#I love open world games and I don’t hate the gameplay mechanic
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glassshard · 1 year ago
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Whenever I don’t like a major piece of media I really like to analyze why. Ever since the RLM Star Wars Prequels reviews I’ve found this exercise super helpful. I think it’s even more helpful than analyzing why I love a piece of media, since my heart is a lot more shallow than my head, and will happily latch onto media with all kinds of problems simply because a boy was stabbed in a sexy way or the music was good.
But after ten hours of Baldur’s Gate 3 this weekend, I just had to drop it. I don’t like the game. It charmed me at first with its high production values and its excellent exploration, but my ardour cooled quickly as it began to butt up against my personal predilections. At first it did so in totally subjective ways with its unlovable D&D mechanics. I don’t know D&D and the game did not have any interest in teaching me about it. It just kinda throws you into a system that has no place in a video game in my opinion, full of unnecessary tedium and opaque mechanics. But you know what, that’s just me. Plenty of people love it. I could deal with bad gameplay, I like lots of games that play like crap. Let me sing you a song of the Legacy of Kain series.
But then the story failed to grip me. It’s written like fanfiction, with no explanation for any of the races, proper nouns, or concepts because you’re expected to already know them. I love in media res, but c’mon. Ya know what though? Still just my opinion. Open world games are super popular, lots of people love them. Remember how much you enjoyed Dark Souls? Look at that vampire, keep going. Sure he’s walking around during the day and vampirism in this setting just seems to equate to some Spirit Halloween accessories but it’s fine!
But then! But then! Then that vampire killed my character in a cutscene! And I thought that was GREAT. Unexpected! Finally! The game’s getting good! I’m invested! I’ll need to save scum and reload but-
Wait, I don’t need to? That wasn’t a game over? I can... I can rez my character? My character died in a story cutscene and I can have another character rez them with a scroll? And then... then I can go talk to the vampire because he’s still hanging around? But I can’t even tell the other party members about it? This is... this is not right. This feels objectively not right.
You can’t use a game mechanic to rez a story death. That’s not how this works. That’s like if Cloud had pulled out a phoenix down on Aeris or Corvo just started shoving jellied eels down the dead Empress’ throat. That is deflating the very concept of death in the game. There are no stakes now. Why should I care about anything? Why do people even hate vampires in this world if death can be cleaned up with a square of toilet paper available from any shop?
Still, I pushed on, in a stubborn daze. This was a sixty dollar game, I had to keep trying!
The underwear inventory slots felt juvenile but that’s fine, that’s fine. The character designs are extremely Ren Faire, but no big deal. One of the party members is named after a Care Bear but don’t be superficial, Ashley. I can equip armour I’m not proficient in and the game’s not going to tell me why I shouldn’t, but I’m not going to take it personally. The mind control mechanic is making every interaction feel cheap and silly, and all the parasitized party members feel fake and offputting. It seems very contrived that they’re traveling together, and I don’t understand why my character would remain in the company of ANY of them when he himself knows they have his same mind-control powers and can never be trusted and sometimes the illithid powers are framed as course-altering and sometimes they’re not and nothing is consistent except the cartoonish characterization of the “evil” races but it’s fine, it’s fine, keep going
But then I got to a portion where my character was able to ask a dead Mindflayer questions about the plot. And I realised, sharply: I do not care about the answers. I do not care about this world or this cast or any schemes at play. No immersion will be happening; my suspension of disbelief is irrevocably snapped. This is a Saturday morning cartoon with dicks.
And it all really went back to rezzing that story death. While a lot of my gripes about this game are completely subjective and to do with my own tastes, I think it’s objectively bad design to allow a story death resurrection. It deflated everything for me and I couldn’t recover.
So! I did not like Baldur’s Gate 3, and in my mind my character’s story ended when their trusting nature was exploited by a vampire, and they were killed. But the experience did teach me some interesting things about my own tastes, and what I require to become invested in a video game narrative.
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gallopinggallifreyans · 3 months ago
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Okay for the ask game, i’d lobe to hear an opinion on assassin’s creed and also an opinion on TLT
Where do I even START
Assassin’s Creed has, no joke, changed my life. I used to be a polisci/international relations major and HATED IT so bad. Picked up the asscreed Ezio trilogy in 2022, changed my major to archaeology, haven’t looked back. The gameplay varies between games, and I think Odyssey has fairly clean fight mechanics but the parkour is lacking; on the flip side, everything pre-Origins has pretty good parkour mechanics. Unity is supposedly the best but I haven’t played that yet. My favourite part about the games is probably the detail that went into building the worlds. Some of the maps aren’t perfectly accurate and that’s okay since they’re built more for gameplay function than historical accuracy (like the maps for AC2 and Brotherhood). Each game is set during weird periods of history that have a lot of blank spaces with so many possibilities. Like Brotherhood focuses a lot on the Borgia family and their scandals, Odyssey plays with the known history of the Peloponnesian War, Origins takes place in that fuzzy time in early Roman Egypt. And the VISUALS, my god. Please watch a playthrough of Revelations. The moonrise over Ayasofya is the best thing you’ll ever see. I regularly climb the minarets just to watch it. I’ve never been to Türkiye but the Grand Bazaar feels so familiar, the environment reminds me of my birthplace, it’s so comfortable. And in AC2, Florence just feels like home. I can run that city with my eyes closed. Don’t even get me started on the music. Home in Florence (AC2 soundtrack) is my study music. I adore these games so much.
TLT might be one of my favourite series and that’s going up against my longtime favourites Jurassic Park and The Martian. I was soooo hesitant to start it and then I did and yknow what? I’m gayer for it. It helped me study for a couple of my bone/evolution related midterms lol. Tazmuir sets up GtN as a murder mystery and I love those; it was a real treat trying to work out who the killer was. I think I texted my dear snootual about a thousand times with theories. HtN opened my third eye and now I’m writing a thing that’s partly inspired by the second person pov fuckery in HtN. It fucks you up on the first read but it’s pretty straightforward after that. NtN killed me. Emotionally, mentally, physically. It was heartbreaking to know we would never see certain characters again, and it was heartbreaking to find out some characters had come back. On top of all that, TLT dives very deep into a few separate mythologies and I appreciate Tazmuir’s inclusion of Hindu mythology. It’s ancient and vast and arguably an influence on quite a few later mythologies, and I feel like that isn’t appreciated enough, but TLT appreciates it to the point I pulled out my copies of the Ramayana and the Mahabharata just to put together some theories.
In conclusion. These are two of my favourite media in the whole wide world. Deeply impacted my psyche. 10/10
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kayayeteae · 12 days ago
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A maybe a too thorough review of lies of p from a person who has 0 soulslike experience and went blindly into the game:
Firstly, the games fantastic and I’ve loved my whole experience with it. I usually am disinclined to play soulslike due to characteristics in games I don’t like: open world, difficulty, and—most importantly—how the story is provided. What drove me towards playing the lies of p, however, was hearsay about how the narrative was provided as far as world building. I’ve never read Pinocchio and I will be honest, my memory of the story lies in Kingdom hearts (which I haven’t played in like 20 years lol). A side note: I also HATE character builders. I don’t want to make a character, I want to play a character already made. God bless, P.
The game came in clutch after playing a ton of dissatisfying and unpolished games. FFXVI had a great narrative, but game was too easy. Bayonetta 3 was just bad overall. Lollipop chainsaw repop was poorly remastered to the near point of unplayability. However—lies of p? Provided the exact thing I was looking for: a beautifully polished game that was difficult but fun.
The environment was just so beautiful and pandered to my love of all things pretty. It doesn’t help that Pieta was a heavy reference in the game—arguably my favorite marble statue (always grateful I got to see it in person).
The gameplay? Addicting. I’m horrendous at this game. Absolutely awful. Fuoco took me two days to beat. Nameless puppet? A day and a half. But it felt good to beat them. The pattern memorization was something I truly loved. The satisfaction of beating a boss (no specter, no items) was so satisfying after holding your breath for moments at a time.
In a game full of open worlds, lies of p, you remain something special in my heart. I LOVE THE LEVEL DESIGN. IM SO ANTI OPEN WORLD YOU WOULD NOT BELIEVE. I don’t like driving sometimes, you really believe I’d travel to some minor location for random bullshit? FOH.
Going in very very blind, I had no clue there was a hidden mechanic. Let alone 3 endings. I got the middle(?) ending in which geppetto dies and calls p useless which made me so mad that I started a new game immediately. I hate geppetto and I refuse to let him have the last word on P’s self worth LMAO. Although the ending was bad, I’m happy I got it based on my choices—which I played authentically me as opposed to having a preconceived idea of what could potentially happen.
However, several thing I wish there was more of:
Cutscenes
Insight on characters
This is personal, but I wish P SPOKE HIS LINES. But I get it
I’m a FF/MGS girly through and through. So I’m a bit spoiled with cutscenes and immense detail to things.
Again, MGS/FF girly, I like characters and am interested in learning more about them to the point where I know their favorite food lol. FOR EXAMPLE the black rabbit brotherhood? I know they overran the town, but who are they truly? ROMEO. ROMEO? WHERE FOR ART THOU ROMEO??? Clearly he was important to Carlo. AND CARLO??? HELLO?????? I’ve grown attached to these enemy characters BUT THE INSIGHT ARE CRUMBS. GIMME MORRRRREEEEEE.
also, I’m just saying, the exposition for every character gets dry really fast to the point I’m borderline dissociating. It’s infinitely better than HZD. But part of the reason I like character interaction is that you can learn so much about who people are by how they talk to people in their environment. And given P is a robot, it would’ve been absolutely amazing to hear him speak like pucinella (very choppy. Static-y) to something more fluid filled with something that is very humanizing (sarcasm). I also just wanted p to talk to Romeo, that shit is a wholeass miscommunication fic.
Anyway. This game is a solid 9/10 and I’m happy. It’s fun. I loved it.
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spinningbuster98 · 10 months ago
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Castlevania Symphony of the Night Part 4: Nocturne in the Moonlight
Up until now I’ve been singing this game’s praises and, to be fair, I will continue to do so in future videos. However I believe the time has come for the other shoe to drop so to speak and ask a very simple yet tricky question:
Is this a Castlevania game?
Some may think this question to be stupid but others may understand what I’m getting at here
Sotn marks a major departure from what had previously been established in this series. Keyword being MAJOR
Nowadays we live in an era when popular game franchises are applying drastic changes to their formulas, often taking elements from other more popular series, in other to gain more appeal. Zelda and Sonic have gone open world, God of War has gone The Last of Us with RPG mechanics etc
And honestly? Sotn is not different in this regard
This game not only has barely anything in common with the previous ones but it’s also their complete opposite in many ways
Gameplay wise? The classic games were linear, level based, tough as nails and gave you limited movement and resources that you had to make the most of
Sotn is non-linear, it’s one big map, it’s FAR easier and it gives you a ridiculous amount of movement options and items, 90% of which you’re never even gonna use
Story wise the Classics were very simple, Sotn and onwards will try to be more story focused (well relatively speaking) and melodramatic. Some future stories also jump the shark according to some fans but we’ll get to those in the future
Even its artstyle! I love Kojima’s artwork don’t get me wrong, ESPECIALLY her work in this game which I think is her strongest, but I absolutely hate it when people talk about her as if she was the one responsible for creating the series’ visual identity, as if the previous games had no art directions
I know people joke about Conan the Belmont Simon but...that was the series’ artstyle! Gothic, drawing a lot from classic horror but with super macho barbarian men dressed like He Man! We only chuckle at them now because Kojima’s bishonen artsyle replaced them. And no: I am not bitching about “muh yassification of muh manly men” or anything like that, mine is an issue of visual identity: the series literally flipped the switch from one extreme to another
Some poeple may say that at least narrative continuity is kept with the previous entries but that’s not fully true either, as this game retcons Alucard and Dracula’s backstories in order to introduce the stuff with Lisa, when both characters already had a backstory as told by the japanese manual of Castlevania 3! And yeah I do prefer the version introduced in this game, as I feel it creates at the very least more narrative contrast between Alucard and his father, for them to draw their opposite resolves from the same tragic events. But the point is: rather than trying to fit into the established canon, this game’s story forces its way into it by erasing the parts that don’t suit it
For as beloved as this game is, there are quite a few fans who despise it, everything it stands for and everything that followed it, considering it Castlevania in name only, something that killed the actual series and then went around wearing its skin
And honestly?
These people are...not exactly wrong
At least when other series change, even drastically, you can usually tell that their later games are supposed to be part of said series. Yeah Frontiers is a BOTW knockoff, but it still fundementally plays like a boost game, a formula that, while divisive, still derives its most basic idea from the general concept of “hedgehog goes fast and busts up robots” of the first few games. Yeah BOTW has alienated lots of old Zelda fans due to its hyper focus on open world design vs actual dungeons, but at least said open world structure had already been contemplated in a way by the past titles, not to mention many other gameplay mechanics from older games, like lock on and sword fighting, are still being used
If you take away the ability to get hearts from destroyed candles and the classic subweapons that is it. Gameplay wise it’s got nothing else in common with what came before and for that alone I can’t say that the people who hate this game are unjustified, not to mention that it’s got flaws of its own even ignoring any identity issue, though more on that at a later time
I, however, am not one of them
Let me ask you another question: if this game is not Castlevania...then what exactly is it?
Because, to go back to the earlier comparisons, games nowadays (hell ALWAYS if we’re being honest here, remember all the Sonic knockoffs in the 90s?) tend to quite clearly chase trends and you feel it when they’re just chasing trends because they tend to just adopt elements from what is hot and popular at the moment without actually doing anything truly unique with it
I can’t quite say the same about Sotn
Oh sure it quite clearly uses Super Metroid’s design philosophy as an inspiration, and the devs themselves have stated that Zelda was also an influence (and of course Simon’s quest), but it doesn’t just stop at emulating that formula
Keep in mind that back then there was no Metroidvania genre, there weren’t a million indie games taking a crack at the style, there was only Metroid, which had 3 games and wasn’t super popular. That formula had been established by only 3 games and by a generally strict set of features. Sotn was the very first game to look at Metroid’s general design philosophy and decide to do its own spin on it
Because to say that Sotn is just a Super Metroid clone and little else would be untrue I believe, as the two games, despite their similarities, play very differently
Metroid has a greater focus on mobility and acrobatics, on speedrunning and long-distance shoot em up combat
Sotn has rpg mechanics, close quarters combat using swords, spells and features transformations as a way of getting around fast
Yes there are clear similarities but it’s sort of like comparing Mario and Sonic: the latter was very clearly inspired by the former as they both are in the same genre, and since Mario defined platformers as we know them today, it’s inevitable that Sonic would take plenty of cues from him, but to say that Sonic plays the same as Mario just because he adopts those same base gameplay mechanics that the plumber introduced is untrue
Does this mean that it’s unjustified to criticize the game for how different it is? No. What I’m saying is that I don’t believe Sotn to be a simple case of just shamelessly ripping off another series. It has certainly shed its previous identity in an unceremonious way and that is absolutely a problem, but in the process it also created for itself a new identity that, while not for everyone, is absolutely its own and no one else’s, complete with its own set of positives and negatives, just like the Classic games before it (because yes people: Classicvanias also had issues, which is something that I generally don’t see people talk about a lot, probably because the discourse tends to boil down to “old game bad”, but maybe for another time...). If you wanted to play a Metroidvania game back in the 2000s your options were limited to either Metroid or Castlevania, and there were good tangible reasons to play one or the other. There is a reason why Sotn is considered the forefather of the genre alongside Super Metroid: one founded the formula, the other showed that it was flexible. Of course I have to admit that I’m a bit biased, since I already love Metroid’s core formula so Sotn’s style naturally appeals to me, but generally I’m someone who tries to look at the positive aspects of a game, even when it doesn’t necessarily respect its roots, as I believe that if something is good and fun, at least to me and my tastes, then it doesn’t deserve to get thrown in the trash on principle. But I can totally understand those who don’t think themselves, I myself have my limits on this as well
So to answer the question: no Sotn is not a Castlevania game. But it’s also a Castlevania game, just one that is its own thing that is unique
If you ask me most of this issue boils down to Konami deciding to focus exclusively on this formula while completely ignoring the Classics. If they had tried to keep a sort of balance, to release games of both styles in tandem things would have probably been more balanced. But I suppose this just wouldn’t have ever happened in the 2000s, when short level based sidescrollers not named Mario were seen as old news
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less-than-three-3 · 2 years ago
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Tears of the Kingdom - a masterpiece sandbox, but a flawed sequel
It really does pain me to say that I thought TotK was just ok, because I did really love BotW. It had its clear pain points but for essentially a first of its type of open world game, it was incredible. But what mattered was that the design choices felt very deliberate, mechanics like durability and shrines were super key and important to the gameplay loop of exploring.
On the other hand, TotK, while it has very clear and high strengths with a very different design direction, has design choices across the board that genuinely baffled me, and I honestly question why this game was even a sequel besides being able to reuse everything. It very easily could have been its own game as it is, a different timeline with inexplicably identical characters and geography, because there is very little of BotW’s identity or even continuity really even present. 
And before you get your pitchforks, I do want you to hear me out - I promise I won’t complain about like durability or the map feeling empty or compare it to non-Zelda games, I’m gonna be discussing things that I don’t really see many people talking about? There will be spoilers! More below:
I want to start off by talking about my experience with BotW, but if you wanna skip this and just see my thoughts on TotK I get it, it’s just context that I think is relevant. I actually didn’t play BotW until about 2 years ago, despite being a huge Zelda fan I bought into that “bad zelda game” discourse so I thought I wouldn’t like it, so when I did play it I was absolutely blown away. I can still kinda get the complaints - some of the elements people love Zelda for were fairly weak, but as a redefinition of the series it was masterfully done. It was a game that not just rewarded and kept the cycle of exploration going through clever map design and durability, but did so by allowing essentially complete freedom of pathing and direction. 
I will always tell the story of how my entire first playthrough I did not know Hestu existed - I climbed the twin peaks and the mountains nearby to get to Kakariko and just totally missed him the whole time. Not that he was placed in a bad location, in fact I’d be surprised if more than a relative handful of people missed him lol, I was just on a completely different wavelength, and that freedom is incredible. But there were limitations - stamina is a necessary evil when you have free climbing and gliding (but not for running - #bringbackwhistlerunning), and it forces you to really actually scope out your terrain to manage your stamina. And, begrudgingly, I will “hand it” to rain for trying to get you to not just climb like a gremlin everywhere (this did not stop me just waiting out the rain, every time. I hate rain.). It’s a beautiful balance of self-motivated free exploration, and the soft limitations you have for that exploration. Without stamina altogether, the climbing and pathing, for example, becomes a lot less interesting when you can just entirely bypass like every cliff. BotW is a brilliant game of exploration, but you already knew that.
TotK, on the other hand, is not a game about exploring. Its design overall has such a strange identity to me. It reuses the main map of Hyrule, that’s totally understandable I’d be surprised if they didn’t, but is there really much to explore again? Granted, yes if you played this before BotW then there is, but from the lens of sequel let’s assume you’ve played BotW. For me, personally, I checked out the major towns from the last game, and it was really nice to see how they’ve evolved, but besides that, like... I guess there are many little shiny shrines placed everywhere again, but, like, I’ve already done that (For me, 2 and a half times over). The carrot on a stick wasn’t really enough for me to care all that much either, because after a certain number of shrines I just kinda felt like I had enough orbs. The motivating factor of exploration should not be the carrot on a stick reward at the end of the shrine, anyways.
And that’s not to mention the opening of the game, which is just so... clunky compared to that of BotW. BotW’s tutorial is genuinely probably the best out there, it essentially lets you loose to do what you want, how you want, and when you’re done learning the basic mechanics of the game, sets you loose again to continue to do what you want, how you want. TotK’s is so oddly rigid. The sky islands honestly weren’t the worst thing, they had fun things to do, but I did feel like it really dragged on compared to the Great Plateau which was about as slim as it could get. But when you get off of the sky islands, you’d think you’d be free to do what you want right? ....no. And that’s so fucking odd to me. They expect you to follow the quest markers for like, a few steps of the quest before you even get the paraglider and towers, and one of those steps leads you into Hyrule Castle which, for a lot of people, would raise alarm bells for “uh oh I shouldn’t do this yet”. If you went to do your own thing by seeing shiny things in the distance, you could possibly just not have the glider or the ability to reveal your map for a really long time. That’s weird, right? That can’t just be me.
Ok but fine, we knew Hyrule would be Hyrule, and the opening is just a few hours, so what’s the big deal, there’s so much more to explore! Well, the issue is that the sky islands are such a fucking bitch to get to (and basically require you to have a nearby jump tower unlocked, or a lot of patience with zonai gear), and getting between islands of different regions is pretty much not possible. And they’re SO sparse. It doesn’t feel like a region to explore, it feels like a few islands you can check out after unlocking a tower and not much else. 
The Depths tho!! They’re basically another Hyrule!!! Yeah, it is like Hyrule, but like, a lot lot worse. Like I said in the context, one of BotW’s greatest strengths in exploration were the landmarks and map design. So, why the hell did they decide to make an entire Hyrule where you have almost no such visual feedback to encourage exploration? You basically just have to choose a direction and commit (or follow a REALLY LONG series of statues), or maybe you see a Lightroot in the distance (this isn’t common). Maybe someone finds this fun but I certainly don’t, and I really honestly expected better from the developers of Breath of the Wild. You do have the actually really neat revelation that Lightroots are in the same place as shrines, and that the mining sites are where towns are. But I think that even further takes away from the essence of exploration? It’s so odd that the Depths are the way that they are, it truly has me questioning whether BotW’s design was truly intentional or if it was just lightning in a bottle that they couldn’t recapture. But maybe that’s just me.
So yeah the game has a lot of content and a lot of area, but I never really felt like.. that rewarded or satisfied by it. I actively just stopped exploring at a certain point, across all the layers of the world (ok I think I did get all the sky islands but that is NOT a hard feat to achieve lol). I wish there were a term gamers use that could describe this phenomenon of having a ton of stuff to do that starts to feel pointless to do... Oh yeah, it’s bloat. 
But let’s put a pin in that one, I don’t want to be so negative about the game because I did still like it. For one, the music is absolutely turned up to 11 compared to BotW, in part because it is a game with much more gravitas and more moments and areas that deserve that music. And BotW already had a fan favorite soundtrack, so you know this shit good.
The powers were a mixed bag, but I want to shoutout the absolute coolest power first, the one that I am the most mindblown by, that breaks the game without feeling blatantly unfair, and the one I am genuinely impressed is so well implemented:
Recall. This is the power that actually makes you feel like 1000 IQ, and I am pretty sure the people who came up with it and implemented it are too. It has so many broken uses in puzzle solving but, even when it’s clearly unintentional, it feels like a loophole, it feels like you outsmarted the devs. An entire fucking game could be made around this single power. And this game has 4. ...sort of.
If you thought I was gonna mention Ultra Hand, I’m sorry but you’re wrong, and that’s a larger discussion I will have later. Because let’s talk about the weird ones first. 
Like ascend. What the fuck is this power like it’s so incredibly niche and not in a funny way either, like cryonis. It’s not used to get between the Depths and the overworld and the sky, it has such a tight distance limit. And when you’re using it to scale vertical heights (or go through Taluses) it’s so finicky. Its most consistent uses are when the devs clearly designed “an ascend path” or for getting out of the overworld caves, and those are just like, really boring. The fact that most of twitter consistently forgets ascend is a thing is not good. You don’t want a power you entirely forget about. This is what I got in exchange for guardian launching?
Fuse is also a little weird to me, it’s fun but I feel like the novelty wears off a little quickly. On arrows it’s absolutely genius and a very wonderful replacement and addition to the elemental arrows, but for weapons? I know many people see this as addressing durability and collector’s anxiety from BotW but like, it doesn’t do either of those! They nerfed durability across the board for every weapon you get from the overworld except for sturdy wood sticks (which feel lame), and otherwise you have to either get zonai weapons (ok these are fairly abundant) or go underground and look for those statues holding unrotted weapons? This was supposed to address issues? All they did was push the issue of hoarding from your weapons inventory to your items inventory, which is a step forward for sure, but that’s not a solution, that’s them trying to trick us into thinking it’s addressed. You’d previously save your strong weapons just in case you need them later, but now you save your strong monster parts and gems in case you need them later. It’s the same damn thing, you just have actual bag space for it now so it's a little better! I’m a durability defender and I’m still confused by this.
Ok but the star of the show for most people is Ultra Hand, and I totally get it. Building the penis robot, or a mecha, or fucking drones is really cool and really funny. Breaking the limits of the game by attaching together a bunch of different things to solve puzzles in ways that they really shouldn’t have is cool (but Recall does it better). If you love sandboxes to just fuck around in and make a bunch of really cool or broken contraptions and doohickeys, you will love this. I just like.. don’t. Building a tank sounds cool but when I got at the helm I just kinda felt nothing from it, it wasn’t really that fun because the only input you can really give is the direction. I don’t feel like I’m playing the game. And I feel like it really disrupts those necessary limitations I was talking about at the beginning - I don’t find it satisfying to just entirely bypass a climbing challenge by just making a hot air balloon or rocket, and I don’t find it satisfying to just mow down enemies by holding forward as opposed to actually engaging with them. The battery is a limiter but is it even really that much of a limiter when the recovery items are so common (and in the case of rockets and hot air balloons entirely irrelevant)? This is on top of the vehicles despawning when you enter shrines so exploring with them feels AWFUL (easily the MOST baffling mechanic in the game). I dunno, they did really shoot for the moon and I think if you like this I’m very happy for you, but I do also think they really lost sight of what made BotW so revolutionary.
“But you control the buttons your press, if you don’t like it don’t use it!” I agree, and I didn’t really! I’m very happy with being able to use towers as jump towers which, with the wing suit, let you pretty much cover the entire region. But like, you still need to use Ultra Hand for shrines and temples. It’s fairly good in the temples, but I want to talk about the shrines, because some of them are great and maybe better than the best in BotW, but that makes the stinkers really stand out. There are a handful of mid-game shrines (as opposed to like, shrines right around Lookout) which were just “drive the vehicle we gave you” or “build a basic vehicle with the 3 obvious parts we laid out for you” like... that’s not a puzzle. (There was one shrine with a sick track layout and I’ll give that one a pass). I didn’t do all shrines, like I said I got tired of exploration, so I can’t speak to all of them, but this mixed bag didn’t help that either. At least there aren’t really combat trials outside the beginning.
While we’re on the topic, let’s talk about those temples, because one of the biggest talking points right before launch were the “big varied dungeons” that they added to the game, compared to the Divine Beasts in BotW which, while fine, were very samey and ultimately just 4 shrines squished together. So, what about the Temples? Well uh... let’s rank them, best to worst.
1. Fire Temple. Yunobo’s power may suck the most out of the 4 sages but I’d be lying if this temple and the road leading up to it didn’t slap. Using the minecarts the traverse around with changing tracks and figuring out how to guide the very finicky Yunobo Launcher into the rocks blocking your path was fun! Not my favorite temple ever, but it was a very good translation of the format. The boss also felt super traditional Zelda in the best way possible.
2. Lightning Temple. Besides the Fire Temple all the temples kind of take a “go in any direction and do these separate shrine puzzles united by a unique gimmick” and it’s pretty much just a reskinned Divine Beast, I don’t know who they were tricking. The Lightning Temple had the most interesting gimmick at least, essentially being light puzzles that were pretty satisfying, plus a killer boss fight.
3. Wind Temple. This was the first one I did and I was a little disappointed that it was just a divine beast, but the layout was in hindsight relatively interesting, and the whole path up to the temple with the sailboats was actually really really fun (and entirely irrelevant for the temple). People are loving the boss but it’s like ok? I think it’s just because people are just so used to the blights that a huge worm with Giant Enemy Weakpoint is cool by comparison. 
4. Water Temple. Water bubbles are sorta cool and the boss is a little shit. Sidon’s power and the goop was really annoying to use. The temple design does not even try to pretend it’s a temple, it is just 4 different islands with 4 different puzzles.
5. Spirit Temple. this shit sucked I’m sorry, getting the parts back to the center was ok and had some clever puzzles but otherwise it was kind of a slog to get them all, and the reward is a mech that was so slow and a little clunky and I just ultimately walked my ass to the boss. Maybe it’s because I just don’t really like the contraptions. I dunno, this was really meh. Boss was incredibly easy because he just gets instantly staggered by the cannon he drops lol.
And speaking of presenting us the same things as BotW with a fresh coat of paint, the dragon’s tears were also kind of dubiously implemented. They are definitely a clear improvement over memories in a lot of ways, but that really isn’t that high of a bar to clear. But because of the much stronger linear narrative structure of everything, you’re pretty much missing out on a lot by not doing these in the order that you find with Impa and that’s... really limiting? It only reinforces my assessment that this is not a game about exploration because when I see a giant fucking geoglyph I wanna check it out, I don’t want to look at my pictures to check if it’s “the next one I need”. Plus this order kind of encourages you to railroad your exploration of the regions in a specific order. It’s weird. But at least the story is really good.
And speaking of the story, yeah it was great, and it was genuinely tragic to experience those last few memories and have the very sudden realization of where Zelda is. But can I just ask, what happened to like anything from BotW? Where are the Divine Beasts, can they help? Was Zelda a dragon the whole fucking time, and we just somehow never saw her once in BotW? Why does no one outside Lookout, Teba, the Rito remember us? The only things that even remotely reference the very cataclysmic events of the last game are essentially throwaway filler dialogue from side npc’s and that’s weird right? 
Why is this game a sequel? 
I think if this was a Majora’s Mask situation where they were blatantly going in a very different direction in a different timeline and completely restructuring everything, but just reusing maps and models, I would get it. But it’s not, it’s the Sequel to The Legend of Zelda: Breath of the Wild. But it doesn’t feel like that upon even just a little bit of scrutiny. If they full sent the sandbox and new world and lore and origins of Hyrule as a whole new timeline and separate game, maybe they wouldn’t have felt obligated to keep so many of the incredible elements of BotW that ultimately either get trampled on or feel a little half-assed, and maybe it’d be even more fun for those who enjoy that type of game. Though to be clear, it’s not a case of mixed identity, I do feel all these elements can coexist, but I think it’s a case of them losing sight of or missing what really made BotW tick.
And again, not to say this is a bad game. I fairly enjoyed it, but to me it doesn’t meet the standards and expectations set by BotW, especially not as a sequel. But that may just be me, who does not care that much about sandbox elements. If you love them, and love the game, that’s great! My issues shouldn’t get in the way of your enjoyment, but I just have to say man, I wish I liked this game more.
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bonkusdonkus · 2 years ago
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Zelda has changed, and is going to keep Changing.
You know, with Tears of the Kingdom right around the corner, I’ve been thinking about Zelda and where it’s going.
I loved Breath of the Wild, and I’m like 95% sure I’m going to love TotK too. It looks awesome, and it’s obvious that Nintendo has taken the first game and turned it up to 11.
 But, it’s undeniable that Breath of the Wild was a huge step away from the classic Zelda action-adventure formula. And with any big step, it’s inevitable that some people are going to feel left behind.
I hadn’t actually realized how many people there were who didn’t like the changes of BotW until they started speaking up about how they didn’t like the way TotK looked. Breath of the Wild turned the Zleda formula on it’s head, discarding the story-driven linear dungeon exploring adventure, for an open world sandbox. 
Personally, I really resonated with the changes, but a lot of people hated it. And seeing TotK apparently doubling down on those changes has really disheartened a lot of folks.
And even if I don’t really agree with them, like... I feel for you guys, I get it. A series you love is changing in a huge way, and there’s no way of knowing if you’ll even like what it becomes by the end of it. Heck, I’m an old school Paper Mario fan, I’ve been there.
And I know there’s gonna be some Asshat who’s like “Oh wHy Don’T YoU jUsT PlAy sOmE OTher ActIoN-AdVeNtuRE AnD StOP WhINinG! UgH, GaMErs ArE So EnTiTlEd!”
Listen. No one makes games like 3D Zelda anymore. The only one I can think of off the top of my head is Okami, and that game came out 17 years ago! And even if they did, it wouldn’t be Zelda, not exactly. People love Zelda for all the classic adventures it gave them, the stories and battles they hold close to their hearts. I don’t think it’s fair to criticize those people for being upset that Zelda isn’t going to be like that anymore.
Because let’s be honest with ourselves, BotW changed Zelda forever. Period.
I don’t presume to know where LoZ is going after this, Nintendo is nothing if not unpredictable, but I’d bet my bottom dollar that we’re going to be seeing the influence of the two Switch Zelda titles for a long, long time. As of writing, BotW has sold upwards of 29 MILLION copies, making it the top selling Zelda game of all time by a cool 21 million, more or less. ( Last I checked, number 2 was Twilight Princess, at 8 million.)
Tears isn’t out yet, but I bet it’s gonna sell like hotcakes too.
And on top of all of those numbers, we can’t forget that this is Nintendo we’re talking about. Obsessed with gameplay mechanics and innovation as they are, it’s hard to imagine them trading in this new wide-open sandbox for a more linear adventure now that they’ve figured it out.
Even if Nintendo does address a lot of the big complaints people had about BotW, like the story and the lack of classic dungeons, (which I hope they do, I’d like to see some more work in those areas too,) the runaway success of the game and the near inevitable success of Tears of the Kingdom mean that Nintendo really doesn’t have a reason to go back to the Ocarina of Time style ever again. Maybe I’m wrong, but if I were a betting man, I’d say the Zelda sandbox is here to stay, at least until Nintendo dreams up some wacky new thing to replace it.
So, yeah. On the one hand, I’m very excited for Tears of the Kingdom, and whatever comes after it. It’s a fresh, exciting new direction for the series I love, and I can’t wait to see where it takes us. But on the other hand, I am a little sad for what we’re losing in the process, and for the people who are really hurting for a good old fashioned zelda game.
I can only hope that this divergence in the Zelda series has the same affect it did so many other times when Nintendo left a beloved game or series behind: Inspire other people to go and make their own!
 I mentioned Paper Mario earlier. When that series went through a big change, it inspired games like Bug Fable and Born of Bread to step up to the plate and fill in the gap left behind. And it’s not just Paper Mario either! You can see it all over the place now, games inspired by series like Star Fox or F-Zero that have been abandoned by Nintendo! I hope that’s what happens. As much as I love the new style, I think it would be a real shame to see the old way disappear.
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dezykinnz · 1 year ago
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Forspoken Rant down below 👇
Listen… as much as I love this game the writers need to get their asses beat for the shit that they did to Frey and her characterization.
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This is gonna be a long one… all leave me along for any typos I’m not editing this in the slightest this is just a word vomit rant. Spoilers below I guess
One of my favorite things about Forspoken is that I’m not stuck playing grizzled white guy number 65. I can finally play a game that lets me play as a black woman. Frey she’s the main attraction, she isn’t a side character to the main hero. We play her solo. And for black woman like myself I never thought I’d see a triple A game with someone who looks like me at least not for a very loooong time.
For all the happiness this game has brought me so did the dread. And ultimately it showed me that we might never see something like it again. The ridicule and hate Forspoken has gained is truly astonishing. I don’t think I’ve seen something get nearly as much hate for simply being a mediocre game. The main component to this fire is Frey being a black woman and how one scene paused and taken out of context had the internet out with pitchforks and gasoline. Ready and gleefully shitting on anyone who enjoyed it. Make no mistake that most gamers are largely unwelcoming and hell out right racist did make me question my own position on if I was just enjoying this game because for the first time I could see myself in the protagonist. But it’s in spite of me relating to Frey that I will defend this game.
Forspoken is not a bad, no good, terrible game. It never was but it also is no masterpiece by any means. And a work that can’t be criticized just because I enjoy doesn’t mean I’m hating on it but there are background factors in my opinion that truly crippled this game.
And that’s mainly it’s story. Which I won’t be getting to much into mostly Frey as a character.
Janky gameplay will be overlooked and seem as somewhat endearing if the games story is strong and characters are well written.
Having good combat and a flashy particle system won’t. Having an empty open world where it feels like a collect-a-thon won’t. Especially if the story and its protagonist are weak. Double that if the protagonist is not one we’re creating.
All issues Forspoken suffers from.
Or rather Frey’s story and how little it seems the writers put any deeper characterization of her. Her origin are rife with stereotypes but that doesn’t necessarily make it bad. Hell take it from me someone who was in the foster care system it’s refreshing to see a character who went through similar struggles as me.
The real problems lies in how the writers made no attempt at any nuance in Frey’s story.
Like at all.
Did no one see that in the context of Cinta being white and not telling Frey who her father was or how to find him they played directly into the absent black father trope? Like did any go hmmm… maybe not a good idea. It’s like they wanted to divorce Frey from any cultural upbringing she would have had in New York City…. As a black woman. Especially one that shows her being a criminal. Even if it’s out of necessity to show how desperate she is to survive. America isn’t all sunshine and rainbows where everyone one gets along.
It feels almost cartoonish both outdated and as deep as a puddle. Like oh look at the black kids and one Latina being aggressive and how this mob guy really needs his money run away now while we show you some of the games movement mechanics. Seriously? That’s the best you got to set the tone of the game?!
And it especially shows in the dialogue because Frey doesn’t not sound like she’s from New York, hell she doesn’t even sound like an east coaster. You could have told me she was from California and it would have made more since. The writing team did not handle her with care nor were they prepared to write a character that needed to be multifaceted. I looked them up mostly writing teen tv dramas, which there’s nothing wrong with that… however coma I can tell none of them had a clue of how to write Frey because it is glaring and very obvious.
It feels like we never really get to bond with Frey and she feels strangely hollow. I can’t say other than her being snarky that there’s anything about her that stands out that is unique to her. But female protagonist being snarky for snarky sake is getting a little old for me in their characterization. We know she likes cats, and likes shoes. The shoes she’s wearing don’t even make much since if she’s a sneaker head but I digress. She gets a glimmer of hope in Olivia but that gets snatched away early on In the story for it to really have effectively changed Frey. In my eyes Oliva never died and Fret is gonna train her to be a Tanta lol.
We never learn much or get any deeper insight to what makes her tick.
It’s almost like Frey’s look came up and everyone had imagined someone else as the protagonist. Cough cough red head snarky girl. Colorblind storytelling at its finest. Which is not a good thing in this case.
Frey is told she is the only one who can save Athia and spends the game trying to get back home only to accept this duty due to her being to what equates to a magical princess. Her reasons for saving Athia are because she has too not because she wants to suddenly going from all I wanna do is go home to I’m gonna save these people I barely know and have treated me like shit.
I wish they never made her Cinta’s daughter or maybe implied it subtly something. Or maybe it just needed to be written better for the reveal.
They desperately need a black writer in the room or a sensitivity reader or something.
It’s sad and frustrating how easily her story could have been written if they just gave her to someone who actually wanted to tell this story. Because that’s another feeling I got that no one wanted to write this which is there loss
There are some genuinely interesting things about this story that simply fell by the wayside unfortunately.
I could rant until I turn purple in the face. But I say all this to say that please for the love of god do not treat your poc characters like they are white in an attempt to make them more relatable it divorces them of the culture, characterization and ultimately makes them feel empty.
Maybe I’ll make a Forspoken :ReMetamorphosis rewriting the story for fun because how often I would pause and go what if the wrote it like this instead.
Smh that’s all for now.
Ps still working on that fanart :) it’s an empty canvas now.
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darkangelwrath · 11 months ago
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So I wrote down every game I played in 2023
Ya it started as a stupid idea to make a joke tier list of every game but instead I just decided to write down what I did alongside some feelings on the game. Ya formatting for this is screwed but what can you do with something started on a whim that turned into a 15,325 word long document.
Anyway may everyone play some good games next year.
Played A Previous Year.
★Warframe [Off stream]
Still a Good game Archon hunts are nice keep feeling like I’ve missed some shards tho.
⋆Citrine's Last Wish
                Finally, a good defense mission. Also, nice to see the mercy timer mechanic is back and hope they keep it for the never lucky crowd.
⋆Duviri Paradox
                Ya the quest is interesting as a starting point to the game. As for its gameplay loop like it has neat rewards and leveling the intrinsics aren’t that bad. Worst that I can say is that it’s an ‘open world’ so that means a grind. Admittedly that might be me at 3829.9 hours on steam talking and not being in a mood to just grind. Also, the Incarnon weapons tend to be fun and strong. Even if farming them is a bit of a pain.
⋆ Abyss of Dagath
A neat little mission and a neat little dojo room. Alongside with companions being reworked and becoming a useful thing in most situations. Also got rid of some of the voodoo math. Always a good clarity change. Really the Big W content pass.
⋆ Update 35 Whispers in the Walls
                Once again, the Tenno save the day with the power of murder, theft, intimidation, blackmail, and love and friendship. Also, that secret its neat to have another John Prodman style content. As for the event nice and simple worst that I can say is the boss feels kind of bulky. But its an end game boss and is not as bad as Archons were at launch. New tile-set is neat, and the new syndicate carries a gut punching story. Bird 3 is best boy.
★Genshin Impact [Off stream]
So, the year they added the TCG roughly and we arrived too Fontain. I enjoy it still, but it is a gacha game so wouldn’t recommend the game despite it being pretty solid game..
⋆3.4 Released
New zone, and it was nice seeing Jet again. Also, poor jet. Neat that the prediction of the Sky nail being addressed was wrong. Also, funny to see a random NPC able to be challenged to a TCG duel in a quest even if it was optional. Otherwise, area was different then rest of the desert and the future expansion area has been noticed to the north. The question was if it was one area or two.
⋆The Exquisite Night Chimes event completed.
                Well, that story for this year’s lantern rite. was nice will look forward to the lore videos for it. As for the gameplay.
+Radiant Sparks:
 an interesting parkour version. Not sure if I like it or not.
+Paper Theater:
what a nice little side scroller.
+Vigilance at Sea:
All right I get its nice little mini game. Basically, Mario cart battle mode with the boats. At least there is a non-co-op version.
+Behind the Scenes:
 Just a combat challenge nice and easy. Addedly I had Nahida out while it was raining so :V
⋆Second Blooming completed.
                Nice to see Lisa again. Don’t really feel anything about the event meat itself but like I don’t care for spiral abyss and having to do it 3 waves feels whatever to me. I want to like the shared characters between teams but like I hate it messes up my team order.
⋆Warrior's Spirit
                Okay nice little event. Glad it is just complete the encounter and not do it in a certain time limit. Shame they made you unlock the hardest difficulty. As for the story nice little fluff to show off the new skin.
⋆Almighty Arataki Extraordinary and Exhilarating Extreme Beetle Brawl
                Another Himbo Oni event. Always a treat in how stupid things will get. After all, seeing the Himbo argue with some chunni kid is great. Has the annoying feature of having to beat the easier stage before the hardest stage. Also waited like normal till the whole event was unlocked. Then did the stages in opposite order. Over all felt like the controls/gameplay was just fine not sure what was the tell for the perfect timing.
⋆3.5 Released
                New character, new story quest, new hangout. Just fine. Archon quest was interesting as normal just has the good problem of wanting to know what comes next. admittedly I didn’t pull Dehya cause of her gameplay and she is on the standard banner. Shame since I liked her character.
⋆Windblume's Breath
                Story was sweet and good. Certainly, was a one that didn’t have me checking out. Thank God all the mini games started in one place. Still did the wait till it’s all unlocked before starting it all.
+Floral Pursuits:
                Okay this was a fun mini game. Sure, just call it just packman and such but like it was fun and simple. It really didn’t need more like the worst stage was the rotate the stair case one cause every other one was just better.
+Ballads of Breeze:
                At least this time the let you pick your poison of instrument. not like there is much of a difference. Like it’s a rhythm game it has been done before in game. OH GOD WHY IS IT SO FAST ON PRO. Also thank God you don’t need to unlock the higher levels.
+Breezy Snapshots:
This one is always nice and simple. Can’t hate it even if it feels like I’ve been here before. Probably going to be that way till we can pose NPCs for the photos.
⋆Vibro-Crystal Verification           
                Ya combat event. Like I can never find enthusiasm for these events I just throw them onto the middle difficulty and do them. Also, I did not pay attention to the dialog beyond seeing that its follow up to the previous events.
⋆ Fungus Mechanicus
                I like this event was feeling meh towards a normal Mechanicus event but this was a good mix up. I am not sure I did the final quest but oh well only would have missed out on some mora and adventure exp.
⋆ 3.6 Released
                Well new area, Nahida gets traumatized again, a new hangout and a shorter Aranara world quest with the Pari. It was good content. New weekly boss seems fine to me, at least for only doing it once so far outside the quest. Will probably hate it latter with the 3 phases but oh well. For the new area gimmicks flying with Sorush is annoying only cause of that load screen when going back to your character. New Hilichurls are fine if a bit bulky but as an alt to Mitachurls it is nice, Consecrated crocodile is fun it has the death roll like any good crocodile enemy has, and Consecrated cat can go screw itself with its aggro range and grass beams. Will look forward to the lore videos for the stuff I unga bunga past like the fact Jeht has a merc company of her own and hunting down Masseira. Ya fun update and thanks for genshin-impact-map letting me clear everything in three days after the update.
⋆ Brewing Developments
                Ya this was a nice and easy combat event. Nice to see that NPC again. The Combat gimmick this time was just there. Of course, I just use the middle difficulty cause with how strong my teams are I can get double the score needed. With out stressing and getting frustrated by inflated NPC health.
⋆Fulminating Sandstorm
                Well nice little story event. Felt kind of short to be honest but not exactly bad. Story was fine. Otherwise, was kind of just a is their event.
⋆A Parade of Providence
Hat Guy was MVP, Dori is the continued winner of Sumeru character who deserves to be suplex, but ya the story was nice and contained Kaveh is a good boy. Nothing seemed to be huge lore implications but who knows that nihilistic nonsense will come to roost in Natlan when we know more than “The rules of war are woven in the womb: the victors shall burn bright, while the losers must turn to ash. When the God of War shares this secret with the Traveler, it is because she has her reasons.” And it has hot springs. Also, I hope we get a new nickname for hat guy every event now like that is much better than if they made you pick his name from a list instead of a text box.
+Gathering of Stars:
Nice little puzzle. Is simple and doesn’t overstay its welcome. Took me till halfway done to wrap my head around it. Kind of hate the light up but it’s a mini-game if this was the main content for a game wouldn’t want it there but here its fine.
+Project Connectivity:
Nice little mini-game with a neat use of teapot mechanics. Not exactly deep, but it is fun. Also is a test of your jumping which isn’t that frequent of a thing in this game.
+Antiquity Hunt:
I don’t hate this one it’s just very barebones and I have done it before in earlier events. Nice context for it tho.
+In Truth Steps:
Ya this is neat and everything I just don’t really care for these types of puzzles. Like its fine and all but like I aint getting out of bed for it. As for the puzzles first was made sense to me, second took me a few tries, third was between the two.
+Concordat Reactions:
                I am still at the point of all combat events I sleep. Except when they have a cryo slime then I must pay a bit more attention because I can’t Ganyu everything. Shame I must put it on Hard difficulty then just chill in medium. Also so glad there is only three rounds.
+Mimetic Replications:
                I don’t know what I expected but this is so inoffensive that I don’t really care that it is a disguise rhythm game. Also, neat how all three are different, but like what the hell was the fish one. I missed 1 out of 25 after doing the “get up walk around then continue and all of a sudden get better” trick, but still what the hell was the fish one.
⋆The Recollector's Path
            Well nice to see Sorush again. As for gameplay nice to see what they can do with Sorush for the ‘combat’ portions, the races are to be expected, and the match the location is what it is. As for the story it feels like an extension of the world quest. That is fine. Good on worm boy escaping after 10,000 years a statue.
⋆ 3.7 Released
The Genius Invokation TCG update. Also, Yoimiya story quest 2, Kaveh hangout, and new Dendro character Kiara. It really is kind of funny how some people I saw got so salty about it. Like to me the TCG is so in offensive I don’t mind doing the 4 weekly challengers. Like the worst that I can say is just look up a deck and use that. A negative I could say about it is “wow they really just doubled the cards available didn’t they.”. As for the second Yoimiya story quest ya that’s a bit sad like I am a sap but the whole time I was “writers please don’t kill the child.” I will cry.
⋆Duel! The Summoners' Summit!
                The Genius Invokation TCG Event. Not sure why everyone was salty about it if we got an event with Sorush we would get an event for the TCG. Like you don’t even need to play it for the story. Which in itself might be a bit of an anti-climax but that might be just a developer overcorrection to the much earlier Unreconciled Stars being very important lore wise, so they want to avoid another situation like that. Instead, we get tragic backstory lore for the TCG. However, can we just go with the idea that if the patch launch dates are the cannon timeline for the in-game events. So, that Version 3.2(November 2, 2022) is when Nahida was let out of baby jail and cured Eleazar and Version 3.3(December 7, 2022) was when TCG was added to the game (And became popular worldwide), and 3.7(May 24, 2023) is when this event happened. So did Gulab really die from Eleazar right before it was cured. Like God damn no wonder Garvipidam is such a mood. Like damn. Also, on point for giving out the “Friendship Eternal” card at the end of the story. Not sure how that will work in the future but till then the wiki text “event-exclusive Event Card” is a fun trivia. Also is it wired how many events that are in Mondstadt have a free weapon?
+A Tour Of Wonders:
                Okay parkour section. Then a combat section. This was very short all things considered. Like it wasn’t bad it just felt like it should have stuck with parkour or combat.
+Zero Hour Invokation:
                Huh people were complaining about the TCG event when this is the only time it appears and be mandatory? Also, nice how it made you a deck for those who don’t play it or are new and don’t have a large card collection
+Evermotion Mechanical Painting: Invoker:
                Always a fun little mini game. Glad its back and with a twist. Didn’t really have difficulty because I got its rules down with its last appearance. The duck duck goose it did however was fun.
+Heart of the Dice:
                Once again going for the middle difficulty is nice and cozy with a max out team. Neat theming for one of these combat with a twist events. Otherwise, it just seems like nice and straight forward rules.
⋆Divine Ingenuity: Collector's Chapter
Okay definitely an amazing event. To think I only scratched the surface for it too. Like I did use the custom domains to finish off the elemental mastery achievements I haven’t done yet but otherwise I appreciate the depth of it, and it is a shame that it isn’t here to stay. Hope they make its’ return an anniversary thing.
⋆ Feast of the Departed Warriors
                Okay this is a simple combat event. One of the add challenge modifiers to reach the score. Worst I can say about it is the last one is 8,000 score not 6,000 like each one before. Which is why I didn’t go for that score on the final one.
⋆ Fayz Trials: Hypothesis
                Ya, I like this event a bit more than the previous one even if it felt kind of long but needs 7 so each element can have one assigned to it for rewards. Always neat to see a returning event NPC and it to come back with a nice little gimmick. It’s not hard but seeing all the team comps without concern of needing to build it without any pain in the ass gimmick is just nice to go through.
⋆ 3.8 Released
THE MEME IS DEAD EULA BANNER IS HERE. Also, the foreshadowing for Fontaine patch with that world quest. Not sure if it really was anything important that wasn’t said elsewhere. Like the fact the research institute blew up. Admittedly I watch Ashikai so I got the recap that I smooth brain forgot. Anyway, looking forward to brat archon.
⋆ Veluriyam Mirage
                Okay the NPCs weren’t all dead. I was thinking that with how good the devs are with keeping up with elemental vision mechanic. Like the whole time I was “okay why are they all hydro resonating” Like I thought Eula’s cousin was dead till I got a chance to check with elemental vision then I thought he dodged a bullet. Otherwise, nice little cozy story that probably has some deep lore foreshadowing that I missed connecting the dots for. As for gameplay always love new areas to explore. Glad the made a treasure compass for this area and glad it’s not just golden apple archipelago again. Like it might be because of the terrain of the archipelago or the fact I’ve been there twice but I like this area a bit more.
+Spino Buster:
You know it’s weird to think how long it’s been since there has been a shoot the target mini-game, or at least feel like it. Oh well as the joke I saw about it “finally they balanced Ganyu for these target minigames.” Otherwise, ya I like it. Funny enough it’s still easy but I guess that’s the perks of being a PC player.
+Sojourns of the Barking Fox:
What a nice little minigame. I am honestly surprised they used the Sorush gameplay again so soon, but it was last seen in an event in 3.6 so :V.
+Dance of the Flashing Thought:
Nice little combat event. Can’t really say much about it with how easy it was. I mean it didn’t even have difficulty levels. Like that’s fine just the open world and domain combat is harder even excluding outliers.
+Bing-Bang Finchball:
Nice little minigame. Always a nice relaxing thing to deal with a game based off the famous Olympic sport curling.
⋆ Adventurer's Trials: Advanced
Nice little even no story no fuss. All that I can complain about is it really shows how the game evolved over time like Amber’s skill vs Yaoyao’s Skill and how the control are. Like at least Alhaitham vs Keqing has functional differences in how they are used. Like its some rough edges stuff but not enough to bother me for its stay.
⋆ Perilous Expedition
… I feel like I already wrote this section, but I am writing this now on the 8/30 when this ended on 8/7. Like it was just a combat event and not that big of a deal admittedly I just skipped the hardest difficulty because it was something silly like clear 15 level 90s in under a minute. However, the event wanting you to use different characters is a fun concept. Kind of wish they used that idea in some other event where you set all the sections first and then pick which team goes first as a relay race kind of deal, or maybe an endurance battle.
⋆ 4.0 Released
Fontaine is here.
Day one impressions
So, dragons are a social construct. Got all but 5 of the telepoters. Diving seems fine other than the boss fights I've ran into. New world bosses seem fine. Also wow 2 world quest lines. the hydro rings are the good version of the old elcetro gates in wata. new reaction seems ignoble from initial impression will come down to the units that can use them. Also, mechs unsurprisingly can’t swim.
The following days
So, I did everything I could find using the Interactive map before doing the archon quest. LOL. Also thank God for the map update to have layers.
+ Area
Beautiful as always. New underwater mechanics are good. I wouldn’t say they were great since I kind of wish the attacks were tied to the type of weapon a character had. Since getting it from a random fish feels kind of hit or miss sometimes. Nice that every foe drops the same items that was a miss for something that could have been extremely annoying. Admittedly didn’t feel like it really got to show off the new puzzles but that might be down to it being the first of the Fontaine areas since we get updates in that style since 2.0. Above the sea the aquabus is a lovely little thing and I will use it to get to a new area if I can for future updates. The skyships are fine but kind of make me wonder why they didn’t use them instead of the aquabus for travel around the region other then it’s the water region, so aqueducts are needed. Not sure I care about the new Arkhe system. Like as it exists now it is kind of just there. However, I don’t care about spiral abyss where it will probably matter so I probably won’t about it either. Otherwise, the new enemies are fine they are neat but nothing outside the expectation, or I killed them to fast to notice something. Kind of doubt that since I was using a hydro traveler, Nilou, Nahida and Kokomi for half of it with the other half being toss Ganyu at it.
+ Archon quest
Act 1 – wow we really did see someone melt. Like that seems like a save it for the 3rd act or something as a “remember this? Ya its real.” Sort of surprise. Childe is as he normally is, and Fatui continued to be actual decent people to puppy kicking bad guys in their range. The court drama was fine more interesting than the normal investigating gameplay. Was certainly a Mix up compared to normal Archon quest Acts with how much of it was taken up by the trial. As for the twist end neat call back to something that happened like an hour ago. Also, funny how Judge was like “Ya he sus but he aint it” at the end. Brat Archon is great, and I hope she gets bullied in the future. Also, ya went straight into we turn people into drugs with the traveler going not my problem mixed with you aint special.
Act 2 – Navia is best girl. She went straight to suggesting do a crime. Little does she know I’ve already pilfered everything in the region not nailed down. Well, that went from 0 to 10 real fast. Also, good way to cover why we keep fighting meks. Was really liking the Navia story quest then got hit right in the face with another trial section. There is going to be one for every act isn’t it like I get it that’s what Fontaine is but like I hope for mercy and the dev’s are restrained with it in the future. Also, wow does Childe continue with the L’s can’t just be the tough guy of questionable morels who might take our side at the end of everything without taking L’s all the time. Ya dude got what he deserved. Was expecting his lover to call him trash and that be the end of it but victims got their comeuppance. Also, ya, that judgment thing works off mob rules. Like I fully expect some needs of the many demands one dude to die for everyone else kind of situation to happen. Also, hilarious to think about how Furina about the same age as Nahida. Neuvillette is totally dragon dad to her too. We really lay into Paimon this patch I am kind of getting worried she is going to die soon in the story because of it.
+ World quest Line: Narzissenkreuz Adventure
Well, that is a quest. Sure, it can be summed up as it was just a dream but by God was there some feelings of something sketch as hell happened and you just walked into the aftermath. Also, ya I pulled out Endora since I am that old of a player. Really kind of checks out with the Veluriyam Mirage story too.
+ World quest Line: Ancient Colors
I SEE WHAT YOU DID THERE. TRIED TO TRICK ME. INSTEASD OF JUST ONE LONG WORLD QUEST YOU MADE TWO THAT BECOME ONE. Anyway, all the Melusine are good girls in need of head pats. All together this really is a lot subtler about you just walking into the aftermath of a messed-up situation. Like up until the end its “okay some idiot is trying to pilfer the dragon’s corpse for some reason” only to swerve right into the Narzissenkreuz storyline with the dead dragon being a good father by staying dead.
+Other World Quests
A sad/meta with the young girl kind of hate it with the chest thing. They really are going hard on what is art them this region along with puzzle designed?
Henri Poor guy just wanted to do honest work, but he was the salt of the earth and was only taken advantage of by the fatui. Fortunately, the men in black took him in this will in no way come up latter.
Wow we really just met a mob families don there with the White Glove and just let him murder a guy Like he was a jerk but damn. Also probably going to tie into the above two questlines purely because we find the secret meeting room in a book in the zone it unlocks so put me down for White Glove covering it up or being in a secret society looking for it.
… ya I’m going to call it now every Fontaine character is descended form Oceanid’s aren’t they as the explanation for all the weird shit going on.
⋆ Mega Meka Melee
Well, that was a short and sweet story. Also, funny that Childe story quest call back at the end. Really see the Childe ‘redemption’ arc theories being true. Let it happen I want to say “If Evil? Why Himbo?”.
+Dance Dance Resolution:
Okay a nice little combo game that really feels like a phone game. Not hard since I only missed one on the first one for the entire set but eh its’ was nice and simple.
+Torrent Turbulent Charge:
I was thinking this type of underwater gameplay was going to show up for an event and here it is. The fact that this is like triple the underwater courses that are in open world challenges is funny. Like they aren’t hard, and I am glad for it since perspective feels like a shadow over this type of gameplay.
+Efficiency Testing Simulation Arena:
The designated go to area and kill [x] number of enemies. At least it kept to being mostly the new enemies. Still not sold on the Arkhe. Mostly cause its only on three units and I didn’t go for Lyney and use traveler outside Archon quests that often. That and the hit reg for Lynette’s Arkhe reaction feels bad.
⋆ Verdict Blades
                Combat event is ago. Never care for the unlockable hardest difficulty but this event was kind of easy for the normal stages but ya hardest mode is hardest. Still not sure about Arkhe system still even if I got Freminet but I have noticed that the foes with have multiple levels that need to be hit to enter the stun state. I thought up to this point it was just inconsistent but no its just as bad cause I will kill the foe by the time the ability comes off cooldown.
⋆ Study of light and Shadow: A Fontaine of Enchantment.
                A nice little photography event.
⋆ 4.1 Released
⋆ New Archon Quest
New area, new archon quest, new character quests. Ya, I pulled for him. Checked out his ability description in the character archive tested in the trial and then pulled for Neuvillette. Single dad raising his theater daughter is better than the Knave not even a contest don’t “why evil if hot tho?” me. Hope she dies like Signoria I remember Lyudochka even if I need to look up her name which is better than 90% of unvoiced NPCs in this game. Since her stealing a ninja identity and the ninja having to put up with it is too funny. Like I’m willing to give a pass on the triplets and Childe for the ‘if you don’t follow orders you would wind up with you dead at best, you and your family at worst’ situation but the Knave is a 100% cause of that situation. Also, glad they fixed the quest conflict with a giant UI thank God.
As for the area didn’t pillage it before the archon quest this time, just grabbed every statue of the seven and waypoint I could find, but it seems like a nice area so far. I would what looks like 1 giant world quest in it but then while wondering about I triggered the spot light and got put into prison before getting sent there in the Archon quest which is how I found out about them fixing the quest conflicts. Which I am pretty sure is going to be another massive world quest if the prison food shop is any indication. As for the prison it’s a neat area that is not fire safe with all those elevator only access areas, but it seems like an area mostly for the Archon quest and that is.
Small notes about combat specifically the Arkhe system they have really like giving us the Pneuma version since every character that has been introduced so far has been it. Like the wiki has all the teased characters having Ousia but they decided to front load Pneuma. Otherwise Neuvillette feels like it works with hit registration on it and area it covers vs the abilities cooldown instead of previous characters. As for a (new?) mechanic Life bond. It exists. Like I’ve not noticed it so far and it all together feels like off brand Corrosion. Like it will kill low investment characters like my Neuvillette but it won’t matter till abyss floor 12.
Now then the archon quest. Neuvillette. You sly dog giving a cake to frame us for a crime. Like I thought it was just poisoned by the Knave or something, but no. The end of the quest revealed the knave was much worse than that. Getting the triplets here as side actors were nice with how Freminet got more than one line and something to do. Worcester sauce was a dick for reasonable reasons but that whole confrontation segment between him and Lyney had me want to bring up Lyney sad backstory. This became even more relative with his character quest. Since I immediately got the feeling, he was actively fucking with him and it getting turned around on him would of ended that real quick. Just to hurry up if Worcester and Sigewinne were going to be the masterminds behind the evil conspiracy or just being followers of Egeria still left over from her death as to why they were so independent since we still got that “Assassins from our homeland” hanging thread and we got like one or two more acts left in this arc, or that might just be relegated to the Narzissenkreuz story line. Honestly the weirdest thing about it is how cavalier most of the prisoners are compared to normal NPCs. Like the worst was Worcester, admittedly we got thrown into jail for eating a cake and everyone was “ya that checks out” and for Paimon flying when we got to Fontain so most of the prisoners being in for tax fraud, jay walking, and tomfoolery would not surprise me. As for the investigation mechanic glad the mixed it up again for this quest not sure the currency mattered, or it was just an illusion, but it was a nice little thing for context. Sigewinne I am digging being a lowkey sociopath big sister nurse. I am a bit annoyed that it’s going to probably another hydro healer because that alongside over worked office lady is the Devs two types. To be serious nice to bring all that world quest context about the Melusine into the main story. Was admittedly worried for a bit that she had a lolicon stalker but that didn’t happen still wish she was more like the regular Melusines in design. As for the ending poor Furina we probably gave her a PTSD attack with our actions when we met her with this context like I was wondering if it was just a player only flashback but nope the knave straight up admitted to it after bulling a child right in front of us because she was salty about her inability to find the Gnoses. Oh, and Neuvillette is the dragon Sovereign like everyone in the lore community expect no go play the character quest. Also, God damn it Childe you just had to F----- the wale didn’t you.
⋆ Radiant Harvest
Poor guy just tried to make a bit of cash on the side but got stuck with people being idiots releasing wild animals that don’t belong in the environment. Otherwise, it was a nice chill event to get all the objectives.
⋆ Dodoco's Bomb-Tastic Adventure
Wow two events about environmental disasters in one patch. Also, kind of funny that we got the important task of distract play with Klee, so she doesn’t blow something up. Lisa also once again dodges work.
⋆ Waterborne Poetry
Well, that was a nice event. Any new player would be confused from the references to the last lantern rite but what else is new. Was a nice gathering of older characters that haven’t been seen in a while so who cares. Other than its obvious foreshadowing to the future archon quests with oceanids tying in probably. Picture part was neat if only because it wasn’t a one and done thing. The shooting minigame was neat and continues the tradition of the devs realizing Ganyu was a mistake for this type of games. The combat section was kind of neat, but I don’t think I 100% under stood it beyond kill everything else to bomb the tough guy.
⋆ The Peaks and Troughs of Life
Nice and simple combat event for the end of the patch. Anyway, it dragged on a bit in my opinion with the three waves per round but that’s partly on me for waiting till they are all unlocked to be done. As for this gimmick nice little charge gadget to get the buffs. I admittedly didn’t use them the first 3 rounds but that was on me thinking the point limit for the buffs was going to be tied to the score. Not that I was going for the final tier of rewards because I don’t hate myself to min max to that level.
⋆ 4.2 Released
⋆ New Archon Quest
                Wait was that actually 45 days real time? So Evil mommy daddy is slightly less evil like she ain’t going to back stab us latter. Navia almost died and was saved by the dead bros. Lamo mona lore out of God damn nowhere like straight up did I walk into mona character quest chapter 2. Like I was familiar enough with the deep lore/been around long enough to know where it was going but still out of nowhere, would have thought it would be foreshadowed by steambird comments but nope heard and saw nothing of the sort. Also feel bad about trapping Furina like that to only fulfill the prophecy in a way that it was too late. With Childe being a god damn lunatic buying everyone some time. Then we got inner Furina poor girl needs a therapy vacation. Ya so that line was the secret fountain line. So Focalor is a bit of a dick for everything but lamo Chad Focalor Fucks over the heavenly principles by herself while the Virgin Tasarista faffs about for 500 years having to steal all other archons shit to try the same. Also, that boss fight straight up felt like it glitched defeated the shadow man and insta ended it. Completely funny at how Neuvillette was like “Alright I need to kill something, and the whale has voluntold” Skirt is hilarious with how she showed up chucked Childe like a bag and then explained stuff without explaining anything. That ending cutscene really understates the death toll but like divine or dragon intervention, I guess? Like it checks out with gameplay of can’t drown in Fontaines water being extended to story for non-vision people temporarily. Also, Charlotte was a nice way to checking up on everything, and God damn I thought the gnoses was destroyed Neuvillette better have tricked them with it being useless now, and he did because its cursed, all of them are cursed. Well shit good thing we seen the brother already or else the gnoses being the missing twin theories would of ran rampant at least for the most part. Well at least we got Natlan lore finally that is more than “lol hot springs”.
⋆ New Area, new character quest, and world quests
+ Mechanics and Region :
Alright Erinnyes Forest is a nice little area if feeling like a bit small expansion since we had an entire side already for it since 4.0, while the Morte Region is a nice big ocean area with a tone of ruins. As for the new mechanics. Bacterial mats are an odd thing that get cheesed by Furina water walking. The Xenochromatic Ball Octopus is more interesting that it is on land but otherwise is just an interaction tool that doesn’t use the gadget slot which is more good than bad I think. The Harmonious Reed Pipe and Dew Bubbles can go to hell if only because the Dew Bubbles are push and not pull. Floating Crystal Flowers and Floating Crystal Platforms are a new coat of paint on an old mechanic. Potential Energy Orbs are fun golf/bowling time. Dangerous Autocannons are neat as always but mechanically weird to use like didn’t the Veluriyam Mirage have a better controlling cannon or am I just misremembering that? Operable Mechanisms are a bit odd in needing the Xenochromatic Ball Octopus but fine otherwise, and the Energy Flow is a twist on flow puzzles which is just fine with me. Oh, the paintings popped up again and are still kind of suspect. Especially with the gold fish being the key to unlocking a world quest.
+ The Wild Fair of Erinnyes:
Okay I was expecting this to tie into the Narzissenkreuz story line but instead we got a Melusine who is probably a Bathysmal Vishap. Like the fact like 4 Bathysmal Vishap are just chilling in the Erinnyes Forest right under the statue of seven for the forest region. That is especially funny with the game scaling like you could see the from the walk way to Opera Epiclese. None the less Pahsiv is still a good girl. Also, finally a use for Tidalga that I’ve been picking up like a kleptomaniac. Still expect this to come up again latter maybe with Neuvillette or Kokomi in the future.
+ Narzissenkreuz part Search in the Algae Sea:
You know its funny I met the guy on the island before sinking it. Otherwise, ya the final chapter for this story quest most likely. Having done most of the little dungeons beforehand is always going to be a bit funny to do with the discussion of “oh ya the sealed evil in a can have it right hear got it yester under a random rock” happening in cutscenes. All in all, the deep lore enjoyers were definitely on the money with the who’s who in their theories so nice to see that tied up together while we cause destruction to an old landmark site. Again. They gave out a neat sword too that caused an Arkhe explosion too even can be refined too rank 5 using see shells from places. Unlike the Kagotsurube Isshin. It’s just why is this effect only on a god damn sword and not a one-piece artifact set like come on. That is my main complaint with the Arkhe system.
+ Questioning Melusine and Answering Machine:
Well, that was a hoot. Certainly, foreshadowing with that harbinger reference at the end. Also, just some guy casually makes a sentient robot and it’s just another thing on the pile of random shit the Traveler has experienced. Also Neuvillette must never know or else we will be in danger for making a Melusine sad.
+ An Expected Plan:
Well, that was a nice little follow up to the Institute quest. Can’t wait till the next part cause let’s face it that ending was setting up a part 3. Also, traveler continues to meet and work with constantly escalating sketchy people. Got to warm us up for Snezhnaya right?
+ Impromptu Poem of the Crimson Dawn:
 Ya that guy was just shady. Like call it protagonist centered morality and such but like feels dumping the Treasure hoarders into the local cops is a viable solution to the whole event. Then just rando robin hood wannabe is just here. Like Fontaine didn’t even go the way of corrupt cop/police yet why is this a thing. Its only a because we are in Fontaine issue too.
 + Free Verse:
Well, that was a thing. Kind of weird with the traveler talking but okay. Did not get suckered punched by growing up story but was wonder what I ate when everything started talking.
 + Wish-Fulfilling Treasure Hunt:
Well, that was a nice little quest. Hope there is some follow up on it latter. Otherwise wonder how many players saw him on the island before we sunk it and realized it was our fault.
+ Happy Birthday:
Well, if that isn’t a gut punch and a tone of “Hey recall this ya we are going to explain everything in context you should know even if you don’t good luck recalling everything” Like straight up wish I had a detection book mechanic to tell the who’s who. At least the lore videos are going to be fun about it.
 + Furina Character Quest:
Well, aint that a nice little quest. Wish the traveler wasn’t kind of a dick dragging Furina into the plot like come on let the girl relax after dealing with everything for 500 years. Also, that last minute take the stage was so contrived/trope. Couldn’t have let Furina be content as a director/consultant? nope straight back to the acting spot light. Like splitting the difference and making it so Dulphy illness took her voice, so Furina had to sing the part for her while Dulphy acted the role would have been better in my eyes. Would have been neat too with the vision showing up paralleling the fake one.
⋆ Misty Dungeon: Realm of Water
Combat Event lets go. Okay this is at least kind of neat with it using a limited character pool. Otherwise, simple event at least when doing the three weakening rounds so I don’t know or care how tough they are without. That and I am pretty sure that you can’t complete the secondary objective without the side fights.
⋆ Thelxie's Fantastic Adventures
                What the hell is wrong with this region and sad stories like the previous regions did similar things, but God damn does this one keeps on with these gut punch stories. Like I did feel like the kids dead at the start, but yep straight up kid was actually dead. Not sure I like how the House of hearth doctors got mentioned considering pass lore like was kind of worried for a moment that Freminet was going to gaslight the women considering the what the House of hearth gets up to. As for the ending. Ya elemental energies are memoires aint got to explain shit.
+ Motherboard Trouble shooting.
                I wonder about the name “Motherboard” being in universes, but like I just got to recall robots were a launch enemy. Alongside all the ones roaming the country side of Fontaine. As for the gameplay the nice take on the good old pipe minigame. I like it didn’t have any big problems with it only trouble was the last couple if only cause having to think in spaces and not time when it came to having two penguins on one track with the switches.
+ Record of the search for glory
                NOOOOOOOOOOOOO, THEY MADE ME KILL THE ROUND FRIEND FOR THE CROWN! Otherwise, ya simple underwater find the thing. That is glowing and sees though walls. Like at least swimming combat aint bad. Might just be me understanding all the mechanics they used in it from open world traversal.
+ Purgation Counterstrike
                Okay that was a neat little combat gimmick basically a second burst that is shared between all characters if I understood it right. The trial characters are always neat other than the one time I grabbed the trial instead of my own. Admittedly I mostly used it as a “use this comp” indicator for the encounter.
⋆ Lil' Fungi's Fun-Tastic Fiesta
FUNGI FRIENDS ARE BACK. Also, always neat when a returning NPCs comes back in a different costume. As for gameplay it was simple and not sure if they could do more with it. My main problem is that it’s such a shake up from normal gameplay that it tosses my muscle memory for the game out the window and it’s not like it sticks around long enough to be built up. Otherwise, a good event.
⋆ 4.3 Released
⋆Navia Story quest
                Alexa play “angel with a shotgun”. Navia continues to be unable to catch a break. Like easily probably the worst year she has had in her life. Other wise a straight forward story quest with no deep lore reveals just some terrorism. However, Navia’s gameplay is much more interesting if this is where they are going with the Geo element.
⋆Roses and Muskets
                That was nice for old players to see Xavier back. Also, really did the 3 layers of meta in this quest the movie based on the book based off real life. Like really? Adamantly, I feel like the older Inazuma character were just there with how little they got to do. Like I get it was showing of Furina enjoying her retirement and preview for Chevreuse and Chiori but oh well limited time limited scope is the way it goes. As for the story fairly enjoyable with the highlight being THAT GOD DAMN BULLET BLOCK CHEVREUSE MLG NO SCOPE PRO.
+Thousand-Pace Interdiction Arcminute Sharpshooting Zone
                Well, that’s a way to do a shooting minigame. Feels a bit off in mouse sensitivity for what is normally done but what can you do.
+Trick Shots, Tricky Lights
                Well, that is an easy combat section. Kind of forget the special gimmick but it does have the same pseudo burst as the previous event and it’s still a good system.
+Xtreme Drive
                A co-op event been a long time since that happened. Also, nice that they knew to disable the alternative movement actions after they learned that lesion in the hide and seek event. Wish the points were paid out per game played and not a score system because I had to play another round despite only needing 25 points for the final reward.
+Into the Frame
                Okay neat little minigame. Not hard and you will puzzle out the solution from just messing it up. Definitely dependent on reading the prompt and figuring out which picture is the correct one.
★Fate/Grand Order [Off stream]
I am at the point this is a solved game so am sticking around for the story. Which going to be honest I hop over to atlas academy to read the story there just cause of the format feels better then how it is in game. It is a gacha game so wouldn’t recommend.
⋆Lostbelt 5-5: Heian-kyo completed.
                Solid story chapter read it on atlasacademy.io. cause format. Otherwise definitely a way to wrap up limbos story arc if he wasn’t going to be tied into the main story. Kintoki is still a good boy. Not sure why the mech was needed to show up but Babbage is probably there to foreshadow it. Also surprised Nursery Rhyme didn’t get a costume since we got 2 from it anyway. Main Story is still good.
⋆Revival: Saber Wars 2 Event completed.
Skipped the story because I played it the first time. Was neat that the quest selection would show what counted for the event missions that is a very nice quality of life.
⋆Farewell to Kamakura - Little Big Tengu Event completed.
                Ya, this was a nice relaxing story was nice. Hate the extra spawns Craft Essence wish they could make more than 3 enemies on the field oh wait that’s added next Lost Belt. OH well.
⋆Holy Grail Front Caesar: Et tu Brute?
                I like these grail front events. The main problem I feel that they have is balance. Like they really need to change the limit for deployment. It really feels like the only CE that is worth using is Herc’s Bond CE. Like hell even if they only permitted Bond CEs at 0 cost that would be kind of interesting.
⋆Valentine's 2023
                Well, that was an event. Neat how back up units came in mid attack change. Caren was the living sus that she is. Also, kind of nice how exhausted the pro-tag is with everything. Admittedly that is coming from a day one player.
⋆Chaldea Boys Collection 2023 Event - Holy Grail Phantom Thief Amakusa Shirou and the Slapstick Museum
                Ya, I skipped all the text and read it on atlasacademy.io after the event ended... No shame just no interest in reading the visual novel format to much text to little displayed. Otherwise, same old same event set up. Story was fun when I got around to reading it defiantly an odd ensemble but one that worked out. Not sure the better sweet ending with the museum curator was needed but eh its fine especially with Moriarty being salty. To be honest the real W was the costume we got along the way.
⋆Akihabara Explosion
                Ya a nice little tower event. Also skipped all the text and read it on atlasacademy.io. Did my normal strategy of use my lowest rarity first and only use 3 servants per node it really is the only time I use most of the roster that can’t be used to 3 turn with caster atoria or skati. That or the big single target damage. Also, good luck getting rid of your AP with it lol. Only difficulty was me remembering to swap to the damage CEs. Story was fun but like every oversimplification of the story idiot genius makes a problem for everyone quote for that “Or do you also doubt it's possible for humans to give birth when someone tells you about their mother?”. Also, summonable Aphrodite when?
⋆Bedazzled! Grail Concert! Crane Returns an Idol's Favor
                Once again, I skipped the quest text to read it latter on atlasacademy.io. As for the farm kind of neat to have the point ladder make the event CE scale off of, still not sure that it needed three-point ladders. 90+ quests continue to be interesting in how I solve them by just NP with three different servants. Otherwise, costume tickets are neat was in a position to use all but two of them, and the fact that most of the Idols got a skill upgrade alongside the event. Would have been nice to realize that during the event to help with farming but oh well. LAMO NEVER WENT BACK AND READ THE STORY.
⋆Holy Grail Front: My Super Camelot 2023
                More Grail Front. Its fine like I don’t hate it like others seem to I just feel like the balance is off, and it really would be fine if it only had 3 or so missions instead of the 7 we got. Just feels a bit annoying. That and they should just make it all units get two actions per turn and be done with this variable move point nonsense. Still the only time I’ve failed a front I think and all I can say is wonder why it took so long with how the dev’s have to stack the deck so hard. That and the end was just piling on that agitation.
⋆Revival: FGO Summer 2022 Summer Camp
Event rerun okay. Was fun reading it the first time but otherwise, ya. It’s just your run of the mill mission-based event with three currencies. Story was fine I hate the villains is the worst I can recall of it. Probably the least interesting of the summer events in terms of story if it wasn’t for pasine.
⋆Lostbelt 6: Avalon le Fae
⋆Part 1
                Oh, ya some main story always good. Yes, I did read it on atlasacademy.io it was faster and more comfortable for me. Still had it running on auto text using Samsung Flow to get better scenes, music, and animations. So as the story goes, ya Fae are dicks, and this is the only lostbelt that I don’t feel bad about offing. Like its unfortunate but this is just a functional trash heap of a location-timeline. As for spoilers I am mostly blind other than one off no context comments that I half recall. Glad Mash got some independent character development and Chad Nasu was willing to skirt NTR with how hard wifu ‘culture’ get. F for the gob bros dying like absolute lads. Nasu really wanted to make fun of all those Doujin stories when he wrote this arc didn’t, he. Also, kind of rude to separate us from Mash right at the end there. As for Fujimaru half or Castoria half to be more accurate. Oberon is in the Mephistopheles camp of sus even if helping with no ulterior motives. All around that half showed the shit heap that is the lost belt by being true and faithful to traditional Fae myth. Also did they really doge the implications of it being rape camps with that artificial insemination line in the Dracae section like I thought that it was going to be just implied and not addressed with Humans being like cattle, but they decided to not leave that hanging. Also, Beryl is a hate sink that deserve all the bad things that will happen to him. Nice to have a simple villain for once. All together things are progressing in ways we still don’t know exactly what the deal beyond the first answer, but it is part 1 so leave that for the complete section.
 As for gameplay didn’t notice anything but like I got the quick and arts loops on speed dial I am leveling up all my servants’ skills to 6 for the hell of it since I got them to max level outside grails. As for my pulls got Morgana without using up my bangk alongside a np2 Baobhan Sith. Morgana is fine (read that she is best in immortal comps) while Baobhan Sith came in clutch in the only time I was going to fail a quest during the story and her kit is simply “their will be a use for you at some point.” Shame I ran out of nails to max her skills. Final boss for part 1 was just fine, it was a stall fest for me using the support rider DaVinci and mash with a castorio for back up. The most annoying thing was having to use a support mash when my own is bulked up to hell and back with being the only servant I have given the golden Fous, paw prints, and card appends. Like if she had appended skills, I would have made them 10/10/10 as soon as the animations finished cause I am eggplant club for life give her head pats and max her stats.
⋆Part 2
So that was an eventful end. Count Pepe continues to be best bad guy, Beryl is trash person, babbitt sit is oddly a good girl despite being evil, and Morgan really should have let this lostbelt/lostworld burn cause Fey are trash. Barghest is a good girl who will have bad things happen to her, and Mélusine is getting conned by everyone she knows. As for the story the pilgrimage seemed to be oddly fast and slow for how many bells we have rung in this part and how quickly it happened with their still being a third part but that’s where everything will come to roost. Cnoc na Riabh and Cu was interesting if a bit heavy on the reference to other same faces. Oberon continues to be suspect, while Muramasa continues to be helpful if annoying in how he is an alter-ego in gameplay and not a saber where every time it would be more useful especially since I am sitting on a maxed-out copy of him. The history of the lostbelt tab is interesting but that feels like more thoughts than I will dedicate to it, but it is nice for those who like it. The twist with Morgan being Altria predecessor feels like it could have been foreshadowed a bit more but the as the answer to the puzzle that was been shown does make sense it’s just feels like you figure it out the sentence before they tell you. Morgan also does put out the power at the end and only lost cause fairies are terrible. Gareth being a mirror clan lined up with the visions of the future power she showed with no explanation before that. All in all, despite everything I am waiting for this lostbelt burn in part 3. Sorry Fujimaru you are too much of a good person, so trauma conga-line(a traumga-line) is your fate. Still, it’s really nice how they give the protagonist some more dialogue instead of letting it fall to the wayside. Also, nice they didn’t try and separate mash and Fujimaru again. It’s also kind of funny how by now the default idea should be “beat the shit out of [x]” first resort to a lot of problem in this game because that’s what everything turns into. I really wonder if most of my passive enjoyment of this is because everything was known due to the prophecy it was only a question of how it will pan out.
As for gameplay the actual intended to be beaten final fight. ya, that was hard actually used some Layline stones for it. Woodwose was also that hard too. At least because I couldn’t just double castor Altria it, which is what I did to every other combat encounter. Like that unwinnable fight at the end was winnable with that team comp and I would have if I could. The only interesting thing I could say was the one where you only needed to kill 3 enemies and they piled on the curse and poison on their killer and I just one turned the entire wave. Overall, I am not sure how much I like these support servant frequency on one hand its certainly the consequences of putting all the cannon story servants into the support menu and only being able to take one but I really wish they went the extra mile to put them in your own summons so you can pick them if you want to take them or use your own. Like right now it feels like an annoying half way point between a forced comp and using your own servants. That mostly is just coming from having to fill in the team for so many encounters that just gets solved by making the same 3-turn loop setup with Altria + tammo + AOE arts NP servant, but like Day one NA problems, I guess.
⋆Part 3
What an end. Like didn’t even have much time to think about before everything went to hell. Like that wasn’t a surprise with ominous glowing eyes Cernunnos at the end of part 2 but like take the L so hard we must pull a time Houdini to not lose and have Koyanskaya bail us out too. Like damn. The only time we’ve lost as hard must be for both the incarnation of mankind in arc 1 and bleached earth in arc 2. Otherwise, Fey are terrible and deserved everything that happened to them. Like Barghest being the best of them despite being an unwilling cannibal really shows how low the bar is. Mélusine would count but lol dragon and mercy kill her abusive mom, Mike can be argued to be MVP for the duty of not fucking up, and random fairy girl(Hope?) came in clutch by being the selfish bitch she died as. Habetrot is a good girl and friend of brides and does not count. Despite not getting any ascension art not even to take off her hat. This was the end of Castoria story and what an end. From seeing from her point of view of past story events, Muramasa sacrifice, Percival’s end and Cernunnos defeat. All great. The fact Oberon betrayal is so simple is kind of underwhelming but at the same time fitting. Like even if this is like the fifth time a villain’s entire plot can be summarized as “Bothered by this massive complex issue? Use this one quick trick to fix it! Genocide.” Like if it wasn’t for this entire Lostbelt story being about vapid idiots messing everything up that being tacked onto the end it probably wouldn’t fit. Plus, it kind of feels like Oberon is also kind of aware of how dumb it is with all the talk of stories and actors. Adamantly this might be purely the always lies make all his dialog retroactively and proactively be pure subtext with no just plain text reading consequently. Like the only honest thing he said was calling Fujimaru a lunatic for trying to deck him. Also, Sion at the end just listing future events is funny. Oh ya, they brought Beryl back for a scene so we could see his back story. At least Pepe was a bro from the grave. Still Oberon’s defeat flashback/dream sequence was better if only cause of how salty he was about the whole thing. Also it is kind of funny how Oberon just disappears at a point and no one comments on it.
As for gameplay the boss fights went from reasonable (Mélusine), hard but reasonable ( Cernunnos), and what the fresh hell ( Barghest). Like everyone was saying Cernunnos is the hardest fight but like I only need 1 Laystone for it unlike the 3 for Barghest fight. Like they both do it in different ways but they both do the screw with the player in an unfair way. Like God damn were the devs liberal with buff removals for these bosses. This is very much an “oh shit we power crept to hard” response but like this feels so much an issue of not being able to buff and nerf servants cause gacha game. Oh well at least I got Koyanskaya L and Oberon so buster loops are now my future. Not that I used them much in part 3 because I’ve become poor in mats again. At least I can deal with the dickish 1-3-1 waves that exists to stop NP arts looping just like every new quick servant gets NP hit taxed for the same reason. In my opinion this state is purely because they decided every skill goes off a turn set up for buff durations with the rare skill going off uses and not a single skill going of waves as its duration. Like if they did that it would really mix it up the servant roster where some are good for 1 wave 99 reserves and others the current set up. That however is probably another consequence of the gacha system.
⋆Revival: The Return of Nero Fest - Summer 2023
I farmed so many boxes. As always fuck challenge quests. Only did the ones that paid out a lore. Like I’ve said it before but while one challenge quest in an event is fine this is just nonsense of who in the office can come up with some ridiculous restrictions on the gameplay.
⋆Chaldea Summer Adventure! A Boy Pursuing Dreams and a Girl Who Dreams
Columbus is a little shit that is all. All in all, what a nice little event. Didn’t really matter in the end but definitely some meta foreshadow in how the narrative will go in the future. At least more so for new players since that’s how these events go in only needing to beat the prologue to take part in them. I am a sap, so I teared up at the end. Also, this treasure chest mechanic for events is a neat shake up but not sure if it’s better than lotto events.
⋆Csejte Halloween Trilogy: Ultra Deluxe Highlights!
Ya no. I was there Gandalf I ant reading this again don’t care if they reframed it skipped every god damn quest gladly.
⋆Halloween 2023 - Halloween Rising! The Queen of Dust and the Disciple of Darkness
So once again Liz returned. So anyway, the gameplay changes of having 6 enemies out at one time continues to be amazing. Otherwise, nice they took the chance to give out the servant coins for the old welfare servants in this event. I still haven’t gotten around to reading through all the text but Liz getting shade is apricated.
⋆Revival: GUDAGUDA 2022 - Super Ancient Shinsengumi History GUDAGUDA Yamataikoku 2022 - Lite
So those raids died fast. Anyway, was here for the first one. So, it was a simple event for me. Kind of love and hate the daily reward mission they had if. Probably because my tolerance for that kind of stuff has been getting lower as I get older.
⋆GUDAGUDA 2023 - Showa Kishin Project: Ryouma's Narrow Escape! The Mystery of the Disappearing Nobbu Head
I am just guda guda out. I just don’t care about the guda guda story lines. It’s just apathy for me. As for gameplay it’s your run of the mill mission even except they have ~special missions~ its fine. Really glad they added that do this node to complete this mission feature wasn’t added a while back but still good to not need to look up a walkthrough.
⋆Anti-Primate Biosphere, Tunguska Sanctuary
                NA #1! NA #1! NA #1! NA #1! Ya lamo that bug is the perfect capstone for a raid event and their arbitrary nonsense. Straight up hate raids in a low simmer kind of deal with how they are time gated by the dev’s and get blender-ed by players. Like the raids come out 12 at night for my time zone they are dead before I wake up even if I had a good sleep schedule. Then the final raid popped up and I deal too much damage and too little cause it’s that god damn backup dancers set up for drops. Like raids are the most interesting concept for content but turn out so bad to me. Also, that last story battle can go to hell even if it is appropriate level of in universe power. It just fights against the gameplay mechanics to be good.
As for story I would say fun as a concept even if it leans too much into nature good human’s bad misanthrope angle. As for the “please fuck” being the answer to the event it feels fine. As for wasted presence I get where people are coming from and sort of agree with Ibuki just being scenery dressing and Nikitich just feeling like there need to be more foreshadowing  for that ending bit, but the whole storyline seems to have the theme of anti-climaxes as its core tenet. I would say it was worse, but Koyanskaya has always been in the affable evil category in terms of antagonist. Like she is basically Pepe who decided to stay an antagonist the entire time instead of just vibing.
★Girls Frontline [Off stream]
I still skip all the text in the game. Might look up a story archive eventually but whatever. Still sticking with it cause it’s interesting to see what the Developers come up with. Still a gacha game so wouldn’t recommend even if tis a solid game.
⋆Fixed Point Event
                SKIPED THE STORY. But from audience apathy I am seeing is not a bad thing. HATE how they added another difficulty level would have liked it if I didn’t already farm every doll by the time I finished, but oh well. Maps continue to be a level of nonsense that I appreciate but still hate if only because it is on a phone game and even if the game is optimized well enough it still needs more. The minigame is neat certainly feels like they were experimenting with Neuralcloud and Girls Frontline 2 in development not sure how well that lines up with the development timeline thou. As for ranking god do I love the nonsense they come up for ranking maps. Still wish they functioned more like the Theater system so time is the only investment you need other than raising your dolls. Also, not sure the ranking system need the sum total of 3 maps with branching choices for what map is available.
⋆Love Bakery
Well, this is a nice and quick event. Neat to see coalition leaders in the shenanigans. Even if I still skip all the text. Also, weird that there wasn’t an achievement to give Persicaria her special coffee. Otherwise, nice and simple to get too the farm map no complaints here. Other than when do I get to capture chocolate doggos.
⋆The Glistening Bloom
Ya, I just want to foreword that I am still skipping the story even if this is a collab. I also haven’t gotten around to watching Zombie Land Saga it’s on the to watch list alongside the other 339 because I am a “Ya I watch anima. That’s putting it on your plan to watch list and never get around to it right?”. So, in terms of gameplay, I hate the event while I am glad it’s not the damn revolver selection this point thing and too many minigames for me to like it. The ending conditionals seem kind of verbose as a consequence of it. As for the dolls neat gimmick but probably a meme team. As for that little bit of the story I saw mentioned sad it’s just a dream and not Koutarou Tatsumi just clowning on William for his motivation being a massive siscon who wants to resurrect his dead sister. Like what I got from the story by osmosis is the community feels a bit of darkness induced apathy by not being able to get a win against William since we know he survives to be in Reverse Collapse: Code Name Bakery and this event could have been a way to have given us a W by having William out “But I Don't Want To Cure Cancer. I Want To Turn People Into Dinosaurs.” By Koutarou Tatsumi.
⋆Eclipses & Saros
                Well, this was an event. Nice and short and I skipped the story. It was neat in the Hard mode gave you custom echelons while the normal mode gave you a set one. Like it kind of feels inverse of what was the harder difficulty. Yes I am still skipping the story.
⋆ The Waves Wrangler
                Rerun time. Whatever it’s a nice event and we get closer to Girls Frontline 2 coming out with NA getting caught up with the main server. I am basically in raise for the sake of raising like I have all but 2 dolls and have like half the roster at level 100 and the other at level 90 and most Neural Upgrade at 2 or higher so like I am set. Which is why I did not even mention the theater that happened before this like I missed day 2 and still wound up at top 12% for that.
⋆ Longitudinal Strain
                This event has a better UI then the that damn rotary menu. As for story I still skipped it. Like sure this was a side story but by God was there a lot of story nodes. As for enemies seemed kind of neat as for strategy a certain point has come where “random bullshit go” can sum up what I need to do. Mostly because I really feel like the game is straining with its limitations for being on a phone. Like if this was built for the PC with the ability to save scum try and roll back events instead of having to restart the entire stage it would improve the game. That and just probably a better UI I would hope.
⋆ Lycan Sanctuary
                Okay neat little summer event. Like the gimmick stage of playing pachinko even if the others were forgettable. I skipped the story but them doing some social deduction game voting is neat. Didn’t pay attention to the translator controversy I saw about how they were weighting a win that they already translated.
⋆Gray Zone
                At first, I thought I wasn’t making a tone of progress with how many points it wanted. Then I saw how long it last for. Otherwise, it’s simply a neat mode. Even if it feels like it’s kind of long and tedious. Also, finally a good nonevent node for farming armored foes.
⋆Slow Shock
                Okay this level of puzzle maps can go to hell. As before I skip the story but just the number of puzzles is just annoying. Like please let me use my own dolls I have every doll that existed before this chapter event I want to use them. Otherwise seemed a reasonable balance in terms of challenge. Also, neat how the NA server is caught up with the Main CA server. As for the new gimmicks the BPM meter feels like it’s just there, the trees are reasonable in there annoyance, and most importantly we have crab enemies.
★Monster Hunter: Rise Sunbreak [On stream]
⋆Title Update 3
Chaotic Gore, Risen Kushala Dora, and Risen Teostra. What a neat little combination of monsters. Still not sure what is up with Teostra.
⋆Title Update 4
velkhana and Risen valstrax are nice. Like the worst part I could say is Anomaly farming is kind of annoying to me just from the shear bulk of it.
★League of Legends [Off stream]
The mistake after I decided to reinstall it after watching a bunch of Exil videos. Warmed up with a few vs AI matches before trying ARAM. Got called racist despite not saying a damn thing in a match I lost. Then called my revisit there.
 … still I miss Twisted Treeline ☹
★Destiny 2 [Off stream]
Ya played the free stuff for Light fall and the seasons. Gameplay is still good just I don’t care to get into it or toss money towards it.
Okay I picked back up during the crafting despite not being able to take advantage of it and did a Garden of Salvation and Crota’s End raid. Still haven’t done Vault of Glass or Kings Fall but like its 100% you need friends to do it since while LFG is there, I just hate it. Especially since at the moment my internet is on the fritz where its fine and wont hitch for videos but games it will, and I will get kicked form the activity sometimes I will reconnect but will be dead. Along side it wasn’t in the game at the time, and still haven’t gone back and tried it yet.
Overall, like to hate to be that guy, Destiny 2 is a good game but not enough worth my money or time investment with how much of both it wants you to spend on it.
And then they killed all the interest I had in it with that round of layoffs. Still grabbed the collection when Epic game store gave it out for free.
★Factorio [Off stream]
                So, ya got that itch to play it again. Still have never beaten a vanilla game and I still don’t have the drive too. This year tried the mods Space Exploration, Nullius, and SeaBlock. Also, been watching DoshDoshington and appreciating the madness of those videos. Even his non Factorio videos.
                Also, it’s hilarious how the expansion everyone was worried what horror the devs were going to let upon the land and it turns out they grabbed the Space Exploration dev to help them make their version of it. From the teases they have shown so far the only thing I’m not sure about is the ‘quality system’. Otherwise, Space Exploration for the common man and not its 300 hour madness induce enlightenment sounds pretty good.
★Girls Frontline Project Neuralcloud [Off stream]
Not sure if I like this more than the first Girls Frontline but it’s still interesting. Still, it is a gacha game so wouldn’t recommend even if it’s a solid game. Also, yes, I am skipping all the dialogue after chapter 1 part.2 when I found out it was optional for progress.
⋆Thundering Livestream Event
                Actually, I read this story was short and sweet. Nothing outstanding but the first event is what it is. Also pulled Kuro.
⋆Divine Heresy story Event
Boy was this the first annoying road block but that’s story events. At least it had an easy mode to do. Managed to reach the point during it to do the hard mode to completion. Not that it really did anything haven’t upgraded a doll to 70 yet.
⋆Magrasea’s Lang Syne Event
Ya skipped the story. Otherwise only the challenges for the final mission were the stumbling block. Otherwise, same as Thundering Livestream Event except without reading the story.
⋆Exception Protocol
I think I hate it. Like I kind of hate how its either min max the rarity for the only benefit or get every doll to 50 and skill level 5. Like I want to out level the content especially since its bi-weekly.
Got fixed up and it lets you use your own dolls now, and made the points a daily thing.
⋆Quenching Operation
TLDR LAMO. So, ya skipped all the text kind of hat the cant auto my way through the story, oh well the hard farming quest is interesting. It’s just the skill data one but still neat.
⋆Heartfelt House of Coca
Oh, I love this. This is an interesting event. Feel a bit egg on my face for getting all that minigame point faring done on the first day with how often the daily was get points in the minigame. Not sure how much I care about the use dolls only from one company. Like at least the event missions are free. Still kind of hate challenge modes.
⋆Inverted Mordent Resonance
Well, this is a neat event. Not sure if I care for it but it is neat, but the event has its own personal upgrade tree is a neat idea. Having come from Girls Frontline I was wondering how much they could do with their mission set up but things like this are neat. Admittedly I still expect at some point they move back into a grid style map even if it’s for a single event. Once again skipped the story.
⋆Fool’s Duality
                Okay neat event wish what was in the shop was actually the big head mode as a free skin but whatever. Also, hard difficulty can go to hell whenever it was a tank character otherwise what an oscillating difficulty.
⋆Chromatic Spiral
                Ya if I wasn’t skipping the story, I would care more about these types of events but oh well. It’s a simple low intensity farm time event.
⋆ Eager Fist, Dawning Fray
They Really like this type of event don’t they. Like it is Just works and is fine and it’s great to give every new character an event. It’s just Like I kind of wish there was some more variance. Might just be an appearance thing compared to F/GO having a new map every event even if they default to the same 3 currencies for most events compared to this one story page + farm mission for a single currency.
⋆ Aberrance’s Chain
Well, this was a nice chunky update. Always love a temp ‘tech tree’ for an event alongside its currency being farmed outside node specific missions. As for the missions was able to do all the challenge nodes too since I am finally at that point for how strong my teams are.
⋆ Divergent Shadows
Love it. Not only have I finally reached the strength pinnacle to not worry about difficulty too much, but that Matrix Challenge was fun. The point ladder is simple and straight forward. Yes, I am still skipping the story.
⋆ Snowy Encounters Opening Promotion, Free To Play!
Love it. Nice Simple Minigame compilation from all the previous events not too hard to do.
⋆ Gastronomic Journey
Another classic character story event where I skipped the story. Ain much to say. Especially since the story is hidden in the character’s profile/Bio.
⋆ Wishing Starbridge Workshop
Nice to see the coca event set up back. It is simple but it is a nice diversion from the normal event rigmarole.
⋆ Midnight Machinations
Another classic character story event. Except this time, I pulled the character and got to say I feel like I will actually use her. Will also take this point to note a bunch of inscriptions have come in and getting fragments really feels like the true progression bottleneck in this game.
⋆ Critical Cascade
Oh, an event all about these sorts of stages awesome. Is how I started off with it but it kind of dragged on with a completely new set of functions and the daily missions requiring additional completions and I did all the stages day 1. Otherwise, it was a good event with a nice new unit.
⋆Ruintop Song
Oh, another one of these character events. Tempted to start skip mentioning them cause it’s all the same cause I skip the story.
⋆ Inverted Mordent Resonance RERUN
Second verse same as the first. Also, they really decided to do a rerun. Weird.
⋆ Joyful Reunion
Story event has the neat little Matrix nodes and has a point ladder for its rewards.
⋆ Twilight Requiem
Story event has the neat little Matrix nodes and has a point ladder for its rewards. I like this formula more than the grind currency events, but like I am still skipping the text so like I am just vibing with the gameplay.
⋆ Strange Blue
A big Matrix node event. I kind of hate it even if it’s very simple stages being done one after the other. Maybe because I like this game for the auto in auto-battler and Matrix stages are the opposite of auto making me dislike it. Alongside all the large impact changes of function sets being entirely a different set when I don’t even understand the min max choice for the normal sets. Mostly because I haven’t bother to read them in the tier-list/min-max guides I’ve read.
⋆Divining The Heart
                Once again, it’s the new format for a character event. As for the doll introduced looking at the guides, I feel no need to pull her it’s probably simpler to use then I am thinking but by god that just looks overcomplicated.
⋆Perilous Advancement
                Well, if that isn’t interesting intro to the next story chapter. I would probably care more if I was reading it, but auto battler go burr. Over all this has an issue I’ve been feeling that there really is a thin line between can trivialize the content or get hit by a wall. Like I do love them experimenting with different deploy layouts but what the hell are the red enemy variants smoking. Like just activating the challenge mode instantly makes my teams be blown up and without I am the one that instantly blows up the enemies. As a side the defend the core is neat in both the objective and the arena being larger. Matrix stages are nice simple one room floors even if they keep doing the rule of three, but sticking to the chess mechanics is neat.
⋆Symphonic Reprise
                Again, character event. The character is neat in being unable to attack. I did not succeed in pulling her tho. Also just realized that Turning summonses dinergates I want to pull her now.
⋆Starchasers’ Concerto
                Eh it’s a nice little event. Like Matrix mode is kind of draining on me with the inability to just let auto battle go burr, and the functions feel kind of boring in most cases. Like a few of the new functions seem kind of neat its just the function economy is probably the iffiest part of the game and Matrix mode just kind of pushes it to the limit. Also, kind of wired how this is the summon and doge event.
Played For The First Time This Year.
★Duylst II [Off stream]
                I feel a bit of shame with how little I played especially since I went and played legacy mode for most of it. Haven’t kept up with it after the first week of release.
★Yoku’s Island Adventure [On stream]
Pinball Metroidvania is nice but makes me think my hatred of Pinball is equal to my love of it. Neat hearing from the speed runner “JKxWinG“ during my playthrough. Is the kind of game I would only play once to completion and any other time as an any% run.
★SteamWorld Build Demo [Off stream]
                Okay don’t play a lot of these types of game but old west robots are a fun contrast. Don’t think it’s too hard but just the demo vs then end of the game. Plus, it’s not trying to be something like frost punk. Still orb is suspect.
★WanderSong [On stream]
                Ya game is good. Honestly, I hate rhythm games and feel like I would have gotten a little bit more out of it if I was musically inclined but otherwise was a good game. It’s mostly a story-based game so like what could I say beyond I liked it. Like the only annoying thing about it was the fact I had to farm some achievements for it but that’s a me problem of being an achievement whore whenever they don’t go past my tolerance for them.
★Satisfactory [Off stream]
                I like Factorio more. Satisfactory is still in development, but I just hate the map traversal. like as much as it would get compared to “Minecraft”, “Infinifactory”, or “FortressCraft Evolved!” I really wish it was in a block world. Purely for terrain deformation. Like as it is now Factorio has more ability to modify the terrain with cliff explosives and land fill, or water fill with mods. That and while this might be just where I spawned and settled why is everything so god damn tall like everything could be halved in height and it would still would have felt tall to me, also am I supposed to make big giant sprawling factory or like just an make one offs of everything. Like the belts have no through put compared to Factorio just thinking about it the difference is per second vs per minute in the tool tip. Like it feels so needlessly large. I might just be dumb to be honest.
★Brothers - A Tale of Two Sons [On stream]
                Ya this is a nice short game. I was adamantly spoiled by the ending but not on the details. That or I forgot the details. Ya that control scheme is certainly a stroke of genius in story telling but like, I so kind of hate it. Like it such a reasonable idea for a control two characters each to a control stick but it’s so mind binding task because of how odd it is. Compared to only keeping track of one character like most games. However, that ending definitely was so effective because of the controls. That doesn’t mean I would want a longer game with this type of controls. It just was short enough to ‘earn’ its ending but not long enough to over stay its welcome. Even if maybe one more chapter would have been better so it wouldn’t feel so short. As for longer games Mario & Luigi has the better controls for a two character with dedicated button per character controls. Brothers - A Tale of Two Sons also now getting a remake so that’s neat.
★Pikuniku [On stream]
                A nice little game. Haven’t touched the co-op but ya I just went with the flow but is nice and short game. Going after all the achievements however seems to be a bit more difficult. I adamantly kind of hate not having functional hands but that is probably why the game was short as it was to not over stay it welcome.
★Aven Colony [Off stream]
                Ya this is a colony management game. They are neat and everything but not sure if I can bring too much enthusiasm for them, but they are still enjoyable. Mostly cause I unga bunga in games no thoughts only forward. Yes, I am aware how much that will backfire on me. Ya no, on second play this game is dumb have 12 greenhouses producing food and then all of a sudden, I have no food, and everyone starts drooping dead. like screw me, I guess. I don’t get it.
★Rise of Industry [Off stream]
                Okay Transport Tycoon style game. At least that’s my touch stone for it. Its fine I just don’t really care about these types of games I suppose. Not sure about the research but that’s probably cause it forefather before it are a multiplayer game so having a way to mix things up is probably why it’s there. Which for the type of game it is feels a bit weird for me, but I suppose the single player versions of this type of game would require more random events to be fun for me.
★Terraforming Mars [Off stream]
                It’s one of those Deck building games. They are fun. With friends. I still skipped the tutorial and got 11 victory points my first game. That was dead last despite being 4 more than the next amount I don’t know what type of logic that has victory points not be the win goal but okay.
★ DAEMON X MACHINA [On stream]
                Ya, I don’t care for this game between the grind for loot to just the damage output mix with the controls. The comparison to all the mech floating there like Dragon Ball Z characters was on point and with my main point of reference for mechs being Code Geass makes me feel off playing this since its bones are so close to being what I would want out of a Code Geass game, and yes, I am saying that in the context of season 1. The fact Code Geass also started to do that in season 2 is going to be ignored. Like all in all this game feels like it has good bones I just hate the Muscles and Tendons on it. So, ya this is just the game equivalent of a pet-peeve.
★ Subnautica [Off stream]
                Ya this really is we are not a horror game you just got thalassophobia bro. Anyway, finally got around to playing for myself instead of just watching lets plays of it mostly cause I’ve was watching RageGamingVideos series for it. Like I had it on the Epic game store when the released it for free. Ya it’s a good game I knew the story beats but even just playing it is the real fun of the game. Definitely the gold mark for the survival games for me.
★ Astrea: Six-Sided Oracles DEMO[Off stream]
                Okay this is a neat twist on the deck builder sub-genre. Like ya Slay the Spire popularized this type of rouge likes deck builders but it being with dice is neat. Like I do not have the mind to optimize this type of game or card games in general, but it is fun dice go click clack. As for the corruption purify thing instead of health kind of sounded pointless but they did something with it so kind of neat. As for the two in the demo the basic owl character seems more practical, but the shark bsoy seems like a high roller. Only did one run with each so can’t say too much on it. Will pick it up eventually.
★Tevi DEMO[Off stream]
                Well, this is a nice little Metroidvania. Also, neat how the artist put the bunny suit into the main characters design without it being blatant fanservice. The only odd thing about it is why does the DEMO have achievements for it. Definitely planning to play it eventually.
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drhu0806 · 2 years ago
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Coming out of my TotK stupor a bit just to post some of my thoughts so far since I’m in late game at this point (spoilers of course):
Sequels in general can be pretty tough to get right because it’s really hard to strike the right balance of keeping just the right amount of the previous entry while also adding in just the right amount of new stuff to still justify them as their own thing and be able to stand on their own. In terms of gameplay I really think TotK nailed it with how they somehow made the open world bigger and the nutty, stupidly amazing things you can do with the new crafting powers. Plays like og BotW but also with enough new stuff to stand on its own.
Love and hate how the devs put in even more ways to kill and scare the hell out of us players (take a shot for every time I was jump-scared/flew into a quiet panic because of a new enemy).
My cons: this is an issue I had with the og as well so not TotK specific but I’m still not happy with the combat in general. The requirement to lock-on for more effective combat is absolute hell and doesn’t make sense in a game that regularly swarms you with multiple enemies at once. Really wish dodging didn’t require a whole other button press. WHICH I ALSO WANNA TALK ABOUT
Because as much as I love the new mechanics I also don’t like that it adds a whole other layer of button press combos when the button scheme for the game was so heavy already. MAYBE IT’S A SKILL ISSUE ON MY PART but I don’t know, constantly mashing the D-pad and fat-fingering it quite often to pull up the wrong menu can get a little grating.
NOW COMES MY BIGGEST GRIPE WITH THE GAME SO FAR:
The day before worldwide official release, when the review embargo was lifted, a reviewer I followed tweeted something along the lines of, “You will hear more from me because what they did to Zelda was criminal!”
And while I don’t know exactly what she was referring to, after finishing the geoglyph questline, I find myself agreeing
TotK does well as a sequel in terms of its gameplay for sure, but I’m pretty irritated with how much it reuses so many narrative elements from BotW, most particularly how they sidelined Zelda in the same way again. I feel like they really should have given her more presence within the current setting players/Link play in than just live within flashbacks. It was fine in BotW but they could have absolutely found a way to give Zelda more presence in TotK than just getting Barrier Maiden’d all over again. They could have literally just parked her in some place and made her a simple questgiver and for me it would have still been way better. Really stings given how I know so many fans were hoping for playable Zelda in this game, and while that was probably always gonna be a very tall task, to fall so short of that is frustrating. Not done with the game yet.
SO YEAH those are my thoughts so far. I don’t see a lot of it changing since as mentioned before I’ve finished the geoglyph quest, I’ve gotten the Master Sword, on the last of the four hub quests, so I should be in endgame soon. (My Chasms map is woefully emptier than maybe it should be this late in the game, sorry I’m just a coward and that place used to scare the hell out of me). This game is undeniably great for sure, but for me personally it’s in the this weird space where I know it’s going to receive Game of the Year, I just don’t think it deserves it.
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teecupangel · 2 years ago
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… A lot of things happened in Valhalla but sorta(?)-kinda(?)-i can see why, yes (it’s a Sage thing), yes very shippable, oh god yeah that wasn’t really handled all that well. And I have no idea if there are helmet-eating pigs but if it’s a glitch yeah I’ll believe it’s there. One of the main DLC was set in Paris (Siege of Paris) and it’s the most stealth-heavy AC Valhalla is gonna be. Nothing much happens that affects the main story though.
I honestly mostly just think Forsaken is set in Haytham’s POV and it’s the unreliable narrator at play on Haytham's side. Except for the parts that contradict the game. That’s just… Oliver Bowden doing his own thing.
Ooohhh boy. Well, here’s a GameRants article that explains what happened to Aya (and even Evie). It’s pretty much “women don’t sell” kind of thinking which is bs considering many successful videogames have a female protagonist that’s not just “select your character and they both have the same character development… if they even have one.” kind of deal.
The whole “we’re going to monologue here” is a thing games do when they believe that “hey, listen, this has lore in it but you might not be interested in it so you can skip it” without bothering to do any cinematic cutscenes. It’s just… their in-game model pacing around while they talk.
(Oh man, souls games are such a love-it-or-hate-it kinds of game so I don’t blame you for not finishing Sekiro. I didn’t even get to the first boss of Bloodborne XD). I would say that the amount of text depends on what genre you’re playing. Like, if it’s an RPG set in a whole other world (most common in open-world RPGs), a lot of the background lore that enriches the world (like the history of certain places) but isn’t necessarily part of the current plot is left in books you can find. Shoutout to Skyrim and Kiseki for adding freaking novels in their games though. They didn’t have to but, my god, they definitely did. Sometimes, they change it up by making it audiologs instead like in HZD/HFW and Gotham Knights and, if it’s a game of an existing IP or a sequel, there’s gonna be easter eggs and such added to these little ‘add-ons’. But some games, especially the action-packed ones, don’t necessarily make you read blocks of text. Like Uncharted and Ghost of Tsushima have short flavor text for each treasure or key item you get but it’s not like “this thing is from 300 BC and it’s made of (big block of text)”. FromSoftware games are the best practitioner of “there’s lore, you just have to read a lot” though and some like it, some don’t, but it’s not the standard. (Might be the Souls game standard though, not sure).
I’m going to be honest, I’m unfamiliar with the Chinese dynasties, and most of the things I know come from the Romance of the Three Kingdoms so I’m only a bit informed about that time period but I don’t think they’re necessarily trying to copy Wo Long Fallen Dynasty. From the leaks I saw, it looks more like a mobile version of Odyssey’s gameplay set in China and I honestly feel like it’s greed that made them choose to do that kind of setup. Common open-world rpg mechanic is to have a blank-slate character instead of an already-existing character like Shao Jun. The problem with blank slate characters is that it’s very easy to screw it up if the narrative expects you to act a certain way and you don’t which would break immersion. Eivor is a good example of this. The game expects you to play them as a Viking and a lot of the storyline ends with them acting like a Viking which breaks immersion if you’d been playing Eivor more stealthily. (btw, they seemed to want to tie Jade to Wei Yu maaayybeeee)
I am familiar with Mo Dao Zu Shi and, with the amount of the adaptations and such, it’s a bit intimidating XD A series relying on the unreliable narrator trope sounds awesome though. More like it’s meant to be interpreted however we want and we just make small ‘clans’ with the ones with the same fanon we have. XD
I’m just gonna leave this here:
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Irt Shao Jun's Name
Why is it even spelled "Jun"? Even in her first appearance in Assassin's Creed: Embers, Ezio and Sofia pronounce it "Shao Yun."
It's...a mixed bag in Chinese fandom, as far as I've seen. There are no official characters for her name, and without them, we don't know what her name means or even how to correctly pronounce it because there are no tones. Fans usually pick a number of characters to spell out either Shao Jun or Shao Yun, which means her name is usually pronounced differently, with different meanings.
Tbfh, I always favored 绍君 for her name, AKA Shao Jun with "Shao" being a surname to mean "carry on" and "Jun" being a word to describe a gentleman/someone of noble birth and bearing. It bears a lot of power.
In the official AC novels by Yan Leisheng, he uses the 少芸,or Little Yun, which has me taken aback because I've always read Shao Yun as her full name, meaning "Shao" would be a family name, not a prefix. I guess both would work, given that she's a palace concubine. The "yun" he uses means "rue," the flower, which is fitting for a concubine, but doesn't bear the same weight and power as the "jun" I chose for her.
Either way, Ubisoft can't commit to her name. They spell it one way, then pronounce it another. Even the novelization is apparently officially non-canon, meaning once again, the VIBE of this girl is completely up to fanon.
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dreamkidddream · 3 years ago
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Day 2 of playing Genshin Impact-
Lowkey didn’t think I would be invested like I am now, but I am 😳 thought I was actually going to delete it but I wanna know more about the story and the characters *sigh* another game has consumed my life that isn’t Obey Me or Mystic Messenger 😔 the only complaint that I have is that I wish we could design our own character but imma still play it
But if I don’t rank up soon I’m breaking my phone-
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apompkwrites · 4 years ago
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reader impact || first meeting
series masterlist characters: xiao, albedo genre: fluff summary: a game has been released entitled genshin impact, consisting of otherworldly abilities relying on the basic elements of nature. the game follows the story of an interdimensional traveling twin in search of their other half. along this journey, they meet different characters that live in this world. including you. notes: have i read a few genshin impact x game character reader stories and impulsively decided to make one too? maybe. you can't prove anything. i don't know if this will be a series but we'll see :D
xiao's playthrough -
xiao, named as alatus on his streaming platform, has made himself known as a gaming streamer with an awkward personality and blunt words.
he's the type of streamer who wouldn't have a set type of game and would, instead, play whatever his viewers recommended.
valorant? sure, he'll try it out.
hitman? why not?
animal crossing? it's a complete 180 from the other games, but sure.
when one of his viewers recommended genshin impact, he was quick to say yes and search for the game.
once the game finishes downloading, he quickly begins the game.
once the opening cutscene passes, he compliments the overall aesthetic of the game, pointing out the smaller details such as the footprints made by his character and the sound their clothes make when they move.
as always, his expressions are quite monotone to a point where it seems nothing draws his attention towards the game.
one of his mods, however, knows xiao well enough to where he knows which character he would like.
they convince xiao that the game is worth sticking with towards the second half of chapter 1, act 1.
he doesn't understand but he trusts his mods so he promises to continue.
it takes a few hours, especially because of the grinding, but a few streams later he's finally made it.
after fighting a one-sided argument with cloud retainer, he immediately begins his trek to the wangshu inn. and yes, trek, he enjoys walking/gliding through the world of teyvat rather than fast traveling everywhere.
he walks up the stairs to the top floor of the inn, resting his hands in his lap as the cutscene begins.
"to the blind, everything may not be as it appears..."
xiao is normally stoic during games, even ones with scenes made to fluster the player and catch them off guard.
but not this time.
once xiao's character is faced with yours, he just stops. his chat is spamming messages, asking if he's okay and if he's actually emoting for once.
he just stares at your character for a good five minutes.
and trust me, at least half of his viewers clipped that.
"... who are they?"
that was his only question after those minutes of silence. never before had he been attached to a character within the first few minutes of meeting them. his mind is racing and all he can think about is how amazing your character design is and how nice your voice is and how cool your character is and--
oh right, he's streaming right now...
anyway, the more your conversation goes on, the more he loves your character.
you're just so sassy and snappy but he loves you either way.
once you turn away with your back towards the camera, he just stares.
he stares at the intricate tattoo on your exposed arm and the mask hanging off of your belt.
and then you're gone.
his face drops so quickly and his viewers are very quick to point it out. he grimaces once paimon starts talking and he's very tempted to just speed through her dialogue.
he just wants to see you again.
once he hears from verr goldet that you've never smiled (at least around her), he immediately turns to the camera and says, "we better make them smile in this game."
once he finds out about your favorite food, he's already asking his viewers if he's able to get the recipe for it.
the next time he gets to talk to you, his face just lights up once he sees your character standing on the balcony.
however, once his characters tell you about rex lapis's death, his heart sinks when he hears how sad your voice becomes, even if your tone is still as harsh as before.
he gets all sad again when the quest ends and he has to wait to unlock the next archon quest.
he ends the game there and decides to spend the last few minutes talking to his viewers.
"i'll stream genshin again soon."
his viewers all know it's only because he met you.
albedo's playthrough -
albedo often does art streams and the occasional science-y stream.
if he does games, he mainly uses them to admire the art/mechanics of the gameplay.
genshin impact was one of those games he decided to play on his own solely because of the beautiful scenary.
(and the opportunity to draw more characters).
he's definitely the player that cares about elemental reactions above all else. pretty much every character he uses is built for elemental damage instead of physical.
most of his genshin streams are him walking around teyvat and pointing out the scenary.
he was definitely excited for the dragonspine event because that meant a better view of teyvat!
what he wasn't prepared for, however, was the reveal of a new character: you.
he isn't too into looking at the updates for genshin on his own, so he didn't find out about who you were until his stream asked about it.
he decided to react to the newest updates live since his chat seemed excited to hear his input.
once he pulled up the latest update details, he spent a few minutes talking about the new subzero mechanic.
but once he scrolled down to the characters... OH BOY
he's able to keep his composure but he definitely spends longer talking about you.
he almost gasped when he saw you were the chief alchemist of mondstadt.
combine that with the fact that you rely on elemental damage instead of physical...
your honor, he's fallen hard.
he'll put a countdown on stream to when your character and event drops, even on his non-genshin streams.
speaking of those streams, on the week just before your event, his streams will all be based around you and the information he's seen on you.
his art streams will consist of you and how he thinks your attacks will work just based on the description (he purposely avoided all pictures of your attacks for this stream).
his science-y streams would probably be based on your element.
once your event drops, that's the only thing he'll stream until it's over.
your assistant used to be his favorite character to play as but they just never clicked. it's not like he hates your assistant, it's just he didn't immediately fall in love with them.
his party definitely has your assistant in it, though.
he would have normally taken his time to look around dragonspine and admire the new scenery, but he couldn't help but speed through it until he finally gets to see you onscreen.
once the cutscene officially introduces you in front of a canvas, he's internally panicking.
you like art too?! and science?! how perfect can you be?!?!?!
he will genuinely feel bad when he scares the hilichurls because he knows that that's what you were sketching.
"who are you? why did you alarm them?"
NOW HE FEELS EVEN WORSE
even when you tell him you've finished sketching, he wants to make it up to you :((
if he were able to, he would've lured more hilichurls to let you sketch more.
some people in his chat would probably spam him to skip your dialogue because it's so wordy, but that's the exact reason why he listens to it all.
he likes listening to your character ramble on, especially because you have a soothing voice.
anytime your character does their idle animation where you give life to something, he will always let it play. even if your dialogue is finished before the animation, he would not progress until it's completed.
once your character asks for help, he would immediately agree before you finished your sentence.
man just wants to spend more time with you.
he likes staring at the tattoo on your neck whenever the camera is close to you. he just thinks it's really pretty on you.
once your other nonplayable assistant begins talking, he'll skip through the dialogue. he doesn't care if it goes more in depth into this world's alchemy, he just wants to hear it from you.
"hmm, looks like the potion's ready. i'll try a little first."
"please don't..."
he doesn't want you to try it just in case it hurts you :(
anytime he is allowed to walk freely with you around, he'd definitely put his traveler character next to you for a few minutes and just let you two stare at each other.
someone asks him why he spends a few minutes doodling on his desk when you talk.
he shows them the notebook that he had been writing notes in. it's filled with little doodles of you and some more information you give on the world of alchemy.
for future streams the involve you, he'd set up another camera to show the notes and doodles he's making about you.
sometimes he'll spend a few minutes on a single section where the camera is focused on you just to recreate the picture in the notebook.
he absolutely loves whoever planned out the camera angles because of how cute you look in every one of them.
he definitely gets a bad vibe from rosaria when she hints at the fact that you may be using alchemy against him.
he will defend you and alchemy to his grave!
that one scene where you create a flower in front of you is one he will always treasure.
he makes sure someone clipped that moment just so he can draw that, make it a print, and put it on his wall.
since most of his viewers most likely consist of artists, he will encourage them to draw you and send him fanart. he will put them all on a wall and dedicate every picture that goes there to you.
"if i one day lose control... destroy mondstadt... as well as everything around it..."
"huh?"
"will you be there to stop me?"
"wait... no."
if people were only listening to that portion, they would still be able to hear the pout on his face.
he'll end the game there but change his stream into an impromptu art stream.
he will only be drawing you in nice situations to distract himself from the fact that there is something going on with you.
"hm? what do you mean something's wrong with (name)? i have no idea what you're talking about."
poor boy's in denial...
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macgyvertape · 2 years ago
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horror essay - season of the Haunted
I really liked the horror of Season of the Haunted and my notes became long enough that I separated it from my Season 17 writeup. The Horror gameplay elements were some of my favorite things because after a thousand+ hours I’m so familiar with the PVE sandbox that it never crossed the line from fun to upsetting.  
The season started strong with one of the best opening missions, it’s a return to the horror style of presage (complete with Eregore puzzles) but expanded and improved upon. I’m glad the mission is replayable on alts because they put so much work into it. All the gameplay horror elements that run through the season are there in the first mission: sounds as if something is in the walls of the ship and moving around you, things falling over like there’s an enemy just out of line of sight as the radar goes wild. It’s basic stuff in setting the ambiance for the Nightmare storyline. The Bungienet post of The Game Dev Diaries: The Hidden World of Audio goes into detail about a lot of sound effects and ambient sound design, and I didn’t realize how much I had missed since the soundtrack usually covers it. 
The pinnacle of the opening mission is when you reach Calus, his eyes suddenly light up red as all the lights go out and the zone becomes no-respawn. From there it’s a frantic run out as you’re chased by a bunch of enemies you can’t win a fight against. 
Speaking of enemies you can’t kill:
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Mr. Immune to Damage, Mr. Chase You Around If He Sees You, Mr. 1-2 Hit KO.
Gameplay-wise he adds a sense of pressure, anyone can chew through a bunch of enemies, so an enemy you can’t fight only run away from AND who has a new sightlines mechanic really helps create an emotional reaction. A good comparison is the Resident Evil “nemesis” type monster like Mr. X. (which the devs mention as a reference). While Destiny 2 is more generous in giving you plenty of safe spots he can’t jump to, the dev’s were really strategic about the areas he’s in:
Intro Mission: you have to put your back to him and aim down sights to open the eregore door. Even on replaying the mission it’s an uncomfortable feeling
Sever 1: the switch you pull is directly ahead of you, and then he busts out a door perpendicular to where you are looking. I saw more than one of my clan members die to that sudden lunge. After that you have a puzzle where you move slow and can’t jump high so the entire time you’re hoping you notice if he spots you before he kills you. 
Sever 2: He’s hidden among a bunch of ads, so if you aren’t paying attention he’ll get too close before you notice. One clanmate I did this with wasn’t expecting him because they hadn’t pulled the switch, which is probably what the developers were hoping for. 
Sever 5-6: He stays super close to you even when you jump to a safe spot. This is probably AI changes so that he’ll follow you into the flames. Even then its a frantic rush through the flames so you don’t die and then hoping flames + bullets does enough damage before he reaches you. 
I hope to see something like this again in the future. A lot of people seemed to love-to-hate him by the number of memes I saw about torching him. 
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As player’s we’ve never met Calus in the flesh, but every week we get to find this putrid anamatronic that could not be further from the golden idol he presented himself as in the Leviathan raid. His line of of  “a unique delight to feel the Leviathan’s inhabitants wriggling through my innards” shows that hedonistic characteristic of Calus but even more taken to excess. Each week Calus warps the Leviathan around him, pushing the Eregore to spread further.  I know it's not cost efficient to code a new enemy type for seasonal content that won’t remain, but I’m glad the Calus automatons are more creepy in the lore as they move around and attack people (Firefright lore tab). 
The season ends with us failing to stop Calus’ plot, he makes it into a pyramid and shows that he can spread the Eregore past the safety measures and throughout the HELM. Not every season is going to be eregore themed and Bungie doesn’t want to make the Eregore into the Flood from Halo, so the HELM reset but there’s a lot of horror implications with how easily the Eregore spreads and breaks containment. The HELM went to space since no Eregore samples could safely be stored in the Last City. 
Duality: Big moment of re-contextulization when I realized that the ledges you hop around on starting in 2nd encounter on are all coffins. Whether the space exists exactly like this on the real Leviathan is debatable, but it probably does. Evidenced by the lines “The dead are raw materials and noting more” (Duality) and Royal Pools scan patrol about how the liquid is a “protien slurry”  and “liquified remains of failed experiments, which was fed to their unborn kin”. Which is the most grimdark patrol dialogue I've heard in D2.
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rainofaugustsith · 3 years ago
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SWTOR: On "too easy"
I keep seeing posts elsewhere from "serious gamers" saying "waaah, they nerfed the game, IT'S TOO EASY NOW." I keep seeing posts from people who seem to think the only way to "save" SWTOR is to make it really difficult. And posts that cast judgment on those who prefer a more laid-back approach. 
I can't stand that. Truly, one of the worst things about gaming is some of the playerbase. 
I fully believe that where possible, content should have story/veteran/NiM modes available, the way KOTFE, KOTET and the non-story flashpoints do. If someone's idea of fun is to run every single thing with extreme difficulty, and that's what they get a charge from, let them at it...as long as it doesn't mean everyone else has to play that way too. That's where these discussions usually go off the rails, since these folks seem to think that everyone should play at an arbitrary high standard they deem acceptable. 
A lot of different types of players love SWTOR. Some really do want NiM all the time. Others want to decorate strongholds or dress their characters. Some are all about story. Some love the group aspect and always want to play with guildies or friends; others steer clear of all interaction with other players. Some do a mix of all of the above. Some avoid certain activities at all costs. 
I'm a solo story player. For me, extreme challenge isn't fun. It's usually enough to get me to quit. It's not fun for me to die over and over in a game or to struggle with complicated mechanics where one misstep means death. I hate things like the Onderon datacrons. I felt that Spirit of Vengeance was originally tuned way too high and had way too many mobs, even though I was fully able to finish it. 
I've gone in and done some more difficult things like Dread Seeds and veteran flashpoints solo because I wanted to see the content and complete those missions. If the entire game was tuned like the last Dread Seeds mission or those veteran flashpoints, I'd likely leave in about two seconds. In the longterm, it's not pleasant for me. It's physically painful, it's boring and I don't find it relaxing or fun.
No one playstyle is "correct" or "normal." They all are. What's abnormal is when someone insists everyone has to play a certain way. What would I say to those gatekeepers whining about content being too easy? 
The story content isn't getting people ready for endgame. 
So? 
You're assuming everyone wants to play endgame content. They don't. There's nothing Bioware could do, say or bribe me with that would get me into things like Ops, ranked PvP, PvP at all, PUGs or Master Mode flashpoints. Nothing. Nada. Zilch. I am here for the story. Period. 
A training ground for endgame content exists in the form of flashpoints. The flashpoints in the game do get progressively tougher. If someone's truly interested in getting raid-worthy skills they're likely going to be doing solo flashpoints. And using groupfinder or joining a guild that works to help players progress. There are options, and those who are interested in raids will seek them out. 
But the story is so easy. It's a faceroll. Games are about challenge.  
Challenge means different things to different people.
Everyone has different abilities. You might roll through every flashpoint. The next player might die seven times just getting through the first tomb on Korriban. By the way, I'm "next player." I think my first toon may have kicked the bucket before even getting into Ajunta Pall's tomb. The word "easy" is very, very relative. 
Also, for some of us, easier content is relaxing and fun. The same way some people like a leisurely bicycle ride along the bike path and others train for the Tour de France. 
If challenge for you involves very difficult gameplay, it does exist. Go join a NiM guild for raids. Go play ranked PvP. Play another game. Why does everyone else need to play the way you play? 
People aren't grouping. They should be forced to group. 
Because you think they should? What gives you any right to dictate how other people play or who they play the game with? Are you the National Gaming Czar and nobody told us? 
This "grouping should be compulsory!" belief is bullshit. People who want to group WILL group. That's always been the case. Hell, I remember being a kid and playing single player console games with friends. We'd take turns, cheer each other on, and yell out advice to the person playing. We found a way to play in a group because we wanted to. 
Right now, the people in SWTOR there are guilds and healthy incentives to join them. Right now, the people in SWTOR who want to play with a friend or friends can do that. Even in things like class stories or KOTFE where it only progresses for one person, they can still come along and help. There are multiple opportunities in the game for players to meet each other. There are social media sites where they can do the same. There's group finder. There are people who look for groups on the fleet. There are PvP and GSF where they can play against others. 
Bottom line? Anyone who wants to group has multiple ways to accomplish that at this very moment. 
Those who aren't grouping likely do not want to group. They don't have to explain why. If you force them to group one of two things will probably happen: they will do it and hate every second of it and not want to be there, or they will stop playing. Which is more likely? Well, I'm sure we've all finished Oricon, Iokath and Macrobinoculars, right? Oh wait...
This is a game. It's not supposed to be like a job where you have coworkers you detest and still have to interact with them. It's not some life skill. It's. A. Game. Get over it if people don't want to play with you.   There should always be open world PvP. Sure, if you want a mass exodus from the game in about a day. The minute they make open world PvP non-optional or make PvP content compulsory is the day I stop playing. And I don't think I'm alone there. I feel like this comment usually comes from people who are frustrated that others don't accept their duel requests and that there isn't a huge pool of players for PVP matches. They can't get people to play with them voluntarily so they want to force it. And you should be able to tag a mob someone else is working on. I keep seeing this brought up as an ideal in other games. It seems to be a way to force people to group with you even if they've said no to an invite. You know what will happen with this? You'll have players hitting the mob once and getting credit/loot without any effort. Or you will have players following around other players to "share mobs" with them even when that other player wants to be left alone. I'm of the opinion that any type of group play should be consensual in all cases, not forced on players because they happen to be in open world.
*sigh* It's an MMO. 
And? MMO doesn't mean "group all the time" or even some of the time. It means a lot of players are co-existing in a shared online world. It means the ability to group should exist - and it does. 
People come into group content and don't know what to do. 
#1: Everyone starts somewhere. We all know that you were so miraculously gifted that you came out of the womb knowing advanced mechanisms for every boss fight, but most of us didn't. 
#2. If you want to play strictly with a team of veteran players, join a guild, make some friends in the game and have fun. That's a lot more realistic than expecting random players in a PUG or groupfinder to meet whatever your exacting specifications are. 
#3. Blame the devs for forcing players into Groupfinder to complete Galactic Seasons and other objectives. There are plenty of people who wouldn't be there if that weren't the case. 
People come into flashpoints and want to watch the cut scenes. 
Hang on. Let me process this. In a story based game, players want to watch the cut scenes? For real? That's completely unreasonable! /sarcasm
In the latest flashpoints, they've more or less removed all the cut scenes. You have your wish granted. For the older flashpoints, there are still many that don't have solo/story mode. The only way people can see those cut scenes is in veteran or master. If you have an issue with this, start advocating to the devs to make solo story versions of those flashpoints.  I feel like the bottom line is that everyone has the right to ask for the type of gaming experience they want, but they don't have the right to insist everyone else should share that experience.
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jellyluchi · 3 years ago
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La Squadra x Gamer!Reader + spice
A/N: I’m not much of a gamer but I have been playing a few video games lately that gave me this idea. Edit: this was drafted mooonths ago when I was still playing Hades which I haven’t touched in a hot minute...
— Genre: nsfw, minors DNI
— Warnings: suggestive content, mentions of oral, fingering
Risotto
Tries to understand and play some of your video games if you decide to teach him, depending on the type of game he’s either really good or he sucks
Prefers to watch you play in either complete silence or let you talk and explain what the game is about
might ask you questions here and there because he’s a good boyfriend who takes interest in his partner’s fav hobbies!
enjoys relaxing decorative games or puzzle games the most. Also horror for aesthetics and good stories.
depending on whether he can tell if you’re in the mood (and yes he can tell) might tease you as you play
it starts with very light touches while you’re concentrating on the game and before you can even tell somehow you’re squirming!
very good at being stealthy when it comes to teasing his partners physically
might even use metallica to heighten your experience! your game is soon forgotten and you can’t remember if you beat the level or not
Prosciutto
Most likely to have you already on his lap when you’re playing if it’s his day off and he’s relaxing
a grandpa who won’t even try your video games unless you can somehow convince him with like.... a 45 slide power point on why he’d enjoy it, otherwise it’s just not to his taste
however, in the occasion that you do convince him, it’s truly a sight to see! This man is as intensely competitive as he is shit at games LOL (running in an fps looking at the ground with no camera control rip)
prone to giving up very fast unless you really walk him through it! Even then might not enjoy it unless it’s an interesting story or concept
will be more partial to games that tackle ethics and morals or are darker themed
But his favorite game is teasing you, you’re already on his lap and he loves giving you cuddles and if your having fun with your game why can’t he have fun with his?
It will be such a sensual and soothing experiencing you won’t realize when it even began before you’re panting a bit.
The best outcome is when you willingly leave your video games to go play with him instead
Pesci
Not big on gaming on his own but enjoys them very much when he plays, loves it if you invite him to play something!
Enjoys building and open world exploring type games the most (especially if the latter has some sort of fishing mini-game)
He likes to be creative with his building or wants to get immersed in some fantastical story
Is also chill with listening to you explain your games to him if he’s unfamiliar and loves watching you play
Now if you want some ‘video games and chill’ type situation you might have to be the one to initiate.
Whether it’s hinting at it verbally or physically he would need that confirmation
But once he knows what you want he’s not afraid to support you under the desk if you know what I mean.
Likes to hear your moans overpowering the video game music because it lets him know he’s doing a good job 
Formaggio
He’s already your video game buddy most likely, and he gets playfully competitive to boot
Likes FPS the most, especially if it’s multiplayer because that means he can go against you and keep score who got most kills
But if it’s a story based game he’ll goof off and sabotage missions on purpose to see how he can mess with the game (gfx, mechanics etc.)
Also just generally a fan of shooting things in game because it’s satisfying plus he has really good aim wit all his practice
when he’s not in the mood to play he’ll comment on your gaming and get close to rub your thighs slowly
if you don’t get the hint he’ll get bolder with his touches until they’re on your ass and interrupting your concentration
likes when you get frustrated from his touches and considers it a victory if you drop your game to make out with him
Likes to make bets like ‘if you score ___ I’ll dive between your legs’
Melone
Not partial to gaming but definitely has gaming experience, mostly with rhythm games rather than traditional console or PC ones
He really likes to know the details of games from you and can listen to you for hours explaining your favorite parts 
Gets into Sci-fi games the most, he loves the world building and the creative fictional technology that they come up with esp for space travel
His skills with the computer didn’t give him much gaming skills but it did allow him to get used to the controls quickly and he gets better with time
Touching you is something he’d rather do, even if its got an interesting concept because nothing is better than seeing you try to fight your moans
If you’re concentrated in gaming or explaining something he won’t interrupt you, but will invade your personal space till you get the hint
If you don’t, he will only inch closer till he’s touching you, first in innocent spots but eventually between your legs or your chest
Loves giving oral during gaming sessions, if you need support under the table he’s your man
Illuso
Never been much of a gamer but he loves to watch you play, especially when you get riled up. He’ll make lots of teasing comments about your gameplay to make you angry or irritated on purpose 
He pretends to look down on your gaming skills only because he knows the anger fuels your hormones
He gets bored quick when asked to play, is more into the avatar making section of the game than the actual game 
The type to run around in game going through the surrounding talking to random NPCs than actually playing 
His boredom from the games usually leads to other ideas, abandoning his console he, very sneakily, gets behind you. Like a snake he’s quickly wrapped around your body before you realize
You would only notice when he’s making quick work of your clothes, he’ll stop if you ask but if not, and usually you don’t, he’ll tease your inner thighs 
Doesn’t really putting his fingers between your legs unless you give him your undivided attention. If you whine, he just asks you what you want (may or may not give it to you depending on his mood) 
His goal is to make you sexually frustrated enough to abandon the game and let him finger you instead
Ghiaccio
A competitive gamer himself, you may find yourself actually challenged when playing with him. More likely to play FPS than the rest. 
He’s definitely vocal and focused when playing, comments on your every little move like you’re making the worst decision of your life 
Thinks bets are stupid (because he’s gonna win, obviously right?) and accept whatever challenge you throw at him 
Is super smug if he wins, but if he loses and you make him do something he hates he’ll be a sore loser and curse up a storm saying he’ll get you back for it 
Ghiaccio takes things at face value, he’s not going to think you’re here to fuck unless you actually say so (in which case he goes very red not realizing your intentions) 
If he’s particularly pent up though, he will wonder about the possibility of but won’t initiate it, you really have to be the one to rile him up well 
if you play your cards right, that is, letting him win, handling his attitude about it, getting him flustered enough, he will be open to letting you sucking him off, courtesy of winning the game 
the other much more fun route would be to win against him, tease him to hell and back and just saying “shut up and fuck me” in which case he will be more than happy to oblige after the stunt you pulled when playing 
Sorbet & Gelato
These two are actually pretty accustomed to old consoles such as the n64, having had grown up during it’s time however you will still have to help them navigate any gaming interface properly 
Most likely not used to PC gaming just yet but it’s terribly fun to have them watch especially if you’re playing horror and Gelato delights in the jumpscares while Sorbet really has no reaction 
Very much likes the morbid games psychological horrors with gore, their favorite characters are always the unhinged ones 
They’re both prone to comment if they’re playing themselves and it’s fun to watch as they’re barely phased by the atmosphere or general horrors of the game
Neither of them have much fun just observing you play your game, it’s more likely Gelato will get bored and whisper something lewd into Sorbet’s ear who smirks and they move into action
The plan is simple, they just want to see you squirm, won’t it be so much more fun to play if you’re taking Gelato from behind while Sorbet goes down your throat? 
Sure, in that case you’d be in no position to play by yourself but in perfect position for them to play with their little plaything
they’re really not much for subtlety and two of them and one of you, it doesn’t take much convincing nor man power to get you on your knees. 
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athetos · 3 years ago
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I was really hoping they’d wait another year or so before releasing gen 9. I know they have multiple teams to work on different games, and this has probably been in development not long after the dlc for sword and shield dropped. But I think the constant expectation of yearly entries in the series is having a significant impact on the final products. Sword and Shield could have used a lot more time in the oven, for example; regardless of your opinion of the gameplay itself, there were a large number of graphical glitches and poor animations. Same with Legends Arceus - it’s a phenomenal game imo and certainly a step in the right direction, but it’s a bit rough around the edges. With more time, I’m sure those could all be fixed, and more mechanics could be added to the games, pleasing a lot more fans. So I’m worried this final product is going to be “incomplete”, not reaching its full potential due to time constraints. And, even more importantly, i would hate to learn that the employees are under considerable crunch. I hope that’s not the case, but it is a very real worry, and I would much rather the game take extra months or years to produce if it wasn’t burdening the developers.
Putting all that aside, I think the game is already more appealing than sword and shield. I was expecting the new region to be based off of India, or China, or - in my dreams - South America, so I’m bummed it ended up being Spain. That said, I do like some of the previews we were shown. It seems a lot more interesting to me than Galar or Kalos was. Based off the clip we were shown, and a tweet from the Pokémon Twitter, it appears to be open world, which I’m very enthusiastic about. The wild areas were rough in SWSH but the best new thing added in the games in years, finally changing up the formula, and legends arceus was the most fun I’ve had with a main series game since black and white. I imagine the open world will be like in legends, where it’s multiple areas instead of one big one, and they’d be connected to towns and places of interest.
I hope they’d allow you to catch Pokémon by sneaking close to them and throwing balls without battling, but I don’t think it will happen. As for the battles themselves, I’d personally love to see them have the normal turn based combat from the usual games, but allow more dynamic camera angles a la legends arceus. I doubt gigantamax will return, and mega evolutions probably won’t either; I imagine they’ll have some new feature to replace them, but I can’t picture what. As far as the starters go, they remind me a lot of fake corocoro leaks; they’re fine, but they don’t have the level of quality I’d typically expect from a Pokémon game. Spigatito is my favorite, and I’m praying she doesn’t become a biped. Fuecoco is my least favorite, but I’m thinking it’s evolution might be really good. Time will see! But that’s the first time I’ve seen starters announced and was actually disappointed in them; even with SWSH, I thought they were decent.
Tldr: I’m skeptical of the game releasing so soon due to timing and employee health, but if it goes in the direction I think it will, I’m cautiously optimistic. At the very least, I think they have learned from the criticisms of SWSH and will try to correct their missteps here.
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