#I'm supposed to be reviewing
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Wade would speak louder than usual when rambling cuz the voices in his head get too much
Like "Oh yeah and Mary PUPPINS ALMOST TRIED to-"
Just a sudden increase in volume when he's talking
Despite how unusual-but-looks-normal-because-its-wade Logan would definitely catch on at some point because it gets annoying once he notices
When he asks Wade and he explains it to Logan, Logan tries to take the lead in the conversation to help Wade focus on his voice
Or they try to stay constant in their conversation so there isn't any room for Wade to really pay attention to the voices
#SiC anon rants#I'm supposed to be reviewing#exams#poolverine#deadpool and wolverine#deadpool#deadpool 3#wolverine#worst wolverine#deadclaws#deadpool x wolverine#headcanon#deadpool headcanons
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Love to write a book with an aroace protagonist and get reviews complaining that it didn't have a love interest :| 99.9%* of YA books have a romance plotline, can we not have 0.1% focused on other kinds of relationship?
Not every book is for everyone, sure, if you're looking for romantic YA then mine isn't for you. But there's a difference between "this book wasn't for me because I prefer romance" and "this book was flawed because it didn't contain romance" and boy, the latter hurts when your life doesn't either.
*Statistics absolutely pulled out of my arse here.
#sorry i know i'm not supposed to admit to reading reviews and definitely not supposed to post about them in public#for what it's worth this is about a general theme/trend rather than one specific person or review
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Books of 2025: THE LUMINOUS DEAD by Caitlin Starling.
Well! I did not mean to binge read this in less than 24 hours, but Here We Are. Once I started, I had a hell of a time stopping, because I just HAD TO KNOW.
From the very first page, we know something is not right about this solitary caving expedition on a shitty alien mining planet, and we know that 22-year-old Gyre is in it for an enormous amount of money. We know significantly less about her enigmatic and controlling handler, Em, who's Gyre's literal only lifeline out of the cave system.
Or about what's down there with her.
The tension and ratcheting dread are propulsive--lot of mysteries here, lots to pick apart and unravel (including Gyre's and Em's psyches, apparently). Hugely tense and claustrophobic (I kept taking micro phone breaks to calm myself down), enormously isolating and twisty. This is We Support Women's Wrongs: Sci-Fi Horror Edition, and I'm in a complicated situationship with a hypermanipulative voice in my helmet about it--love it, hate it, love/hate it at the same time, what a deeply fucked up ride.
#books#books of 2025#the luminous dead#caitlin starling#book reviews#book photos#i did immediately turn on my laptop to start composing Thoughts yeah#listen i am. not a caves person. caves are instafear for me.#so. gaslight gatekeep girlboss SF/horror. set in caves. alone in the dark. was. perhaps unwise.#but!! the author did a really good job of Tension and Dread!!#ma'am i felt every ounce of that thanks#DEEPLY a We Support Women's Wrongs story btw#everyone here is so fucked up#i mean granted there's really like. two of them. on page. the whole time.#Fucked Up Women and their Fucked Up Moms#very psychological book too. loved what she did with the gear/equipment to heighten that#oof seriously what a claustrophobic book.#i don't think it was perfect by any means#but hot damn if it didn't keep me blasting through pages until i made it to The End. like.#some of the threadlines didn't resolve at all. like with the other mining company/suit thing#and i'm sure if i were sprinting less quickly through it i would've snagged on more things that bugged me#but holy shit i just needed to get to the end#.....this is a milieu story huh. by a lot. i'm fascinated by where it started actually#like sure hit the ground running i guess it tracks to drop is into the cave at the very start but. huh.#ANYWAY. ROTISSERIE-ING. WHAT A FUCKED UP INTENSE RIDE#i'm gonna read something more sedate next i need a break#this was supposed to take me til the end of the month btw
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The last two days, I occasionally found this little bird sitting on the windowsill outside the kitchen window. Clearly still young, it kept calling for mamma to bring snacks. I didn't manage to capture the parent - it moved too fast, as can be seen on the blurry picture above, and I was busy cooking each time anyway. It was cute, though.
Good luck out there, little guy.
#excuse the messy window#still haven't managed to clean it after I moved in#also I'm not even sure it's the same bird in all the pictures#I took the first four pictures on Thursday#and the last two today#and the bird in the pictures from today looks a bit more fluffed up#on the other hand I wonder if two separate birds could have the idea to have lunch in the exact same spot#maybe these birds are leaving reviews somewhere#also this is the second time I'm making this post#either tumblr ate it or I don't know what happened - it was supposed to publish like 2 hours ago and it didn't and I can't find it anywhere
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Jess's Post-First Scenario Hundred Line Thoughts
Okay, I’ve beaten the first scenario, so let’s talk about Hundred Line.
The tl;dr is that I think the game is good overall, and if you can get past some of the weaker bits and Kodaka Being Kodaka (in the annoying sense), then I’d recommend trying it out.
The big caveat is that it’s a demanding time commitment, so if you are not someone who enjoys DanRon, or if you are burnt out on DanRon, you might not have a great time.
Also since I’ve only seen a portion of the game so far it’s hard to give a full-on critique of the entire thing, so I reserve the right to revise my opinion in the future.
Anyway, continue below for in-depth, spoiler-laden talk.
Let’s get a couple things out of the way before we start.
First, I am playing the game in Japanese. This means that certain details might differ from the localized versions and it also means I don’t know what the hell anything is called in the loc. I debated looking it up, but I don’t really want to spoil myself accidentally, so we’re all just going to have to do the best we can to understand each other. (It’s thematic!)
Second, as frustrated as I get about the hallmarks of Kodaka’s style that annoy the shit out of me, I am not rooting for him to fail. In fact, I have bought every single TooKyo game either when it came out or shortly after it came out, at full price. The only properties of TooKyo’s I haven’t experienced at this point are Akudama Drive (because Tsutaya is being systemically eradicated over here meaning I would have to commit to buying a blu-ray to watch it instead of being able to rent), and Tribe Nine, because I just haven’t had time to check it out (plus it’s again an anime on YouTube and a FTP gatcha, so I feel like "support" in this case is more incidental).
Hundred Line is a lot more DanRon than the other games I’ve played so far from the studio. Rain Code was overwhelmingly Fine in my opinion; there were some ideas and elements there that I thought were cool or interesting, but overall it felt very run-of-the-mill, 6/10 type fare. Aside from Harara, I didn’t really care about most of the characters, and while I sometimes enjoyed solving mysteries in the moment-to-moment gameplay (especially in the first couple chapters), my resounding feeling on it was just “meh”. Not bad, but not great.
Compared to that, I’m way more invested in Hundora (I’m going to use the Japanese naming convention going forward because it’s shorter and rolls off the tongue). I don’t know if I can clearly articulate why I feel that way, but I have suspicions, one of which is that I’ve had enough of a break to no longer be burnt out by my disgust at DR3’s ending and V3’s epilogue. Hundora manages to capture a lot of the same feel of a DanRon, but without a lot of the inherent setbacks of a DanRon, which I’ll outline a bit later. It’s structured differently, and has different pacing and focus, and I think that works to its benefit by making it at once both familiar and novel.
Now, this could obviously change as the game goes on; if somewhere in there is an ultimate ending similar to V3’s cop-out epilogue–the best part (and only part I unabashedly respect) of V3 is the fiction twist and the characters’ decision on how to ultimately resolve the conflict, so undoing the latter part of it in the final moments of the game is just something I will never get over. Sorry.
(I’d also be less mad about the Akamatsu thing if we actually got a go-getter, highly motivated girl as a protag somewhere else, but I’m beginning to just accept the fact that Kodaka does not have it in him to do that. Ah well.)
But let’s stop this aimless musing and be a bit more organized, shall we?
Presentation:
In a vacuum, Hundred Line is not that impressive graphically. I think it looks fine, but I also see people pointing to what I think are fairly decent graphics and calling them shit, so I don’t know if I’m the best benchmark to judge that type of thing for anyone else. It’s not difficult to notice things like sprites hovering off the ground, some artifacting here and there, and the models aren’t blazing any trails in terms of detail or animation, but I’ve always been a champion of art direction over fidelity to realism, so I actually think the look works well.
There��s an intention to using the 2.5D style of 2D sprites in a 3D rendered environment (chief among the intentions being invoking DanRon’s aesthetics), and the “cheapness” feels less like a budget limitation and more like a choice. I’m also genuinely the type of person who wants shorter games with worse graphics by well-paid devs, and I am happy to put my money where my mouth is on that. While Hundred Line obviously isn’t a shorter game by any means, it’s very obvious that the budget went into the variety of art assets and into the script, and I think that’s great! I’m happy to have games that prioritize other aspects over just how it looks.
Similar to DanRon, the 2.5D approach makes everything feel like you’re in a little diorama, which has a way of evoking claustrophobia even as you spend a lot of this game outside and even away from the school for sections. I suspect this is intended as a purposeful juxtaposition to further the themes.
Music:
The music in this game is kind of unnerving in a way. It’s so resoundingly DanRon bgm that you just kind of settle into it, but then they’ll throw something at you like the Aotsuki boss fight song, Rumble, and you’re left stunned.
For like 90% of the game so far, if you like the music in DR up through V3, then you’ll probably like the music here.
Rumble read to me as a bit of a mess to start, but after listening to it a few times, I’ve come around to liking it. My girlfriend says it feels very purposefully composed, with disparate elements coming together over the course of the song and finally settling into a harmonious unity in the final minute or so. Obviously this is a pretty good metaphor for the characters in the game and the situation they find themselves in, so I applaud that.
The lyrics feel a touch…unsubtle, but to be fair, they share that with other songs that I’ve been wanting to listen to a lot lately like Packtion’s 1985, so I can forgive it. I do think it’s funny that Persona-esque English usage is so prevalent, though.
If there’s more weird stuff like that in here, I’m down for it.
Gameplay:
This is the elephant in the room, I think, when it comes to getting people on board for this game. Guys, we saw how this went for Digimon Survive; if people are coming to Hundora for the tactical gameplay, they are going to be disappointed. And then they’re going to get annoyed at all the people online who insisted this was the next Fire Emblem or Devil Survivor. (Real things I have seen people say, insanely enough.)
Is the combat fun? I mean, I guess, sometimes. It makes for a nice little break from the back-and-forth between characters, but it’s nowhere near as inventive as what DanRon was doing with the trials, and it gets stale pretty darn fast.
Nate remarked on this when he played Another Episode, and I think Hundora suffers from the same issue: it’s too easy. I didn’t notice it in Another Episode because I’m not good at 3rd person shooting games, but I am competent at tactical rpgs, and Hundora’s battles are just not it. Once you understand how the mechanics work, which doesn’t take particularly long, you can crack most fights in record time. Even quicker if you abuse certain mechanics like items. The enemy AI seems okay, often rushing to attack your squishier backline fighters, but there’s a number of ways to deal with the AI without having to think too hard about it.
The only fight that’s given me trouble so far is the final boss fight against Aotsuki, and even then I got him on the second try.
I don’t know, maybe I’m missing something? Maybe the fights ramp up later on in the game in other scenarios? Unsure.
Besides the difficulty issue, the tactics are pretty straightforward. There’s really not too much you need to juggle, and while I do like the Certain Death Finisher mechanic where when somebody’s HP gets low they can do a big attack that takes them out of the fight until the next wave, it’s lacking the depth of other strategic rpgs. You can’t choose what roles your units have by selecting some skills over others, they don’t get stat gains, there’s no equipment, terrain basically doesn’t play a role at all, you can’t do combined attacks using positioning, and you don’t get to choose who to bring or where they start on the map.
All of that is fine, because the tactics are not the main point of the game anyway, but I do not get what the people praising the gameplay are talking about. It’s a great visual novel with some light tactical combat gameplay! You don’t have to try to sell it as something it’s not!
To me, Hundora is less like a tactical rpg with all the genre conventions you might expect, and more like a grid-based combat puzzle. You have to look at the units you’ve got, what they can do, how they can cover each others’ weaknesses, etc. That is also fun, but it’s not what I was expecting when I heard “SRPG” in the description.
I also suspect some of the difficulty in the boss fights comes from not having any clue what the boss is going to do beforehand, in a similar way to how a run of a pokemon game can be challenging from not knowing the gym leaders’ teams and moves ahead of time. Is this Captain going to hop around the map? Are they going to beef up the surrounding troops? Are they going to mess with your perception so you have to pay more attention to what you’re doing? I’m interested to see how this might evolve as the game goes on and you’re already wise to the approach.
Anyway the tactical RPG segments are Fine. They’re there, they do what they need to I suppose, but they can get a bit tedious after awhile, especially when you’re out exploring the ruins or trying to grind BP at the VR machine. It’s definitely not a draw, at least for me.
I suppose the other main gameplay mechanic is the choice system, but I’m not too deep into that at this point. As always, I respect a game that will give me an ending for choosing not to play at the start, though that goodwill got a bit rescinded when the game asked me if I was going to time travel and then essentially told me I had to when I tried to say No both times.
Right now it’s kind of a wash, lol.
Characters:
Oh, you thought the last section was long? Well, buckle up.
This is mostly just going to be about how I feel about the characters and their roles in the story so far; I’ll get out a different post with stuff like their personal pronouns and how they address people, and I’ll definitely rate how dumb their names are, because HOO BOY there are some real good ones in here.
Sumino Takumi: Sumino is the quintessential Kodaka protagonist–a normal boy, who lives a normal life, who is a bit more chill than the average person. I’m pretty meh on him, and his protag powers are sometimes egregious (let me give Aotsuki’s blood to Kako! She’s the one who won the fight!), but he leans more Hinata than Naegi or Saihara, so I find him personally less annoying than the latter two. I guess he’s had a bit of character development over the first scenario, though his raison d'etre is still the same at this point. I can forgive that because there’s a lot of room for him to still grow in the other scenarios, and he’s doing an okay job as the audience stand-in. Not much else to say about him, really.
Aotsuki Eito: Whew, thank god the cloying togetherness stuff turned out to be a ruse. He was fine enough during the first scenario, and towards the beginning I thought it’d be interesting if he became the leader instead of the player, but I like him infinitely more as an embodiment of misanthropy. The fact that we have to still deal with him in every timeline makes for an interesting conflict point, and I’m excited to see what happens there.

me when the work meeting goes over time
Yakushiji Takemaru: This is one of those archetypes I just enjoy: the tough, buff guy with a heart of gold. Outside of his training for Ginzaki and his rivalry with Shizuhara, he isn’t super prevalent in the story as a driving force, but that’s okay. Hoping he gets to really stand out in other routes, since he’s one of the characters who shows a lot of his relationship to people outside of the player.
Amemiya Darumi: I feel like she’s intended to be annoying, but I dunno, I didn’t really have too much of an issue with her. She really stuck to her guns about going against the grain, and she’s the self-insert of the DanRon fan: a pathos-lover of questionable mental health. She injects a lot of needed levity in places, and some unneeded levity in other places, but she’s also the most genre-savvy of the group, which lets her fill the spot Monokuma normally would. (She was also integral in me beating Aotsuki at the end of scenario 1, and was a reliable unit for the entire game, so there’s that, too.) So far I feel like if you don’t enjoy her you can avoid her pretty easily.
Shizuhara Hiruko: This is my bitch, right here. I was cursing the game out when she promised to tell the truth of what’s happening the following day, because I knew that would mean she would be punted from the story. I’d be more upset about this if there weren’t more routes to play, but since there are, I dealt with it. Anyway I love a lady who’s cold, intelligent, competent, and badass, and the fact that it seems that she’s carrying a heavier weight to protect the others adds some humanity to her. Haven’t read her side story yet; will likely do so after finishing the game.
Kawana Tsubasa: I have very fond feelings for Kawana that are completely emergent from how useful she is in battle. Well, not completely. I do like that she’s got a skill that she uses often for the good of the team, and her personality is upbeat enough to offset some of the less genki folks in the cast, but she often can play the straight man well to other, goofier characters. Plus her design is adorable. I hope she gets some more chances to shine in the pathos department going forward.
Maruko Gaku: While I don’t dislike any of the characters, Maruko is probably my least favorite. You’re obviously intended to dislike him early on as he’s rude and cowardly and shallow, and he shows more of a likable side as time goes on. He’s probably the one I have the most “well, he’s nakama…” feelings about, but he can be amusing and I’m open to him having more depth in other routes.
Ginzaki Shouma: At the very start of the game I could not stand his self-deprecating schtick, but once you instill fighting spirit into him and he starts taking care of the captive, he becomes a lot more likable. By the end of the first scenario, I actually really appreciated his more gentle approach to disagreements, and I like to think about the kind of relationship he has to the other characters. Hope I get to see that side of him more going forward. As a side note, his skill of being incredibly tough is also lifted wholesale from the main character of the delinquent manga Kodaka was involved in, Guren Five.
Tsukumo Ima: The trick to getting me to like your Ogata Megumi-voiced trickster twink is to make him care about a character outside of the protagonist, apparently. (I was also humbled recently when a friend who’s playing now told me last weekend that Ima’s speech pattern of using っす “reminds her of me”.) Ima’s great; he’s less annoying than an Ouma or a Komaeda because he’s not constantly underfoot, but he’s sarcastic and cutting enough to be interesting. He’s clearly a kid who is confident but also visibly desperate, and I’m all about that.
Tsukumo Kako: I really didn’t like Kako for quite a while, until she started to have more of her own personality. I love that she’s trying to play detective and I love even more that she’s not especially good at it. At first she was reserved and shy, but as time goes on, she has pretty keen insights and is one of the few characters who doesn’t fall into the trap of going all in on just one possibility. Her becoming unhinged about Ima’s death was also fantastic. Kako feels a bit like she could make a compelling bid for protagonist, honestly. My turnaround on her was a real 180.
Oosuzuki Kurara: Man, I love Kurara-chan. Even when she’s starting a fight for no reason, I love her. She’s mean, funny, and absolutely integral to me getting S ranks in battles. Why does her mask emote? Who knows? Who cares? I want a recipe for her curry. Her relationship to the other 2nd School folks, Nozomi in particular, is so juicy and multi-layered. I have mixed feelings about her “real” personality being a shy crybaby, because while that adds some fun psychological elements to how she sees herself and her relationship to the responsibilities her lineage puts on her, it’s also kind of doesn’t sit super great to imply that the ideal personality for a girl is to be demure.
Omokage Yugamu: I like him a lot more than I thought I would. Even from the jump, he’s a fascinating, somewhat menacing presence, and the way he thinks feels reminiscent of Hijirihara from Killer Killer, but less masculine. I can’t hate a guy that says 殺れ殺れ in a textbox! That’s a hilarious bit! Again, like with Kawana, he’s got some real world skills that come in really clutch for the team, so there’s a fun, somewhat fraught relationship between him and the other characters.
Magadori Kyoshika: I said this on Twitter, but Magadori has that good Chabashira energy: she’s dumb, but she’s trying her best. It makes her immensely charming, and I love every time she’s on screen. One of the goofier characters, I love that she’s allowed to be so damn funny. That one cutscene where Nozomi is having a horrible realization about being mind-controlled in the foreground, and Magadori is being prevented from committing seppuku in the background had me rolling. I love her. I hope there are more routes that break her emotionally.
Kirifuji Nozomi: This is exceptionally funny to me because my girlfriend and I have a Kirigiri/Junko lovechild OC named Nozomi. But anyway, I like her. I like how she has alliances and feelings for people outside of just the player, and I am a fan of people who will stick to their principles. She’s ready and willing to throw down and sacrifice things, and she’s a woman of action, not just words. Nozomi would make an excellent protagonist, but it’d be harder to conceal key plot points from the player, so I get why they didn’t go that route. The fact that she’s out there fighting at a lower strength than everyone else, without the ability to regen, is really metal. Hell yeah, girl.
※ Will put my thoughts on Kashimiya Karua here too, I guess. I could be wrong, but I don’t actually think that Nozomi and Karua are the same person. Regardless, here’s what I think of her. I did not feel positively toward Karua at the start of the game because I do not like wilting flower, pwease pwotect me!-type damsels, but in Sumino’s memories she’s a lot more quirky and interesting. My frustration is that she just seems fated to be a motivator for the main character in that really forced Combat The Falling Birthrate way, and I can only hope that we get a Spire in the Woods-level self-awareness ending out of it.
Mojiro Moko: I liked what I saw of her? I love a big, bombastic personality, and she’s not the conventionally attractive girl archetype so that’s always nice. In a DanRon game I’d be pissed the noble buff character sacrificed herself before you even meet her, but since there’s other routes I can hope that she’ll actually get a chance to, y’know, exist. Open to more Mogojyan.
I don’t have much to say about Sirei and Nigou besides the fact that it makes me so mad that they decided to use Hepburn romanization for the latter but not the former.
In summary, the characters are all pretty good! Even the ones I was feeling more negatively toward in the beginning grew on me over time. I think this is a nicely balanced cast that blends well.
Story:
I’m not too far into my second run, but I think the premise for Hundora is really interesting and worth doing. I can’t say I enjoy the half-joking self-aggrandizement Kodaka is putting out as part of the marketing campaign, but I respect the sheer scope of the undertaking. Time will tell if it really lives up to fulfilling the promise Distrust originally made or not, but regardless I will always tip my hat at a dev team taking a maximalist approach to game design.
One thing I can say in Kodaka’s favor is that he usually does a good job of setting up a hook to get the player invested in learning more about what’s going on. Here, since Sirei gets taken out so quickly, you’re dealing with way less info than usual, and there are smaller twists that happen throughout the duration of the 100 days to keep the player guessing and pull them forward. There’s enough time between when certain concepts are introduced and when they’re answered, such as the traitor, to be less obvious. (That said, I was kind of reminded of the Sailor Moon Abridged skit where they’re like “Who do you think the MOON princess is, Sailor MOON?” what with Aotsuki’s name and the fact that he’s Nozomi’s major opposition right before the climax.) I don’t think they needed to bring up the Karua dad funeral again before the reveal of the surgery scar, though. I’d have appreciated Kodaka having a bit more faith in the audience to remember that when it came up.
I had guessed that what was in the defense room was going to be a time machine, or something more meta like a pen/keyboard, and in a way I suppose I was right? I will admit that while I did sniff out Aotsuki as the traitor, I did not anticipate him eating a baby right in front of everyone, so good job getting me there.
One of Hundora’s biggest strengths is that for all the similarities, it breaks the usual DanRon formula. While you know going in that there will be 100 days, there’s no “usual murder pattern” to give any meta hints on what might occur. Thanks to this, the turns that happen in the first scenario feel better foreshadowed than some of the things in, say, V3 or DR3, since there’s no existing template to use as a cheatsheet. It lets things unfold in a more natural way, though there are some places where you can see the invisible hand of the author guiding it (e.g., Kawana spraining her ankle the night before the big Ima rescue mission so the player can participate).
I’m not sure how I feel about the length of the game; on one hand, it’s a good way to really give the story some room to breathe instead of having everything crunched into a couple of weeks, and you can get some nice character moments and interactions in there. On the other though, I think 100 days might have been too many. Maybe two months would have been preferable? Hard to say. Obviously you don’t live through every single day in its entirety, and I am giving the benefit of the doubt here that they’re doing a Yoko Taro thing here where the player’s suffering is part of the thematic expression of the game, but still I would have liked a bit less fluff.
While it’s good that you can have your fill of putzing around doing free time activities, I started to lose steam around the 50s or so. Feels like a waste to not use the opportunity to have small chats with the characters, do the board-game excursions, make presents, or grind BP to level folks up, but at the same time I think there’s just a touch too much of it. You’ve got days that feel like they go on forever (Day 87, looking at you…) and then just long stretches of nothing in particular for several days.
I assume that since they allow you to keep your character upgrades in the new timelines (with the slightly clumsy diegetic explanation that Sumino time traveling is resonating with everyone’s weird blood), you can feel less and less obligated to fill all those hours without skipping some, but we shall see.
Another common issue with DanRon games is that you always inevitably end up with characters who get less screentime and attention, because they get removed from the story early on. Having multiple routes here means that you get a lot more chances to know the characters under various conditions and circumstances, which for me is a big plus.
The first scenario ends up landing on a place that I respect, though it’s in some ways ideologically opposed to my own outlook on life. Whereas I think the intended message was “Don’t be idle; be the change you want to be! It’s never too late!”, the material reality of the circumstances is a bit more muddied and can read as: never sit with your regrets–just go back and change them! My personal belief is in not having regrets–not because I’m ignoring anything I regret, but because I want to use what I learned for future decisions, and to grow and move on. Obviously I don’t live in a reality where I’m a conscripted child soldier with magic blood powers, so there’s obviously different issues at play, but ultimately, if you want to look more into the thematics of what the story is trying to leave the player with, I think you need to grapple with it. That perfect Golden End might not exist, and I think the story will be weaker overall if it does.
This messaging about taking action and not just accepting your role as a pawn, of course, makes a lot of sense for a Japanese audience: people who culturally are less likely to want to rock the boat for fear of what might get worse, but to be honest it feels just as targeted at any society, the U.S. included. I won’t go into a lot of detail here, but yeah. Fuck it, fuck it, fuck their friends, and such.
This kind of brings me neatly to my next point, which is more a hope for future routes than anything else. The game uses a lot of iconography and visual cues that are very Showa-era-coded, which leans into fashy aesthetics. The fact that they’re called the “Special Defense Unit”, echoing the “Special Attack Units” (i.e., kamikaze) of WWII really hit me hard when I heard it for the first time. The Eternal Flames call to mind the ruins of firebombed Tokyo. There are air raid-style emergency sirens. The key to victory is a horrific weapon that wipes out life indiscriminately. Characters must don their very gendered, extremely Japanese school uniforms, complete with geta boots for the guys, in order to conform to the Look. They’re literal teens who were conscripted (aside from Nozomi, supposedly) to fight a war with extremely high stakes, manufacturing consent by dangling the safety of loved ones in front of them and pretending there are no other choices. The blase attitude toward death because of the regen machine is thrown into sharp relief as killing your own units becomes one of the most effective tactics in a battle.
There’s a narrative dissonance going on with what the story is trying to say and what it is depicting, and I’m enjoying it a lot. If it turns out it isn’t intentional, then well, shame on me, but for now I want to believe that this is being done purposefully. I want it to be a modern take on the black comedy Nihon Igai Zenbu Chinbotsu (a short story from 1973, which was adapted to a film I adore that released in 2006), which itself is a critique on the overly dramatic, Nihonjinron-soaked 1973 novel, Nihon Chinbotsu and its associated media (including that anime that came out in 2019). Won’t get into the weeds here, but essentially, what I am hoping for is a scathing critique of how Japan sees itself and its own history/culture.
Clearly there’s a lot more to go, and as I said before, my feelings on this may change as I progress, but for now I think there’s some good set-up here to say some interesting things. Some subversive things, even.
Other Stuff:
This is a mishmosh of other thoughts I had that didn’t fit anywhere else, really.
As I mentioned earlier, I do not think that Karua and Nozomi are the same person. That explanation is too simple and is too close to big twists we’ve had before (same reason I don’t think Nozomi is Karua’s long-lost twin). What I think is happening is that Nozomi is Karua’s daughter. Maybe she’s a clone daughter, hence the extreme similarity, but regardless I just feel like the comment about Sumino holding her the way he does when she’s dying makes me think that he was a friend of the family, or maybe even the “dad”, who knew her as a baby or young child or something. Since it kind of seems from that weird comment on Day 2 where Sumino is giving himself the mirror test that he might not be the OG person (expels a long sigh and says the line from The 6th Day), it’s possible he and the others were cloned as meat sacks for the iketsu and cryogenically frozen until they were needed, which happened to be when Nozomi was around the same age. She doesn’t remember an attack on the Tokyo Danchi, perhaps because she was coming at this from the current day and not the past. (That is, if the attack happened at all, and wasn’t a hallucination to manufacture consent in the conscripts.) She also doesn’t recognize the name Karua, so either she wasn’t as close to her mom as we were led to believe, or Karua maybe changed her name to hide her real identity.
I love the way the characters will gaslight themselves into some course of action, repeat that they can’t do anything else, or that this must be the case, only to almost immediately be proven wrong. It’s so funny every time, and it’s obviously downstream from the cultural programming they’ve all had.
Adore the scene where Sumino, who’s been running around in a hoodie with English on it this entire time, looks at Aotsuki in confusion and goes “What’s a foreign language?” (My headcanon is that the official language of humanity in this universe is a pidgin blend of mostly Japanese and some English.)
I want Nozomi and Moko-chan to make out, and then I want Kurara to be jealous about it.
Few things in this game made me laugh harder than the CG of Aotsuki lying evilly under Sumino’s bed. Just bug the room, my dude!
If one of these routes isn’t the death game Amemiya wanted, I will be very disappointed.
Sumino at the end of the first route being all “wah, I have nothing left to go back to!” when we met his mom in the opening. I guess that’s very accurate to how a 17 year old might feel in that situation, but I did roll my eyes.
Speaking of, I can’t help but notice that Sumino Mama has an ahoge…
I don’t think they’re on earth at all. I think that given the Imperial Japanese look and feel going on, the characters are colonists, and the shinkousei are the real natives to the planet.
Does the rocket coming back with the recorded message from the other characters getting got (happy space journey everyone) indicate that time travel works in a Homestuck way, where the doomed timelines will wither and disappear, or does it indicate that this is just a parallel reality that will persist but not be visitable by anyone else?
Me, fighting Aotsuki in the gym early in the second loop, watching him give himself a defense boost despite that I have an armor piercing move: Use defense curl all you want, Squirtle, I’ll win this the old fashioned way.
I’ve been referring to ghost boy as Benedetto until he gets a name. Yes, The Count of Monte Cristo is one of my favorite books.
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So yeah, that’s about it. Long-winded, but I think that’s most of what I was intending to say.
Like I mentioned, there will likely be some other posts soon about dumb names and stuff like that, but for now I’m gearing up for another week of work.
#Hundred Line#opinions#long post#review#?#in a manner of speaking I suppose#I just know I'm going to post this and then remember something I wanted to include#I am aware everyone already knows this but god damn it is difficult to get screenshots off a switch#Hundred Line spoilers
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. incoherent project rambling under the cut not important
Okay, so what we're going to do is pretend everything is fine and I know enough material science to pull this research off.
Fundamentally, after the Epiphany I had last night, we're throwing out leaching. Leaching can be problem #3. Nobody has compared the two because the fucking equipment is so dissimilar it's a sample problem not a fucking research problem. I don't have the manpower to tackle it this summer and likely will not until next spring.
Chalcopyrite is a semiconductor. Fundamentally, mineralogically and structurally speaking, it is a semiconductor. For pure chalcopyrite, we get pretty accurate numbers on the nano scale of .55 eV and specific structural alignments.
However, when we treat chalcopyrite like a material, it's 1) very finnicky to make due to the sulfide system being notoriously reactive and stupid. 2) Material scientists do research by only adding one element at a time. (Usually to see how the material would perform in a solar panel situation.) 3) Comparisons to material science are unanalogous because natural systems throw a gross variety of ion substitutions into the structure.
Theoretically, we could calculate via how much of each ion, what it all evens out to be? There might or might not be math to do that. Material scientists are cracked.
Or we could just test a bunch of natural chalcopyrite while identifying the wt% of trace elements and see how that compares to resistivity/mobility ratios.
Additionally, I think grain size has a lot to do with the numbers we're seeing- moreso than the numbers themselves. A swath of chalcopyrite >1cm^2 will leach because it has adequate conductivity between grains, but disseminated chalcopyrite grains will not. This would explain the variability of Ferric/Ferrous ratios that give "adequate" leaching results.
While this comparison of chalcopyrite trace element resistivity/mobility values is important in its own right, given the lack of attention in the literature; scaling lab results onto a minesite show attention should be given to grain size and ore distribution within the rock itself if we hope to leach copper economically.
#ptxt#/languishingly draped over the back of the couch#I'm so tired but feeling better about this than I have the past month. If I'm flying solo I'm going to fly fucking solo#my advisor can't say shit when this paper disregards half of what was supposed to be in there. But this is going to be much better#than whatever that would be. I don't have results but I have a good gut feeling and that's a good sign this is feasible.#Okay. To make this work I need a further dive into the material science literature. They need to cough up every damn cpy paper.#I also need to review an old paper that pulled a bunch of activation energy values... I don't think they paid attention to resistivity....#What we're assuming is the mobility of the sample is more important than the activation energy I think?#Fuck I need to review these terms.#I need a diagram of how the chemists think of this vs material scientists vs metallurgists.
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reading a book that is very interesting in its quantitative analysis but is so weird in its tone!! the place the author chooses to insert emotionality is bizarre and his treatment of mortality of the be all end all of suffering is equally so.
#i'm supposed to be coming up w questions for this reading and so far like my biggest personal question is about tone.#like how do we feel about this tone? bc i think its bizarre.#i did go looking for other reviews and other people have brought up the same thing so it is like. extremely noticeable#he is also according to him going for 'rationality' over the 'emotionality' that is kind of pervasive in the subject matter#but then that gets into like. ok. how do you write emotionality as a historian. like. what obligations do you have to the people you examin#and he's an economic historian which i think is why he's really only focusing on mortality#which to be fair. is significant. and i think he handles it fairly well and makes clear that the numbers ARE significant even though#the percentages seem small#its just like. if this is a survey of the literature. most historians do actually talk about effects other than mortality. so.#als i do kind of think he has a moral obligation to talk about effects other than mortality. in this topic.#bc to do otherwise kind of insinuates that discussions of other effects are the emotionality he doesnt like#which might be true that he thinks that. but if its true i think thats bad.#anyway#w.me
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Man, Vengeance Saga certainly, uh, was huh?
#I know exactly how I feel about it but I think out of fairness I'm going go wait until tomorrow#to properly marinate in what happened#I haven't been doing complete reviews of sagas or anything but Vengeance is uhh#well it certainly was a thing where choices were made#I suppose Herrans certainly nailed the shounen anime way of dealing with a properly insurmountable threat I suppose#do I like it? No but I'll talk about it later
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Liveblogging Batman Begins rewatch continues:
Alriiiight! The little creep has made his appearance! I love how little this movie cares if he's a psychiatrist or a psychologist or....a Breaking Bad level chemist apparently able to design his own drugs. Having an MD/PhD is very difficult though not impossible (especially in Comicbookworld), but not in wildly different specialties.
#The little creep being Cillian Murphy's Dr. Jonathan Crane aka the best part of this movie#I'm trying not to think of the fact this fictional psychiatrist (psychologist?) is the same age I was supposed to be when I finished my#doctorate (if he's the same age as Murphy was when he played the role) and already published extensively in that field even though I know#that is logistically impossible#due to the length of peer review ESPECIALLY if you work with human subjects since you have to usually monitor them over a period of time#lior liveblogs Batman#...am I jealous of a fictional Batman villain? honestly a little#wish I had half as much drive anymore to publish academically AND be involved in a conspiracy or several#to destroy a major city#what a work ethic really
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youtube
dads may not be uploading today but if you need something to watch, my extensive tit tour predictions video/analysis is waiting right there!
i think this'll be especially interesting to watch after having gone to the tour so you can see how accurate it was lmao
✨✨this blog is spoiler free✨✨please do not leave tit spoilers in the comments or tags✨✨
#promoting this solely so it'll buy me some more time before my next video since i'm still having trouble with exporting it LMAO#it was supposed to be posted two weeks ago...oh well#i'll just post my pheal review instead that one's short#dnp#dan and phil#phan#daniel howell#phil lester#amazingphil#dan howell#phandom#terrible influence tour#tit tour#dnptit#Youtube
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Lately it feels like I keep choosing the "—— 🧍 🧍♂️" option in conversations which. Really speaks of how spoonless I am.
I used to be less anxious and also! I used to have my foot less lodged in my mouth. It's not an "either/or". God I can't wait for this semester to be over.
#anyway it's almost 2 am#and I'm finally finishing this stupid powerpoint#and reviewing the stuff i'm actually supposed to say#instead of y'know#phoning it in#what about that antigone and hamlet comparative analysis amirite
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i also think that marc’s single minded focus leads him to ignore people who are significantly less talented than him (no offense). it seems like there are some people who would LIKE to beef with marc, but he simply catalogues their crimes against him (or however he sees it) and uses that as motivation to very tidily beat them. and maybe vale was more ready to “stoop to their level” so to speak — although, like you said, MOST of his feuds were with quite talented riders
(follow up to this) all of them were quite talented riders! but again, what you're talking about can really be explained through competitive necessity. marc's career has quite a few seasons where he's well clear of the field and quite a few seasons where he's not competitive at all, whereas valentino has far more seasons where he's top three of the championship without being completely dominant. that's the thing right, marc's spats aren't with riders he's currently engaged with title fights in. and valentino wasn't doing all that much stooping either - he too has various minor spats of the marc variety... but they've been forgotten about because it just wasn't that serious. all of valentino's major feuds are with riders he got into title fights with
I'm not saying that marc isn't single minded or that he isn't arrogant, because obviously he's both of those things. and yes, he does tend to adopt quite an isolationist approach in that he mostly keeps the grid at a distance. and yes, sometimes riders criticise him and he mostly does not engage. but at the same time, all the spats you're thinking about here just aren't the kind of things that escalated into feuds for valentino either, so you're comparing apples and oranges really. the closest point of comparison we have is valentino's rivalries with biaggi/sete escalating and marc's with dovi not doing so... but like. marc isn't ignoring a string of provocations in that rivalry. there's just more compelling reasons you can point to for that not escalating, like the competitive stakes in the marc/dovi rivalry or indeed dovi's personality. you can also point to valentino being more proactive in the biaggi rivalry - but valentino wasn't stopping at that point. he didn't have some divine insight to know his talent levels were greater than biaggi several years before they began competing on-track. when he triggers that feud, he is for all intents and purposes the underdog in that dynamic
the closest you get to a marco bezzecchi-type situation for valentino is... I mean, honestly even melandri is pushing it because that guy was at least runner up to valentino and theoretically might have come to pose a competitive threat - but notably, that's actually a dynamic where you can say valentino was going by the marc playbook in brushing off questions about the conflict, kinda just ignoring it was happening while going about his business. valentino also wouldn't beef with an alex rins equivalent, not at the 2019!marc stage of his career, unless there were a compelling competitive justification... likewise, valentino isn't notably more proactive in roughing up dani and casey in 2006 than marc is with fabio in 2019 - they go about it a little differently, yes, but broadly it's on the same reasonably muted level of shenanigans. marc has more low level beef with various riders on the grid than valentino did, partly just because he's less well-liked in general, but he's not been put into situations where that was ever going to escalate into a full-blown feud. now, if you put jorge in these scenarios then, yes, I imagine that absolutely could get... unpleasant, and he's got more of an inclination to punch down anyway. but valentino? nope. remember, he generally had a reputation for being an affable rider and getting along with most of his competitors. obviously we focus more on the feuds now because they're so flashy and memorable, but that's a very very long career - and one that's reasonably light on any major beef with anyone who wasn't one of his main career rivals
anyway, look, again I'm not saying you're wrong necessarily in that marc is more inclined to withdraw than valentino is. and he DOES have some alien-based tunnel vision, hence dovi not getting any attention in his self-produced documentary. or that thing he's been doing in pressers this year where he starts reminiscing about fighting the aliens at any conceivable opening while a deeply unaffected pedro acosta sits next to him. like, I do agree with you about what marc's working process typically looks like, I just don't think it's really the reason why he's been slumming it on the feud count. valentino himself tended to brush off most instances of his competitors being critical towards him because he could afford to, and only got into feuds against rivals who were broadly speaking on his level. in valentino's feud with casey, valentino didn't have the option of dismissing casey. there was no stooping involved - because casey was not a less talented rider than valentino. casey's the extreme example, but it's true in general of valentino's rivals. yes, the working process might look different, but broadly speaking marc and valentino were exactly as likely to start feuds with riders they have never been in a title fight with - aka not at all. marc might be more inclined to cut himself off from the rest of the grid than valentino was, but unfortunately he's also had rather an easy task on his hands in that regard. he's not had anyone both willing to beef with him and capable of posing a significant enough competitive threat (when he himself has been competitive). shame, really
#put it this way. marc has finished in the top three in the championship seven times. for valentino that number is fifteen#again it'd be nice to stress test how conflict avoidant marc really is. i'm happy to review applications. acosta buddy how are we feeling#lads i do want to say i've been buying the pedro/marc feud stocks early. but not as a rosquez thing it's way more jorge/valentino#i just think it could be very funny and pedro clearly agrees with me#//#brr brr#//at#batsplat responds#admittedly i suppose valentino in marc's shoes might have like. switched to ktm in 2019#and engineered a situation where dovi WAS a massive competitive threat to get his juices flowing. and then started a feud#the biggest difference between marc and valentino is that valentino would start retching if he heard the words 'four year contract'
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when a fandom person links to their kofi/patreon/etc i always click on the link to go and see how much money they're making doing things that i've stupidly been doing for free
#i know these are the days of Everyone Needs A Side-Hustle but like... it feels odd when it's a fandom thing doesn't it?#because thousands of people do the same thing for free and plenty of them could use the extra cash#but if everyone charged for their fanfic/art (handwave any legalities for a moment) there'd be no fandom at all.#yet professional fans who write official tie-in novels (etc) has always been a thing hasn't it?#so there's always been someone making a career from everyone else's hobby.#i remember someone wanting a living wage for review a tv show and thinking 'but what makes YOUR reviews so valuable?'#'we'd probably miss them if you stopped but we managed just fine before you were doing it so...'#not just fandom i suppose - see also people who want paid for tweeting about things they choose to tweet about.#'pay me for my emotional labour!' maybe stop doing it for free then?#and how many of us could actually afford to financially support every creative type person they like online?#idk maybe i'm just really gullible for not charging £2 per meme and £5 per 2000 words of pornographic fanfiction.#50p per tweet; for an extra 25p i will add an emoji of your choice. don't forget to like comment and subscribe.#ring that bell to be notified of my next upload! today's concerned tweet thread is sponsored by lockheed martin!#i don't even have tumblr tipping turned on (is that still a thing?) why am i like this#the punchline of this post is availble to my higher tier patrons. it is very funny and insightful! for only £20 a month or more!
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I recently found this site through Tumblr- it's basically a digital library of books scanned into pdf files. There's tons of crochet and amigurumi books on here! Figured you'd get some mileage outta it.
http://www.pdfdrive.com/
Cool, thank you! I'll take a look.
#to read#im trying to only post patterns that are supposed to be free but I'm sure there are some in public domain#will also be helpful for book reviews hehe#asks
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guys sonic 3 was kinda bad
#idk if i'll be burned at the stake for this#i have yet to see what the local opinion-shaping youtubers are saying about it so maybe i'm not alone#i did have fun mostly bc i was watching with friends#but it was such a tell don't show movie that i felt insulted#i didn't go in expecting peak cinema i expected a family flick but like#i would sure like to see and experience the plot instead of having characters telling me about it#idk i was still but a dumb baby when i watched the other ones maybe they were always like this but i remember them being more subtle#also aside from the jim carreys and a few other jokes i really couldn't stand the humour in this one. sonic shut up.#ik he's like. supposed to be quippy but is he supposed to be marvel level quippy.#also despite the spoonfeeding of information i somehow still managed to not really understand the plot. so good job.#at least my friends really liked it#idk i'm not really a sonic fan but i enjoyed the last two movies well enough#and i know more about sonic than half my other friends who were watching#idk what do y'all think. should i do more movie reviews or should i shut up because who gaf i'm the i/p tumblr grookey.#hila has spoken
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I forgot about this interaction lol... *plunges your favor literally into enemy territory just for rejecting a cup of tea rudely*
#also that it's his happy expression of course. Seething hating you from behind a pleasant smile as would any politely mannered scholar lol#he's just like ''oh hehe. sorry my bad for offering. :) that's fine :) anyway back to our lovely discussion~ :)'' *internally has put#you on some sort of list*#ANYWAY.. just reviewing. I haven't done much writing lately more just like.. looking over old writing and doing little edits. I was working#on one of the side characters previously but now I'm trying to think of how to rework their dialogue and stuff. I think it's hardest for th#characters that you can never do any quests for or really have much interaction with. like the smaller shopkeepers that pepper the world bu#don't have much opportunity for getting to know them. because they DO still have a background story and personality. but#it also can't be like 'hello I just met you. let me tell you about my divorce' lol.. With the main characters that's not much of a problem#since there are opportunities to get to know them over time. But with the side ones its like.. hmm.. i DO want you to know that this guy#is divorced.. but how to naturally bring it up.. hrmm.. Luckily most of the smaller side characters kind of have more extroverted#personalities so it'd be more natural for them to share little bits and pieces about themselves in casual conversation. like 'oh youre#buying this thing bc youre going on an adventure? where? im curious bc I used to adventure too!' and then you can ask 'oh yeah?#you did?' and then they can explain more about it. etc. etc. And for the less extraverted ones I guess it is just fine to not know that muc#about them. That feels more natural. AND also that's what playtesting is for I guess. hopefully a few brave souls out there can reign in my#love of excessive detail which I have a complete blindspot to. ANYWAY. trying to rework some of the side npcs conversations to#be a little more witholding I guess. but then i got tired of that and started just reading through old finished quests of main characters:3#There's just SO much going on.. hard to focus.. I have to see drs about a new medical issue + I got my temporary crown on my tooth#but its still a little painful so theyre giving me antibiotics preemptively just in case theres a small infection (EVIL.. antibiotics#always blow up my stomach so much).. stil havent unpacked from moving.. still havent contacted all 700 places i have to change my#address records at. still having trouble sleeping in the new place... blah blah blah.. Also just... the everlooming things in the#background. I would much rather be having expensive dental work and other things in a STABLE economic climate with some sense of#stability.. or really anything other than literal death cult freaks holding the reigns.. but.. alas.. -_- I did some scrapbooking today. An#a little writing. And I'm trying to edit some game videos and that crafting vlog. and costumes. and sculptures.. AH.. I still feel too far#removed from all that i cherish and enjoy. i need to be in a space to return to these things fully. It's just hard when there are like.. to#many External tasks. plus looming instability. that type of chronic stress does affect your focus i suppose. Also.. erm.. autoimmune diseas#and stuff lol.. much has changed from like 10 yrs ago when I was slightly more productive than I am now.. *wistful sigh* But I'm#still SOOOO motivated and I love doing all of these things so. trudge on I shall. in my hermit writing corner. tee hee :'')
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