#Fate/Grand Order Luviagelita Edelfelt
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Summoned a new Ruler-class Servant:
⚖️ Astraea! ⚖️
#Lady Justice#Luviagelita Edelfelt#fgo#fate grand order#FGO Luviagelita Edelfelt#Fate/Grand Order Luviagelita Edelfelt#Fate/Grand Order Astraea#ルーラー#ルヴィアゼリッタエーデルフェルト#fate/grand order#fate go#heroic spirit#Astraea#FGO Astraea#fgo usa#lasengle#fate/grand order: cosmos in the lostbelt#Ruler-Class#Ruler Class#type-moon#type moon#Lady Reines’s Case Files#Lady Reines’ Case Files#Lord El-Melloi II’s Case Files#Lord El-Melloi II’s Case Files Rail Zeppelin Grace Note#divine spirit#Revival Lady Reines’s Case Files Plus Episode#Anime#FGO Luvia#Luvia Edelfelt
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Luviagelita Edelfelt CE:
Gem Magecraft: Antumbra Atrum Galliasta CE:
Primeval Curse Sella and Leysritt CE:
Divine Banquet
#fate#fate series#fate official art#fate stay night#Leysritt#Sella#Atrum Galliasta#luviagelita edelfelt#Fate/Grand Order Memories I
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When the Grail Front has an Extra class node.
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#oficial art#fate kaleid liner prisma illya#fate kaleid liner#fate kaleid#fate series#fate stay night#fate stay series#fate/kaleid liner prisma illya#prisma illya#shirou emiya#illya von einzbern#illyasviel von einzbern#illya#miyu edelfelt#gilgamesh#gilgamesh fate#magical girl#kuroe von einzbern#luviagelita edelfelt#rin tohsaka#chloe von einzbern#fate/kaleid liner#fate/stay night#fate/grand order#fate grand order#fate go#プリズマイリヤ展#プリズマ☆イリヤ
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Arbitration suplex queen is here!
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The two sides of the coin
#fate grand order#luviagelita edelfelt#ishtar fate#quetzalcoatl#Just started playing Fate a week ago#Really excited to meet Quetz in game
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Astraea bond 10.
Majority of her bond comes from farming Koyan raid.
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Name: Ana
Age: 14
Personality: Ana is an outgoing peppy girl who is can be described as appearing dumb, but In reality, her seemingly naive personality is just a cover for the fact that she is a scheming demon(basically, think Illya). At worst she can be a brat who can get away with most things she pulls off. This might sound bad at first, but she really targets people who she thinks she will get a big reaction from (i.e. her aunts, Rin, Shinji, and others).
Other Stuff: Has weaker mystic eyes than her mother, at best she can temporarily paralyze her targets. Other than that he has her mother's swiftness, allowing her to escape from a scene to no one can say she did anything. Rin is her mentor in magic, but is a poor student. Her mother spoils her, and her dad is the only one who can bring her in line.
Bio: Medusa once told Shirou that other than Poseidon, he was the only other man she ever had romantic feelings for. And while part of her felt guilty for getting in the way of Sakura, she wanted Shriou so badly that her desire won out in the end. And because Shriou got easily flustered around her, he was like a frog to her snake, easy prey.
Due to having secretly having intercourse with Shriou in many different places, it was a matter of time before she gave birth to her new daughter. And Rider gave her a name she had long discarded in a past life. But unlike the timid and shy young girl that her mother once was, this Ana was anything but shy and reserved. A sneaky and scheming little child that wears a deceptive smile on her face. Not even her family members are safe from her pranks.
Her pride mostly stems from the stories about her mother, and how she was a scary monster who could turn people to stone. As such she sees herself as a being above humans and wishes to control them in any way she could.
After all, it was humans who shunned, hunted, and killed her mother. It's only fair that they get the same treatment…
Quotes:
“What’s wrong, can’t move?”
“Hello ma’am, nice to meet you!(hehe, get her right where I want her)”
“You may bow, bow down and worship me, just kidding!”
Relationships:
Medusa: “Don’t worry mom, I’ll make sure no one hurts you ever again!”
Shirou: “Father, thank you for loving mother. That alone means I’m proud to have you as my dad.”
Perseus: “Die.”
Shinji: “You were mean to my mother's master. Die.”
Sakura: “Miss Sakura, thank you for being mothers friend.”
Athena: “I’m going to kill you…and then kill you again.”
Stheno and Euryale: *Nervously* “Um…can you two please not tease mother like that….pretty please?”
Name: Lythesia
Age: 12
Personality: She actually nicer than she appears. Yes, she has her mother's iconic noblewomen laugh, but overall she is actually a caring and empathetic girl. She loves her father's cooking and like it when he gives her attention.
Other Stuff: The heir to Edelfelt house, she obviously has a lot of money at her beck and call. But she mostly uses her allowance to get her dad to buy expensive food ingredients, so he can make more delicious meals for her and the family. And while she prefers living in her mother's expensive mansion that was built right across from her father's house, she equally enjoys the simpler modest home her siblings live in.
Bio: To this day, Luvia always holds over Rin’s head that she got to Shriou first. And with her daughter being the living proof of that accomplishment, she rarely has to say it out loud. Only making sure that Lythesia is a good sweet girl whenever she is near so that way Rin can’t get mad at her. Of course, Shirou would rather not have conflict in his household so he makes sure Luvia isn’t bragging too much.
Lythesia of course inherited her mother's jewel magecraft, but dislikes wrestling in favor of improving her ranged capabilities with spells like gandr and the like. She is closest with Ana who she hangs out with the most.
Of course, while she enjoys her simple life in Fuyuki, she knows that one day she will have to leave in order to attend school at the Mages Association as per her training as the heir to the Edelfelt family. She only hopes that while there she will still come out of it, not as a cold mage, but a girl with a human heart and morals.
Quotes:
“OHOHOHOHO!”
“Have these luscious curls caught your eye, you may look if you want.”
“Oh, are you hungry? Here, this jewel should be worth enough money to feed you for a year or so.”
Relationships:
Luvia: “Mother always gives me everything I need, she calls me the most precious jewel in her collection, a priceless possession she would not trade anything for.”
Shirou: Father’s cooking is to die for! Its true! That blue hair guy with the red spear once broke into my father's house on the night he met Saber because he wanted to try his food. At least that's what everyone tells me.
Saber: I think she is the wife father loves the most, and it shows. While part of me is sad her gives her more attention than mom, I can’t be too mad. Cause when I look at them it’s almost like they were made for each other.
Rin: She is always having wrestling matches with mom. I don’t know why though since she keeps losing.
Ana: My best friend and the best sister in the whole world. I would go anywhere with her and just feel safe!
Vivy: She always has her head in her books or watching girls' shows. But her magical gifts are nothing to scoff at.
#fgo#fate series#shirou X luvia#luviagelita edelfelt#shirou emiya#emiya shirou#shirou x medusa#fgo medusa#rider medusa#altermagna#fgo fanart#fate fanart#fsn fanart#fsn medusa#fate grand order#fate/grand order#fate stay night#fate/stay night#fate medusa
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I did an inspiration chart some time back for Lilith and thought ‘hey, what if I did this for some other characters?’
So here’s Marie Rivier, head nun of the Fantasia Monastery. She’s partially born out of a predilection for nuns that I have.
Going in order...
SAINT MARTHA (FATE/GRAND ORDER): Main inspiration for Marie in terms of Marie being a holy woman but also really good at fighting people. I also imagine Marie sounding a lot like Saori Hayami’s delivery as St. Martha.
SISTER CLEAIRE (NIJISANJI): Main inspiration for Marie’s overall appearance.
SANAE KOCHIYA (TOUHOU): Marie kind’ve occupies a similar role to Sanae with regards to the main cast of girls within Fantasia, contrasting Raina in the same way that Sanae can be compared to and contrasted with for Reimu.
HANGMAN PAGE (AEW): Inspiration for her fighting style, including her basically taking the Buckshot Lariat for herself (and doing it better than CM Punk lol).
CIEL (TSUKIHIME): Both of them are fairly respectable Senpai types, though her influence isn’t that high.
LUVIAGELITA EDELFELT (FATE/STAY NIGHT): More inspiration for how Marie fights. She’s very up close and personal, despite being a nun.
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Commission for @lost-but-with-coffee ~ This was fun!
#fgo#fate grand order#fate go#artoria pendragon#lancer artoria#astraea#luviagelita edelfelt#manannan mac lir#bazett#oda nobunaga#nobu fate#avenger nobu#calamity jane#lancelot#lancelot fate#saber lancelot#my art#commissions open#commissions#art commissions#commission#six fanarts
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amakusa's cattle ranch
#art#fgo#fate/grand order#leonardo da vinci#sherlock holmes#jeanne d'arc#martha#quetzalcoatl#shi huang di#himiko#amakusa shirou#caren#astraea#luviagelita edelfelt#artoria ruler#bunny artoria
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ましゅー@mashu_003:下着モデル「アストライア様」 ※Illustration shared with permission from the artist. Please do not remove the source. Make sure to support the original artwork by visiting the source!
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Fate and Phantasms #242
Today on Fate and Phantasms we're building the patron goddess of rules lawyers everywhere, Lady Justice herself, Astraea! And also Luvia, a lil bit.
She's a Monster Slayer Ranger to pick up some of Luvia's physicality and a goddess' mental defenses, plus an Order Cleric to weigh the scale in an impartial manner. And mete out punishment.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: A mask of my own face: I'd wear that!
Race and Background
Around here we turn gods into Aasimar, and Luvia's no exception. as a Protector Aasimar she gets +2 Strength and +1 Wisdom (thanks to Tasha's), plus Darkvision, Celestial Resistance against radiant and necrotic damage, Healing Hands for some touch and go healing. Astraea doesn't really heal, but you'll have plenty of options as a cleric anyway, so it's not a huge break. Besides, you're a god; of course you'd be able to inspire mere mortals. You also learn the Light cantrip, courtesy of Light Bearer. You like light, even if you can see in the dark.
Gods rarely have backstories, but I guess Acolyte is pretty much the most god-related of the bunch so pick that. That gives you Insight and Religion proficiency. You're a god, you know when people are bullshitting you. Easy.
Ability Scores
Start with your Wisdom as high as possible. Gods of judgement have to be observant, after all. Your Strength should come next, neither Luvia nor Astraea are known for their feather touch. Your Dexterity should still be pretty good though, an evening gown is not armor. After that is Constitution- if you're gonna wrestle, you have to survive long enough to get that bell. Your Charisma isn't high- turns out gods of strict morality aren't good liars. Finally, dump Intelligence. You deliberately refuse to pick sides in fights you really shouldn't be a centrist on- not particularly smart.
Class Levels
Cleric 1: Starting off as an Order cleric gets you some neat stuff in your proficiencies, like heavy armor! Not that you'll use it, but it's good to know. You also get proficiency in Wisdom and Charisma saves, as well as History, Persuasion, and Intimidation. Gods are scary. Gods that'll piledrive you into the ground? Terrifying. You also have a Voice of Authority, inspiring one of your allies to take action after you cast a spell targeting them. They can spend their reaction to make one weapon attack against a creature you choose. Speaking of, you learn Spells this level too! You cast and prepare them using Wisdom. This means you can swap them out on long rests, so don't get too worked up about taking the right ones. For cantrips, Resistance will make you tougher than the average bear, Thaumaturgy will help sell the "god" motif, and Tol the Dead is a good option to take the place of a melee attack while your fists are getting ready. For leveled spells you get Command and Heroism for free, using your godly aura to cow your foes and inspire your allies, respectively. I also highly recommend any spells with "Evil and Good" in the title, and Shield of Faith doesn't hurt either since we're not picking up physical armor.
Cleric 2: Okay, that was a long level one, fortunately this one's faster. You can Channel Divinity once per short rest, with two flavors. Turn Undead forces a wisdom save on undead, if they fail they run away for a minute or until you slap them. Order's Demand Forces a wisdom save on every creature you want to hit in a 30' radius, charming them for a round or until they take damage. You can make any of them drop their items when they fail. Both are an action. Boom, just one paragraph.
Cleric 3: Before we hop over to ranger, let's pick up some second level spells. You get Hold Person to lock down one human that fails a wisdom save, giving melee attackers advantage to hit them and also granting automatic crits when they do. You can also create a Zone of Truth that forces charisma saves on creatures inside. If they fail, they can't lie. You can't make them swear to tell the whole truth and nothing but the truth, but at least everything they say is honest. Also, pick up Enhance Ability for better pins later. You can also use it to empower other creatures and other ability checks, but we want it for pins and lie detection. You also have a Radiant Soul, which means you can spend an action to transform, gaining a flying speed an extra radiant damage once per turn for a minute, once per day. I don't think flight is super in character, but it will make it a lot easier for you to piledrive people without dying.
Ranger 1: Speaking of pins and lie detection, bouncing over to ranger gives you proficiency in Athletics and the Deft Explorer feature, which gives you doubled proficiency in Insight. You also gain a Favored Enemy, a group of creatures you have advantage over when it comes to tracking and recalling information. Pick any two humanoids; bar the occasional theft from a rat, a vast majority of crimes are caused by people.
Ranger 2: At second level you learn how to cast Spells, again. They still use your Wisdom, but they aren't prep spells. Also, multiclassing spellcasters means you need to use the special table, counting every cleric level as 1 level and every ranger level as 1/2 a level. Right now you can use Hunter's Mark to track lawbreakers more easily and deal extra damage to them which every attack. You can also cast Zephyr Strike to move more monk-like. Oh right, speaking of attacks, you get a Fighting Style, and while the Unarmed fighting style is only in a UA it's weird that the wild characters need civilized tools to fight. Buck that trend and get 1d6 per unarmed strike, or 1d8 with two free hands. You also deal extra damage to grappled creatures. (If your DM doesn't like using outdated UA dueling is fine too, it just gives you less options to work with.)
Ranger 3: At third level your innate godliness kicks in and you become a Monster Slayer, giving you Protection from Evil and Good for free as well as a Hunter's Sense. You can spend an action to size up a creature, learning its resistances, immunities, and vulnerabilities. You can do this Wisdom Modifier times per day. You can also turn one creature into your Slayer's Prey as a bonus action, dealing an extra 1d6 damage to them on the first hit each turn. This lasts until your next rest, or until you target another creature. You also gain a Primal Awareness, giving you even more spells each level. Pick up Ensnaring Strike to give someone the ol' Jacob Marley treatment, and you can also Speak with Animals now.
Cleric 4: Bouncing back to cleric now for the Tavern Brawler feat. You can now use improvised weapons with proficiency, for those times you find a steel chair, and if your DM isn't cool with UA fighting styles you can deal 1d4 damage with unarmed strikes. Also, if you use your action to attack someone, you can use your bonus action to grapple them. And you get +1 Constitution. I know it's odd now, but we'll fix it next time. You can also give people Guidance now, that's nice.
Cleric 5: Your turn undead can now Destroy Undead if they're CR 1/2 or lower, and you learn 3rd level spells like Mass Healing Word and Slow. You can also Bestow or Remove Curse, light up even further with Daylight, or power up your punches further with a radiant Spirit Shroud.
Cleric 6: Sixth level order clerics are an Embodiment of the Law, quickening their spellcasting. You can cast an action enchantment spell as a bonus action Wisdom Modifier times per day. Hold someone down, and punch them in the same turn. Nice. You can also Channel Divinity twice per short rest now for even more demands.
Cleric 7: Seventh level casters get fourth level spells, like the freebies Compulsion and Locate Creature. You can literally just say "a lawbreaker" and it'll lead you to the nearest criminal in a 1,000 foot radius. Maybe. Also, check out Banishment to chuck evildoers back where they came from, if they came from another plane. Otherwise they bounce back after a minute.
Ranger 4: Use this ASI to bump up your Dexterity and Constitution for a stronger defense. Told ya we'd fix it.
Ranger 5: Fifth level rangers can finally attack twice per action with their Extra Attack. You also get second level spells. Beast Sense is a freebie, you get Zone of Truth again, plus you can now cast Silence to quiet down fools bothering you.
Ranger 6: Nothing really new here, just a rehash of level one. You get another Favored Enemy, so two more humanoids. You also get another boon from Deft Explorer, making your walking speed 35', and giving you a swimming and climbing speed. Toss in your Radiant Soul's flight speed and you truly are an all-terrain god.
Ranger 7: Our last level of ranger gives you Supernatural Defense against your foes. If the creature you've hit with Slayer's Prey forces a save or grapple check, you get an extra 1d6 to the roll. Almost like once you're aware of your foes wrongdoings you grow in power against them. Wild. Also, pick up Magic Weapon to make a weapon more magical. You tend to use your fists, but a sword's in character too. Or help a party member, either or.
Cleric 8: Back in cleric now, we can finally use an ASI to bump up your Wisdom for stronger spells. Enchantments are really save heavy, you'll want this +1 to the save. Destroy Undead hits CR 1 now, and you can use Divine Strike once per turn to deal extra psychic damage when you hit someone with a weapon attack. It's not smite, so your fist is fine.
Cleric 9: Fifth level spells! Your last freebies are Dominate Person and Commune. The latter lets you communicate with... yourself, I guess, to ask three yes/no questions. Casting this multiple times per day is tricky since it gets more likely to fail each cast. Also check out Dawn and Hallow for more lightness and to create your own little pocket where you are the most powerful creature around.
Cleric 10: Tenth level clerics get their most powerful ability, Divine Intervention. Once per day you can ask your... you... for help. The sky's the limit if your DM okays it, but it only has a 10% chance of working. Once it succeeds, you have to wait a week to use it again. Also, your party's probably whining about you not healing them by now, so pick up Spare the Dying. That'll teach 'em.
Cleric 11: Sixth level spell time! Forbiddance further cements your rule in an area, and Sunbeam is the closest we'll get to throwing stars around. Sadly Crown of Stars isn't a cleric spell.
Cleric 12: Use your last ASI to bump up your Strength for better grapples and punches.
Cleric 13: Your final level grants you the boon of seventh level spells! Use Temple of the Gods to create your very own temple wherever you'd like, or Plane Shift to head back to Mount Celestia for a vacation.
Pros and Cons
Pros:
Like most clerics, you can do a little of everything. Fist fights, buff and debuff, utility spells, and healing are all at your command.
Thanks to your various buffs, your punches hit really hard, even with just a first level spell slot. With Slayer's Prey, Hunter's Mark, a grapple, and Divine Strike up you deal 3d8+2d6+2d4+8 damage in two punches. ~30 damage a round isn't flashy, but it is consistent, given how little you're spending.
You're also great on defense against magic, with high Wisdom and Charisma scores bolstered by various spells and a supernatural defense.
Cons:
Playing to character, you've only got an AC of 12. That's bad for KP whose got over 200 HP, but you're sitting in the 150 zone, so it's even worse.
Having so much to do means you'll never have time to do it all. Be careful your party doesn't rely on you too much or you'll be bound to fail that plate spinning challenge.
It takes time to ramp up to your top speed in damage dealing, time you might not have, especially if you need to keep stopping to help out your party in other ways.
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No one can escape Lady Justice and her deific suplex. Not even Godjuna.
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Chaldeamage Neos Mastersona Drawing Challenge
I was itching to draw all day and @chaldeamage-neo dropped a really awesome drawing prompt and I got straight to work as soon as I could! Basically you draw your mastersona in the outfit of a particular servant given the parameters listed.
I tried to do something different with each drawing. The first was just something I wanted to color. It’s Case Files time, and in my measly resources of single rolls, I did not get Astraea, but Reines instead. She’s fantastic already and I love her outfit!
The second, I thought it would be absolutely ridiculous to do, and since I’ve drawn them recently. I don’t know anything about Caster of Limbo, but the artist in me CANNOT get enough of the shape language in their character design, so that was my focus for this one.Tbh I have a feeling that they’re someone I’m gonna have to send my np5, and hopefully level 100 Ruler Martha after asdfhghjkl
The third was my friend’s suggestion! The laughing sketch is a parody of the one from Sailor Moon. I was trying to emulate those fashion sketches with loose lines and blocks of color. I don’t think I quite got it but hey!
#Hareno's art#fgo#fate grand order#mastersona#gudasona#Georgios#fgo Martha#Siegfried#reines el melloi archisorte#fgo reines#fgo Sima Yi#Caster of Limbo#luviagelita edelfelt#fgo Astraea#Astraea pls come home!#everyone on my friends list got Astraea except for me like legit#this was SO much fun to draw#and I got my fav dragonslayers in there bc they're the best!!#fanart#sketch#ashiya douman
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