel:
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Skin:
Bonmemoir's Githyanki Birthmark
Octetsica's Occult Skintones (Grab it from the Karlach link)
Clothing:
Moriel's Lae'zel Armour
Moriel's Lakefu Clothing set (Used in the place of Lae'zel's camp clothes)
Nails:
Satterlly's Tiefling Horns with Crystals, Eyes and Nails (For those claw-like nails!)
Hair:
Her hair comes with the Realm of Magic game pack!
Wyll:
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Skin/Eye/Horns:
Technovamp's Wyll Skin (Devil)
Hair:
Birksche's Lennard Hair (yes, it's different to the game. I find Wyll really suits locs, but you don't have to use it if you don't!)
Clothing:
Moriel's Wyll Armour
Satterlly's Warlock Armour
Moriel's Duke Clothing
Moriel's Wyll Camp Clothing
Halsin:
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Skin:
Technovamp's Halsin
Hair:
JohnnySims' Keith Hair. Same as Gale, go grab it from that link.
Clothing:
Satterlly's Druid Outfit
Moriel's Minsc Camp Outfit (The green colour swatch is close enough lol)
Whew! That was a super long post! Anyways, I hope this list helped you find some CCs you're looking for!
Other BG3 Recommendations:
Literally anything by Moriel. She's the queen of fantasy CC!
Again, anything by Satterlly, who has loads of Early Access stuff!
Technovamp has loads of build mode stuff from Baldur's Gate 3, too, such as Astarion's tent, which is where the pictures are taken.
I'll update as I go along, and find more things!
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redditreceipts · 1 year ago
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how to get around in a world that requires you to wear make-up
I know that in an ideal world, nobody would be required to wear make-up and everyone would just do whatever they want. but sadly, that is not the reality (yet), and especially women from marginalized groups, such as women of color and disabled women are expected to wear make-up to be treated as human. also, many jobs require you to wear make-up as a woman or you can prepare to be treated like dogshit. If you can avoid wearing make-up in your daily life, that's great and I'm not telling anyone to change that.
The main problems I have with make-up are:
make-up forces you to always be aware of what you are doing with your face. you can't rub your eyes, you can't touch your face, you can't get wet or sweat or cry
make-up limits the type of activities you can do spontaneously: you can't just jump into a lake because you feel like it, you can't take a nap whereever you want, you can't to sports, you can't cry, etc.
make-up takes up a lot of time every day that you don't have to do other stuff
so here are some things to at least mitigate the problems with that:
dye your lashes: you can buy lash dye on amazon, it is permanent and you can do it at home. It will look like light mascara, last for up to six weeks, and can be easily redone. You can do everything with dyed lashes and they don't smudge, dissolve in water, etc., and it's also really cheap
dye your eyebrows: you can buy some cheap permanent hairdye in the store a couple of shades darker than your hair color, do a test 48 hours prior to see whether you are allergic, and then dye your eyebrows so they look like they are "done" all the time for about 3 weeks. you can do everything you like with dyed eyebrows :)
use lip stain or lip oil for blush and lipstick: lip stain, especially some color-changing types, stain the skin for a while and don't go away with water or when you rub your cheeks or eat something.
if you have the right skin tone, use henna: I'm pale as snow, but there are people who can use henna as a natural and lasting replacement for lipliner or doing their brows
do your own lashes: you can curl your own lashes using a kit off of amazon, which will last about six weeks. it is a bit difficult, but you will be able to jump around and do all kinds of activities and your eyelashes will still look "done"
use stud earrings that glitter or shine: for some reason, if you wear stud earrings that glitter or shine, you will look more "put together". you can invest in a pair made from metals that don't oxidise, then put then in and basically forget about them.
and, of course, speak to your female colleagues to change a discriminatory working environment! Especially if you are able to do so, organise! join a union! it shouldn't do like this!
and yeah, I know, in an ideal world any of this wouldn't be necessary, but I thought I'd give my tips for all of those who are expected to wear make-up but don't want to be limited in their range of motion or spend a lot of time everyday doing their make-up. but this is, of course, not the end of the conversation. it is just a band-aid over a larger issue we have to solve societally, and it can not solve the problem of women being expected to alter their appearance.
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nerdythebard · 1 year ago
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#58: Echo [Overwatch 2]
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Always ready to learn!
This fun idea comes to us from a user by the name "deduqzaru". Today, we build the ultimate adaptoid. Echo, the creation of Doctor Liao - founding member of Overwatch - is a capable Damage hero, programmed with an advanced AI to fulfill variety of roles in combat and outside of it.
Next Time: Whosoever holds this hamm— NO! Not you! We're going back to the original!
Let's list the three main directives of this build:
Jill of All Trades: Echo was created with the goal of being able to fit into many situations, whether in combat or outside of it. In-game, her kit makes her a great scout, engager and damage-dealer.
I am Thou: Echo's Ultimate skill, "Duplicate" allows her to assume the form and copy the abilities of other characters on the battlefield.
Self-Sustainable: As a robot, Echo is unaffected by many statuses and effects that would affect humans: hunger, sleep, diseases, etc.
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There were two options to start with Echo; one very obvious, the other - not so much... so I went with the obvious one and made her a Warforged. We get a +2 Constitution and +1 to one ability of our choice (Dexterity), 30 feet walking speed, and also immunity to being aged by magic. With Constructed Resilience, we gain several benefits to our fortitude:
Resistance to poison damage and an advantage on saving throws against being poisoned
We don't need to eat, drink or sleep
We are immune to diseases
We don't need to sleep, and magic cannot put us to sleep
Stemming from that last one, thanks to Sentry's Rest we can spend our long rest (shortened to a minimum of six hours) in a sort of energy-saving mode by remaining in a motionless (but still aware) state rather than unconscious sleep.
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Another set of benefits we're granted by our Integrated Protection. We gain a +1 to our AC and can integrate any armour we're proficient in into our own body (and it cannot be removed against our will). Finally, Specialised Design gives us one skill proficiency (Performance) and one tool proficiency (perhaps Tinker's Tools could help us heal/repair).
Because of her learning matrix, Echo holds a huge amount of information. We will make her a Sage, giving us proficiencies in Arcana and History, three languages of our choice, and the Researcher feature - whenever we must recall a piece of lore, we know exactly where to look for the relevant information (library, archive, people of interest, etc.)
ABILITY SCORES
We'll start with Dexterity to move around the battlefield and position ourselves to different roles. Constitution will be next, our body is made of quality materials. After that, we're taking Intelligence, as recording information is what we're all about.
Charisma will be next; we're an adaptoid who can also impersonate others, we need to be convincing. Wisdom is on the lower end, we're still learning after all. Finally, we're dumping Strength.
CLASS
I've had a few ideas here, depending on which race I was going to pick for Echo. In the end, I've decided on something interesting and went Rogue start-to-finish. Rogues get the d8 as their Hit Dice, [8 + our Constitution modifier] initial Hit Points, proficiencies with light armour, simple weapons, hand crossbows, longswords, rapiers, shortswords, and thieves' tools. Let's give Echo a studded leather set and a hand crossbow (and maybe darts) to integrate into her body, the latter to represent her primary tri-shot attack. Our saving throws are Dexterity and Intelligence, and we get to pick four skills from the class list (Acrobatics, Deception, Insight, and Perception).
Level 1: We begin this build by gaining Expertise in two skills we're already proficient in, or one skill and thieves' tools. We can double our proficiency bonus for any checks we make using those skills. Let's apply that to Deception and Insight. We can also apply Sneak Attack to strikes that we make with advantage; once per turn, if we attack with an advantage (or our target is within 5 feet of another creature hostile to it), we can add extra 1d6 damage (the value changes as we level-up).
We also learn Thieves' Cant (can't what?), a series of special code phrases and symbols that is recognisable only to us and those who operate in the same circles as us (so, like... Python, C++, HTML, pick your poison) to decode or encode messages.
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Level 2: We can now use Cunning Action to take the Dash, Disengage, or Hide actions as bonus actions.
Level 3: Our Sneak Attack bonus is now 2d6. We also pick our subclass, the Roguish Archetype. Since Echo needs several abilities that are similar to magic, despite my dislike of MagiTech, we will make her an Arcane Trickster. We gain Spellcasting, with Intelligence as our casting ability. We learn cantrips and a fixed number of regular spells. We gain the Mage Hand cantrips and two others of our choice (Light and Shocking Grasp) and three 1st-level spells: Disguise Self, Feather Fall, and Magic Missile. With those three, we have covered Echo's ultimate (to a degree), her passive ability to glide, and her primary tri-shot.
Additionally, with Mage Hand Legerdemain, we can make our Mage Hand invisible and use it to perform additional tasks (pickpocketing, using thieves' tools with it, etc.).
Level 4: Time for the first Ability Score Improvement, and we will use it to bump up our Dexterity by two points. We can also grab the Identify spell to access our vast database.
Level 5: Our Sneak Attack bonus is now 3d6. We can now activate our extra jet boosters and make an Uncanny Dodge; doing so, we can use our reaction to halve the damage of an attack hitting us (if we can see it).
Level 6: We get an upgrade to our Expertise, by selecting two more skills that will benefit from the effect: let's choose History and Perception.
Level 7: Our Sneak Attack bonus is now 4d6. We also unlock 2nd-level spells, so let's grab Aganazzar's Scorcher to replicate Echo's Focusing Beam ability.
Here, we also gain a very useful maneouvre ability: Evasion. When we are forced to make a Dexterity saving throw against an effect that would result in us taking half damage on a success (such as the Fireball spell), we instead take no damage. On a failure, we take half damage instead of full damage.
Level 8: Another ASI. We can cap our Dexterity to 20 for even better AC and Initiative bonus. To replicate Echo's Sticky Bombs ability, let's use the spell Snilloc's Snowball Swarm.
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Level 9: Our Sneak Attack bonus is now 5d6. We gain a new subclass feature: Magic Ambush. If, while casting a spell, we are hidden from our target, the creature has a disadvantage if the spell requires them to make a saving throw.
Level 10: Halfway through the build and we get a new cantrip (Light) and another spell. Let's get Detect Thoughts to improve our impersonations. We also get another ASI; let's put two points into Constitution here.
Level 11: Our Sneak Attack bonus is now 6d6. We now gain a Reliable Talent, which makes our proficient skills even more refined; whenever we make a skill check using a skill we're proficient in, we treat every roll of 9 and below as 10. We also get another spell; let's pick See Invisibility to upgrade our visual sensors.
Level 12: For this level's ASI, instead of increasing any traits, we're gonna pick a feat that furthers Echo's specialisation: with the Actor feat we get a +1 to our Charisma, an advantage on Deception and Performance checks used to impersonate another person, as well as the ability to mimic the speech and sound of another person or creature (if we hear them speaking for at least 1 minute).
Level 13: Our Sneak Attack bonus is now 7d6. We also unlock another class feature; Versatile Trickster lets use use our invisible Mage Hand to distract a target within 5 feet of it as a bonus action. Doing so, gives us an advantage on attacks against that target until the end of the turn.
Additionally, we unlock 3rd-level spells and we can finally become the aerial support with Fly.
Level 14: At this level, we install some new update to our sensors and gain Blindsense. If we're able to hear, we are aware of the location of any hidden or invisible creature within 10 feet of us.
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For our next spell, we're going to grab Melf's Minute Meteors for some cover fire/carpet bombing.
Level 15: Our Sneak Attack bonus is now 8d6 and our software gets some patches, because thanks to Slippery Mind we gain proficiency in Wisdom saving throws (and oh, we desperately need it).
Level 16: For another ASI, we can round up Charisma and Intelligence with one point each. We can also grab another spell, so let's disappear from the enemy's radar with Nondetection.
Level 17: Our Sneak Attack bonus is now 9d6.
Time for our final subclass feature; Spell Thief allows us to hack the system and steal the knowledge of how to cast the spell from another once per long rest. Immediately after being targetted by a spell (or being in the area of one), we can use our reaction to force the caster to make a saving throw. On a failed save, the spell is cancelled and we steal the knowledge behind it. For the next 8 hours, we can cast the spell using our spell slots and the original caster cannot access that spell.
Level 18: We become the most Elusive target there is. If we aren't incapacitated, attacks against us cannot be made with an advantage.
Level 19: Our Sneak Attack bonus is now 10d6. With the final ASI of the build, we will cap our Constitution to a 20. We also unlock 4th-level spells for the endgame; let's take Locate Creature to be an even better pursuer.
Level 20: Our capstone is Rogue 20, which gives us Stroke of Luck. Once per short or long rest, we can turn a failed attack or ability check into a success. For the final spell of the build, let's grab Ice Storm and re-flavour it into carpet bombing.
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And that is Echo, carrying the spirit of one of the founders of Overwatch. Let's see what we came up with:
First of all, we have all the boxes of being the cutting edge automaton checked; we do not require food and water or sleep, we are immune to diseases, and can still keep watch even during stasis. We have good detection skills thanks to spells, mobility, and good Insight. Finally, we have also covered Echo's mimicking ability thanks to Disguise Self and proficiency in Deception and Performance.
Our AC is 18, wew have a +5 to our Initiative, and the average of 176 Hit Points.
Although we have hit two 20s in this build (Dexterity and Constitution), we don't have much in terms of other abilities. Our Strength modifier is still a negative, and our Wisdom is pretty low; even with proficiency in saving throws, it may be challenging to resist some crowd control effects. Sometimes, hackers might get the better of us.
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Wow, it's been some time since I've typed the ending words. I enjoyed this one, the Overwatch characters have a really good potential to use in your D&D game; let me know if I should do more of those. It's good to do this again, and I saw that you guys wanted more gods, so I shall deliver.
I'll see you in the next one, darlings! - Nerdy out!
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yoitsjay · 5 months ago
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This is a masterlist that will hold my clone ocs, jedi ocs, mercenaries, etc. If you don't wanna read about them idc, but if your intrested in learning more about my star wars children then this is the right place.
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Clone Ocs:
✎ Commander Hazard
Info:
Height: 6 ft
Number: CT-1777
Hair color: dark brown
Hair style: shaved sides and back, longer curly / spikey top
Eye color(s): deep brown left eye, white right eye (was blue)
Skin color: caramel tan
Skin detail(s): vitiligo splotches and freckles
Scar(s): a long straight scar across the right eye
Tattoo(s): a star tattoo underneath the left eye on the cheek
Percing(s): two stud piercings on each earlobe, one eyebrow piercing on the left eyebrow
Armor color(s): dark forest green and black with gold accents
Armor style: ARC trooper armor
Backstory:
Commander Hazard, Designation CT-1777, was one of the first generation clones created at the beginning of the clone wars. He was assigned to a different battalion at first, but during one of the first battles he met his now current Jedi General, Iarni Lir, who then requests for him to become her commander as her battalion is in the midst of creation.
When he was first created he had one blue eye and one brown eye, they would have decommissioned him if they didn't need clones that bad, so instead they cut out his blue eye and replaced it with a cybernetic one. He got his star tattoo after his first mission with Iarni, in honor of her because she always called him "her star" in Ryl until he picked his name. She also helped him pierce his ears and eyebrow and helps cut his hair
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Picrew link: here | updated vers
Younger Hazard (edited by ME)
Lonewolflupe's Hazard art
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S-sputnik-k's Hazard art
Hazard's full armor
Female Ocs:
✎ Kira Solus
Info:
Age: 28
Race: human
Occupation: Jedi Knight /general
Battalion / squad: The Bad Batch
Lightsaber color / style: Orange main lightsaber with a yellow shoto lightsaber. Hills are made of a unique silver metal with hand engraved Nabooan patterns
Height: 5'6 (167.64)
Hair color: deep red
Hair style: straight long
Eye color: grey blue
Skin color: tanned (light Carmel)
Skin accents: lighter freckles
Extras (lekku / montrals?): N/a
Backstory: (idfk yet)
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Picrew link: here
✎ Iarni Lir
Info:
Age: 36
Race: Twi'lek
Occupation: Jedi Master / general
Battalion: 177th (made up)
Lightsaber color / style: double bladed indigo lightsaber with a petrified coral and petrified wood hilt, with Ryl words engraved into the wood.
Height: 5'11 (180.34)
Hair / lekku color: yellow
Hair/ lekku style: long lekku that stops down at lower torso with red lekku tattoos
Eye color: deep blue
Skin color: yellow
Skin details: red face patterns to match the lekku tattoo style
Extras: white head wrap and eye goggles
Backstory:
Iarni Lir was only 32 when the clone wars started, she had passed her trials at 25 and her jedi Master was Kit Fisto, who allowed her to have a lot more free will than other masters would have.
Iarni was one of the survivors on the first battle of Geonosis and became close friends to Anakin Skywalker and Obi-Wan Kenobi, often joining their battalions for missions until she recieved her own, though she would still partner up with Obi- Wan or Anakin.
During the first few months of the clone wars she was promoted to Master, she trusted the council so she didn't question it, though she had her suspicions about the senate.
During order 66 she helped her star, Commander Hazard, remove his chip and they survived together, eventually joining the rebellion.
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Picrew link: here
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proudfreakmetarusonikku · 2 years ago
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hehe i know a thing or two abt warrior cats.
okay so in wc, there are 4 (actually 5) clans. thunderclan, windclan, riverclan, shadowclan and (revealed later on) skyclan. thunderclan is the main POV clan for basically the entire series. thunderclan can hunt really well, riverclan can swim, shadowclan can hunt in the dark and windclan are fast runners.
the first series follows rusty, an orange cat who is called a kittypet (or housecat) and he gets invited to join thunderclan and his named is changed to firepaw (in this universe kits are named [noun]kit, apprentices are [noun]paw, warriors are [noun][noun] and leaders are [noun]star)
firepaw, later fireheart, has one main enemy in thunderclan ; tigerclaw. he's sus bc there's a mystery surrounding the former clan deputy, Redtail's, death. i won't give too much away there bc there's a lot of cool mystery and suspense. also a cat named Ravenpaw is scared shitless of Tigerclaw so Firepaw and his bestie Graypaw help Ravenpaw escape to a barn outside the clans to live with the cat who lives there, Barley. (ravenpaw and barley later on become bfs lol)
then in the 6th book of the first series, some shit happened where Tigerclaw (who was exiled from Thunderclan and then made himself leader of Shadowclan) joined forces with a group of cats outside the clans entire, called Bloodclan. who, unlike the clans, don't believe in Starclan (so they're atheist lol and don't believe in heaven.) and their leader is Scourge, a black cat with one white paw who has a collar with cats and dogs teeth studded into it. some shit happens and the clans win that battle bc of course they do.
that's the tldr of the first series out of like 6.
KITTYPET… THATS THE CUTEST THING…
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byanyan · 1 year ago
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02.     bag   /   purse.
a peek inside their...ㅤㅤ∘ ˚ ( accepting )
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ㅤbyan has several different bags which they move their things between from day to day depending on what they're doing and which one best matches their outfit for the day. some of these bags are are larger backpacks or messenger bags while others are smaller, more purse-sized ones in a variety of styles, but the one thing that remains consistent across all of them is that they're cute. and pink, of course. 90% of their bags are bright pink, often coated in a layer of glitter that wasn't there when they were stolen purchased, and covered in a bunch of adorable keychains that noisily announce their presence as they walk.
given their lack of trust in leaving any of their belongings behind where others can touch, steal, and get rid of them, as well as their tendency to crash on couches and in alleys rather than returning to the group home most nights, they carry a lot around with them. this means they're using one of their backpacks more often than not, and that the thing is heavier than you'd ever expect just by looking at it. they actually prefer to use their smaller bags because they're all a lot cuter and a lot less bulky and burdensome, but unless they can leave everything they can't fit inside somewhere they feel is genuinely safe — like at lena's place or in sol's room — they simply don't feel comfortable not having everything on them at any given time.
ㅤthe main compartment of their backpack is always the most chaotic, filled with the widest variety of items. if it's a school day, their textbooks, notebooks, assignments, etc. might be present — maybe. if they felt like bringing them. you will consistently find their sketchbook, however, as well as a large pencil case of their various art supplies and occasionally the odd can or two of spray paint. a change of clothes isn't uncommon to find either — a full outfit just in case they spend the night somewhere or manage to get themself covered in blood again, as well as a large, thick, warm hoodie or jacket in the event that they're stuck outside overnight. if there's enough space left after that, they tend to carry a spare pair of combat boots too, for situations where their platforms are simply too impractical. their first aid kit usually gets shoved into this pocket as well, alongside various items they've stolen throughout the day/week, a few snacks (usually stolen), and a large pink water bottle that's absolutely plastered in stickers.
ㅤin the smaller compartment in front of the main one, byan keeps important but not constantly used items. their makeup bag, for example, along with an eye shadow palette or two, a hair brush, and their facial cleanser and moisturizer. the bag containing their stick & poke tools also resides here, stocked with sterile needles, bottles of ink, gloves, disinfectant, etc. you can usually find a few stray bottles of nail polish too, as well as their phone charger and maybe a loose knife.
ㅤthe frontmost pockets, significantly smaller and easier to access, are where their most used belongings are found. their wallet, a lighter or two, a pack of cigarettes, and at least two to three knives from their collection are all kept here. this is usually where you can find any weed they have on them too, oftentimes alongside harder drugs and any necessary paraphernalia required for their use. you'll also find their lockpick set, spare hair clips and ties, and any variety of jewelry from necklaces and bracelets to ear, nose, and lip rings and studs, all usually loose somewhere along the bottom of the pocket's lining. and, of course, in case of emergency, there's also a stash of glitter and stickers, and their (probably dead again) tamagotchi.
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f1bb · 1 year ago
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Proposal Preview Round Two
All but two proposals were claimed in round one, and they will be available here.
For all Artists who have already claimed a proposal in round one, please remember that you will not be able to claim a second proposal until all Late Artist signups have had a chance to claim.
Please make note of your favorites, the ratings of these fics (Under 18 may not claim explicit fics), and if you have any questions, please message the mods.
If there is nothing where ‘art requests’ should be, this means that the writer did not request anything. All works that have strike through like this are no longer available and have been claimed.
# 02
Work Title: Scrums and Teamwork
Archive Warnings: No Warnings Apply
Categories: M/M, Gen
Rating: General
Relationship(s): Alex Albon/George Russell, Max Fewtrell/Lando Norris, Pierre Gasly/Charles Leclerc
Character(s): George Russell, Daniel Riccardo, Lando Norris, Charles Leclerc, Arthur Leclerc, Lance Stroll, Yuki Tusonda, Pierre Gasly, Esteban Ocon, Mick Schumacher, Callum Illot, Oscar Pistari, Alex Albon, Lewis Hamilton, Max Fewtrell
Additional Tag(s): Rugby AU, 5+1, Angst, Hurt/Comfort, Misunderstandings
Word Count: 16616
Art Requests: I don't have a preference, I'm very happy to go with whatever the artist wants to go with.
Summary:
A rugby AU in which George Russell is the captain of the Formula Ruby team and has to deal with pre-season training, which turns out to be harder than he first thought. One of the main reasons for this is the tension that is still left over from the Ruby World Cup and the ongoing difficult relationship between French players Pierre Gasly and Charles Leclerc whilst trying to form a coherent team. George is also questioning the state of his relationship with Alex Albon (they get together in the end), and the issues surrounding the future of the English Ruby with the former coach Christian Horner getting fired. It’s all a little bit of a mess. However, it works out in the end, with the team winning their first game of the season, and James Vowels takes over the role of England team coach. The overall vibe of the whole thing is that it is a little bit messy but they are all trying their best to be dealing with feelings and the many issues surrounding teamwork.
Author Notes + Warnings:
So despite the fic surrounding the idea of rugby, there is no mention of anybody playing rugby. Instead, it focuses on all the little ins and out of the rugby team, the personalities within the team, how they bounce off each other, and the friendships and relationships created within it. Each section is set up as a different day, following the 5+1 format. Visuals include • A lot of blues and reds, which made up their team kits. (Their shirts, their shorts, their studs and mouth guards.) Each player has his surname and number, which is included in the list at the top on the back of the shirt. I don’t have an idea of what the team badge looks like, but happy to leave that to the artist. 
• There is a lot of focus on the team kits, both their countries' kits and their team kit. • The training kits are similar blues to their kits with blue trainers. • There are also a lot of greens with the pitch during the training seasons, whilst the match at the end is muddy with a lot of mud all over the place. • Each player also has a red suitcase and holdall. Each player also has a little keyring reflected in their personalities, e.g. Alex has a cat whilst Oscar has a koala.
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# 11
Work Title: whispers would deafen me now
Archive Warnings: Graphic Depictions of Violence
Categories: M/M
Rating: Mature
Relationship(s): Lando Norris/Daniel Ricciardo, Minor or Background Relationship(s), Pierre Gasly/Charles Leclerc
Character(s): Max Verstappen, Charles Leclerc, Pierre Gasly, Lando Norris, Daniel Ricciardo
Additional Tag(s): Eventual Relationships, Violence, Guns, Gunshot Wounds, Hurt/Comfort, Angst, Alternate Universe - Post Apocalypse
Word Count: 18000
Art Requests: I'm already on the floor sobbing that anyone would make any art for me so please no worried there! I would love to see if anyone would draw what my main characters wear! (the jackets and backpacks and gloves and everything :)
Summary:
Sequel to its all so incredibly loud.
After the events of Monaco, Charles, Daniel, Pierre and Lando can't risk staying any longer. Their only guide and their only hope of survival is Max, who left them when they needed him most. Told through Max's eyes, the journey from Monaco to the safety of Germany is not an easy one, and it's made a lot harder when the group starts lying to him. Eventual Max/Daniel/Lando with established Piarles! Lots of angst and hurt/comfort, and lots of the group getting to know each other again. 
Author Notes + Warnings:
as angsty as this is it's also an undercover love story. the bond between the Monaco four is strong, but they want Max there as well, even if he doesn't realize it. Graphic description of violence, blood, guns, killing for survival, food insecurity/food problems due to post-apoc setting, and gunshot wounds.
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# 12
Work Title: Nobody Does It Better
Archive Warnings: Graphic Depictions of Violence, Major Character Death
Categories: M/M
Rating: Mature
Relationship(s): Alexander Albon/George Russell
Character(s): Alexander Albon, George Russell (Formula 1 RPF), Christian Horner, Helmut Marko, Jost Capito, Claire Williams, Susie Wolff, Torger "Toto" Wolff, Nicholas Latifi, Max Verstappen, Lando Norris, Charles Leclerc, Zhou Guanyu, Valtteri Bottas, Lewis Hamilton (Formula 1 RPF), Nico Rosberg, Logan Sargeant, Oscar Piastri, Nigel Mansel, Alain Prost, Ayrton Senna, Original Female and Male Characters, Original Child Character(s)
Additional Tag(s): Alternate Universe - Spies & Secret Agents, Enemies to Friends to Lovers, Childhood Friends, Trauma, Reconciliation, Action, Romance, Hurt/Comfort, Humor, Mental Health Issues, Reconciliation, Accidental Child Acquisition, Global Warming, Grand Prixs
Word Count: 70000
Art Requests: I'd be happy to receive any piece of art! My favorite medium would either be some form of digital/traditional drawing or vintage collage. I know this is asking a lot, but if a vintage movie poster in the same fashion of the old James Bond films that would be so cool!
Summary:
This is an AU Universe where the F1 Grid (teams, drivers, etcetera) are all in a spy universe. This is the first story apart of said universe! Growing up, Alex Albon and George Russell were inseparable best friends. From boarding school to junior spy training, they always stuck together. But while out on their first mission in Belfast, a miscommunication occurs and they fail their mission due to a serious mishap that ends with a deadly consequence. With this, the two's friendship is broken when Alex is sent down to Williams, banned from field service and stuck to a working as a Secretary for while George has been upgraded to a full-time field Mercedes agent, carrying guilt and regret on the inside while constantly on the go. David Coulthard is an oil tycoon, planning to promote his eco-friendly oil to motorsport, and eventually the entire world at the Silverstone Grand Prix. Spies are sent to both protect and investigate the event; including Alex and George. Not to spoil anything major, but while at the proposal, major shit behind the scenes goes down and suddenly Alex and George are reunited with a ten year old girl in their hands. Both are accused of the major shit going on behind the scenes, and are forced to go on a cross country trip in hiding. They are accompanied by tech-savvy tech guy Nicholas Latifi and former French agent Alain Prost, who's hiding many secrets behind his sad eyes. Together, they must embark from outside of London all the way to the Scottish Highlands while being tracked down. Not only is it a mission to save the world, but it is also a mission of reunification. Author Notes + Warnings:
It's not prominent in the story, but there are themes of racism in the workplace, stereotypes, eating disorders and, mental health issues. There will also be graphic depictions of violent and major character deaths. These will be warned beforehand.
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# 21
Work Title: Lo Hecho Esta Hecho
Archive Warnings: No Archive Warnings Apply
Categories: F/M
Rating: Explicit
Relationship(s):  Fernando Alonso (Formula 1 RPF)/Original Female Character(s)
Character(s): Fernando Alonso (Formula 1 RPF), Original Female Character(s), Mike Krack, Lance Stroll, Lawrence Stroll, Lewis Hamilton (Formula 1 RPF), Flavio Briatore
Additional Tag(s): Alternative Timeline, Enemies to Lovers, Sexual Tension, Fight, Sexism, Mentioned Mental Issues, Self Confidence Issues, Mentioned Sexual Harassment, Sex, Car Crash, Hospital, Love Confessions
Word Count: 82848
Art Requests: Anything graphic
Summary:
Charlie Whitlam is starting to enjoy her work again. After a whole career built at McLaren, the engineer accepts a new challenge at Aston Martin, as a race engineer for Sebastian Vettel. Everything seems perfect, until the German decides to retire and has his replacement announced: simply Fernando Alonso, her greatest nightmare. Charlie and Fernando's story dates back to his second stint at McLaren, when a terrible car and rude comments by the driver during a debrief in Montreal almost caused her to resign. However, eight years have passed since that day and she is determined not to let Fernando enter her mind, which may be a more difficult task than she imagined. Author Notes + Warnings:
This story is enemies to lovers in its purest form. The main settings are hotel rooms, Charlie's apartment in Northampton and Fernando's house in Lugano, Switzerland. Scenes that I believe can be illustrated, in a way, are the two nights in Imola, as well as their meeting in Charlie's apartment, specially the encounter between Fernando and Ron. I have no problem with NSFW illustrations.
The story has mentions of crashes, sexual harassment, sexism and a lot of cursing.
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# 22
Work Title: A Tale of A Thousand Shirts
Archive Warnings: No Archive Warnings Apply
Categories: M/M
Rating: Mature
Relationship(s): Charles Leclerc/Sebastian Vettel, Pierre Gasly/Kimi Räikkönen
Character(s): Charles Leclerc, Sebastian Vettel, Kimi Räikkönen, Pierre Gasly
Additional Tag(s): Alternate Universe - Farm/Ranch, Pining, Falling in Love, Fluff and Humor, Idiots in Love, Sexual Inuunedo
Word Count: 15000
Summary:
Kimi and Sebastian are two best friends that work and live together on a farm, but they’re barely able to manage the place, let alone take care of themselves. Enter Pierre and Charles, who are two lost souls that Sebastian instantly takes a liking to out of the hundred other displaced men that are seeking new prospects in a new land, and they join Kimi and Seb on their farm. Pierre and Charles are absolutely aghast at how the other two men live, and they immediately rectify the situation by taking care of these two inept men who have no clue how bad they’ve had it. They cook, they clean, they help out around the farm – Pierre and Charles are determined to do it all! The story circles around Charles helplessly pining after an oblivious Sebastian. Charles overcomes his fear of animals, does copious amounts of laundry, all while trying his best to show Sebastian how he feels. On the other hand Sebastian is charmed by the zeal in how Charles approaches the mundanity in their everyday lives, but he doesn’t allow himself to see Charles as a romantic interest, fearing that it is a line he shouldn’t cross. In the background, Kimi and Pierre have formed a relationship of friends-with-benefits, and they both grow more and more exasperated by how their respective best friends are idiots in love that won’t admit their feelings to each other.   Also, there's a lot of shirts that get destroyed. Author Notes + Warnings:
Not meant to be a sadfic in any way! The vibe I'm going for is cute fluff and salaciously humorous with a side of exasperation -- 'Why can't Charles and Seb figure out that they like each other and ride off into the sunset instead of Charles mending Seb's ripped shirts like the housewife he is, sighing wistfully as he watches Seb ride a horse wearing just chaps and nothing else?? Because Kimi is sick of seeing them pussyfoot around, but Pierre just shakes his head and leads Kimi into the hayloft for a quickie to distract him from the disaster that is Seb and Charles'. 
There’s NSFW scenes that include sex in inappropriate places, conversations that include sex, misuse of shirts for masturbatory/copulation cleanup, and a couple threats of bodily harm if ‘you break my best friend’s heart’.
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# 23
Work Title: i can see you being my addiction
Archive Warnings: No Archive Warnings Apply
Categories: M/M
Rating: Explicit
Relationship(s): Charles Leclerc/Max Verstappen
Character(s): Alexander Albon, Pierre Gasly, Charles Leclerc, Lando Norris, Esteban Ocon, Daniel Ricciardo, George Russell (Formula 1 RPF), Carlos Sainz, Lance Stroll, Yuki Tsunoda, Max Verstappen
Additional Tag(s): Alternate Universe - Office, Personal Assistant, Pining, Angst with a Happy Ending, Miscommunication, Misunderstandings, Sexual content, Smut
Word Count: 30000
Summary:
Office AU. Max is the Chief Business Officer of Verstappen Co. Charles, freshly unemployed and supremely underqualified, gets the job as his new personal assistant. Charles has heard a lot of things about Max, most of them bad, and he's more than a little intimidated by his new boss. He's also finding it difficult to stop thinking about just how attractive his new boss is, but that's completely beside the point.
Heavy on the bonding through mutual discomfort with emotion, lots of Charles getting Max coffee and making sure he eats and just generally taking care of Max. Also, heavy on the whirlwind Christmas romance vibes, buying each other little presents, meeting family members, easily-preventable misunderstandings and repressed emotions galore.
The general vibe I'm going for is semi-Christmassy romcom, with the majority of scenes taking place in their office, except for one notable trip to Paris.
Artist Notes + Warnings:
The majority of the fic takes place in the lead-up to the Christmas period, so lots of Christmassy vibes. Also, a business trip to Paris where there ends up being only one bed (oh no...how could this happen).
Max is Charles' boss, and therefore in an inherent position of power over him. However, Max is very aware of this, and at no time is Charles coerced into anything through this power differential or made to feel uncomfortable. The rating of the work is going to be explicit due to some sex scenes, but also due to Charles' incredibly thirsty internal dialogue.
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universaladventures1233 · 5 months ago
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Kheerganga Night View: Embrace the Himalayan Splendour!
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The night view at Kheerganga is a mesmerizing experience, where the Himalayan splendor comes alive under a blanket of stars. After a day of Kheer Ganga trekking through lush forests and soaking in the natural hot springs, the night offers a serene and captivating atmosphere. As the sun sets, the sky transforms into a canvas of deep blues and blacks, studded with countless stars. The silence of the mountains, interrupted only by the rustle of the wind or distant sounds of wildlife, adds to the magic of the night.
Simplified Overview Of Kheer Ganga Trekking 
Here are the details concerning the trek overview comprising the information on Kheerganga trek difficulty, trek distance, altitude, etc
Starting Point: Barshaini (near Kasol)
Altitude: Kheerganga trek height is approximately 2,960 meters (9,711 feet)
Trek Duration: 1-2 days (depending on pace and itinerary)
Distance: Around 12-13 kilometers (one way)
Difficulty Level: Easy to Moderate
Best Time to Visit: April to June and September to November
Key Attractions to Explore During the Kheer Ganga Trekking 
When you plan for a trekking venture the most important part is exploring the great natural beauty spots. Here’s the list of key attractions to explore as the brownie points along with the Kheerganga night view. 
Natural Hot Springs:
The hot springs at Kheerganga are one of the main highlights. A dip in these thermal springs is rejuvenating, especially after the trek.
The water is believed to have medicinal properties and is considered sacred.
Panoramic Views:
From the top, you get breathtaking views of the surrounding snow-capped peaks and lush green valleys.
Spiritual Significance:
Kheerganga is said to be the abode of Lord Shiva and is considered a sacred site by Hindus. The name "Kheerganga" comes from the legend that Shiva's consort, Parvati, cooked rice pudding (kheer) here.
Camping Under the Stars:
Many trekkers choose to camp overnight at Kheerganga to enjoy the tranquil environment and the spectacular night sky.
What to Pack for Kheer Ganga Trekking
Clothing: Warm layers, temperatures can drop significantly at night, even in summer. Rain gear is also essential, especially during the monsoon season.
Footwear: Sturdy trekking shoes with good grip.
Backpack: Lightweight, with essential items like water, snacks, and a first-aid kit.
Other Essentials: Torch, trekking poles, sunscreen, hat, and personal toiletries.
Permits and Regulations of Kheer Ganga Trekking
No special permits are required for the Kheerganga Trek, but carrying an ID is always good.
Respect the local customs and natural environment. Avoid littering and follow eco-friendly practices.
Tips for Trekkers
Start early in the morning to avoid the heat and reach Kheerganga by the afternoon.
Stay hydrated and carry enough water, though a few water sources are along the trail.
Be mindful of the weather; conditions can change quickly in the mountains.
If you’re not an experienced trekker, consider hiring a local guide.
Conclusion:
This is a great experience for nature and wildlife enthusiasts. Check for the Kheerganga trek package through the websites available out there and book a trekking package to enjoy the splendid moments.  
0 notes
prosourcediesel · 1 year ago
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A Cylinder Head Gasket is a crucial sealing component located between the engine block and the cylinder head of an internal combustion engine. It ensures a proper seal between the combustion chamber and the engine’s coolant and oil passages.
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orange1896 · 2 years ago
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LIUGONG WHEEL LOADER SPARE PARTS 106
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SP170775 IDLER GEAR SHAFT SP170776 IDLER GEAR ASSEMBLY SP170777 CLAMP SP170780 HEXAGON NUT SP170781 AIR COMPRESSOR ASSEMBLY SP170782 FLYWHEEL CONNECTING RING SP170783 FUEL COARSE FILTER SP170784 WATER PUMP PULLEY ASSEMBLY SP170785 HEXAGON FLANGE BOLT SP170788 VALVE STEM SEAL 70C1545 CAB HARNESS SP171536 HEXAGON PLUG SP151245 SPIRAL BEVEL GEAR 27C1258 COUNTERWEIGHT 49C5445 HOSE 05C7254 HOSE AS 66C8073 HOSE AS 20C3197 TRANSMISSION OIL COOLER SP178543 DAMPING SP178544 VALVE BODY SP178545 ELEMENT ASSEBLY SP178546 INDICATOR SP178547 O-RING SP178549 THE PLASTIC CUP BODY HEIGHT (M85X2.5) 25D0682X1 FORK BODY 14D0883 PISTON ROD SP170795 BOLT M8X65 56A5358 WASHER 47C3722 DOOR LOCK 45C0704T0 CLAMP AS 55A9219 SPACER SLEEVE 53A3182 CAP 66C8374 HOSE AS 41A0881 GEAR 08D0365 TUBE AS 08D0364 TUBE AS 90A8161 TAG 90A8159 TAG 05C9036 HOSE AS 05C9037 HOSE AS 67C1308 HOSE AS 20C3204 WATER RADIATOR 67C1309 HOSE AS 67A0793 PIPE 67A0794 PIPE SP178553 LOCKWASHER 09D9460 TUBE AS 12C6846 CONTROL VALVE 18D3697 MOUNTING PLATE GP 07C9022 HOSE AS 07C9023 HOSE AS 07C9025 HOSE AS 09D9855 TUBE AS SP167254 FLYWHEEL SP166361 SCREW HEX FLANGE HEAD SP166352 SENSOR POSITION SP166408 ISOLATOR VIBRATION 35C1584 SEAL RING 35C1583 SEAL RING 30B1364 REV SENSOR 07C8995 HOSE AS 67C1001 HOSE AS 39Y0150X0 FORK AS SP176058 STUDDED FLANGE CAP SCREW SP176077 SEALING WASHER 82A3957 LUBRICATION CHART 07C8999 HOSE AS 07C9000 HOSE AS SP166188 OIL PAN SP166189 PLUG 07C9014 HOSE AS 04C1431 HOSE AS SP169344 BOLT M6×15 SP169345 CONNECT THE HOSE SP169347 OIL PRESSURE TEMPERATURE SENSOR SP169348 WATER TEMPERATURE SENSOR SP169349 CRANKSHAFT SPEED SENSOR SP169350 INTAKE MANIFOLD PRESSURE SENSOR SP169352 WIRING HARNESS FASTENER Ⅳ SP169353 WIRING HARNESS FASTENER(Ⅰ) SP169354 THE ADJUST PAD SP169355 RIGHT-ANGLED  HOSE SP169356 THE COVER OF DRIVE RETAINER SP169358 DRIVE RETAINER Ⅰ SP169360 AIR COMPRESSOR GEAR SP169361 GEAR HOUSING SP169362 THE ENGINE SOFTWARE TAB SP169363 ADJUSTER SP169365 ECU SP169366 WIRING HARNESS FASTENER Ⅳ SP169368 COVER BOARD 49C5914 CONTROL BOX 07C7168 HOSE AS SP168421 SEAL KIT SP167996 TURBOCHARGER SP163921 POSITION BRAKE BULB SP163930 GASKET GEAR HOUSING SP163931 REGULATOR SHELL SP163933 CUSHION PLATE SP163934 SUPPORT BASE PLATE SP163935 INSTALLING BASE PLATE SP163940 SENSOR SP163943 SET MAIN BEARING 21C1304X0 HYDRAULIC OIL TANK 21C1305X0 HYDRAULIC OIL TANK 67C1408 HOSE AS 67C1407 HOSE AS 85A5438X0 SIDE HOOD 38Y0316X0 BUCKET SP171513 RELIEF VALVE SP171514 THE PILLOW BALL BEARING SP171515 CROSS ASSEMBLY MAINTENANCE-FREE SP171516 SLIDE FORKS SP171517 UNIVERSAL JOINT ASSEMBLY MAINTENANCE-FRE SP171518 SEAL KIT SP171520 SEAL KIT SP171521 SAFETY VALVE SP171522 PILOT OVERLOAD VALVE SP171523 SEAL KIT SP171525 SEAL KIT SP171535 HEXAGON FLANGE BOLT HEAVY SERIES SP182365 SPRING WASHER SP182366 PLAIN WASHER SP182367 INNER HEXAGON SOCKET HEAD CAP SCREW SP182368 INNER HEXAGON SOCKET HEAD CAP SCREW SP182369 HEXAGON NUTS STYLE 1 67C2004 HOSE AS 67C2003 HOSE AS 67C2025 HOSE AS 97A0726 CUTTING EDGE 67C1536 HOSE AS 70C1340 HARNESS 70C1341 CAB HARNESS 66C8351 HOSE AS 70C1629 CABLE 08D0305 TUBE AS 51C0786 MIDDLE DRIVE SHAFT 51C0788 FRONT DRIVE SHAFT&BRG AS 35B0603 INSTRUMENT 66C2375 HOSE AS 09D4476 TUBE AS 32A4195 HOSE 15D1594 TUBE 18A8132 CUTTING EDGE 04A4325 FLANGE 30D3637 REAR FRAME 70C1133 CAB HARNESS SP171579 INNER HEXAGON SOCKET HEAD CAP SCREW SP171592 SQUARE TAPER SCREW PLUG SP171595 HEXAGON HEAD BOLT SP171598 CRANKSHAFT PULLEY SP171599 ALTERNATOR BRACKET SP171602 TENSIONER ASSEMBLY SP171609 FIRST COARSE AIR FILTER 40C6589 PLUG 04B1465 SCREW 66C9808 HOSE AS 27A4248 MOUNTING PLATE 59A0007 PLATE 79A1330 DECAL 34C8262 SPACER RING 24C3386 BOOM 24C3387 LINKAGE 97A0850 CUTTING EDGE 97A0835 CUTTING EDGE 22D1944 BUCKET SP126823 TUBE 11C2722 TRAVEL MOTOR SP163412 OIL PUMP 60C0905 AIR FILTER MAIN ELEMENT 60C0906 AIR FILTER SAFETY ELEMENT 51C0764 FRONT DRIVE SHAFT&BRG AS 34B1820 START SWITCH 05C8993 HOSE AS SP166342 INJECTOR SP168713 FLANGE YOKE SP168716 OUTER HEXAGON BOLT SP168719 SPRING 37B2747 CIRCUIT BREAKER 85A5705X0 SIDE HOOD SP168720 SHUT-OFF VALVE 11C2723 TRAVEL MOTOR SP168442 PISTON SP168448 PISTON ROD 48A6819 PLATE 58A4301 PLATE 70C1582 HARNESS 70C1109 HARNESS SP161752 TEMP SENSOR SP161764 BOLT 27C1109X0 COUNTERWEIGHT 38Y0431X0 BUCKET 48C5212 TOP COVER 30D3441 FRONT FRAME 10C4659X1 BUCKET TILTING CYLINDER 10C4658X1 BUCKET TILTING CYLINDER 32E2048X0 BUCKET AS SP176116 HEXAGON FLANGE HEAD CAP SCREW 44D0885 COVER 70C2009 CAB HARNESS 05C9360 HOSE AS 52C0219T2 HOUSING 24C3367 BOOM 24C3368 LEVER 24C3369 LINKAGE 32A4271 WATER HOSE 38Y0471X0 BUCKET AS SP164083 RIGHT HANDRAIL SP164084 LEFT HANDRAIL 53C1144 SECONDARY FILTER AS 60A6020 LOWER PIN 21C1260X0 HYDRAULIC OIL TANK 18D3598 COVER 18D3599 BRACKET 34C7720 LOCKNUT 18D3597 BRACKET 60C0974 DIESEL ENGINE 76A1184 SNAP RING 53A3183 CYLINDER HEAD 01C1603 TUBE AS 18D4403 BRACKET SP171501 TENSIONER ASSEMBLY SP176117 HEXAGON FLANGE HEAD CAP SCREW SP176123 HEXAGON FLANGE NUT SP176128 HEXAGON FLANGE HEAD CAP SCREW SP176129 HEXAGON FLANGE HEAD CAP SCREW SP176130 HEXAGON FLANGE HEAD CAP SCREW SP176133 HEXAGON FLANGE HEAD CAP SCREW SP176134 HEXAGON FLANGE HEAD CAP SCREW SP176135 HEXAGON FLANGE HEAD CAP SCREW SP176136 HEXAGON FLANGE HEAD CAP SCREW SP176137 HEXAGON FLANGE HEAD CAP SCREW SP176140 HEXAGON FLANGE HEAD CAP SCREW SP176142 HEXAGON FLANGE HEAD CAP SCREW SP176143 HEXAGON FLANGE HEAD CAP SCREW SP161378 COVER 70A0959T2 HOUSING 41C0788T0 DIFFERENTIAL 41C1612T0 OPEN DIFFERENTIAL 07C9529 HOSE AS 32A4288 WATER HOSE 08D0748 WATER HOSE 67C1766 HOSE AS 67C1814 HOSE AS 66C8373 HOSE AS 38Y0579X0 BUCKET AS 07C9423 HOSE AS 70C1488 CAB HARNESS 70C2006 GRID HEATER HARNESS 10C4772X0 BOOM CYLINDER 13D2282X1 CYLINDER BODY 10C4771X0 BOOM CYLINDER 13D2281X1 CYLINDER BODY 10C4757X0 BUCKET TILTING CYLINDER 13D2277X1 CYLINDER BODY 14D0943X0 PISTON ROD 13D2257X1 CYLINDER BODY 49C6600 HOSE 45D2781 SHROUD AS 12C7047 CONTROL VALVE 20C3175 WATER RADIATOR SP172934 SEAL KIT SP172935 SEAL KIT 38Y0492X0 BUCKET AS 27A4238 PLATE 27A4237 PLATE 24C3136 LINKAGE 04C1429 BELLOWS 24C3137 LINK 24C3147 LINK 32A4072 INTAKE PIPE 67C1505 HOSE AS 79A0838 DECAL SP168166 CONNECTION OIL SUCTION SP168209 GASKET OIL PAN SP168239 BOWL PLUG 22D1957 BUCKET 67C2291 HOSE AS 00A8724 JOINT 70C2061 HARNESS 70C2060 HARNESS 48A7984 PLATE 35C1591 CUSHION SP182370 HEXAGON FLANGE BOLT 09D9555 TUBE AS 67C0731 HOSE AS 49C5444 HOSE GP 30D3325 REAR FRAME 90A8093 TAG SP175049 SEAL KIT 20C2469P01 AIR COOLER 20C2469P02 AIR COOLER 20C2469P03 AIR COOLER 20C2469P04 AIR COOLER 20C2470P01 WATER RADIATOR 20C2470P02 WATER RADIATOR 90A8101 TAG 20C2470P03 WATER RADIATOR 20C2470P04 WATER RADIATOR 20C2471P04 TRANSMISSION OIL COOLER 20C2472P04 OIL COOLER 90A8102 TAG SP139444 EXHAUST WASHER SP171601 PLUG 49C6356 CONTROL BOX 70C1935 HARNESS 40D1664 FRONT FENDER-LH 40D1665 FRONT FENDER-RH 40D1667 FENDER 38Y0524X0 BUCKET AS 67C0361 HOSE AS 56A5359 SHIM 57A2741 WASHER 12C6745 CHECK VALVE 18A7721 CUTTING EDGE 70C1106 CAB HARNESS 48A1285 PLATE SP170172 CONTROL BOX AS SP170182 SEAL KIT SP170205 HOUSING FLYWHEEL SP170206 DOWEL RING 01Y0562X0 FRONT AXLE AS 38Y0472X0 BUCKET SP173361 PLANET CARRIER ASSY SP173362 PLUG SCREW JB/ZQ4444-1997 M20×1.5 SP173363 OIL SEAL GB9877.1-88 62×93×20 SP173364 BOLT GB/T5785-86 M12×1.5×25 SP182371 HEXAGON HEAD BOLT SP182372 HEXAGON HEAD BOLT SP182373 HEXAGON HEAD BOLT SP182374 HEXAGON PLUG SP182375 INNER HEXAGON SOCKET HEAD CAP SCREW SP182376 HEXAGON HEAD BOLT SP182377 HEXAGON HEAD BOLT SP182378 HEXAGON FLANGE BOLT SP182379 TURBOCHARGER SP182380 CRANKCASE ASSEMBLY SP182382 BRACKET SP182383 GAS PIPE SP182384 HEAT EXCHANGER COOLANT PIPE SP182385 BACK-UP BLOCK SP182386 HEAT EXCHANGER BRACKET SP182387 HARNESS ADAPTER SP182388 PARKER FUEL FILTER Read the full article
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narlernarler · 2 years ago
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The VVS Jewelry Chronicles
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prep4tomoro · 2 years ago
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Install & Conceal a Wall Safe to Hide and Secure Valuables and Firearms:
A wall safe can be simple to install and a secure way to hide valuables. However, if installed incorrectly, criminals can simply cut out the safe and take it with them. Following these steps will provide a safe and secure location to store valuables and keep firearms from criminals and curious young children. Self-defense firearms must be within easy and quick access when you need them but secure from those who should not have access to them. Regardless of the preferred security option, controlling who has access to your firearms is fundamental to gun safety. Burglars are first and foremost, but think about anyone else who may be in your home or have access to your home.
Locate the safe in a hidden area (closet behind clothes or behind furniture/mirror/painting, etc.)
Select a safe based on budget, size (for the intended location), access control and theft resistance rating.
Choose a safe with water resistance and fire resistance rated for the intended contents.
Buy from a store that specializes in safes to get expert advice.
Fix the safe between wall studs (void of plumbing or electric wiring) for concealment and prevent easy removal.
Depending on the weight of the contents, extra support may be needed beneath the safe.
Resources: Safe Gun Storage - Utah Department of Public Safety Proper Methods to Storing Your Guns 16 Reasons to Own a Gun Safe (and 12 Reasons Not To) Safe Locks: Electronic or Mechanical?:   [Digital vs. Dial]   [Mechanical Push Button]   [Key & High-Tech] Installing a Wall-Mounted Safe:   [Video]   [Article] Locks for Firearms Moisture is bad for firearms, ammunition, gun powder, documents and many non-precious metals. Investing in reusable moisture removers will help prevent rust and damp gun powder and primers. Replace or "recharge" them periodically. [Reference Link]
[11-Cs Basic Emergency Kit] [14-Point Emergency Preps Checklist] [Immediate Steps to Take When Disaster Strikes] [Learn to be More Self-Sufficient] [The Ultimate Preparation] [P4T Main Menu]
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bonefall · 2 years ago
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Brief BloodClan Guide
Because I’m cleaning up my masterpost and I don’t seem to have an actual post explaining BloodClan??
History
After Oakstar exiled Mapleshade’s kits resulting in their deaths, leading to the Mapleshade Incident, StarClan was PISSED at him and commanded that he atone with his remaining lives.
Oakstar utterly wasted 3/4 of them during the events of Darkstar’s Commandment.
On his last life he scrambled to try and ‘appease‘ StarClan by starting crusades in their honor, attacking cats in the nearby town of Chelford (known to clan cats as ‘twolegplace.’)
Crystal organized a combat brigade to defend the strays and keep watch, which evolved over time into an organization that solved various problems of living with humans.
Hal succeeded her, then an undecided leader, and finally Scourge.
When Pinestar left ThunderClan, by holding onto his last life, he prevented Sunstar from getting his nine. Pine was involved with BloodClan in some capacity; specifics currently unknown.
What’s their deal?
BloodClan was formed to protect Chelford from Clan invasions, but became a legitimate organization in the town. They save cats from neglect and abuse, help to distribute resources like food and medicine, and enforce law in the town. They’re also brutal, demanding loyalty, forcing the cats to pay “dues”, and laying down bloody punishment for falling short.
They’re just as beneficial to the cats they rule as they are destructive, and they distrust Clan cats for a reason. They are a neutral entity.
When Scourge was approached by Tigerstar, he was promised forest land in exchange for his strength. When he was betrayed and the other clans refused to hold up their end of this bargain, he decided he was sick of the lies and violence of these violent neighbors.
After the battle, BloodClan engages in diplomacy and even trade with the Forest Clans, particularly ThunderClan. They’re decent allies, apart from a power struggle that occurs in Ferncloud’s Parting, which ends in the leadership passing over to Claw.
Scourge Himself
Does NOT die in the BloodClan battle. Firestar rises and defeats him, showing that he abides by the code in a new and revolutionary way, extending the Law of Honor even to outsiders. Fire Alone.
Eventually Scourge retires, and spends a lot of his time in camp with ThunderClan warriors. He permanently joins when they leave for the Lake. He takes on the name Iceheart as a sign of respect to the culture, and serves as a sort of uncle figure to Hollypaw as she grows up. This gives her more examples of the varied types of outsiders in the world. 
Eventually he fights in the Great Battle against the Dark Forest, losing a rematch with Tigerstar and deciding to become a ghost.
Misc BloodClan Cultural Stuff
They are a matriarchal culture. They don’t have ‘fathers‘ like Forest Clans do, with uncles and close friends filling in ‘paternal’ roles.
Barley Senior is the uncle of Barley Junior, and was once part of BloodClan.
There are TWO main roles in BloodClan; Problems (the fighter class) and Solvers (the intellectual class). Only Problems wear the spike-collars.
Solvers are the ones who make and apply “Claw Extenders“ onto Problems, after every claw cap shedding. Claw Extenders are powerful weapons, but require a lot of maintenance.
Problems choose an edgy “professional name“ for themselves when they earn their first trophy.
Trophies can be basically anything sharp, long, and meaningful that makes a good stud in a collar. This is usually teeth and claws, but some studs are sharpened bones or spikes broken off of iron fences.
The amount of trophies you can wear is based on rank.
They can steal from humans, and make elaborate plans for infiltrating buildings and doing rescue missions.
Very rarely, some of them can read. This is a highly valued skill.
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