#I have much more beloveds
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fareehaandspaniards · 8 months ago
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5 Favourite Characters Poll (Tag Game)
I was tagged by: @heraldofcrow (thank you for all those tags I am excited every time xD)
Rules: make a poll with five of your all time favourite characters and then tag five people to do the same. See which character is everyone's favourite
It's hard since in every fandom I had 5 beloved characters and all of them are my beloveds blorbos little kitties
I won't tag anyone (5 people is not enough xd) , just let's do it
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hinamie · 9 months ago
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I'll rip in hands and teeth and take a bite
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bluegiragi · 5 months ago
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group huddle!
early access + nsfw on patreon monster!AU masterpost
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cordiallyfuturedwight · 4 months ago
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rapline in their solo eras for @raplinenthusiasts ✰
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d-z20 · 1 month ago
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de4thpunch · 4 months ago
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sans-enjoyer · 6 months ago
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more object shows!!
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goosewizard · 4 months ago
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hc that tubbo is REALLY insecure about his missing eye, so he wears an eyepatch in new l’manberg and absolutely hates it. it’s too big and garish, it rubs up on his wounds all wrong, he hates seeing himself with it. it makes him feel weak. ranboo notices (of course he does) and thinks that tubbo deserves to feel handsome again. they set off after a cabinet meeting to see if ghostbur has any books on prosthetics.
it should be noted that ranboo has no fucking clue what they’re doing. in the weeks after the plans inception, he has amassed over fifty handcrafted glass eyes, of which exactly zero will work. they’re too big, too small, not the right color. he even managed to make one with a rectangular pupil before they thought better of it. it's a shame, too, that was his best one yet. they're tired and frustrated and the eye collection is really starting to creep him out. ranboo considers asking for help.
ranboo remembers the tumultuous political state of new l'manburg.
ranboo thinks this may be a one-man project.
it really shouldn’t be a surprise that tubbo finds out. they've been practically attached at the hip since ranboo joined, and he was never any good at keeping things from tubbo anyway. they're popping over to ranboo's to get supplies for whatever adventure they're going on today, and the little chest labeled SECRET DO NOT OPEN is too full, propped open with dozens of lumpy glass spheres. tubbo notices (of course he does) and gets halfway through a i can't believe you have an eye fetish before he realizes. ranboo thinks it's a bad sign when he goes silent and an even worse one when his eye goes all misty and aw shit he made the president cry.
he's stuttering through an apology when tubbo's one eye meets their two and he asks is this for me? did you make these for me? ranboo nods and tubbo smiles like a kid on christmas, watery and bright. they've missed that smile. before he knows what's happening, tubbo's tackled them into a hug, sending both of them careening to the ground. ranboo vows there and then to give the man anything and everything he desires now and forever, just so he can feel like this again. not a veteran, not a politician, just tubbo, carefree and kind.
yeah, that sounds like a good life.
as quickly as ranboo went down, he's being pulled back up with tubbo insisting that they try every single eye, previous adventure abandoned. they spend the day like that, going through the chest, laughing at some of ranboos earlier attempts, and screaming with excitement when one managed to fit.
he looks beautiful. more confident, brighter, somehow. they burn his eyepatch that night. ranboo had already gotten him a better one anyway.
part 1 | part 2
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tricoufamily · 6 months ago
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just some ivy league kids trying to figure out necromancy
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randomfandomss · 30 days ago
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+Bonus ✨️
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lokorum · 1 year ago
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poorly-drawn-mdzs · 1 year ago
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Gaslighter? I hardly know her!
[First] Prev <–-> Next
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hinamie · 10 months ago
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i'm on an itafushi kick and i am making it everyone else's problem
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daeyumi · 1 month ago
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painting in the depths
more self insert x canon 🩵
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dragonpropaganda · 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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beaulesbian · 8 months ago
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some colorpicked aroace luffy & aro zoro edits
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