#Ideaspace
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I have started committing fully to the process of, while I am reading a book or into a topic, creating a web of each element that interests me via Clip Studio.
This formed, like many academic practices, as a solution to a problem. I wanted to see which ideas/people/events were linked to each other, and by making the connection, what new ideas emerged. Sort of like doing chemistry in the dark, I would grab two elements on different sides of the spider diagram, and ask the question ‘how are these connected?’.
Sometimes, there is none, or at least none that do not make me come across as someone rambling to themselves on the bus. Though, when there are, its impossible to un-see the connections.
Originally, this process was done with mostly my (digital) notes, with some multimodal elements such as screenshots.
What stopped me from embracing this type of learning method in the past was 2 primary concerns.
Searchability: with this type of web, there is no ‘ctrl + f’ to quickly find specific words or themes, meaning that for a quick reference it does not do as well as a word document. Though, I have come to learn that this is its strength. By looking at the web, and following its connections, new ideas are continuously forming with each inspection. In a way, it is a living document.
Finite Space: since these files exist as images, there is a limit to how large they can become. This is due to: the time it takes to save an image causing potential corruptions/crashes, what file types it can be saved as becomes reduced as the file size increases, space between connections becomes too compact. Etc.
There are solutions to the finite space problem, such as using an alternative software that is built for spider diagrams, but that always tends to result in some form of freedom-restriction, e.g. dealing with its method of classing/hierarchy, not having certain mediums allowed.
Also, from an authorship standpoint, using these systems felt less me. Less personal. I want to be able to doodle, be silly, or include images of people and concepts on tangentially related without the entire system feeling off.
Then, something happened to me which had not happened before. I realised, that a lot of my works, from lots of separate university modules and projects, had two shared elements — the theme of chance, and the medium of film. As such, I decided to write a PhD proposal looking into a merging or these 2 domains.
With this, I had to write a 6000 word piece in a short time, so I did not have as much time to prep and make a new web like I normally would. So, I instead looked at all of my previous webs I had made in the past. To my surprise, I was making connections between different webs, and a new meta-web formed. This, in effect, pulled the bandage off of worrying about sticking to one shared web with everything.
...
When reading around ‘chance’, I had stumbled upon the nouveau réalisme movement. It sounded interesting, so I did something relatively new to me, and I just started a new document looking into the same topic of ‘chance’, but from a different place. Rather than writing out my ideas first, I copied and pasted multiple Wikipedia articles.
When I read about an artistic work that sounded interesting, I would look it up and paste it in for extended context. Same with locations, publications, etc. It moved more away from word connections, to a type of Dada collage of things.
...
Now, when it comes to reading a book, I do the same thing as the Wikipedia articles.
Read the work
Create Physical Note
Insert both ‘the book’ and ‘the physical note’ into digital web.
Make connections between concepts within web.
Create digital notes around the nature of the connections, as well as include other image elements where appropriate.
...
I’m sure this process will evolve further in the future, but I am having a lot of fun with it.
I hope this maybe gave you some ideas of how to manage theme connections. Let me know if you have any thoughts regarding this!
#PhDjourney#filmmaking#chanceinaesthetics#creativeprocess#clipstudioart#spiderdiagram#academicwriting#artandfilm#researchmethods#nouveaurealisme#dadaart#avantgardefilm#creativeconnections#digitalweb#experimentalfilmmaking#visualthinking#interdisciplinaryart#conceptualart#theoryandpractice#ideaspace#academiclife#creativeexploration#chancetheory#webofideas#personalprocess
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MVP Group's Ideaspace Ventures adds five startups to portfolio with immediate investments
Manila, Philippines – Ideaspace Ventures, the startup accelerator arm of the MVP Group of Companies, has announced the addition of five new startups to its portfolio as part of the 12th cohort of its flagship accelerator program, themed “Resilient Founders: Game-Changing Ventures.” For the first time since its launch, Ideaspace Ventures has made immediate investments in the startups selected,…
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It isn't the same of course, and I've not been making this analogy, but the generative AI that's seeing use is governed by restrictions on "dangerous content" put in place by unnamed unaccountable employees of the for-profit corporations that control them.
I think this really is an important consideration for the use of these programs that should be talked about more.
i keep seeing people compare AI to the machine-generated books in 1984, and i don't think it's entirely fair for 2 main reasons:
in 1984, media is controlled by the state. the books are not just written by machines, they are specifically engineered with an agenda to control the masses. current AI books may be slop, but they are not malevolent slop. at least, not any moreso than any other corporate garbage. we should be paying attention to what propaganda may be in these books, but then, that's true of normal books too.
in 1984, EVERY book is written this way, which is what makes it an effective form of control. i truly don't think we're in danger of that here. AI books ARE slop, and are never going to replace real writers as long as we have freedom of expression. they are getting churned out now because they are a novelty, and cheap to produce; they aren't really seriously competing with actual intentional books. or preventing writers from making new art, because writers LIKE making new art.
the problems in 1984 were never the specific tools, it's the system of oppression and how it uses those tools. AI books may superficially be similar to what's described here, but they just aren't part of a wider system that can have that sort of impact. they're just kinda. there. being bad books. we can survive bad books.
#my primary concern here isn't really with art or fiction#but it certainly is possible that normalising their use as a drafting tool could narrow the ideaspace that's being drawn on#if the practice becomes very common
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Maybe I just have a stick up my butt but I really do not find all those posts talking about how people aren’t writing, or should be writing, or will never have a completed draft or even that they wish that they could just will their story into existence to be particularly funny or amusing. Like, yeah, forming a good writing habit is not always easy and pushing through to the end of a draft is quite a feat in and of itself (nevermind the revising process!)
But what people don’t seem to understand is that there is a LOT of discovery of your story and characters that occurs in the writing process itself. Maybe it’s because I’ve been a pantser, but when I sit down and get to writing, I learn things about the characters that I didn’t know before. The process of creation itself is what makes them come to life. Ideas in your head are static facsimiles who never have had to really interact with anyone or anything. The people these characters become is something that only appears if you actually write!
And maybe this is a bit of a “no shit” point, but people really do seem to think that their minds are capable of simulating a person in an ideaspace. Which is why, I suppose, I’ve never really understood the usage of verbiage like “my OCs” outside of a fanfiction context. They’ll list off traits and qualities, thinking that those make the character and not the story that they’re in. To me, a character must exist as motion and change and only then do they have some semblance of life.
Who knows, maybe I’m full of shit. But one thing I’m certain of is that your story will never exist if you don’t sit down and freaking write it! So get on it!
#writing#original characters#writing process#if you see this post this is your sign to write something
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where did the idea for roserot come from?
fittingly enough, it's sort of an amalgamated flowchart of ideas that evolved over the course of writing the latter half of 3.1. uhhh i guess godfeels spoilers below the break??
it started with killing davepeta. i knew june would kill davepeta and that it wouldn't be permanent, but that it *would* still be very costly for them in some way. my oldest plan for how to actually do that was reaaaaally nasty though. for a long time after the big fight in chapter 8, dana and crew would end up in the debris field around the moon at one ship that hadn't been torn apart... except it had no power. so june resurrected davepeta, inside of a battery that used them as an energy source. which would of course be torturous in some sense because like, come on, if you're gonna make a living battery it's gotta suck. like they don't make being a yellowblood in act 5 seem cool at all. shit's gotta be horrific if it's to have any meaning at all conceptually.
and that's just a bit too edgy for godfeels. this story's dark but i don't want it to be *mean.* davepeta hasn't earned that treatment and it's just kind of a waste of their character. it sucks and it feels bad and it doesn't really mean anything narratively. like oh you put a really likeable character in a torture box to torture them? what's jade gonna do, get more mad??? it's boring. it's a boring situation to put those characters in because all it really is is them going grrrrrrr and then waiting until i can contrive a way to reverse my goddamn mistake and get them back to square one.
so then i decided instead that rose would go grimdark, have her head cut off, her corpse would become a sort of oozing mass of oil and tentacles and lovecraftian corruption, so naturally june would use *her* for a battery instead. what is it about rose lalonde that makes this exact some conceit so much more palatable? like it's still fucked up but you know she would approve. and oh, mary, soaring through the stars on a ship powered by her dead wife's seething eldritch radioactivity! the romance is palpable. that's got some gas, you know?
but when i really got started on chapter 8 i realized i could cut out a whole chunk of pointless faffing about with june and dana trying to get some junk ship working, and escaping with it, and doing whatever until they eventually somehow rendezvous with lenore... by just using june's fucking super power to directly transport us to the plot palace boogie cruiser hotel. seriously i didn't plan to get into ANY of that stuff until 3.3, and honestly getting us to the comet *now* is just so much better in every way
but that means: no more need for a battery powered by main character death. which is great for the fandom, but now i've got these fucking plot points (bodies) just dangling around with nothing to do! davepeta's an easy fix because june could just fax them out to jade, the whole thing writes itself from there really, it's a softer landing, less cynical, and as with the comet it sets us up to get right to The Good Bits instead of fucking around spinning wheels. it puts the trauma directly into the hands of the people who will have to process it while under the gaze of the narrative. cut to the chase baby.
so what about rose? i knew that she as a character would die but that some wretched fact of her physical presence needed to become an animate antagonist force in some capacity. you'd think that epigone would be an obvious connection, and you're right! but i literally did not know epigone existed until it just fucking *showed up* at the end of dirk's chapter. i literally typed that fucking smiley after the cut to black and went
so anyway i then had to invent the metaphysics of ideaspace out of nothing and develop an entire narrative architecture to justify whatever the fuck that smiley was, a process which included making the above obvious connection vis a vis rose's corpse. from there it was easy to piggyback epigone off of dirk's newly-planned resurrection, and once i got a read on epigone's actual *character?* oh my god it was like angels singing, but in the worst most awful and bad way possible! the more i wrote of rotrose, the more possibilities emerged, and now it just so happens that this freak abomination slots perfectly into the spot of a villainous thing that i knew needed to be present in that section of the story but which had until then been entirely vague to me.
that's the godfeels writing process in a nutshell, basically. if i ever seem astonished that chapter 8 makes any sense at all, this is why. and it's quite literally the reason i committed to a lengthy planning phase before writing 3.2 in earnest, because as much of a thrill as that was it is something i absolutely never want to do again. i will probably end up having to do something like it again sooner or later because this story just can't help throwing me fucking curveballs at the last second, but hopefully it won't be quite so irresponsible next time.
uh anyway that is the origin of rotrose. you're welcome
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you fools! you had sex inside the ideaspace of an ontobiological space ship!!! the ship is also a parent to your child!!!
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this is the "mind is a cup" philosophy, i may be mis-reading the context and would love to know more about the background... but on its face...
ie the mind is a box things go in and might get stuck in
ah these static metaphors are rigid, i find them limiting of human/conscious potential
the mind is in fact a fire to be kindled, the memory capacity we have is like any muscle, and it grows in strength with increased use and practice; everyone's mind burns differently but we are all capable of burning brighter or dimmer with the choices we make.
For example, I'm capable of remembering more digits than your average bear, possibly because I'm a fan of sports, and I can think of a pro sports athlete with pretty much any two-digit combination on their jersey. So that's one way my brain chops down longer strings of digits, by putting little stories behind them. It adds emotion almost where there shouldn't be any necessarily, and this emotion is the driver of our memory. Other people use a "grand mansion" approach to memory capacity growth, where they picture a family house from their childhood, but say, imagine it had more rooms. You can put memories in those rooms and for some reason, they stick way longer. Another way is to put information into a song, and this is a third highly effective trick to just boost memory for free.
Free will is a powerful thing...and ideas that don't pass muster quickly are consumed to ash by the flames of the mind, while ideas rooted in truth wick flames away like boulders of diamond...and ultimately it's up to your personal free will to determine what is truth and what isn't, what stays in your mind as diamond and what is cast off as ash...
“Be very, very careful what you put into your head, because you’ll never, ever get it out.”
— homas Cardinal Wolsey
#may only the truth get stuck in our minds ultiamtely#the diamond mountain ranges of truth in our ideaspace are hardly worth complaining about#more worthwhile to traverse these ranges#and explore#much free will to us and the world
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magical john drag king is exactly what alan moore meant about the ideaspace this absolutely existed in our collective consciousness as a human species
#or i guess the human species? who’s to say#ok i actually need to stop i don’t know what i’m thinking anymore#i can like vividly imagine magical john on a stage and real and i’m afraid#also yeah no this post probably doesn’t make sense to anyone else#ezra’s real life rambles#silly hours posting#<- hello my old friend i feel this is justified (ancients of mu mu?????) here#why am i being abnormal about the fucking klf book. what why how this isn’t good this isn’t a cool one to talk to people about#‘hey so you heard of this satire religion called discordianism? oh no you’re not? fair enough#surely you’re aware of self-referential reality tunnels though right? oh no you’re not. hm well how about the illuminatus! trilogy?#huh. ok. well to cut to the chase there was this band called the klf and they had like many hit singles#you’ll know some of them most likely. but uh ultimately they burned 1 million pounds in cash!! like straight up!! and it was filmed#some time afterwards (i think like 23 years?) they went around on an unusal tour showing off the footage#but at this point they weren’t making music anymore you see. so it wouldn’t even make sense as some publicity stunt#but yeah on this tour they go around and ask people why they (the klf) burned 1 million pounds#was it art? was it rock and roll? and most people go ‘it was stupid and selfish you entitled pricks’#they both (drummond and cauty (the klf)) have a family yknow#like they both have wives and kids. one of them had like four children i think?#anyway the money burning happened on the 23rd of august 1994 in the island of jura’#you can’t just say all of that to someone no one cares#ok for real i’m gonna go now and eventually sleep
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Super Breakout (Arcade)
Developed/Published by: Atari Released: 8/1978 Completed: 27/07/2023 Completion: Played all the modes. Still didn’t clear a screen. Version Played: Atari 50 (Nintendo Switch) Trophies / Achievements: n/a
One of the most fascinating things in history is how often something was invented, some idea was realised, and… someone else had come up with the same idea at the same time. Known as multiple discovery, simultaneous invention, even (appealingly) “railroad time”--Alan Moore has hypothesised that there exists a plane called “ideaspace” where we visit to bring back ideas, and sometimes people come home with the same thing in their bag.
It’s what makes me think that had Tomohiro Nishikado not designed Space Invaders in 1978, someone else would have. Not exactly the same game, no, but something essentially similar. The history of video games is littered with rip-offs, but it’s also interestingly littered with almosts and not-quites, like people took a trip to idea space, tried to bring home the excalibur of ideas but only came home with a broken off bit of the hilt.
We’ve seen it already. Avalanche… isn’t Space Invaders. Air-Sea Battle, an Atari 2600 launch title features a few modes that… aren’t Space Invaders. But they’re not a world away.
I suppose that’s what makes Super Breakout so interesting. Nishikado was so obsessed with the original that in many ways Space Invaders was his “take” on Breakout, and when Ed Rotberg tasked with making a sequel to Breakout he would, mere months after Space Invaders was released in Japan, release a version of Breakout where in one mode, Progressive Breakout, the bricks slowly move down the screen towards the paddle.
(Heck, it’s starting to sound like Tetris, actually.)
Now, I can’t say for sure that Ed Rotberg hadn’t seen Space Invaders; but dates don’t line up with enough time for him to have seen it (very early) and to incorporate it into Super Breakout; it’s more likely to have been inspired by Avalanche if anything–tearing off the same bit of idea space.
It’s really with Super Breakout that you can see the genius leap that Tomohiro Nishikado made. He didn’t need the intermediate step of “bricks moving down the screen” or “falling rocks” he went straight to enemies marching forward, shooting lasers.
By comparison, Super Breakout feels every bit the incremental improvement, if you can call it that; of the three modes here only Progressive Breakout has the spark of anything, with the other two extremely nothingy ideas. Cavity is just Breakout, but there are two extra balls held captive in the brick formation, and when you release them you can try and keep them alive. Doubles is… well, you’ve got a second paddle further up the screen which matches your first paddle’s horizontal movement, and there are two balls straight away.
That’s it. Really both are things that would barely be interesting as temporary power-ups in a later clone, and the things you might expect (different block patterns, etc.) are nowhere to be seen–not that it particularly matters, the game is as brutal as ever with it’s tiny paddle (although I was able to get blocks to bounce off the top row in Progressive Breakout, so that’s something. I mean my score has reached the hundreds, now!)
Will I ever play it again? I’m less interested in playing this than I am the original, honestly.
Final Thought: The weirdest thing about Super Breakout was chosen for Kid Stuff Record’s “The Story of Atari” book and tape/7-inch sets, which recounted the stories of Atari games such as Asteroids and Star Raiders. Apparently written based entirely on the cover of the Atari 2600 version which features an astronaut. Seems like the kind of thing that probably should have stayed in ideaspace, but what do I know.
Support Every Game I’ve Finished on ko-fi! You can pick up a digital copy of exp. 2600, a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
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Sucks that in order to have drawings to post I have to draw them. Hate that in order to see new lettuce art I have to make it myself. Why can’t I just reach my hand into ideaspace and feel around until I can pull a picture out grimy but ready to go
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🦉This.
At first, a new phrase is a very specific flag planted on a spot you wouldn't otherwise notice in ideaspace. The little spring that only flows twice a year. It's used by locals to that ideaspace, a meaning in their own local language.
Then out-of-towners hear it. But they've never wandered the nearby landscape of ideaspace, they're just passing through, seeing the biggest sights. They don't know enough of the area to deeply understand the meaning. "Ah, that's just what they call Springs here, I like it, I'll use that a the next step." The phrase, for them, is a Sazen, and they spread it memetically.
Until, some day, now knowing enough about the place of the phrases origin, they uncover the wisdom, they visit that specific Spring, and they realize the phrase had a deeper meaning all along. There's a sorrow in that, like a loss of local culture.
Thank you for teaching me about the original meaning of Male Gaze. It's nice to know the origin, even if the word has spread far afield. To visit the original spot of ideaspace and go. "Wow. That fits."
I've never been a big "words mean things" guy. I'm a descriptivist by nature, I understand that the language as used is fluid and changing, and while I can sometimes bemoan that a useful little word or phrase now means something else, I understand this to be the way of things. It was great when "male gaze" meant the way in which a camera lingered on women, but now it means when a guy looks at something or a woman dresses sexy or something, c'est la vie.
I think what often happens is that someone coins a phrase for some specific purpose, but the phrase itself resonates and gets hijacked, and that becomes the new term. And this is ... kind of good, right? If there's now a compelling word to talk about something that people weren't talking about before? The only shame is that the original meaning gets lost, and it ironically becomes harder to talk about the thing the term/word/phrase was coined to talk about.
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Throughout my time in listening the lecture last April 9, 2023, I have learned many valuable things in Entrepreneurial Mind. So first, is Intellectual property which is to prevent competitors from copying your trademark, technology or product. Wherein, on the use of copyrighted material, the copyright holders have the exclusive right to use and reproduce their work, but this exclusive right are not absolute. In fact, the speaker said, that as a matter of policy, fair use is base on the belief that the public is entitled to freely use portions of copyrighted materials for purpose of commentary, reporting and not for commercial purposes. And the next speaker, introduce to us the introduction to start up incubation opportunities in the Philippines and also the start-up incubation hubs in the Philippines which are the QQBO Innovations Hub, IdeaSpace Foundation, Impact Hub Manila, Kikstart Ventures and Agri-AQUA Technology Business Incubators. Apart from this, the last speaker shared to us the RAISE which is Raising Awareness and Inspiring the Startup Ecosystem. This topic help to enhance stakeholder’s understanding and appreciation on thee basic concepts of a startup. In addition, SCALE in startup community and locale enhancement assess the situation at the startup ecosystem in the locale.
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What do #1stChoiceBHL agents do when they aren't on appointments? They take every opportunity to learn about our Community.....like this #FieldTrip to the Central Rappahannock Regional Library #IdeaSpace. The field trip was sponsored by the FAAR Tech Committee. Here are a couple of our takeaways: 1. They have equipment that can be checked out. (Must have a library card.) 2. Using the equipment and space is free. For most of the equipment, you must bring your own supplies. 3. They have a complete recording studio. 4. It's a great place to work. There is WiFi available and a conference room-size table to set your device on. 5. Hours are 2 - 8 pm Monday thru Thursday and 12 - 5 on Saturday. Want to know more: https://www.librarypoint.org/locations/ISPACE/?_ga=2.55555371.1854723346.1632748273-1748480044.1631108694 www.1stChoiceBHL.com
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@perdvivly:
What if it was Beth Note and if you wrote someone’s name in the note it changed their name to Beth?
Yeah, fuck... they really underexplored the ideaspace
What if instead it was Death Boat and to kill someone you have to spell out their name on the surface of the sea by driving the boat
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#fikiratölyesi #ideaspace #arttherapy #sanatterapisi #musicisatherapy #musicianpaintings #artanddesign @bodrumworks #aslısınmankutluay #aslisinman (Bodrum) https://www.instagram.com/p/CFZysoSADFnWZ0K31zDXKOroX5F-TFWmcUNNe00/?igshid=3fmylvxit9yv
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