#Flexible grid systems
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zaions · 2 years ago
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Implementing Responsive Design Strategies for Mobile Devices
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medicaldevicesindustrynews · 9 months ago
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APAC Is Dominating Vanadium Redox Flow Batteries Market
In 2023, the market for vanadium redox flow batteries witnessed an approximate revenue of USD 401.2 million. Projected into the forecast period from 2024 to 2030, the market is anticipated to exhibit a Compound Annual Growth Rate (CAGR) of 9.7%, ultimately reaching a valuation of USD 759.4 million by the end of 2030. UPS systems are becoming a vital component of offices, homes, sectors, and all…
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writerblogs · 1 year ago
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Harnessing Energy Transformation: Exploring the Power-to-Gas Market Potential
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Power-to-Gas Market
The Power-to-Gas Market is at the forefront of the energy transition, offering a transformative solution for storing and utilizing surplus renewable energy. As the world pivots toward sustainable energy systems, Power-to-Gas technology is emerging as a game-changer in the pursuit of a cleaner and more resilient energy landscape.
Power-to-Gas: A Paradigm Shift in Energy Storage
The Power-to-Gas Market revolves around a cutting-edge concept: converting surplus electricity from renewable sources, such as wind and solar, into chemical energy carriers like hydrogen or methane. This innovative technology addresses one of the most critical challenges of renewable energy integration - the intermittency of sources like wind and solar. By storing excess energy during peak production periods and converting it back to electricity or heat when needed, Power-to-Gas bridges the gap between supply and demand.
Market Dynamics and Diverse Applications
The Power-To-Gas Market dynamics are rooted in its diverse applications across different sectors. One of its primary applications is in energy storage. Excess renewable energy can be converted into hydrogen through electrolysis, which can then be stored for future use. Additionally, hydrogen produced through Power-to-Gas can serve as a clean fuel for various industries, including transportation, industry, and heating.
Advancing Renewable Integration and Decarbonization
As the world accelerates its transition towards renewable energy, the Power-to-Gas technology is playing a pivotal role in realizing this vision. It acts as a buffer, ensuring that surplus energy isn't wasted and enabling the grid to handle fluctuations in renewable energy generation. Moreover, Power-to-Gas contributes to decarbonization efforts by producing clean hydrogen, which can replace fossil fuels in industrial processes and transportation.
Overcoming Challenges and Scaling Up
While the potential of Power-to-Gas is immense, the Power-To-Gas Market isn't without its challenges. The cost of producing hydrogen through electrolysis and the limited availability of infrastructure are areas that require attention. However, ongoing research and development are gradually driving down costs and paving the way for broader adoption. Government incentives and policy support are also crucial in accelerating market growth and creating an enabling environment for Power-to-Gas technologies.
Future Outlook: Transforming the Energy Landscape
The Power-to-Gas Market's future outlook is marked by optimism and innovation. As the world strives to achieve ambitious climate goals, the demand for flexible energy storage solutions will only increase. Power-to-Gas not only addresses energy storage challenges but also aligns with the broader goal of creating integrated energy systems that are cleaner, more resilient, and capable of accommodating the dynamic nature of renewable energy sources.
In conclusion, the Power-to-Gas Market embodies the essence of the energy transition - a shift toward sustainable, flexible, and decarbonized energy systems. As technology advances, costs decrease, and policies evolve, Power-to-Gas has the potential to revolutionize the way we store and utilize energy, paving the way for a greener and more sustainable future.
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reasonsforhope · 15 days ago
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"It’s technically possible for the UK to achieve its goal of having a clean power system by 2030, and doing so should reduce electricity bills and bolster the country’s energy security, the grid operator says in a study commissioned by the new Labour government.
The context
The UK recently shut its last coal-fired power plant and aims to slash its use of gas turbines as it seeks to all but eliminate fossil fuels from its electricity mix by the end of the decade.
In 2023, renewables and nuclear accounted for 62% of the country’s electrical output, while fossil fuels held a 38% share. Under the 2030 clean power target, fossil fuels (gas) would be reduced to less than 5% of the mix.
The latest
“The analysis concludes that clean power is a huge challenge but is achievable for Great Britain by 2030,” the National Energy System Operator said in a statement as it published the study.
Overall system costs are unlikely to increase if the target is met, and tariffs could in fact decline as legacy power contracts expire and if the state makes sufficient progress on energy efficiency gains, flexibility mechanisms, improving grid connection processes, and overall policy modernisation.
Significant investments are required in a short amount of time, but they would allow the UK to become a “leader” in new technologies while also reducing the country’s exposure to potential energy price shocks stemming from spikes in international gas prices, as was the case after Russia invaded Ukraine.
NESO’s analysis shows that clean technologies — renewables and nuclear — will be able to produce at least as much power as Great Britain consumes in total in 2030...
“A clean power system for Great Britain will deliver a backbone of home-grown energy that breaks the link between volatile international gas prices; that is secure and affordably powers our homes and buildings; that decarbonises the transport that we take to school and work; that drives the businesses of today and catalyses the innovations of the future.”
Next steps: The government will now consider NESO’s advice as it develops its clean power action plan later this year."
-via The Progress Playbook, November 5, 2024
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race-week · 6 months ago
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https://x.com/F1Techy/status/1797338007860662614
is this real?
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Nope, whoever this person is, they are way off and they have no sources so don’t believe a word they say
In fact Mercedes don’t make their own fuel pumps, let alone McLaren’s. No team has made their own fuel pumps since 2021.
Fuel pumps are categorised as a Standard Supply Component which means that they are designed and manufactured by a third party designated by the FIA.
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This means that the same company makes all of the fuel pumps for all of the teams on the grid, so if there was anything going on with a fuel pump they would be going back to this third party not Mercedes.
Just because someone has a blue tick, doesn’t mean that they know what they are saying.
Full list of SSC parts below (from FIA regulations)
Wheel covers
• Clutch shaft torque
• Wheel rims
• Tyre pressure sensor (TPMS)
• Tyres
• Fuel system primer pumps, and flexible pipes and hoses
• Power unit energy store current/voltage sensor
• Fuel flow meter
• Power unit pressure and temperature sensors
• High-pressure fuel pump
• Car to team telemetry
• Driver radio
• Accident data recorder (ADR)
• High-speed camera
• In-ear accelerometer
• Biometric gloves
• Marshalling system
• Timing transponders
• TV cameras
• Wheel display panel
• Standard ECU
• Standard ECU FIA applications
• Rear lights
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celerydays · 1 year ago
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could you walk us through what notebooks & journals & pens /etc you use - they look so good!
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I would be SO happy to, you have no idea!!
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Alright, let's fucking GOOOO~
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Starting off with my current "workhorse" pens - I have like *checks notes* 36 fountain pens and a bit too many inked up atm, but these are just the ones I'm currently reaching for or have inked up more often than not:
TWSBI Go (F): Kinda ugly! But also kinda cute! It's cheap and works great (I friggin love TWSBI pens tbh) and it has a little hole on the cap where you can attach a lanyard or charms, like I did! Makes it cuter imo and it's kind of my emotional support pen these days.
Opus88 Pocket (EF): This 2022 edition has a little Moon tarot design on the cap so it's pretty much the pen I use exclusively for my witchy/tarot practice journals! A lil bummed the cap doesn't post, especially since its a shorter pocket-sized pen, but not a deal breaker and I still love it.
Pilot Custom 823 (F): My grail pen that I've literally coveted for years and just recently acquired at the DC Pen Show this weekend! It's only been a day but I think it could potentially become my favorite pen. Ever.
Pilot Prera (CM): This is my third Prera lol. I just think they're great and really underrated pens! Also a recent acquisition from the DC Pen Show and this cursive M nib is suuuuper fun to write with.
Pilot Vanishing Point (EF): My favorite pen for planning! Super fine-tipped for writing task lists and schedules and love that it's so convenient/quick-draw with the click mechanism.
(I'm totally a Pilot pen ho, can you tell? asdjflaglsg)
Journals/Planners/Notebooks under cut–
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Sterling Ink B6 Common Planner: For a good chunk of this year, I was in this planner because I honestly love the size and all the layouts. Super practical and flexible as a system. 10/10 would go back. I've used it to plan, as a reading journal, as a tarot log...
But I get the itch to move around so it's been sitting a little unused since like June, oop.
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Leuchtturm A6: I started craving something tiny and minimal so I've been bullet journaling in this pocket notebook for the last month or two and I'm really enjoying it!
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Standard-sized Tomoe River Paper notebook: This is pretty consistent in that I don't change up the system itself, but I'm in and out of it for memory keeping/scrapbook journaling! It's almost always a Tomoe River paper notebook of SOME kind that I usually buy in A5 size to go to FedEx and get it cut down to standard. Though I'm thinking of getting a blank Midori MD A5 to have cut down next time - I've been liking the freedom of blank pages for journaling instead of anything lined or gridded.
I really need to catch up with it tbh, but I love sitting in an explosion of printed photos, stickers, and washi and going ham with the pages.
(I do have a flip through of my January-March 2022 pages on YouTube)
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Midori MD Cotton B6 Slim: I also have this sketchbook that sorta turned into a visual sketch diary of sorts. I fell off a while ago but want to get back into it because it's super fun to work in and to look back on!
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Wide-sized Cosmo Air Light notebook & A5 Filofax Malden: These are my tarot/witchy journals. Grimoires I guess? One is for journaling and all my messier notes while the other is more for reference and ease of organization.
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A5 Leuchtturm: I didn't know if I should include this guy, but I've been writing it in a lot recently so I guess I will lol. This is like truuuly a miscellaneous™ notebook.
I got this A5 notebook back in 2017 to use as my very first bullet journal, then found out that this size is personally waaaay too big for me to use as a bullet journal so I hopped off of it pretty quick. It now sits on my desk because since it's mostly blank I'll just pick it up to use it to write literally A N Y T H I N G.
Most recently, I wrote like 5 pages in one night on notes for a fanfiction piece I was working on (I'm not a writer, this fic is never gonna see the light of day by anyone but me lololol. Hyperfixation is so wild; I've put 80k+ words within just 10 days into it so far and it's been hella therapeutic.)
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That's all, I think!?
It's funny because I actually have a NEW notebook arriving tomorrow that I'm going to try out as a bujo/commonplace/omni journal of sorts?? I might write an update post after I've set that up and see how I like it <3
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nerves-nebula · 6 months ago
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I fucking adore your comic panelling, any advice on how to do it? Like specific ratios or ways to divide the page?
god there's so much advice i COULD give but i really dont wanna end up writing a book here. so I guess I'll say this: however you divide the page you should be CONSISTENT with it, i literally just learned/internalized this but it's made comic paneling soo much easier. when you break that consistency it will be more impactful. hold up lemme grab some pages.
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so i recently started making loose stitches a 4 tier comic. it's not the exact same for each page cuz i'm lazy but i think it's made legibility way better. before i think it was kinda uhhhhh a little all over the place. not BAD but a little difficult to tell where your eyes supposed to go sometimes. which isnt great for a commic.
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the page on the left in particular has always bothered me cuz i always read the top panels incorrectly and it's like. fuck man what is the paneling here why is it in two columns ????? that's so hard to understand. but the page on the right can be more or less easily understood (by someone who knows how to read comics) even without panel borders because it's just a simple 4 panel square.
one thing my comic professor really stressed was that he didn't like weird paneling or weird borders. for the most part, a square is fine. AND HE'S RIGHT. weird paneling is fun and cool but should be used sparingly or with intention, cuz if you do it too much then like. how tf are ppl gonna read your comic.
that being said there are a lot of cool ways to cut up panels even if they're just squares hold on lemme grab some examples
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so the panels here are all square but the image in the one at the bottom is almost like a mural. one thing i really like to using is a lot of heavy BLACK, what can i say silhouette's have my entire heart.
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in my fable comic, I used a 3 tier system. it wasn't the same exact size across all pages but all pages had 3 tiers of paneling. that way i can be a little more flexible with the SIZE of the panels to emphasize the more important things, without it feeling like it's all over the place
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meanwhile in my comic final i used a 4 tier system where each tier was nearly the same across every page, but you can collapse tiers together for establishing shots and big reveals so that they're more impactful. it's still fully within the grid system I set up so it doesn't feel like it's messing with shit either.
ok i just spent a lot of time rambling about this one particular concept and it's probably not even what you wanted to hear about :') i didnt even go into ratios or anythinggg guhhhh sowwy
other than all that i'd just say you gotta keep looking at what comic artists have written and take note of how they use space and cut things up. there's this book called How To Read Nancy and it has all these exercises for understanding the building blocks of nancy. for real the author is OBSESSIVE and goes through everything of a 3 panel nancy strip from body language to spot blacks to the minutia of the background. we used this book in my class and did some of the exercises in the back and i think it's really good at getting you to THINK about what you're drawing. and you can easily pirate it if you're broke.
also try to make sure things dont get stagnant on a page. zoom out if you're only doing close ups (i try to make sure every page of loose stitches has at least one full body shot even tho I'm lazy and wanna just do talking heads- talking heads arent interesting!!)
also, take advantage of the fact you're drawing a COMIC. you can do shit in comics that you can't do in other mediums, try to implement them when u can! ALSO PRACTICE. you're not gonna get better just by reading and watching. you gotta do it lol. ok ok that's enough and you didn't even ask for that stuff you asked about PANELING sfdasfsd byeee
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reimenaashelyee · 1 year ago
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do you know any good places to put webcomics? is it best to just make your own website for them? I'm not really into sites like webtoon or whatever...
If you don't want much setup, you can make a Tumblr and use the Simple Webcomic Theme (or any other theme, as long as you set it so the blog shows 1 post per page for long form serialised work, or in a full-size grid for funny comics).
There are still other alternative platforms like Comics Fury, Comics Gator and Drunk Duck, those have been around before Webtoons.
If you are comfortable with HTML, CSS or generally learning/playing around with independent website setup, then you can go to Neocities or Wordpress. I use Wordpress (the dot org) for my personal website, The World in Deeper Inspection webcomic and the Comics Devices library, but that's a system that's worked with me and my brain for 11 years now.
Neocities allows you total freedom, but you really have to be comfortable with learning since this is old-school website building. There's a webcomic template though.
Squarespace or Wix is fine if you use their blog system.
I don't recommend Carrd for webcomics! I just don't think the infrastructure (one-page site) is flexible enough for yourself or your readership.
My general opinion is that I'll always recommend having your webcomic in a place that you can control, or at the least, easily export to another platform. I've been through so many eras of platforms rising and falling. And exporting all the posts/art you upload on that one dying platform only is an ordeal that you would want to avoid (ask me, who's working on manually transferring stuff from Twitter and Deviantart to my personal website OTL)
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simplestudentplanning · 1 year ago
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How To Start A Bullet Journal
Bullet Journal: "A customizable and forgiving organization system. It can be your to-do list, sketchbook, notebook, and diary, but most likely, it will be all of the above. It will teach you to do more with less." (Ryder Carroll, creator of the Bullet Journal)
Supplies
Notebook (typically it's a dot-grid notebook, but you can use any type of notebook)
Pen
Set Up Key Pages
Index Page: similar to a table of contents
Key Page: create a key or legend to represent different tasks, events, and notes.
Personally, I don't use these pages because I usually have a bookmark to keep track of important pages, and I already know which symbols/colours to differentiate my tasks/events.
Create a Future Log
Purpose: To see the next several months (or the whole year) at a glance
What To Put: At least 3-6 months of the year's worth of events, birthdays, holidays, deadlines, etc.
Monthly Spread
Purpose: To see the month at a glance
What To Put: A calendar, goals, and any other elements that are relevant to your planning.
Weekly/Daily Logs
Purpose: To see your week/day at a glance.
What To Put: Tasks, events, and notes for each day/week.
You can use a combination of both!
Design and Decorate
Purpose: To personalize your bullet journal so that feels more like you, and it'll be more enjoyable for you to use it.
Reflect and Adjust
Purpose: To see what's working and what's not in your journal system.
Consistency
Purpose: To get into the habit of bullet journaling. It'll help you be more mindful and organized with your life.
Experiment
Purpose: To find what works for you. Don't use other people's designs and ideas if it doesn't work for you. Bullet journals are supposed to be systems that will help you organize.
The bullet journal is a flexible system, and you can adapt it to suit your preferences and needs. Explore different styles and find out what works best for you.
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rottenshotgungames · 9 months ago
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I’ve spent three years working on a game about motion
Footfall Devlog 1
It’s really hard for me to talk about my games. It’s even harder to talk about something I’ve been keeping so close to my chest for so long, but it’s time to do so.
This Devlog will be covering the basics of what Footfall is and the first few challenges of making a game so heavily inspired by immersive sims.
So, without further ado:
What is Footfall?
Footfall is an occult-industrial stealth-action rpg inspired by Dishonored, Assassin’s Creed, and Bloodborne. It aims to emulate the systemic ecosystem and emergent gameplay of immersive sims, and particularly the fast, creative, movement-centric gameplay of Dishonored.
You play as Gifted of the Watchman, the god of stories and action. You are functional demigods, arcane in nature and forever part of a great cosmic play of chaos and change.
Some basics about how the game is played before going forward:
You get 3 Action Points at the beginning of your turn, each action point representing a period of 2 seconds.
Movement is measured in ~3 foot increments labeled "Strides." These are about the average length of a walking stride, and tend to be measured with one's arm.
You get powers which move you and others in interesting and unique ways (e.g. teleporting, creating portals, time manipulation, etc.)
Designing a Tabletop ImSim: or How I Learned To Stop Worrying and Love the Physics Engine
This game is, first and foremost, a stealth-action game, as such one specific thing was very important to get right: movement. My most important design goal, from the beginning, was to create interesting systems that interact in cool ways, particularly in regards to movement (otherwise, the stealth would just be boring and the action wouldn’t be bombastic enough). Generally speaking, there are a few ways to do movement in TTRPGs:
Narrative abstraction (PBtAs). The strength of this one lies in its lack of necessity of maps, which is not a strength particularly necessary for a game where movement mechanics are a core pillar.
Landmark-defined zones (ALIEN RPG and Celestial Bodies). This option’s strength also lies in its abstraction. You can have tactical combat and actual movement mechanics, but you don’t need codified distances (just a big rock that tells you where you are).
Short grid-based movement based on character stats (Tactics RPGs like Fire Emblem). The strength here is in the tactical importance of moving even one tile. Moving *feels* important because you get to do so little of it in one round, and it makes each tile moved feel like a long distance.
Simplified but simulatory grid-based movement (D&D). The strength of this system is, generally speaking, how thorough yet digestible it is. You’re given jump mechanics, falling mechanics, running mechanics, and they’re all simple enough that you can (usually) remember how they work without opening the book. The issue is that they don’t tend to be very interactive—“Yay, I can jump across a 10-foot gap without that impacting anything other than my positioning. Yay.”
Without beating around the bush, none of these options appealed to me for this project. Option 4 came the closest, but the issue with it is the same as with all of them: these movement systems tend to be very . . . “confined” to only affecting positioning, whether narratively or tactically. I pretty quickly realized that I had one option in front of me, make something I had never seen before:
5. A tabletop physics engine.
First thing’s first, I laid out a few key goals for my physics engine:
Strive for playability, not accuracy. People aren't computers, I don't want you to have to perform complex calculations constantly (unless you want to and therefore choose to).
Interactivity and impact. Even if those decisions aren't codified in the physics engine itself, I want the physics to inform multiple gameplay decisions through its interactions with other systems.
Flexibility of simulation. This is a physics engine, if it breaks when someone tries to jump (which it won't) then it's not working very well, is it? People should be able to toy around with it and get cool interactions out of it without it suddenly turning into a hell of, "WHAT DO YOU MEAN DRIVING A CAR KILLS ME???"
Pretty simple stuff altogether, right? . . . right?
Alright, so what went wrong the first time? Well, I took the last point too far, to the point that I shirked the golden rule: "Strive for Playability, not Accuracy." It would be impossible to accurately model how gravity works in real life without a single round of physics-heavy combat taking 4 hours, which may be your jam but definitely isn't mine. The first version of the physics engine included such awful rules as:
Ground acceleration to model running - "If you move in a direction using 1 action point, and continue moving in the same direction with the following action point you begin to sprint. Your sprint will continue as long as you keep following up one movement with another in the same direction. Your movement speed is considered to be double its base amount and any attacks made with a bow or powder arm that target you have a minor disadvantage to hit if your last action point on your turn was spent sprinting." This was just . . . way too confusing and difficult to track, to the point that it actively disincentivized going fast.
Just straight up incorrect gravitational-acceleration math - It's still not wholly accurate, but I tried for way too long to make it wholly accurate.
An attempt to model fall-damage based upon Momentum - People accelerate downward faster than most people think they do. You will fall about 96 feet (over 29 meters) in a matter of 2 seconds. 1 Action Point. Yeah, there's just no calculating fall damage without relying solely on distance or some over-complicated math that still relies on distance.
Listed out, specific momentums that add damage to your strikes - "When an object or creature lands a strike while in motion, the energy imparted onto their target deals additional damage. If you have a momentum equal to or greater than 24 feet per Action Point before making an attack with a melee weapon, you deal an additional d4 of damage on your strike. If you have a momentum equal to or greater than 48 feet per Action Point before making an attack with a melee weapon, you deal an additional d8 of damage on your strike instead. If you have a momentum equal to . . ." God, this was so stupid of me. It's a really simple formula now: "When making an attack, for each 4 Strides per Action Point of Momentum a creature has in the direction of their target (if the target is in some combination of directions, such as Forward and Left, use the higher of the two) they deal an additional point of damage."
There were more, but it's really not worth going on and on.
Upon revising the physics engine, which was part of a whole system overhaul in the year of our lord 2022, I had one goal: "Simplify the math without simplifying the impact." Which, as you can probably tell from the second to last bullet of the prior list, I did.
The physics engine, as it is, is actually quite simple in practice. You can read the whole thing if you decide to grab the free playtest (which will be releasing soon, just have to finish up some final adjustments and get some art in), but for now I present to you . . .
The Footfall Physics Engine Quick Reference
Momentum: Strides moved in a direction since the beginning of your last Action. Momentum is directional (Forward, Backward, Left, Right, Up, Down). You may change facing at the beginning of an Action. Changing facing mid-air costs an Action Point. Move in the direction of and Strides equal to Momentum when in the air.
Gravity: When not standing on solid ground, you fall. Creatures gain 32 Strides of Downward Momentum at the beginning of each Action Point spent falling. Gifted may choose to halve this to 16 Strides.
Concussive Force: +1 Damage on attacks for each 4 Strides of Momentum in direction of Target. When hit by an object, damage die = +1 die size per 7 Strides of Momentum (1d2 at 7, 1d20 at 42). Throwing an object increases its Momentum by 21 Strides.
Fall Damage: When you hit the ground, damage die = +1 die size per 4 Strides fallen (1d2 at 4, 1d20 at 24). +1d20 for each 4 Strides beyond 24. Gifted falling at 16 Stride Gravity cannot take more than 1d20 Fall Damage.
Wall Damage: When you hit a wall, damage die = +1 die size for each 5 Strides of Momentum beyond 9 (1d2 damage at 9, 1d4 at 14). If damage die > d20, add a new die and start over.
I'm actually really proud of this physics engine. So far, players have LOVED playing around with it, and even some fairly math-dense people understood it after looking at the powers section for a little bit. I can't say for certain if I've accomplished all of my goals, and public playtesting may prove that it needs simplified further, but the successes I've had surrounding the physics engine are what told me that taking the effort to design Footfall wasn't a fool's errand. People used to tell me that movement is boring, it's just the thing you have to do to get to the fun stuff; and I feel as though I've proven it can be interesting, digestible, and—above all-else—fun.
It's fun to move yourself forward multiple strides using a power, then launch yourself into the air where you can soar across the battlefield and directly into a specific foe for increased damage. It's fun to have your buddy sit in a momentum-generation-machine constructed with two vertically aligned portals that triple her downward momentum each time she passes through, then watch as she swaps spots and momentums with a giant enemy monster, which you promptly send hurtling into a wall at 18x terminal velocity with your portals. Honestly, it's just fucking cool.
I'm so excited for people to get their hands on it.
Conclusion
Honestly, I have no idea what design lesson to leave you with. The best I can say is this: Fuck the haters. If you have an idea, and you really believe in that idea, follow through. Anything is possible given some time, planning, reflection, and a willingness to revise.
If you think something would be cool, and nobody's made it yet? Make it. Do it, right now. You can, I'm proof. It's gonna be great, I know it.
I believe in you.
Self Promotion
Welp, it's that time again folks. If you wanna check out my other games, and get updated when the Footfall free playtest goes live, follow me in Itch.io! If you want more devlogs, and more rpg design talk, follow me here or on twitter.
You really can't go wrong either way.
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teh-kittykat · 10 months ago
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Tron: The Animated Series (1986-1989)
What do you mean you haven't seen Tron: The Animated Series? It was my favorite cartoon when I was a kid!
So this all started as an exercise in how to explain why Sam inexplicably had merch for a 2010 movie in his 1989 house. In-universe there would have probably been toys using the 1982 aesthetic since that was what the video game used (and Sam DOES have an 82 Tron figure in his house!) but why the Grid stuff?
Enter THE CARTOON.
It was the 1980s everybody who was everybody made cartoons to sell toys. Encom made home gaming consoles by this point, and they would have had peripherals like Nintendo did. They had licensed characters like Nintendo did. You see where I am going.
Encom wants to sell Encom Gaming Power Gauntlets. Kevin wants to introduce kids to the ideas about the Digital Frontier since he's a futurist and knows kids will be mentally flexible enough to digest the new zeitgeist if it's fun and animated!
Production of the cartoon ran from Kevin's official retirement as CEO until his disappearance. Three official seasons with a fourth in production. Season three's airing was cut short due to the furor surrounding Kevin's going missing, but the "lost" final episodes of S3 were restored when the DVDs were eventually released for an anniversary collection.
The cartoon was also successful in syndication through the 1990s and early 2000s since it successfully anticipated the Educational/Informative movement-- Tron: The Animated Series actually does teach kids some of the basics of computer science around the silly adventure stuff. Think Captain Planet meets Captain N the Game Master for the overall tone of the series. It's not realistic, but you get the general concepts and issues.
The cartoon's popularity among millennials keeps Tron alive in pop culture to the present day. The IP remains a perennial revenue stream for Encom, and every so often they'll throw the fanbase something to keep the money going. (This is an ordeal to the program himself, since he has to deal with hackers sent by groups named after him on the reg.)
What's it about?
Young video game enthusiast Jethro "Jet" Keene lands himself the after school internship of a lifetime getting to work at Encom in a special new program for teenagers with attitude run by Kevin Flynn (voiced by himself).
However, it's not all fun and video game testing with the sweet new Encom Power Gauntlet. Thanks to some cartoon physics hijinks, Jet finds himself transported into the Grid, the Boss's new experimental computer system!
Jet gets to work with Clu (they hired a voice-alike for him) and Tron (ditto) to find a way back home to the real world, solving problems and learning how to code along the way... and that was the pilot episode.
Because this is a cartoon for children, Jet is naturally the regular User of the Grid instead of Flynn, though Flynn makes occasional appearances to dispense Yoda-like wisdom and is revered by all the programs inside the system as the Creator.
There are also no lasers or anything like that-- Jet does a silly toku-like thing with the power gauntlet to commute into the system.
Clu is more likable than in real life. He's mostly benevolent, trying to make a more perfect system but the show's writers actually picked up on the idea that making a perfect system is kind of an impossible lift and made it central to his character development. He's a little obsessed with copying the User world, and there's an arc in S3 where a lot of the conflict revolves around why can't programs be programs about it.
Tron's not a mayhem goblin, which is a crime. He's portrayed as a little bit Optimus Prime, since Jet's the primary mayhem source, and Fighting for the Users is otherwise his defining personality trait. He gets a surprisingly deep fate/free will arc in S2, since naturally several episodes revolve around attempts to reprogram him since he's the Champion and all. Afterward, he's a bit more chill.
Jet's storyline parallel's Kevin's real-life one a little bit-- a lot of the episodes focused on him as a character revolve around him trying to balance his double life.The cartoon also does not mention the time dilation jetlag. Jet, unlike Kevin, does learn how to ask for help, especially as S3 decides to diversify a little more and adds a girl intern, Paige.
S3 in general has a lot of emphasis on diversity and tolerance of others and their differences. The ISO-Basic tensions were running high in the real Grid. It was on Kevin's mind a lot. He was also starting to make thinks on introducing the ISOs to the rest of the world at the time.
Like Reboot in the 1990s, Tron has a lot of episodes devoted to video games and playing games on the Game Grid is a frequent trope. (Hardcore Tron partisans accuse Reboot of stealing this.) Unlike in Reboot, there's no derezzing the losers if the User wins. Games are sometimes the entire plot and sometimes an obstacle or diversion from solving an episode's actual problem.
Since the Grid is open in Tron, there is a recurring cast of villains in the form of viruses and hackers from other systems in addition to technical problems that have to be solved through coding and computer science know-how.
The fourth season didn't get much past a few animatics for the S4 pilot, but what was there got a release for the fancy anniversary collections as special features. Design docs indicate that some new characters were about to be introduced-- Jalen and Radia. Kevin Flynn disappeared while voice actors were being cast for these roles.
NGL I am extremely mad this wasn't a real cartoon.
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compneuropapers · 2 months ago
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Interesting Papers for Week 39, 2024
Just do it: A neuropsychological theory of agency, cognition, mood, and dopamine. Ashby, F. G., Zetzer, H. A., Conoley, C. W., & Pickering, A. D. (2024). Journal of Experimental Psychology: General, 153(6), 1582–1604.
Erroneous Compensation for Long-Latency Feedback Delays as Origin of Essential Tremor. Blondiaux, F., Colmant, L., Lebrun, L., Hanseeuw, B., & Crevecoeur, F. (2024). Journal of Neuroscience, 44(25), e0069242024.
Synapse-type-specific competitive Hebbian learning forms functional recurrent networks. Eckmann, S., Young, E. J., & Gjorgjieva, J. (2024). Proceedings of the National Academy of Sciences, 121(25), e2305326121.
Visual Preference for Socially Relevant Spatial Relations in Humans and Monkeys. Goupil, N., Rayson, H., Serraille, É., Massera, A., Ferrari, P. F., Hochmann, J.-R., & Papeo, L. (2024). Psychological Science, 35(6), 681–693.
Bridging flexible goal-directed cognition and consciousness: The Goal-Aligning Representation Internal Manipulation theory. Granato, G., & Baldassarre, G. (2024). Neural Networks, 176, 106292.
Control of goal-directed and inflexible actions by dorsal striatal melanocortin systems, in coordination with the central nucleus of the amygdala. Heaton, E. C., Seo, E. H., Butkovich, L. M., Yount, S. T., & Gourley, S. L. (2024). Progress in Neurobiology, 238, 102629.
How we perceive the width of grasped objects: Insights into the central processes that govern proprioceptive judgements. Héroux, M. E., Fisher, G., Axelson, L. H., Butler, A. A., & Gandevia, S. C. (2024). Journal of Physiology, 602(12), 2899–2916.
Neuronal representation of visual working memory content in the primate primary visual cortex. Huang, J., Wang, T., Dai, W., Li, Y., Yang, Y., Zhang, Y., … Xing, D. (2024). Science Advances, 10(24).
Sense of agency in operations with delays: A free-energy model and application to interface design. Isono, M., & Yanagisawa, H. (2024).Journal of Mathematical Psychology, 120–121, 102859.
Experience-dependent regulation of dopaminergic signaling in the somatosensory cortex. Jamal, T., Yan, X., Lantyer, A. da S., ter Horst, J. G., & Celikel, T. (2024). Progress in Neurobiology, 239, 102630.
Distance and grid-like codes support the navigation of abstract social space in the human brain. Liang, Z., Wu, S., Wu, J., Wang, W.-X., Qin, S., & Liu, C. (2024). eLife, 12, e89025.4.
Border cells without theta rhythmicity in the medial prefrontal cortex. Long, X., Deng, B., Shen, R., Yang, L., Chen, L., Ran, Q., … Zhang, S.-J. (2024). Proceedings of the National Academy of Sciences, 121(25), e2321614121.
Transcranial Alternating Current Stimulation over Frontal Eye Fields Mimics Attentional Modulation of Visual Processing. Misselhorn, J., Fiene, M., Radecke, J.-O., Engel, A. K., & Schneider, T. R. (2024). Journal of Neuroscience, 44(25), e1510232024.
Testing biased competition between attention shifts: The new multiple cue paradigm. Oren, F., Kyllingsbæk, S., Dupont, D., & Grünbaum, T. (2024). Journal of Experimental Psychology: Human Perception and Performance, 50(7), 655–682.
The arousal level of consciousness required for working memory performance: An anaesthesia study. Osaka, M., Minamoto, T., Ikeda, T., Nakae, A., Hagihira, S., Ito, H., … Mashimo, T. (2024). European Journal of Neuroscience, 59(12), 3151–3161.
Stereotypical Hippocampal Clustering Predicts Navigational Success in Virtualized Real-World Environments. Ozubko, J. D., Campbell, M., Verhayden, A., Demetri, B., Brady, M., Thorp, J., & Brunec, I. (2024). Journal of Neuroscience, 44(24), e1057232024.
Uncertainty-modulated attentional capture: Outcome variance increases attentional priority. Pearson, D., Chong, A., Chow, J. Y. L., Garner, K. G., Theeuwes, J., & Le Pelley, M. E. (2024). Journal of Experimental Psychology: General, 153(6), 1628–1643.
Hippocampal cholecystokinin-expressing interneurons regulate temporal coding and contextual learning. Rangel Guerrero, D. K., Balueva, K., Barayeu, U., Baracskay, P., Gridchyn, I., Nardin, M., … Csicsvari, J. (2024). Neuron, 112(12), 2045-2061.e10.
Excitatory/inhibitory motor balance reflects individual differences during joint action coordination. Vescovo, E., Cardellicchio, P., Tomassini, A., Fadiga, L., & D’Ausilio, A. (2024). European Journal of Neuroscience, 59(12), 3403–3421.
A unified framework for perceived magnitude and discriminability of sensory stimuli. Zhou, J., Duong, L. R., & Simoncelli, E. P. (2024). Proceedings of the National Academy of Sciences, 121(25), e2312293121.
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ghostingpen · 9 days ago
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hi!! i’ve been meaning to ask u abt this for a while, but the pic u posted of your 2025 journal inspired me to reach out. i would rly like to get back into using a journal as a way to organize, plan, and feel more in control of my life. i used to use a bullet journal throughout high school and college. but my situation is different now (no classes or defined work schedule) and i remember often having a hard time keeping up with it + missing a day or two and then just falling off. i also tend to be a perfectionist and get stressed out abt making The Perfect layout. ig i’m just wondering if you have any tips or advice for getting started again and figuring out a setup that feels good + manageable? i’d send this as a message but i feel this might be helpful for other ppl too. ty!!!
(rubs hands together) ty for asking >:3 i was in your boat too for a while, and what a lot of bullet journalers tend to understandably forget is that the bullet journal system is customizable and flexible. what this also means is that you can frankenstein the bullet journal method and create your system made up of sewn together components of various other methods.
if your primary goal with your notebook is feel more in control and present in your life, then it's important to view it as a second brain. it is reasonable to believe that not all brains work alike. when combining both thoughts, you can start to see the reason why many people who try the bullet journal method are unable to keep it up long-term. they try to be too rigid with the method. they expect themselves to create artsy complicated layouts that aren't actually conducive to their brain. they need to have the same notebook as other people, the same pens, the same supplies.
but each of our minds work differently. when you believe that, then it becomes easier to accept that your notebook does not have to look the same as others to be successful. you aren't failing because you're unable to work with the system the way others do. it is the current system failing you, and that simply means it's time to tweak it and change it as necessary until it becomes more compatible with your brain. maybe the size of the notebook is the problem. or the type of paper. for example: i find that tall and skinny notebooks like the traveler's notebook work best for me. but maybe you prefer big a4 sized notebooks. i also refuse to work on anything that isn't grid paper. but maybe lined paper works better for you.
for me, i use my notebook as a writer the way an artist keeps a sketchbook.
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that means i don't play with the layouts unless it serves me. my creativity is expressed solely in the pages i want to be creative in, like when i'm writing fiction or sketching storyboards, but i am intentionally not creative and artistic in the basic setup.
for the basic setup, i'm using a hybrid system of the basic bullet journal method and the life hacker. my intentions are to be mindful of the goals i want to achieve and keep some memory of each day. otherwise it feels as though the month has gone on without me and before i know it, it's the next month and i remember nothing of the past few weeks.
i make sure to keep an index on the back of my notebook. i write down page numbers of pages i want to refer back to later.
i start with a "one line a day" page:
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that way, if i miss a few days, i can always try to catch up and write down a single line of what i remembered that day. i also tell myself it's okay to write "i don't remember what happened" on days where that happens. in a way, that also indicates something about that day - usually that i was too depressed to engage with my interests, and that's important to log.
then i set up a basic monthly spread to track upcoming events, bills to pay, habits, tasks i want to do that month, and goals i want to achieve. i also added a d20 roll every day just for fun. if i really need the guidance, whatever i rolled that day determines how i go about with my day.
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i also don't really treat it like a chore. i miss days here and there, but when that happens i just set the next day up and move on. this notebook is meant to serve me, not the other way around!
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this notebook also serves as my commonplace book. if you've seen me occasionally tag posts as #commonplace, that's me saving posts to write down in my notebook. i love to save advice i appreciated, quotes that resonate with me, and other bits and bobs of information i'd want to re-read in the future.
i also like to write down my thoughts on topics that interest me. it actually is one of my biggest passions and special interests: optimizing a notebook system for myself and helping others find their system. so if you flipped through my current notebook, you'll find rambles about notebook systems and how simply following trends is ineffective.
hope this helps!! i wrote a lot more than i thought i would dfkghdf but this is a huge interest of mine.
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reasonsforhope · 8 months ago
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Scientists have developed a new solar-powered system to convert saltwater into fresh drinking water which they say could help reduce dangerous the risk of waterborne diseases like cholera.
Via tests in rural communities, they showed that the process is more than 20% cheaper than traditional methods and can be deployed in rural locations around the globe.
Building on existing processes that convert saline groundwater to freshwater, the researchers from King’s College London, in collaboration with MIT and the Helmholtz Institute for Renewable Energy Systems, created a new system that produced consistent levels of water using solar power, and reported it in a paper published recently in Nature Water.
It works through a process called electrodialysis which separates the salt using a set of specialized membranes that channel salt ions into a stream of brine, leaving the water fresh and drinkable. By flexibly adjusting the voltage and the rate at which salt water flowed through the system, the researchers developed a system that adjusts to variable sunshine while not compromising on the amount of fresh drinking water produced.
Using data first gathered in the village of Chelleru near Hyderabad in India, and then recreating these conditions of the village in New Mexico, the team successfully converted up to 10 cubic meters, or several bathtubs worth of fresh drinking water. This was enough for 3,000 people a day with the process continuing to run regardless of variable solar power caused by cloud coverage and rain.
[Note: Not sure what metric they're using to calculate daily water needs here. Presumably this is drinking water only.]
Dr. Wei He from the Department of Engineering at King’s College London believes the new technology could bring massive benefits to rural communities, not only increasing the supply of drinking water but also bringing health benefits.
“By offering a cheap, eco-friendly alternative that can be operated off the grid, our technology enables communities to tap into alternative water sources (such as deep aquifers or saline water) to address water scarcity and contamination in traditional water supplies,” said He.
“This technology can expand water sources available to communities beyond traditional ones and by providing water from uncontaminated saline sources, may help combat water scarcity or unexpected emergencies when conventional water supplies are disrupted, for example like the recent cholera outbreaks in Zambia.”
In the global rural population, 1.6 billion people face water scarcity, many of whom are reliant on stressed reserves of groundwater lying beneath the Earth’s surface.
However, worldwide 56% of groundwater is saline and unsuitable for consumption. This issue is particularly prevalent in India, where 60% of the land harbors undrinkable saline water. Consequently, there is a pressing need for efficient desalination methods to create fresh drinking water cheaply, and at scale.
Traditional desalination technology has relied either on costly batteries in off-grid systems or a grid system to supply the energy necessary to remove salt from the water. In developing countries’ rural areas, however, grid infrastructure can be unreliable and is largely reliant on fossil fuels...
“By removing the need for a grid system entirely and cutting reliance on battery tech by 92%, our system can provide reliable access to safe drinking water, entirely emission-free, onsite, and at a discount of roughly 22% to the people who need it compared to traditional methods,” He said.
The system also has the potential to be used outside of developing areas, particularly in agriculture where climate change is leading to unstable reserves of fresh water for irrigation.
The team plans to scale up the availability of the technology across India through collaboration with local partners. Beyond this, a team from MIT also plans to create a start-up to commercialize and fund the technology.
“While the US and UK have more stable, diversified grids than most countries, they still rely on fossil fuels. By removing fossil fuels from the equation for energy-hungry sectors like agriculture, we can help accelerate the transition to Net Zero,” He said.
-via Good News Network, April 2, 2024
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rjzimmerman · 1 month ago
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Excerpt from this story from Canary Media:
The federal government has just finalized a $861 million loan guarantee to fund what will be Puerto Rico’s largest utility-scale solar and battery storage installations.
In July, the Department of Energy’s Loan Programs Office announced a conditional commitment to finance two solar-plus-storage facilities on the southern coast of the island, plus two standalone battery energy storage systems. The solar plants combined will have 200 megawatts of solar capacity — enough to power 43,000 homes — while the battery systems are expected to provide up to 285 megawatts of storage capacity.
The installations, collectively called Project Marahu, will be led by Clean Flexible Energy LLC, an ​“indirect subsidiary” of the U.S. energy companies AES Corp. and TotalEnergies Holdings USA. Facilities will be located in the municipalities of Guayama and Salinas.
The DOE offers loans for clean energy projects on the condition that borrowers meet certain financing and administrative requirements. According to the agency, the company has now met all those conditions — meaning soon, hundreds of millions of dollars will start flowing toward construction.
Project Marahu is expected to come online sometime in 2025.
Jigar Shah, director of the DOE’s Loan Programs Office, told Canary Media that the loan presents a major opportunity to diversify and stabilize Puerto Rico’s grid, which currently relies on fossil fuels to produce more than 90 percent of its electricity. ​“There’s a huge potential for additional projects like this,” he said.
The loan is somewhat of a departure for Shah’s office, which typically invests in emerging clean energy technologies that have yet to be commercialized. In this case, the Puerto Rico government sought federal assistance to replace some of its oldest diesel-fired power plants with solar and storage projects through the Energy Infrastructure Reinvestment Program, which was created by the Inflation Reduction Act to help repurpose or replace existing fossil fuel infrastructure, Shah said.
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beardedmrbean · 8 months ago
Text
Scientists have developed a new solar-powered system to convert saltwater into fresh drinking water which they say could help reduce dangerous the risk of waterborne diseases like cholera.
Via tests in rural communities, they showed that the process is more than 20% cheaper than traditional methods and can be deployed in rural locations around the globe.
Building on existing processes that convert saline groundwater to freshwater, the researchers from King’s College London, in collaboration with MIT and the Helmholtz Institute for Renewable Energy Systems, created a new system that produced consistent levels of water using solar power, and reported it in a paper published recently in Nature Water
It works through a process called electrodialysis which separates the salt using a set of specialized membranes that channel salt ions into a stream of brine, leaving the water fresh and drinkable. By flexibly adjusting the voltage and the rate at which salt water flowed through the system, the researchers developed a system that adjusts to variable sunshine while not compromising on the amount of fresh drinking water produced.
Using data first gathered in the village of Chelleru near Hyderabad in India, and then recreating these conditions of the village in New Mexico, the team successfully converted up to 10 cubic meters, or several bathtubs worth of fresh drinking water. This was enough for 3,000 people a day with the process continuing to run regardless of variable solar power caused by cloud coverage and rain.
Dr. Wei He from the Department of Engineering at King’s College London believes the new technology could bring massive benefits to rural communities, not only increasing the supply of drinking water but also bringing health benefits.
“By offering a cheap, eco-friendly alternative that can be operated off the grid, our technology enables communities to tap into alternative water sources (such as deep aquifers or saline water) to address water scarcity and contamination in traditional water supplies,” said He.
“This technology can expand water sources available to communities beyond traditional ones and by providing water from uncontaminated saline sources, may help combat water scarcity or unexpected emergencies when conventional water supplies are disrupted, for example like the recent cholera outbreaks in Zambia.”
In the global rural population, 1.6 billion people face water scarcity, many of whom are reliant on stressed reserves of groundwater lying beneath the Earth’s surface.
However, worldwide 56% of groundwater is saline and unsuitable for consumption. This issue is particularly prevalent in India, where 60% of the land harbors undrinkable saline water. Consequently, there is a pressing need for efficient desalination methods to create fresh drinking water cheaply, and at scale.
Traditional desalination technology has relied either on costly batteries in off-grid systems or a grid system to supply the energy necessary to remove salt from the water. In developing countries’ rural areas, however, grid infrastructure can be unreliable and is largely reliant on fossil fuels.
Creating a low-cost ‘battery-like’ desalination technology removes the reliance on battery technology for using intermittent solar energy in off-grid applications, enabling affordability to rural communities in developing countries like India.
“By removing the need for a grid system entirely and cutting reliance on battery tech by 92%, our system can provide reliable access to safe drinking water, entirely emission-free, onsite, and at a discount of roughly 22% to the people who need it compared to traditional methods,” He said.
The system also has the potential to be used outside of developing areas, particularly in agriculture where climate change is leading to unstable reserves of fresh water for irrigation.
The team plans to scale up the availability of the technology across India through collaboration with local partners. Beyond this, a team from MIT also plans to create a start-up to commercialize and fund the technology.
“While the US and UK have more stable, diversified grids than most countries, they still rely on fossil fuels. By removing fossil fuels from the equation for energy-hungry sectors like agriculture, we can help accelerate the transition to Net Zero,” He said.
“The next step for us is to apply this low-cost technology to other sectors, including wastewater treatment, and producing alkaline to make the ocean more alkaline to help it absorb more CO2 from the atmosphere. By taking this approach not only can we decarbonize agriculture, but wider environmental and climate benefits as well.”
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