#Immersive Sim
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taco-pal · 1 year ago
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Andrew Ryan could make Rapture but only Frank Fontaine could make Bioshock McDonald’s
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sigilmint · 5 months ago
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Announcing The Light at the End, a Fan Zine dedicated to Arkane Austin, in celebration of their amazing works over the years!
A farewell zine for Arkane Austin, celebrating Dishonored (2012), Prey (2017), and Redfall (2023) and their respective DLCs. The Austin team has been making incredible games for so long, and they deserve to be honored. This zine will be digital only, and completely free.
Application form is here, along with the timeline for the project. Check it out, and please pass along to your friends 🐀🐋🛰️🌕🦇🩸
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the-cosmic-arcade · 1 year ago
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Been thinking about Dishonored 2 lately.
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katiknitt · 2 years ago
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The Dwarf Fortress logo looks like it has a single tooth and I find it endearing, so I made some fanart.
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dronaroid · 3 months ago
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Went to the mall to get more estradiol, lipstick, boots and a pack of Pokémon cards. Also, hello, maestra! As HEARTRENDER just transitioned over to Unreal Engine 5, development morale is FLYING! Just look at this new detailing pass on Ground Minus!!
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homebrewstims · 9 months ago
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@salthat asked: Can we get some awesome Cahara Swana stuff 🐺
x x x x x x x x x Banner
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lodgeofthecat · 4 months ago
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Found this on an old Hard Drive. Good Night Friends!
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pencilbrony · 11 months ago
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Lethal Company is some of the best Immersive Sim content out there rn
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yulotomorrow · 6 months ago
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Prey and Mooncrash won the greatest Immersive Sim of All Time award held on Twitter by Sinnoware and voted by the community! Congratulations!!!
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rottenshotgungames · 4 months ago
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The Footfall Free Playtest is Live
Bombastic, tense, dramatic stealth-action in the shadow of industrialization. This 90 page beast of a playtest document combines my favorite games (Dishonored) with my favorite books (Mistborn) in a physics based, tactical joy of an experience. If you love environment based stealth and movement based combat, you should read Footfall.
This game is everything I’ve wanted to play for so long, and it finally exists. Please give it a try and tell me what you think!
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miku-x-baki-yaoi-mpreg · 27 days ago
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"...Sad pathetic mess. You feel pity and disgust but in a way only a being of pure grace can. In your violent mercy you terminate the worldlife" -cruelty squad third ending cutscene minor spoilers Today I've finally finished cruelty squad first of all what a good fucking game, the gunplay, the mechanics, the depth within the mechanics Top 5 game of all time nothing comes close to the art direction and the like genuine anxiety inducing,,,,,, everything about the game is anxiety inducing this game has successfully molded me into a dirty CEO millionaire and I'm proud of it if I go on any longer I will ramble for 2 more hours ill just point out the notable things and review and call it a day trauma loop is a perfect sendoff to the game best final level in any game I've played yet the writing and the dialogue are really good fuck especially the ending poems "Onion layer one. Onion layer two. Onion layer three. Onion layer n^n" his bars are so fire what???? fuck the golems 10/10 wouldn't recommend I look forward to Psycho Patrol R very excitedly Ville Kallio you have my upmost respect
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thewinter22 · 2 months ago
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Anyone wanna chat about immersive sims? I think they are fun and nobody actually really knows what they are
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bryce-bucher · 2 years ago
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J(a)SON Post #2
Interfacing:
Games like Deus Ex, VtM:B, Prey 2017, etc. include interesting interfaces for things like computers, security terminals, etc. Rather than just simply showing the player the information they need to see and then moving on, they opt to allow the player to explore an interface with a degree of control closer to that of a real device or an operating system. The first time I saw the interface for controlling cameras in Deus Ex, all of the synapsis in my brain fired at once when I realized you can just manually rotate the cameras and enable /disable them individually. It doesn't take that much extra effort to include this degree of interactivity, and it baffles me as to why so few big budget games do so. At a certain point in development, I realized I needed a system like this, so I set it up so that I could easily create and assign an interface to any device that needs one. As you can see in the photos above, each interface has its own pre-render that depicts a closeup of whatever the player is interacting with. This allows me the freedom to basically do whatever I want with them, and it opens up the door to some pretty fun possibilities. On a surface level it allows a higher degree of player freedom as they can do things like manually set the timer on the c4, but it will also allow me to do some more ambitious stuff like create a micro-os for the computers that lets you check email, mess with a pseudo-code terminal, and play picross. This week I've been working on the ATM, which will allow you to enter any bank account information that you come across and drain whatever amount of money you want from the account. I'm looking forward to sharing more of the interfaces as I develop them, so I guess you'll see them then.
Conclusion:
Twas tha night before christmas when I wrote this post, but sadly I have not even remotely been in the christmas spirit this year. There isn't any particular reason or anything it just hasn't even felt like december weirdly. I think this post is kind of spiritually connected to my second Basidia post, as it similarly showcases my love of fun and interesting ui in games. Anyway, I hope ya'll have a happy holidays, and I'll see you again next week when I make yet another J(a)SON post.
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crazcartridge · 1 year ago
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this is waht the world looks like to me
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devileaterjaek · 1 year ago
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dronaroid · 10 months ago
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Life persists, even when surrounded by a mysterious and corrosive red ocean. In the Null, people get together to make small island towns to survive their circumstances. Carving small pieces of paradise, they all have unique stories and appearances.
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The sandswept, windy town of Lámpara, neighboring the massive Bretish Library, is one such example. Formerly a place famed for its work with clay and expeditions into the mysterious nearby library, an evacuation notice due to a certain maestra has reduced it to a hastily-emptied ghost town.
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It is a place with its humble share of advanced technology, mainly being elevators, announcement speakers and hologram billboards given out by the BSR. Anything that makes life in the Null either easier or more pleasant is very welcome.
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Towns in HEARTRENDER are a major recurring component of exploration. They're where you find a fair share of resources and information for the harder parts of your heists. If you can survive any resistance likely to be found in them, that is.
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