#MGS Integral
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#365DaysOfVGM Day 168:
Theme of Solid Snake/THEME OF SOLID SNAKE [Metal Gear >> Solid Snake Music Compilation of Hideo Kojima/Red Disc] (Metal Gear 2: Solid Snake [MSX], especially the Metal Gear Solid Integral version [1990/1999/1998])
The one-man army super soldier with an engaging story multiple decades in the making, deserved a character theme for the ages, and they sure as hell delivered on that area, well in advance!
The buildup, suspense, and epic payoff within each section to depict a sort of “secret decisive force” are all here, with the Red Disc version being the most different of the 3 in how it sounds more “mechanical” aside from some occasional “claps” and Piano bits. If you want MGS1’s epic psuedo-Choirs alongside a more Synth-focused MIDI, that’s what Integral is for. The original ends up sounding more “chiptune”-y because of its MSX2 origins, which makes it have its own kind of appeal too! All versions have a Bass worth mentioning, since while it simply follows the other instruments early on, it takes on its own melody for the later parts.
With that Red Disc’s album title in mind, to think that the crediting of Hideo Kojima over everyone else’s hard work started this early is kinda depressing, so let me name the composers to pay respect to them: Tsuyoshi Sekito, Masahiro Ikariko, Mutsuhiko Izumi, Yuko Kurahashi, Tomoya Tomita, Kazuhiko Uehara, and Yuji Takenouchi all made the Metal Gear 2 original happen, the fact that the Metal Gear dev teams get lots of composers cannot be understated! Yoshiyuki Ito & Hikaru Nanase made the Red Disc arrangement the next year, in a disc paying tribute to the Metal Gear 2 soundtrack as a whole with its remixes.
Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka are all responsible for Metal Gear Solid 1’s soundtrack, so some of them likely worked on Integral’s Solid Snake theme arrangement the following year! Some sites list “Rika Muranaka” and someone by the alias “TAPPY” as part of Integral’s music team too, but I’ve yet to confirm this. What I can confirm, is my appreciation for the teamwork involved in making each Metal Gear entry come true; it takes more than just talent and brand power to make a franchise this memorable!
(Length [Original & Integral]: 2.5+ minutes, [Red Disc]: Nearly 3 minutes)
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#Metal Gear 2: Solid Snake#metal gear 2#solid snake#SolidSnake#MG2#MG#metal gear#metal gear solid#mgs1#mgs#Metal Gear Solid Integral#MGS Integral#msx2#ASCII MSX2#playstation#sony ps1#ps1#ps 1#psx#sony playstation 1#sony playstation#play station#playstation one#365daysofvgm#youtube#YouTube
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(Tw racism, slurs) I did not know this until my friends told me, but apparently people think it's okay to say the N word because their black friend is fine with it...which is where the 'just because your black friend is okay with it doesn't mean it's okay' point cropped up. My friends were very derisive of the idea of thinking it's okay to say the N word-especially in the 'my black friend thinks it's fine' case, mentioning that the mere usage of it signifies that a person isn't safe.
That’s depressing 😭 I’d honestly cut off those friends if that were me.
#like i’d never tell mg non-lesbian friends that it’s okay to say dyke#and even if you are told that it’s okay to say a certain word i’d expect you to have the common sense and integrity to…not do so anyway?#instead of using them as a meat shield for your racism?!
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Mahindra XUV400 EV: A Comprehensive Review
₹17.49 Lakh Design and Build The XUV400 EV draws heavily from Mahindra’s design philosophy, with clean, bold lines and an urban SUV stance. Exterior Styling: Dual-tone body design, body-colored bumpers, LED DRLs, and projector headlamps contribute to a modern and premium feel. The diamond-cut alloy wheels and roof rails add to its sporty aesthetics. Dimensions: With a length of 4200 mm and a…
#39.4 kWh battery#AdrenoX technology#Alexa integration#compact electric SUV#Connected Car Technology#DC Fast Charging#dual-zone climate control#Electric motor performance#Electric SUV#EV Battery Warranty#EV Design#EV infotainment#EV interior space#EV regenerative braking#EV Safety Features#EV safety ratings#Family-friendly EV.#Fast Charging EV#Hyundai Kona Electric competitor#IP67 Battery Rating#Long-Range EV#Mahindra EV#Mahindra XUV400 EV#MG ZS EV competitor#Tata Nexon EV competitor#Urban EV#XUV400 EV EL Pro
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gyancareer
#Our study abroad agency#located in the center of Bangalore's busy MG Road#works as a spotlight for students looking to study abroad#pointing them in the direction of a future filled with adventures and knowledge from around the world.#Why Choose Us?#As the top study abroad consultant in MG Road#Bangalore#we pride ourselves on providing personalized and comprehensive services that cater to the unique needs of each student. Our team of dedicat#ensuring a seamless transition from aspirations to reality.#Expert Guidance at Your Fingertips#Choosing the right study abroad consultant near you is crucial#and our prime location in MG Road makes us easily accessible. Our knowledgeable consultants are equipped with the latest information on int#courses#and admission procedures. This#combined with our extensive network#empowers us to offer you the best advice for your academic journey.#Genuine and Trustworthy Services#In a market flooded with options#we stand out as the best study abroad consultant in Bangalore due to our commitment to transparency and integrity. Our reputation as a genu#with countless success stories attesting to our unwavering dedication to client satisfaction.#Comprehensive Overseas Education Support#Ranked as the No.1 study abroad consultant in Bangalore#we go beyond the basics. Our services encompass not only academic guidance but also comprehensive support for visa and immigration processe#we strive to ensure a hassle-free experience#allowing you to focus on your academic journey.#Top-tier Visa and Immigration Assistance#Our commitment to excellence extends to being the best visa and immigration consultant in Bangalore. Navigating the complex visa processes#ensuring that you meet all requirements and deadlines with confidence.#In conclusion#our study abroad consultancy in MG Road
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Porcelain Doll HRT Observation Report
Part I - WTO Foreword
The report is based on studies and observations performed by Dr. Pierre Oupée, Dr. Kotomi Abuki and Dr. Pirkko Osliini. The team studied 25 participants who underwent therapy including Dr. Osliini.
The therapy has been approved by the World Transhumanism Association, but every licensed physician administering the treatment has to report the course of therapy of at least 50% of patients for clarity of data. The therapy is to be submitted for reapproval once reports of at least 1000 patients are collected.
Part II - Recommended Psychological Evaluation
Before undergoing the therapy it is recommended to evaluate the patients psychologically. The evaluation should take three sessions, which should be performed in intervals of 14 days. The process of evaluation prioritises informed consent and letting the patient consider their decision.
The first session is focused on discussing the desired effects with the patient. During the second session the patient is to be explained about the effects of the therapy. During the third session the patient signs the informed consent file after which they can undergo an endocrinological evaluation and get prescribed the medications.
Part III - Required Medications
All medications are available in oral and epidermal form. It is important to note that the exact dosage differs from patient to patient.
Antihomogen (0,5-2 mg/week) - Humanity removal agent. Due to the anthropomorphic nature of the therapy it is important to keep the dosage low unless cross administering multiple therapies.
Antisomatotropin (10-17 mg/week) - Somatotropin halting agent.
Contostropin (13-22 mg/week) - Shrinking hormone. Due to the rate of influence the final dose should be taken when the patient reaches the height of 5-7 cm higher than desired. Further research is advised.
Tsichirone (17,5-32 mg/week) - Porcelanising agent.
Part IV - Course of Therapy
Phase 1 (onset on week 4-8) - Somatotropin in the patient’s body stops influencing it and constopropin causes it to start shrinking.
Phase 2 (onset on week 7-14) - Tsichirone starts turning the patient’s skin into soft porcelain. The effects of constotropine become amplified causing rapid decrease in height. The patient’s hair starts falling out. It is not understood what causes this effect, but it is observed that it doesn’t affect scalp hair. Further research is required.
Phase 3 (onset on week 20-30) - Tsichirone might cause the patient’s body to spontaneously freeze for a short time. The effect first affects small parts of the body such as single fingers to later spread to entire limbs and near the onset of phase 4 even the entire body. The patient’s scalp hair stops growing. It is not understood what causes this effect. Further research is required. The patient’s body hair falls out entirely midway through this phase. Tsichirone causes the patient’s skin to become more brittle. The patient’s hearing becomes more sensitive to high sounds. It is not understood what causes this effect. Further research is required.
Phase 4 (onset on week 40-56) - The patient’s body is completely turned into soft porcelain. While the patient retains muscle control for some time, tsichirone starts causing muscle atrophy and conversion of movable soft porcelain into immovable hard porcelain.
Phase 4A (10 weeks after the onset of phase 4) - The patient has to register in a surgery clinic licensed to perform dollification surgeries.
Phase 5 (onset on week 55-70) - Tsichirone causes complete conversion of soft porcelain into hard porcelain and complete muscle atrophy. The patient loses control over their body. Dollification surgeries become possible. The medication process is deemed completed.
Part V - Course of Surgeries
All the surgeries become possible after the patient reaches phase 5 of therapy.
Articuplasty involves cutting the patient’s body and shaping new joints out of kintsugine. The joints become integrated with the patient's body after two to three weeks of auxiliary tsichirone therapy after which the patient is to undergo physical rehabilitation. Articuplasty is to be performed on shoulder joints, elbows, wrists, finger joints, hips, knees and ankles. If the patient expresses such desire, articuplasty can also be performed on toe joints, neck and some regions of the torso. The patients are able to use their joints despite muscle atrophy.
Voice box transplantation is not necessary for transition, but if the patient wishes not to undergo it, it is advised they learn sign language. The surgery involves cutting a hole in the body region chosen by the patient, inserting an artificial voice box and sealing the hole using kintsugine. The seal gets healed after one to two weeks of auxiliary tsichirone therapy. Although the voice box can be transplanted to any part of the body that is big enough to store it, it is highly recommended to transplant it into the neck or the torso.
Some patients express a desire for their post-transition forms to possess winding keys. In such cases it is possible for them to undergo winding key transplantation. The transplantation consists of drilling a hole in the patient’s body, constructing a key rail out of kintsugine, inserting the key and sealing the rail. The key becomes integrated into the patient’s body after two to three weeks of auxiliary tsichirone therapy, during which it is absolutely necessary not to touch the key. Touching the key during the auxiliary therapy may result in damage which may render the key unusable or require repeating the surgery. Winding the key seems to have no effect on the patient's physical state. It is however understood to cause feelings of relaxation. Further research is required.
Some patients express a desire for their post-transition forms to possess movable eyelids. In such cases it is possible for them to undergo palpebraplasty. The surgery involves cutting the eyelid rails into the patient’s eye sockets and shaping the eyelids out of kintsugine. The eyelids become integrated with the patient’s body after four to eight days of auxiliary tsichirone therapy. To ensure proper shape of the eyelids they are to be shaped in the closed position.
Part VI - Reversibility
The effects of the therapy are currently understood to be irreversible once the patient’s body enters phase 4 of the transition process. Further research is required.
Part VII - Contraindications
The therapy is not to be administered to patients with calcium deficiency until the deficiency is treated.
To prevent damage to the organism the therapy is not to be administered to patients with brittle bone disease.
Patients with any health conditions causing muscle atrophy are to be thoroughly observed by their physician.
The physician has the right to alter or completely halt therapy if it poses danger to the patient’s life.
Part VIII - WTO Approval
The World Transhumanism Organisation approved the therapy on August 2nd 20XX.
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Sorry, but I like the otherkin HRT genre too much. And while it will feel weird to self-insert myself into such a story as a receiver (because it seems my disability prevents me from gender HRT IRL), I thought I could write some lore bits to contribute to the community. It might not even be the only report I decide to write.
Of course, feel free to base your own story on that report. I'd be excited to read it!
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How's Uglies holding up to modern rereading for you? I loved it as a kid, but nowadays I see it as an early entry in the YA dystopia boom that other books took formula notes from and refined down the line, making it feel a fair bit clumsier by comparison. Very fond memories, though, and I appreciate seeing the toxic yuri on my dash now that I'm old enough to appreciate it, lol.
It's holding up pretty well for me! I'll be honest - while I read The Hunger Games and Unwind, I never read Divergent or The Maze Runner, so I'm not entirely versed in the YA dystopia boom. I'm aware of the cultural construction of it though - world's specialest teen girl is the only one who can topple the government and lead a revolution. I'm not even sure how many of the actual series align with that stereotype (imo The Hunger Games is deliberately interrogating it) but anyway, some thoughts re: Uglies' position vis a vis dystopia stereotypes and just in general:
The love triangle is annoying, no arguments there, but it also ends more messily than I think the stereotype typically conveys. She 'chooses' one of them and then he dies as a direct result of her behavior, and she's not with-with the other at the end of the main series (and in the sequel series they've gone their separate ways).
Also, Tally is frequently a pretty unlikable person, which is a bold choice! She is not motivated by any pure intentions at the beginning - she's betraying a friend for her own gain - and throughout the series we see her wrecking that friendship over and over because, as Shay accuses her, she thinks she's the center of the universe. Shay hits every big milestone before Tally - Smoky, Pretty, Special - and it almost feels like prodding the limits of a close third POV, reminding us that there's isn't one single world's specialist teen girl. In the stereotypical version, Shay would be the scrappy rebel hero. Tally always needs pushes, and she's always screwing it up.
While it's obviously written for younger readers, the writing is effective. Like I said, Scott challenges himself to write the same POV three times with different levels of brain damage and pulls it off. He integrates made up slang in a way that doesn't feel too distracting (I really enjoy the way the princess sections in Pretties are written). In classic Scott fashion he brings back key ideas and phrases to hit you hard when it counts (informed consent, a special circumstance), and of course the whole final word of each book forming a circle is a fun little bonus. I'm glad this was written before the modern codifying of YA when it would be in first person.
The moral is obvious yeah but it's MG/YA and also props to Scott for predicting influencers in Extras. You also get the protagonist semi-aligning themselves with the antagonists' ideology at the end which is interesting, even if it again fits into a Western environmentalist assumption that humans can't live in peace with nature.
And finally, despite not being sporty at all, I still want a hoverboard.
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Motion Sickness
I've had the wonderful experience of sitting next to my sister on a plane, who never fails to bring her ginger ale back to light of day just as we land. It made me wonder why some people get nauseous in cars, planes, boats, etc. So, I'm going to explain how the vestibular system works, how it integrates with your ocular input, and why this makes some people feel sick.
The Vestibular System
This is the system within the inner ear consisting of the otolith organs (utricle and saccule) and the semicircular canals (there's three of those). It sits next to your cochlea within the inner ear, and the same cranial nerve (CN VIII) innervates both of them.
The semicircular canals detect the three planes of head rotation (yes, no, and ear to ear movements). The utricle senses movement in the horizontal plane, and the saccule senses it in the vertical plane (like the force of gravity). They each have these little plates of hair cells and some rocks on top of a gelatinous mass (it's true, look it up) that move to polarize or depolarize cells as their direction changes.
The Integration of Vestibular and Ocular Information
CN VII heads to the brainstem, where it enters through the pontomedullary junction. From there, it projects through the inferior cerebellar peduncle to the flocculonodular lobes of the cerebellum, or to the vestibular nuclei (of which there are four). From there, the information is used to determine head position, and make the appropriate neck, core, limb, and eye corrections to maintain balance.
Within the cerebellum, vestibulo-ocular information is organized and acted upon. You also get some positional information from your eyes. These systems are pretty well connected. Let's see what happens when they don't match up.
Motion Sickness
When you are in a car, your vestibular system can detect acceleration (same thing on a boat or plane), however, the objects in front of you aren't moving. This gives your brain two different signals, one that you are moving and one that you aren't. This is also why people with car sickness shouldn't try to read and should look out the window, it gives their eyes movement signals to send.
The opposite is true with people who get sick from VR head sets or video games. Their eyes are sending that they are moving, and their vestibular system senses no motion. This is confusing for the brain.
Why This Happens
There are a few theories, and some are more ass than others. I'll go from least stupid to most stupid. The one we learn in medical school is that the conflicting signals are just confusing for the brain, and this makes you feel sick. Simple as that. Your vestibular system can get used to constant velocity (and you can overcome seasickness if you became a sailor), so this answer isn't totally great. But it works.
There is also an anticipation component. That would be why a driver would experience less motion sickness than a passenger. In my mind, they're also usually looking ahead and seeing the car move, not fiddling with Spotify on their phone (hopefully) so that could be part of it too.
Another theory is that the sensations produced are similar to the feeling we get from toxic substances (which are detected by the area postrema, which makes us vomit), so our brain does the vomiting reflex again...the only sources I could find for this were an article from 1977 and a book on how to set up virtual realities from 2015, so I am not sure I like this one.
I don't know, mostly the cause of this is unknown and I'm not sure that anyone is really out there gunning for the answer to it. We can fix it and people can get over it, so there's probably better things to spend grant money on.
Treatment
Drugs.
Drugs work in the short term, and they are usually anticholinergic or antihistaminergic. The most common ones are scopolamine patches/pills, meclizine, dimenhydrinate, and promethazine. The one you'll probably buy at the store is Dimenhydrinate 50 mg.
If someone is working on a ship or a plane, they'll probably just get used to it. So there isn't any kind of long term treatment.
#medicine#med studyblr#medical school#med student#med school#vestibular system#ocular posting#technically
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By Nicolas Hulscher, MPH
A new study titled, Nanocarrier imaging at single-cell resolution across entire mouse bodies with deep learning, was just published in Nature Biotechnology:
Efficient and accurate nanocarrier development for targeted drug delivery is hindered by a lack of methods to analyze its cell-level biodistribution across whole organisms. Here we present Single Cell Precision Nanocarrier Identification (SCP-Nano), an integrated experimental and deep learning pipeline to comprehensively quantify the targeting of nanocarriers throughout the whole mouse body at single-cell resolution. SCP-Nano reveals the tissue distribution patterns of lipid nanoparticles (LNPs) after different injection routes at doses as low as 0.0005 mg kg−1—far below the detection limits of conventional whole body imaging techniques. We demonstrate that intramuscularly injected LNPs carrying SARS-CoV-2 spike mRNA reach heart tissue, leading to proteome changes, suggesting immune activation and blood vessel damage. SCP-Nano generalizes to various types of nanocarriers, including liposomes, polyplexes, DNA origami and adeno-associated viruses (AAVs), revealing that an AAV2 variant transduces adipocytes throughout the body. SCP-Nano enables comprehensive three-dimensional mapping of nanocarrier distribution throughout mouse bodies with high sensitivity and should accelerate the development of precise and safe nanocarrier-based therapeutics.
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Updated: January 22, 2025
Special Weapons of the Iron Eclipse AU
The AR-10 Autorifle, standard-issue for both the Regular Army and Amadeus Syndicate, chambers 7.62mm ammunition. It features an integrated grenade launcher mounted beneath the barrel, granting versatility through its dual capability for precision gunfire and explosive ordnance. Its design draws inspiration from the Japanese Type 64 Rifle, incorporating an M203-style grenade launcher and borrowing elements from the U.S. military's M16 rifle.
The Morden M60 is a 7.62mm machine gun reserved for high-ranking officials within the Rebel Army, capable of firing multiple shoots in controlled bursts. Only two variants are known to exist: the M240 Bravo Machine Gun, distinguished by its swift and silent operation; and the RA240 Machine Gun, a modified version employed by the Regular Army. The RA240 Machine Gun features a Lewis MG-style buttstock, trading some speed and stealth for increased reliability.
The Hexagon Arms M-3685 is a 9mm submachine gun modelled after the Heckler & Koch MP5, featuring a distinctive design element: a built-in tool within its grip that allows for easy adjustment of the front sight. The firearm was crafted by Tarma Roving as a gift to Fio Germi following the Extraterrestrial Alliance Clash, with the primary intention of enhancing her battlefield protection. However, upon taking notice of its potential, the Regular Army secured Tarma's permission to mass-produce the design for their troops.
The HV-01 Heavy Machine Gun, commonly referred to as the Heavy Machine Gun, is a common special weapon firing 7.62mm FMJ rounds compatible with most automatic firearms on the battlefield. Despite sharing comparable firepower with handguns wielded by elite units like the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., and Ikari Warriors, its exceptional fire rate makes it one of the deadliest weapons available. It has a magazine capacity of 200-300 rounds, and it resembles the Heavy Machine Gun that Marco uses in Neo-Geo Battle Coliseum.
The RK-02 Light Anti-Armour Rocket Launcher, commonly referred to as the Rocket Launcher, fires small, slow-moving rockets. These rockets lack the penetration power to defeat heavy armour but are highly explosive and effective against infantry formations. The rockets have a proximity fuzing capability, homing in on nearby targets before exploding on contact. It resembles the Rocket Launcher depicted in Metal Slug 3D.
The FS-03, commonly referred to as the Flame Shot, is a powerful incendiary weapon that unleashes a large blast of flame travelling in a shallow parabolic trajectory when fired horizontally, with significantly increased range when fired upward and reduced range when fired downward. It excels at taking out large groups of infantry with a single shot, but its effectiveness is hindered by limited range and a slow fire rate. At close range, it can severely damage vehicles and instantly incinerate personnel, though its potency decreases with distance. It has a 30-round ammo capacity and features a toggle switch allowing users to alternate between two firing modes: large blasts for high damage and fireballs that cover a wider range but deal relatively low damage. Its design bears a striking resemblance to the Flame Shot featured in Metal Slug 3D.
The SG-04, commonly referred to as the Shotgun, fires 12-gauge rounds loaded with metallic BB pellets, delivering devastating effectiveness at point-blank range. However, the BBs rapidly lose velocity over short distances, rendering them harmless beyond 6 ft (182.88 cm). Despite its limited 30-round magazine capacity, the SG-04 packs immense power, capable of annihilating clusters of infantry with a single blast and effortlessly disabling vehicles with just a few well-placed shots. It resembles the Shotgun depicted in Metal Slug 3D.
The LS-05, commonly referred to as the Laser Gun, emits a concentrated stream of energy in the form of a multicoloured beam. This intense energy focal point can slice through tank armour and annihilate enemy infantry with ease. While incredibly powerful, the weapon's high energy consumption leads to rapid ammo depletion. It has a moderate ammo capacity of 200-400 rounds. Its design bears a striking resemblance to the Laser Gun featured in Metal Slug 3D.
The EC-06, commonly known as the Enemy Chaser, is a specialised Rocket Launcher that prioritises advanced guidance over agility and raw firepower. Its enhanced homing system and increased ammo capacity of 40 rounds make it an invaluable asset for land troops in anti-aircraft operations. Although not foolproof, the homing capability significantly improves targeting accuracy. Once launched, the missiles automatically enter homing mode, locking onto the nearest enemies. A notable feature is the independent homing mechanism for each missile, enabling rapid-fire barrages. The weapon was initially conceived by Tarma Roving, who improvised its design after his Rocket Launcher malfunctioned during a critical mission against a Southern European terrorist group. Its effectiveness led to its subsequent adoption by the Regular Army. Its design bears a striking resemblance to the Enemy Chaser featured in Metal Slug 3D.
The SPG-07, affectionately known as the Super Grenade, is a Rocket Launcher variant that unleashes powerful RPGs with increased range. While its explosive payload can swiftly obliterate targets, its smoothbore design prohibits piercing thick armour. The RPGs travel swiftly, generating a massive blast radius capable of annihilating multiple targets. To balance its destructive potential, it has limited ammo reserves, allowing only two RPGs to be fired at a time. Its overall capacity is 10-20 rounds. Notably, its design bears resemblance to the Super Grenade from Metal Slug 3D.
The DS-09, commonly referred to as the Drop Shot, is a modified Rocket Launcher that fires bouncing landmines. These landmines bounce until they hit a target or lose momentum and stop moving. It’s effective against infantry, particularly those hiding in cover, but it lacks the power to easily damage armoured vehicles. The bouncing landmines have a limited range and are affected by the terrain's geography. As a result, soldiers must pay close attention to their environment to use the weapon effectively. Many soldiers dislike it due to its slow firing speed and horizontal movement, making it more suitable as a situational weapon. Its potential for being cumbersome and dangerous in various situations, along with its limited effectiveness in certain terrains, also contribute to its rare usage in the Regular Army. However, a small number of individuals have successfully leveraged its potential, often by modifying the bouncing landmines or combining them with existing weapons.
The SR-001 Iron Lizard, commonly referred to as the Iron Lizard, deploys remote-controlled, unmanned vehicles designed to engage targets with high lethality. These vehicles excel in anti-personnel roles, utilising special warheads filled with combustible chemicals. However, they are ineffective against armoured targets and aircraft. Once deployed, the vehicle-like missiles traverse the terrain until they detect a target, then detonate in a cloud of blue smoke, potentially taking out multiple enemies beyond the initial point of contact. Many people underestimate this weapon, thinking it's a joke due to its unusual ammunition, which oddly combines elements of RC toy cars with explosive missiles. It resembles the Iron Lizard depicted in Neo-Geo Battle Coliseum.
The TSG-002, commonly referred to as the Thunder Shot, is a modified Laser Gun that emits a powerful electrical pulse, automatically targeting enemies with near-instantaneous hits. This pulse can pierce armour and strike multiple targets simultaneously with a single shot. Boasting a 20-round ammo capacity, its capabilities make it an invaluable asset. However, its homing capabilities are inconsistent, often struggling to engage multiple enemies across varying elevations. Initially designed by Tarma Roving and Hyakutaro Ichimonji to rapidly disable technological devices from a distance, its effectiveness led to swift adoption by the Regular Army.
The Double-Barrel Heavy Machine Guns, commonly referred to as the Two Machine Guns, are a unique submachine gun variant inspired by the Heavy Machine Gun. Modelled after the MAC-10, these twin guns offer an impressive 300-round ammo capacity. They strike a balance between range, firepower, and mobility, surpassing pistols and heavy machine guns in versatility. While ideal for long-range combat, they lack the arcing trajectory of traditional Heavy Machine Guns. However, their dual-barrel design significantly increases their rate of fire, but it can rapidly deplete ammo reserves.
The Zantetsu Sword is a blade infused with iron-cutting energy that releases potent waves upon each swing. These energy waves are capable of annihilating clusters of infantry, deflecting incoming bullets, and even disabling armoured vehicles. However, its effectiveness is tempered by its limited range and restrictive aiming capabilities, preventing vertical targeting. During Ralf Jones' expedition to the Oro Sol Ruins, he caught the attention of Sol Dae Rokker, who was moved by his reverence for the ancient site. As a token of respect for Ralf's restraint in not ravaging the ruins, Sol Dae Rokker imbued a deceased archaeologist’s Hori Hori knife with bluish-white energy and presented it to him.
The Hori Hori knife’s extraordinary properties eventually caught the attention of the Regular Army, which successfully replicated its unique attributes and began mass-producing the design. Those used by the Regular Army resemble standard military-issued combat knives, which bear a resemblance to the Combat Knife in Metal Slug 3D.
The AA Machine Gun Turret is a stationary .50-calibre anti-aircraft machine gun primarily used by the Regular Army, and occasionally utilised by the Rebel Army. It fires a continuous stream of light armour-piercing rounds at a high rate of fire. Those with a prominent blue sheen are designed for marine purposes, while ones with a green-tinted silver finish are intended for land-based applications.
The Thunder Cloud is a highly classified, cutting-edge weapon system that utilises an oblong canister loaded with nanobots. These nanobots generate an artificial thundercloud imbued with negatively charged electromagnetic energy. Once deployed, it autonomously targets the nearest adversary, hovering above and unleashing lightning bolts with pinpoint accuracy. The cloud's energy reserve supports 30 to 50 high-energy strikes before dissipating.
The Mobile Satellite, or MOBS for short, is a highly classified, miniature hovering drone resembling a satellite. Equipped with an advanced radar system and an ion cannon, it autonomously tracks and engages targets, firing continuous ion bolts until destruction or depletion. Its energy reserve supports up to 200 ion bolts, after which the device's power source is exhausted, causing it to plummet and self-destruct.
The Grenade Gun is a modified Rocket Launcher, capable of propelling grenades over extended distances of 10 to 15 feet (304.8 cm to 457.2 cm).
The Missile Pod launches five small, high-velocity homing missiles that automatically acquire and track nearby targets. Its wide area coverage and high damage output make it effective against land troops, smaller aircraft, and combat vehicles.
The Fire Gun is a modified Flame Shot that emits a continuous, adjustable stream of flames that can be directed and arced by adjusting the gun's orientation.
The Bazooka fires a single, high-explosive shell that detonates upon impact, unleashing a devastating, fiery blast that damages and incapacitates nearby targets. It closely resembles the American FIM-92 Stinger man-portable surface-to-air missile launcher.
The Gatling Shot is a large, rapid-firing, multiple-barrel firearm that fires 7.62mm FMJ rounds, identical to those used by heavy machine guns. Its heavy weight and high ammunition capacity (holding up to 500 rounds) are balanced by its rapid rate of fire, which depletes ammunition quickly. As a result, it’s typically reserved for specific situations, such as crowd control. It resembles the Gatling Shot depicted in Metal Slug Attack and Metal Slug: Commander.
#writerscorner#creative writing#writing#iron eclipse au#metal slug#snk#gaming community#weapons#firearms#guns#swords#rockets#turret#nanotechnology#satellite
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Obviously I despise bloatware, poor optimisation and the ever-increasing demands placed on computer hardware but that one post saying "everything should be tested on a laptop with 2GB RAM and integrated graphics" is a bit much, like that spec would've been pretty naff 20 years ago and I don't think it's a bad thing that games look better than Morrowind now
Games were beautiful enough ten years ago, with Assassin's Creed Unity and MGS Ground Zeroes - one of which ran perfectly on my 2012 mid-range gaming laptop and one of which ran like shit - and I think that's a fair point in time to switch focus to optimising, but the setup the original post described would be like trying to run DOOM on a BBC Micro
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Hey so i know this is months late but. i just rewatched the Walpurgis no Kaiten trailer/teaser, and i remembered there is speculation on who the unidentified new girl with a bow is.
And i just realised, that there is a very good chance it may be Madoka (in a sense), despite how different they look, and the integration of many of Homura's elements, AND that their costumes don't match.
Hear me out- first off, we already saw that they redesigned many things, including the mg outfits, and including madoka's new "lock" outfit in the end of the second trailer version.
My theory is that, because of how the new world is influenced by Homura (and how, at the end of the day, her influence comes from untilizing Madoka's godly power which she sealed), the character we are actually looking at is a very heavily "Homurized" avatar of the Law of the Cycles, which was shown to be distinct from Madoka when she split them off.
The idea i have is that the design is changed because the law of the cycles is now controlled by Homura (symbolised by the black instead of pink bow, us never seeing faces/emotion from the character, and less vibrant colouring because it doesn't have Madoka's personality inside so not much pink just whites blacks and blondes) She even dances to red ribbons in a ballet-like fashion, which gives me the vibe from ballerina Madoka from the concept movie, which is very good as a symbol of meticulous control, the kind of control homura must employ to look so tired at the final frames, and similarly a ballerina/madoka must employ to dance with such grace.
Another thing is, at the end of the red ribbon sequence, the character grabs on hard at the ribbons around her. She in a later scene jumps off a roof and gets swallowed up.
My thought is that the new movie will have a large plot about Madoka's powers rebelling and scattering, which may have some extreme consequences.
Maybe consequences such as scattering the souls and grief she controls together across the time she controls in the universe.
Maybe as a particularly large Witch.
#pmmm#puella magi madoka magica#walpurgisnacht rising#walpurgis no kaiten#my posts#its a leap but i like the idea#maybe its fanfic time soon
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genuinely, how is taylor swift so heavily integrated into book communities. like i guess listening to taylor and being bookish was in the same manner of being a halsey-pvris-1984/matthealy and maggie steifvater john green and other YA/MG book fan, but t swift is specifically so inescapable. her music has evolved from generic pop into generic mishmash soft acoustic covers that the most annoying girl you know from highschool sings like. it's so annoying wanting to read more fiction - particularly fantasy, and every space you look both online and irl is taylor swift 😭
#triggered by me looking at one of those special edition publishers randomly having taylor swift fan merch like what???#i will sell out easily but i will prob never make t swift merch not even if i was desperate
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Big hearted: 1976 MG B GT V8 Restomod
This MGB GT is a selectively upgraded classic that integrates vintage design with contemporary performance solutions. Initially restored in Germany, the car underwent significant modifications in the Netherlands, drawing conceptual elements from the Ferrari 250 SWB. Under the hood is a Buick 3.5L V8 engine, connected to an upgraded five-speed automatic transmission and managed by a Holley Sniper…
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Murray Gold: nah I'm done with doctor who, I'm good, I'm moving on.
Rusty: what if I make your music be a character of its own?
MG: 👀
Rusty: what if your music being an entity of its own is integral to the plot of the entire season?
MG: okay, deal, but I want a cameo
Rusty: deal!
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Hello! Loving your mgs/mad men crossover. It is so well written. How did you develop the idea? Did you sit and write the chapters in one go? I am asking this because I am baffled at how the dialogues are smooth flowing, and how each character has a strong voice. Thank you!
Hi anon (?) , I'm glad you enjoyed the Mad Men/Metal Gear crossover because, even if I wrote it on a joke premise born out of a random twitter convo ("Don Draper wouldn't stand Big Boss"), it's secretly one of my favorite things I've written and I lowkey fully integrated it in my headcanon for both fandoms.
So... yeah, it basically all started out as "lol, wouldn't it be funny if these characters met" while dicking around on the internet, and the more I thought about it the more it made a surprising amount of sense: the timelines lined up, the preoccupation of both canons with irl historical events did as well, and Don's biography had interesting points of contact (and friction) with both Kaz's and Big Boss' lives.
I just sat down and wrote the whole thing in chronological order over the past summer (with my own South American vacation in the middle, which ngl, helped with the immersion), and the dialogue just came with it? It helps that I've rewatched Mad Men several times so I tried to draw from Don's actual speech patterns... MGS' dialogue is often less naturalistic, but the English voice acting is fantastic most of the time and the characters have very distinct personalities, so it's easy to picture them having conversations. Literally my writing process is "play a little movie in my head and transcribe what I see and hear" lol, it's not very professional!
#replies#anon#(i think i know who you are)#metalgears#mad men#my fic#that fic is the reason i have 'i'd like to teach the world to sing' in my bbkaz playlist btw. this is an important piece of information
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wait what about a Hosie/9-1-1 (tho i realize maybe just general procedural dramas lol) AU where Super Squad (+maybe some other mentions form TO? idk I only watched TO and LGCS lol) works at a fire station together and they got news that they're getting two new paramedics joining them and it's Josie and Lizzie
and Hope, who's a Lieutenant, is like 👀 but also like 😒 because she's kinda famous? Like her family are pretty involved in the firefighting/paramedic/EMT scene (idk if there's a proper term I apologize) and a lot of rookies and probies want to join the station where Hope works bc hey, the entire Mikaelson legacy is there and they're legends, so Hope's on guard making sure that she keeps her distance cuz who knows--she's encountered one too many fans seeking her out because of her name and not because they wanna get to know her
anyways so Josie and Lizzie are the new paramedics for the fire station and they just moved to the city and are from Mystic Falls idk sure
Maya's like "hey, cute brunette three o'clock."
and Hope's like "don't go after the newbies" but like she does clock in Josie and is like 👀 anyway
Josie and Lizzie are new so like, maybe they don't know anything about the Mikaelson family. but anyway the twins integrate well with the rest of the fire family at the station but Hope's still keeping her distance and keeping an eye on them. Lizzie thinks Hope's too pretentious but Josie's intrigued and also 👀
Maya being Maya hits on Josie a few times. it's very light hearted and Josie flirts back cuz like it's fun it's whatever but Hope gets a little annoyed and is all
"we're here to work and save lives not hook up in the storage closet"
Josie continues to be very intrigued with Hope after that
then they get a really big call. huge car accident on a high way, multiple injured. Hope focuses on her work but watches in awe as Josie does her. She's an incredible paramedic. Very thorough with what she does and efficient, but also so warm and kindhearted toward the people she's saving. There's an air about her that captures Hope's attention.
Since then Hope's been paying very close attention to paramedic Josie Saltzman. and unbeknownst to our Lieutenants, Josie's been paying very close attention to Lieutenant Hope Mikaelson.
Anyway bla bla bla things happen, more working together on scene, hanging out with the crew after work, bla bla bla, and Hope and Josie become really fast friends but also there's like this weird unspoken tension between the two that Lizzie and Maya both keep poking and prodding and teasing them about (oh, also, Lizzie ends up getting together with both paramedic MG and firefighter Ethan bc I want my Mizzethan throuple gosh darn it)
Probably a slowburn.
#hosie#legacies hosie#hosie fanfiction#hosie endgame#hope mikaelson#josie saltzman#hope mikaelson x josie saltzman#eprika rambles#god i love firefighter procedural
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