REBELYELL!
fandom: Borderlands
relationship: Rhysothy
word count: 17780
rating: M
warnings: minor character death, destructions of cars, injury, violence
summary: Hired as an assassin for the first time in years, Timothy has no idea where to go or what to do after the job. Until a car stops right before him.
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for Rhysothy Week day 7 prompt - AU
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Timothy didn’t mind his job. He just minded the mess.
Locked in some public restroom he scrubbed his hands clean. At this point he should be used to the mess, however the way blood got underneath his fingertips was too annoying not to take care of. Only because he forgot he was supposed to rob the guy before he killed him. Hence he stood there, the rose scented soap working its magic. At least he would smell good afterwards. Which wasn’t always the case.
Taking a hefty amount of water in his hands, he splashed his face around a little. Timothy took a good look at his face. Then he sighed. Same old, same old, same old everything he hated. Even after all this time.
It’s been a pretty long time since he went back to this city. Spending most of last year working around in the casinos of Las Vegas, Timothy truly never expected to be back. A convoluted story his life was, really. First he does some business with his CEO twin brother, then said brother sends him and his best friend on a mission to take care of his casinos. For the casinos to, of course, be overtaken by some of his brother’s goons who turned against him. And blamed Timothy since, well, he and his brother were almost identical, save for Timothy’s freckles and gaping scar across his face. Which started several long years of Timothy’s life, fixing up the messes. Especially with bloodthirsty fuckos that he was seeing on the daily. The usual.
Now he finally came back. Dealing with all the problems, he came back only to see his brother’s business grow exponentially. Shiny buildings and big areas. It was a thing to behold for sure. Just that his brother didn’t change at all and seemingly got even worse. And back home Timothy had only one thing to do – be the hired gun for that company.
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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big fan of essek thelyss, not the fanon interpretation, which is either "smol bean, tiny fragile elf who's a sweetheart and basically a child" or people mistakenly calling betrayal of one's home country a "war crime" and then proceeding to be flippant about it anyway, but the real Essek
pretentious motherfucker that committed treason bc he though he was smarter than everyone else
learned to float literally just to impress other rich people
canonically neutral evil
basically head spymaster of his country and master of lies but sucks shit lying to his friends
stayed bitchy even after his redemption arc
"there is nothing I would love more than to not be around you all for the remainder of this day"
a space wizard that crushed someone with telekenesis just to show off (the person was already dying)
sexy feet, nice ass, overall hottie
fell in love with a traumatized wizard of his enemy country and it was mutual despite all the betrayal
faggot
gave away state secrets to enemy wizard bc he though he was sexy
discovered time travel with his boyfriend
proceeded to say they shouldn't use time travel (bc now he's a good boy) but was willing to sacrifice everything and help if his bf wanted to use it
once confessed he had such a bad fight with his dad that his dad ran into the demon caves and never returned (essek doesn't feel bad about this at all)
young for an elf but still 120 years old, he called his bf "young man" and flexed on him about how much more evil he is
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No but like every time I think about Splinter and what he had to go through just to keep the boys alive, my heart hurts for him so badly. Is he perfect? No not at all, but none of them are and by god does he love his sons.
The fact that all of them are alive, and grew to thrive despite the circumstances surrounding them is a testament of how much Splinter loves his boys. He raised four babies following the most traumatic time of his life, all alone with nothing but the sewers to house them (to hide them.) I feel like he’s not given the credit he deserves for all he’s done.
And I get that it’s easy to hold up his flaws and faults when it comes to parenting, I myself like looking into them because flawed characters are super interesting and said flaws make them more realistic and engaging, but he tries, and again, so many others would have given up on the boys or failed along the way but Splinter didn’t.
He’s their father, for all his faults he did his damndest to make sure they survived.
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Hello, sorry to bother you, I really love your oc and au, so I drew these drawings!
Because I was shadowbanned a while ago, so I’m not sure if you’ve seen these before.
Please let me know if this bothers you! Have a nice day!
Robbie is really cute and cool, he’s giving a vibe like “Chaos? I called it FUN!!!”
And of course, Mob! au, I can imagine that Robbie throw Rubee to speed her up and help her change the direction!
And the besties went to jail together, I love relationship between mob Julie and mob Sally, so cute!
AWEEEE ROBBIEEBBBBB SO MUCH LIL GUY CONTENTTTTT
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