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What is Eureka: Investigative Urban Fantasy?
Here’s the short version: It’s a TTRPG that is made for running mystery adventures, and it does that really, really well, with rules that make the experience smooth and enjoyable for both players and GMs. It’s free to download on itch.io right now. Oh and you can play as a vampire too.
(art by team artist @chaospyromancy)
#indie ttrpgs#ttrpg tumblr#ttrpg community#indie ttrpg#artists on tumblr#queer artist#queer#rpg#ttrpg#ttrpgs#ttrpg character#ttrpg art#vampire#vampires#columbo#supernatural#supernatural rpg#free rpg#rpgs#fantasy rpg#urban fantasy#eureka#eureka: investigative urban fantasy#team artist
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Gourmet Street: Dungeon Meshi meets God of Cookery
With Dungeon Meshi being in public eye again with the Netflix series, I thought it would be a good time to shoutout again about Gourmet Street, my free (tips appreciated) Street Food Fantasy zine! Big thanks to our wonderful artist and layout man @feralindiecharlie
A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe!
Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
#ttrpg community#ttrpg#indie ttrpg#roleplaying games#ttrpg design#ttrpg art#d100#ttrpg stuff#street food#food#dnd#dungeon meshi#delicious in dungeon#free rpg#rpg things#rpg stuff#cooking#eating monsters#factions#monsters#spells#magic items#one page adventure
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I almost forgot that it was Free RPG Day today!
Until midnight PDT tomorrow, you can pick up almost all of my games for completely free on itch!
https://itch.io/s/125242/free-rpg-day
You can also pick up Soft Focuses Second Edition for 50% off right now!
https://crlegge.itch.io/soft-focuses-2e
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The first of my free monthly solo rpgs. Play as a sentient sword and change the world alongside your wielder!
May's theme will be: Boat!
Remember to check out my Ko-Fi if you'd like to vote in future polls.
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Free RPG Day
All of my RPGs are free! You can check them all out here.
These are my top games.
Over the Mountain - Over the Mountain is a solo rural fantasy journaling game on one page. Your character lives in a small mountain town and records their journey to carry out their Calling as they get to know the local human and spirit Neighbors, find bizarre items to collect, and clear the strange Dungeons found throughout. Will your curious character stick with their mission long enough to fill an entire journal? What Achievements might they unlock?
Pokemon Polyhedral - Pokémon Polyhedral: Micro Edition is an A6 size solo RPG that is narrative lite and dice heavy. Roll dice to encounter Pokémon. Roll dice to capture them. Roll dice to level up and evolve them. Roll dice to use your team to defeat Team Rocket, Gym Leaders, and the Elite Four.
3x3 RPG - 3x3 RPG is the d20 RPG ruleset that fits in your wallet. You only need the main ruleset card and a d20 to play. Play while you're waiting for food or before an appointment. All the other cards are optional. Where rules are unclear, you're encouraged to pick whatever is most fun. It was made with solo play in mind first and foremost but a GM and other players could easily be added.
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Seedless Bloom
A role-playing epic of time traveling cultures torn amid tragedy and hubris.
This free tabletop role-playing game released under a Creative Commons BY-NC-SA 4.0 license might suit you if you're interested in…
…a serious approach to time travel as a culture.
…learning new ways of thinking and a new vocabulary that comes with it.
…role-playing the epic exploits of time travelers whose lives are torn between tragedy and hubris.
…setting up the problems and antagonists you're facing.
…a boiling pace sustained by a mechanic using real time.
…playing a narrative, procedural PbtA(Powered By The Apocalypse) game with approachable, directed mechanics that support the above.
#rpg#indie ttrpg#time travel#ttrpg#ttrpg community#science fiction#role playing games#roleplaying#seedless bloom#time paradox#multiverse#free rpg#creative commons#timetravel
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Lone Pine is a small town in New Mexico, near the border, built upon the blood and sweat of late 19th century gold miners. You will be an influencer coming to sign a contract with the trillion-dollar company, Forsythe-Newman Technology Management (FNTM), which is a household name and widely considered to distribute the best, most high-quality film making equipment on the market.
You take a plane to the Albuquerque International Sunport, and from there you head south on the Rail Runner Express, the state-wide railroad. You ride in the train car for several hours, watching the sprawling desert scenery rush past, and notice the presence of humans becoming dauntingly scarce. You disembark in Truth of Consequences, the home of the infamous Toybox Killer, and from there, your contracting company provides a car with a driver to take you the rest of the way down to Lone Pine.
The driver explains that you've been provided with housing, food, and brand-new production equipment in exchange for living in Lone Pine to produce content regarding the eerie paranormal activity reported there. They make extended and uncomfortable eye contact in the rear-view mirror, and when they stop to let you out, you hardly have time to take your bags from the car before the driver peels out and races back down the road from whence you came.
𝚂𝙴𝙰𝚂𝙾𝙽 𝟹 𝙾𝙵 𝙻𝙾𝙽𝙴 𝙿𝙸𝙽𝙴 𝚂𝚃𝙰𝚁𝚃𝚂 𝙽𝙾𝚅𝙴𝙼𝙱𝙴𝚁 𝟷𝟿, 𝟸𝟶𝟸𝟹. 𝙰𝙲𝙲𝙴𝙿𝚃𝙸𝙽𝙶 𝙰𝙿𝙿𝙻𝙸𝙲𝙰𝚃𝙸𝙾𝙽𝚂 𝙽𝙾𝚆.
ARE YOU INTERESTED IN A 21+ HORROR-BASED DISCORD ROLE PLAY SERVER? JOIN LONE PINE FOR ITS THIRD SEASON!
BEFORE FILLING OUT APPLICATION : MAKE SURE YOU HAVE READ THE RULES AND ALSO MAKE SURE YOU FILL OUT YOUR CONSENT CHECKLIST.
ACCESS THE APPLICATION TEMPLATE HERE. SUBMIT YOUR APPLICATION HERE.
#discord rp#group rp#horror rp#discord server#analog horror#scary rp#writerscommunity#writing prompt#spooky rp#discord#horror#creepypasta#discord rp server#horror rpg#scary rpg#free rpg#rpg#prev
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Free Rap Beat - Wherever | Deep Storytelling Hip-Hop Type Beat 2024
#youtube#free#free rpg#free rap#freebeat#free beat#freebeats#free beats#free rap beat#wherever#deep#storytelling#crusader#beats#beat#hiphop#hip-hop#hip hop#rapper#rappers#type#type beat#type beats#typebeat#typebeats#2024#beat2024#beat 2024#boombap#boom bap
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Our FREE Halloween one-shot, Death on the Eve of Samhain, is now available on Drivethru RPG! Download it today and enjoy a crazy Halloween adventure!
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Have you ever wanted to experience your love dying and coming back fundamentally different? Well, now you can! Returned Wrong is a 2 page, 2 player letter writing rpg that is available now at my itch: https://cabbage-with-hands.itch.io/returned-wrong
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#rpg#one page rpg#diy rpg#free rpg#lasers and feelings#scooby doo#scooby-doo#scooby#hannah barbera#tag yourself#i’m dr. victor frankenstein#drawfee
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Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the “urban fantasy” parts of Eureka are really about, and its tone. We like to joke around about it, and the “cute monster girl” angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game you’re looking for, but that isn’t the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you don’t. If you don’t have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. It’s not uncommon for people, even “progressive” people, to say something along the lines of “they need to all be killed for the good of society,” even if they don’t realize that’s what they’re saying. You didn’t choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just can’t participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who can’t cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, it’s a challenge, and for gameplay, it’s a puzzle.
It isn’t totally hopeless, as many of the jokes and fan comics show (those aren’t just memes, they’re only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who can’t bear to do what they do. In some cases, these may be the same monster on different days.
I’m going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why don’t disabilities grant any advantage? It isn’t too uncommon for RPGs to have some sort of “flaw” system, where during character creation you can give your character “flaws” or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these “flaws” may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a “scar” in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we don’t need to elaborate too much.
We do think, in the abstract, “flaw” systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people aren’t balanced. The events that left me injured and disabled didn’t make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now I’m worse. There’s no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eureka’s Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds don’t have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
“But then doesn’t my character just have worse stats than the rest of the party?” Yes, haven’t you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or “masquerade” hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evil’s sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and it’ll be seven if we hit all the stretch goals, but for simplicity’s sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, you’ll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX “Composure” for more information). Well, vampires can’t operate the same way. They don’t sleep, and normal food might be tasty for them as long as it isn’t too heavily seasoned, but it doesn’t do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life don’t literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like “this character is a vampire and therefore they must drink blood once every session,” to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide “I think I’ll go down the criminal life path.” Their circumstances have barred them from the opportunities that would have given them other options.
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who don’t have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no “legal” or “harmless” way for them to get their needs met, even if they do have resources. Society just isn’t set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. It’s one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isn’t ethical or harmless for the vampire or for their “clients.”
“Oh well, then the vampire should just eat bad people!” You mean those same bad people we just described above? Who gets to decide which people are “bad people?” Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as “takers.”
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, it’s just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider “takers” (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called “progressives,” while they claim not to agree with pruning “useless eaters,” still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned game’s insistence that disabilities are never a net reduction of a character’s stats.
Vampires and other playable monsters are inarguably “takers,” but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
It’s not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we weren’t sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because they’re immortal and they always come back when “killed.” They can’t be exterminated, they aren’t going away, there will always be problem people in society, no matter how utopian or “progressive.” Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable.
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#indie ttrpgs#ableism#indie ttrpg#disability#ttrpg tumblr#disabled#ttrpg#disability rights#rpg#disabilties#ttrpgs#disablity aid#tabletop#monster girls#monster girl#monster boy#monsters#indie game#indie games#rpgs#free rpg#eureka#eureka: investigative urban fantasy
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Do you like food? Do you like street food? DO YOU LIKE FANTASY STREET FOOD?! DO YOU LIKE FANTASY STREET FOOD TTRPGS?! DO YOU LIKE FREE FANTASY STREET FOOD TTRPGS?!? DO YOU LIKE TO LEAVE TIPS FOR CREATORS WHO MADE FREE FANTASY STREET FOOD TTRPGS?!
#ttrpg community#ttrpg#ttrpg design#indie ttrpg#roleplaying games#ttrpg art#food#street food#fantasy#supportindies#itch#monsters#factions#magic items#free rpg
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Like your murder mysteries with a bit of humor and a madcap nature? Enjoy Clue (the movie or the game, but mostly the movie)? Then do I have the game for you!
I just released "Some Days, You Just Can't Get Rid of a Body" for the One Page RPG Jam. It's a murder mystery TTRGP for 3-5 players and 1 GM. The game is free to download here:
https://crlegge.itch.io/some-days-you-just-cant-get-rid-of-a-body
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Free Holiday Goodies
Some of my most popular titles are free until the 3rd of Jan 2025- including my three playbooks for AirkSeablade's Shepherds rpg! My little seasonal treat for you all, merry Christmas and happy Hanukkah. <3
https://itch.io/s/144540/holiday-freebies
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This is a business card sized ruleset that covers character creation, character actions, and combat in a small easy to use format. Slip it in your wallet and next time you’re stuck somewhere, just fish a d20 out of your purse and get a game going. Includes instructions for printing it in an easier to read large print format.
I hope this is helpful for someone else!
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