#It's just hard to delve into because the reasons I don't like a character are elaborate and complex–
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so, kyotag, your super honest opinion about bsd characters please (aka, who is your fave and who is your least fave. i promise, i am not trying to get you 'cancelled', i am just curious!) 🎤
Ever since I've gotten this ask I've been trembling, I don't think I can ever give bsd honest opinions for the sake of my own future mental sanity LMAO. The upside is, I can talk plenty of the characters I like!!
My favourite character is Kenji! For real, ahah. I'm just always drawn to characters that are just... Good. little guys only trying to do their best and be kind. I suppose there's also a factor of “that's who I want to be” that makes me like them in particular. I don't like the direction they went for Kenji's character in chapter 100.5, but really? I wasn't particularly let down by it either, like it's so fundamentally coherent with the worldview bsd expresses, if anything it was chapter 13 that was out of the scheme. I'm a professional canon ignorer at this point and I'll keep doing just that ahah.
↑ Saw this scene for the first time in the anime, went “Slay! Communist king!”, and he's been my favourite ever since lol.
Although, if we count in Beast, then my favourite character overall must be Beast Atsushi. I mean, have you seen him... Most fucked up guy ever. He went through unimaginable trauma and he still kept being so soft at his core. He just wants to live but everyone is making it so hard for him. He cares for Kyouka so much and he cares for Dazai so much and (to me) he cares for Akutagawa so much like little traumatized boy how did you manage to save all that love in you despite the Horrors. I can't put in words how much I love him but really he's the only character I can say I really sympathize with, like, I want good things to happen to him. I want him to spend the rest of his life coddled and adored.
I love all the female characters <3 I ADORE Kyouka, I think among the other female characters she's the most multilayered and complex character with a structured and compelling story arc. I think she's seriously nice, I really love this stark contrast between her sharp, cynical side and her side that is so sweet and kind and so utterly 14 y/o, and I love how these two sides aren't really in conflict but just come to be together and make her so authentically Kyouka. She's so dear to me. Also, she's the only female character who can compete with the s.kk / ss.kk four for the role of main character, so like, I'm rooting for her ahah.
I adore Yosano for self-explanatory reasons lmao. The chapters of her backstory may not be my absolute favourites for a mere matter of personal taste but I definitely think they make for the best written chapters in the whole manga. I really like how sensitive she is of others' suffering, I think she's amazing– I think her compassion is truly amazing. I want to read more stories of unapologetically compassionate characters. I also generally really really love “older sister” kind of characters!!
I love Kouyou with all I've got. I'm sorry, I genuinely think her story was this good on mistake, but still. I think her backstory makes her genuinely intriguing, I think she's extremely cool and powerful and a joy to see in action, I think toxic mother / daughter relationships are super fun to explore, I think she deserves so much more spotlight and should be back as soon as possible.
I love Mitchell lmao. Like I know it may not look like it but I truly think about her 24/7. I just love women that are kinda silly and over the top. She's got like four lines and every single one is a gem and I adore all of them. She's got those big evident flaws and they make her so human and likeable!!! She's my best friend. Not to mention how loyal she is and how much she cares about her family, I really like those traits of her. Oh, and gowns! I love love love gowns.
Okay but seriously I love all female characters. I didn't like Lucy in particular at the start but she's really grown on me and now I adore her with everything. Wells is spectacular and I need her back as soon as possible. Every woman I didn't mention, from Higuchi to Egawa, believe me I love with all my heart.
I went off a tangent I'm so sorry </3 I know you asked for one character, but how can I not mention the others??? It's just been so long for me in the fandom now and I just can't but grow attached. And I've got so much untapped love for women I never get to talk about on my silly blog that focuses on two men. Following up the list, would be Akutagawa. And I don't want to talk about him because I suppose there's no need to after having made one trillion posts about him but also can I just say? I like him for the same exact reasons I like Kenji. She's just a guy trying to be good. The difference is that he sucks so bad at it, and it makes him SO fun to explore as a character. I really have so much fun playing with him. Then would be Tachihara, Jouno...
... ........................ For the characters I like least, I suppose, R/anpo. I'm so sorry peoples. In R/anpo's case, it's just... Why do you have to be so mean and disrespectful all the time. Seriously, dude. Why is he always treating others as less than he is. I'm sorry, I really am, but I just can't help but find it displeasant? Like it takes zero energy to treat other people with common human decency, c'mon dude. At least Akutagawa is trying to do better, but everyone treats R/anpo like he's entitled to be a jerk? Idk man.
K/unikida. In his case, I Do Get why he's the way that he is (and genuinely can relate to him to an extent), it's just... For the way I am, I consider to try and forcibly impose your own ideals on other people to be about the most insulting thing you can do. And he does that a lot, with Atsushi and Dazai and everyone else. He also has this whole forced lack of empathy thing going on like... I get why he does that, and I get what he went through that made him like he is, but that doesn't change the fact you're kinda being a dick to everyone all the time dude. Please get some therapy.
That doesn't mean there aren't moments when I've genuinely liked them both and found them seriously cool!!!! I still think K/unikida is an interesting character and I genuinely get why people like him. I love the helicopter scene, I remember when I was reading the manga for the first time, when he said “no one ruins my schedule”, I was like, whaa, I was completely in awe. For R/anpo too, the Untold Origins arc from what I could see from the anime was really nice, and I also highly enjoy that one scene of his in chapter 81, the “To tell the truth, I had absolutely no assurance they'd believe me”.
Thank you for the ask Nyusa!! I hope you could find this at least a little bit interesting (?). If anything, now you know a little more about me, ahah. Also not talking about Dazai this time because really I can't be here the whole day.
#*deletes paragraph* *rewrites paragraph* *deletes paragraph* *rewrites paragraph*#I have Strong Opinions but also I just don't want to upset anyone ahcjahjvcahk#people asks me stuff#It's just hard to delve into because the reasons I don't like a character are elaborate and complex–#and not something I can explain in a short paragraph. At the same time I don't feel like starting writing an essay–#on why I hate someone you know? That's just not me ahah#Like for R/anpo there's a whole deal on how considering him autistic–#as an autistic person myself it's a kind of representation that personally disturbs me. But we're not getting into that#And POST please this is making me so nervous#Posting this at 3am so that no one sees it lmao
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STS3 like
it's been years and it's still genuinely crazy to me that the first two seasons of stranger things had this throughline where all the bad things that were happening in hawkins were directly caused by the us government and that they were excusing the awful things they were doing to their own citizens (children!) through cold war/red scare reactionism. and then in season three there was a secret russian base under the town mall.
#when it came out i didn't give too much of a shit bc i was like 13#i mean. the inconsistent character writing threw me and i thought the plot was goofy AF but i enjoyed it well enough at the time#but oh my days it was stupid as shit#sorry??? no i'm not#s4 the character writing improved but the plot was still pretty goofy. and SO bloated and drawn out OH MY WORD#i mean at least as of s4 the bad things are once again mostly caused by the US government#if u consider HNL's involvement with henry to be the reason for his... everything#(i have not seen TFS spoilers/summary nor do i give a shit abt it. sorry)#but the russians are still just the russians. just actually in russia. which does make a little more sense i guess#but did we REALLY need to go there??? to the fuckin gulag??? the demogorgon gulag???#when u think about it the demogorgon gulag is just superhell for straight people#i would have taken bigfoot in the stranger things cinematic universe over hopper's adventures in the USSR#when i was doing ET theorising i mainly stuck to byler shit and did not delve into plot predictions#and the reason for that is simply I Don't Wanna Think About It Too Hard Or It'll All Fall Apart#Because It Has The Structural Integrity Of An Emaciated Jenga Tower#its been like half a year since i participated in the fandom i think i can break my silence lmao#i'm secretly a little hater <///3
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Today is Day 9 Of Me Playing Girls' Frontline 2.
Like any other gacha, the start is braindead because they need even the most non-sentient of creatures to be able to clear. This is nothing new, but it really stuck out like a sore thumb in this particular case because this game heavily uses the XCOM formula as its inspiration. For the uninitiated, the original 1994 X-COM: UFO Defense starts incredibly brutal and only gets harder as you advance. The 2012 reboot, XCOM: Enemy Unknown starts reasonably brutal and scales pretty harshly and always demanding you really, really are learning what your tools can do and what the game mechanics are as you basically fight an asymmetrical Civilization III game against an opponent that 1) outguns you most of the way and 2) fights you with the hatefulness one only reserves for someone that has fucked one's wife. GFL2 starts you off against enemies that require absolutely no tactical acumen whatsoever, that do not use cover, and that deal pitiful amounts of damage even if you yourself don't use cover. This lasts a little too long for comfort but again it's industry standard. Once you get to parts of the game that require sentience, it's fun to see how they've gone about the flow of combat: You're basically pitting your characters with their own special conditions, specialties and passives against many enemies that initially are simple as hell (they just move and shoot) but steadily become more complex and nuanced (enemies that target an area for bombardment at the end of their turn, enemies that can counter in specific circumstance, enemies that trap your enemies with overwatch fire, reaction intereceptions, AoE, etc). The system definitely has potential. I've yet to truly find anything actually challenging that wasn't me fighting enemies 10-20 levels higher than my units, but the fundamentals of cover and risk-reward are there even on-level; if you get shot at completely exposed, you are going to take hefty damage (unless you are rocking a Suomi shield).
The biggest departure from XCOM proper is that there is no accuracy: All attacks will always hit, unless certain abilities outright deny the damage -- like certain enemy Medics that can use the Anesthesia skill to negate one instance of damage -- and the game really favors a more aggressive style for both the player and the enemy through the Stability System: All units have a Stability counter, which decreases by certain amounts depending on the attack received. Once it's depleted, units can only benefit from the most bare and basic defensive effects of cover, which are not very good. Stability Break also may have additional special effects on certain enemies, chiefly bosses, resulting in extra damage taken, reduced attack power, changing forms, losing certain active or passive skills, etc. As a huge fan of systems like this, I Enjoy.
The game is gorgeous looking: The environments are highly detailed, the character models are incredibly well made, the guns are lovingly sculpted. I know the overarching meme is that it's got the best anime girl feet in the industry -- and it's true, they put more love into rendering and modelling these girls' feet, stockings and socks that I've seen parents put into raising their children -- but the model quality is truly overarching, they spared no effort in any obvious area, it's a really gorgeous looking game. The sound design and the music are all fine and have not wowed me in any special way, really, but visually, good lord, the game truly does go hard. Another thing the game does really well is video cutscenes, the action and choreography of actually very decently lengthy cutscenes they show pretty often go very hard, with good explosions, good gunplay, fluid and good looking motions, etc. The animation direction in GFL2 is really, really good, something I wasn't expecting given they've not really delved on this area particularly in previous games. They probably hired a really good studio for this-slash-got themselves some very talented and skilled personnel for it.
The game economy is Post-Mihoyo style: There's a set cast of Max Rarity characters, called Elites in the game's nomenclature, that inhabit a Standard Banner with absolutely fucking horrendous rates. 0.6% chance of rolling anything Max Rarity, 0.3% of an Elite Doll, 0.3% of an Elite Weapon. Besides this, there's the Limited Banners, which is every banner ever, meaning post-launch Elites are all Limited with a Limited Signature Weapon. In other words, shit sucks. The only saving grace is that the game, in thankfully true XCOM fashion, is much less about having Strong Individual Units, and much more about having a team with good synergy, and there's plenty of great non-Elites you'll have plenty of copies of. Gameplaywise, you won't get shafted by not having the Newest Woman With A Broken Kit, which is good. Signature Weapons so far from what I've seen are very nice to have but no functionality is tied to them and no character feels incomplete without their Signature Weapon or without multiples dupes, which is really good practice and a deal breaker for me if it's present. About the only stupidly broken character I can think off right this second is definitely Suomi, who supports so incredibly well that she lets you Not Play XCOM. She's seriously and hilariously busted and futureproofed.
The writing is pretty damn stiff. This is nothing new with Sunborn. The thing with Sunborn is that when it hits highs, they are VERY high, but the trip to those highs is clunky and stiff, with an overabundance of nothingburger technobabble and tacticool filler dialogue that, were this a megahit the way One Piece is, would definitely inspire a dogged group of fans to make a website that tells you exactly where to read and where to skip to avoid all the meaningless filler. Even if you like some tacticool, it's just SO much of it that serves no purpose. The characters are... Unfortunately, not super fun. Our old friend Oats, ahem, Groza (OTs-14) is there, and she's fun, but the rest of the characters have not done a good job to endear me to them: Colphne I'm pretty ok with, Nemesis and Krolik really have exhausted the fucks I can give for them by this point (I'm in Chapter 4). This is particularly painful in the case of Nemesis for me, a character whose design I really, really love and who I was looking forward to a lot. Nemesis' whole thing is that she literally cannot speak normally and has to communicate entirely in cryptic theater kid ramblings, and Krolik conversely only exists as the only person that can somehow accurately decipher what the fuck it is she's saying. This is charming for all of three cutscenes before it becomes very old and basically filler: Nemesis says "The embers of starlight long forgotten by statues lingers in the fingertips of the deaf" and Krolik replies with "Hah!? Who are you calling a coward?! I'll beat you up!" because Nemesis shittalks Krolik a lot, and that's the crux of both of their personalities. I know they are building Nemesis for something else but good lord it's torturous and stale. There's a Super Powered Child that I don't care about and she's the main plot device. Mayling is funny and endearing, and I like her. We meet characters from Ye Olde GFL 1 days and so far it's been pretty nice every time: Suomi, Lenna (UMP9), Kalina, Leva (UMP45), always a good time hanging with them. I particularly enjoy how divorced Commander and Kalina are. Oh, the Commander (your character) is an actual character, fully voiced and all, I like that a lot, and I like them. You can choose a male or female Commander, with fully 3D rendered distinct non-obscured, non-masked models and that's pretty damn cool. Still, can't help but miss the bangers that were ST AR-15, RO635, DEFY, and others from GFL1.
There's plenty of stuff to do without using Stamina, especially event stuff, but I fear that once you run out of it, you enter that weird limbo of "logging in, autoclearing the RNG drops mode, logging out". I'm not there yet but I dread reaching it. I know they just launched the game here (1 year old in CN) but, I guess I've been immensely spoiled by Arknights' several replayable game modes, this game, being XCOM in nature, would ROCK a roguelite mode or some sort of replayable game mode so much.
Overall, it's been a pretty nice time, as someone who dropped but nonetheless greatly enjoyed GFL, it's great seeing the Old Friends better than ever. My friend Suomi and my friend Tololo (CHILE MENTIONED 🇨🇱🇨🇱🇨🇱) are there for me and I'm glad to hang out with them again. I wish my friend Sabrina would also join me sooner than later :'). Color me surprised that so far, the gameplay seems both fun and has potential, but we'll see how it goes from here. Overall: Good first impression.
Say something nice about my friend Tololo
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Sorry if you have been asked this before but I was wondering is there some reason why Kubo never really showed too much regarding Rukia’s feelings towards Renji ? It’s not only her but even Gin & Ichigo with Rangiku & Orihime !! Like he gives enough so people can sense something but he doesn’t give a lot away. Is it about interpretation or he just simply doesn’t want to write romance too deeply ??
Kubo has said quite plainly that he doesn't want to put romance at the forefront. I think he's said this various times in various ways, but here's a pretty definitive quote from an interview he gave at the 2018 San Diego Comicon:
Q: Speaking of Ichigo's relationships with his friends, there seems to be a love triangle between Ichigo, Rukia, and Orihime. Do you delve more into this in later volumes? A. Tite Kubo: (laughs) I get asked about that a lot! I don't want to make Bleach into a love story because there are much more exciting things about their personalities and things that they can do instead of getting into the romance aspect of their relationships.
Kubo's answers are sometimes a little cheeky, but I don't see any reason to read this as anything other than face value. He may have had additional reasons to leave romance out of the story--it's a shounen and he didn't think that stuff would be of interest to the core of his readers, he didn't want to deal with angry ship opinions, etc, etc, but the long and short of it is the guy said "this is not a kissing story" and it's not.
Not to get too nitpicky--this was an interview, there's some degree of translation involved--but I actually find this kind of funny because while I agree that it's not a romance, I would *absolutely* classify Bleach as a love story. Bleach is about 600 love stories. It's about the love between a boy and his precious friends, the love between big brothers and little sisters, about the love between captains and lieutenants, about love that can only be expressed in battle, about love that turns poisonous and corrupts, about love that saves and purifies, about a love for the world you live in and want, with all your heart to make better. And while it's not a romance, I think it is about romantic love as well.
So, even though that's the real reason, I think it is also perfectly in-character for Rukia to act the way she does and I want to yap about it. I can tell right now this is gonna get long, so I am going to put it under a cut.
Just to get it out of the way up-front, I will briefly cover the other characters you mentioned. Both of this could easily merit their own essay, but I want to talk about Rukia, so I'm gonna keep it brief.
My interpretation on Gin and Rangiku is that they were not on romantic terms at any point of the canon timeline. My guess is that when she made it to the Academy and caught up with him again, it very quickly became obvious that he was no longer being genuine with her, and I think she cut him off. He is on a mission for revenge; she doesn't understand why he acts the way he does and distances herself from it. That being said, I (and I think many people?) find their parting scenes to be deeply, tragically romantic. I think this depends on your definition of "romantic." It never would have worked. He ruined it. If he had lived, it would change nothing. But Othello loved Desdemona, too. A story being a tragedy doesn't preclude it being a love story.
Ichigo is a teenage boy with a heart the size of three worlds. I think the amount of emotion he would like to leak out of his body is zero. I think the amount of emotion that does leak out of his body is so high that the signal-to-noise ratio makes it very difficult to determine discern anything meaningful. My reading of Bleach is that he does have special feelings for Orihime and that they are a slightly different flavor than he has for other people, but it's super hard to tell because he makes the same loving puppy eyes at Chad and Uryuu and Renji and Grimmjow. This guy is constantly torn between loving everyone he knows with the luminosity of a small star and trying to act too cool for school. Also, he's very young. He's still figuring this out, too.
Okay! Let's talk about Rukia!!!
The thing about Rukia is that she is really, really uncomfortable expressing affection. In the flashback scenes where she talks about how much she admired Kaien and Miyako, she's shown standing far away and looking at them from a great distance. When Byakuya compliments her bankai, she squeezes her eyes shut and has to look away.
Ukitake comments at how remarkably "open" he finds her to be with Orihime, even though what they are actually doing is training. You want to see a love confession? Here's Rukia's love confession to Orihime from We Do (Knot) Always Love You (Renji is here, too):
Feeling a little shy and fidgety, Rukia hesitated a few times as she replied to Orihime. "Th-that's because, Inoue I consider you……my……b-best girl-friend! So therefore……I thought…I should tell you first……" She spoke as her last few words became a little mumbled. "……your face is redder than the time I asked you to marry me ya know." "Sh-shut up!!"
A thing I really like about this though, is that while it is portrayed as something that sometimes holds Rukia back in her relationship, it's not portrayed as some sort of fatal flaw. She's a private person, and that's ok. This isn't a quality we often get to see female characters have. If this were a romance story, maybe we'd have to see her overcome this, but it's not! It's an action story and Rukia is a cool and stoic character, which is exactly how she wants to be!
I'm always pounding my shoe on the table over this, but I really, genuinely think that a significant chunk of Renji's character/personality design was specifically to be Rukia's love interest, which I think is based as Hell of him. He's good-looking, he's cool, he's devoted to her, he's powerful along the rules of the worldbuilding, but not in a way that overshadows her. And he meets her where she is.
The scene where Renji carries Rukia down the 8,000 flights of Soukyoku Hill stairs is, in my opinion, the most romantic scene in all of literature. ¯\_(ツ)_/¯ Rukia is so upset about being rescued, she is cannot stand the fact that anyone cares about her, or worse, that they would risk themselves for her. It's so clear that Renji understands this, and in the gentlest possible terms, asks her to accept his (and Ichigo's) help, as if she has any say in it at this point. He doesn't even make eye contact as he very obliquely says Let us care about you.
This causes Rukia, the most repressed woman in the universe, to hunch in on herself so that he can't see her cry and then he tells her to shut up. I am making little graspy hands at my computer as I write this. This is so good. Imagine. Imagine someone understanding you so well that they would spare you from your own emotions in this way. I am going insane.
This is not a Hallmark Christmas movie. This is a love story for those of us who struggle to connect with others.
I want to kind of hop out and say that I think there's a certain kind of person (me), who gets interested in romances almost exclusively from stories that have little-to-no romantic content. This is not an accident. For me, this is how I like it. I want to read about characters who save the world and I want them to be very business-up-front about it. I mean, yeah, I wouldn't mind if they kissed on screen once, but I don't need it. I have an imagination for that. I have fanfiction for that. I literally want them to do it on their own time. You know what's romantic to me? Meaningful looks. Backing each other up. Fighting in synch. Matching outfits. This is romance to me, and I think Rukia might actually agree with me.
This isn't to say that this is all of Rukia and Renji's relationship. I think they have talked about feelings, I think they've probably held hands and kissed or whatever, but where and when and how it happened is their own business. I think Renji probably wouldn't have minded getting on on-panel smooch, but this feels exactly how I think Rukia would want her relationship portrayed: We looked very cool and then, several years later, we were married.
Oh, and they also very much did get the horniest panels in all of Bleach, which, weirdly enough, I think Rukia would also approve of.
#renruki#rukia kuchiki#renji abarai#i definitely lost the thread of this post somewhere in the middle i'm sorry op#if anyone reads this and thinks 'poly by your own argument rukia would absolutely hate being in your fanfiction' that is correct#my fanfiction is for renji
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Some snippets from DA dev Luke Barrett on the unofficial BioWare forum, cut for length:
DA:I -
User: "I am still convinced that Bioware cut the healing spells and went with barriers instead because of the Multiplayer." Luke Barrett: I can't speak to any other games directly but I can give a bit of historic context for DAI. The game was initially a more dungeon/linear delving - see how far you can get - experience and there was no barrier of any kind. As a side note: healing has always been a hot topic in design because as soon as you include it there are many other conceits you now need take into consideration for the gameplay - one of which I will call 'the Anders problem'. Anyway, as DAI got the date moved and shifted more into the pseudo-openworld the concept of attrition (see how far you can get before having to return to camp) became less relevant and we needed to help the Players have more moment-to-moment agency around their survival. Unfortunately for various reasons (one of which is the sad reality of designing a game with a shifting timeline) the healing couldn't be re-added so we ended up with more of a mitigation strategy in the barrier system. It went through a lot of iterations but eventually landed on what it shipped with which I would call... acceptable (but just barely). Now, I will concede that a part of the reason it didn't return after that shift was an aversion to holy trinity gameplay specifically for MP but it wasn't the core reason. As a side story, trying to balance the game (as that was my job on DAI - and yes, it could be much better haha) we had to all but force Players to take barrier. It is intentionally the first skill in the first tree for the Mage and all the autolevel (I also handled that) is designed to get it right away." [source]
User: "Merry Christmas Luke! Sooo what was the hardest class you had to balance? [DA:I]" Luke Barrett: "I feel like anyone who was around for the post-launch content will already know the answer to this as it was the bane of my existence when I got put exclusively on MP after launch but the Knight-Enchanter barrier absorbing was a pain. Stuff like that is very challenging to feel good without being broken as they are relative to damage so scaling is fairly open-ended. Too little and the casual players won't get use out of it, too much and the character builders will be wildly OP. We actually had a 'no nerfing' guideline for the SP side so it was a hard battle to fix that silly thing 🙃." [source]
"As a fun fact, I did all the logic for autolevel on DAI and the guideline I was given was literally "make functional builds, but don't make something optimal that you'd play"." [source]
DA:TV -
User: "If you can, say thanks to the people making the no die option possible." Luke Barrett: "Done! My team handles this stuff so I let them know 😊" [source]
"Comically, I designed the majority of the items and skills and I am still finding it fun making awesome builds (been almost entirely doing playthroughs lately" [source]
"Was really important to the team that everyone could play the way that felt best to them." [source]
"Each specialization has a focus around a few specific mechanics, some of which are the weapons or damage types but you can go off script and make it work for sure (this was intentional in the designs)." [source]
"I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively." [source]
User: "Necrotic sounds like it could be either Spirit or Nature." User: "For Rogue, it replace "poison". For Mage, it replace spirit (Spirit bomb). For Warrior, it's more spirit (especially Reaper), but some skills could work as poison too. So basically they merged spirit and nature." Luke Barrett: "Thats pretty close to spot on. They were actually heavily iterated on throughout development - I can't (at least currently) go into specifics as to why though." [source]
"the target for the progression vision is that you can make a viable build out of almost** any aspect of the gameplay." [source]
"As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅." [source]
"yes, years of working on the same thing can cause some burnout but I've played through the full game probably about 8 times in the last few months and it's still fun (though some of the specific levels that haven't changed in a long time I've done 50+ times easily and I could do without ever seeing them again 😂)." [source]
User: "I do kind of feel that at this point the DA team has put so much work into creating and improving their tools and learning the ins and outs of Frostbite [...] But who knows what the devs in the trenches really feel" Luke Barrett: "I will say it does some things very well and some things poorly, relative to other engines. Personally I really enjoy Frostbite but I've been using it since 2012. In an ideal world, many engines would be viable and developers would make games suited to the strengths of a specific engine." [source]
User: "Since this game is much more stat heavy than prior titles, specifically when it comes to skills and gear, there's likely a need for some balance changes to be made post-launch. Does the game being playable completely offline hinder the data capture side for your team (in terms of analytics), or is this a non-factor?" Luke Barrett: "Generally speaking, most people leave data analytics on so we get more than enough data coming in. Additionally, I'll personally be watching several channels for things that are underperforming (relatively speaking) and not have to nerf anything. The rpg side is vast though and I'm sure people will find OP combinations/synergies that might need 'adjustments' but as long as it's fun and not an "I win" button that trivializes combat I'm pretty cool with it." [source]
Luke Barrett: "I can safely say there are many builds for each class that will feel very powerful if you're not on the highest difficulty 😉. What I'm really excited for is when the guides comes out that show people the fastest way to get some of the uniques that unlock 'special' gameplay 😊. Let's just say I love the feeling of rushing to Patches in DS1 and kicking him off the bridge for the Crescent Axe (iykyk)." [source] User: "Speaking of guides. Will there be a guidebook like there was for DAI? " Luke Barrett: "Not that I'm aware of but I'm happy to help feed info to somewhere like fextralife or the dragon age wiki after a week or so to help with those pursuits. Have to leave some time for exploration and discovery before the optimizers streamline the experience 😉" [source]
"Effectively, at least until the game launches (and likely a week or so after), you won't get anything interesting out of any of the devs save Mike Gamble or John Epler. Longer term I hope to be very active, at least for build mechanics and all the combat/rpg nuts and bolts conversations." [source]
"I started "da4" in October 2015 and so after 9 years of effort (minus 3 months on Andromeda) I'm quite excited for tomorrow and the launch week. I don't know if I'd say nervous, I feel pretty confident in the product, but definitely that eager kid before Christmas feeling 😊" [source]
"As the person who did all the balance, I will say that if you are comprehending how to make a cohesive build and understand the combat mechanics, you should play on Underdog. One of the downsides to having a lot of power growth vectors is the difference between people who engage vs those that don't becomes a chasm quite quickly. If you start blowing enemies up rapidly, turn up the difficulty (or play on nightmare where that will not be the case) - basically if it ever feels super easy or like enemies are health sponges you're probably on the wrong setting for your skill level. The custom difficulty settings are there to make the gameplay enjoyable (for whatever that means to you)." [source]
"As a tip from me, the balance is subtly tipped in the players favor until the last fight of the 3rd combat mission. Be warned if it's feeling too easy you may want to wait until after that to decide." [source]
[on DA MP] Luke Barrett: "It was actually pretty fun but very much not what most people wanted us to make (including internally). Also we had, let's say, limited staff who had a passion and background in MP so it was definitely the right call to go SP only. Now, it would have been nice had we just started that way but so it goes sometimes." [source] User: "You still play it yourself from time to time (DA MP), or have you left it be?" Luke Barrett: "After playing variations of DA4 for so many years (9!!!) it's hard to go back to anything with DAI controls/gameplay speed. Even the initial Joplin prototypes I was doing were much more snappy/twitchy - for everything good about DAI the combat was definitely in the middle of two different styles." [source]
[on aiming bows] "we actually used to have separate buttons for ADS and ranged attack but it was wildly overloading the controller. These RPG games need controllers with at least 2 more buttons (fingers crossed for the next gen)" [source]
User: "After the last few games, I'm really surprised by the current skill... tree?" Luke Barrett: "I call it a skill graph - aside from the beginning where you have 3 choices the entirety of it is 2 choice splits and it'll essentially make a build for you. Just go a little at a time and aim for whatever specialization seems most fun to you 😄" [source]
"Loot is not random so theoretically guides with drop locations should appear pretty soon." [source]
"Yep, Spellblade is the only spec that directly impacts fire damage but you can get benefits from most of them and still go fire. As for the specs, yes it would have been nice to support all of them but just wasn't in scope unfortunately. Mage has Mourn-Watch, Shadow Dragons, and Antivan Crows specializations - only the Rogue has a Veiljumper one. Deathcaller left side you can go beam based and use a Fire weapon. Evoker you'd likely need to do a hybrid ice/fire build." [source]
User: "Bit of a side question, but for those who intend to make more characters, is BioWare considering upping the amount of playable character slots you can have (currently at 3)? Or is there a hardware restriction here given the game is offline playable?" Luke Barrett: "Don't quote me as I don't handle the technical side of this but my understanding is we have to allocate a specific amount of HD space on the consoles so we basically have to pick a limit, relative to our save file sizes, and then divide that by number of careers. I'll inquire if this is something we can increase with an optional download or something but I suspect consoles are stuck that way, unfortunately." [source]
[on Patch 1] "It's been awhile since I actually did the content for this patch so I'd have to check but I have a pretty anti-nerf policy for SP games. I know I fixed up a couple enemies that weren't as hard as they were supposed to be and definitely boosted a bunch of synergistic things though. I'll take a look tomorrow but for those that don't know, the turnaround time on these things is about a month of it's not an emergency due to certification process with consoles. Longer term my goal is to keep an eye in telemetry of any underused abilities and items (or enemies with too many kills under their belt) and audit them just to double check if they need a boost or if people just haven't figured them out yet 😉." [source]
"The equippable items are all predetermined with a minor exception*. Some items are class specific (all the weapons, a small amount of armors and accessories, 2 runes) so when you play a different class you'll see your classes 'version' of that item. Things that are random (from a table/pool) are valuables. Exception: Near the very end of the game we do a few checks on what equipment you haven't acquired. A bunch of those final drops, and inventory on the final merchant, simply find stuff you don't have and give it to you. That's basically the only major RNG we have with loot. If you notice even 99% of the skills and item mods employ an effect after a condition is met X times rather than a more traditional 'proc chance'." [source]
[on modding] "Once this starts to pick up, feel free to PM me if anyone needs help 'finding' assets or has questions about how one might mod something. We don't officially support mods buuuuut we don't have any kind of anti-modding stance either" [source]
"To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting - abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed* - weapon attacks generate your resource - in the bottom right of the center skills area is a node to make each class's resource easier to manage - halfway down all starting segments (N, SW, SE) there is always a node that boosts generation - there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max - each class can build into being ability focused but starts intentionally rounded - loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted" [source]
"So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues." [source]
"I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed" [source]
User: "If I knock an enemy off an edge, if they were supposed to drop something will it appear on the edge, or is it lost for good?" Luke Barrett: "It should appear on the ledge. I will say the 'real' loot from enemy drops are all hand placed. The actual random stuff is just valuables and materials." [source]
" The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top" [source]
"Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything." [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#mass effect: andromeda#anthem
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Why Pissa Works: Qsmp Analysis Essay
This is more of an analysis of the relationship in general and why it’s so important to understanding both Missa and Phil as characters. And it’s a disgrace if you ignore their relationship as it’s very important to their characters. I already delved into them as characters but I miss them and therefore I want to dissect the dynamic in this essay. And why it works so well. This time I am having some help from friends to give me their thoughts on them as well. As they are as “normal” about them like me.
At the start no one really knew what sort of longing and pining and loyalty that would spawn from what is practically a random lottery. Missa and Phil being together was fate. I think no other pairing would have clicked so well for Missa or Phil. They were sorta destined to be together to be husband’s. But no one could have guessed how important they would be to each other. No one would have guessed how important this random lottery would be.
When they were paired. They immediately clicked. They immediately joked and laughed. They had fun together. And that was the spark for their relationship to blossom from. They were THE couple. Everyone was jealous of them. They were disgustingly happy. And there was always a GREAT something between them from Day 1. There’s reasons why Chayanne and eventually Tallulah are so protective over their marriage. But even then, they were just cute. They didn’t have the extra something that changed us for the better and the worse. What really made Pissa so special. Until……
The four months of utter pain. Of yearning. Of everyone accepting that things might be over before things really could blossom. But it wasn’t the end for someone. It never was the end for Phil. Time is different for someone touched by death. “Phil is patient and doesn’t take breaks between meetings as difficulties. Their relationship will never sour. When Missa is there, he picks up where they left off.” an excerpt from my talks with Ash. And she is completely correct. I have mentioned this plenty of times in my previous essays about their characters. But Phil doesn’t mind he has to wait for Missa. Time passes differently for immortals. But also Missa just being Missa has long acquired his loyalty. Something hard to get but harder to lose.
And it’s because of Phil utter loyalty and willingness to wait that their dynamic really was able to bloom. Missa took his heart. The less Phil can do is wait. Because when Missa does Phil always has so much fun with him. Missa always reminds Phil why he stays loyal to him. Missa is JUST so good. Phil can see that.
Phil always had valid reason to move on from Missa especially during the four months. No one knew he would return. And he almost gave up hope by the end. But throughout the four months he mentioned him, he looked at skulls all sad, and he yearned for him. And when he came back? He was so happy. He never blamed Missa but you can tell he wants to spend time with him more. You can tell he missed him. You can miss someone being gone and not hate him. He just missed his husband.
“Missa also rolls with the punches a lot, when Phil says there's a new kid, Missa takes that and immediately bonds with Tallulah, when something crazy happens, Missa is there to eventually bring a smile to his family faces. They both don't get hung up on the craziness in between.” As quoted directly from my friend Ash. She is right. This right here is what changed the pissa dynamic for the better. Phil notices things and he noticed how kind and wonderful Missa is. Phil remembers others kindness.
Missa is always on his family side. Phil can depend on him always. So of course he is also Tallulah father. Missa was happy to take that responsibility. Missa is there to bring a smile to his family even in the rainiest of days. He is there when they need time to just enjoy living instead of surviving. Which is addicting to a man that only knew how to survive. Theres reasons why Phil fell for Missa.
Phil doesn’t verbalize his emotions. He is always a show not tell type of character. But it’s clear to anyone he adores missa. He stares at skulls missing him. He has his obession with giant Missa. He always has a place for Missa in his home. He collects Missa art like shinnies. He is so darn possessive of him. He loves Missa so much and it’s clear through his actions.
Missa also brings him great comfort in general. Missa is similar to him in the ways that matter but his complete opposite in other ways. Phil is emotionally repressed while Missa emotions bleed out like ink. Phil is skilled in fighting and surviving while Missa is best at music and art. Not skills you really need to survive.
So they always had this sweet dynamic and it grew with patience, with love, and a healthy dose of yearning on both sides. Enjoying each other when they are able. Soaking each other affection and love. But then Purgatory happened.
And they got spilt up. And this caused both to realize they just didn’t love each other. But they needed each other. Flaws and all. And that they definitely couldn’t harm each other. That they always been each other homes. They needed to separate to realize how important the other is. They both had their realizations. And post-purgatory we did see an uptick in very affectionate pissa.
And it was beautiful to see how their relationship has grown. But then Prison happened. And they fully showed everyone how much they care about each other. Phil and the kids just soaking Missa being present. Them being so happy despite in actual prison. Phil being possessive over Missa. Phil and Missa finally kissing (numerous times).
Purgatory may have made them realize they needed each other but prison made them realize they wanted each other. They wanted to be a family. They wanted to be happy. And it made both of them selfish. Which was they always sorta wanted.
They say I love you with every glance. They say I love you with every tired cuddle. They say I love you with every smile. They say I love you when they are watching the kids sleep. They say I love you protecting each other. They say I love you finally letting the others see them vulnerable. They don’t need to use words. They know they love each other. And that’s beautiful. No wonder why we are so “normal” about their sweet relationship.
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Narrative Doom
Introduction
I've been playing around in and exploring this space where Sauron as Halbrand was genuinely seeking redemption, trying not to manipulate events but merely nudge them.
In my view, at this point he's in survivalist bed-rotting mode post-goo-form when he meets Galadriel. (I think he's more of an opportunist than a schemer in this era. Not that he doesn't have those schemes, but I think he's pushing those bad bad urges down. I have a web of scenes that I consider in this view for some other day)
I’m building much of this piece on these previous work: (link) (link) (link)
It's led me down some interesting philosophical rabbitholes, and I'd like to share.
Now, important to note, Sauron is a Maia—not a 'human' by any means. He's an ancient spiritual being who doesn’t feel the way us teeny tiny mortals do.
But on a broader scale: Tolkien’s work, like fiction as a whole, reflects and explores the human experience, so we’re riding that train.
All this with the framework of not absolving him for anything that came before or comes after. I plan on expanding into his evil alongside Morgoth and his actions in Season 2 at a later date.
But right now, we’re just exploring this blip of a moment where I consider Sauron could be genuine in repentance.
This is more an analysis of Sauron, but I feel like it has a lot to explore for Haladriel fans. There's some critique of Galadriel's choices here, but I want to make it clear: I'm not assigning blame. More just digging into the complexities.
And, well, I don't think this ship would be as compelling if it didn't have complexities.
Spoilers:
All of TROP S1
Vague themes/lines in TROP S2, mostly from S2E1.
The Good Place spoilers for overall theme and a few season 4 lines, but nothing outright about the plot.
Trigger Warning:
Be warned, I’m going to delve into some dark themes in a very personal way. Including but not limited to abuse cycles, personal trauma, harmful behaviors, and empathy within all of that.
I won’t lie, this work was hard for me. Painful to untangle. I would encourage you to have empathy and compassion for yourself, as well as me, while you read. I tried to put warnings before I go into these themes. Please take care of yourself.
---
To start
Sauron’s narrative, at its simplest, is a cautionary tale: If you let your ambition and drive for power go too far, you turn to evil. Higher values over sinful pleasures. Pride goeth before the fall.
But on a deeper level, being solely a cautionary tale, an overarching villain, a lesson to learn, what does that mean for the complexities of Sauron in The Rings of Power?
Charlie Vickers puts so many layers and so much emotion into his character. Yet he keeps it to a lot of imperceptible movements that, I found out last night, get almost completely lost in low resolution. I can see that being a part of some of the stricter interpretations of Vickers' Sauron. But there’s a vulnerability there that touches on some deeply raw thoughts.
—
So the relentless question in fandom: Does he mean any of it with Galadriel or is he just the Great Deceiver?
I'd like to ask, how much of it is just some deeply relatable ‘human’ behavior? Deflection, defensiveness. Half-truths, twisted truths, fibs.
Because as he says on the raft, he did tell her the truth, that he had done great evil in service of Morgoth. He never lied to her.
(An aside: I personally don’t give the “my ancestor” thing much weight as a true lie, I mean it’s his backstory and he had more reason for it than the Darkling did imho)
But really, who doesn’t try to hide and smooth over the worst ugly evil nasty bits of themselves and their past? We want to shine in the eyes of others—it's a fundamental desire to most.
—
On the other side, touching on influence and ambition:
Aren’t we all trying to sway events and leave an impact in whatever way we’re capable? Don’t we all attempt to sculpt the world like clay? Isn’t that really all we can do in this world?
And don't we often tell ourselves that we’re doing it for a better outcome? Even actions deemed ‘good’ and ‘heroic’ create ripples that have negative impacts, if only just for the orc babies.
I’ve been thinking a lot about orc babies.
—
Galadriel, from their first conversation on the raft in S1E2, backs him into a corner. She’s relentless in her quest for revenge against him and he’s whoops—sitting right there, doing the side eye meme. He’s gotta be self-preservational. And that rings true to me more than outright deceit. (At this point)
But I think over the course of the season, playing as Halbrand, “Lost King of the Southlands”, he’s trying. Trying to be “the hero she seeks”. Trying in the only way he knows how, which is…well, not great, he really toes the line. But he’s trying to ‘choose good every day and choose it again tomorrow’, while he’s on the path she set him on. So it’s a step by step journey towards the light, but the path is ever slippery.
And inevitably, as we know, he fails.
—
TW
So what does that mean for those of us who feel like we’re trapped in the narrative, hurtling toward a doomed end through harmful behaviors we can’t escape? Tied onto the train tracks, staring down what feels like an inevitable fate.
When all you’ve known for ages is subjugation and torment and abuse, what do you become? (Which makes Mairon even more painful, with his origin of beauty and light. Like a whisper of I was once admirable too)
I keep coming back to the image of grooves, well worn. And well, under the influence of an abuser and beyond, I too have done evil.
Holding the good you’ve aspired to and the evil you’ve done in one space; it’s a sharp, heavy feeling like holding coals, like touching a hot pan, something to run and hide from. And looking at my deeply ingrained behaviors from childhood, along with trauma that’s happened throughout my life...I see those grooves echoing in jagged bloody ways that feel comforting, even natural.
For a long while, it’s been the only way I knew how to self-soothe, these behaviors that can cause harm to myself and others. So I’ve been twisting around the question: Can we ever truly be free of the evil we’ve done? If it’s all we’ve ever known, baked and beaten into our bone marrow?
In Sauron’s case, the answer is no. His story unfolds the way it was written. The bad guys perish, the good guys win.
(though there’s the “they meet in Valinor” after canon theory, hope ever shines through)
—
That all brings me into The Good Place and that show’s moral thesis.
Spoilers for The Good Place:
More or less, the show states “people improve when they get external love and support. How can we hold it against them when they don't?” and “What matters isn't if people are good or bad. What matters is if they're trying to be better today than they were yesterday.” (S4E8)
Scanlons’ What We Owe to Each Other and the rabbithole of contractualism that I haven’t fully delved into.
I resonate deeply with what The Good Place says. All with the understanding that you have to put on your own air mask before you help others, don’t set yourself on fire to keep other people warm.
But I do believe we should help each other in what ways we can, rather than writing people off entirely.
So, I struggle with Galadriel’s moments of “shutting the door” being considered wholly empowering. Light prevailing, resisting the allure of darkness and the draw of power. It is indeed all those things, especially for her journey. Don’t get me wrong, I don’t blame her.
But there’s an itching here for me and I have to scratch it.
—
In S1E8, if we’re assuming he’s genuine, he put it all out there in the raft illusion. It was his biggest, his all, his hope. A leap of faith. Real vulnerability with an internal truth that was like holding coals.
He did what was ‘right’. He reached for support, for understanding, for community, What We Owe to Each Other.
(though we can’t ignore the scene before that where he’s wearing Finrod’s face. But I haven’t followed that thread yet).
He made a play for a better future.
And she—light and goodness and holiness in her hair, denied him.
“You are Morgoth’s friend”, “There is no such future.” Boiling him down to his worst parts, reinforcing his worst fears.
Is that all we ever can be?
---
TW
When do we write off people like Sauron, with all his history of wrongdoing? People like my abusers or even myself? When does the potential for redemption become irrevocably lost?
How much empathy should we show, and what are we obligated to offer? What do we owe to each other? All of this while carefully balancing the line of not condoning or becoming an apologist, along with taking care of yourself first.
It’s mind-boggling.
---
The answers are out there: self-compassion, self-forgiveness. Change comes from within. Balance. But it's the same way people say go outside, exercise more, drink more water to fix depression. When you're in the throes of darkness, those words feel hollow, trite. And that glossy sunlit path is more than treacherous when you walk it, especially alone.
So again, I say, I scream: Should we not still help each other?
It's not just internal and external separately, we need both. I have to believe that. Internal change and external support.
—
Conclusion
In the end, I'm really only left with more questions. This barely scratches the surface of what I've been brewing on, I could go round and round for days. I mean, that’s what I’ve been doing this week.
Regardless, all the typical takeaways feel hollow. Choose light, choose hope, every single step, no matter how hard.
It’s never quite that simple, on a very visceral level. And for some of us, like Sauron, it never materializes.
It all just eats and scratches and twists inside me. Ultimately though, I think Caitlin Seida said it best about hope and redemption and the struggle in her poem, Hope is Not A Bird, Emily, It’s a Sewer Rat. Which I greatly hope you’ll read and find what I have in it. (link)
So I guess we keep being scrabbly little sewer rats, hoping to claw our way out of the dank dark cave. And y’know, it may not mean much, but I’ll be here, down in the muck. Right there with you.
Maybe that’s all we owe to each other.
Follow-up
#sauron#halbrand#mairon#Tolkien#middle earth#the rings of power#trop spoilers#haladriel#saurondriel#meta#analysis#philosophy#trigger warning#please be careful#character analysis
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Your tmnt au meeting Monkey kid and the gang?
I think you're talking about my 2012 TMNT designs? Which I understand, theyre really far from canon HELPP but they're not really an au 😭 or they were never really meant to be. Anyways I have a lot of thoughts and I could explain why I picked each character and paired them up with each other and if I can I'll definitely draw the rest of them!!
I'll explain right now why I paired Mei with Donnie and Tang with April
First and foremost though,
⚠️ NONE OF THESE ARE SHIPS ⚠️
With that out of the way I'll start with why I paired Mei and Donnie. I like to think that Mei is a super good builder and tbh, this is actually pretty canon. We see her rebuild her bike in S1 Ep 3 and in S1 Ep1 she's also the one who builds their secret fortress which is INCREDIBLY made. With this information in mind it can be quick to assume Mei is a pretty good mechanic! In S3 of 2012 TMNT we know that Casey and Donnie spend a lot of time in the small barn out back working on stuff both seperately and at times together! While I do think Casey can understand some of the tech jargon Donnie talks about (as long as it relates to car parts) I don't think Casey can really understand the technical stuff. I think Casey's knowledge probably comes from self taught experience, as a result he can identify each part and what they do but not the technical terms for them and professional blueprints for things and stuff. Which is why I think Donnie would be absolutely ecstatic to have someone able to read his work!! And like I said earlier Mei is really good with tech as we see a lot in the earlier seasons before they delved hard into mystic magic and stuff. I would have paired Mei with Casey but I have other ideas grrr!!! If people are interested I'll explain more.
Moving on to why I paired Tang with April! I kinda rewrote April a lot HELP I think her writing had a lot of problems so I just changed stuff lol. I like to think that the reason April tried so hard to prove herself and stuff was because she doesn't want to be useless. I feel like she gets sorta babies a lot (mainly by her father) and it makes her want to overachieve to prove a point, prove that she's grown and that she's perfectly capable of handling herself. The problem though is the years of fighting experience she lacks. In a normal situation April can 100% take care of herself but in ones where she faces opponents with a lifetime's experience in combat versus her measily 1 and a half years the difference is huge. And on top of this April has to figure out her psychic powers, which in S4 literally blew up in her face. I just think she struggles with feeling inadequate, when she does something she wants to be the best and it's hard for her to feel like she has a place in the team when everyone else seems not to struggle the way she does in battle. She just tends to forget the difference in fighting experience even though they're all the same age. Anyways, being unsure of ur worth on the team and struggling with your powers seems like it would be right up Tang's alley!! Tang in S3 Ep8 has a huge tipping point where we see he struggles with self doubt and feeling like he isn't needed. Then later when he discovers he has powers he struggles to control them and get them to do what he wants. I think Tang reassuring April is just a really nice gesture!! Especially since Tang and April are like the most human out of the rest of the group (excluding Casey but he struggles in a different way). I think in a group full of spectacular talents, it's easy to feel ordinary which is a thought I think plagues Tang and April's minds while their characters develop. I tried to keep this short so I hope it makes sense ahhh if you're still reading you're totally awesome and cool!!!
#tmnt#2012 tmnt#tmnt 2012#teenage mutant ninja turtles#2012 april#2012 donnie#2012 leo#2012 raph#2012 mikey#2012 casey jones#tmnt michelangelo#tmnt donatello#tmnt leonardo#tmnt raphael#tmnt casey#tmnt casey jones#tmnt april#april oneil#casey jones#lego monkie kid#monkie kid#lego#lmk mk#lmk tang#lmk pigsy#lmk mei#lmk sandy#lmk sun wukong#lmk monkey king#mei dragon
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Hi, so I was reading some of your Stephanie Brown meta & kudos, serious props yours is excellent. I also noticed you seem to be among those who picked up on the worrying undercurrent of Stephanie's relationships with older men. So double kudos for that.
Especially as its one of those things that tends to get glossed over in fandom & I am unsure at times if some writers even grasped what they were doing. Though that may say more about how girls tend to be treated/viewed as adults rather than children, teenagers or victims, save when its convenient to judge them as such.
Sorry not sure where I am going with this, but I think your stance it from that "Five ships that won't happen" section of the Steph ask as well thought out and covered a lot, so third kudos just for tackling that heavy topic so deftly and efficiently.
Ah thank you! Stephanie's relationship with men is so fascinating to me because she's been hurt so many times and the dissonance between her canon and fanon versions are pretty grim yet interesting. Like in early canon she was the Faith to Ariana's Buffy, the Veronica to the Bettys that were Tim's other love interests at the time. And various writers had various ideas about why she was the way she was, a common theme being that she had difficult relationships with the men in her life and had been hurt in the past. Be it a villain, a friend of her fathers, Cluemaster himself, or a shitty clearly too old guy named Dean. I don't think it was meant to be a pattern, more likely just individual ideas about trauma Steph suffered in her past that ended up turning into a consistent trait.
So you've got an abusive father, at least two cases of SA that I can remember (her babysitter and Black Mask), a pregnancy with clear subtext that the father was older than her, and the general way Batman treats her.
Not to mention she was a minor when all this happened. Like Steph has so many issues that she deserves the chance to unpack but instead they've just kind of... softened her down. Like her Batgirl run was the first chance she'd gotten to be the actual hero instead of The Girl in a story written by sexists, and she deserved every second of that. There had been too much injustice done to her character and her Batgirl run did a good job at setting the baseline for giving her a decent narrative. But afterwards, the New 52 could have delved more into her psyche instead of leaning into her waffles and sparkles fanon characterization. But because the New 52 is the worst, it didn't. And now here we are.
It's one of the reasons I'd really love to write a story about Steph realising she's bisexual, because I think in some ways her view of men are due to feeling trapped by heterosexuality and the patriarchal society. It's hard to explain fully without going into a whole other meta but the way she reacts to Tim showing her bare minimum decency is heartbreaking. Like yes men are awful and have been awful to her but she still likes them, she's going to settle down and marry one eventually right? She just has to find the right one, and Tim didn't treat her like complete garbage so he might be it for her!
And then for her to realise that no, she doesn't. She can marry a man if she wants to but if she wants romance there's also women... I really think bi Steph could be so much more than a simple "Oh hey I like girls now cool lol." Like it would shake a significant amount of the misogyny she's internalised and directed towards herself, it could alter the view she's taken of the world, and it would allow her to see her past trauma through a different lens, maybe with less subconscious self hatred.
Sorry this turned into a giant ramble haha, but thank you for the ask!
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Writing Resources Part 2
My first list was so long I decided that I reached the character limit! So we have a part two! I'm going to try and keep them a bit more organized too! Hope these help you all in your writing endeavors and if you happen to use any of them try to give the original source some love!
Also, apologies if I've tagged you more than once and it's annoying! If I reference your material more than twice I will just link your whole Tumblr. I really do want to make sure everyone gets their credit and spotlight!
General Information and Research:
The Fantasy Guide to Royal and Noble Marriages or anything by @inky-duchess Her blog is extensive and is a wealth of information regarding things like royalty/nobility/Period social politics and is a fantastic resource, go check her out! Ink I do appologize I might be tagging you more than once!
@type1diabetesinfandom This blog is an amazing resource if you are interested in writing about characters with any form of diabetes or similar health issues. It was ana amzing find when I was writing my character Belladonna Black from Shadows of Deception who is hypoglycemic. What an amazing source!
How to Cook in a Medieval Setting: by @alpaca-clouds Food is the best way to know a culture and this particular blog post is a trove of information for your fictional foodie set anywhere in this spectrum of time or a great find for a fictional setting! This post obviously gets a chefs kiss!
The Symbolism of Flowers by @novlr Yeah! Leopold knew what he was talkign about, every flower has a meaning and it is entirely possible to send some a bouquette that translates to 'Fuck You' btw it consists of geraniums (stupidity), foxglove (insincerity), meadowsweet (uselessness), yellow carnations (you have disappointed me), and orange lilies (hatred). it would be quite striking! and full of loathing. THE MORE YOU KNOW. This blog is also a fantastic source for writers.
Writing About Body Pain by @slayingfiction I just came across this gem of a blog and if you're one who likes to make your characters sufffer than look no further, also, how ya doing? You ok? Just checking. This blog is also a fantastic writing resource.
How to Accurately Describe Pain in Writing by @hayatheauthor kinda piggybacking off the previous source but nevertheless lets make sure we make these characters suffer realistically? I'm ok too, if you're wondering. This is another great blog that focuses on the aspect of being a writer.
How to Use Canva to Make Mood Boards by @saradika I did not know much about mood baords but I'm telling you they are a gaem changer! They bring a life to your story in a way that is just so stunning and saradika has been so lovely as to make this helpful guide! She's also a very talented writer and is quite the Star Wars Fan! GO check out her stories!
Researching as a Writer by @so-many-ocs Research is a tricky topid to delve into and sometime sit hard to know where to start, this blogger has been so kinda as to make a bit of a roadmap to help you narrow down what you need to research and how. Wonderful blog! Very helpful!
Resources for Writing Deaf, Mute, or Blind Characters by @thecaffeinebookwarrior THIS! This right here is a gem and the only reason I don't write these types fo characters is because I've never known how to do so respectfuly and realistically! Not a problem anymore! Also a wonderful artist!
How to Write and Research a Mental Illness another gem from @hayatheauthor again if you're going to wrote a character with a mental illness lets make sure we get it right!
@namesforwriters It's little but a wonderful source of unique names for your story! Including mythology and music themed names!
Nightmare Disorder vs Night Terrors by @redd956 Some great clarification from a blogger who is diagnosed! So happy I found this as I was wondering about the distinction myself for a little while!
Types of Gemstones by @blueboxbeagle and brought to my attention by @keffirinne
A General Cane Guide for Writers and Artists by @deoidesignand brought to my attention but @cripplecharacters I was so excited to find this fantastic little gem recently and I look forward to using it! I'm keeping an eye out for more material in portraying characters with disabilities and disorders maybe it'll get it's own post!
@cripplecharacters linking this amazing blogger if you are wanting to expand your characters and write them with disabilities or diaper fees, this is a wonderful source of how to do it and stay respectful!!
@writingwithcolor use that painters pallet and write diverse characters and when you’re not sure what or how to write something check this blog out! Such a wonderful source for all questions concerning ethnicity, race and diversity!
@writinglgbtq I was looking for this blog!!! Your source for all things concerning writing the LGBTQ community respectfully and believably! So happy to ah e found this!!
@macgyvermedical I have been looking for a blog like this for some time and I'm so happy to add it to my writing resources list as tehre are far too many great and helpful posts to pick just one. Check out this amazing blogger who offers medical beta reads and asks for fanficiton!
Make it Pretty! My own contribution to help make writing a bit prettier! ꧁☽✶☾✶☽꧂ Enjoy!
Adding Page Breaks & Art to Your Stories Another of my own contributions for adding in nice clean page breaks to your stories as well as how to upload art to AO3, FFN and Wattled.
More will be added to this post as I find it and if you find anything that fits the general research on broad topics or specifics please let me know so I can continue this collective writing resource! And make sure to give some of these wonderful writers and bloggers some love!
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I didn't want to completely sit out a year-in-review, but for reasons I'll explain at the end of this post and under a cut, doing the traditional pick-one-pic-from-each-month approach just wasn't going to work for me. So instead, here are 20 of my favorite shots (in no particular order) of Valerie from 2023!
(I'll share solo Goro shots and shippy/story shots in two other posts before the year ends.)
Some thoughts about this year (cw for anxiety and depression mentions):
So yeah. I actually hadn't planned on joining in on the virtual photography year-in-review fun in part because... Well, frankly, I wasn't sure if it would actually be fun for me.
Although I do have pictures for every month, the first third, maybe even half, of the year was a struggle on almost every conceivable level. A lot of it was shit that carried over from the end of 2022, which was also an incredibly difficult year for me. I don't really want to delve too deeply into why--Some of it was personal, some of it was professional, some of it was fandom, and if you know, you know.
The main obstacle I had here is that looking at a lot of the shots I took from about January to May (give or take a few weeks on either end) honestly reminded me of Bad Times™️. I've worked really hard to pull myself out of that depression/anxiety cycle and return to a healthier approach to fandom and online socialization in general, but I just didn't want to spend a lot of time in that mental space. There are a few shots from those months that made it to my favorites, and I hope one day I can look back on that stuff and just feel the good from it again. Alas, that day is still not here.
But I am happy to report that the other reason I wanted to approach the review differently is a lot more positive! It's also two-fold: 1) I spent the earlier part of this year exploring more of a technical side of virtual photography and 2) I was really prolific the last third or so of this year so trying to narrow faves from about August until now was just not possible.
One of the few good things about the end of 2022 was being able to upgrade my graphics card, which meant I then had a rig that could support ray-tracing and hot sampling. As a result, I started putting a lot more focus on lighting and getting acquainted with new tools. I also was trying to work with the new AMM posing system, which is very convenient in some ways (100s of poses without reloading the game!) and a complete pain in the ass in others (can't move characters without their poses breaking!). Custom photomode poses + Nibbles Replacer has been the game changer I've been waiting for.
Or to put it more succinctly, December 2022 through about April 2023 felt like a relearning/return to basics kind of creative period, which is essential, but also means I just don't really like a lot of what I did, lmao.
Then, shockingly (I'm not shocked at all), starting treatment for my anxiety and depression in the second half of this year suddenly made creating a lot easier and fun again! Crazy how that works.
Even bumping this little review up to 20 shots instead of 12, there are still pictures from the past few months that I had to cut as favorites. There was just no way I could condense the amount of fave shots I took from August to now in just 5 options.
I also owe quite a bit of this revival to modders for asking me if I wanted to take shots for them--Exploring more of a fashion photography approach to my shots I think did a lot to build on what I had learned earlier in the year and encouraged me to try something new. I don't want to tag anyone in this long-ass glorified diary entry, but if you invited me to take mod shots for you, just know that it really meant a lot. ♡
And that's where my head has been with a yearly review! Is filling out a little template with 12 pictures this serious? No, it definitely is not, lmao. But hey, overthinking shit is still something I'm working on. ✌️
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Reading 'Solo Leveling' (a webtoon/webnovel about a guy who uses a game-like interface to level up and fight monsters and become ridiculously OP and the coolest and hottest guy in the whole wide world) really proves something to me that I've thought about.
The goal of a story is to achieve what it wants to achieve. Different genres have different certain marks the story should achieve. If it doesn't hit those marks, it's not a good example of the genre. In a lot of was it's not even a good story - it doesn't entertain the audience in the way that they want to be entertained. A romance novel isn't a bad story because it doesn't feature great action scenes, but neither is it a bad story because it doesn't delve deep into the sociopolitical implications of neocolonialism. Does it make the reader feel happy? Is it cathartic? Is there a happy ending? Then it's a good romance story - even if you think stories shouldn't need happy endings.
The 'satisfaction' of stories like Solo Leveling is the fact that is very entertaining to watch a guy be super powerful and mow down bad guys and have everybody around him go "WHOAH that's a cool guy". Maybe it's cool because you're projecting, or maybe you like great action scenes, or because you like 'underdog gets powerful' stories. It's a power fantasy. That is the goal of Solo Leveling, and so long as I'm going "WHOAH COOL", then it's a good story. And Solo Leveling is the example of the power fantasy video game dungeon OP protag. It does those elements, it executes them competently, it's a good story.
This is the third of these types of stories I've read more than 5 chapters of. The first was Omniscent Reader's Viewpoint. And baby. This is no ORV.
ORV a big reaction to Solo Levelling in a lot of ways, since Solo Levelling was very genre defining and influential, and it's hard to write these OP stories without having a relationship to Solo Leveling. It's like the most popular webtoon out there. The OP hero, the gaming interface and rules, the gods fucking you up, power fantasy - they're all checked off by ORV. It doesn't subvert them much. You watch kdj pull one over on a shmuck and you're like HEY YA BABY and you watch him utterly decimate some schmuck and you're like WHOAH COOL. You like ORV, basically, for the same reasons you like Solo Leveling. They're the same genre and in a lot of ways the same story.
But ORV has driven me nuts and after a while Solo Leveling has gotten boring. Because ORV has a fantastic supporting cast that puts the MC's OPness in relative perspective. Because there's cool action scenes with different teams, of different dynamics, giving freshness to each chapter. Because you get to see kdj slowly implement some nuts gambit of the course of the entire arc and when we finally hit the end point where it all comes together it's FUCK YEAH. I'm leaving out the actual depth here. But ORV and Solo Leveling do the same thing, except ORV has a great deal of other story elements that build into the main 'point' and escalate the satisfaction, joy, and intensity of those points. You don't read these OP hero novels for the supporting cast. You read it to watch a dude be cool. But ORV's supporting cast - and, like, the fact that they're actual characters, even the women - gives us a lot of other smaller 'hey yeah!' moments, gives it buildup, makes the OP moments meaningful, and gives a grand climax and huge satisfaction when kdj does what the SL guy did by himself. And the supporting cast is only one example of this. A story is a good story if it accomplishes its point, but a story like SL will never really deliver its promises nearly as well as ORV could. Not because ORV is deep and has """themes""" or fucked up shit like that. The 'WHOAH COOL's are just better. Because ORV knows why stories are good and what makes a good story.
Anyway I'm fucking begging you I have tears in my eyes this is why your fic needs more than the hot ship of the day I promise it won't detract from the ship it will make the ship BETTER but you have to get WHY you like these homosexuals so much and it's NOT just because they're CUTE sometimes there's OTHER REASONS THAT ARE IMPORTANT LIKE THE WOMAN YOU'VE BOOTED AND -
#you're killing me smalls#my writing#orv#omniscient reader's viewpoint#solo leveling#solo leveling is good at what it does bc i've read 120 chapters of it#but it's not great because i don't actually care#man really early on the MC had PTSD and I felt like we were doing something with that#and why he was so desperate to grow stronger and i felt like that was a good character motivation for the#hashtag grindset#we like characters for other reasons than projection. i prommy. prommy i swear#the funny thing is that literlaly everybody who reads all 1 million words of orv#are a kim dokja kinnie and you do have to project insanely#because the story self-selects for kdj kinnies#if you weren't insane in the exact same way kdj was insane#you wouldn't have fucking finished orv now would you
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Hi Yuuri I just wanted to say I miss Howell. That’s all I hope you have a good day😊
I do too! There's still a lot about him I want to know and figure out. I was able to delve into him a bit more (and get some much needed closure) with some friends. I don't think he's really a character that I want to do various iterations of in different worlds and campaigns, because it's that specific story of his that I love. If it's removed from that world and story, I'd rather have another shot at a new character.
I was able to salvage a couple of relationships out of the rubble from the entire ordeal surrounding TnD, and I've got no beef with anyone who wasn't literal human trash, so Howell's place in my heart is unscathed in terms of being attached to a really shitty time and situation.
Reflecting on those days, that shit was a nightmare scenario. Obviously my own emotional turmoil pales in comparison to the literal criminal and victim in our midst, don't get that twisted because those most directly impacted by one asshole's actions should be the primary concern. It is a hell of a pill to swallow having something that dear to you go up in flames in such a public and grotesque way.
I don't blame anyone who feels any type of way about how it was handled and the aftermath of it. The truth of it all is, one person's really fucked up actions had widespread effects on a lot of people. The radius of that bomb was no joke.
Howell is very dear to me, and those Sundays were genuinely the favorite day of the week for me over that time. The backlash, anger, resentment, and then emptiness of it all really took its toll, as I'm sure it did on everyone caught in the blast zone.
The bad guy got got in the end, and I'm thankful for the folks who made sure that happened.
That year as a whole was really difficult. That wasn't the only heavy thing I had to work through that year. There was a stretch of six months that were probably the worst of my adult life in terms of interpersonal turmoil. The universe really took a bat to my kneecaps.
Saying ALLLLLLLL of that to say, if I had lost my love for Howell, it would have taken a significant toll on me creatively. I would not so freely share the parts of myself it takes to create the stories and characters I do now. I can pretty confidently say that something like Echoes or Shattered would never happen.
I struggled mightily with BitterSweet Chapter 3 for that reason. It was hard to want to carve out pieces of myself to share with the world, and certainly very difficult to work with anyone else out of fear that their bad actions could rob me of my passion even more.
But I learned a lot, and over that time I also think I was able to show my community how serious situations get handled while I'm at the helm. I hate that me and the team have been on the frontlines of a few really serious community PR nightmares, but I do think we've been able to exhibit an ability to treat things with maturity, respect, and direct action.
So Howell means a lot to me. We've been on two journeys, one fictional, and one real...and boy we've gotten our asses kicked more than a few times.
There is a chance, albeit a small one, that there's a DnD story to be told with Howell and some friends, for the world to partake in. Don't know if it'll happen, but the chances aren't 0%...
#it's okay if y'all literally don't know wtf i'm talking about#just trust that Howell was really cool#and those times were really fucked up#there is a small handful of followers who were around#and i don't know if they even fw me and related folks like that now lol#i haven't really talked about this much publicly so#there's that i suppose
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Arcane Season 2 Act 2 my thoughts (+analysis)
Wow just wow���this show really is a rollercoaster and this set of episodes really delved into the family dynamics of Vi and Jinx, two broken characters trying to fix what was lost between them. Jinx being forced to reckon with who she is as a leader in Zaun, inspiring those to stand up against the injustice wrought by the enforcers and this time we get to see the innocent and more soft side of her as she realises all these people look up to her as their saviour when all her life she was led to believe she was a monster who gets everyone she comes close to killed but she realises that she is making an impact on everyone around her including Isha who reminds her of her past self that she buried and is bringing that back out to the surface. Their sibling relationship was really beautiful to witness because they would save each other every damn time. It was cruel watching that get taken away from us because Isha’s final act was saving Jinx from Warwick’s rampage, though her life was short lived just like Powder’s, her sacrifice really showed the impact Jinx had made on her life and that act of preservation and love will help her finally embrace the role of a saviour complex the people of Zaun need, in the shadow of Viktor’s passing, a fallen messiah who used his power of healing for good. Jinx takes that chance and must weaponise her own destruction for good, to liberate her people and what remains of her family from Ambessa and the Piltover Guard and also Jayce who seeks to wipe every last remnant of Hextech.
I really liked the twist that Vander was Warwick as it added loads of tragedy to his character and really fuelled the emotional beats for the reminder of the story, in particular Vi and Jinx’s journeys respectively. The idea of Vander's love being the one thing that ties the sisters together was really beautiful to me because every time he saw Jinx, he was reminded of Powder which brought back his humanity which was slowly being corrupted by the beast. Powder is his tether to humanity thus why he protects her with all his might (“they don't touch my daughter” scene comes to light). This link to humanity, his memories of Ponder is what helps him overcome his monstrous impulses. He's a dead man who has turned into something unrecognisable and yet the memory and warm love Vander once embodied still resides within him and Vi and Jinx are working so hard to persevere that. This is shown in the memory sequence Viktor observed in his mind because Vander's impact is always felt on Vi and Jinx. He gave Vi her name, he was a loyal friend of their mother. His dying words to Vi was for her to protect Powder. That's why he recognises Jinx and sees her for who she used to be, why he saved her. Jinx may blame herself for his death but that only brings him closer to her. So when that perfect image of family was taken away from them, the monster from within won and every last memory of Vander is stripped away from him because that light Viktor was trying so hard to untangle from him was gone the moment he was killed.
Jayce really lost his mind because who knew one senseless action could cause this horrific chain of events to happen because being trapped in that anomaly caused him to see a false and corrupted vision of the future and it descended him into madness. Jayce is the reason Viktor loses his humanity because as he said in his dying moments the greatest good can also become your greatest evil. So what Jayce believed he was doing right by killing Viktor and stopping him from going down the wrong path only was the fuel to the fire that caused it. Betrayal and the tragedy it brings and how it melds us into the worst version of ourselves is a very integral theme in Arcane as seen with Vander and Silco, Vi and Powder, Vi and Caitlyn etc. Jayce and Viktor is just another representative cursed by the narrative and the ramifications of this betrayal will be dealt by them in terrifying ways and how they'll overcome that is going to be very central heading into the last three episodes. There is no changing the past, but there must be a way to make a better future with it as well.
The only way this show can end is if Vi and Jinx finally forgive each other and themselves and finally use love as their greatest weapon against the evil that threatens to supress them, how sacrifice impacts them and encourages them to carry on what the people who are gone had taught them. Love is what united them rather than hate and I think that's a beautiful thing. The resolution of their arc would be those two sisters reconciling, living in peace knowing their family is in a better place. For Vander to be ressurected and for Zaun to return to what it used to be under his resistance, finally at a peaceful agreement with Piltover where no more blood is shed. Where Hextech isn't used as a weapon anymore.
But overall, this episodes truly were a masterclass in storytelling and animation with its vibrant and colourful visuals. Truly can't wait for Act 3 because the symbolism of this show goes crazy.
#arcane#arcane season 2#arcane act 2#jinx arcane#vi arcane#vander arcane#isha arcane#jinx and isha#jinx and vi#warwick arcane#jayce talis#viktor arcane#episode breakdown#character analysis#i am obsessing over this show
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It's 4am and I can't sleep, so now is as good a time as any to ramble about media, right?
I've been thinking about The Wire a lot recently. Probably in large part because @geitonas has recently been creating some truly wonderful fanart for it.
I've touched on this a little bit here:
https://www.tumblr.com/eros-thanatos89/754142518674882560/i-just-rewatched-breaking-bad-s1e6-crazy-handful?source=share
But for some reason, I was thinking about how when Breaking Bad first aired, there was so much discourse around comparing and contrasting it to The Wire. And for whatever reason, the big controversy seemed to be around "which show is better?"
But I think that's such a flawed way of thinking about it! They're both fantastic shows that tackle similar issues: drugs, the war on drugs, the effects that drugs and the trade have on people and communities, crime, greed, flawed institutions, etc...But they both have different focal points and ways of approaching those ideas.
Breaking Bad is of course, primarily a character driven show about Walter White and his downward spiral as his ego and greed draw him deeper and deeper into the violence and brutality of the drug trade and criminal life. And how his choices affect everyone around him. The show touches on some of the same things as The Wire, like what leads people to engage in crime, how drugs and the drug trade harm people and communities, and how the war on drugs was harmful to society. But the show is primarily focused on how the characters change over time due as they each "break bad" in their own ways. It is interesting that it's mainly focused on primarily white, middle class characters who choose to turn their backs on their "normal, respectable" lives and delve into the criminal world. So there is some explicit and implicit exploration of white privilege and the way law enforcement responds to some criminals and communities vs others.
The Wire, on the other hand, is primarily focused on the city of Baltimore itself and the many complex issues that lead to "urban blight" and issues like gangs and drug trade in the inner city. The first season is more or less a standard police procedural, albeit with much higher quality writing. But each successive season peels back another layer of the city (the docks and international involvement in crime, the underfunded and over-stressed school system, local politics and corruption, local media and media corruption, the gangs themselves and the issues caused by urban ghettos). I haven't rewatched The Wire in its entirety in a while (guess what I'm about to go do...) but it really is a masterful big-picture look at the war on drugs and inner city crime. I was in college studying sociology when Breaking Bad was wrapping up and all the drama and discourse was going on and I started watching The Wire out of curiosity to see what all the fuss was about; and I was so struck by what a sociological show it is. I think it's still the only show I've seen that really examines such a layered macro-level look at policies and institutions and urban life.
I don't know why at the time, everyone was so obsessed with pitting these two shows against each other! I like to view them as kind of in conversation with each other. The Wire is slightly older (premiered 2002, while BB premiered 2008) but they both offer a glimpse into the early 2000s and attitudes around crime and policing and addiction at that time. They're both prestige television at its best: incredible writing, acting, production...and they tackle so many similar themes and issues in very different ways, which makes them compelling to think about side by side.
I'm probably rambling and having a hard time articulating this...
But if you love Breaking Bad and Better Call Saul, and you haven't seen The Wire, chances are you'd love it!
If you enjoy both, or you want to chat about both/either, come talk to me. I love blabbering on about this stuff. Clearly.
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"tour of duty" (the filmed version of their 2002 tour) in general is just kind of a bizarre point for kids in the hall that i haven't really talked to any of them about but is hard not to notice when you look at their entire canon. like it's certainly good - there are some tour-original sketches that i highly enjoy and some live versions of filmed sketches that take a fun creative spin on it, but in general things just feel noticeably strange.
buddy cole specifically tells the fur trappers to "fuck off" (buddy very rarely swears and across all the buddy material i've watched for the documentary he's only said "fuck" 3 times across forty years). danny husk wins an award for being a high school vice principal and at&love isn't acknowledged in the bit. the "is he?" sketch has been revised to pack in as many euphemisms for gay as possible, putting the bit on top of another bit. and of course i have my chicken lady thoughts but i don't want to bias anyone else bc i genuinely want to know what your takes are before i share mine.
and again these aren't all bad choices - i think the danny husk vice principal monologue works really well and may not work as well as a different character despite contradicting the Husk Lore™️. but they're all very distinctive choices
idk there's two reasons i personally give for why tour of duty is so strange (to me at least, maybe other people don't notice). the first is that it comes less than 3 years after their other tour-film, the 1999/2000 tour "same guys new dresses" (also available on youtube!) i fucking love SGND and i'll be up front that it's my preferred kith tour video. but part of what makes SGND so special is that it's not just a recording of the live show, it's a full tour documentary following the guys traveling across the country performing together, occasionally showing full sketches but also delving into the stories behind why the sketches played out the way they did. and, sure, sometimes that means cutting out a sketch that i wish i could've seen in full (rip power of the suburbs) but my life is so much better for having seen the "laser eye surgery gossip" or knowing how much drama that goddamn robot-dog-prop caused.
so to then see tour of duty as a straight-up recording of the live show leaves that element of mystery, that we don't get to know why choices were made because we only see the end result. there was a conscious decision not to shoot tour of duty like SGND - the tour doc didn't do well financially, and they also had more of a reason to document that tour since it was their first time working together since the disastrous fallout of "brain candy," and first big national tour since the show ended. the circumstances were just very different
and that's true both personally and politically bc the second suspected reason for tour of duty's weird tone is you can obviously tell 9/11 just happened. two sketches directly reference it - bruce and mark's businessman characters sell scam patriotic products that are all just a rubber band, and buddy cole visits the middle east and ends up having sex with saddam hussein (tho fun fact this concept was written BEFORE 9/11). but the event casts an obvious shadow, especially since both the buddy cole bit and the danny husk monologue were recycled pieces from scott's cancelled one-man-show which was set to debut in new york city on september 19th 2001.
it's also interesting comparing this to SGND. the late 90s are often remembered through rose-tinted glasses due to a generally good economy in the united states and a lot of the social tensions with disenfranchised groups still bubbling under the surface rather than being talked about openly. SGND doesn't reference contemporary events much, but the closure of AT&Love from the KITH finale is undone since the economy has re-entered "rock-on fashion," and buddy cole comments on the Y2K computer bug being underwhelming. (i also went on a super long tangent on how the original show reflected the socioeconomic climate of the 90s but that's a whole other topic i need to go to bed)
i don't know how the KITH feel about "tour of duty." i can't know how much this strangeness was felt for them backstage, and i think in some regards it can only be picked up on as an outsider, albeit an outsider who has watched so much KITH content to know how their work evolved even when not on television. all in all, i'm glad "tour of duty" exists and even the swings that didn't really land for me are still admirable as creative choices.
it's also cool to analyze as someone who has now been to a KITH live show over 2 decades later and got to see those behind-the-scenes conversations play out. the bellini benefit also featured a lot of strangeness, caused by a limited rehearsal schedule and one of the cast members being unable to attend due to illness, but they absolutely exceeded these limitations to put on a very fun show. we did film the performance and rehearsals and that show is going to be released eventually (i'm not in charge of it but the person who is also works on the buddy cole doc so i'm involved). i don't know if it's going to be presented more like SGND or tour of duty or something completely different, but it'll be cool to be part of KITH live show canon
#oh my GOD i didn't expect this to be a whole essay i'm so sorry i got rambly lmao#i literally deleted a whole tangent about the original show's reflection of the 90s socioeconomic climate#and i could probably write a WHOLE SEPARATE ESSAY just on the danny husk vice principal bit bc it's fascinating how it changed#but y'know apologies if there's typos since it IS 3am. but i'm very happy to now have the free time to write essays for fun again#idk how many people actually read them but that's not the point it's to practice my media analysis skills and get thoughts outta my brain#i just graduated with a bachelors of fine arts degree in comedic arts let me apply these skills lmao#time for a jessay#kids in the hall#scott thompson#kith#paul bellini#buddy cole#bruce mcculloch#dave foley#90s vintage#mark mckinney#kevin mcdonald#the kids in the hall#tour of duty#same guys new dresses
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