about reth's hairstyle, it's not locs guys alhdg it's a somewhat fantasy-esque hairstyle where his straight hair is long but twisted back and tied to keep it in place. we don't see it in the official art, but his in game model has multiple hair ties throughout the length of the pieces to keep his hair in that style. this hairstyle is doable in real life if you use that many ties
obviously these models don't show every single strand of hair but the official art backs up the fact that it's straight (note the individual strands that are loose)
you can see here that it's straight hair just twisted into individual pieces. you can also see in both the model and art that the end of his hair goes straight down and has clear separated strands. it wouldn't do this if his hair was locd (you'll notice that sifuu and hassian have blunt, round ends to their locs)
his in game model does have some pieces that don't have any ties so it's possible that those are locs but honestly, i doubt it. i'm gonna go out on a limb and say it has more to do with the hair being in the back and not needing as much detail. or the devs didn't want clipping issues since the back pieces are grouped so close together and his ties come up quite a bit. either way, his hair is most likely straight and just in weird ponytails basically. and if it is meant to be locs, then they're modeled badly aldhg especially in comparison to hassian and sifuu
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I have never met a game whose story is fighting its open world concept as hard as Red Dead Redemption 2 does.
I've reached Chapter 6, and so far the main story of the game is the gang drawing too much attention to their crimes, getting into an epic shootout, and then having to shift camps, towns, even states, because they're wanted men.
It's 1899. The Wild West is dying, the strength of federal and state governments and their collaboration with Pinkertons is growing, an outlaw can't simply shift to the next town over with a different name. We're losing people, the law is closing in on us, everyone is feeling desperate. It is literally the story of our protagonist losing his old way of life and his world getting smaller and smaller.
But like. His world isn't actually any smaller.
How am I supposed to take Arthur saying "I'm a wanted man in two states :(" seriously when I have the whole map at my disposal, with any of the bounties I get (including ones from main story missions!) easily paid off at the local post office.
This is way worse than when open worlds make it seem like the protagonist is fucking around while the world is on fire! At least then it is merely that the open world is orthogonal to the main story, and some games even throw in a token reason to go running around (see: closing portals in Dragon Age: Inquisition). But here the open world actively fights against the deliberate claustrophobia and panic that the main story is trying to induce in us, which is the worst interplay of open world and main plot I've seen.
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I hate the design of minecraft villagers
they're huge-nosed, money hungry, ugly, primitive, golem-making explicitely-non-human humanoids. unless of course they're the evil dark-magic practicing main villains of the universe (who are also huge-nosed ugly non-human humanoids).
And people still deny how antisemetic the designs are, despite the fact that Villagers were designed by Notch, also known as Markus "Q is legit. Don't trust the media" Persson.
So! I decided to fixit.
I could just make them humans, but I'd prefer keeping to canon and having players be the only humans. So, let's make them anthro animals like Piglins!
I think sheep is the best animal, as they can be docile symbols of peace like Villagers, or aggressive headbutting gremlins like Illagers. The lore of villagers and illagers shown in MC Legends is basically that they both blindly worship humans, right? Might as well make them literal sheeple!
(Yeah, turns out it's ridiculously easy to make a resource pack that replaces models.)
Introducing: Lamblets & Ramlets!
The two species differentiated by the Ramlets having horns, while the Lamblets do not. However, that might not always be enough to differentiate them at a glance. Not as easily as you can with the vanilla beige vs gray skin.
Therefore, there's four versions of the pack, to suit your preference of what type of balance you want between gameplay and variety.
Simplicity
The most similar to vanilla - Lamblets have beige skin and white wool, while Ramlets have gray skin and dark gray wool.
Variety
Lamblets have beige skin and Ramlets have gray skin. Both have one of 6 random wool colors - white, gray, dark gray, black, brown, and rarely, pink.
Diversity
Lamblets have random wool and one of 4 random skin tones - beige, white, gray, and black. Ramlets have random wool, but always gray skin.
Canonicity
Both Lamblets and Ramlets have both random skin and random wool.
You can find Lamblets & Ramlets on Modrinth!
REQUIRES EITHER OPTIFINE OR ENTITY MODEL FEATURES AND ENTITY TEXTURE FEATURES !!!
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