#Fusion Models
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lighterium 4 months ago
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Espeon reuniclus ! 馃
model comm for glitterbug @ toyhouse!
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sandersontheside 4 months ago
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Breaking My Silence
This may be controversial. But I can't go any longer without speaking my truth on the subject.
I believe that Janus:
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plus Remus:
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equals The Bowler Hat Guy from Meet the Robinsons:
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teenagenutant 1 year ago
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finally put together something for my own headcanons for their voices : ) you can see this as two options for them or that their voices are a middle ground of both!
galileo to me has a somewhat flat affect but still Very silly and has a range for dramatics. angel has a gravely voice and Very energetic and intense. (also i think bismuth's squeaky lil' laugh is so cute and i think it really fits her 馃槶)
caravaggio has an Anime Cooler Older Brother voice. ...if you get what i mean. i don't really know genshin, but itto is such a good mix of that confidence and awkwardness! and newton's voice is very chill, very peppy, and direct.
parmi has that "showman" type of voice, yknow!! kind of sounds a bit artificial no matter what he's really feeling. don and raph mostly talk directly through titian (i had an awful amount of trouble mixing don and raph voice lines that didn't sound bad so please just imagine i did that) but titian's "voice" for itself is all cool hydraulic and dinosaur noises
and of course gali being abed and newton being troy is a reference to how those two were inspirations for donnie and mikey's rise dynamic. if any of yall had any different ideas or voice claims you imagined, feel free to share!
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front-facing-pokemon 8 months ago
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laststrix 1 year ago
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made a model of one of my favorite fusions from infinite fusion <3
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therantingsage 2 months ago
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Blogtember prompts 11-20, once again courtesy of @mod-jazzy / @jazzy-art-time! Had some fun ones this time around!
Once again, elaborations under the cut:
Day 11: Tbh I try to make most of my OCs easy to draw so I wasn't sure who to pick for this. Ended up deciding on Neura, because she really takes no effort.
Day 12: I wouldn't say Maximus is by any means the most difficult character to draw, but I distinctly remember hating having to draw him back when totemrodents was still around. His shape was annoying and I could never keep the size of his ears consistent. So I felt it would be fitting to give it one more go for old times sake.
Day 13: painted-pokes barely existed, it got zero asks and like 6 followers total, but I remember liking the vague ideas I had about the characters and setting. But looking back on the last post I ever made on there, I realized how AWFUL it looked and just NEEDED to do it more justice. Hi Inverse bye Inverse
Day 14: Paleo is the character who gets the most physical abuse in all of my blogs I'm pretty sure. I didn't want to draw how he lost his foot, cuz that's a major plot spoiler. And I didn't want to draw the scene where he got the back scar, because I couldn't figure out the framing for it. So instead. Future injury :) I'm not elaborating :)
Day 15: Haha anyway happy family on the beach! Once I get to the part of fugamsemidei's plot where they go on their Plate Quest it's gonna be so fun to draw. Much more levity in that part of the plot
Day 16: Hi Jazzy!!!!!! Hi hi hi Jazzy I drew your lizard!!!!! I wouldn't say Jody's blog is my favorite blog of yours, I honestly couldn't tell you what my favorite is I like them all a lot (gun to my head I'd probably say wastelandlabs or flakenrudy). But! Jody is your favorite blorbo and I've never actually drawn proper Jody fanart for you!!!!!! So here she is!!!!!!!
Day 17: I don't think I've ever elaborated on Cootenany? He's a Xatu/Absol hybrid who lives in the facility. He's like half the reason most of the plot happens. I cut out the part of the conversation telling the ACTUAL prophesy he's giving right here cuz I want to keep that a secret for later, but I at least wanted to draw him cuz I don't think I have more than once.
Day 18: I thought really hard about it but I don't think I really.....cut out parts of stories very much? Or at least if I do I usually do it early enough in the plotting stage that nothing but random thoughts exist of it. So the only thing I could come up with for this one was Spoop the Ditto. Initially they were just....a regular Ditto with nothing special going on? Just the youngster of my Phantump group. But now they're like. An actual character with plot importance in lots of places. Idk when I'm ever getting to that but it's something.
Day 19: I have definitely not mentioned either of them anywhere, but all my blogs are in the same universe! And this is the og Arceus and Mew of that Universe! Dhaha and Leonen! The only blog I think they'll ever be relevant in is fugamsemidei for obvious reasons but yeah. Them. They're buddies :3
Day 20: Lucy...oh no Lucy, your whimsy....they stolt it away from u....
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eggdis 1 month ago
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help me I made a Deoxys + Jirachi fusion and they have invaded my brain
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rikacreature 2 years ago
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been playing the heck out of pokemon infinite fusion lately so i made one of my faves, rairos!!
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timesnewfishcat 1 month ago
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my son who has every disease
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ceephorsshitshow 2 years ago
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Some scribbles while I learn how this fusion moves around.
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secretlyofthefeywild 9 months ago
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cosplaying gorgug for a local con and im determined to make cloaca
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cosmicssubway 1 year ago
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New model! A vaporeon & sylveon fusion. Sylvporeon if you will.
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spartanburger 2 months ago
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Python ship model release
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The Python ship from Pacer / Formula Fusion is now out!
Open3DLab Link
Mega Link
CYCLES ONLY. OpenGL texture limit forces this.
Stuff this includes:
Properties Bone that allows you to control all appearance options of the ship from pose mode without entering the shader editor
33 Skins! (one skin has full custom RGB color configuration)
5 Bodykits
Multiple other types of cosmetic craft addons, many of which have multiple options and other configurable appearances
Fully rigged Flaps and Stablizers! Use the Properties bone to set the rotation angle without having to switch to different bones.
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clockworkcontraption 7 months ago
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it all started rather innocently. we just found two magical rocks in our d&d campaign - one that produces heat, and another that creates water. my character (well, okay, my character was a warlock and not an artificer, so it was mostly me, really) put two and two together and figured out that this may be used as an infinite source of steam. tech level of our campaign allowed us to manufacture or commission custom parts made of metals like bronze, copper, platinum, et cetera. and so, shenanigans ensued. out of character, i devised a contraption that would shoot a blast of steam and parboil anything that stands in front of it. war crimes, yay!
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so, i turned to fusion360 to produce a feasible design for this nightmare contraption. as we had access to copper and bronze, i figured out that a simple tube shape with a conical nozzle could realistically withstand the heat and hold the steam pressure. one compartment holds the water rock, the other has a copper radiator with the heat stone inside of it. pull the lever, water contacts copper, water go whoosh and boom, steam cannon! for some unknown reason, i actually turned to thermodynamics and material science to figure out how thick the tubes should be. i suppose i was just taken by fey mood and went full turbonerd on this. ah well.
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then, the first prototype was finished and rendered. after some back and forth, and quite a bit of negotiating with our DM (i'm really sorry for exposing you to my bullshit, Telen) we agreed that this could feasibly be produced within our setting. but something felt off. i was not quite satisfied with how it looked.
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i carried on and added a collapsible tripod for easier deployment, and a handle on the top for better portability. (realistically, of course, this contraption would be awfully heavy, and only the strongest member of our party could carry it around. ah well). and finally, i had a stroke of inspiration. or maybe just a regular stroke. i though, what if we build up the pressure instead of just releasing it immediately? what if we somehow block the main nozzle for a while, and let it cook? the blast would be much stronger when you finally release it. and so -
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the final version took form. i added a sliding attachment to the main nozzle that could block the output for a while (we figured it would be reasonable for it to take a full turn in combat to build up steam pressure), and then release it through one of the nozzles. and as the final stroke, i named this abomination - "Heated Exchange".
witness.
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inaweofmytism 1 year ago
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More of Carnotaurus in progress. If anyone who sees this has advice for Fusion360/the sculpt tool I'd appreciate it
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oozeandgoo-art 1 year ago
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Drag strip arcade tokens from my 3D modeling class
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