Last Tribe A Day run cycle was today so I decided to combine them all to show the differences!
ID under the cut
[ID: Seven sketchy animated run cycles, all of the original dragon tribes from Wings of Fire. They alternate sides as they go down, starting with the top one on the left and the second on the right, and so on. The background is a blank white. Each dragon has shaded limbs to help see the differences while in movement. The right wing is the darkest shade, followed by the left wing (closest to the screen), the the right legs are the lightest shaded. Descriptions are in order from top to bottom:
Mudwing: Drawn in a dark red. The thickest dragon by far, opening is mouth in a smile as its front legs hit the ground. Its large wings have four toes as if they were a third set of talons, which is used as another set of legs while running. The wings lift off after the back legs. The entire body bobs with its weight while it runs, lunging with its back legs. One of its back legs disappears while it runs (oopsies) and its large tail flicks with the run.
Skywing: Drawn in a darker red. Much skinnier dragon with longer limbs and larger wings. Its large wings remain slight open above its border, slightly bobbing as it moves. The body itself doesn’t move up and down, instead just twisting with movement of its limbs. Its tail is a little stiff, again just moving up and down. As it runs, one foot touches and leaves the ground at a time.
Icewing: Drawn in a dark blue. Its body and shape is ridgid, its head swooping up and down like it lunges with every time its front talons land. Again, its wings are used as a third pair of legs, however they are mostly used after the other limbs are mid-air. Its talons are visibly sharper, as well as its wings. Sharp spines on the back of its neck and end of its tail are visible as well, which bobs with the movement.
Seawing: Drawn in a dark blue. A thicker, long dragon with short but thick limbs and webbed frills along its spine and sternum. It’s thick tail continues the up and down curve it’s body makes with every move, flicking the end of the frills as it does. Its wings are semi open above its body, bobbing with the running movement and tilting up and down as its spine curves.
Sandwing: Drawn in a warm brown. Long limbs but thicker than skywing. All four feet lift of the air when they’re closest during the run, each foot hitting the ground one at a time. It’s barbed scorpion-like tail bobs up and down at the end. Its wings are folded and stuff near its shoulders, tilted diagonally. A solid frill lines its spine, biggest at the back of its neck and above the back legs.
Nightwing: Drawn in a dark purple grey, and by far the stiffest run cycle. Thick body with short but thinner legs than mudwings or seawings. Spikes line the spine all along its body, longest at the back of the neck and back of the body. Its wings are held stiffly and slightly folded over its body. Other than the legs and tail, most of the nightwing barely moves as it runs, and its legs hit the ground in pairs, front legs then back legs. They don’t even cross between each other at the closest part in the run. Its mouth opens and closes as it runs, not in any particular expression, I was just bored.
Rainwing: Drawn in a muted dark green. By far the bounciest run. It has a thin body and a head I accidentally drew a little big. It’s three-toed wings are used as a third pair of legs, used most right before it’s front legs hit the ground. Its front legs hit the ground at different time, however the back legs hit and leave together. Its tail is by far the longest, curled at the end and slightly unraveling as it flicks up and down. Beneath the curved horns is a frill with two connections that slight opens and closes with the movement. It’s grin also opens and closes with the movement.
I stg I'm kicking yall in the shins one last time, we're ALMOST done with the angst!
Let me tell you I had this finished(!) twice(!), but no, I had to go back and change it lmao
In my first go the fight scene was much more rough, it was hard for me to draw from the beginning, I'm not really good at this sort of thing. So I took a little break from the comic and when I got back to drawing the last two panels (static ch close ups) they turned out so GOOD and CRISP! I just had to go back and redraw the previous ones. Didn't change the composition back then, just made the drawings less sketchy and fixed minor mistakes. This panel in particular went through bigger fixes, I couldn't get the pose right:
I emphasized the arch in Zoro's back so it's more clear he's hunched over, the head is lower, and the hand on his stomach wasn't looking good, so I switched its direction and I feel it looks more natural now. The whole pose is shifted to the side now, whereas in the previous ones it was more straight up, but I wasn't conveying perspective well.
So after that I had it all exported, loaded into drafts and as I scroll it on my phone I'm like... There should be one more panel where Zoro's getting kicked : | Imma need to change it AGAIN.......
It just didn't flow well. I work on the comic in chunks so I haven't put these panels together before, I always saw them side by side in my main file.
I just didn't like how you go from Zoro getting kicked to him being thrown, it just felt disjointed to me.
So first I looked through the three sole volumes of BNHA that I have at home to maybe understand drawing fight scenes just a little bit better. That's how I got to the new version of Zoro getting kicked so there's more lines showing movement etc. but most importantly you have the kick and Zoro's reaction separate. So now Zoro's face has a bigger closeup, you can see his open eye.
In the previous version it was more distant, the closeup wasn't as big and you couldn't see his expression well. With just the side view you could only see he's in pain but nothing more than that,whereas when you have a full view of his face you can get much more from that. You see where he's looking, you know he's looking at Sanji when he kicks him in the guts.
I guess that's why, in the first version, I was trying to still show his face where he's being thrown off of Sanji bcs I felt the side profile wasn't doing it's job, but at the same time it felt off, like there was less force in the kick bcs his head wasn't following the movement idk. Also he was def too big in the frame. So now Zoro's smaller to emphasize the perspective more, the head is down, the right arm is more to the side and there's more lines, the flame is more aggressive now and bursts into the sides when it comes in contact with Zoro's body to show the impact. I know they could be better still, but this is the best I can do right now and I'm happy with the result!! I'm glad I kept pushing it! These poses were VERY confusing to draw lol
Alsooo, it would make more sense if Sanji threw Zoro in the other direction, over his head like in karate/judo, but I wanted to keep my directions consistent. I had to have Sanji standing back to the carriage, so he doesn't notice the spear being thrown and Zoro facing the carriage so he can get hit from the front, right after he gets up. It's like..... did he not see it? Did he get hit on purpose? You decide lmao
Though I'm probably too rigid with my 'camera', in BNHA you see the action from any and every direction, i guess it adds to the dynamism of it all, also there's just many MANY more panels in manga lmao
Judge giving me major "isn't there somebody you forgot to ask" vibes at the end there lmao I hope you forgot he's even there and this comes as a surprise!
Would Anakin and Padme ask Anakin’ Siblings the daughter and the son of the morris gods to babysit Luke and Leia when the parents want a date night and how would the Jedi react to seeing the avatars of both light and dark babysitting the twins?
i feel like at some point it would end up being the twins babysitting the mortis gods (which is even more confusing for any Jedi)
Fig: Hah! - Nobody ever expects an Archdevil rockstar to be nice.
Riz: … yeah. - 's just budget work tho. (the stuff I'm working on) - I've heard it's boring.
page 05
Fig: yeah, but you do it…
Riz: It keeps things going, right? - Nothing happens if nobody sits down and - does the thing.
Fig: That's right… - though. Yeah.
page 06
Fig: sometimes it's someone else who - doesn't want the same thing to happen.
Riz: … - mm.
page 07
Riz (off screen): …It took me a long time to get that not everyone likes doing what I do. - 's probably because you guys are so nice– - or. - kind.
Riz (off screen): to anyone too, not just. - the people you /love/.
page 08
Riz: that's not how it is elsewhere. - The world's– not. hostile. - but 's not like it's kind.
Riz: So I'm doing as much as I can now…
page 09
Fig: Hey.
Riz: ?
Fig: Go dig some dirt with me.
page 10
Riz: [blank speech bubble] - oh you meant like - actual dirt. (not incriminating information)
Fig: o yea.
Fig: there's clay in the backyard soil. - sometimes when I'm sun deficient or something I go touch dirt for a bit.
page 11
Fig: here u go
page 12
Riz: uh
Fig: now we make a thing! - 'm pretty good at freehanding a bowl.
Fig: I'll show u
page 13
Fig: just– yep, flatten that out as evenly as u can, then–! - actually ur nails'd be so good at cutting out the strip. [larger than usual space] wait. - wait. wait u can carve patterns with them! we HAVE to try
Riz: uh - What. do I carve?
Fig: anything!!!
page 14
Fig: and– yep just seal the inside uh. seam?
Fig: yep that works - okay time's up! all contestant hands up