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#Evil Party
dailyadventureprompts · 8 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
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therealclumsyguppy · 7 months
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My friends and my character as among us dudes.
Top: fairytale group
Beowulf, Caius and Gale, Willow, and Ginger
Bottom: Scientists group
Bartholemew and Niles, Lucien, Valerie, and Guppy
Beowulf, Bartholemew, and Niles belong to @undeadbard
Caius, Gale, and Lucien belong to @silverofthedragons
Ginger and Valerie belong to @mysticmunchies
Willow and Guppy are mine.
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the-drunk-game-master · 11 months
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Curse of Strahd Monster Mash Murder Mystery
Okay so my Curse of Strahd Monster Mash Murder Mystery game has had an exciting twist.
One character revealed that she was Strahd's wife all along.
Then Strahd came out of his coffin, revealing that he was still alive, yet weakened from the attempt on his life.
But now I know something. Strahd is going to give everyone a choice to join him, save for one player. and I happen to know that they are all going to join him.
But I also know that the one PC who wasn't given that choice is secretly a lich who can possess other living beings. So it's going to be the whole party, plus Strahd, fighting the PC Lich.
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ash-and-starlight · 1 year
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life changing field trip in kyoshi island
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fischyplier · 26 days
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Funny bit but made me overthink and freak out a little
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k-0re · 1 year
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Welcome Leon
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khaopybara · 2 months
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girlfriends who date.
LINGLING SIRILAK as FAHLADA THANANUSAK and ORM KORNNAPHAT as EARN SANITHADA episode 6 of THE SECRET OF US
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lividbrunette · 4 months
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I am so sick and tired of seeing all these “I know biden is bad, I know biden has done some bad things but vote for biden because trump will destroy our democracy” posts bc a) clearly our democracy is a sham and b) STOP DEFENDING BIDEN, STOP DOWNPLAYING WHAT HE HAS DONE! you do not need to, nor should you, defend biden to any degree. you can say that we cannot let trump win without that other bullshit. biden is pure evil, he is scum. and part of what makes him so horrendous and disturbing is the charade he puts on like he’s the good guy and trump is the evil, the bad to his good. quite literally the only thing that he has going for him is that his opponent is somehow even worse than him. that his opponent has no pretense of even trying to act like he doesn’t want to fully be a dictator. stop fucking defending biden. stop fucking downplaying all the horrendous, despicable, evil things he has done and is continuing to do. he is fully funding and supporting and enabling a genocide. it helps no one.
and if/when biden loses, he only has himself to blame.
ideally we would all rally behind a third party candidate and the electoral college wouldn’t exist. ideally these wouldn’t be our “choices”. idfk what to do because trump cannot win but how can any of us in good conscience vote for biden’s evil, fascistic, decrepit ass ??
what makes biden so different from or better than trump? nothing!!
- he is unconditionally supporting netanyahu and his genocide of Palestinians
- democrats have done nothing to protect nor help us as roe v. wade was overturned, we still have student loan debt, the cost of living is unaffordable and the minimum wage remains unchanged, biden has increased police presence and funding for police (more so than in 2020, despite the eruption of BLM protests and the murder of George Floyd and his promise to George Floyd’s family that he wouldn’t let his murder become just another number, another hashtag), and so. much. more.
- biden is building off of trump’s policies - specifically and most recently, biden has just announced an executive order to deny asylum requests. the increase in police funding and the further militarization of police was also built off of trump’s policies
the u.s. is an evil sham of a country.
as ethel cain said …
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kimanukii · 1 month
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cute games and scary games ily
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artiststarme · 9 months
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Steve keeps brushing off Eddie’s flirting and thinking he isn’t interested while putting his all into flirting. Eddie is losing his mind until eventually he snaps. He literally jumps up in the middle of a movie everyone is watching when Steve tangles their hands together and screams for all to hear.
“Jesus fucking Christ, Harrington! Either kiss the fuck out of me or stop flirting with me like you mean it and holding my hands during a chick flick!”
Steve blinked at him. “So you mean you like me back? Well why didn’t you just say so?!”
“I’ve been flirting with you for months! As soon as you took your shirt off, I started making moves. I was flirting with you in the Upside Down!”
“Well I was a little distracted then! And besides, you should’ve made it more obvious,” he said with all the sass he could muster.
“Holy shit Steve, you’re gonna be the death of me,” he muttered exasperatedly before grabbing Steve’s face and mashing his lips to his.
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starry-bi-sky · 2 months
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Stillborn danyal al ghul au incorrect quotes - dpxdc au
Vlad and Danny, fighting for the nth time this month: Danyal, exhausted: hey if i call you dad will you like. Stop. I have a test tomorrow. Vlad, has a parental bone in EVERY part of his body: *immediately stopping* Vlad: What do you mEAN YOU HAVE A TEST. WHY DIDN'T YOU LEAD WITH THAT-- Danny: BECAUSE YOU'RE TRYING TO KILL DR. FENTON AGAIN, VLADIMIR.
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Danny, flopping into bed facefirst: i need sleep or rehab. again Tucker (maybe?? I haven't decided yet who he's friends with): i thought you were clean Danny, into a pillow: not if this keeps up.
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Tucker: favorite superhero go Sam: Wonder Woman Danny: the Flash Tucker: Okay Sam's is obvious but, Danny I would've thought you'd say like, Martian Manhunter or Superman or Starfire. But Flash?? Danny: i had a foster in Central City for a few years and met him, he's a really nice guy. He made me promise to invite him to my high school graduation and is part of the reason I made it to rehab and ended up getting rehomed and picked up by the Fentons. Danny: I have a hoodie with his logo on it in my closet, i saved up to buy it and its the first thing I got with the allowance the Fentons got me
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Danny wearing three layers and a scarf in the middle of summer: *shivering* Sam: how are you cold you're literally made of lava Danny, hissing: lava cools at contact with the air and I'm trying to keep my body temperature at a reasonable level, SAM. Tucker, touching Danny: you feel warm to me Danny: to YOU
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Danny:...i could eat lava Tucker: Sam: Danny: Tucker: do it. no balls Danny, getting up: bET--
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Danny: Dash: The Both Of Them: *under the bleachers to smoke/vape* Danny, smokes: I wont tell if you won't tell Dash, vapes: ....deal
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Danny, breaking into Vlad's lab: YOU FUCKER QUIT-- what the hell is that Vlad, working on his newest invention: Language. ....And it's something I'm working on, go away Danny: what? no, fuck you. You're trying to kill Jack again and this looks interesting. I was gonna come beat you but now I'm curious what the hell this is (Vlad spends a good hour explaining what he's doing before they start arguing and Danny starts a fight)
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Danny laying on the ground staring the ceiling, feeling like shit: Jazz, popping by his room: ,,,what'cha doing, Danny? Danny: Danny, internally: 'Jazz says i should be more open' Danny: considering the benefits of relapsing Jazz, immediately stepping into the room: oh okay so lets talk.
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Danny, meeting Robin as Phantom for the first time unaware of his identity and his own birthright: Robin: Phantom: Phantom: fuck you Robin, a 12 year old: fUCK YOU
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Vlad: Jack Fenton iced me out of my early adulthood and got you, his foster son, killed by his own invention. He is a danger to society and I personally want him dead. Danny: okay, cool motive still murder. Danny, louder: I DONT NEED YOU TO TAKE REVENGE ON MY BEHALF
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Vlad, grabbing Danny's shoulders: aren't you tired of being nice Danny: Vlad: don't you want to go apeshit Danny, in the american foster system since infancy, was in rehab at 11 years old, has been fucked over metaphorically, emotionally, physically, ten times over: Danny: i feel like we need to have a talk
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DP/Regular DPDC Vlad: *gripping by the shoulders* DPDC Vlad: how Stillborn Vlad: what DP/DC Vlad: how are you getting him to like you. Stillborn Vlad:,,, well first off i don't torture him so jot that down Stillborn Vlad: second of all, like is a strong word. Stillborn Vlad: Daniel only likes me on tuesdays and when i show him how to make fireballs
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dailyadventureprompts · 6 months
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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dollfacefantasy · 2 months
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shower sex w leon PLEASE
cw: nsfw (18+), smut, fem!reader
i feel like re4r leon would be most into shower sex. like when he gets older, the bed is good enough. he doesn't gotta be doing all that to take you there. and when he's younger, he's down for it occasionally but like it's sloppy and needy, a sporadic thing that happens when he's really aching for you.
i think re4r, he's busy all the time, y'know? he's in the prime of his life, and he's constantly being whisked all over the world on one mission or the next. he doesn't always get the time to do things right, to really make love to you like he wants or at least pound you into the mattress like you need.
so the shower will have to do, right?
it starts off under the guise of efficiency. it's just more practical to shower together. but it doesn't take long for that facade to fade away.
he stands behind you, toned body flush against your back. he noses at the back of your head while his arms slide around front to glide over your belly and up to your tits. he squeezes and gropes them before shuffling you over to the sleek tile wall.
he'd been at half mast since seeing your bare form, and with a few strokes, he's rock solid. one hand holds your hips in place while the other is on the back of your neck. you whine, your cheek going numb as it squishes against the hard surface.
"that's my girl. letting me have you anytime, anywhere i want," he grunts before slipping between your wet folds and sliding in.
the hot water still sprays down onto the two of you, and everything is louder. moans echo and skin claps against skin. it feels so fucking good, but it's also torture, not being able to see your lover like this. you can only imagine him behind you, blonde locks soaked and limp against his forehead. the bulging muscles in his biceps glistening with beads of water. his thighs flexing as he pumps into you hard and fast.
"pretty angel for me to use when i need, yeah?" he mumbles while his mouth connects with the base of your throat.
shower sex is quicker than usual with leon, but he gets you to the finish like always. he angles his hips upward and jabs that little spot that causes you to almost fall over. he cums too, some ends up inside, some splats down onto the floor and swirls down the drain.
you're like a doll in his arms afterwards, limbs limp and pliable for him to maneuver how he pleases. he holds you close to his pillowy chest and presses messy kisses across your face before getting you cleaned up for real.
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fandom-geek · 1 year
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i think the thing that really gets me about pre-canon durge is their absolute sense of duty, and their utter isolation outside of the cult of bhaal.
most of the cultists seem eager to see durge upon their return, and one even says they were the first to feed him flesh. gortash tells them of an exhibition of a bhaalspawn's corpse and another bhaalspawn's creations and durge immediately plans to attack the hall of wonder to recover them. they then apparently entrust said bhaalspawn's corpse to sceleritas fel to "restore" through taxidermy. they deride orin for her artistry with corpses explicitly because "bhaal will never care" and because orin "[does] not understand lord bhaal".
even their infamous prayer for forgiveness is framed around their absolute submission to bhaal's plans, and the crime that requires forgiveness? admiring his rival's chosen. that's one line, and the next three paragraphs are swearing to carry out his plan exactly as they've been told to, all for his forgiveness.
hell, even their room reinforces this. orin has barely touched the place aside from installing her mother's corpse and her manifesto - and that is some of the only decoration. what was it before orin, an empty room with skulls, a bed, a desk, some chests and a wardrobe?
the durge didn't have any semblance of a life outside of bhaal, aside from gortash. and is it any surprise? the only other hint they ever had a life outside of the cult is the flashback of kid durge murdering their adopted family, all thanks to their father's urging.
bhaal even tries to force them back into isolation after they've been tadpoled by forcing them to kill alfira, and then trying to force a durge who resists him to kill their lover. if they continue resisting, bhaal kills them. bhaal will not allow them to have a life outside of him and, if it weren't for jergal, he would've succeeded.
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time4hemp · 2 months
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I am sharing this coz I thinks it iz funny - please share this if you do too.
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latenightsundayblues · 11 months
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And in the final stretch of time just when nobody thought they'd do it BLUES COMES IN LIKE LIGHTNING TO DELIVER THEIR YEARLY LEGALLY MANDATED HALLOWEEN DRAWING AND TAKE THEIR 3 FOLLOWERS BY STOOORMMMMM
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Theyre all having a little costume party at a hideout and nobody's dead and strahm's there too and everything's fine and ok and dandy and peaceful and lively on planet earth
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Also strahm being a fucking buzzkill lmfao
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