#I watched the season and I have Thoughts
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claudethecrabdemoness · 1 year ago
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It’s Time…
It’s a new year, we’re queer, and the show is officially here. So we all know what that means…
… time to start aggressively shipping all our OCs with Vox.
😝
⚡️🔌🖥️💙🦈⚡️
No but really. The TV man really won this round hands down, both tied behind his back. Which means he and Claude will now be the reigning power couple they were always meant to be.
I’m sorry y’all Husker fuckers (me included) but after his voice change I just…. lost all interest in making them endgame. Which is really sad, considering how much I loved Mick’s interpretation of him. Look look- it’s no hate to Keith, because I love the man, he’s a national treasure we all know this, but he really just isn’t… Husk. To me at least. I adjusted for the show, and it’s… fine… but not what grabs me anymore. And I think that’s ok because now I’m much happier giving him back to Angel in this fic. So… I have to decide what I really want to do in terms of what I’ve already thought up, but Vox is now my main man and I was so happy they didn’t fuck him up at least. (Val is a whole nother disaster I don’t have the strength to get into rn…) The Megara in me is elated he’s literally a confirmed Hades archetype and I can’t resist the siren call of a childish douchebag in a suit with a flatscreen for a face. So mote it be.
But anyway! I’m gonna get back into this side blog and just wanted to announce the shift in storyline. It’s not that much different, but she’s not going to be seducing Husk anymore as a main trope. Not that this really matters much- I barely outlined a coherent plot on here lol. I don’t even know who really follows this anyway. More Claude is def on the way tho, especially now that I have much more content to play with. So if you’re still following me, a big ass thank you and pls enjoy the impending chaos!
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mako-mahko · 2 months ago
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It's driving me insane that Viktor refused to sacrifice Vander's humanity in the face of his glorious evolution.
The fact that in League he sacrificed his own humanity for it, but in Arcane he refuses. The fact that Jayce left him with no choice and actively sacrificed Viktor's humanity for him. The fact that Viktor refused to do the same to Vander. The parallels between Viktor being revived by someone who couldn't bear to lose him and Vander being revived by someone who could care less that he was lost. The fact that both Jayce and Singed only wanted their subjects to survive. The fact that both Jayce and Singed killed the people they revived. The fact that the cog from the very start of the dealings with the Arcane landed with the corrupted side facing up. The fact that there is no longer a chance of returning from the path they have led.
The fact that Viktor finally understands Singed.
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colorful-horses · 11 months ago
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charlie
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scintillatingshortgirl19 · 1 year ago
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i think im having a stroke
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quicksilversnails · 25 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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reunitedinterlude · 1 month ago
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(sub)consciously (1, 2, 3)
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homielander · 6 months ago
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i'm sorry but hotd positing that all women are innately cautious and peaceful and compassionate while men are rash warmongers is not a feminist win! i could see the value in everyone being hesitant to go to war at the onset of the story because it intensifies the tragedy of this house tearing itself apart, but at this stage, rhaenyra has as much reason for bloodlust (if not more) as the men on the show. it's pretty heavily implied that the shock of her usurpation killed her daughter, aemond killed lucerys, and one of aegon's kingsguard snuck into her quarters with the intent to assassinate her. most importantly, she has felt entitled to the throne since she was named heir as a child. she should be incensed! rhaenyra's inaction in the season 1 finale due to a sudden aversion to violence was already stretching believability -- this is the same woman who expressed nothing beyond mild shock at vaemond's beheading, who plotted with daemon to have an innocent man killed to facilitate laenor's escape while declaring that the realm should fear her. to have rhaenyra insist on peace at this point in the story, when war is already well underway, is incredibly irrational.
this problem is not limited to rhaenyra. alicent ordered larys to kill mysaria's network of spies and any suspected traitors in the red keep, presumably without any due process, and neither of these decisions was depicted with the gravity they deserved for a character who was once horrified by any bloodshed. meanwhile, aegon had a few extra ratcatchers executed, and not only was the direction sufficiently ominous, but we also got a lengthy monologue from otto about how it would spell his doom. it is probably pointless to bring up rhaenys because she is written less like a believable human being and more like a mouthpiece for the writers to assert whatever political opinion they believe is correct in a given episode -- but she did very much kill dozens if not hundreds of smallfolk last season. she did do that and very clearly did not care. why is she an advocate against war? for both alicent and rhaenys, there is a strange dissonance where their actions are at odds with their attitudes about opposing large-scale war for the good of the realm. i'm not saying this dissonance cannot exist, but it should at least be acknowledged.
helaena raising concerns about the losses suffered by the smallfolk might have worked in isolation, but for it to accompany everything above is exhausting. can none of these women be allowed to feel for themselves?
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jareaulover · 1 year ago
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I can't believe that there are people out there who don't see Supernatural as a love story between a man and an angel. Like, how embarrassing.
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mozart-the-meerkitten · 6 months ago
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*rolls up 15 years late with Avatar the Last Airbender thoughts*
So I've been rewatching clips from the show lately to refresh my memory while I'm writing my Zuko Alone fanfic. And last night I rewatched the clip where Iroh teaches Zuko how to redirect lightning and I have had thoughts about this scene for years so I might as well finally throw them into the void of tumblr.
So, this scene is insane to me, because at the end of learning how he could-hypothetically- redirect lightning, Zuko looks at Iroh and, completely seriously says "okay I'm ready to try it with the real thing now". Like, Zuko, the boy with a massive scar on his face from where his father burned him just looks at his uncle and says, "shoot me with lightning".
And yes, he's 16 and not thinking but that's part of the point because the amount of blind, complete trust Zuko has in Iroh to look at him and say "shoot lightning at me" after the insane trauma he had at the hands of his own father- that is WILD to me. Zuko literally trusts Iroh so much that he just assumes, without even having to think about it, that no matter how volatile and unpredictable the lightning is, Iroh won't hurt him because Zuko cannot fathom his uncle hurting him.
And of course, Iroh's appalled because Zuko's standing there with a massive scar on his face from when his father misused firebending against him and likewise, Iroh cannot fathom hurting Zuko. And since IROH knows how volatile and unpredictable lightning is and how it could literally kill his son nephew he is absolutely NOT going to use it just to let Zuko practice redirecting lightning, but he's so flabbergasted that Zuko would even ask him that that he just kind of splutters angrily that he will ABSOLUTELY NOT shoot lightning at Zuko. (it's also just another layer of how messed up Ozai is because he shot lightning at Zuko without a second thought later)
But I hope Iroh thought about it later and realized the amount of pure, unthinking trust Zuko has in him because ;-; the child didn't even THINK about it. "Okay uncle shoot lightning at me now. I know I'll be safe because it's you." I love them so much 😭😭
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chamomillehoney · 1 month ago
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half the internet right now:
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rambles-about-minecraft-ocs · 10 months ago
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one of my favorite things about zedaph is that on a server full of people that find strange and oft-overlooked minecraft mechanics or rare events and then see just how far they can push them in the name of spectacle or efficiency or world-breaking, zed is over here finding these mechanics in order to do the weirdest things he can think of in as entertaining a manner as possible
like i 100% have faith in zedaph's theoretical ability to be just as efficient or spectacular or world-breaking. if he wanted to do that stuff, i trust that he absolutely could. but thats so far from being his priority. instead, hes going to spend around a week of irl time focused entirely on eventually having the good luck to spawn in something insanely rare so that he can convert it into something even rarer, the result of which being something that 99% of the server reacts with complete and utter shock that it even exists in the first place, just because its zany and funny and he wanted to. and i love that
#zedaph#hermitcraft#genuinely i adore the clucky few project im not even done watching the episode and i had to pause and make this post#i saw impulses video first and went ''that HAS to be some sort of datapack or something-''#only to immediately go ''no. no it cant be. because this is zed#and its practically a trademark of his to push the limits of the game as far as possible in the direction least expected#not for the purpose of efficiency or spectacle or intimidation or whatever like some players who push limits#but purely for the purpose of making something so funny you cant help but laugh at whats going on#and maybe being a bit impressed that he ever thought of it in the first place''#at which point i went ''holy shit. since its zed doing this. somehow he ACTUALLY got a villager on a chicken. with no cheats. thats INSANE'#i was relieved when i checked my subscriptions to see what the next video i had to watch was and saw he would be next in line#bc if i had to sit through 19 other hermits videos before i could watch his and find out what the fuck he was doing i would have been so sa#sidenote but i feel like a zed video where he interacts with this many other people all in the same video is so rare#idk i didnt watch season 9 and i know he started collabing a lot more w/ other hermits then#so maybe its not nearly as rare these days#but like the last one that *i* saw where he interacted with this many people at once was towards the end of season 8#when all the people he experimented on earlier in the season came back to experiment on him#and like i would like zeds videos with or without the collabs. but its a lot of fun to see him interact with people#so its very cool to me when he does it with a lot of people all in the same video
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ender1821 · 2 months ago
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im a child of divorce
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#the bit is over when i say its over and even when its so joever for these two its not over for me!!! (once again i am on heavy copium)#anyway. thoughts behind the spoiler tags#gempearl#shiny duo#wild life smp#life series spoilers#wild life spoilers#i feel like. i actually was expecting that#no but its so funny the one time the negative consequences of something does actually get acknowledged its the SL finale ‘betrayal’/j#like cmon fuck me i guess/j (BIG EMPHASIS. ON THE SLASH J. OKAY.)#but honestly though i did expect Gem to hold a grudge over the 2v1 in SL. and. its good that there are consequences???#it IS a ‘betrayal’ in Gem’s eyes. they were friends. they were murder besties for the last two sessions and then Pearl chose Scar over her#and its awesome man. [through gritted teeth] this is awesome man this will be good for character development ok ok ok. ok?#its also got something to do with Pearl having the red creep in. i think#because during SL Gem was like. nearly idolising the Scarlet Pearl persona while vaguely aware that her own reputation has a similar effect#and yknow. the horrors. the fact that their image is so heavily built on what others deem them to be and they can only play into it#but by the end of SL Gem gets ‘betrayed’ by this persona that she looked up to#and also her own ‘GeminiSlay’ intimidating image is also starting to fall apart. partly of her own will#and now shes watching Pearl slowly turn red again. and this time she knows its not good for her or Pearl#so shes distancing herself from it. shes ‘trying to fix her reputation’. she sees Pearl falling into it again and just. no. i dont love you#you betrayed me last season#but on Pearl’s end of things she’s already deep into the idea that as long as you say you ‘forgive’ someone then everything thats happened#in the past doesn’t matter and they can all be friends. and nooo absolutely no grudges will be held. no emotional repression here#so. because thats happened to her in her own team she thinks the same can happen with her and Gem#and thats so. im going to blow myself up now
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0m3n-0f-d3ath · 5 months ago
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Terry and Korvo
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srslylini · 16 days ago
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is it just me who finds this anti pregnant shit a lot of people carry in fandom spaces weird?
Do not get me wrong I get it to an extend. Making a person end up pregnant in media who has, throughout the entire time, expressed the want to not get pregnant is weird and there is definetly a lot of media that... does it wrong. I'm not dumb. I see it, too.
but a character getting pregnant in general is... not bad? It doesn't take away from a character (especially not if written right) and why shouldn't it happen?
This is mostly in general but I'm also again thinking about when a lot of people thought Mel will be pregnant. At first I was also like "no way, no way are they doing that trope".
but the more I think about it the more I'm like
"Why ever not?"
Mel never expressed NOT wanting to be pregnant, getting pregnant wouldn't go against her character and it would've been sweet had it happened. At times a lot of people take this stuff so far that they bite themselves into their asses and hurt the cause they try to stand up for. A person being pregnant does not destroy them, it doesn't have to take away from their character if done right, it can even ADD a lot of things to them as a person. And it makes for a good, engaging story, (again if done right) do not even try to say it doesn't.
I also do not wish to become pregnant and that's fine. Just as it is for people to want that. At this point it is just getting weird. You are not advocating for a strong character anymore you are advocating for a lonely shell of one.
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jae-in-a-trenchcoat · 5 months ago
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Guys what the actual hell I CANNOT WAIT TILL OCTOBER THAT’S TOO FAR AWAY, anyway screencap redraw of this sick shot from the teaser
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suntails · 6 months ago
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totals ur drama
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