#Gamification Of Learning
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gamificationcompany · 8 months ago
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Engage Your Team: The Gamification Company's Employee Apps
Unlock the power of gamification apps for employee engagement with The Gamification Company. Our innovative solutions transform mundane tasks into exciting challenges, fostering a culture of collaboration and motivation. From interactive training modules to performance tracking tools, our apps inspire productivity and boost morale. With customizable features and real-time feedback, managers can effortlessly monitor progress and recognize achievements, driving continuous improvement. Empower your workforce to reach new heights and cultivate a vibrant work environment with The Gamification Company's cutting-edge solutions.
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kids-worldfun · 9 months ago
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EduTech Marvels: Transformative Technologies in Education
If someone asks you to look for a restaurant for dinner, you will invariably search for it on the web. All of us are dependent on technology to find answers to common questions. The internet has taken the world by storm and is the most effective way to get answers to any question. In all fields, from travel to education, the impact of technology is felt everywhere. What seemed to be a distant…
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neverquiteedenstudyblr · 2 months ago
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02.09.2024
Quests for Today:
Wake up early (+15)✅️
PAD day at work (+35)
Walk home (+10)✅️
Rethink day (+5)✅️
Go on a run (+15) ✅️
Do an R practical (+10) ✅️
Read through Bioinformatics notes from friend (+15)
Do Core Workout (+10) ✅️
Make Apple Strudel Mix (+5)
Crochet a square for cardigan (+5) ✅️
CURRENT POINTS: 70
WIN CONDITION: 60
WIN
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I got a letter from my excellent friend today, so that's absolutely made my day.
Yesterday we went on a long walk up a local hill, which tired us out and I ended up having a nap. The transition from August to September has been especially sharp here, with the last day of August being glorious sunshine, and then the first two days of September being full of mist and drizzle, which made the walk up the hill rather bracing. To commemorate the last days of summer, I have attached an image from back when it was sunny here.
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smart-ed-tech · 2 months ago
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"In the game of discovery, every player contributes to a greater understanding of the world."
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EternaGames.org combines gaming and science, using player engagement to advance scientific research. By leveraging game mechanics, it turns complex scientific problems into interactive challenges, allowing players to contribute to meaningful discoveries and innovations.
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Motivational Strategies for Engaging and Effective Microlearning
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Microlearning is an educational strategy that delivers content in small, specific bursts, typically designed to be consumed quickly. This approach caters to the fast-paced lifestyles and short attention spans prevalent in today's society. However, the challenge remains: how do you keep learners engaged and motivated in these brief learning sessions? The answer lies in leveraging motivational concepts to inspire and enhance microlearning assets. Here’s how you can do it:
Understanding Motivation in Learning
Before diving into the specifics of how to use motivational concepts in microlearning, it’s important to understand what motivation is and why it matters. Motivation can be broadly categorized into two types: intrinsic and extrinsic.
Intrinsic Motivation: This comes from within the learner. It is driven by an interest or enjoyment in the task itself. When learners are intrinsically motivated, they engage in learning for the pure pleasure and satisfaction derived from the activity.
Extrinsic Motivation: This comes from external factors. It is driven by rewards such as grades, money, or recognition. Extrinsically motivated learners engage in an activity to earn a reward or avoid punishment.
Effective microlearning should aim to tap into both types of motivation to keep learners engaged.
Strategies to Incorporate Motivational Concepts in Microlearning
Set Clear and Achievable Goals
Setting clear, specific, and achievable goals is a key motivational strategy. In microlearning, each module should have a well-defined objective that is communicated to the learner at the outset. This helps learners understand what they are expected to achieve and provides a sense of direction.
For example, instead of a generic module title like "Introduction to Project Management," use a specific goal-oriented title like "Understanding the Basics of Project Management in 5 Minutes."
Use Gamification
Gamification involves incorporating game elements into non-game contexts. This can be an incredibly effective way to boost engagement and motivation in microlearning. Elements such as points, badges, leaderboards, and progress bars can make learning more interactive and fun.
For instance, a microlearning module on customer service can include a scenario-based game where learners earn points for choosing the correct responses in various customer interaction scenarios.
Leverage Social Learning
Humans are inherently social creatures, and social interactions can significantly enhance motivation. Incorporating social learning elements such as discussion forums, peer reviews, and collaborative projects into microlearning can foster a sense of community and support.
Creating microlearning assets that encourage learners to share their achievements or discuss topics with peers can boost engagement. For example, after completing a microlearning module, learners could be prompted to share their key takeaways on a social platform or within a learning management system (LMS) community.
Provide Immediate Feedback
Immediate feedback is crucial for motivation. It helps learners understand what they did right or wrong and how they can improve. In microlearning, this can be achieved through quizzes, interactive exercises, and instant feedback mechanisms.
For example, after completing a short quiz at the end of a microlearning module, learners can receive instant feedback that not only shows the correct answers but also provides explanations and additional resources for further learning.
Utilize Storytelling
Storytelling is a powerful tool to enhance motivation and retention. Stories can make learning more relatable and memorable by connecting the content to real-life experiences.
Microlearning modules can incorporate short, impactful stories that illustrate key concepts. For instance, a microlearning asset on leadership skills could start with a brief story about a well-known leader overcoming a significant challenge, thus making the learning experience more engaging and meaningful.
Personalize the Learning Experience
Personalization can significantly boost intrinsic motivation by making learners feel valued and understood. Microlearning assets can be personalized based on the learner’s preferences, needs, and progress.
This could involve adapting the content based on the learner’s prior knowledge, providing different pathways through the material based on their interests, or offering personalized recommendations for further learning.
Ensure Content Relevance and Practicality
Learners are more motivated when they see the relevance and practical application of what they are learning. Microlearning content should be directly applicable to the learner’s job or personal life and provide practical tips and tools that they can use immediately.
For example, a microlearning module for sales professionals could include practical techniques for closing deals, supported by real-world examples and scenarios that they are likely to encounter in their work.
Incorporate Visual and Interactive Elements
Visual and interactive elements can make microlearning more engaging and enjoyable. This includes videos, infographics, interactive simulations, and other multimedia elements that cater to different learning styles and keep the content fresh and interesting.
For example, instead of a text-heavy module on cybersecurity, use a mix of animated videos, interactive quizzes, and infographics to convey the information more effectively and engagingly.
Build a Progression System
A sense of progression can be highly motivating. Microlearning assets should be designed in a way that allows learners to track their progress and see how far they’ve come. This can be achieved through a series of interconnected modules that gradually build on each other, offering a clear path to mastery.
For instance, a microlearning series on digital marketing could start with the basics and progressively cover more advanced topics, with each module building on the previous one and helping learners see their journey from novice to expert.
Encourage Reflection and Application
Encouraging learners to reflect on what they’ve learned and how they can apply it in real life can enhance motivation and retention. Microlearning modules can include reflective questions, practical exercises, and prompts for learners to think about how they will use the new knowledge or skills in their daily lives.
For example, after a microlearning module on time management, learners could be asked to write down three specific changes they plan to make in their routine and how they expect these changes to improve their productivity.
Conclusion
Incorporating motivational concepts into microlearning is not just about making the content more engaging; it’s about creating an environment that fosters a deep, lasting desire to learn. By setting clear goals, using gamification, leveraging social learning, providing immediate feedback, utilizing storytelling, personalizing the experience, ensuring content relevance, incorporating visual and interactive elements, building a progression system, and encouraging reflection and application, educators and instructional designers can inspire learners and make microlearning a powerful and effective educational tool.
In today’s fast-paced world, where attention spans are short and time is limited, microlearning, infused with motivational strategies, offers a compelling solution to keep learners engaged and motivated. By understanding and applying these concepts, you can create microlearning assets that not only educate but also inspire and motivate learners to achieve their fullest potential.
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I'm honestly glad I kicked the owl app off my phone because
That thing was collecting data like you wouldn't believe. I have a tracking blocker installed and every time I opened duolingo for five minutes I got a "1287 tracking attempts blocked" notification.
I only noticed how stressful duolingo was after I had deleted my account. "Don't lose your streak! You cannot lose your streak! What do you mean you've just come home at 10pm after a late shift and you're exhausted? Looks like you have to buy a streak freeze! Oh no, you slipped down on the leaderboard! Do a lesson now or you will be demoted to lazy idiot league! You haven't completed all of your quests this month! You know the quests you need to do so you can get enough diamonds to extend your streak on the days when you're too tired to think. Grammar lessons? Shut the fuck up, languages don't need grammar. Here's a Temu add."
Guess who went back to using books for language learning?
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valarywithawhy · 10 months ago
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Going through some notes today for an upcoming conference session called Failure: It's a Feature, Not a Bug. Years ago I was at another conference as several of us were talking about gamification and included content about normalizing and reframing failure and such. One Dutch attendee I spoke with later laughed at how Americans had an issue with failure. He said something to the effect of "we just expect it."
Another friend in Spain frequently uses the acronym FAIL as First Attempt In Learning. In my notes I had been exploring other ways to use the letters to build positive views of failure, such as Forward Isn't Always Linear. I had, of course, come up with some negative ones too: F#@K, I'm a Loser.
I'll stick with the positive ones. And yes, the shortest distance isn't always a straight line. Especially when learning new things or making changes. Sometimes you have to step back or take a detour or try a different approach. These may not look like progress, but often are.
Photo by Ian Kim on Unsplash
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cleargreyskies · 1 year ago
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Genuinely my longest habit since Friday art group in my school days.
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learnfasttips · 2 years ago
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Gamification in the Workplace: The Key to Unlocking Motivation and Performance.
Full article: https://learnfasttips.com/2023/02/02/gamification-in-the-workplace-the-key-to-unlocking-motivation-and-performance/
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projectbatman193 · 2 years ago
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Very interesting
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nopointic · 2 years ago
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really be on duolingo fighting for my life during the timed challenges knowing damn well it's not a good way of learning a damn thing for me
gamification of learning is honest to god one of the key reasons so many have been left behind in education in america but i'm not even opening up that convo again. millions before me had said it and millions after me will continue to say it.
as long as schools keep hinging "learning" on passing standardized tests and fucking over teachers who have to use games to install quick memorization in students so they can pass said tests so they can advance and get a simple diploma or move to the next grade, nothing will change about this entire set up.
nobody wins in this set up but the test makers and society that believes in money over people. and god forbid you're not good at memorization or games to learn. because then you're told well it's the BARE minimum already WHAT MORE CAN YOU ASK FOR. and then students are called lazy and dumb and told they're not worth it etc etc etc
so we have students obviously not learning. we know that. but everyone just blames the teachers not teaching. blames the students and their latest electronic device and social media site. and it's not that. those are factors yes, but it's not that.
it's the education system and learning. what form of learning is quickest, easiest, more "flashy and fun" so a test can be passed in the end.
i've felt sorry for children since i was a fucking child. i'm 31 now. it's fucking worst and i feel sorrier and i thought that wasn't possible. but my god does america know how to break you and lose faith you already thought you lost.
i guess if this was an essay i'd start the paper with a witty opening like capitalism, and why your child has contemplated suicide before, during, and after going to school in the 21st century
but like i said, i'm not writing another fucking paper. i'm tired. i use to tell kids and teens it gets better and i felt like a fucking liar every time i said it because it never got better.
so i don't say that anymore. i say i understand, it's not you, it's your school, it's the test, it's so many factors but it's not your fault. i say please eat that candy, eat that slice of cake, laugh with your friends in school, laugh at anything you can. i say don't cry over a failed grade. i say you're not just a fucking letter grade or gpa or any number. not a pants size or tshirt size or weight or hair length number or score for a team. a ranking in a class or ranking in anything. i say you're a person and your anger you have right now is valid. i say that fucking test you failed from that fucking review game you still did not get and you failing the information and someone is saying you were "spoon fed" the basic information to you, and you still failing a test means you are stupid? no. you're not stupid. and that person who said that? they're what we call a fucking asshole.
it's on the systems we live in. it's on that.
i guess i lied again cos this is an essay. but yeah. to students of any age, it's not you. i promise you that.
it's the format of style of teaching. money is always involved. who gets paid who doesn't get paid. who gets time and who doesn't get time.
it's not you being bad at games with learning tho. it's learning styles. so many. ugh. i fucking hate that one is prioritized over the other.
gamification is a tool that everyone cannot use. and yet so many education systems rely on it.
that's a fucking problem.
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thank you teachers every where who are overlooked, underpaid, treated like those 10 products in 1 nifty machines we buy on the holidays while still being told they're not doing enough.
american teachers are asked to be parents, friends, guardians, nurses, fire fighters, medics, body guards, leaders, confidants, and yet told their job is not worth any form of funding or help. to just do it for the LOVE of the job. with no resources etc.
but hey! at least you might one day get a shout out from a sports player who remembers you one day right? or the paragraph of they loved their students so much when killed in school. you might even get your funeral paid for.
but working now, as a teacher, while alive, needing resources to teach your students now, needing a livable wage now to survive and have energy to keep teaching, you get nothing.
shits fucked up. so fucking fucked up.
i'd say vote in elections etc, but like i said, i'm 31. voted since i was 18. it has not gotten better... it's literally getting worse.
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sbanimation · 22 days ago
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Unlocking Potential: The Power of Gamification in Learning and Development
In recent years, the concept of gamification in learning and development has gained significant traction across various industries. By incorporating game-like elements into educational environments, organizations can enhance engagement, improve knowledge retention, and foster a culture of continuous learning. This article explores the definition of gamification, its benefits, practical applications, and best practices for implementation.
 What is Gamification?
Gamification in learning and development refers to the integration of game design elements in non-game contexts to encourage user engagement and enhance motivation. In the context of learning and development (L&D), gamification transforms traditional training methods into interactive and enjoyable experiences, making learning more effective and appealing.
 Benefits of Gamification in Learning and Development
 1. Enhanced Engagement
One of the most significant advantages of gamification is its ability to capture attention and maintain interest. Traditional training methods can often be dull and unengaging, leading to decreased motivation. By introducing game mechanics, organizations can create an interactive environment that keeps learners actively involved, reducing drop-out rates and enhancing overall engagement.
 2. Improved Knowledge Retention
Gamified learning experiences often lead to better knowledge retention. When learners are actively engaged in their training, they are more likely to remember the information presented. The incorporation of challenges and rewards reinforces learning concepts, making them more memorable. Research has shown that when learning is enjoyable, the brain releases dopamine, which enhances memory retention.
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 3. Encouragement of Healthy Competition
Leaderboards and scoring systems introduce an element of competition that can drive learners to excel. While not everyone thrives in competitive environments, many find that a little healthy competition motivates them to push their boundaries. This competitive aspect can encourage individuals to improve their performance, collaborate with peers, and strive for excellence.
 4. Immediate Feedback
Gamification provides instant feedback, allowing learners to understand their performance in real-time. This immediate response is crucial for fostering a growth mindset, as learners can identify areas for improvement and adjust their strategies accordingly. Immediate feedback also enhances motivation, as learners can see the results of their efforts right away.
 5. Fostering a Culture of Continuous Learning
By making learning enjoyable and interactive, gamification encourages a culture of continuous learning within organizations. Employees are more likely to seek out training opportunities and participate in ongoing development when they perceive learning as a rewarding experience. This shift can lead to a more skilled and adaptable workforce.
 Practical Applications of Gamification in L&D
 1. Onboarding Programs
Gamification in learning and development can significantly enhance onboarding processes by providing new employees with an engaging way to learn about the company culture, policies, and procedures. For example, organizations can create interactive quizzes and challenges that new hires must complete to unlock information or rewards.
 2. Compliance Training
Compliance training is often viewed as tedious, but gamification can transform it into a dynamic experience. By incorporating scenarios, quizzes, and challenges that reflect real-world situations, employees are more likely to engage with the material and understand its importance.
 3. Skill Development
Gamified platforms can be used to help employees develop specific skills relevant to their roles. For instance, sales teams can engage in simulations where they practice negotiation tactics and receive points or rewards based on their performance. This hands-on approach to skill development can lead to improved job performance.
 4. Performance Management
Incorporating gamification into performance management can motivate employees to set and achieve personal goals. By using dashboards that track progress and achievements, employees can visualize their growth and strive for continuous improvement.
 Best Practices for Implementing Gamification
Understand Your Audience
Before implementing gamification, it’s essential to understand your learners’ preferences, motivations, and learning styles. Tailoring the gamified elements to suit your audience can lead to better engagement and results.
 2. Set Clear Objectives
Define clear learning objectives and outcomes for the gamification initiative. This will help in designing the game elements to align with specific goals, ensuring that the gamified experience remains focused and purposeful.
 3. Keep It Simple
While incorporating various game mechanics can be appealing, it’s crucial to keep the experience user-friendly. Avoid overwhelming learners with too many features; instead, focus on a few key elements that enhance engagement and learning.
 4. Provide Rewards and Recognition
Recognizing achievements and providing rewards can reinforce positive behaviors and motivate learners to continue participating. Ensure that the rewards are meaningful and relevant to your audience.
 5. Monitor and Adapt
Regularly evaluate the effectiveness of your gamification strategy through feedback and performance metrics. Be prepared to adapt your approach based on what works best for your learners, ensuring a continuously improving learning environment.
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 Conclusion
Gamification in learning and development offers a powerful tool for organizations seeking to enhance employee engagement, improve knowledge retention, and foster a culture of continuous learning. By incorporating game-like elements into training programs, businesses can create dynamic and enjoyable learning experiences that not only benefit employees but also contribute to overall organizational success. As more organizations embrace gamification, it’s essential to approach its implementation thoughtfully and strategically, ensuring that it aligns with the goals of both the learners and the organization.
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usaii · 2 months ago
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Transforming Online Learning: Boost Learner Engagement with AI-Powered Gamification | USAII®
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Want to boost learner engagement via AI? Read on to understand ways to transform online learning with AI-powered gamification. Lead with transformational AI skills!
Read more: https://shorturl.at/v730q
AI Gamification, machine learning techniques, Gamification Techniques, AI algorithms, AI tools, Generative AI, machine learning algorithms
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alt-ctrl · 2 months ago
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The Elegant Revolution in Education: Simplifying the Path to Knowledge
In the sprawling labyrinth of modern education, a quiet revolution is taking place. It's not about adding more corridors or piling on more bricks; instead, it's about finding the most elegant routes to enlightenment. Welcome to the world of simplified learning, where less truly is more, and the journey to knowledge is as smooth as a well-oiled slide.
Flipping the Script on Traditional Teaching
Imagine a world where classrooms are more like bustling workshops than lecture halls, and homework involves cozying up with a good video instead of a dusty textbook. Welcome to the topsy-turvy universe of flipped classrooms, where the conventional educational model has been turned on its head faster than a pancake at a breakfast buffet.
In this brave new world, students absorb the meat and potatoes of their lessons at home, freeing up valuable class time for the intellectual equivalent of dessert – engaging discussions, collaborative projects, and hands-on problem-solving. It's like swapping a monotonous monologue for an electrifying dialogue, where every student gets a speaking part.
Consider young Sarah, who used to dread her math classes. Now, she watches entertaining video lectures at home, pausing and rewinding as needed, without the fear of holding up her classmates. The next day, she bounces into class, ready to tackle problems with her peers and receive personalized guidance from her teacher. It's a mathematical metamorphosis that would make even Pythagoras proud.
Bite-Sized Learning: When Less is More
In a world where attention spans are shrinking faster than a wool sweater in hot water, microlearning emerges as the superhero of modern education. By breaking down complex topics into digestible nuggets, this approach transforms the learning experience from a marathon into a series of sprints.
Imagine trying to eat an entire watermelon in one sitting. Daunting, right? Now picture that watermelon neatly cubed into bite-sized pieces. Suddenly, it's not just manageable; it's downright refreshing. That's the magic of microlearning – it turns the intellectual equivalent of a watermelon into a fruit salad of knowledge.
Take Jake, a busy professional trying to learn French. Instead of drowning in textbooks, he uses a language app that serves up daily 10-minute lessons. One day it's "le" versus "la," the next it's ordering coffee like a true Parisian. Before he knows it, Jake is conjugating verbs faster than you can say "Oui, oui!"
Learning by Doing: The Project-Based Revolution
If traditional education is a spectator sport, then Project-Based Learning (PBL) is the educational equivalent of parkour. It's hands-on, it's dynamic, and it occasionally involves building things that might fall apart (but hey, that's part of the learning process).
PBL throws students into the deep end of real-world challenges, armed with nothing but their wits and a healthy dose of teamwork. It's like being on a reality show, except instead of being voted off the island, you're building one from scratch.
Picture a group of high school students tasked with designing a sustainable garden. Suddenly, biology isn't just about memorizing the parts of a cell; it's about understanding which plants will thrive in their local climate. Chemistry becomes the key to perfect soil composition, and environmental science transforms from a textbook subject to a living, growing reality. It's education in 3D, and the only special glasses you need are the ones that help you see the bigger picture.
Game On: Leveling Up the Learning Experience
Who says learning can't be fun? Gamification in education is proving that the path to knowledge can be paved with power-ups, boss battles, and the sweet sound of "achievement unlocked."
By injecting elements of game design into the learning process, educators are turning the classroom into an arena where every completed assignment is a quest, every test a boss battle, and every school year an epic campaign. It's like turning your brain into a console, except the only thing getting fried is ignorance.
Imagine a history class where students earn points for accurately reenacting historical events, or a coding course where each new skill unlocked opens up new levels of a virtual world. Suddenly, that dreaded algebra homework becomes a puzzle to solve, with each correct answer bringing you one step closer to defeating the final boss: the standardized test.
A Picture is Worth a Thousand Words (and a Lot Less Confusion)
In the realm of simplified learning, visual aids are the unsung heroes, the Gandalf to our Frodo, guiding us through the complex landscapes of knowledge with the simplicity of a well-drawn map.
Gone are the days of mind-numbing walls of text. Enter the era of infographics that explain economic theories faster than you can say "supply and demand," and animated videos that make cellular mitosis look like a choreographed dance routine.
Consider the plight of poor Tom, struggling to understand the intricacies of the water cycle. A simplified diagram transforms his confusion into clarity, turning abstract concepts into a visual story. Evaporation becomes a great escape, condensation a cloud reunion, and precipitation a grand return. Suddenly, the water cycle isn't just a process; it's an epic tale of transformation and return, worthy of a Hollywood blockbuster.
In conclusion, the elegant revolution in education isn't about dumbing down; it's about smartening up our approach to learning. By flipping classrooms, embracing bite-sized lessons, diving into real-world projects, gamifying the experience, and visualizing complex ideas, we're not just simplifying education – we're supercharging it.
So the next time someone tells you that learning has to be a grueling uphill battle, remind them that sometimes, the most effective path to the summit is a well-designed escalator. Welcome to the future of education, where simplicity reigns supreme, and learning is an adventure we're all equipped to conquer.
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It's not gamification!
Gamification is the use of any mechanism of a game in a non-game environment. [Disclaimer: there are other definitions available].
My energy provider, Octopus, has a wheel of fortune that you can spin when you submit a meter reading, if you install a smart meter, or once a month just for logging into the app. At its simplest, gamification can be about getting rewards for exhibiting behaviour, or performing in a way that the "gamesmaster" wants to encourage.
Gamification can also be used in learning. I would argue our whole education system is set up that way. Through exams and other assessments the learners earn points, points mean certificates, certificates get you entry to the next level, or advantages within levels, and there is no doubt that there is a "boss" to defeat at the end of every level of learning. Conclusion: gamification is not necessarily "fun".
When I am introduced as an expert in gamification, I am not being humble when I disclaim the title. What I do is game-based learning. However, this phrase also falls short as it doesn't capture the spirit of play that I like to get into the classroom wherever I can. Game-based learning is very much pre-planned and premeditated. My colleagues in the Playful Learning Association have the same issue. Nic Whitton who is one of my go-to experts told me she calls it Ludification.
Nic is not the only one, I like this ludification definition from Updigital translated from the Dutch:
"Ludification is the process of adding the fun aspect to something that is initially not. The purpose of ludification is to reduce the pain that a user may encounter in engaging in a not-so-fun process."
As a marketer and educator I am used to reducing the friction between the learner/customer/player and the behaviour we want them to adopt. As a marketer I promote something on the basis that it reduces the customers' pain. As a teacher, I know that learning can be uncomfortable, I talk about the Conscious Competence learning model a lot, and am very aware that when you make a learner conscious of their incompetence, that's not a comfortable place to be. As leaders of learning we need to signpost the way out of discomfort and to competence quickly, whilst these days also justifying the desirability of said competence - using those marketing skills again.
I'm not even interested in gamification elements such as leaderboards, timers, etc, as these are all competitive elements of games. Even in my escape games, the timer counts up, not down. It's a matter of interest or logistics, not a race. I am much more concerned with games involving collaboration and co-creation. I have recently become aware of "keepsake games"* where the players create their own record of their playful journey. I create sessions and activities with cheeseholes - a wonderful phrase from transmedia - for learners to add their own learning. Being playful for me means changing assumptions; one of those assumptions being that the person running the session is the one with all the knowledge or even the most knowledge.
As AI renders several traditional methods of assessment useless, getting students to co-create with each other, and even their tutors in this way, can help ensure that the result is a plagiarism-free artefact.
Gamification is not at all synonymous with game-based learning. Knowing which you are attempting is the start of your journey.
For more on Keepsake Games I recommend Shing Yin Khor's blog post and their Patreon, or a goggle at Tim Hutching's amazing work.
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reviewingnet · 2 months ago
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🎮 Transform your classroom into a game! Gamification in education is more than just fun; it's a powerful tool that boosts engagement, motivation, and learning outcomes. From earning points to achieving badges, students can enjoy a more interactive learning experience.
Ready to level up your teaching? Check out this article for tips on implementing gamification in your classroom!
#Gamification #Education #Learning #StudentEngagement
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