#Gaming GPU Performance
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tez-world1 · 12 days ago
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Is the Intel Arc A580 a real threat to Nvidia's budget GPU dominance? 🤔 This new card is shaking things up with its surprisingly low price point! Find out if it lives up to the hype and how it compares to the competition in our latest blog post: http://tezlinks.blogspot.com/2024/12/intel-arc-a580-nvidias-new-budget-rival.html #IntelArcA580 #Nvidia #BudgetGPU #GraphicsCard #GamingPC #TechNews
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03349656115 · 4 months ago
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#Apple’s latest iPhone release has once again created a buzz in the tech world. Known for its innovation and premium quality#Apple has introduced several new features and enhancements in this iPhone series. From design upgrades to advanced performance capabilities#the new iPhhttps://pricewhiz.pk/one is making headlines. Let's dive into what makes this new iPhone stand out.#Design and Display:#The design of the new iPhone continues Apple’s legacy of combining elegance with durability. The latest model features a sleek glass and me#giving it a premium look and feel. The Super Retina XDR OLED display offers stunning visuals with improved brightness and contrast#ensuring a vibrant and immersive experience. Available in different sizes#the new iPhone caters to various user preferences#whether you prefer a compact phone or a larger display.#Processor and Performance:#At the heart of the new iPhone is the A16 Bionic chipset#Apple’s most powerful chip to date. This 6-core CPU and 5-core GPU deliver lightning-fast performance#making multitasking#gaming#and content creation smoother than ever. With its advanced machine learning capabilities#the iPhone adapts to your usage patterns#optimizing performance and enhancing overall efficiency.#Camera System:#Apple has always excelled in mobile photography#and the new iPhone takes it a step further. The upgraded 48-megapixel primary camera captures stunningly detailed photos#even in challenging lighting conditions. Low-light photography has seen significant improvements#allowing users to take clearer#sharper images at night. The iPhone also offers advanced video capabilities#including Cinematic Mode and Pro-level editing tools#making it ideal for both amateur and professional content creators.#Battery Life and Charging:#Battery life has always been a crucial factor for iPhone users#and Apple has made improvements in this area as well. The new iPhone promises all-day battery life#ensuring that you stay connected and productive without constantly worrying about recharging. Fast charging and wireless charging options m#Software and Security:
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awkward-teabag · 16 days ago
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You know what, I'm going to add to this after all. Ray tracing is a gimmick and infamous for how intensive it is on hardware where it updates in real time, such as in video games. Before it was considered at all feasible outside rendering CGI, there were other methods of simulating light that were far easier for hardware to handle and, honestly, the difference between them (I can't remember what the name of the algorithm is) and ray tracing is minimal.
Adding to the problem is video card manufacturers pushing it while not increasing the VRAM on cards that are now expected to handle ray tracing, NPC scripts/AI, all other graphics, and stream encoding at the same time. GPUs have not seen a meaningful increase in VRAM in years despite the push of 4k graphics and ray tracing.
Oh and handling generating in-between frames to increase FPS/hide poor optimisation and up-scaling from 1080p to 4k or 8k. Sometimes both at the same time (in addition to the rest).
Further compounding it is consoles using stripped down versions of GPUs but not allowing users to upgrade them or other hardware. At least not in an easy way that doesn't void the warranty.
There's only so much that can be off-loaded to other components and it is a Choice™ to decide not to include an option to disable features that minimally improve the graphics (I specify graphics since more than one game has been released where turning off ray tracing wasn't the first thing recommended to turn off if you wanted to hit 30+ FPS) but can and do overwhelm GPUs.
Mandatory Ray Tracing should be banned in games. Genuinely absurd to think the majority of consumers are running high performing RTX graphics cards.
#i have a suspicion that this plus the price increase in gpus is to push people to rent computers a la geforce now#and gpus are one of the main ways developers compensate for having dog shit optimisation#the others being (hoping) the end user has enough ram to hide memory leaks#and high hdd/ssd capacity so compression doesn't need to be optimised#(also a high or no data cap since so much is downloaded rather than coming on a physical disk)#some developers are better at having granular options than others too#some will let you tweak or disable damn near everything so it runs best on your system and so you can choose what looks good to you#while others do the bare minimum and can't even be bothered to let users change things like particle effects or ray tracing#your options are basically play how the developer decided (regardless of your system) or not play at all#if the game runs fine until x or y or z but then starts to stutter/crash and would be fine if you could turn things down/disable things#you're sol if the developer didn't bother to allow changes outside of gamma and anti-aliasing for example#also not everyone has a 4k display or notices minute details#some people don't even see a difference between 30 fps and 60#don't get me started on how so many developers treat colour blindness as something spiteful rather than a medical condition#but more and more developers are forcing large and/or intense graphics/textures rather than giving users (aka customers) an option#or having a separate additional download if someone does want 4k or 8k textures#you know the way so many games operated when <720p displays were common but there was a way to download hd textures#for people who wanted them *and* had a display that could do 1080p#though it goes back to the (usually) aaa publishers and how graphic generations hit their peak a while ago#adding more polygons isn't something big or noticeable anymore unless it results in a performance *drop*#(the team fortress 2 snake immediately comes to mind)#(or the final fantasy 14 grapes)#ray tracing is one of the buzzwords used to sell a remaster (possibly to people who bought the game before)#or indicate a game/console is new and not part of a previous generation
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miningdelta · 8 days ago
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Nvidia RTX A5000 : Puissance Graphique pour les Pro La Nvidia RTX A5000 est la solution idéale pour les professionnels qui ont besoin de performances graphiques exceptionnelles et d'une fiabilité à toute épreuve. Rentabilité journalière : https://www.hashrate.no/gpus/A5000                 https://miningdelta.com/fr/nvidia/179-nvidia-rtx-a5000-puissance-graphique-pour-les-pro195122692209.html rig gaming gamer gpu minage NvidiaRTXA5000 Cartegraphiqueprofessionnelle ArchitectureNVIDIAAmpere Performancesgraphiquesexceptio Efficacitéénergétique Fiabilité Créationdecontenu Ingénierie Sciencedesdonnées RTX A5000 RTXA5000
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techdriveplay · 4 months ago
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Sony Reveals the PlayStation 5 Pro
Sony Interactive Entertainment (SIE) has officially unveiled the PlayStation 5 Pro (PS5 Pro), the latest innovation in their gaming hardware lineup. Set to launch on November 7, 2024, the PS5 Pro promises to revolutionise gaming with enhanced visuals, faster performance, and cutting-edge technology. With a recommended retail price of $699.99 USD, £699.99 GBP, €799.99 EUR, and ¥119,980 JPY, it…
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jcmarchi · 9 months ago
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Capcom Addresses Dragon's Dogma 2 PC Performance And Microtransaction Backlash
New Post has been published on https://thedigitalinsider.com/capcom-addresses-dragons-dogma-2-pc-performance-and-microtransaction-backlash/
Capcom Addresses Dragon's Dogma 2 PC Performance And Microtransaction Backlash
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Dragon’s Dogma 2 is one of the year’s most anticipated games, and by most accounts, the experience lives up to the hype. The game has earned rave reviews from most critics, including a 9 out of 10 from us. But now that it’s out in the wild, Steam players have bombarded the RPG with negative reviews due to its problematic launch performance and day-one microtransactions.
In terms of performance problems, Steam players have reported issues such as framerate drops, freezes, and crashes. Capcom has already acknowledged these issues in a Steam blog post where it says, “To all those looking forward to this game, we sincerely apologize for any inconvenience,” and adds, “We are investigating/fixing critical problems such as crashes and freezing. We will be addressing crashes and bug fixes starting from those with the highest priority in patches in the near future.” 
In regards to the frame rate issues, Capcom writes, 
“A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”
The console versions have their own frame rate issues, as noted in our review by writer Jesse Vitelli who noted, “However, large-scale battles are where you will see the performance on consoles take a big hit. When I had multiple enemies on screen, and a pawn would cast a big spell, the frame rate would dip tremendously.”
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The game’s microtransactions have also drawn much of players’ ire. In addition to selling Rift Crystals, the game’s currency, most fans are upset that the game sells useful exploration gear such as Portcrystals, fast-travel points that you can place in a chosen destination (though you still need another item, Ferrystones, to use it, which isn’t for sale). Capcom is also selling the Art of Metamorphosis book, an item that allows players to redesign their character and revive items (Wakestones). You can purchase all of these items at once in the “A Boon for Adventurers – New Journey Pack” bundle, which comes included in the game’s Deluxe Edition.  
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Capcom addressed these complaints in the same blog post, pointing out that the following items can be obtained through normal gameplay:
Art of Metamorphosis – Character Editor
Ambivalent Rift Incense – Change Pawn Inclinations
Portcrystal – Warp Location Marker
Wakestone – Restore the dead to life!
500 Rift Crystals / 1500 Rift Crystals / 2500 Rift Crystals – Points to Spend Beyond the Rift
Makeshift Gaol Key – Escape from gaol!
Harpysnare Smoke Beacons – Harpy Lure Item
If you want extra quantities of any of those items, you have the choice of paying real money for them instead of getting them the old-fashioned way, so they basically serve as optional convenience skips. While it’s absolutely understandable why players would be annoyed regardless, this is actually quite normal for Capcom titles. The recent Resident Evil and Monster Hunter games, for example, all offer microtransactions of similar scope and have faced comparatively minimal, if any, pushback. 
Still, fans are taken aback by their appearance in Dragon’s Dogma 2, and without context for how rare or easy-to-obtain these items are in the game, some players believe the game’s intentionally challenging/inconvenient design was done to push players towards these purchases to ease the experience. Others simply cite the age-old argument that full-priced games ($69.99 in Dragon’s Dogma 2’s case) shouldn’t charge additional money for in-game items at all. 
Combined with the aforementioned performance issues, disgruntled players have flooded the game with bad reviews to the point that it currently has a “Mostly Negative” Steam rating just hours after launch.��Despite this initial chilly reception, it doesn’t appear that Capcom will be altering its monetization plans for now. 
Dragon’s Dogma 2 is available now for PlayStation 5, Xbox Series X/S, and PC.
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izeas-null · 1 year ago
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finally got a different laptop
this ones more than double what i had to pay before but it actually is functional and not just a thing that looks like it has a screen that displays something that looks like windows
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luckyfalconcomputer · 1 year ago
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PNY-The GeForce RTX™ 4060
PNY-The GeForce RTX™ 4060 Unleash Next-Level Power with the GeForce RTX™ 4060! 🚀 NVIDIA's Ada Lovelace architecture redefines gaming and creativity.
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phonemantra-blog · 1 year ago
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The Ultimate Showdown: 3090 vs 4080 - Unleashing the Power of Next-Gen Graphics Cards The world of modern computing and gaming heavily relies on graphics cards to deliver immersive experiences and handle graphics-intensive tasks. Graphics cards play a crucial role in rendering high-quality visuals, enabling smooth gameplay, and enhancing content creation workflows. [caption id="attachment_60633" align="aligncenter" width="1280"] 3090 vs 4080[/caption] The release of NVIDIA's GeForce 3090 has generated significant excitement within the gaming and professional communities. With its impressive specifications and cutting-edge features, the 3090 has set a new standard for high-performance graphics cards. Moreover, the anticipation for the upcoming GeForce 4080 is palpable, as enthusiasts eagerly await the next leap in graphics card technology. In this article, we will explore the basics of graphics cards and delve into a comprehensive comparison between the NVIDIA GeForce 3090 and the rumored GeForce 4080, analyzing their specifications, performance, features, cooling solutions, power requirements, and pricing. Let's uncover the true potential of these next-gen graphics cards and help you make an informed decision. Understanding the Basics Graphics cards, also known as video cards or GPUs (Graphics Processing Units), are essential components in modern computer systems. They are responsible for rendering and displaying images, videos, and animations on computer monitors. A graphics card consists of several key components that determine its performance and capabilities. The most crucial component is the GPU, which is responsible for processing and rendering graphics. The GPU's architecture, clock speed, and number of cores directly impact the card's performance. Another essential component is the VRAM (Video Random Access Memory), which stores the data required for rendering images and textures. Higher VRAM capacity allows for smoother performance at higher resolutions and better handling of complex scenes. Cooling systems, such as fans and heatsinks, are crucial to prevent the GPU from overheating during intense usage. Efficient cooling solutions ensure optimal performance and longevity of the graphics card. Power requirements are also important considerations, as high-performance graphics cards demand substantial power to operate. Adequate power supply units are necessary to ensure stability and avoid any performance issues. The NVIDIA GeForce 3090 The NVIDIA GeForce 3090 is a flagship graphics card that has garnered immense attention since its release. It boasts impressive specifications and features that cater to both gamers and content creators. With its Ampere architecture and 10,496 CUDA cores, the 3090 offers unparalleled performance in gaming and professional applications. It delivers exceptional frame rates, allowing gamers to experience smooth gameplay even at 4K resolutions. One of the standout features of the 3090 is its support for real-time ray tracing, a rendering technique that simulates how light interacts with objects in a scene. This technology enhances the visual realism of games and other graphical applications. Additionally, the 3090 leverages DLSS (Deep Learning Super Sampling), an AI-powered feature that uses machine learning to upscale lower-resolution images to higher resolutions without significant loss in quality. This results in improved performance and visual fidelity. To ensure optimal performance and prevent overheating, the 3090 is equipped with a robust cooling system comprising multiple fans and a large heatsink. This allows for sustained high-performance usage without thermal throttling. Considering its high-end specifications and advanced features, the NVIDIA GeForce 3090 is positioned as a premium graphics card with a corresponding price tag. However, for enthusiasts and professionals who demand the best performance and cutting-edge technologies, the 3090 offers excellent value for their investment. The Rumored NVIDIA GeForce 4080 The rumored NVIDIA GeForce 4080 has generated significant anticipation among the graphics card community. While official details are scarce, speculations suggest that the 4080 will bring substantial improvements over its predecessor, the 3090. It is expected that the 4080 will feature a new architecture, potentially named "Hopper," which promises enhanced performance and efficiency. With advancements in manufacturing processes and architecture design, the4080 is rumored to offer even more CUDA cores and higher clock speeds, resulting in a significant boost in performance compared to the 3090. In terms of features, the 4080 is expected to further refine and improve upon technologies like ray tracing and DLSS. It is speculated that the 4080 will introduce advancements in ray tracing capabilities, allowing for even more realistic lighting and reflections in games and other graphical applications. Furthermore, the 4080 might leverage AI-powered rendering techniques to enhance image quality and performance through improved DLSS implementations. This could result in smoother gameplay at high resolutions and improved efficiency in content creation workflows. Similar to the 3090, the cooling system of the 4080 is expected to be robust and efficient, ensuring optimal performance and preventing thermal throttling. The exact cooling solution is yet to be confirmed, but NVIDIA is known for prioritizing effective cooling in their high-end graphics cards. As for pricing, it is important to note that the 4080's price range is purely speculative at this point. However, considering the advancements and potential performance gains, it is reasonable to expect the 4080 to be priced higher than the 3090, targeting enthusiasts and professionals who require top-of-the-line graphics performance. Overall, the rumored NVIDIA GeForce 4080 promises to be a significant upgrade over the 3090, offering improved architecture, enhanced performance, and advanced features. However, until official details are released, it is essential to treat these speculations with caution and wait for official announcements from NVIDIA. Comparing the 3090 and 4080 Now let's dive into a detailed comparison between the NVIDIA GeForce 3090 and the rumored GeForce 4080. This comparison will help you understand the potential differences in specifications, architecture, performance, features, cooling solutions, power requirements, and pricing. When it comes to specifications, the 3090 boasts impressive numbers with its Ampere architecture, 10,496 CUDA cores, and substantial VRAM capacity. However, the rumored 4080 is expected to surpass these specifications, potentially offering even more CUDA cores, higher clock speeds, and a larger VRAM capacity. In terms of architecture, the 3090 utilizes Ampere, while the 4080 is rumored to introduce the new "Hopper" architecture. The architectural improvements in the 4080 are likely to result in enhanced performance, efficiency, and advanced features. Performance-wise, while we don't have official benchmarks for the 4080, it is reasonable to expect a significant performance boost compared to the 3090. The speculated improvements in CUDA cores, clock speeds, and architectural enhancements suggest that the 4080 will deliver even better gaming experiences and faster rendering in content creation tasks. Both the 3090 and the 4080 are expected to support advanced technologies like ray tracing and DLSS. However, the 4080 might introduce further advancements in these areas, potentially offering more realistic lighting, reflections, and AI-powered rendering techniques. When it comes to cooling solutions, the 3090 is equipped with a robust cooling system comprising multiple fans and a large heatsink. The cooling solution for the 4080 is yet to be confirmed, but it is safe to assume that NVIDIA will prioritize effective cooling to ensure optimal performance and prevent overheating. In terms of power requirements, high-end graphics cards demand substantial power. While the exact power requirements of the 4080 are unknown, it is advisable to have a compatible power supply unit to meet the demands of these high-performance cards. As for pricing, the 3090 is positioned as a premium graphics card with a corresponding price tag. The rumored 4080 is expected to be priced higher due to its potential performance gains and advanced features. It is important to consider your budget and requirements when deciding between these two cards. Ultimately, the choice between the 3090 and the rumored 4080 will depend on your specific needs, budget, and the official specifications and benchmarks of the 4080. It is recommended to wait for official announcements from NVIDIA and comprehensive reviews before making a decision. Frequently Asked Questions (FAQs) Q: What are the key differences between the NVIDIA GeForce 3090 and the rumored 4080? A: The key differences are expected to be in the architecture, performance, features, and potentially the cooling solutions and power requirements. Q: Will the 4080 be a significant upgrade over the 3090 in terms of performance? A: While it is speculative, the 4080 is expected to offer a notable performance boost compared to the 3090. Q: How do ray tracing and DLSS technologies differ between the two cards? A: Both cards support ray tracing and DLSS, but the 4080 might introduce advancements and improvements in these technologies. Q: What are the cooling solutions offered by the 3090 and the rumored 4080? A: The 3090 features a robust cooling system, while the cooling solution for the 4080 is yet to be confirmed. Q: Can the power requirements of these high-end graphics cards be met by standard power supplies? A: It is advisable to have a compatible power supply unit to meet the power demands of these high-performance cards. Q: How do the prices of the 3090 and the expected 4080 compare, and is the potential performance gain worth the additional cost? A: The 4080 is expected to be priced higher than the 3090, and the potential performance gain will depend on individual needs and budget. Q: Which card is better suited for gaming, and which one excels in content creation tasks? A: Both cards are capable of delivering excellent gaming and content creation performance, but the 4080 might offer further enhancements in these areas. Q: When can we expect the official release of the NVIDIAGeForce 4080? A: The official release date of the NVIDIA GeForce 4080 has not been confirmed yet. It is advisable to stay updated with official announcements from NVIDIA for the latest information on its release. Conclusion: The NVIDIA GeForce 3090 and the rumored GeForce 4080 represent the pinnacle of graphics card technology, offering incredible performance and advanced features. The 3090 has already proven itself as a powerhouse in the market, delivering exceptional gaming experiences and efficient content creation workflows. While the 4080 is still shrouded in rumors and speculation, the expectations are high for its release. With potential improvements in architecture, performance, and features, the 4080 has the potential to surpass the already impressive capabilities of the 3090. When considering a graphics card, it is important to assess your specific needs, budget, and the official specifications and benchmarks of the 4080 once they are released. Both the 3090 and the 4080 cater to enthusiasts and professionals who demand top-tier performance and cutting-edge technologies. Ultimately, the choice between the 3090 and the 4080 will depend on your individual requirements and the value proposition offered by each card. It is recommended to wait for official information and comprehensive reviews before making a decision. Whichever card you choose, the NVIDIA GeForce series continues to push the boundaries of graphics card technology, enabling stunning visuals, immersive gaming experiences, and efficient content creation workflows.
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prokopetz · 9 months ago
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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whoplaysthefool · 1 year ago
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revisiting this post to say something: I installed linux on my laptop, installed the nvidia drivers, they actually worked this time yay.
More than half of the games I frequently play straight up Do Not Run on linux no matter what I do. (and yes, that includes with proton, trying many different versions)
I want to use linux on my main machine, I really do, I love FOSS, I love not having to deal with bloat, but I only use my pc for games, so when they don't run that means my pc is $1000 of wasted money, which kinda sucks
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nornities · 7 months ago
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How to use DXVK with The Sims 3
Have you seen this post about using DXVK by Criisolate? But felt intimidated by the sheer mass of facts and information?
@desiree-uk and I compiled a guide and the configuration file to make your life easier. It focuses on players not using the EA App, but it might work for those just the same. It’s definitely worth a try.
Adding this to your game installation will result in a better RAM usage. So your game is less likely to give you Error 12 or crash due to RAM issues. It does NOT give a huge performance boost, but more stability and allows for higher graphics settings in game.
The full guide behind the cut. Let me know if you also would like it as PDF.
Happy simming!
Disclaimer and Credits
Desiree and I are no tech experts and just wrote down how we did this. Our ability to help if you run into trouble is limited. So use at your own risk and back up your files!
We both are on Windows 10 and start the game via TS3W.exe, not the EA App. So your experience may differ.
This guide is based on our own experiments and of course criisolate’s post on tumblr:  https://www.tumblr.com/criisolate/749374223346286592/ill-explain-what-i-did-below-before-making-any
This guide is brought to you by Desiree-UK and Norn.
Compatibility
Note: This will conflict with other programs that “inject” functionality into your game so they may stop working. Notably
Reshade
GShade
Nvidia Experience/Nvidia Inspector/Nvidia Shaders
RivaTuner Statistics Server
It does work seamlessly with LazyDuchess’ Smooth Patch.
LazyDuchess’ Launcher: unknown
Alder Lake patch: does conflict. One user got it working by starting the game by launching TS3.exe (also with admin rights) instead of TS3W.exe. This seemed to create the cache file for DXVK. After that, the game could be started from TS3W.exe again. That might not work for everyone though.
A word on FPS and V-Sync
With such an old game it’s crucial to cap framerate (FPS). This is done in the DXVK.conf file. Same with V-Sync.
You need
a text editor (easiest to use is Windows Notepad)
to download DXVK, version 2.3.1 from here: https://github.com/doitsujin/DXVK/releases/tag/v2.3.1 Extract the archive, you are going to need the file d3d9.dll from the x32 folder
the configuration file DXVK.conf from here: https://github.com/doitsujin/DXVK/blob/master/DXVK.conf. Optional: download the edited version with the required changes here.
administrator rights on your PC
to know your game’s installation path (bin folder) and where to find the user folder
a tiny bit of patience :)
First Step: Backup
Backup your original Bin folder in your Sims 3 installation path! The DXVK file may overwrite some files! The path should be something like this (for retail): \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin (This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located.)
Backup your options.ini in your game’s user folder! Making the game use the DXVK file will count as a change in GPU driver, so the options.ini will reset once you start your game after installation. The path should be something like this: \Documents\Electronic Arts\The Sims 3 (This is the folder where your Mods folder is located).
Preparations
Make sure you run the game as administrator. You can check that by right-clicking on the icon that starts your game. Go to Properties > Advanced and check the box “Run as administrator”. Note: This will result in a prompt each time you start your game, if you want to allow this application to make modifications to your system. Click “Yes” and the game will load.
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2. Make sure you have the DEP settings from Windows applied to your game.
Open the Windows Control Panel.
Click System and Security > System > Advanced System Settings.
On the Advanced tab, next to the Performance heading, click Settings.
Click the Data Execution Prevention tab.
Select 'Turn on DEP for all programs and services except these”:
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Click the Add button, a window to the file explorer opens. Navigate to your Sims 3 installation folder (the bin folder once again) and add TS3W.exe and TS3.exe.
Click OK. Then you can close all those dialog windows again.
Setting up the DXVK.conf file
Open the file with a text editor and delete everything in it. Then add these values:
d3d9.textureMemory = 1
d3d9.presentInterval = 1
d3d9.maxFrameRate = 60
d3d9.presentInterval enables V-Sync,d3d9.maxFrameRate sets the FrameRate. You can edit those values, but never change the first line (d3d9.textureMemory)!
The original DXVK.conf contains many more options in case you would like to add more settings.
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A. no Reshade/GShade
Setting up DXVK
Copy the two files d3d9.dll and DXVK.conf into the Bin folder in your Sims 3 installation path. This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located. If you are prompted to overwrite files, please choose yes (you DID backup your folder, right?)
And that’s basically all that is required to install.
Start your game now and let it run for a short while. Click around, open Buy mode or CAS, move the camera.
Now quit without saving. Once the game is closed fully, open your bin folder again and double check if a file “TS3W.DXVK-cache” was generated. If so – congrats! All done!
Things to note
Heads up, the game options will reset! So it will give you a “vanilla” start screen and options.
Don’t worry if the game seems to be frozen during loading. It may take a few minutes longer to load but it will load eventually.
The TS3W.DXVK-cache file is the actual cache DXVK is using. So don’t delete this! Just ignore it and leave it alone. When someone tells to clear cache files – this is not one of them!
Update Options.ini
Go to your user folder and open the options.ini file with a text editor like Notepad.
Find the line “lastdevice = “. It will have several values, separated by semicolons. Copy the last one, after the last semicolon, the digits only. Close the file.
Now go to your backup version of the Options.ini file, open it and find that line “lastdevice” again. Replace the last value with the one you just copied. Make sure to only replace those digits!
Save and close the file.
Copy this version of the file into your user folder, replacing the one that is there.
Things to note:
If your GPU driver is updated, you might have to do these steps again as it might reset your device ID again. Though it seems that the DXVK ID overrides the GPU ID, so it might not happen.
How do I know it’s working?
Open the task manager and look at RAM usage. Remember the game can only use 4 GB of RAM at maximum and starts crashing when usage goes up to somewhere between 3.2 – 3.8 GB (it’s a bit different for everybody).
So if you see values like 2.1456 for RAM usage in a large world and an ongoing save, it’s working. Generally the lower the value, the better for stability.
Also, DXVK will have generated its cache file called TS3W.DXVK-cache in the bin folder. The file size will grow with time as DXVK is adding stuff to it, e.g. from different worlds or savegames. Initially it might be something like 46 KB or 58 KB, so it’s really small.
Optional: changing MemCacheBudgetValue
MemCacheBudgetValue determines the size of the game's VRAM Cache. You can edit those values but the difference might not be noticeable in game. It also depends on your computer’s hardware how much you can allow here.
The two lines of seti MemCacheBudgetValue correspond to the high RAM level and low RAM level situations. Therefore, theoretically, the first line MemCacheBudgetValue should be set to a larger value, while the second line should be set to a value less than or equal to the first line.
The original values represent 200MB (209715200) and 160MB (167772160) respectively. They are calculated as 200x1024x1024=209175200 and 160x1024x1024=167772160.
Back up your GraphicsRules.sgr file! If you make a mistake here, your game won’t work anymore.
Go to your bin folder and open your GraphicsRules.sgr with a text editor.
Search and find two lines that set the variables for MemCacheBudgetValue.
Modify these two values to larger numbers. Make sure the value in the first line is higher or equals the value in the second line. Examples for values: 1073741824, which means 1GB 2147483648 which means 2 GB. -1 (minus 1) means no limit (but is highly experimental, use at own risk)
Save and close the file. It might prompt you to save the file to a different place and not allow you to save in the Bin folder. Just save it someplace else in this case and copy/paste it to the Bin folder afterwards. If asked to overwrite the existing file, click yes.
Now start your game and see if it makes a difference in smoothness or texture loading. Make sure to check RAM and VRAM usage to see how it works.
You might need to change the values back and forth to find the “sweet spot” for your game. Mine seems to work best with setting the first value to 2147483648 and the second to 1073741824.
Uninstallation
Delete these files from your bin folder (installation path):
d3d9.dll
DXVK.conf
TS3W.DXVK-cache
And if you have it, also TS3W_d3d9.log
if you changed the values in your GraphicsRule.sgr file, too, don’t forget to change them back or to replace the file with your backed up version.
OR
delete the bin folder and add it from your backup again.
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B. with Reshade/GShade
Follow the steps from part A. no Reshade/Gshade to set up DXVK.
If you are already using Reshade (RS) or GShade (GS), you will be prompted to overwrite files, so choose YES. RS and GS may stop working, so you will need to reinstall them.
Whatever version you are using, the interface shows similar options of which API you can choose from (these screenshots are from the latest versions of RS and GS).
Please note: 
Each time you install and uninstall DXVK, switching the game between Vulkan and d3d9, is essentially changing the graphics card ID again, which results in the settings in your options.ini file being repeatedly reset.
ReShade interface
Choose – Vulcan
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Click next and choose your preferred shaders.
Hopefully this install method works and it won't install its own d3d9.dll file.
If it doesn't work, then choose DirectX9 in RS, but you must make sure to replace the d3d9.dll file with DXVK's d3d9.dll (the one from its 32bit folder, checking its size is 3.86mb.)
GShade interface
Choose –           
Executable Architecture: 32bit
Graphics API: DXVK
Hooking: Normal Mode
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GShade is very problematic, it won't work straight out of the box and the overlay doesn't show up, which defeats the purpose of using it if you can't add or edit the shaders you want to use.
Check the game's bin folder, making sure the d3d9.dll is still there and its size is 3.86mb - that is DXVK's dll file.
If installing using the DXVK method doesn't work, you can choose the DirectX method, but there is no guarantee it works either.
The game will not run with these files in the folder:
d3d10core.dll
d3d11.dll
dxgi.dll
If you delete them, the game will start but you can't access GShade! It might be better to use ReShade.
Some Vulcan and DirectX information, if you’re interested:
Vulcan is for rather high end graphic cards but is backward compatible with some older cards. Try this method with ReShade or GShade first.
DirectX is more stable and works best with older cards and systems. Try this method if Vulcan doesn't work with ReShade/GShade in your game – remember to replace the d3d9.dll with DXVK's d3d9.dll.
For more information on the difference between Vulcan and DirectX, see this article:
https://www.howtogeek.com/884042/vulkan-vs-DirectX-12/
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thatonegreenleaf · 1 year ago
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~urban haze~ reshade preset!
I've been using this preset on my twitch for a bit now, and i've finally gotten around to releasing it!! I'm very happy with it and I currently use it for everything😅
Urban haze has a focus on realistic lighting with a slight hazy and warm feel. Less blue in shadows, darker nights, deeper afternoon shadows, saturated sunsets, balanced greenery. Use it in any world, I've tested them all :)
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How to download:
♥ Download Reshade: (I use reshade 5.7.0, I can't say how this preset will behave with other versions of reshade, or G-shade.)
♥ During Reshade Installation, select The Sims 4, choose DirectX9 as the rendering API.
♥ Effect Packages to install: standard effects, sweetFX by CeeJay, qUINT by Marty McFly, color effects by prod80, and Legacy effects.
♥ Download urban haze below, drop it in your Sims 4 installation's "Bin" Folder
♥ Open the Sims 4, Disable edge-smoothing in your graphics settings if it's not already, In the reshade menu, set RESHADE_DEPTH_INPUT_IS_REVERSED= to 0 in global preprocessor definitions if it's not, and MXAO_TWO_LAYER= and MXAO_SMOOTHNORMALS= both to 1 in qUINT_mxao's preprocessor's definitions.
♥ If you're struggling with installation, I suggest you check out @kindlespice's installation tutorial! It was made for reshade 4.9.0 but the instructions remain the same.
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Notes:
♥ Both Depth of field shaders are off by default, you can enable them using their shortcuts: ctrl + Q (MagicDOF), ctrl + W (MartyMcFlyDOF) or enable them manually.
♥ MXAO.fx also has a shortcut (ctrl + R) bc sometimes the DOF blur makes the shadows weird, most of the time it's fine!
♥ Could potentially be gameplay friendly, depending on your GPU! The MXAO and DOF shaders will be the most performance heavy, feel free to adjust to your liking.
♥ The pictures above were taken with this preset and no further editing, but I do use a few lighting mods that will affect how my game looks:
♥ NoBlu by Luumia
♥ NoGlo by Luumia
♥ twinkle toes by softerhaze
URBAN HAZE RESHADE PRESET ↠ download on sim file share!
Follow me on twitch!
Support me on patreon!
TOU: do not redistribute, reupload, or claim my cc/CAS rooms/presets as your own! recolour/convert/otherwise alter for personal use OR upload with credit. (no paywalls)
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miningdelta · 5 months ago
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Nvidia RTX A5000 : Puissance Graphique pour les Pro La Nvidia RTX A5000 est la solution idéale pour les professionnels qui ont besoin de performances graphiques exceptionnelles et d'une fiabilité à toute épreuve. Rentabilité journalière : https://www.hashrate.no/gpus/A5000 https://miningdelta.com/fr/nvidia/179-nvidia-rtx-a5000-puissance-graphique-pour-les-pro-195122692209.html rig gaming gamer gpu minage NvidiaRTXA5000 Cartegraphiqueprofessionnelle ArchitectureNVIDIAAmpere Performancesgraphiquesexceptio Efficacitéénergétique Fiabilité Créationdecontenu Ingénierie Sciencedesdonnées RTX A5000 RTXA5000
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techdriveplay · 10 months ago
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Upgrading Your Gaming Rig with the Latest Computer Parts
In the rapidly evolving world of PC gaming, staying ahead of the curve is essential for an immersive and competitive experience. Upgrading your gaming rig with the latest computer parts not only boosts your system’s performance but also ensures that you’re getting the most out of your gaming sessions. This comprehensive guide will walk you through the key components to consider when upgrading…
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felassan · 2 months ago
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Dragon Age™: The Veilguard - Patch 1.0.0 Release Notes
(patch notes under cut due to potential spoilers)
"Hey everyone, We can't believe it's been a whole week since Dragon Age: The Veilguard launched. Whether you've already been playing or are jumping in for the first time, we have our first patch releasing today with a few quality of life improvements and bug fixes. We'll also be supporting the game with additional patches in the future to help make your playing experience even better.  See our full Patch Notes below.  N7 Day Content:  - Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor."
Bug Fixes: - Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only) - Eliminated the cause of a small number of crashes. (PC Only) - Updated XeSS version to 1.3.1. (PC Only) - Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes. - Fixed a bug that caused Companion Skill Points to reset. - Adjusted Companion Approval notifications so they remain on-screen longer as scenes end. - Harding now has arrows in her quiver and is ready for battle. - Global banter should no longer start too early. - Harding and Taash banter no longer repeats indefinately. - Fixed potential issues that could occur if a player fast traveled during a quest. - Changing your party members on the way to certain quests no longer breaks the camera for in-world missions. - Updated a number of assets to improve visual performance over long distances. - Fixed several distance “pop-ins” on level art assets. - Added collision to several assets that were missing it. - Fixed a minor texture issue with codex art. - Added haptics to a number of interactions and events. - Fixed lip sync in some ambient scenes. - Adjusted audio balance on several assets. - Changing equipment no longer disables helmet voice processing. - Fixed several objective markers that were spawning improperly. - Cleaned up certain interactions between Skills that caused them to not behave as described. - Apparitions generated by Iron Veil will now attack Razikale. - Entropic Spheres now behave properly on vertical surfaces. - Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it. - Fixed a rare issue where Rogues would not hold their bow while aiming down sights. - Made the detailed-stats screen more readable. - Balance changes made to certain fights to match design intent. - Balance adjustments made to several player skills. - Fixed leashing exploits on major encounters. - The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations. - Slowed down the speedy raven in Hossberg. - Adjusted creepy corpse movement while they moved on/off-camera. - The Dalish elf in the Unwanted Guests quest is now an actual elf. - Fixed a rare blocking issue in the Sea of Blood quest. - Halla should no longer float during the In Entropy’s Grasp quest. - Fixed a blocking issue in the Pinnacle of Its Kind quest. - Adjusted timing on epilogue text cards. - NPC necks no longer grow unexpectedly. - Corrected instances where NPCs would not properly look at each other or at Rook. - Long hair should now properly mesh with certain armor. - Fixed several issues with makeup in character creation. - Venatori crystal VFX should now disappear properly. - Added scroll wheel support to the sell screen. - Opening the journal while on the map no longer causes it to continue scrolling. - The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap."
[source]
DA:TV's first bug fixes are out today on all platforms. future patches to come.
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