Another beautiful thing abt rui+tsukasa being in 3-C together is that like… Rui made friends with the pandemonium kids but that was near the tail end of the school year. But before that Rui has never been in a class with a friend and experienced the joys of working on a school project with a friend and making the work fun, or passing notes back and forth, or trying to quietly whisper to your friend so the teacher doesn’t call you out, or any other mundane little moments that are typical to the school experience. And now he finally gets to do all of that.
This is of course to the detriment of tsukasa “I am a model student (he is not, he just lacks self awareness)” tenma who just wants to pay attention in class. I think Rui is A Nuisance towards him for the first week of classes and Tsukasa is like “knock it off 😑” and Rui’s like “sorry I was just excited I’ve never had a close friend in the same class before 😌” & tsukasa immediately folds. Lets him get away with any minimal disruption with only a token protest about not disrupting class. Reciprocates all of the note passing & such.
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I don't begrudge anyone their campaign preferences, and I think there's plenty of valid reasons to like Campaign 3 the best and this is not directed at people who are genuinely having a great time with it, but it feels like virtually all the nostalgia and wishful thinking I see surrounding Campaign 3 is screaming "you guys want Campaign 2." You want more slow travel and downtime and interparty conversations and slow-burn romance? You wish their main focus was fighting governmental corruption? You want a party that only semi-settles down at the end and keeps adventuring and remains very close? You're frustrated by how everpresent and overarching the moon plot is? You miss when they were just fucking around in a city? I genuinely believe you want Campaign 2, or at best you love a specific ship or a character from Campaign 3 but aren't happy about basically anything else, and would vastly prefer the tone and events and plot of Campaign 2. And I don't really care if you watch Campaign 2, or if you think I'm being annoying here; I simply genuinely believe you'd be happier watching Campaign 2 than Campaign 3 and are so deep in a sunk cost fallacy well you can't see it.
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I got one idea for Ness. Just kinda came into my head when reading one of your securitywaiter stuffs!! (Awesome btw. Did not know it existed, but I'm definitely for it).
Ness would be the type of guy (to me) to be having like. Animatronic OCs. I dunno why, he just gives those vibes in small ways. Once he showed one to Abby; Abby told her friends when she went to visit them, and Golden Freddy was just like; "well that's rude. Maybe you can bring him here if he rlly wants to be like that-" or smth.
I dunno. It's silly to me— (sorry)
No wait this is so cute-
I like to think he grew up in the town and Freddy's was a huge part of his childhood so I think it'd be cute especially once they closed down, he just kept going back to his because he misses the core four from Freddy's
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I was thinking about murder mystery parties a while ago and thought wouldn't it be nice to make a Laytonesque version and thus I had the idea for a
Professor Layton Puzzle Party
A cross between a murder mystery game and an escape room, mixing puzzles and detective work.
Everyone gets assigned a character and sit together at a dinner party where some sort of mysterious artefact is going to be on display.
Mysterious events ensue (possibly a murder) and the guests must solve the mystery. Whoever works it out first wins. I've got more complicated rules for how everything functions, but there'll be a villain and a villain-behind-the-villain and their aims are to avoid being detected.
Obviously, it wouldn't be a Professor Layton Puzzle Party without puzzles. Each guest is given a set of puzzles to ask other guests. The guests all have clues/testimonies/information that individually do not add up to much, but can make sense when they find out each other’s clues. To hear these clues, however, a player must solve another player’s puzzle. Some of the clues are red herrings and some are blatant lies. Throughout the house there are also hidden puzzles which offer extra clues, and there are also just general clues lying about. Hint coins are also hidden which can be used to get hints for the puzzles.
The puzzles are a mix of riddles/logic puzzles and actual tasks that involve objects present in the room. Not all of them are explicitly marked as being puzzles, however. For example, a set of books lying on a table could point to there being something hidden in a certain room. Hint coins are also hidden and can be given to guests in exchange for a hint card. These hint cards come with the puzzles. There'll also be a prize given to whoever solves the most puzzles as an added incentive to solve them.
Of course, it also wouldn't be truly Laytonesque without a dramatic finger point scene. At any point in the game, a player can gather the group together and make an ‘and that person is you!’ scene, explaining the mystery as they understand it. If their logic does not hold up (e.g. false accusation or correct accusation but with no proof) then the accused can rebut the argument and the game continues. If the player uses evidence to prove their point and it is correct, then it will be confirmed. These scenes can be performed to unveil any mystery within the game, even minor things. The risk in announcing things too early is that everyone will hear it and any clues used for your reasoning now become public knowledge. Parts of the mystery can be revealed bit by bit, and if a different player realises part of the mystery during the ‘and that person is you’ then, provided the player who initiated the scene has finished or is unable to offer any new explanations, they can follow on and add their own revelations. To avoid people doing them too often, a player must wait five minutes after the end of a scene before starting a new one. It is thus best to wait till you are certain and have a clear idea of the full mystery.
And in case you're wondering, there's no Layton, Luke, Emmy, Flora, Descole etc etc. To make things more interesting and so everyone is equally likely to be the villain, all the characters are original. I've got more or less an idea of the story and the characters (about 10 of them), though the villain might not always be the same person each game (and to make things more malleable, you can remove characters if you have a smaller group etc).
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