#Epic Gameplay
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fogaminghub · 25 days ago
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❄️🌟 Attention, Rainbow Six Siege fans! The Freeze For All Permafrost event is here! Battle against 8 players in the snowy Arctic Workshop and collect Frozen Souls to score points. Plus, enjoy infinite respawns and unlock amazing rewards like cosmetics and exclusive weapon skins! Are you ready for action? 🎮💥
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turflamicgaming420 · 1 month ago
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This is hands down the best jet theft attempt I have ever done. I steal the jet and juke the missiles then take out the fighter jet they sent after me and juke their missiles again. Epic skills. Enjoy :)
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palarnik-superadgame · 1 year ago
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Shadow Complex Remastered - epic gameplay moments #3
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rawliverandgoronspice · 1 year ago
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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panicsimss · 4 months ago
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Kitty and Buster's beach wedding. Congratulations to Mr. and Mrs. Charm!!
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suckerforfluff · 1 year ago
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ppl: discussing about which players should be shuffled for balance/self indulgence
me, holding on to the current teams for dear life: NO PLEASE DON'T TAKE THEM AWAY FROM ME i want red team to get worse. i want green team, full of lone wolves and natural leaders, to keep arguing with each other while still getting shit done. i want blue team to keep being stubborn menaces with the most tragically wholesome and efficient farming subteam LET ME KEEP THEM A LITTLE LONGER PLEASE I BEG
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pja-party · 3 months ago
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Get the Chest on the Teacup ride | Paint path
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dewey-ing-it · 2 months ago
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You know, folks here would die for a heart-
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And you GAVE UP yours
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To save a gremlin you just met.
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batgirlteeth · 2 months ago
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playing through shadow generations: man, a decade to refine the sonic generations format actually goes to show how sonic frontiers kinda falls behind on a gameplay front. like its much more satisfying to play a handful of masterfully crafted levels than do a bunch of mundane 30-60 second long levels that barely engage my attention. i really hope sonic team incorporates more of shadow gens into the next mainline game, even if they do keep the open zone format, because now im a little removed from the hype cycle frontiers feels like an Okay game
listens to 0.2 seconds of the frontiers ost: nevermind this is the greatest game ever made.
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lumberjackson · 3 months ago
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Hello Ichigang!
Recovering from sickness still with a funny migraine. Need my new fav comfort character to help me through this Going live with more Yakuza Like a Dragon! Starting up at 4:00/7:00 PM
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humblemediagenius · 15 days ago
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THE BABIES ARE IN THE JAIL CELL NOOO
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fogaminghub · 2 months ago
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🎭💡 Struggling with the "Use the Lumina Lantern on the actors" objective in Chapter 5 of Visions of Mana? Fear not! Our latest blog post dives deep into how to conquer this challenge and return to the playhouse like a pro! 
🗝️ Check it out for all the tips & tricks! 
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turflamicgaming420 · 6 months ago
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Turok better get out of the way!!!
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palarnik-superadgame · 1 year ago
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Thunder Wolves - Epic Gameplay Moments Review
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essayboardorg · 2 months ago
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chatretr0 · 1 year ago
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Epic Mickey Early Gameplay and Animation
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