#Kragnos
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thecrowinggriffon · 1 year ago
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successful wild hunt!
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farsight-the-char · 10 months ago
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So Dawnbringers 4 and the rest of the Flesh-Eaters update soonish.
This gives an okay rundown of the broader events.
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The Dragon Princes are going for Round 2 with Kragnos.
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Likely, I say this series will go to 6 books?
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vomares · 7 months ago
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Let’s take a look at some minies of mine! This is my GSG army in the battle against DoK. The GSG’s list is “not serious” one. Kragnos + some Troggs, Grots, etc. #gsg
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skunts-own-truth · 7 months ago
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I really want to get back into Age of Sigmar, but after Josh left the BL and 3rd edition Age kinda shifted the tone in its first few novel releases from gods bickering to more mortal affairs, it kinda lost its luster for me. I didn’t read much of anything after Dominion and Kragnos both disappointed me greatly. I did try and get into Guymer’s white dwarf stuff, which was good, but even then it just kinda made me drift. The real nail in the coffin was the ending to Soulslayer, where that one particular death hit fast and hard and left me feeling very empty when it comes to AoS.
That said, anyone have any recommendations for trying to dip my toe back in? My favorite books by far have been Nagash, Gitslayer, Soul Wars, & Hamilcar.
Thanks for any recs you may have, y’all!
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feyd-rautha-apologist · 6 months ago
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Ideal Age of Sigmar Commander precons (imo) + commanders & color identity
So, obviously, each Grand Alliance gets a Commander deck, right? That's the usual 4-deck set done, one for each player, etc. It's an absolute no-brainer, if they ever do AoS Universes Beyond and don't do it like that I'm gonna be legit mad.
So, now for the specific decks, with color identity, main commanders, and alt commanders.
Order - WUBRG
Main commanders are Celestant Prime (Jeskai) and Alarielle (Golgari), both with Partner
Alt commanders are Morathi-Khaine (Rakdos) and Lord Kroak (Bant), also both with Partner
Chaos - Grixis
Tbh, an argument could be made for Chaos to be WUBRG as well, but Grixis already has precedent in the 40k commander decks.
Main commander - Archaon
Alt commander - Lord Skreech Verminking
Death - Esper
Main commander - Nagash
Alt commander - Katakros
Destruction - Jund
Main commander - Kragnos
Alt commander - Not that sure tbh. There aren't that many named destruction characters that fit the color identity very neatly. Propably either Skragrott or Gordrakk (Gruul) and Gobsprakk (Golgari) partnered up.
I appreciate any constructive criticism here, and I'd be happy to explain my reasoning for any decisions you might not fully get, so feel free to ask!
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xkeyon · 5 months ago
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Cathay in Age of Sigmar
Since we don't know what the Old World is doing for Cathay & Kislev I am supporting the idea of them being in AoS in a Kragnos like situation for Order though for Cities & another Grand Alliance Order army that the Dragon Child connects to the most. In the previous End Time story the Dragon Emperor evacuated Cathay survivors so could use something like this where he sacrificed himself to allow them to escape, maybe some magic got them to Mannslieb/Yueyin the moon not blown up & where there mother is from where they then ride out the storm and one day reach the Mortal Realms during the Age of Myth. During it they didn't join Sigmar's pantheon for not wanting to get into the God talk but became close allies and helped fight off the God-Beast and make their own mini Empires each taking on Emperor or Empress. Then the Age of Chaos happen and all communication got lost until present day when Dawnbringer Crusades run into what's left of their empires and have agreed to honour the pacts of old and help them, at least in the Realms they call home. Miao Ying = The Dragon Empress of Ghyran, really her personality war like Alarielle would work well together. Zhao Ming = The Dragon Emperor of Chamon, setting up good relations for his Empire with as many Sky-ports for Trade feels so right. Yuan Bo = The Dragon Emperor of Hysh located on either Aurathrai or Oultrai, being Tyrionic nation maybe he starts to work more for Tyrion and play into a nostalgic feel for days he can't remember. Li Dao = The Dragon Emperor of Aqshy really I see him recreating his relation with the Monkey King with Fire Lodges where both help and Yell at each other. Yin-Yin = The Dragon Empress of Ghur with how really Competitive is Ghur works to this with working with Idoneth Deepkin, having her city forces join in on their raids. Each Dragon gets its own Model and maybe GW makes Sprues for Free Guild troops. Their Cities would all use the same Sprues as I am thinking a little realistic but positive where it can capture some version of Chinese/Eastern Asian feel, just each City goes with an appropriate colour scheme.
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stormscall · 1 month ago
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Has Eltornreia ever considered romance with her draconith partner?
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While not on the top of the list when it comes to her priorities with her oath to Kragnos, she wouldn't turn down his attempts to court her if thats what he desires. After all they fight monsters and evils of all kinds though the realms together, plus she considers him to be a close personal friend. So the idea of romance isn't a bad one at all.
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chaos-snakeboi-journal · 4 months ago
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Concerning The Recent Histories of Aqshy, Ghyran, and Their Hated Dawnbringer Crusades #3
Chapter Two: On Matters of Strategy During the Time of Harbingers
Enticingly, the tome ends in a wealth of tactics for a thousand forces throughout the realm. The effects of the Shudderblight Plague have a wicked life cycle listed within (first fear, then clouding of the mind, then a cloud of woe that effects other foes, then finally an overcoming despair in which they simply lie down and expire of grief).
Agents at this time were expected to travel in search of allies and spread the word of mustering forces. This early, the war had yet to wholly explode, but its coming was vastly apparent. Communication outposts were important at this time, with the assistance available to armies varying by their own methods. Among order, the marching Dawnbringers would consecrate ground to protect it from the transformational energies of others while their mighty Stormcast received blessings directly from their God in exchange for favors and duty. Sort of familiar. Meanwhile, their Seraphon angels wove great unbinding protocols into the fabric of the land's leylines, able to be sprung as a trap that deletes any spells raging across their lands.
The Khainites deployed secretive agents (I myself have reversed attempts on my life by Khainite spies in the past, and can vouch for their efficacy) while their forced allies in the Idoneth could conjure strange, blinding mists in exchange for their works. The Lumineth upstarts shored up their magical acuity with the use of their precious Aetherquartz, making them a certain irritation on the battlefield. Finally, the terrifying treekin (here called Sylvaneth, a name I had not heard before) could infuse nature touched by themselves into an amplifying site through which they could effortlessly cross.
At long last, the sky-duardin of the Kharadron (ruthless negotiators if ever I've met) spent this era providing transportation services to their warriors and others, while the mighty Fyreslayers forged new runes to honor the coming undertakings below the earth.
In more familiar territory, the servants of Chaos were no slouches. The filthy Skaven and uncivilized Beasts of Chaos brought their own charms to the war, with the Beasts establishing dominance over the many beasts of the realm (no mean feat given their era), while the Skaven wove complex schemes that are not related here. I anticipate they operated in the shadows through this phase of the war.
The mighty Everchosen's legions set about their work in the traditional way: By turning battlefields where they sang of their victories into blighted wastes unable to ever be cured or forgotten.
Of the great dichotomies, Nurgle's warriors spread hideous, flesh-melting blights upon the land while Tzeentch's sorcerers worked their magics into the veins of fate itself (though how they worked this magic is untold, and I will have to conduct my own research into the phenomenon). Ironically, in their own way, both Khorne and Slaanesh were celebrating at this time – the Purple Prince in the traditional way, via revels and depravity, while the Blood God gathered sorcerers from across the land and savagely put them to the sword.
Amid the forces of death, whose sorceries make me ill but whose ability to pay their dues is truly impressive, there was much ado. The Flesh-Eaters spread their delusion, the most obvious tactic, while the deathly Soulblight worked into the very bloodstream of their enemies, with sleeper agents of particularly delicious vintage stationed among the enemy without themselves ever knowing. In preparation of some great invasion, the Ossiarchs ran drills and mustered great defenses and the Nighthaunt conjured the souls of the dead and occupied the ruins of ancient fortresses and temples.
At long last we come to the chief beneficiaries of the Era of the Beast. Those who march below the terrible Kragnos' hoof found their stratagems most efficient. The goblins grew whole towns and cities into fields of hallucinogenic mushrooms. The Ogors feasted on anything near where they set their encampments, and a surge of energy found them with strength and duration equal to their ravenous hunger. Even the savage orruks and their steel tyrant brothers found themselves following the orders of their most clever, lanky brethren, while the giants found great sums of rocks to throw in the ruins left behind by their kin.
Next the tome goes into a series of traits known to be possessed by the Harbingers of each great alliance, particularly those mentioned in our writings. The Grimhold Exiles, who featured heavily in this telling of the history, are known for the blessings of their god making them near-impossible to fell in a struggle. As they grow in might, their powerful voices can swell the bravery of their allies and make possible deeds that had only moments before been beyond their strength. Experienced and celebrated Exiles can leap with the rage of a blazing meteor, and strike with the flames of the deep places in the earth. Finally, their skin becomes like the stone itself, as if fate and their god alive both favor them.
When Nurgle's noble Harbingers begin their gruesome work, their sodden flesh resists blows as their great steed drives them tirelessly on. Those who survive can bring on a great wave of exhaustion and feebleness on their enemies, who surrender to the knowledge in their hearts that death and decay take all. Great Harbingers who curry the favor of their gods and masters can invigorate their foes with the power to ignore pain and fear, while striking low their enemies with a curse that sags their muscles from their bones. At long last, when it seems that while no blow from man or daemon can fell the Harbinger, the enemies who have not laid down to die will simply flee in horror from the will of a god made manifest.
The wretched Marrowscroll Heralds bring to themselves to a fight with their strength and stomachs fortified on a fresh selection of choice and energizing cuts of meat. As word of their deeds grow, so too does their presence – perhaps seeing the indomitable knight they envisage themselves as, enemies quaver and flee or else hesitate to approach and are stricken for their cowardice. These emboldened Heralds fight with the ferociousness of nine of their fellows, inspiring their cohort to great deeds of slaughter and butchery. Finally, a truly exceptional Herald can sway the minds of enemies at nearly enemy distance, and those who serve it are infected with its fervor for bone and blood. Truly nightmarish.
Last and certainly least, we come upon the wicked grot Rabble-Rowser. These nightmare headaches given the form of a tiny green man are known for their speed and viciousness, scrambling past enemies as they howl in rage, hobbling knees and cutting heels with wild abandon. The rare Rabble-Rowsing grot who can survive their trials grow to be a stubborn thorn in their enemy's side, enraging the enemy with their constant goading taunts. As they grow in influence at their unlikely survival, they grow cleverer by the day, and their contemporary mobs feel an instinctive need to surrender and obey. It is even said that there is an alpha Rabble-Rowser of such great influence and irritation that he can resist the deadliest blows with an endless horde of commanded monsters from deep within the caves of the realms. Worryingly diabolical little creatures.
While worthy of study, and the subject of many countless hours of my time, I will be brief. The book concludes with six common combat situations in this era (protection of secret plans whilst surrounded by the enemy, wars fought to prevent the enemy from clearing the narrow passes common to the realm's hidden passes, conflicts over sources of magickal power to either claim or corrupt, delivery of secret missives to behind and around enemy lines, protecting your champions and important figures from enemy ambush, and deceiving the enemy during the transfer of important wartime assets), as well as profiles of the particular warriors highlighted in the relevant historical events.
I am given to expect that the subjects of these profiles – Bjori the Exile, Phulgoth the Harbinger, Herald Lord Jerrion, and wicked Rabble-Rowsing Braggit, and their armies – will be important in the supplementary information. It is good to be made aware of these events and their subjects, and I pray that half or less of them still live to the modern day.
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super-rax · 2 years ago
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The era of the beast has come, and kragnos leads the great stomp.
Something Big is Coming
The Old World is Dying
The New World Struggles to be Born
This is an Age of Monsters
Stay tuned...
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zackinthegreen · 2 years ago
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An attempt at Warhammer Magic cards!
 now I don't actually know mtg too well so I've got no clue the power level of these cards. 
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thecrowinggriffon · 1 year ago
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Time for another wild hunt
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farsight-the-char · 8 months ago
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Skragrott had never really hated a foe before. Gordrakk had been better to manipulate, Kragnos even more so. The sky-stunties who had raided Skrappa Spill, well – that was business as usual. This was different. Trembling, the Loonking staggered to his feet, snatching up the Moon Onna Stikk and his chittering Skull Wand. ‘NOT IN MY HOUSE, YA ZOGGIN’ GITZ!’
The Skaven are making bolder plays,
And The Loonking is Angry.
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draughleth · 4 years ago
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WIP de mi propuesta de Kragnos para Age of Sigmar con armadura de efecto espejo. Moñeco de @momminiaturas que encaja perfectamente a mi parecer con el nuevo Dios de la Destrucción que se avecina en los Reinos Mortales. #Warhammer #warhammercommunity #Kragnos #Brokenrealms #Destruccion #Ogros #Orruks #Orcos #goblins #Grots #pintandoenminiatura #Vuestrahorahallegadodebileshumanos #paintingthewar #Guerraencolor https://www.instagram.com/p/COrrkTvnC-T/?igshid=o3i0egfiz3i8
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gabranath-the-ravager · 3 years ago
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Apparently the hill that I am currently choosing to die on is that the Stormcast Eternals are the current antagonists of Warhammer: Age of Sigmar. I don’t know why, but a bunch of invading colonialists committing genocide on behalf of their absent god just feel like bad guys to me.
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boardgametoday · 4 years ago
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Warhammer Fest 2021: Kragnos is Coming
Warhammer Fest 2021: Kragnos is Coming #AoS #Warhammer #WarhammerFest
Warhammer Fest 2021 has kicked off and an ancient god has awakened. Kragnos is free from his mystical bonds. The ancient god of earthquakes, Slayer of Dragons has returned to the Mortal Realms. Kragnos is the last survivor of an ancient race. The god is worshipped by the forces of Destruction. Kragnos is armed with his legendary shield Tuskbreaker and armed with the Dread Mace. Those within…
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skunts-own-truth · 3 years ago
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Entering a very weird phase of being an AoS fan. During 2e, I felt like the entire setting was made for me. It felt wild, fresh, and bold- something that was missing in Warhammer for 20 years. I wasn’t too crazy about the tabletop, I thought it was fun, but for AoS it was the novels that really sank into my brain-meat and made me love it. Josh Reynolds, of Josh Reynolds fame, wrote Soul Wars. Singularly my favorite Warhammer novel to date, and where that book ended, the future of the setting I felt it promised… it didn’t come to pass. 3e came, and immediately the novels coming out in it just aren’t for me. Even with adding new god models onto the table, focusing so much on humans with the Dawnbringers just kinda takes me away from the mythical fantasy epic AoS had felt to me. It’s dirtier now, grimy, and gritty. Reminds me a lot of Warhammer Fantasy- which I love! But, I love Warhammer Fantasy for that stuff, not AoS. I want my Age of Sigmar to be almost entirely divorced from the World That Was, save for a few named characters running around. For both narrative theme and story focus, I want it to be something entirely itself. Not Fantasy. Not 40K. Age of Sigmar… but hey, I haven’t read that many of the books that came out post 3e yet. Dominion was a major let down for me, and so far even my man Guymer didn’t catch me with Kragnos. I’ll keep reading them, as I do, but there is a spark for the setting I’m just not feeling anymore.
That said, 3e tabletop is by far my favorite version of AoS. How the command points work now, and heroic actions, and all that? Fun as fuck! Love it. Nearly every game I’ve played has been insanely satisfying, win or lose. I play 5 different armies, y’all, and each and every one feels fun to play. I still think 9e 40K will give me more dramatic games, but one of the main differences between AoS 3 and 40K 9 is I can always tell who’s gonna win 40K at the end of turn 2. Never have I been able to tell who’s gonna win in AoS 3. I’ve seen a 1000 point army get reduced to only 300 points, and still pull out a win. Total victories from a tabling can still happen, but gosh, AoS is chaotic and I love it so much. Just wish the narrative of the setting matched how I feel about the game right now. If it did, I probably wouldn’t be playing anything else!
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