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Updated: February 21, 2025
Reworked Character #22: Pupipi
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to abuse, death, and SA.
Real name: Pupazivoy
Aliases: Neo-Martian and Marty Aionion
Occupation: leading scientist for the Regular Army, leader of the Pipakhroz, and commander, roboticist, and chemist of the Pipovulaj (formerly)
Special skills: Handling laser weaponry and grenade launchers, knowledge of cloning and mutation, creating poisons, and robotics
Abilities: She possesses the same abilities as other Martians, but due to experiments conducted by Rootmars, she has undergone enhancements. She can telepathically sense if someone or something has a genuine desire to protect Earth as well as discern the purity of their heart and intentions. Similar to Rootmars, she can instantly space-warp to locations she has visually familiarised herself with, accompanied by a brilliant electrical flash of bluish-white light. She possesses the same optic laser ability and a superior form of Martian telepathy compared to Rootmars. Unlike other Martians, she possesses enhanced telekinetic abilities, allowing her to manipulate up to 30 objects simultaneously, and can vomit orange bile to scorch her enemies.
Hobbies:
Exploring the unknown, creating artificial lifeforms, collecting treasures from around the world, and learning about the history and wildlife of Earth (as Pupipi)
Collecting science posters and Beanie Boos, playing retro console games, and making paper airplanes (as Marty)
Likes:
Humanity, piloting the Mars Gigantalos, nursing infant Mars People, and the satisfaction she feels when overcoming adversity (as Pupipi)
Tyra’s plushie collection, anything related to soda, and how beautiful and fascinating dragons and sea angels look (as Marty)
Dislikes:
Extreme stress, the Invader King’s hive, watching humanity effortlessly destroy the environment, and how the media often presents her kind as oppressive and violent conquerors (as Pupipi)
How weird belly buttons look, being viewed as a dumb kid, and broken toys (as Marty)
Sexuality:
Biromantic cupiosexual (as Pupipi)
Questioning (as Marty)
Gender: Female
Human weight: 103 lbs. (46 kg)
Martian design: She resembles a female Mars Quotidian, but stands at an impressive 8' 1" (246.38 cm), surpassing the standard height of female Martians. She has lifeless ultramarine eyes, Rebecca purple skin with a dogwood rose sheen, translucent apple green stinger tentacles, bittersweet shimmer leg tentacles, and coral pink suckers. The centre of her face features a massive, vaguely oval-shaped patch of scarred flesh, appearing as if it had been brutally torn away. The tip of her front leg tentacle had been ceremoniously severed, a symbol of her status as a Martian commander—a ritualistic tradition required by all who hold this position.
She alternates between three primary weapons: a lightweight ray gun, a custom-built spear she constructed herself, and two heavily modified grenade launchers. The grenade launchers, originally used by the Regular Army, have been extensively reworked and now resemble those wielded by the awakened Clone Eri in Metal Slug Attack. Her custom-built spear has a gauntlet-point shield in the centre of the shaft that serves as its grip and something to protect herself. The spear shaft is crafted from a 8' 7" (261.62 cm) slender cylinder of pearlescent bluish-white adamant. The base of the spear is tipped with a design similar to the top of the Martian staff, which is used for healing battle wounds, summoning lightning storms, and enveloping the user in a fiery aura. The spearhead features a greenish-blue halberd blade, secured to the shaft by three tight golden rings.
She possesses two vehicles: a Mars Gigantalos with the Martian race logo emblazoned on its chest, and a personalised Mars Elite Pepapiro (Mini-UFO). The latter was modified with Tarma Roving's assistance, equipped with dual 12mm Vulcan cannons, one mounted on each side.
Human design: As her human persona, Marty Aionion, she’s a 4' 11" (149.86 cm) sylph-like Caucasian girl who appears to be between the ages of 6 and 12. She has olive skin, a chipped upper right canine tooth, sparkling red-violet eyes, and brownish freckles scattered across her face and neck. Her cameo pink hair is styled in a straight bob with choppy, blunt-cut bangs and chin-length, layered, slightly curly sides.
She wears a pristine lab coat that reaches to her knees, along with the same goggles as Navel, but with purple-tinted lenses. She wears a greyish-green tank top, a silver-buckled chocolate cosmos belt, pale azure gloves, and lapis lazuli bloomer shorts with cargo pockets. Additionally, she also dons a lapis lazuli cat-eared beanie, dark purple knee pads, mid-calf solid pink socks, and Syracuse red-orange paratrooper boots. She has a Syracuse red-orange backpack, which contains her entire collection of Beanie Boos and six soda cans in various flavors: grape, cream, orange, cherry, cotton candy, and blue raspberry.
She's a well-organised, observant, and charismatic leader who ensures her plans run smoothly and prioritises everyone's safety. She constantly monitors the Pipovulaj's operations through a network of spies and detailed reports, ensuring she and her comrades are prepared for the eventual invasion of Earth. She deeply hates how the Pipovulaj ruthlessly eliminate members of the Pipakhroz, disregarding their shared heritage. However, she also believes that the Pipovulaj are capable of change by acknowledging their faults and becoming more open-minded to the idea of coexisting with humanity. She acknowledges that humanity isn’t perfect and has done various heinous things that disturb Earth’s equilibrium, but she knows that the Pipovulaj’s view of them is incredibly flawed and heavily biased. She's dedicated to protecting humanity from extraterrestrial threats because she regards humans as equals, and finds them, like all other life forms, extremely fascinating.
Character summary: She's very kind-hearted and sweet towards other Martians who share her progressive view of humanity and towards humans who demonstrate respect, responsibility, and environmental awareness. She strives to see the good in others and offer aid, but remains aware of her limitations, recognizing that some people are too entrenched in their ways to change. She can usually detect when someone is trying to take advantage of her, especially if she has known the person for a long time. However, she may struggle to identify psychological manipulation if the person appears genuinely sincere or if she isn't well-acquainted with them. She can be somewhat selfish, believing that her actions are for the benefit of those she cares about. She'll desperately seek solutions to her loved ones' problems, and if she makes mistakes, she'll own up to them and work to make things right.
Whenever she feels anxious or awkward, she often rubs her stinger tentacles together and looks back at those she trusts for emotional support. A reassuring nod or thumbs-up is enough to boost her confidence and help her relax, prompting a sigh of relief and encouraging her to maintain a level head. Her biggest supporters are her polyamorous partners, whom she deeply loves and would do anything to keep safe and happy. Her partners also serve as her closest comrades in war and her scientific and engineering colleagues, assisting her with strategic planning, commanding troops, building machines and weapons, conducting ethical experiments, and protecting her from sudden attacks. She's also a proud mother, viewing her children as precious and drawing motivation from them to face adversity with courage and diligence. When she's curious, she frequently tilts her head and gently probes whatever has caught her interest. She's easily startled by sudden noises or people approaching from behind, often letting out a loud squeak or an unearthly yet somewhat quiet squeal.
She's a strong advocate for peaceful coexistence, demonstrating great dedication to her cause and unwavering loyalty to the Mars People she serves and the humans she supports. She has a nurturing presence, offering motherly care and compassion to children and vulnerable individuals. She forms emotional attachments quickly with those she considers family or close friends. If they suddenly disappear, she becomes extremely distressed, often to the point of experiencing severe panic attacks that can impact her ability to work. With a burning desire to protect those who couldn’t defend themselves, she often displays a self-sacrificing nature. She’s willing to put herself at risk of severe injury or capture in order to stand up for what she believes is right and support her comrades. She's genuinely surprised that many high- and low-ranking Martians in the Pipakhroz revere her as a hero.
She has grown to somewhat dislike her nickname, Pupipi, because many humans jokingly tell her it sounds like a toilet joke. However, she's aware that among Mars People and Rootmars, Pupipi is an endearing and childish form of her given name. She's a passionate nature lover, often hugging trees, studying fauna and flora, planting flowers, and trying to befriend friendly animals. She's profoundly repulsed by environmental mistreatment and wildlife cruelty as her desire to protect and admire Earth's life is undermined by humanity's capacity to harm it. She would be disheartened if all humans and cybernetic beings feared Martians as her own kind is not universally driven by prejudice, conquest, and a desire to impose environmental stewardship through force.
She's an age regressor, reverting to a younger age when life's stresses become overwhelming. To cope, she's developed a unique persona named Marty Aionion. Marty is a bubbly, curious, and impressionable young girl with an enthusiasm for science, particularly outer space, chemistry, and animal biology. She's incredibly energetic and has a tendency to crash hard at bedtime, exhausting her physical energy reserves after a day of non-stop activity. She has a moderate level of self-awareness and a tomboyish spirit, often showing little interest in traditionally feminine pursuits. Marty frequently finds herself in playful and carefree misadventures, often at the most inconvenient moments. She also has a fondness for soda and enjoys playfully mimicking the effects of being tipsy.
As Pupipi and Marty, they both see Rootmars as a loving and overprotective mother who prioritises her leadership, planetary resources, and the Mars People above everything else. However, they're frustrated that Rootmars refuses to reconsider her discriminatory views on humans and recognize that coexistence is essential for protecting Earth's resources and transforming humanity's ecological perspective. They long to be closer to their creatress, whom they love deeply, but their conflicting views and Rootmars' ruthlessness and distrust of the Pipakhroz make it a challenging goal.
As Pupipi, she has a strained relationship with Celaphios, fueled by her deep-seated prejudice against Invaders. She views Invaders as ruthless destroyers and irredeemable exploiters of planets. As a result, she sees no reason to treat Celaphios with the same dignity and respect as humans and other life forms, often coming across as dismissive and condescending in her interactions with him. As Marty, she's deeply terrified of Celaphios due to his Invader origins, causing her to keep her distance for fear of getting hurt. Despite this, she makes a conscious effort to be friendly and welcoming towards him, even though she's aware that Invaders are the natural predators of her own people.
As Pupipi, she feels profound sympathy for Wysteria, perceiving her as a lost child who lashes out at the world due to her struggles to understand humanity. She provides Wysteria with motherly care, ensuring her well-being and safety from mistreatment by the comrades who only view her as a monstrous bioweapon. She has grown fond of Pocke, whom she views as the sweetest being, finding enjoyment in babysitting and educating him about the Martian lifestyle and beliefs. Furthermore, she deeply admires Walter's selfless decision to raise a Martian child as his own, finding his actions truly commendable. As Marty, she regards Wysteria as a quiet, grumpy, and gentle-hearted friend. She greatly enjoys sharing simple pleasures with Wysteria, such as exploring nature and playing with plushies. She finds Pocke irresistibly adorable and is amused by his mischievous antics, especially when he gets into trouble with Midori.
As Pupipi, she holds Raubtier, Malkuth, and Draco in high esteem, regarding them as her own children. She's deeply disturbed by the Invaders' brutal takeover of Raubtier's home planet and the extinction of the Neptunians. She's also concerned about his coping mechanism of preying on living things when he's feeling melancholic and emotionally overwhelmed, recognizing it as unhealthy. She encourages Malkuth's passion for radio technology and nurtures her innate benevolence. However, she's concerned about her unstable and immature mind, fearing that her harsh tendency to purge evildoers without hesitation could potentially spiral out of control.
She has a good relationship with Draco and is able to translate for him due to his inability to speak the human language and his lack of fluency in perfect Marsinese. Nevertheless, she makes a conscious effort to ensure that Draco's competitive nature and love of sparring don't cause any severe problems. As Marty, she regards Raubtier, Malkuth, and Draco as her closest friends, thoroughly enjoying their company and finding them to be beautifully captivating individuals.
Backstory: Pupazivoy was born a decade before the Mesozoic Era. She was the second female Mars Quotidian and the fourth Martian to be created by Rootmars during an experiment aimed at creating living beings to alleviate her loneliness and bring new meaning to her life. The first generation of Pipomarzu, now known as Martians or Mars People, were all sexually mature adults, but were initially curious, impressionable, and childlike. Rootmars, who had constructed a language that would eventually be named Marsinese, gave each of them names; Pupazivoy was the first to receive her name. Following Rootmars' comprehensive education on various subjects, Pupazivoy developed a fascination with laser technology, robotics, chemistry, and genetic engineering. Recognizing the potential for a fulfilling life, she took the initiative to delve deeper into these areas of interest.
It was a steep learning curve because Rootmars wasn't a fully competent leader at the time and was still getting accustomed to the role, learning everything required to sustain an alien empire. However, the inhabitants of the Rugname persevered, determined to prove themselves worthy of their existence and make their creatress proud. To simplify the task, Pupazivoy focused on the malfunctioning cloning room of the Rugname. While others struggled to repair it, fearing a catastrophic explosion or disruption of the fragile stasis chamber, she effortlessly restored the room to working order within a week. To test her handiwork, she created a nearly identical clone of herself, naming it Pepacluvix. This clone would later become the namesake for a term referring to Martian clones. This achievement impressed Rootmars and earned Pupazivoy admiration from the other Pipomarzu. However, some were secretly jealous of her natural talent and the praise she received from their creatress.
She earned the nickname "Pupipi" from her closest friends and trusted acquaintances, who worked alongside her and shared an interest in her areas of expertise. As the first generation of Pipomarzu grew older and matured mentally and emotionally, she became more familiar with robotics, bioengineering, and chemistry. She made important advancements in the Pipomarzu's machinery by building lightweight and heavyweight ray guns, Mini-UFOs, Hopper Mechas, and Laser Ring Mechas using the limited resources available on the mothership. Believing that her people might require additional defense capabilities and seeking efficient ways to eliminate enemies, she created a wide variety of poisons using chemical samples available on the Rugname. Following the creation of the Brain Robot, designed to facilitate easy command of the Laser Ring Mechas, she went on to care for numerous infants and raise a large family of her own, consisting of up to twenty-five children. Her partners consisted of Pizuklamo, a male Mars Elite, Povrukaziy, a female Mars Garrison, and two male Mars Quotidians, Pepuxofhla and Puvjadhosi.
Pepacluvix suffered mistreatment at the hands of the Pipomarzu, who viewed it with distrust and saw it as a pale imitation of Pupipi. Driven by burning jealousy and hatred, they regarded Pepacluvix merely as a super soldier, ignoring its glaring lack of basic self-defence skills. Noticing Pepacluvix struggled to fit in with the other Pipomarzu, she went to great lengths to test the limits of bioengineering. After several weeks of intensive experimentation, mutation, and surgery, she successfully created what she considered to be her true masterpiece: Pupekloitha. She imbued her artificial life form with the power to forcefully displace enemies and manipulate earthly energy, intercept radio signals in outer space, wield diamond-hard strength, and utilise echolocation to effortlessly locate hidden treasures throughout the universe.
With resources dwindling and the Rugname's proxy poised to disrupt the electricity supply at any moment, Rootmars tasked the Pipomarzu with finding a habitable planet and assisting in the construction of a new proxy. Although Pupipi had a designated role, she took charge, directing her comrades and Pupekloitha to locate a resource-rich planet. Meanwhile, she and the others remained behind to draft blueprints for the Rugname's new proxy. With Pupekloitha's help, they soon discovered Kepler-62f, a terraformed planet abundant in resources.
After the Invaders accepted the Pipomarzu, Pupipi initially found it difficult to trust them. She was uncertain if they could be considered true allies, and their indifferent attitude towards her and her species only deepened her concerns. Nevertheless, she tried to remain optimistic about the alliance, not wanting to cause immense worry for Rootmars as she was being trained to become a better ruler. Utilising the resources the Invaders had on hand, as well as those acquired through collaborative conquests, Pupipi and her coworkers developed various Martian weapons and machines, including the Mars Walkers and portable communication devices. She also assisted Rootmars in creating the Parasites, which would significantly aid the Invaders' conquests and survival.
With the Pipovulaj established, Pupipi harboured a burning desire to protect the weak. However, years of relentless work had taken a toll on her physical health, leaving her fragile. Rootmars noticed her condition and, with Pupipi's consent, subjected her to an experimental procedure designed to enhance her powers. This experiment would alter her physical form and grant her more psionic abilities, nearly rivaling those of Rootmars herself.
When she noticed that four of her children and a son of Povrukaziy had gone missing, she was worried sick about their safety to the point where she couldn’t even work. So, she and her romantic partners went looking for their missing children, wondering what had happened to them. During the search, they stumbled upon the Invader King’s hive for the first time. As they carefully investigated the area, they witnessed a group of Invader Drones sexually assaulting a female alien, who was taken captive during a conquest of 61 Virginis b. This traumatic scene left them deeply disturbed, prompting them to flee back to the Rugname and report to their creatress that there is something terrible going on behind the scenes. This proved to be a turning point, leading Rootmars to uncover the truth about the missing Martian infants and the Invaders' true intentions, permanently severing ties with the Invader King.
Upon landing on Mars, the Pipomarzu were greeted by a handful of surviving draconic lizards, slowly nearing extinction. These winged creatures possess fiery breath, immense strength, and the capacity to breathe in the vacuum of space. They can also shapeshift into two-legged serpents known as Sea Dragons, which controlled the waves, summoned tridents from the clouds, and exhibited exceptional diving skills. Pupipi played a pivotal role in forging a peace treaty between the two races, stating that the Pipomarzu would uphold their environmental stewardship and care for the Martian lizards and their home planet. Following the establishment of the treaty and the peaceful settlement on Mars, Pupipi befriended a Martian lizard, referred to as a Paplozurde by her kind. She named him Dracoini Cepholaus, or Draco for short, as a tribute to her creatress' star system, situated near the celestial boundary of the Cepheus, Ursa Minor, and Draco constellations.
She was promoted to commander shortly after aiding the Martians in stopping the Invaders' conquest of Jupiter. Alongside Malkuth and Draco, she successfully led a counterattack to protect the Monoeyes' UFO, Danu, from destruction and capture by the Morph Changers. Although she was devastated to discover that the Brain Robot had been confiscated by the Invaders, Pupekloitha reassured her that they would retrieve her creation when their paths crossed again. Shortly after the war, she began to age regress due to the cumulative stress of managing multiple jobs, the traumatic event she witnessed in the Invader King's hive, and a deep-seated desire for safety that surfaces when she feels overwhelmed by fear.
She witnessed the same phenomena as Rootmars when observing the evolution and forgotten history of Earth, which she kept to herself and only shared with the Monoeyes. She developed a strong fascination with humanity, finding their thought processes and actions peculiar and captivating. Alongside her romantic partners and a few coworkers, Pupipi conducted studies on humans to observe their behaviour and environmental impact. During this period, Pupekloitha renamed herself Malkuth, feeling a profound psychic connection to the physical world.
She began to notice Rootmars' disdain towards humanity and their treatment of Earth’s resources, reminiscent of the Invaders' environmental disregard. This deeply concerned her, as she, her romantic partners, and some friends and acquaintances believed humanity had the capacity to change for the better and not all humans mistreated the environment. However, they kept this belief private, observing that many Martians shared Rootmars' perspective and harboured potential ideas of claiming Earth for themselves. Their first attempt at conquering Earth failed when Tequila and Red Eye dismantled the rogue military organisation the Pipovulaj had collaborated with. The Pipovulaj had planned to betray the organisation once most of humanity had succumbed to their bioterrorist attack, which aimed to turn humans into Man Eaters. She served as one of the leading commanders during that time and had a brief skirmish with Tequila. Following their encounter, she sustained severe facial scars inflicted by his combat knife.
During the Arms Deal Barrage, following the formation of the alliance between the Serapion Fellowship and Pipovulaj, Rootmars and Pupipi led a robotics project focused on developing advanced weaponry to support their joint efforts. Collaborating with the mechanics and engineers of the Serapion Fellowship, they successfully designed and constructed several key assets for the Pipovulaj and Ptolemaios' army, including the Mars Gigantalos, Mars Battle UFO, Ptolemaic Saucer, Hover Unit, D-001 Tanbal, and the standard-issue handguns used by the masked soldiers. Additionally, she commanded a small contingent of Martian youth recruits, assigning them to conduct surveillance operations. Once the Arms Deal Barrage was over, she oversaw cloning experiments using the corpses of fallen Serapion Fellowship soldiers and cultists. Her goal was to determine whether the Rugname's cloning room could produce clones from dead bodies and explore the consequences of cloning without a host, using only the lingering DNA in the stasis chamber.
Upon learning of Rootmars' intentions for the latest Martian machines and cloning experiments, she was deeply unsettled by the prospect of conquering Earth when the time came. She was disheartened by the pervasive bias among many Martians, including some long-time colleagues, who viewed humans as an inferior species due to their perceived disregard for the environment. Compounding her distress was the weight of guilt she carried for the lives lost among the Martian youths under her command during the Arms Deal Barrage. These concerns ultimately led Pupipi to devise a rebellion in collaboration with her romantic partners, children, Malkuth, Draco, and a network of supportive coworkers, friends, and acquaintances who shared her vision and were equally disillusioned with Pipovulaj's morally objectionable plans and dehumanising views on humanity.
After gathering substantial resources, establishing a secret base in Greenland's uninhabited regions, and meticulously preparing their strategy, she launched her rebellion against the Pipovulaj. Pupipi and her allies orchestrated a series of heists, plundering valuable assets from the Pipovulaj, including the blueprints for the Rugname, cloning technology, and Martian weaponry. This rebellion successfully stalled the Pipovulaj's military expansion and machinery development by several months. Rootmars initially refrained from interfering, believing the conflict to be a massive misunderstanding that the parties involved could resolve on their own. However, as the fight showed no signs of ending, Martian casualties mounted, and the Pipovulaj were on the brink of collapse, Rootmars intervened. She promptly exiled Pupipi and her comrades, issuing a stern warning that she would obliterate them if they dared to show their faces again. This event ultimately led Pupipi to establish the Pipakhroz, a Martian splinter cell dedicated to thwarting the Pipovulaj's ambitions and safeguarding humanity.
During the Great Morden War, Pupipi, Malkuth, Draco, her romantic partners, and the Pipakhroz maintained a low profile. They observed the conflict between the Rebel Army and the remaining Regular Army forces. She managed to get a close-up view of the battle in Käthehirt Valley using her Mini-UFO, briefly witnessing the confrontation between Allen O'Neil and a team of Regular Army commandos. Afterwards, she returned to the smaller mothership replica of the Rugname and continued assisting her comrades with its construction. She wondered if an alliance with the Regular Army might be possible when the time arose. During this period, they seized the opportunity to build up their arsenal and gather intelligence on the Pipovulaj's activities, while Malkuth spent a year and a half traveling throughout the Solar System.
Shortly after the Rebel Army and Pipovulaj formed their alliance, they captured a mysterious alien residing in Earth's ocean while testing out a Hozmi-class submarine. The alien was held captive on Pallas Island, home to many mutated creatures. Ferdinand dubbed it "Raubtier" after it managed to prey on several Martians and Rebel soldiers during the capture. Confined by tight ropes, the alien felt scared and unable to utilise its malleable body to shapeshift, prompting it to seek help. It transmitted telepathic waves that resonated as swooshing sounds to those attuned to hear them.
Disguised Pipakhroz troops intercepted the distress calls and launched a rescue mission, overwhelming the small contingent of Rebel Army and Pipovulaj troops stationed on Pallas Island with the aid of Draco and Malkuth. Once freed, Raubtier became a valuable ally, expressing its gratitude for being saved. It shared with the Pipakhroz that it originally lived on Neptune before being displaced by the Invaders. Raubtier was then forced to move to Earth's oceans, which reminded it of outer space. This new environment served as a distraction from the painful reality that it was the last remaining Neptunian.
After receiving intel from her trusted spies that the Rebel Army and the Pipovulaj were planning to launch their coup within days, Pupipi decided that forming an alliance with the Regular Army was the best course of action. However, with limited knowledge of the military group's operations and uncertain about their location, they embarked on a search for a Regular Army base. After four days of searching, they finally discovered the Sparrowhawk Operations Base and discreetly landed their newly completed mothership, the Martian Helicarrier, in the vicinity. Pupipi contacted Marco's recently assembled team, who were still recovering from the aftermath of the Great Morden War and awaiting their next mission. After establishing trust, which didn't come easily for Marco and the others, they held a meeting at the Joint Military Operations Headquarters. Following a lengthy discussion about the nature of the Pipakhroz and the dangerous ambitions of the Pipovulaj, a second imminent Rebel Army coup was revealed. As a result, an alliance was forged between the Pipakhroz and the Regular Army.
During the Extraterrestrial Alliance Clash, the Pipakhroz primarily functioned as spies, gathering intelligence on the Rebel Army's and Pipovulaj's strategic plans as well as identifying locations of deployed Martian troops. Whenever Pipovulaj troops were deployed in the same location as Marco's team, they provided crucial support, helping them push back against Rootmars' military forces. Their collaborative efforts led to the destruction of the Big Shiee, damaging the Rugname, and the capture of General Morden. Pupipi, Malkuth, Draco, and Raubtier vividly recall the frustration and defeat felt by the Pipakhroz and Marco's team when they discovered that the captured General Morden was, in fact, a disguised Mars Quotidian troop. Much to their dismay, they learned that the real General Morden had been hiding inside the Rugname all along.
#writerscorner#creative writing#writing#iron eclipse au#metal slug#snk#gaming community#i definitely used a couple of MSA characters as inspiration for this martian gal#i think she has the least trauma out of the entire iron eclipse cast...#rework#redesign#name#alias#job#skills#abilities#power#hobby#likes and dislikes#sexuality#gender#weight#personality#backstory#pupipi
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Title: Zombie Armageddon
Background info: I suddenly had this idea to do a zombie apocalypse sort of piece shortly after I finished Murder Mystery Between Three Parties. I knew I had to do it, and that's what I did! I wasn't originally going to include the Monoeyes, but I felt like something was missing from my initial concept. I'm aware that only six Monoeyes are known to exist, but who's to say there aren't more out there? I tried my absolute best to make it feel like the beginning of a long battle. I realised that I forget to include Trevor and Nadia, but I don't want to make this particular piece feel very crowded.
Credits:
Marco Rossi sprite by Kevin Huff and The Huntress
Tarma Roving sprite by Random Talking Bush
Eri Kasamoto sprite by borderoflife, Gussprint, and Random Talking Bush
Fio Germi sprite by Kevin Huff and The Huntress
Ralf Jones sprite by The Huntress
Clark Still sprite by RandomRebelSoldier and The Huntress
Leona Heidern sprite by Ragey and The Huntress
Hyakutaro Ichimonji sprite by Gussprint
Monoeye Monolith and Moneye UFO sprites by Magma MK-II
Monoeyes sprites by c2000mc
Zombie sprites by Gussprint
Civilian sprites by The Huntress
Mission 5-3 sprites by RandomRebelSoldier
Mission 5-0 sprite by yossho
Weapon SFX sprites by Gussprint
#metal slug#snk#gaming community#sprite art#sprite edit#marco rossi#tarma roving#eri kasamoto#fio germi#ralf jones#clark still#leona heidern#hyakutaro ichimonji#zombies#civilians#monoeyes#random fun
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Reworked Character #21: Allen Jr.
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to kidnapping, physical abuse, and death.
Real name: Alister Titus O’Neil Jr.
Esper title: Avatar of Control, Bodily Fluids, and Perfect Disguise
Occupation: Major of Division 6, drill instructor for the Regular Army, and elite soldier and tactical spy for the Rebel Army (formerly)
Retirement plans: To live a peaceful life with Julia
Special skills: Archery, Brazilian jiu-jitsu, setting up traps, and proficiency in handling grenades and percussion instruments
Esper abilities: He possesses the same superhuman strength and durability as his father, but his body can only deflect 7.62mm FMJ and .50-calibre Action Express rounds as well as .38-caliber and .380 ACP cartridges. Additionally, he can withstand the blast of two to three hand grenades and lift objects weighing up to that of the Cabracan. By leveraging his photographic memory and manipulating his genetic code and organic mass, he can shapeshift into any form he has visually memorised. When shapeshifting, he can also alter his attire because his body generates materials and vibrant pigments to replicate the outfits he recalls in precise detail.
He has the ability to split his forearms into six parts, exposing his coppery muscles and a gaping, organic muzzle that fires ten tentacles with sea lamprey-like mouths. These tentacles can insert themselves into the spine or brain of deceased enemies, injecting a tar-like orangish-black substance to reanimate them. In the process, this substance augments their physical strength through the production of steroid-like chemicals. It also renders them obedient to Allen Jr.'s commands by hijacking their hardwired brain patterns, making them more susceptible to psychological manipulation.
He possesses control over his blood, sweat, saliva, cerebrospinal fluid, gastric acid, bile, phlegm, and synovial fluid for various purposes through different methods, including regurgitation, self-induced injury, and subtle telekinetic influence. Following the use of any of these bodily fluids, they gradually regenerate over a period of two to three days. Fortunately, his body rapidly heals from the self-inflicted wounds. His white blood cells surge into overdrive, sealing the cuts swiftly and efficiently, without leaving any scars. To prevent bodily acids from harming his organs and his skin in case of accidental contact, his body is protected by a thin layer of scaly epithelial cells that regenerate every 10 seconds. Additionally, a greasy, translucent mucus covers his entire body, making it slippery and containing alkaline bicarbonate to neutralise any potential acid damage.
By cutting his face, neck and/or arms, he can harness his flowing blood to create a dense, crystallized armour. This armour tightly encases his exposed skin, deflecting anything as strong as or weaker than anti-tank ammunition. Due to its impressive durability, he can withstand up to ten direct hits from anti-tank weaponry before cracking and slipping off his skin. However, this ability leaves him extremely pale and impairs oxygen delivery to his body for two days, inducing physical fatigue and dizziness.
He has the ability to generate large amounts of sweat, which transforms into a sticky adhesive that covers his body. This allows him to climb walls and ceilings, whether the surfaces are rough or smooth. However, this ability causes dehydration, reducing his stamina and endurance. Furthermore, it disrupts his body's temperature regulation for five hours, leading to severe muscle cramps.
When threatened, his saliva transforms into a potent venom, enabling him to generate copious amounts and spray it at nearby adversaries. Similar to the venom of komodo dragons, this poisonous saliva triggers a range of debilitating effects, including blood clotting, muscle paralysis, decreased blood pressure, and instant hypothermia. However, this ability leaves his mouth completely dry for six hours because it takes time for the saliva to return to normal. This temporary side effect renders him speechless and makes consuming food extremely challenging.
When activated, his cerebrospinal fluid rapidly increases intracranial pressure, generating an invisible shockwave with a 13 ft (396.24 cm) radius. This shockwave can knock opponents off balance, temporarily stunning them as their neural connections are weakened. For a brief moment, their brains become confused and disoriented. In extreme cases, if all neural connections are severely disrupted and slow to regenerate, opponents may enter a temporary coma-like state, rendering them incapacitated. However, overusing this ability causes mental fatigue and decreased cognitive function can reduce focus and clarity. Moreover, it can trigger excruciating migraines, leaving him incapacitated for 1 to 2.5 weeks.
He can concentrate on producing gastric acid for a few seconds to temporarily transform into a lush, acidic ecosystem. Once transformed, he violently burps a cloud of hallucinogenic, corrosive spores. These spores disorient his opponents, slowly and painfully fraying their brain, melting their skin, and damaging their eyes. However, each use leaves him unable to properly digest solid food for a day, necessitating liquid nutrition. Furthermore, it causes rapid and severe erosion of his stomach lining, requiring painful medical procedures every two weeks.
When focused on the motion of fighting, he can generate solidified yet soft, pus-like projectiles lined with cholera. These balls, roughly the size of a grenade, are filled with bile. He can carefully regurgitate them into his hands and then throw them. Upon impact, they explode, releasing a toxic and corrosive substance that can melt the flesh of his opponents. However, this ability leads to a toxic buildup, causing poisoning indicated by jaundice, redness around the lips, and pinpoint pupils. Furthermore, the toxins accumulate in his liver, necessitating constant medical monitoring and frequent dialysis.
He can expel massive globs of phlegm through forceful coughing and create threads by pinching and rolling. Due to their flexibility and intense stickiness, he can use this ability to set traps like tripwires and simple webs. These threads are thicker than spider silk, have a translucent appearance, and are remarkably resilient, making them difficult to rip apart. Moreover, they can be sharp as glass. However, if he's not careful, he can clog his airways, triggering severe bronchial spasms that compromise his breathing during combat.
By cutting into his shoulders and elbows, he releases a torrent of synovial fluid that merges with the surrounding tissues. This fluid and flesh fusion allows him a temporary, amoeba-like ability to flow through tight spaces and reform his body. However, after each use, his joints severely swell, requiring a 48-hour recovery period to regain normal function. Additionally, his joints feel stiff and creaky, reducing mobility and increasing the risk of further injury.
Hobbies: Quilting, making flower crowns while listening to melancholic music, solving arithmetic logic puzzles, and doing maintenance work on his Bowie knife and RA240 Machine Gun
Likes: Casual showers, playing his Yamaha Stage Custom Birch drum set with Cranberry Red lacquer coating after a long day at work, fooling people with clever disguises, and solving his 5x5 Rubik’s Cube under 30 seconds
Dislikes: Being viewed as a privileged and impulsive loner, feeling like a medical and financial burden, people insulting his girlfriend, and awkward social situations
Favourite food: Fresh watermelon and Eggs Sardou with thick slices of honey-glazed ham
Sexuality: Heteroromantic asexual
Gender: Male
Age: 18 (in 2022), 24 (in 2028), 26 (in 2030), 28 (in 2032), 30 (in 2034), 37 (in 2041), 39 (in 2043), 40 (in 2044), and 43 (in 2047)
Blood type: B-
Weight: 247 lbs. (112 kg)
Design: He’s a 6’ 6” (198.12 cm) American of Creole, Scottish, and Hungarian descent with an inverted triangle build, rippling muscles, slightly jutting veins, and broad shoulders. He has nicely tanned olive skin, subtle frown lines, and reddish freckles scattered across his face and neck. His hairstyle and beard closely resemble those depicted in the Allen Jr. card from Metal Slug Advance. Originally a chocolate brown color, he bleached his hair to a honey blonde shade. His eyes transform dramatically throughout the day, shifting from a glossy brownish-black hue in the daylight to an almost lifeless Carolina blue in the evening. He has a missing upper right premolar, carnassial molars, razor-sharp canines, and pointed ears that droop slightly.
He has a tattoo in the centre of his left brachioradialis muscle with the name “Julia” written in cursive, ending with a hot pink heart. He bears several notable scars, including: a deep gash that subtly curves from the centre of his left cheekbone to above his temple; dog claw marks and vicious bite wounds on his left shoulder and along his left upper arm; a bullet wound located near his pancreas; and a heavily scarred area of skin that begins at the top of his right pectoral muscle and extends downwards to slightly below his diaphragm. In addition to these scars, he also has a severed tendon (pronator teres) in his right forearm, scrapes on his knees, and a left palm that’s covered in scarred blisters.
His military gear consists of a metal dog tag necklace with his name, avocado-hued gloves, and green-tinted sunglasses. He has two feldgrau drop leg holsters, each featuring a central golden dot with a vertical line running along the front. The left holster holds his Bowie knife, while the right holds his Smith & Wesson Model 460XVR. He wears a ghost white tank top with sea green vertical stripes, paired with army cargo pants featuring a camouflage pattern of dark green, greyish-brown, and charcoal. His cargo pants are held up by a silver-buckled leather belt and tucked into brownish-red paratrooper boots with safflower red laces. On his left upper arm, he wears a Turkey red armband featuring the Division 6 insignia in the centre.
Over his tank top, he dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around his walkie-talkie and ammo for other firearms. He wears three rust-coloured bandoliers: one draped over his right shoulder holds .460 S&W Magnum cartridges for his Smith & Wesson Model 460XVR revolver; another draped over his left shoulder holds ammunition for his RA240 Machine Gun; and a third, above his belt, holds smoke bombs. He carries a feldgrau load-bearing backpack that contains camping equipment, Stielhandgranate, axe-bladed grenades, mines, portable ammo boxes, a canteen full of water, a pandeiro, a thunder shot, and an automatic crossbow with cyanide-tipped bolts and a Frog Skin camouflage.
In the pockets of his army cargo pants, he carries a 5x5 Rubik's Cube, a couple of cigars, and a copper-hued lighter. He also carries a photograph of his girlfriend, Julia. In the photo, Julia sits at a table in front of a beautiful Hawaiian beach view, sipping a mai tai through a light red straw and wearing a U.S. Woodland camouflage crop top, paired with gold hoop earrings, a linden green ball cap, and black driving gloves. A tattoo of the name "Titus" in cursive, ending with a deep red heart, is visible above the right side of her left breast. Her black sunglasses are low enough to reveal her baby blue eyes, framed by long eyelashes.
When he's busy being a drill instructor, he wears the same outfit Allen Jr. wears as a disguise in Metal Slug Advance. However, he wears orange-tinted sunglasses, his Division 6 armband, and a gold-buckled black belt. The Regular Army insignia is embroidered on the back of his uniform shirt. On the front, a medal featuring a blue-tinted silver sword with a metallic green hilt and a partially closed avian wing on the left side is pinned above his right breast pocket. He carries a pearlescent white riding crop with a dark brown handle, and his belt has a tight strap compartment that securely holds it when not in use.
He pilots a Rebel Gigant, which he stole from the Rebel Army during the White Baby Crisis. However, he refers to his machine as the Rogue Gigant. It bears a striking resemblance to the Rogue Gigant piloted by Allen Jr. in Metal Slug Attack, but it's distinguished by the Regular Army insignia emblazoned on the front and its dark blue color. The Rogue Gigant fires red floating mines that release a flurry of fireballs upon explosion.
Super Devil form: He’s a 19’ 4” (589.28 cm) humanoid with an exaggerated musculature, grotesquely protruding veins, and spasming muscles. He has avocado-hued skin, curved blue-tinted silver claws and talons, and reddish freckles scattered across his face and belly. His head is shaped like that of a yacare caiman with Carolina blue eyes featuring brownish-black slit pupils. He has a pearlescent white forked tongue and rust-coloured bull horns, and the top of his head is a metallic green that seamlessly blends into his skin.
His shoulders are covered with crab-like Turkey red carapaces shaped into pauldrons, complete with small spikes and a copper sheen. A feline tail, half his height, extends from his back, ending in a blunt tip and covered in neatly groomed raven feathers. He has a large mouth on his stomach, featuring three rows of teeth identical to those of his original human form. However, they’re crooked and stained a safflower red. Additionally, three golden tendrils with a bumpy texture hang from the mouth, functioning as a substitute tongue. His chocolate brown hair, streaked with honey blonde, covers his back, crotch, and frames his face in slightly wispy sideburns and a beard.
His throat is partially enlarged, similar to a frog inflating its vocal sac, and features four frilly gills that reveal flexing hot pink muscle underneath. Each gill also exposes fifteen thick, dangling U-shaped veins in shades of sea green and dark blue. Additionally, he has four triangular gills pointing upwards above his elbows and three frilly gills below his knees and shoulder blades. The gills located near his joints facilitate the expulsion of synovial fluid, while those on his throat are used to expel blood when he either gently tugs or harshly pulls on the veins.
Character summary: Due to his trust issues, he's initially shy and timid around strangers, but once he feels safe, valued, and trusts them as a reliable ally, he quickly warms up to them. He's extremely empathetic towards the weak and vulnerable, always willing to lend a supportive ear and offer helpful advice whenever it's needed. Despite his imposing physique and intimidating presence, he’s remarkably generous, gentle, and patient, particularly when helping others and handling animals. He possesses a strong sense of justice and moral righteousness, which compels him to confront evil and safeguard the well-being of the innocent. He has a perpetually blank and slightly melancholic expression, but when he smiles, his face beams with a calming sense of genuine joy.
Although he's courageous, he's also pragmatic and willing to retreat when necessary, such as to gather reinforcements or acknowledge a fight he can't win. He prioritises his own interests and isn't hesitant to abandon those he doesn't trust or sees as liabilities. Furthermore, he's willing to take extreme measures, including taking hostages, to gain leverage in critical situations or extract crucial information. He feels a compelling need to assert his independence, driven to prove himself separate from his father's influence and heinous acts. His fiercely independent and autonomous nature leads him to prefer working alone with little to no support. However, this self-reliance also makes it challenging for him to ask for help when he genuinely needs it most.
He's a resourceful insomniac, especially when it comes to creating and setting up traps and surviving in harsh jungle conditions. He holds Rumi Aikawa and the Regular Army's special forces units in high esteem, admiring their strength, determination, and loyalty. He enjoys hosting competitions with his comrades, particularly his close friends, to see who can neutralise the most enemies. He's eager to experiment with new weapons and machinery, particularly if it will enhance the Regular Army’s capabilities and contribute to their victory in battle. He still fondly recalls the time he tested the prototype thunder shot, an electrical weapon created by Tarma Roving and Hyakutaro Ichimonji.
He has a strong sense of vengeance, particularly when he, his family, Julia or his comrades and close friends are victimised because he abhors cruelty and is deeply committed to protecting those he cares about. He finds it difficult to articulate his emotions, a challenge compounded by the emotional barriers he has constructed to shield his vulnerability and maintain a stoic exterior. He becomes fiercely protective and intimidating when his friends are harmed or insulted, and will stop at nothing to defend them, even if it means resorting to violence when he feels it's justified. He's prone to acting impulsively, leaping into battle without a strategy and taking reckless risks that endanger himself and others. When consumed by a berserker rage, his impulsiveness intensifies, causing him to charge into combat with unbridled ferocity, unleashing wild and uncontrolled strikes with his Bowie knife.
He despises foolish assassination attempts and the idea of hogging glory for himself, preferring to keep a low profile and avoid drawing unwanted attention. Despite his cold, calculating intelligence and analytical nature, he occasionally displays a surprisingly simplistic and unsophisticated side. When he makes a mistake, he sometimes feigns ignorance and attempts to rationalise it, unwilling to admit error and risk appearing moronic. Despite his tough exterior, he’s secretly driven by a deep-seated desire for validation and recognition from those he cares about, often compelling him to push himself to the extremes in a quest for approval and acceptance.
Similar to Marco, he views the notion of a "war hero" as insincere and ridiculous, believing it glorifies individuals as murderous saviors or undeservedly celebrates those who never wanted to participate in war. Additionally, he’s disgusted by the media's glorification of violence and its tendency to revel in falsehood and exaggeration. He's a stealthy, nimble, and sly individual who isn't afraid to undermine a person's confidence and manipulate them into doing his bidding. Due to his Level 1 autism, he experiences several sensory sensitivities and difficulties with self-regulation. He has photophobia, being hypersensitive to fluorescent lights and computer screens, and struggles with interoception, having difficulty sensing hunger cues as he doesn't feel his stomach growling. Strong fishy smells can be overwhelming for him, and he has auditory hyposensitivity, often requiring very loud volumes on the radio. Additionally, he tends to resist physical touch, such as hugs, and engages in stimming behaviours, particularly cracking knuckles and flexing his fingers. He has a severe allergy to molluscs and crustaceans, and finds it peculiar that people eat them, often cringing at the sight. He prefers to be called Titus because he wants to distance himself from his father and be recognised as his own person without being burdened by his legacy.
He deeply loves his girlfriend, Julia, drawn to her considerate and intelligent nature as well as her unwavering support, which helps him feel safe and encourages him to take responsibility for his mistakes. He feels cherished and accepted by her, which motivates him to spend quality time with her whenever possible. He's overly protective of his younger sister due to the harsh realities of the world and strives to be a positive influence on her. Although her playful teasing about his brooding nature and somewhat naive innocence can be frustrating, he recognises he must be patient with her because she has differing views than him. He enjoys a good relationship with his mother, admiring her resilience and strong work ethic, but her constant concerns about his profession often leave him feeling frustrated.
He cares deeply about his father and appreciates his support for his military career and love life as well as his willingness to protect him. However, their relationship remains largely estranged due to their allegiance to opposing forces: the Regular Army and the Rebel Army, which are perpetually at odds with each other. He questions the morality of his father’s actions and suspects that General Morden is exploiting his unwavering loyalty for ulterior motives. Allen Jr. also criticises his father's superiority complex, particularly the condescending attitude he displays towards those who oppose the Rebel Army. Furthermore, Allen Jr. worries about his father's impulsive decisions on the battlefield, which repeatedly put his life at risk and have cost him his life on multiple occasions.
He frequently butts heads with Walter, whom he regards as a "troubling dunce”. He has no qualms about bluntly scolding Walter when he messes up or does something foolish. However, when his anger boils over, he can become verbally aggressive and, in extreme cases, resorts to physical violence. Fortunately, nearby comrades often intervene to calm him down, preventing the situation from escalating further. He's perplexed by Roberto's admiration for his physically strong body, unsure of what drives this fascination. Meanwhile, Tyra's seemingly apathetic demeanor intimidates him, yet he holds a great deal of respect for her military prowess and independence.
Backstory: Alister Titus O’Neil Jr. was born on December 17, 2004 in Stirling, Scotland. He was raised by a loving family with a Scottish-Hungarian mother, Henrietta, a dedicated wildlife researcher, and an American father, Allen O'Neil, a respected military man. As he struggled to connect with children at the local playground and showed little interest in many activities, his parents made an unconventional choice and gifted him a 5x5 Rubik's Cube and Yamaha Stage Custom Birch drum set on his 6th birthday, sparking his fascination with logic puzzles and the drums. He quickly mastered many clever brain teasers and arithmetic puzzles, often spending hours on them, and also became adept at solving his Rubik's Cube. Before attending kindergarten, he developed an intense interest in biology and quilting, largely influenced by his mother's scientific knowledge of nature and passion for stitching.
On November 15, 2014, his younger sister Nancy was born. Her arrival gave him the courage to become more socially interactive and emotionally available to others. Outside of school, he devoted much of his time to observing and playing with Nancy. Four years later, his parents adopted two chestnut-fronted macaws, Shirley and Kingsley, and he was immediately fascinated with them. Allen Jr. would try to teach the macaws words he had recently learned. Throughout his elementary and secondary school years, he occasionally faced bullying due to his autism, social awkwardness, and struggles forming friendships. However, his parents consistently intervened, and his father ensured that the bullies never harassed him further.
He has been fairly good in school, but would occasionally get into fist fights with kids who deliberately provoked him. He had decent grades overall with his highest marks in history, biology, mathematics, and visual arts. As his parents were often busy with work, he frequently helped Nancy with her homework and babysat her, Shirley, and Kingsley. He even taught Nancy some basic phrases in Cajun French and Hungarian, languages he had learned from his parents and studied privately during his later elementary years. He often stood up to her bullies, who would target her because of her tomboyish personality and struggles with hyperactive-impulsive ADHD. He would confront them, using threats and, on occasion, physical intervention to scare them off.
A month after his 18th birthday, he was babysitting his younger sister while his parents were away. Allen was deployed, and Henrietta was on a two-week wildlife expedition in South Asia. As they spent a sunny afternoon together, he and Nancy enjoyed leftover chocolate fudge ice cream in their backyard. As she chased after butterflies and grasshoppers, a team of Serapion Fellowship special forces operatives launched a surprise attack. They deployed a canister of knock-out gas and stormed the backyard, seizing the siblings while they were incapacitated. When they regained consciousness, they found themselves in a prison camp, bound by rope and being interrogated in a dingy room. Their captors revealed that they would be used as human shields, and that if Nancy survived, she would be forced into the "slave pens".
He fiercely resisted and confronted the operatives for their actions, while Nancy was paralysed with fear and silently sobbing. When one of the operatives pressed a pistol to his head and threatened to execute him, he was consumed by panic and let out a terrified scream. This triggered his esper abilities, causing him to break free from his restraints and transform into his Super Devil form. He then killed his kidnappers, freed Nancy, and escaped the prison, overpowering any resistance and releasing other prisoners in the process. The chaos that ensued sparked a violent riot between the prisoners and paramilitary forces operating within the camp.
After breaking down the prison entrance with his mighty strength, he transformed back into his original form, carrying Nancy on his back. It was then that he encountered his father, Tequila, Gimlet, and Red Eye, who had been sent to infiltrate the prison camp and rescue the prisoners. Covered in sweat and blood, he reunited with his father, but his physical exhaustion and mental fatigue soon took their toll. He lost consciousness, and it was during this time that he had his revelation dream. In this dream, he gained a deeper understanding of his abilities, including their drawbacks, and discovered his esper title.
When he regained consciousness, he found himself in the medical facility of the Joint Military Operations Headquarters, where Rumi and several medical officers were attending to him. After awakening from a two-day coma, he recounted his entire ordeal with Nancy to his father, who had come to visit him. As a precautionary measure, it was decided that Allen Jr. and Nancy would remain at the Joint Military Operations Headquarters until the Arms Deal Barrage had concluded. During this time, they were given special permission to stay in touch with their mother via secure phone lines.
Once the Arms Deal Barrage was finally over, Allen Jr. and Nancy were escorted home in a private jet, ensuring their safe and secure return. Determined to better protect himself and his younger sister, he began taking Brazilian jiu-jitsu and archery classes to improve his self-defence skills, confidence, and hand-eye coordination. By the time he turned 21, he had already held various jobs between the ages of 17 and 20 to support himself and his family, particularly Nancy and their two chestnut-fronted macaws, who relied on him during his parents' extended absences. He struggled to hold onto jobs for long periods because they often became too dull and repetitive for his taste or he faced layoffs. Additionally, his tendency to verbally confront rude customers sometimes got him fired.
Recognising his potential as a fighter and the opportunity to follow in his father's footsteps, he decided to pursue a military career. He also hoped to strengthen his relationship with his parents as he felt he was slowly becoming a burden. To alleviate this, he sought to find a place to live and a way to earn money quickly. In 2025, he stumbled upon a propaganda poster for the Rebel Army, which was actively recruiting new members, at his local convenience store. Despite strong objections from his mother and Nancy, he enlisted in the Rebel Army, a decision his father wholeheartedly supported.
Upon acceptance, he would undergo elite soldier and tactical spy training because of his esper heritage as the son of Allen O'Neil. He honed his esper abilities and developed a talent for setting traps, which resonated with the satisfaction of solving complex logic puzzles. Additionally, he became proficient in a wide range of weaponry with a particular fondness for the crossbow, Stielhandgranate, and the Morden M60. During his time with the Rebel Army, he endured a harsh environment and occasional physical abuse at the hands of fanatics. They viewed him as a privileged "daddy's boy" and threatened to report him to General Morden, claiming they would turn him in if he ever tried to kill any of them. This caused him to desperately change his public image, preferring that people call him Titus. Once his training was complete, he would often assist his father and Abul Abbas in various missions to secure Regular Army resources and intimidate military-weak nations into cooperating with the Rebel Army.
He didn't play a massive role in the Great Morden War as he was mainly relegated to reconnaissance work and gathering intelligence on Regular Army positions and operations. Shortly after setting up a minefield near the entrance of Ridge 256, he engaged in a brief skirmish with Fio and Eri, who had been sent to scout out Rebel Army positions. Allen Jr. almost severely harmed them, but ultimately released them without a word, seeing no point in killing two random spies and preferring to avoid combat unless explicitly ordered to do so or has a compelling reason to fight.
He was among the fortunate few who evaded capture by Regular Army forces, having gone into hiding with Sagan, Logan, Abul Abbas, and several Rebel Army commanders, soldiers, and sympathizers at the Fortress of Königsdrache. He would sneak out to Käthehirt Valley, searching for his father, and eventually reunited with him at a nearby encampment of surviving Rebels. There, Allen Jr., Allen O'Neil, and the contingent of Rebel soldiers clashed with Intelligence Agency agents and Regular Army soldiers dispatched to Käthehirt Valley to eliminate the Rebel Army's remaining forces.
Following the formation of the alliance between the Rebel Army, Pipovulaj, and Amadeus Syndicate, he was deployed on a mission in Ajirabia to secure the Aeshi Nero. He was accompanied by Julia, a newly promoted Rebel Army officer from the aerial division and a special airborne soldier. Initially, he attempted to tackle the mission solo, eager to prove himself in combat. However, in doing so, he disregarded his comrades and ultimately alerted the Ajirabian military after inadvertently drawing attention to himself while raiding a small town operated by the country's primary archaeological organisation. Julia eventually caught up with him, having successfully secured the Aeshi Nero's location with her team. She reprimanded him, slapping him across the face and warning that General Morden would not tolerate his impulsive actions. Although he apologised, he privately believed his actions had contributed to securing the Aeshi Nero as he had distracted the Ajirabian military.
For the next few missions, he was paired with Julia to prepare for General Morden's impending coup against the Earth Federation and Regular Army. Their objectives included gathering valuable resources and persuading the Ajirabian and Japanese governments to support their cause through strategic threats and assaults. During these missions, Julia taught him how to wield axe-bladed grenades and frequently tended to his wounds when he was severely injured. Allen Jr. would find her to be remarkably smart and responsible, while admiring her capacity to show consideration for her fellow soldiers. As they spent more time together, they gradually warmed up to each other and eventually fell in love. They came to respect each other's military prowess and ability to work together as a cohesive team. Together, they went on various dates, ranging from relaxing with drinks on a beach to lively karaoke nights.
Shortly before the Extraterrestrial Alliance Clash, Allen Jr. and Julia made a shocking discovery: the Rebel Army was secretly placing trackers on the children brought in to be raised as soldiers. A soldier who frequently worked with Julia revealed this information, also sharing that Abul Abbas, their main division commander, was ruthlessly killing these children for minor mistakes. To cover his tracks, Abul Abbas would blame another commander, who would then be promptly discharged for dereliction of duty. This blatant cover-up enraged Allen Jr. and Julia, prompting them to retire from the Rebel Army. They cleverly fabricated a reason for their departure, citing a lack of fulfillment and better job prospects outside the army. To their surprise, General Morden casually accepted their resignation, respecting their decision to leave the Rebel Army.
During the Extraterrestrial Alliance Clash, Allen Jr. reunited with Henrietta and Nancy, who were overjoyed to discover he was alive. He introduced them to his girlfriend, and they quickly took a liking to her, especially Nancy, who thought she was a total badass. Allen Jr. and Julia kept a low profile, renting a house near his old neighbourhood. They spent their time exploring iconic places in Scotland and frequenting local pubs. Julia eventually found work as a triage nurse in Scotland, while Allen Jr. took on various odd jobs, such as setting up yard sales and chopping firewood.
Following the Extraterrestrial Alliance Clash, he decided to reenlist in the military, driven by a desire to make a meaningful difference and protect the lives of innocent civilians. Julia informed him that the Regular Army was seeking new recruits, a tip she had learned from her relatives in the military. Without hesitation, Allen Jr. enlisted, becoming a drill instructor in the Regular Army as a way to share his combat expertise with others and ease back into military life. However, his superiors soon took notice of his exceptional combat skills and esper abilities, and summoned him for a private meeting.
When asked if he'd be interested in joining the military, he promised to give the Regular Army a strategic edge in combating the Rebel Army, leveraging his intimate knowledge of their tactics. Given his lineage as the son of Allen O'Neil, his esper abilities, and considerable military expertise, Regular Army superiors assigned him to Division 6, their newly formed special forces unit. Upon joining Division 6, he formed close bonds with Hyakutaro, Nayutaro, Issenmantaro, Nanahyakumantaro, and Happyakumantaro. Later, he befriended Marco's team after Division 6 provided crucial assistance in thwarting a cyber terrorist attack.
During the Survival Island Occupation, Division 6 was deployed, and Allen Jr. had a rocky start with Walter. After launching a bold, solo attack on a group of soldiers assaulting Tyra, Walter inadvertently alerted more soldiers to the Emain Macha's deployment area. After eliminating the contingent of soldiers, tensions escalated, and he engaged in a brief, intense fistfight with Walter. The altercation was swiftly intervened by Tyra, Nayutaro, and Issenmantaro, and Allen Jr. reluctantly apologised. However, still visibly frustrated and feeling ineffective in helping his comrades, Walter stormed off, unaware that he would be walking into a trap set by Allen O'Neil. Following the war, he would receive a promotion to the rank of Major.
#writerscorner#creative writing#writing#iron eclipse au#metal slug#snk#gaming community#i wasn't originally gonna make him part of the rebel army but the ikari warriors idea i had felt a too far-fetched...#i felt the urge to include julia and i reworked her cuz her OG MSA self sucks ass big time#rework#redesign#name#alias#job#skills#abilities#power#hobby#likes and dislikes#food#sexuality#gender#age#blood type#weight#personality#backstory#allen jr.
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I made a fan art of the hermit crab fight from Metal Slug 3 for a contest! I’ve always really liked how it looks when the metal slug just hops straight up in the air, and Fio is the coolest MS character! Pew pew pew!
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she metal on my slug till i 「HEAVY MACHINE GUN」
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Headcanons/fun facts for the Iron Eclipse cast vol. 2
POTENTIAL TRIGGER WARNING: Viewer discretion is advised for the second headcanon/fun facts thing because it references heavy topics, including SA and death.
Which characters have victory poses?
Marco: He doesn't have much of a victory pose, but he often flashes a brief smile and gives a thumbs up with his left hand.
Tarma: This pose resembles the iconic victory stance of OG Marco and Tarma from the Metal Slug games, except that the firearm he holds in his right hand varies depending on his currently equipped weapon.
Eri: She gazes down at the ground with an overjoyed, smug smile and pumps her left fist into the air, tightly gripping a grenade. Her team of Ptolemaic deserters stands proudly around her, striking various poses—flexing their muscles, crossing their arms, and flashing jazz hands—their faces a mix of joyful and serious expressions.
Fio: She drops to her knees, takes a deep breath, and smiles softly before raising her left hand in a peaceful gesture, forming a "V" with her fingers.
Trevor: He brushes his icy blonde hair from his face, then strikes his victory pose: left hand on hip, right thumb raised in approval, right leg bent slightly, and a gentle smile spreading across his face.
Nadia: She lets out a proud giggle, winks, blows a kiss, and flashes a goofy smile. With her head tilted slightly back, she crosses her arms and shifts her weight onto her right leg.
Ralf: He has three distinct victory poses. The first consists of a bright smile, swiftly clapping his hands together before forming fists, and then gazing upwards with his arms partially raised at his sides. The second involves a triumphant howl before striking the same victory pose as the one he has in The King of Fighters 2002. His final pose mirrors Ralf’s win pose from The King of Fighters XI.
Clark: Like Ralf, he has three distinct victory poses. In his first pose, he stands still with a stoic expression, adjusting his cap by tilting the brim downward. His gaze drops slightly, casting his eyes to the ground in a humble gesture. In his second pose, his eyes drifting to the white magnolia on his vest, a tinge of melancholy softening his stoic face. His final pose is identical to Clark's win pose from The King of Fighters XIV.
Tequila: He puffs out his chest, lifts his head slightly, and salutes with his right hand. His face is a mask of stoic exhaustion, but his eyes dart cautiously around his surroundings as he mutters under his breath. He occasionally flashes a toothy smile and gives a thumbs up, especially when he's proud of his accomplishments.
Gimlet: After accidentally whacking himself in the right eye, he freezes for a brief moment, winces, and then assumes a solemn stance: head tilted slightly upwards, eyes closed, and his right hand raised in a proud salute.
Red Eye: She snaps a sharp salute with her right hand, then flashes a cheeky wink, and extends her arm upwards, pointing a triumphant finger towards the sky.
Walter: He salutes with his right hand, then relaxes into a slouch, scratching the back of his head with a self-conscious gesture, accompanied by a nervous chuckle. He also shares the same victory pose that Walter from Metal Slug Advance uses after defeating the Cabracan.
Tyra: She salutes with her right hand, flashing a brief smile, before adopting a more resolute stance: turning her face slightly to the left, she places her left hand on her hip, clenches her right fist, and presses it to her heart, her expression transforming into a serious, icy gaze.
Leona: Her victory pose mirrors her win pose in The King of Fighters 2002. Depending on her mood and the circumstances, she uses her salute pose in The King of Fighters XV.
Alisa Stewart: She strikes a very similar victory pose found in Universal Metal Slug: Triumph after completing each level.
MS-Alice: In her hologram form, she mimics the same victory pose as Tarma without any weapons on her person. She occasionally switches this stance to a proud or melancholic salute, which is similar to MS-Alice's salute animation in Metal Slug Attack.
What disgusts the Iron Eclipse cast the most?
Marco: Rotten eggs and anything in relation to sexual intercourse
Tarma: Rancid butter and greasy foods
Eri: The stench of wet clothes and disembowelment
Fio: Cockroaches and dirty living conditions
Trevor: Street drugs
Nadia: The idea of ruining her model-worthy figure by overeating or excessive dieting
Ralf: The salty aroma of the sea and the venom that snakes produce
Clark: Dirty needles and the smell of fire
Tequila: The wickedness of humanity
Gimlet: Stinging insects and cannibalism
Red Eye: Prostitution (as Ruoxi), anything she considers as oppressive and inhumane (as Shufen), and homophobic slurs and infectious diseases (as Liddy)
General Morden: Decaying matter and honeycombs infested with bees
Allen O’Neil: Roadkill
Doctor Amadeus: People who disregard knowledge
Ptolemaios: People who destroy ancient artifacts
Rootmars: Invaders (as Pepozrumisha) and humanity’s disregard of their earthly stewardship (as Mostro)
Invader King: Life forms that aren’t assimilated into the Invader army
Walter: Being drenched in sweat
Tyra: Gang rape
Hyakutaro: Genocide and excrement
Allen Jr.: Deliberate cover-ups and killing children
Pupipi: Environmental degradation
Rumi: Public displays of flatulence and belching
Madoka: Her uniform getting covered in gore
Sophia: Vandalism and inconsiderate behaviour
Margaret: Poor dental hygiene and unsanitary public restrooms
Leona: The coppery taste of blood and feeling inhuman
Heidern: People who deliberately ruin the lives of others
Alisa Stewart: Exhaust fumes and gross-looking aliens
Nathalie Neo: Sewage and metal scrapping on plates
Roberto Nicola: Body horror
Avatar of Evil: The taste of negative emotions
Sol Dae Rokker: People who desecrate the Oro Sol Ruins
President Marx: Rats and slime
Midori: Unappetising foods
MS-Alice: The idea of being worthless and dispensable
Nayutaro: Rotting garbage
Issenmantaro: Septic backup
Nanahyakumantaro: Bad breath
Happyakumantaro: Caked-on dirt
Abul Abbas: Unwashed hands
Hilde Garn: The presence of pests and murky water
Macba: Phlegm and regurgitation
Wired: Skunk spray and lice
Pocke: People who purposefully trample flowers
Oguma: Trash-filled places and the putrid smell of decay
Zoilo: People who strongly oppose his beliefs
Anastasia: Squishy bodily tissues
Wysteria: Scratchy fabrics and being treated as a monster
Dilovar: Sex cults and invasive questions
Sagan: Sex offenders and used condoms
Logan: Public indecency and how cilantro tastes like soap to him
Celaphios: Egg yolk and the bitterness of coffee
Torquil: The smell of gasoline
Guilherme: Dried up bugs and watching a person’s brains be blown out
Ferdinand: Pet vomit and stinking mud mingled with corpses
Mikuláš: People who easily give up on their parental duties
Gyeong-Hui: Sex slavery and being objectified by older men
Thandolwethu: Kidnappers and people who ruin marriages
Harvie: Religious fanaticism
Amilcare: People who fail to recognise soldiers as human beings
Ekaterini: Wolves in sheep's clothing
Souma: Absurdly high expectations
Juozapas: Organ harvesting
Priyanka: Transphobic behaviours
Yohanes: Narcissism and feeling like he isn’t in control
Zdravko: Soulless art
Dezső: Sexual predators
What are the sleeping schedules of the Iron Eclipse cast?
Marco and Leona: They go to bed between 12:35 AM and 7:00 AM and wake up between 8:50 AM and 10:00 AM.
Tarma: He goes to bed at either 12:00 AM or 5:03 AM and wakes up at 11:30 AM.
Eri: She goes to bed between 2:10 AM and 6:22 AM and wakes up at 12:36 PM.
Fio: She goes to bed at either 11:30 PM or 10:58 PM and wakes up between 8:00 AM and 9:40 AM.
Trevor: He goes to bed between 11:00 PM and 12:00 AM and wakes up at 9:00 AM.
Nadia, Alisa, and Ekaterini: They go to bed at 1:30 AM and wake up at 11:20 AM.
Ralf: He goes to bed at either 11:55 PM or 2:30 AM and wakes up at either 10:40 AM or 12:00 PM.
Clark: He goes to bed at either 12:18 AM or 11:40 PM and wakes up at 10:50 AM.
Tequila: He goes to bed at either 4:30 AM or 1:05 AM and wakes up between 11:50 AM and 1:32 PM.
Gimlet: He goes to bed at 3:45 AM and wakes up at either 7:56 AM or 2:20 PM.
Red Eye, Guilherme, and Priyanka: They go to bed at 10:34 PM and wake up at 11:00 AM.
General Morden and Heidern: They go to bed between 11:48 PM and 1:36 AM and wake up at either 5:30 AM or 12:00 PM.
Allen O’Neil: He goes to bed at 11:00 PM and wakes up at 8:49 AM.
Doctor Amadeus: She goes to bed at 4:20 AM and wakes up at 7:50 AM.
Ptolemaios: He goes to bed at either 10:36 PM or 11:57 PM and wakes up at 12:52 PM.
Rootmars, Invader King, Avatar of Evil, and Sol Dae Rokker: They don’t have a sleeping schedule worth noting
Walter: He goes to bed between 12:28 AM and 5:34 AM and wakes up at either 7:35 AM or 11:20 AM.
Tyra: She goes to bed at 11:56 PM and wakes up at either 8:00 AM or 12:30 PM.
Hyakutaro: He goes to bed at either 9:20 PM or 10:30 PM and wakes up at 11:20 AM.
Allen Jr., Roberto, Ferdinand, and Thandolwethu: They go to bed at 12:00 AM and wake up at 9:40 AM.
Pupipi: She goes to bed at either 3:00 AM or 2:45 AM and wakes up at 5:56 AM.
Rumi, Sophia, Torquil, and Zdravko: They go to bed at 11:50 PM and wake up at 9:05 AM.
Madoka: She goes to bed between 10:45 PM and 1:22 AM and wakes up at either 6:00 AM or 10:37 AM.
Margaret, President Marx, Nathalie, and Mikuláš: They go to bed at 11:40 PM and wake up at 7:36 AM.
Midori and Pocke: They go to bed at the time set by their adopted parents and wake up between 7:00 AM to 10:00 AM.
Nayutaro, Hilde Garn, Oguma, Anastasia, Gyeong-Hui, Harvie, Amilcare, Souma, Juozapas, Yohanes, and Dezső: They go to bed and wake up at a time of their own choosing.
Issenmantaro: He goes to bed at 1:00 AM and wakes up at either 6:30 AM or 7:10 AM.
Nanahyakumantaro and Happyakumantaro: They go to bed at 11:15 PM and wake up at 9:25 AM.
Abul Abbas: He goes to bed at 11:40 PM and wakes up at 12:40 AM.
Macba: He goes to bed at 4:00 AM and wakes up at 8:55 AM.
Wired: He goes to bed at either 12:00 AM or 2:36 AM and wakes up at 7:46 AM.
Zoilo: He goes to bed at either 11:58 PM or 3:48 AM and wakes up at either 6:00 AM or 10:37 AM.
Wysteria: She goes to bed at 2:39 AM and wakes up at either 8:55 AM or 1:20 PM.
Dilovar: He goes to bed at 11:35 PM and wakes up between 8:42 AM and 10:12 AM.
Sagan: She goes to bed at either 1:07 AM or 2:00 AM and wakes up at 10:44 AM.
Logan: He goes to bed at either 12:00 PM or 2:08 AM and wakes up at 9:55 AM.
Celaphios: He goes to bed at 9:45 PM and wakes up at 7:23 AM.
What are the favourite biomes or ecoregions of the Iron Eclipse cast?
Marco: Subalpine parkland
Tarma: Hokkaidō montane conifer forests
Eri: Nihonkai montane deciduous forests
Fio: South Apennine mixed montane forests
Trevor: Southern Korea evergreen forests
Nadia: Pyrenees conifer and mixed forests
Ralf: Tropical rainforest
Clark: Tundra
Tequila: Mountain meadow
Gimlet: Palsa mire
Red Eye: Savanna
General Morden: Temperate deciduous forest
Allen O’Neil: Salt marsh
Doctor Amadeus: Coral reef
Ptolemaios: Chaparral
Rootmars, Pupipi, MS-Alice, and Pocke: They love all biomes equally
Invader King: Dunes
Walter: Mediterranean woodland
Tyra: Gelisol
Hyakutaro: Polar desert
Allen Jr.: Subtropical forest
Rumi: Nansei Islands subtropical evergreen forests
Madoka: Peninsular Malaysian rainforests
Sophia: Prairie grassland
Margaret: Subtropical pine forest
Leona: Carpathian montane conifer forests
Heidern: Western European broadleaf forests
Alisa Stewart: Subtropical grasslands
Nathalie Neo: Arctic desert
Roberto Nicola: Iberian sclerophyllous and semi-deciduous forests
Avatar of Evil: Karst
Sol Dae Rokker: Cloud forest
President Marx: Taiga
Midori: Sagebrush steppe
Nayutaro: Western Himalayan alpine shrub and meadows
Issenmantaro: Honshū alpine conifer forests
Nanahyakumantaro: Taiheiyo evergreen forests
Happyakumantaro: Ogasawara subtropical moist forests
Abul Abbas: Desert
Hilde Garn and Dilovar: Mangrove forest
Macba: Canyon
Wired: Prairie
Oguma: Lacustrine wetland
Zoilo: Xeric shrubland
Anastasia: Crete Mediterranean forests
Wysteria: Lakes
Sagan: Alps conifer and mixed forests
Logan: Central European mixed forests
Celaphios: Bogs
Torquil: Moorland
Guilherme: Cerrado
Ferdinand: Baltic mixed forests
Mikuláš: Thermophilous oak forests
Gyeong-Hui: Central Korean deciduous forests
Thandolwethu: Fynbos
Harvie: Coastline
Amilcare: Dinaric Mountains mixed forests
Ekaterini: Mountainous regions
Souma: Seagrass meadow
Juozapas: Temperate grasslands
Priyanka: Sundarbans freshwater swamp forests
Yohanes: Halmahera rain forests
Zdravko: Beech forests
Dezső: Riverine freshwater
#writerscorner#creative writing#writing#iron eclipse au#metal slug#snk#gaming community#fun facts#headcanons#characters#victory pose#disgust#sleep schedule#rest#biome#ecoregion
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Too all of them:
What one thing you like about yourself?
"I would say... uhh, my q-quick mental calculation," Marco responds with a stoic, cautious look on his face.
"Hmm, maybe my love of motorcycles?" Tarma calmly replies.
"Being able to kickbox the life out of my enemies," Eri says with a scoff, slightly nodding to herself as she cracks her knuckles. "I hate missing out on that."
"My ge-generosity..." Fio meekly answers, her eyes cast downward. "I l-love baking... uhm, sweet goodies for m-m-my comrades."
"My security programming and hacking skills I guess," Trevor says with an awkward chuckle, brushing his bang slightly away from his face. "I wanna be as flippin' great with computers as Marco someday. He's a computer expert, and I really respect that!"
"I'm torn between my awesome marksmanship skills and my fashion knowledge," Nadia says, pouting adorably as she places her hands on her hips.
"How I'm a melee pro!" Ralf confidently exclaims, flashing a toothy grin and giving a thumbs up.
"I don't see the point in boasting..." Clark mutters, crossing his arms with an aloof expression. "However, if you insist on an answer, I suppose I'd choose my sunglasses."
"I'd go with my wisdom, but that's not very exciting. Uhmm... How about my gourmet grilling?" Tequila gruffly responds, accompanied by a sarcastic chuckle.
"The satisfaction I get from taking down a dangerous motherfucker," Gimlet replies with a dismissive snort.
"Winning competitions by being the first to complete a mission," Red Eye responds with an air of self-assured respect.
"Well, there are a few things I appreciate about myself. If I had to choose one, it would be my devotion to my men. They're like family to me. I care deeply about them, but I'm not afraid to take charge and set things straight when necessary," General Morden explains, exuding confidence and dignity.
"Being a devoted family man, I love my wife and children," Allen O'Neil says with a sense of pride, briefly laughing to himself. "They're what keep me alive!"
"How I bravely push against the limitations and ethics of anatomy and science," Doctor Amadeus begins, her tone cold and resolute. "To satisfy my ambition and scientific curiosity, I must face adversity with courage. Nothing will stand in my way."
"Oh how I deeply enjoy the power I feel when everything is in my control," Ptolemaios says, his hand tightening into a fist as a subtle smirk plays on his lips.
"Successfully completing my duties as the Queen of Mars and the guardian mastermind of my greatest creation… the Pipomarzu are like my gorgeous children!" Rootmars exclaims, her voice filled with motherly affection. "I admire their faithfulness and familial love."
"The fine pleasure I feel when conquering new territory," the Invader King answers, his voice laced with hubris and callous disdain.
"I like the chain me older half-sis gave me on me birthday," Walter responds, his prominent Australian accent evident as he scratches the back of his head.
"I'm a good makeup artist! I definitely have that going for me," Tyra replies, sounding reserved but appearing friendly.
"My hair," Hyakutaro answers with a light-hearted chuckle. "I gotta keep it maintained or things will get wild!"
"Effortlessly killing off my enemies like lil' piggies ready for the slaughterhouse," Dilovar responds, his lips spreading into a wide, sadistic grin as he giggles with unsettling excitement.
Celaphios opens his sketchbook, flips to a random page, and scribbles something with an orange marker. He then shows what he's written: "Being able to get people I'm comfortable with to give me pets."
"How good I am at singing traditional Scottish songs!" Torquil exclaims, a beaming smile spreading across his face.
"Uhmm... I like m-my c-cro-crocheting... I-I guess," Guilherme shyly responds, his hands rubbing together anxiously.
"Having friends," Ferdinand seriously answers, shrugging slightly as he takes a sip from his open can of grape soda.
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animal crossing/metal slug commission from twitter!! 🔫🦍🐎✨
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Rebel Army Machines
The Type-2 Armoured Fighting Vehicle “Di-Cokka” is well-known for being used in tough fights and its stationary H-Cannon, a short-barreled 155mm cannon capable of rapid fire. The original German-American variant featured two slow-firing turrets, but Rebel Army engineers redesigned the Type-2 Di-Cokka to be more compact, equipped with a single smoothbore gun capable of firing at high velocities. Rumors suggest that the H-Cannon had to remain stationary due to its heavy weight, but only the original engineers know the true reason. Due to its cost-effective production, the Rebel Army has been able to mass-produce the Type-2 Di-Cokka, making it the most produced tank in the army. Notably, even under limited conditions, the Rebels successfully created the tank's main gun without compromising its high quality, making it ideal for mass production.
The Type-3 Armoured Fighting Vehicle "Bull Chan" was developed by Rebel Army tacticians in response to concerns that the Regular Army could launch attacks from rugged terrain. Designed to counter this threat, the Bull Chan is a heavy tank featuring reinforced armour that's tough and durable. It's equipped with tracks that can easily traverse challenging terrain and climb steep hills due to its high ground clearance and wide tracks. Primarily used to launch attacks from high vantage points such as hilltops and mountains, these tanks excel at ambushing enemies in mountainous terrain.
Due to their vulnerability to aerial attacks, Rebel Army engineers reinforced the top armour and applied camouflage to blend in with the surroundings, disguising the tank as a large boulder. While this camouflage offers limited concealment from nearby ground troops, it effectively prevents detection by Regular Army spy satellites and reconnaissance aircraft. Notably, the Rebel Army views these tanks as highly expendable, frequently deploying them in large quantities without hesitation.
The Type-4 AFV “Girida-O” was the Rebel Army's response to the need for a main battle tank with a balanced mission profile, combining firepower, mobility, and survivability. Aware that the Regular Army was developing a superior vehicle, the SV-001, the Rebel Army sought to create a close enough counterpart. The resulting Girida-O boasts compactness, enabling high-speed travel, and a rifled main gun providing sufficient firepower to address most threats. However, its design prioritises mobility over protection, resulting in a smaller frame and higher speeds. This compromise led to a notable flaw as tank operators often inadvertently ran over their own infantry support.
The Girida-O's chassis is versatile, with the Rebel Army adapting it for various purposes, including material transportation and bulldozing. A utility variant, dubbed Dararin Dara Dara, features a removed turret, a front bulldozer blade, and a hydraulic dumper. Primarily used for transporting materials, the Dararin Dara Dara serves as an engineering and construction vehicle. Although rarely deployed in combat, some resourceful Rebel soldiers have repurposed these vehicles to drop girders on incoming troops, attempting to kill or block their advance.
The Type-5 AFV “Iron Iso” is a defensive-focused vehicle, boasting cannon-based firepower capable of demolishing both enemy and friendly forces with ease. Its armour is exceptionally thick, allowing it to withstand 12.6mm Vulcan rounds and 127mm cannon munitions from the SV-001, which simply bounce off without causing significant damage. Serving as a fortified roadblock and providing cover for troops and other vehicles like the Girida-O, the Iron Iso plays a crucial role in defensive operations. However, due to its high production costs and complex construction, the Rebel Army has never mass-produced or widely deployed the war vehicle in the field.
The T-2B Melty Honey is a lightweight tankette armed with a frontal cannon that fires slow-guided missiles, supplemented by a hefty spiked plate providing additional defence. The vehicle's primary vulnerability lies in its exposed pilot, who's susceptible to enemy gunfire and explosives during combat. However, the absence of heavy armour plating enables the T-2B Melty Honey to achieve higher speeds and acceleration. This advantageous trade-off has led the Rebel Army to continue producing and utilising the T-2B Melty Honey.
The Cooperative Mission Tanks "Shoe & Karn" originated as a gesture of appreciation from General Morden to the Armitage twins, Sagan and Logan, following the formation of the Rebel Army. However, Sagan and Logan persuaded General Morden to produce additional versatile, super-heavy twin tanks based on their original design, recognizing their potential value in intense combat situations. Consequently, these tanks have been manufactured for Rebel soldiers to utilise in warfare. Each tank features a main turret-mounted cannon, two sub-cannon turrets on the front, and a rear-mounted missile launcher. Additionally, two side-mounted hatches enable Rebel soldiers to assist in defending the tank, typically employing bazookas, pistols or grenades.
The M-15A Missile Tank "Bradley" was specifically designed to serve as a long-range artillery unit, addressing a critical gap in the Rebel Army's capabilities during the Great Morden War. Following General Morden's escape and subsequent alliance with the Pipovulaj Army, Rebel Army technicians, with minimal assistance from Martian forces, developed the missile tank. This collaboration resulted in a versatile vehicle capable of engaging targets at ultra-close range. The M-15A Bradley can fire a salvo of anti-tank missiles horizontally or at a 45-degree arc by rotating its turret. Ideally suited for providing support fire, the M-15A Bradley is not designed for self-defence in close-quarters combat.
The Amphibious Vehicle of Destruction "Big Shiee" is a repurposed Ptolemaic Army Terrain Carrier, transformed into a large amphibious battleship designed for seamless transition between water and land travel, utilising its tracks to move like a conventional tank. The Big Shiee is heavily armed with multiple 75mm APDS cannons and a large, retractable main cannon concealed within the bow.
Two primary variants of the Rebel Army's Big Shiee exist: the Carrier Big Shiee and Morden's Battleship. The Carrier Big Shiee has undergone significant modifications, removing several turrets to accommodate Flying Taras as an aircraft carrier. In contrast, Morden's Battleship represents a more advanced iteration, incorporating numerous missile launchers and a colossal frontal minigun in place of the standard battery cannon. This variant boasts reinforced armour, enabling it to traverse sand and water with ease, and even dive beneath the sand.
The LV Armor, also known as the Rebel Armor, is a mechanised armour inspired by the devastating arrival of the Slugnoid during the Extraterrestrial Alliance Clash. Witnessing the Slugnoid's effortless slaughter of numerous Rebel Infantrymen, Pipovulaj Army troops, and mummies, prompted the Rebel Army to develop this armour. Unlike the Slugnoid, the LV Armor is exceptionally light and maneuverable, featuring a rocket booster that enables double-jumping. Its primary armament consists of a concealed 100mm cannon within one of its claws. Additionally, the LV Armor can equip various secondary weapons to its other claw, including Heavy Machine Guns, Flame Shots, Rocket Launchers, Laser Guns, and Shotguns. While this versatility enhances its combat capabilities, the armour's effectiveness is somewhat undermined by the limited ammunition supply for its integrated weapons.
The Multi-role Combat Vehicle "Iron Nokana" is a large, versatile armoured tank designed to counter advancing enemy troops. Its firepower is concentrated at the front, featuring a combined cannon and rocket launcher turret atop the vehicle, complemented by a concealed flamethrower at the bottom. To offset the limited rear firepower, a grey Girida-O tank is mounted on its rear. Initially, the Iron Nokana was designed for Chun Yutetsu, Marco Rossi's former combat school instructor, to operate during the Great Morden War as a last-ditch effort to repel the Regular Army's frontal assault. Following Chun's demise, Abul Abbas repurposed the Iron Nokana for nighttime operations during the Extraterrestrial Alliance Clash, requesting enhancements, including reinforced armour and blue flame projectiles.
The Formor is a distinctive variant of the SV-001, developed through a collaborative effort between the Rebel Army, Pipovulaj Army, and Amadeus Syndicate. Its design draws inspiration from blueprints of the Ptolemaic Army's Metal Rear, which Doctor Amadeus had access to. Serving as the Rebel Army's primary Super Vehicle, the Formor is twice the size of the SV-001 and features a crude green paint job. While it boasts superior maneuverability compared to the SV-001 and Metal Rear, its power output is somewhat lower than its counterparts.
The Rebel Gigant is one of the few main Rebel Army war machines developed using advanced Tuatha Dé Danann technology. Developed in collaboration with the Amadeus Syndicate, following the failed occupation of the Peregrine Falcons Squad’s South Pacific training grounds, this monstrous walker boasts a huge body, tough armour, great agility, and various weapons, including homing missiles and floating mines. Due to its limited deployment and massive size, many Rebel soldiers and Amadeus Syndicate troops refer to the Rebel Gigant as the "giant sleeping weapon”. Its use is typically reserved for high-ranking Rebel officers and the bravest and most loyal soldiers.
The Emain Macha, also known as The Twins, were inspired by the cooperative mission aspect of Shoe & Karn. Initially, Shoe & Karn were intended for deployment, but they were reassigned to bolster the protection of the Cabracan. As a result, the Emain Macha was hastily produced to provide necessary firepower and counter advancing enemy forces during the Survival Island Occupation. The twin units, Drache and Tiger, exhibit distinct differences in appearance and capabilities. Drache is green, bulkier, and slower, having sacrificed offence for enhanced durability. In contrast, Tiger is red, sleeker, and exceptionally agile, having traded durability for increased offensive power. The Emain Macha reuses the tracks and turrets of the Big Shiee. Due to its single-tread design, it lacks proper steering, only able to move forward and backward.
The Giant Self-propelled Artillery SDV-001 "Tani Oh" is a repurposed Ptolemaic Army heavy artillery tank, armed with a powerful, twin-barreled cannon capable of devastating large areas with ease. The twin guns are an experimental railgun system, firing instantaneous light bolts. Instead of ejecting spent casings, the turret vents smoke and heat through rear exhaust ports. Additionally, the Tani Oh is equipped with two side turrets, each mounting a Vulcan gun and a mine launcher, providing short-range defence.
During the Great Morden War, a female Warrant Officer, intoxicated at the time, and a lone Rebel grenadier crewed the Tani Oh. Regular Army resistance fighters who faced the Tani Oh reported that, after removing the badly injured Warrant Officer for questioning, the interior reeked of alcohol. Initially, only one unit was produced, used by the Rebels for testing purposes in the Käthehirt Valley. However, after Roberto Nicola and Leona encountered a Tani Oh during their operation before the Survival Island Occupation, rumours emerged that a small number of these units might be hidden in secret Rebel Army bases, reserved for desperate situations.
The Iron Sentinel, also known as the Iron Slider, is a colossal mobile rocket launcher that combines advanced Martian and Tuatha Dé Danann technologies. Heavily armoured, its primary vulnerability lies in the massive cannon mounted atop its structure. Additionally, the Iron Sentinel is equipped with an array of missile launchers and energy cannons. Developed in collaboration with the Pipovulaj Army, its creation was intended to facilitate the Rebel Army's and Rootmars' ambitions for global domination. However, these plans were ultimately thwarted by the Invaders' conquest of Earth.
The R-Shobu is the Rebel Army's primary single-seater heavy attack helicopter, designed to provide supplementary firepower for armoured fighting vehicles on the ground. With impressive speed, the R-Shobu attacks by deploying M31 bombs on ground targets or, in the case of the P.R-Shobu variant, utilizing an anti-tank TOW missile pod against aerial targets. Although equipped with a Gatling-style cannon, most pilots tend to avoid using it due to its unpredictable nature. An orange variant, the R.R-Shobu, boasts enhanced movement speed and the ability to fire two missiles simultaneously.
Interestingly, numerous accounts report that love letters have been found among the wreckage of downed R-Shobus. This phenomenon stems from the practice of pilots carrying letters in their pockets, which they would deliver to specific individuals upon encountering them, as requested by those who wrote the letters. The blueprints for the R-Shobu, along with those of the Flying Tara and Eaca-B, were stolen from secret Ptolemaic Army war machine manufacturing facilities during reconnaissance missions conducted by the newly formed Rebel Army.
The MH-6J Masknell is a lightweight utility helicopter often deployed in squadrons of five, led by a Regimental MH-6S. Since its introduction during the Vietnam War, the Masknell has spawned numerous variants, including the MD-500/530, H-6, AH-6, OH-6, and MH-6. Renowned for their speed, affordability, and reliability, these helicopters can be equipped with a range of armaments from anti-tank missiles to miniguns.
The Remained Fortified of Takatsu Bomber Type-770 "Tetsuyuki" is a heavily armoured flying gunship developed by the Rebel Army for combat. Its impressive arsenal has earned it various nicknames, including Impregnable Castle, Moth of Hell, and Sailor Titan. One of these gunships crash-landed in the Villeneuve Mt. System, where Rebel forces fortified it to serve as a strategic base. Despite sustaining significant damage, some of its weapons remain operational.
Notably, a Private 1st Class successfully piloted a Tetsuyuki during the Great Morden War, executing a daring emergency landing on the edge of a waterfall to save himself and his crew from certain doom. Later, Roberto and Leona investigated a reportedly abandoned Tetsuyuki in a jungle, following accounts of Rebels attacking hunters. Upon discovery, the gunship was found covered in moss and vegetation, indicating it had crashed long before the one in the Villeneuve Mt. System.
The Locality Bomber "Flying Tara" is a single-seater, multi-role fighter plane with ground attack capabilities. Its tactical approach involves carrying a single heavy bomb, deploying it, and then swiftly retreating to reload. Similar to the Eaca-B, some Flying Taras are equipped with missile-launching capabilities. Due to the Flying Tara's fast speed and moderate maneuverability, it comprises a significant portion of the Rebel Army's air force. However, it's highly vulnerable to anti-aerial fire.
The Eaca-B draws design inspiration from the Flying Tara, but boasts superior armament and maneuverability. As an air-to-ground fighter plane, the Eaca-B, alongside the Flying Tara, forms the backbone of the Rebel Army's air force. It's faster and more versatile than the Flying Tara, making it a more effective asset, although it remains somewhat vulnerable to anti-aerial fire. Its primary firepower consists of self-propelled heat-seeking bombs, semi-homing missiles, and machine guns.
The Orewana KO-42H "The Keesi I", now redesignated as the Second Generation Attack Helicopter "Hi-Do", serves as the Rebel Army's primary transport gunship and is frequently utilized by General Morden. Initially designed by the Russian Federation for testing purposes, the KO-42H was later legally purchased and modified by the Rebel Army for combat following the Federation's collapse in 2027. With its heavy armour and array of onboard weapons, this versatile combat vessel offers impressive capabilities. As a tandem rotor helicopter, the Hi-Do is primarily used for VIP transport and is the precursor to The Keesi II and The Keesi III.
The Orewana KP-61 "The Keesi II" is a Vertical Takeoff and Landing (VTOL) gunship designed to provide close air support to ground troops. Equipped with anti-air guns on its wings, it can also deploy heavy bombs. Notably, its length allows it to transport tanks. Additionally, The Keesi II can utilise its jet engines to incinerate targets below. A unique prototype variant, The Keesi II MK-2, features upgrades, including Vulcan machine guns mounted under each wing. However, this variant lacks landing gear, and only one unit was produced, which was subsequently destroyed by Roberto and Leona. Like its predecessor, it was acquired by the Russian Federation. The Arabian Infantry would later utilise it for daytime operations during the Extraterrestrial Alliance Clash.
The VTOL Heavy Bomber “The Keesi III” was the Rebel Army’s answer to providing Close Air Support while making an aircraft able to stick to the battle zone until the fight was over. It’s made to store more infantry and provide greater fire support than the previous two models.
The Hairbuster Riberts is a prototype heavy bomber developed by the Rebel Army, boasting a diverse array of armaments, including guided missiles and bouncing bombs. This versatility enables the Hairbuster Riberts to rapidly adapt to changing situations, making it a formidable weapons platform. Despite its potential, the project remained in the testing phase, and it was still ongoing even after the conclusion of the Great Morden War with over a hundred prototype units having been produced.
The Jet Hammer-Yang is a simplistic speed boat outfitted with small cruise missiles on its sides. Although its crew remains exposed, the Jet Hammer-Yang’s remarkable agility makes it a challenging target to engage. Notably, there have been reports of the missiles continuing to fire automatically even after the pilot has been killed, until the Jet Hammer-Yang is destroyed. The exact reason for this phenomenon is unclear, but speculation suggests it may be attributed to the pilot's body weight pressing against the controls. Originally, these vessels served as tourist jet boats in Ronbertburg City, but following the Great Morden War, they were seized and repurposed for military use by the Rebel Army and the Ptolemaic Army.
The Armed Houseboat "Hammer-Yang" originated as passenger boats in Ronbertburg City, ferrying tourists and civilians. However, they were seized by the Rebel Army during the Great Morden War and converted for military purposes. Despite being inexpensive, these boats demonstrate remarkable sturdiness and capacity, accommodating a substantial number of passengers. Interestingly, they're also employed by pirates, primarily supplied by the Rebel Army and the Amadeus Syndicate. There’s a saying within the Regular Army that warns, “Whenever you see a Hammer-Yang, always assume that there are at least 30 enemies inside.”
The Medium Submarine "U25U" was developed to address the Rebel Army's need for submarine vessels in underwater combat prior to the events of the Survival Island Occupation. Developed by Rebel Army engineers in conjunction with the Mini-Sub 88, the U25U is larger, heavier, and remotely operated, distinguishing it from its smaller counterpart. Notably, the U25U can open its side hatches to deploy marine divers and launch guided energy balls from its top hatch.
The Mini-Sub 88 was a response to the Rebel Army's rapid expansion and their recognition of the need for specialised vehicles to operate in diverse environments on Earth. Designed by Rebel Army engineers, the Mini-Sub 88 was created to explore and conquer underwater territories. These compact submersibles are remotely operated, leveraging AI control to minimise manpower requirements.
The Covert Operations Submarine "Hozmi", also known as the Pahodumi by the Martians, is a nuclear-powered submarine designed for naval warfare. Developed in collaboration with the Pipovulaj Army, the Hozmi incorporates Martian and Tuatha Dé Danann technologies, notably featuring a powerful, long-range electric cannon. Multiple Hozmi-class vessels were produced during the Extraterrestrial Alliance Clash, with Martian personnel overseeing their construction in specialised booths. A rare variant, commonly known as the Hozumikai or Hozmi 2.0, was discovered by Roberto and Leona during their investigation into the remnants of the Rebel Army's Super Soldier Project. This finding suggests that either some Hozmi-class vessels remain in operation or the Rebel Army and/or the Pipovulaj Army retained access to the Hozmi's design blueprints.
The MV-280B, also known as the Attack Jeep Heavy-B, is a component of a series of quick-strike vehicles developed prior to the Extraterrestrial Alliance Clash. Designed to harass enemy tanks and serve as troop transports, the MV-280B is specifically owned and operated by the Rebel Army. This B-variant is equipped with rockets, enabling it to engage and disrupt slow-moving tanks. A C-variant, which featured a machine gun, was also initially part of the Rebel Army's arsenal but was never deployed. It was subsequently transferred to the Amadeus Syndicate to support the enhancement of their defences.
The Nop-03 Sarubia is a heavy tank designed to disrupt enemy troop movements by deploying rolling mines, rendering them unable to retaliate against the war machine or friendly forces as they evade the mines. Its frontal armour provides robust protection, and the tank is equipped with a cannon that fires spherical shells. However, due to the elevated position of the firing port, the tank's chassis experiences significant recoil, resulting in the shell losing substantial forward momentum. Consequently, the shell often falls short, rolling ineffectively along the ground. A notable vulnerability of the Nop-03 Sarubia is its lack of anti-aircraft defences.
The MG-36 is a supply car utilised by the Rebel Army, typically transporting a refrigerator stocked with assorted food products. Rebels also employ these vehicles as makeshift cover when frontline defences require reinforcement or when cover is scarce.
The 3-ton Utility Truck is a vehicle used for troop transportation, offering a cost-effective alternative to the Landseek for moving large numbers of personnel. Additionally, it can carry supplies such as barrels of fruits and vegetables, crates of ammunition, and boxes of explosives.
The Transport Truck "Landseek" is a support half-track vehicle primarily used for troop transportation. It also has the capability to transport heavy artillery, such as the AA Cannon, a one-man operated anti-aircraft gun, and smaller armoured vehicles. The Landseek has no armour as it's specifically designed for support.
The Rebel Van is a tracked transport vehicle designed to provide soldiers with temporary accommodations. As a result, several personnel are typically stationed inside. However, after the Martian Takeover, the Rebel Army deemed the Rebel Van to be an expensive and ineffective asset, ultimately leading to its discontinuation.
The M-3 Rocket Launch Support Van, also known as the Parachuetruck, is a large van utilized by the Rebel Army. Equipped with multiple launchers on its roof, it can launch a wide range of objects that fit within its payload capacity. The M-3 platform serves as a mobile bombardment system, capable of unleashing multiple volleys of rockets under parachutes to devastate a target area. Following the rocket barrage, it can deploy Rebel Infantrymen via the launchers, which propel them into the air, equipped with parachutes to descend and secure the area.
The Camouflaged Gun Battery "Mini-Bata" is a self-propelled railway gun, operated by a two-person Rebel crew. Following the Rebel Army's capture of Ronbertburg City, it served as a concealed defensive artillery weapon, cleverly hidden among the city's civilian buildings and advertisement towers. The Mini-Bata was converted from a captured locomotive, which was subsequently outfitted with a mounted cannon.
The Mini-Blimp is a miniaturised blimp utilised by the Rebel Army to lift and transport objects and vehicles. Constructed from robust materials, a single Mini-Blimp is required per vehicle. Additionally, the wooden scaffold typically carried by the Mini-Blimp doubles as a mobile platform for Rebel soldiers.
The Kaladgolg is a heavily armed troop train, boasting a laser cannon, dual miniguns, and twin mine launchers. Unlike its counterpart, the Tani Oh, the Kaladgolg is mounted on a railcar, granting it unparalleled mobility. Rumours suggest that it was originally an abandoned underground railway car used by the Tuatha Dé Danann before the K'antu Q'ente inhabited the South Pacific island, where this machine mysteriously resides.
The Walking Locomotive is a Rebel Army mobile train equipped with legs, designed to transport supplies to soldiers on the front line. Following the destruction of their seized 7000 Class Locomotives, which cities had used as specialised supply trains to transport goods and important individuals during the Extraterrestrial Alliance Clash, the Rebel Army developed an innovative solution. This resulted in a towering, heavily armoured walking train that can auto-pilot itself when the front section is destroyed.
The Balor is a submarine vessel discovered by the Rebel Army during a reconnaissance mission in the P.F. Squad's South Pacific archipelago, prior to the events of the Survival Island Occupation. Rumours suggest that the submarines previously belonged to the Regular Army, but were abandoned due to a prolonged period of inactivity in naval warfare, compounded by their supposed high production costs. Due to its relatively non-functional state, the Balor is repurposed as a stationary weapon platform to support ground troops. Deployed via crane, the Balor attacks by launching torpedoes in an arc. A Rebel Army vehicle driver is stationed on board to operate the functional sections of the vessel.
The Pipe Spider is an advanced mechanised spider developed by the Amadeus Syndicate, leveraging Tuatha Dé Danann technology. Following the Martian Takeover, it was gifted to the Rebel Army. The Pipe Spider boasts an array of armaments, including chain guns, Vulcan guns mounted on its sides, guided missiles, homing particle projectiles, and a high-powered laser. It’s strategically deployed to safeguard the Rebel Army's clandestine weapons factory, situated within an abandoned coal mine discovered in the aftermath of the Martian Takeover.
The Jupiter King is a massive defensive robot developed by the Rebel Army, Pipovulaj Army, and Amadeus Syndicate to safeguard their main secret factory. Its robust body is heavily armoured to protect the internal nuclear reactor, making the lightly armoured head its most vulnerable spot. The robot's arsenal consists of a missile pod on its left arm, capable of firing multiple homing missiles. Its prehensile right arm is equipped with a large, claw-like manipulator that can be converted to destroy surfaces. Additionally, the Jupiter King's eyes can fire a particle beam to attack enemies, and it features a unique "belly button" that generates a massive missile, which the robot can grab and slam into the ground.
The Platformed Urban Tank "Dragon Nosuke" is a quadruped tank featuring fast-moving wheels, designed to safeguard the Rebel Army's seized 7000 Class Locomotives during the Extraterrestrial Alliance Clash. It's heavily armed with massive chainguns and flamethrowers. Additionally, the tank is equipped with hydraulic systems above its legs, enabling it to crouch and crush anyone or anything underneath with its immense weight.
The Bull Drill is an advanced construction site machine and rumors suggest it drew inspiration from the Drill Slug, evident in its extending drill design. Developed jointly by the Rebel Army and Amadeus Syndicate, this large mining vehicle excels at digging underground and excavating precious materials with ease. Its name is derived from its dual functionality, featuring both a bulldozer blade and a drill.
The Master Armor Gigantic Excavator “Aeshi Nero" is a colossal excavator with a distinctive cobra-like appearance. Originally utilised by an Ajirabian archaeological organisation for underground exploration, it was designed for burrowing purposes. The Rebel Army seized the excavator and enhanced it with advanced Martian and Tuatha Dé Danann technologies, repurposing it for combat. The Aeshi Nero features a missile launcher in its mouth, capable of firing homing missiles, as well as a powerful laser cannon that can penetrate hard stone layers. Additionally, it’s used to create large caverns for Rebel bases.
The Cabracan is a powerful weapon jointly developed by the Rebel Army, Pipovulaj Army, and Amadeus Syndicate, leveraging advanced Martian and Tuatha Dé Danann technologies. Capable of generating devastating earthquakes to annihilate targets, rumors suggest that it can even destroy half of an island by locating and disrupting the central earthly ley lines of the area. Before it could be fully utilised, the Cabracan was destroyed by Division 6 and three former Peregrine Falcons Squad cadets: Walter, Tyra, and Dilovar. However, the Pipovulaj Army retains access to the Cabracan's blueprints, potentially paving the way for its reconstruction.
The Fall Climber, also known as the Fall Mecha and Narutaki, is a gorilla-like mecha designed for scaling cliffs. Developed collaboratively by the Rebel Army, Amadeus Syndicate, and Ptolemaic Army following the Martian Takeover, the Fall Climber incorporates advanced Tuatha Dé Danann technology. This is evident in its sophisticated arsenal, which features plasma shots and a high-powered laser cannon.
The Laser Drone is a vigilance drone utilized in elevator systems, jointly developed by the Rebel Army and Amens Amadeus Syndicate, leveraging advanced Tuatha Dé Sophian Dé Danann technology. These drones possess the ability to cling to ceilings and emit a concentrated laser beam upwards, striking any person above them. Although they have limited armour, Laser Drones compensate for this vulnerability by typically attacking in coordinated pairs.
The Patrol Robot is a small defence drone used to protect the main facilities of the Rebel Army, developed from experimental Tuatha Dé Danann security technology. They're heavily armoured, making their lens, which fires laser beams, their only weak spot. When intruders enter their searchlight, the light turns red, signaling an imminent attack.
The Supervisory Camera is a stationary camera equipped with a British Sten submachine gun or flamethrower, used for vigilance in Rebel Army facilities. It features adjustable angles and can fire upon intruders. Strategically positioned on ceilings, these cameras often operate in conjunction with Patrol Robots to enhance security.
The Sensor Mine is an underwater explosive mine developed by Rebel Army engineers and pyrotechnicians. Later, the blueprints were shared with the Ptolemaic Army as part of their alliance. These mines serve as underwater protection, tracking nearby targets and detonating upon detection. They are often deployed in clusters and transported using disposable Bull Chans that were dropped into the ocean.
The Rebel Walker is a defence drone created by the Amadeus Syndicate using salvaged Tuatha Dé Danann technology. It was gifted to the Rebel Army shortly after the Pod's creation and just before the Ptolemaic Emergence began. These versatile robots are highly agile, navigating to their targets by walking and jumping. They attack by firing energy cannons from their frontal protrusions, which emit waves of energy. If enemies get too close, they will open their mouths to reveal a retractable knife, designed for melee combat. Additionally, Rebel Walkers can launch rockets from their rear to strike targets at a distance, including those on cliffs. They can also deploy modified Pods that provide supporting firepower. These Pods will levitate and fire three homing shots at the target before depleting their battery and falling to the ground.
The Mosque Artillery, also referred to as the Missile Artillery and Turret Fort, is primarily utilised by the Arabian Infantry and Rebel Infantrymen operating in the Ajirabian deserts. Its development was initiated by Abul Abbas, who sought to create an effective ambush strategy against enemy forces during the anticipated counterattack in the Extraterrestrial Alliance Clash. General Morden approved this request and instructed his engineers to design a vigilant war machine capable of repelling enemy advances.
It serves as both a surveillance point and an ambush platform for the Rebels. Disguised as a series of minarets within an Arabian mosque, each minaret's dome conceals a missile battery. These batteries launch volleys of slow-moving, homing missiles to attack enemy forces.
The Spider Droid is a smaller, mass-produced variant of the Pipe Spider, also developed by the Amadeus Syndicate and provided to the Rebel Army shortly after the defeat of the Pipovulaj Army and Rootmars. These agile robots possess advanced mobility, enabling them to climb walls and precisely target enemies with their weaponry. Due to their thermal-resistant armour, Spider Droids are primarily deployed in areas with colder climates.
#writerscorner#creative writing#writing#iron eclipse au#metal slug#snk#gaming community#rework#war machine#tank#aircraft#submarine#rebel army
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redesign / headcanons of the professor from metal slug attack. i do not like metal slug attack.
despite that, i've been infatuated with the professor for a while, i don't know, he looks so silly and funny...
i initially thought he would be a martian trying to disguise himself as human to control what goes on in the army- turns out he wasn't, didn't really pay attention to things going on in attack but he's just a human? eh, i just rewrote him as a martian.
i have more notes on him for the future, sooo yea redesigning stuff is still fun
some extra art below :-] !
:3
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Title: Murder Mystery Between Three Parties
Background info: After I stumbled upon a DeviantArt account that posts Metal Slug sprite work, I felt inspired to give it a try. I planned to create a sprite of two laughing Rebels standing over a dead comrade, covered in blood, hinting at cannibalism. However, this idea evolved into something more interesting: a crime scene! I almost gave up on this piece due to a technical issue with one of the sprite sheets I found, but I eventually found a workaround. Despite struggling with pixel art, I tried my best to create some decent blood. One aspect I enjoyed designing was the pools of Martian blood, which have an otherworldly, slightly glowing appearance. This is largely self-indulgent, but I think it would've been fascinating to explore an alliance between the Rebel Army, Ptolemaic Army, and Martians. I imagine there would be underlying tensions between the three groups. Now, I'm curious… Who do you think committed the crime? Or was it an argument gone wrong between the now dead comrades?
Credits:
Mission 5-1 background sprite by Gussprint
Rebel Soldier sprites by The Huntress and The Mad Soldier
Rebel Rifleman sprite by Gussprint
Bazooka Soldier sprite by Gussprint
Martian sprites by The Huntress
Mini-UFO sprites by Magma MK-II
Masked Soldier sprite by Ragey and The Huntress
Guerrilla sprites by Gussprint and The Huntress
Ptolemaic Sniper sprite by Gussprint
Special Forces sprites by Gussprint and The Huntress
Hover Unit sprites by Gussprint and The Huntress
#metal slug#snk#gaming community#sprite art#sprite edit#rebel army#ptolemaic army#martians#random fun#i might do the cannibal rebel idea at some point
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