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#Encouraging Creative Problem-Solving
kidsinnowadays · 1 year
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How to Unleash Your Child's Hidden Genius: 7 Secret Techniques Every Parent Should Know
Discover covert strategies to nurture and support your child's hidden talents and potential, unlocking their inner genius. #ParentingTips #ChildGenius #SecretTechniques #UnlockingPotential
Unlocking the Potential Within Every parent envisions a bright future for their child, filled with opportunities and success. We all want to see our children thrive, but have you ever wondered if there are secret techniques to help unleash your child’s hidden genius? In this comprehensive guide, we’re about to reveal seven powerful techniques that every parent should know to nurture and unlock…
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slasheru · 9 months
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ok ok so HERE'S WHY I'm so adamant against putting a quest log / quest markers in Slasher U.
Basically, Skyrim destroyed my brain in college. BY THIS I MEAN, when Skyrim came out, it had a SUPER robust quest log system, quest markers on the minimap, map, AND the compass line that's literally on-screen at all times, which means all you need to do is align yourself with a marker point, point your character at it, and just start walking. This is initially extremely cool because, hey! Look! All those markers for quests, easily laid out, for you to follow on the map! No thinking required!
Except for, combined with all the radiant quests, and the sheer AMOUNT of fucking markers, I was doing something I had never done in games before: I STOPPED READING THE QUEST TEXT. I'm the guy who used to read every piece of quest text in fucking WORLD OF WARCRAFT. I was just pointing my guy at thing, going to thing, talking to thing, getting thing, lather rinse repeat. And, like, don't get me wrong, I was having FUN. Except I realized, like, halfway through the game, I didn't remember a single NPC's name OR what the fucking main plot of the game even was. It's not the civil war storyline apparently? This was news to Teen Me, lol.
Anyway I didn't think much of it until I went back and tried to play Fallout New Vegas, and realized I had to. actually. READ QUEST TEXT. AGAIN. And that not EVERY SINGLE OPTION was laid out easily for you to select from a menu. And the game wasn't gonna tell me where jack shit was. Worst of all, I just ASSUMED that you *couldn't do stuff or couldn't do certain roleplaying choices because the game didn't let you*, but in fact, the game DID. It just didn't tell you you COULD. Because Obsidian kinda wanted you to use your noodle and discover things slowly. And guess what? That shit forced me to ACTUALLY THINK ABOUT THE STORY AND COME UP WITH CREATIVE SOLUTIONS ON MY OWN, which I then tried in the F:NV universe, and was pleasantly surprised to see that the game accounted for them!
So yeah. Next time you wonder why I didn't put "unlock all 3 non sexy minigames!" in SU:Act 1 it's because of todd howard
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siobhanromee · 1 year
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I love being a GM.
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astrolovecosmos · 2 months
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Fire + Fire Couples: Keeping up with each other's energy, passion and romantic flair, motivating one another, quick tempers, two independent people, spontaneous, two extroverts, positive vibes, shared adventures.
Fire + Air Couples: Excitement!! The best conversations, giving each other their space, balancing passion and thoughtfulness, creative synergy, embracing the unexpected, defusing each other, social together, thriving together.
Fire + Earth Couples: Energy or movement mixed with grounding and stability, learning from each other, passionate yet pragmatic, complimenting each other, putting aside differences, sharing values and goals, desire and sensuality.
Fire + Water Couples: Emotional intensity, calming or energizing, sensitive to each other, plenty of emotional and physical expression, encouraging, admiring each other's power.
Earth + Earth Couples: A solid and dependable relationship, can be pragmatic together, support each other's career or work ethic, comfortable, all about their actions vs. words, little drama, romance that grows, long-term stability and harmony.
Earth + Air Couples: Exploring ideas, intellect, and maybe logic together, good at solving problems together, balanced between stability and flexibility, curious about one another, appreciate each other’s strengths.
Earth + Water Couples: Sensitive to one another, making up for each other’s weaknesses, instinctive attraction, holding and carrying each other, romantic feels, careful with each other, unforgettable times.
Air + Air Couples: Never met someone like them before, enchanted, mind melds, holding hands, maybe a little crazy together, could be that quirky couple, understands each other like no one else, hyping each other up, electrifying, free together.
Air + Water Couples: Adapting together, opening each other's eyes, beautiful words and acts, enjoying creativity or silly things together, accepting one another, grooving, surfing, diving, and then flying.
Water + Water Couples: INTIMACY, maybe attached at the hip, lots of romance, they go to the lowest lows and highest peaks together, intuitive and receptive, merging and floating, cycle after cycle with each other - it can be secure and comfortable.
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multidimensionbb · 1 month
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The Great MCYT WIP Purge 2024: Info Post!
EVENT DETAILS ARE HERE!
For this event, artists of all mediums and stripes (cosplayers, artists, writers--anyone!) are encouraged to pick up a WIP, whether half-finished and shared, just a random Discord DM to a friend, or 95% done in your Google Docs, and finish it to your desired finish level! Those who choose to battle their creative demons will take up the mantle of a WIP warrior (warrior for short) in the event. Only one WIP will be allowed per person, due to the structuring of the event, but you are encouraged to work on other WIPs if you finish yours early and are feeling it!
If you do not wish to fight on the front lines, keep reading, because we still have desperate need of you! Those who do not wish to take up arms can still help from the sidelines as our amazing support roles. There will be three main kinds of support roles: doodlers (who are capable of sketching motivational doodles), betas (those who check over work to polish it; though they are usually readers, in this event, they may also check over the quality of other mediums if asked!), and duckies (those who help the warriors problem solve their way around creative blocks with cooperative brainstorming sessions). Any supporter may sign up as multiple of these roles for one person--sign up for whatever you're comfortable and capable of helping out with!
Warriors and supporters will be paired in teams of two based on an anonymous summary of the warrior's work. If a warrior wishes to fight solo, they can simply let a mod know, and if they already have a supporter in mind, they can also let a mod know! We would like to keep teams in pairs, if possible, but we can make exceptions if a warrior's team is pre-selected.
A participant may also choose to sign up as a warrior and a supporter. Please be mindful of your workload if you do this, however--we don't want you to burn out!
EVENT RULES:
If you need to drop the event, please let a mod know right away! No shame at all, we just want communication!
13+ please, to comply with Discord's TOS.
You must have a Discord account to participate, as the vast majority of this event will be hosted there!
No E-Rated fics! Sorry! If you are concerned about your WIP crossing the line, please DM a mod during the idea finalization phase of the event.
Shipping is permitted for this event; however, we request that you keep ship-related discussion and art to the specific keyed Discord category, to respect other participant's personal preferences!
Conversely, no ship-related harassment will be tolerated. Do not be surprised when an event that allows shipping has shipping in it and do not argue with others about their ship preferences. Mods will not be censoring projects based on relationships or content as long as those projects follow our other rules.
WIPs must be MCYT-related! Any corner of MCYT will do--we're not picky (this is just to make teaming easier than a multifandom event, to be quite honest).
If you need any clarification or elaboration, please check our multidimensional asks tag to see if the question has been answered; if it hasn't, feel free to shoot us an ask or an individual DM!
To see the event timeline, look here!
To meet the mods, look here!
To sign up, look here!
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level2janitor · 8 months
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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just-a-ghost00 · 27 days
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What blessing is coming your way?
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Group 1
5 of pentacles, 10 of swords, Black Numen, Hanged man back of the deck
A period of isolation is coming for you. You may lose relationships, resources or situations that mattered to you and feel really sad about it. You may consider this as a betrayal or as life abandoning you. But the reality is that these changes and endings are important for you to shift your perspective and slow your roll. There were things you were not seeing or overlooking and in order for you to get back to light and clarity, the Universe is momentarily putting you in the dark. This is a blessing in disguise. And I know, how scary and depressing that sounds. Believe me I've been there. This will be a cleasing time for you. Things and people that were no longer serving you or were detrimental to your well being and progress will leave your life without you even having to lift a finger. Once you are able to understand why this is happening in your life and see past the darkness and confusion that surrounds this phase, you will then progress significantly and quickly go back to a better state of mind, a better way of living. This is likely to take a lot of time and patience. And I know how hard it may sound but I want you to know you are more than capable of overcoming this challenge. I send my best wishes and positive vibes to you with the hope that it will protect you and carry you through this trying time of your life. Remember that you are not alone and that your emotions and opinions matter. If you are having a hard time, feel free to contact any professional if you feel the need to. I am also ready to read your messages if you don't know who to turn to. I can't promise you that I will solve all your problems but I can tell you that I will do my best in providing a safe place for you to release your sadness and worries.
Group 2
The Fool, 3 of swords, 4 of wands, back of the deck ace of wands
After a heartbreak or a separation of some kind, whether this is relating to family, romance or business, you will be starting anew as a new partnership is coming your way. You may have a hard time trusting this at first, as memories of the past are still fresh in your heart. But you will take the opportunity nontheless and choose to move forward with a new positive mindset. This partnership may inspire you to get out of your comfort zone and overcome certain fears. It might be a bit challenging but your optimism and ambition will be your best tools in this situation. As the 4 of wands often represents the home and committed relationships, this may speak about the renewal of vows or of a contract. You are given a second chance to prove your worth and work on a clean slate. You will be supported in this journey by a feminine figure. Spirit animals may also be present to protect you and provide you with guidance. Especially the wolf spirit. You may have to travel or make a significant change in what you bring to the table. This may particularly concern your creativity and your ideas. You may feel inspiredto use your passions and creative skills as a fuel to progress further on your path. You are encouraged to keep an open mind and find support and inspiration by your loved ones and/or cowerkers. Though this may be intimidating, you will be more and more satisfied with this blessing the Universe is sending your way. When it comes to romantic relationships, you may feel a renewal of your desire and attraction for your partner.
Group 3
4 of swords, 3 of cups, Hanged man, back of the deck 4 of wands
The blessing coming your way is healing. Especially through friendships and siblings. You will be granted a period of rest to be able to focus on your needs, spend quality time with your loved ones and recharge your batteries. You could be spending a lot of time at home. If you're in a romantic relationship, your connection may be going through a very calm phase. You are feeling comfortable in the presence of your partner and the pace has slowed down. Some of you may get engaged during this period of time. You may be celebrating the healing of a disease. Your focus will be on your home and your center, as well as the relationships that matter the most to you. Your loved ones will be fully supporting you during this period of your life. If you are feeling a bit confused or uncertain, they will help you gain perspective on what is troubling you. Your blessing is the slowing of time to enable you to build solid foundations and restore your balance. I asked for further information as I wasn't getting much from your cards. You got the Queen of wands. You will be glowing up and also empowered during this period of your life. Though it may feel like not much is happening, a lot of changes are slowly but surely taking place for you.
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lunarlianna · 1 year
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Planets in the 11th house
The Eleventh House, often called the House of Friends, highlights the strength we find in connections. It's about the power of groups, clubs, and organizations that shape our lives. Within these circles, we discover our potential and grow into our true selves. This house also resonates with our dreams and hopes. It encourages us to envision and work towards our best selves. In the Eleventh House, Aquarius, Saturn, and Uranus reign.
The Sun: in the 11th house fuels a drive for elevating group goals, often leading you to influential friendships and a leadership role within communities. Your open-minded and responsible approach aims for positive change, driven by a desire to empower and uplift. Embrace your social influence, using it to make a meaningful impact on the world around you.
The Moon: in the 11th house often brings female friendships and a sense of security through group belonging. Your nurturing instincts find expression in humanitarian pursuits, valuing collective well-being over personal gain. Working for the group's benefit is fulfilling, driven by your empathy and responsiveness to others. Within your career, friendships play a crucial role, shaping opportunities and enduring beyond tasks. Prioritize a sense of belonging to nurture your emotional well-being, guarding against detachment from your feelings.
Mercury: in the 11th House bestows an ingenious, adaptable, and intellectual mind. Achievement revolves around mental prowess. Friendships, especially with younger individuals or diverse perspectives, energize you. You thrive as a communicator within groups, perhaps as a spokesperson or secretary. Your innovative problem-solving talents shine, but seeking intellectual nourishment from your community remains vital for your growth.
Venus: in the 11th House, your friendly and tactful nature attracts a circle of helpful friends. While your nurturing spirit enhances connections, ensure self-care isn't compromised. You radiate grace in group settings, enjoying diverse activities and fostering ease. Your allure for the unique draws you to like-minded souls, creating a harmonious social presence.
Mars: in the 11th House ignites strong desires and leadership qualities, magnetizing energetic and enterprising friendships. Use caution in choosing the right companions, as you may give too much or inadvertently exploit. Active engagement in group pursuits suits you, inclining towards leadership roles. Your loyal and dynamic nature often makes you the go-to friend, embodying the role of the supportive leader within your circle.
Jupiter: in the 11th House, you thrive through social networks and group dynamics, finding success in business and leadership roles. Your charisma and global outlook make you a natural influencer. While your altruistic drive is commendable, keep aspirations within reach, allowing your positive impact to flourish among friends and the community.
Saturn: in the 11th House brings enduring acquaintances and a sense of duty to purposeful groups. You're drawn to serious connections and work diligently for collective goals, often with limited personal recognition. Patience and hard work lead to later rewards. While feeling distinct might bring challenges, value your unique essence without isolating yourself. Prioritize quality over quantity, nurturing close bonds while overcoming the fear of exclusion.
Uranus: in the 11th House signifies intuitive originality and a strong creative streak, driven by humanitarian ideals. Unconventional friendships with like-minded individuals are common, though you may seem aloof at times. Your rebellious spirit and reformative tendencies stand out, advocating constructive change. Embrace your unique essence, attracting those who resonate with your radical perspectives. Your path is meant to diverge from the ordinary, inspiring transformation.
Neptune: in the 11th House can blur boundaries between self and group, seeking acceptance and compassion within collective ideals. While enjoying group immersion, remember the distinct energy it holds. Your dual nature lets you perceive hidden dynamics, even amid the allure of unity. Empathy guides you, understanding the fine balance between individuality and collective purpose. Cultivate healthy boundaries to avoid being exploited while staying true to your compassionate connections.
Pluto: in the 11th House grants keen awareness of power dynamics within groups, triggering a cautious approach. Sensing motivations and avoiding exploitation becomes second nature. While this can be draining, it shapes a close-knit circle of trusted friends. You may shy away from institutions or new acquaintances due to trust issues. Reconnect with your heart, embrace your uniqueness, and nurture genuine connections that rekindle your spirit.
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necroangelz · 1 month
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RARE EDITBLR SHOCKING HOT TAKES THAT WILL SHOCKINGLY SHOCK YOU!!!!!
following trends and doing what's popular is okay because it allows people to gain interactions and a bigger following by doing what's popular!! and it's also okay because trends are usually what people like, so it makes sense if someone genuinely enjoys following a trend!! people can branch out, do their own thing, and find their own style later!
actively expressing positivity, and helping or encouraging each other is what will help a community. making big rant posts, or rant accounts centered around negativity, without offering even a simple solution to fix the problems you're calling out, is not helping!!
(the other ones are under the cut. also feel free to reblog with editblr hot takes that will shockingly shock you!!)
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sometimes things just... aren't a big deal. sometimes it genuinely does not matter
another person's personal business, creative decisions, etc. is not your business!
if you see someone who's not really educated on a certain topic or issue (and i mean, genuinely not educated. i don't mean people who are ignorant), the best move to take is to: patiently and kindly educate them! the worst move to take is to: yell at them and cancel them for not being as informed as you are.
people need to be careful with the words they throw around. it's not good to overuse words that have a very big weight on them, because those are important and sensitive words that shouldnt lose their meaning because people kept using them lightly. (what i mean is: people who throw around the words racist, ableist, etc. all the time even when what they're complaining about is not really either of those things.)
on the topic of words: it's important to be careful of the words you use online, and it's also important to be patient with people who worded their statements badly on accident.
don't treat every person like they're your friend. be aware of their boundaries and don't be overly comfortable with them if you don't actually know them. you are not automatically entitled to someone (or their personal business, or anything else) just because you're mutuals.
don't treat every person like they're your enemy. maybe you don't really need to be doubtful and passive aggressive towards a random person you see online.
gatekeeping kinda sucks tbh
god sometimes i find editblr so stupid like how do you create so much drama from a community that edits anime characters. how just HOW. and why.
please don't forget the other people behind the screen. the network of other people behind their screens. please.
sometimes people take the littlest problems and turn them into something HUGE even if it could all just be solved by a couple of civil conversations in dms. sometimes people take the littlest things and slap the "PROBLEMATIC!!!!!!!" label on it without even trying to understand what it is they're labeling as "PROBLEMATIC!!!"
people get followers then their ego becomes so high and they treat other people like dirt and think that their word is fucking scripture or something
oh yeah another hot take: i don't really like low contrast cluttered maximalist edits but if it's actually someone's style then I'll let it pass especially if it's good /silly
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danikamariewrites · 10 months
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can i please request azriel x reader who is a brilliant inventor, she is groundbreakingly smart and she comes up with solutions quicker than anyone. She is very known and well-respected for her quick mind through all the courts and lords and courts try to recruit her for reader to be in their courts. She invents the best inventions like:
- a magical mirror that allows users to glimpse other courts and realms during the annual Starfall event, providing a unique and enchanting view of the world beyond their own.
- Enchanted gemstones that can regulate temperature and create pleasant, cool microclimates within Summer Court, making the sweltering summer season more bearable.
- Quills imbued with the magic of the Night Court, which write in a language only decipherable by those who have undergone the Night Court’s trials, ensuring secret communication.
- Cloaks made from enchanted materials that can protect wearers from various magical and physical threats in the dangerous world of Prythian.
- Mechanical attachments for Illyrian warriors that temporarily enhance their flying abilities, allowing for greater maneuverability and speed during aerial combat.
she makes personal devices for the ic aswell. like gauntlets to help enhance hand-to-hand combat or magical swords, and so on❤️❤️ i’m a woman in stem so this is just amazing idead fr
Inventor 
Azriel x reader
A/n: omg anon ur brain is insane, like this is such a good idea!
Warnings: none
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Walking in the house Azriel heard you humming from work room. He smiled to himself as he framed the door open. You were sat at your desk working on your latest invention.
Azriel loved your brain. It is a vast, endless sea of ideas and knowledge. Each creation a new unique wave flowing from you. You grew up on the continent and attended a school that encouraged creativity. Once you moved to the Night Court you made a name for yourself.
Every court wanted you to solve their problems or help create something for agriculture or to consult on new medical technology. And of course you’d help. You’d never want anyone to suffer. Once you told Azriel that inventing things to help people, big or small, made you unbelievably happy.
Azriel walked up behind you placing a kiss on the back of your head. You turn to face him and Az jumps, not expecting your giant magnified eyes. Removing your goggles you smile up at your mate. “Hi babe, how was your day?”
“It was good. What are you working?” He asks looking down at what you are currently tinkering on. “Oh, it’s a small light for Nesta. It can attach to her book so she can read in bed without bother Cassian.” You said with a giggle. Azriel rolled his eyes at his brothers childish complaints.
“If this one works I’m going to make ones for Gwyn and Em too. This is the third prototype, I can’t seem to get the button right so fingers crossed it works.” You pick up the small light and click the button.
The small, but bright light illuminates your work space. Your lips break out into a wide grin. As you hold up the light Azriel smiles at you. “That’s amazing my love! Excellent job, Nesta is going to love it.”
Turning it off you set the book light down. “I’m going to get a box for this, will you fly me to the House of Wind so I can give it to Nes?” “Of course love. I’ll wait here for you.” You kissed his cheek and hurried out of your work room.
He looked around in awe of everything hanging or on shelves in the room. Azriel always prided himself on knowing what was knew or what you made improvements on. It was a fun game for him.
Your voice broke him from his thoughts as you tugged him out of the room. Your excitement to deliver something so small to your friend infectious.
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frogspond200 · 1 year
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𝚂𝚒𝚖𝚘𝚗 𝙿𝚎𝚝𝚛𝚒𝚔𝚘𝚟
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Requested by: Anon
Ask: Hey, I really REALLY. enjoyed you Simon Hcs, Could you do one for just normal and not yandered, please😫🙏🙏💓
Warnings: None
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Simon absolutely adores you. He worships the ground you walk on, your presence has brought a sense of stability and warmth into his life that he thought was lost forever.
Simon loves reading with you. Whether it's ancient scrolls, magical tomes, or simply a good storybook, he enjoys the companionship and discussions that come with it.
There is some residual angst in the relationship due to Simon's deep longing for Betty. While he's found happiness with you, he still carries the pain of losing his beloved Betty. Your understanding and support help him through these moments of melancholy.
Simon is a fan of cuddling. He finds solace in your arms, and the physical closeness reassures him that he's not alone in his struggles. It's a way for both of you to express affection and provide comfort.
Simon occasionally lets you in on his scientific projects. He trusts you enough to share his findings, inventions, and research. Your curiosity and insights often contribute to the success of these projects. You and Simon make a dynamic team when it comes to problem-solving. Your fresh perspective and his vast knowledge often lead to innovative solutions to the challenges you encounter in the Land of Aaa.
While he continues to grapple with the effects of the crown and the loss of Betty, your presence serves as a source of hope and emotional support.
Simon occasionally surprises you with his musical talents, playing the guitar or singing songs he's composed. It's a beautiful way for him to express his emotions and share moments of joy with you. You help Simon regain his sense of self and independence. While you support him, you also encourage him to pursue his own interests and passions beyond his past and the crown.
Despite the complexities and challenges of your relationship, the love you share with Simon is unwavering. Together, you navigate the ups and downs of life in the Land of Aaa, always by each other's side.
Simon Petrikov tends to take things slow in a relationship, especially considering his complex past and the emotional baggage he carries as a result of the Ice King's crown. He's likely to proceed with caution, prioritizing emotional intimacy and trust-building before rushing into anything too fast. Simon values stability and a sense of security, so he would be mindful of not overwhelming the relationship with speed.
Simon Petrikov can indeed be a romantic partner who appreciates the beauty in small gestures. While he may not always have access to traditional roses, he would find creative ways to express his love and create romantic moments. For example, he might use magical flowers or other enchanting elements to create a path leading to a warm, cozy bath for you to enjoy together. Simon would certainly put effort into making your time together special and memorable…
To set the mood, Simon would light scented candles or diffuse essential oils with calming fragrances like lavender or vanilla. The soothing aromas would fill the air, creating a serene and peaceful environment for you to relax and unwind.
Simon is also a fan of playing board games or card games. He finds that they not only provide entertainment but also help to foster a sense of togetherness and friendly competition.
You can spend hours laughing, strategizing, and creating fond memories while staying warm and cozy indoors.
And of course, Simon's musical talents come into play here as well. He might serenade you with a beautiful song on his guitar or share some enchanting melodies on the piano, adding a touch of magic and romance to the cozy atmosphere.
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girlwithrituals · 3 days
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101 ways to improve self esteem
1) Master a new skill.
2) List your accomplishments.
3) Do something creative.
4) Challenge your limiting beliefs.
5) Talk to a counselor.
6) Don't worry about what others think.
7) Read or watch something inspirational.
8) Stay true to your character.
9) Let go of negative people.
10) Set healthy boundaries with others.
11) Care about your appearance.
12) Welcome failure as part of growth.
13) Be a lifelong learner.
14) Face your fears.
15) Become a mentor.
16) Accept compliments.
17) Eliminate self-criticism.
18) Practice coping skills to manage stress and big emotions.
19) Notice negative thoughts and beliefs.
20) Challenge negative thinking.
21) Think about what you learned from negative experiences.
22) Practice gratitude.
23) Exercise.
24) Eat healthy and limit junk food.
25) Get good sleep.
26) Spend time with positive and supportive people.
27) Encourage yourself.
28) Write a list of your strengths.
29) Don't compare yourself to others.
30) Avoid perfectionism.
31) Do at least one positive, enjoyable activity every day.
32) Celebrate small victories.
33) Be helpful and considerate to others.
34) Be honest with yourself and others.
35) Accept your flaws.
36) Don't give up.
37) Practice self-care.
38) Go easy on yourself.
39) Practice being assertive.
40) Practice saying "No".
41) Practice relaxation techniques.
42) Take on challenges.
43) Volunteer to help others.
44) Forgive others and yourself.
45) Set goals and work toward them step by step.
46) Seek balance in all areas of your life.
47) Discover your passions and purpose
48) Groom yourself.
49) Dress nicely.
50) Be kind and generous to others.
51) Practice good posture.
52) Change a small habit.
53) Smile.
54) Don't procrastinate.
55) Don't take things personal.
56) Organize your personal space.
57) Challenge unkind thoughts about yourself.
58) Spend time outside.
59) Notice the good things.
60) Celebrate your successes
61) Write a list of things you like about yourself.
62) Don't take too much on.
63) Do something for yourself every day.
64) Develop daily habits.
65) Remind yourself it's okay if not everyone likes you.
66) Practice mindfulness.
67) Learn to tolerate discomfort.
68) Use problem-solving skills.
69) Take responsibility instead of blaming.
Tell Yourself Positive Affirmations Such As:
70) I am grateful for every day.
71) I am worthy of happiness and love.
72) I am in charge of my own happiness.
73) I love, respect, and believe in myself.
74) I deserve to be happy and successful.
75) I approve of myself, right here and now.
76) I am learning and changing for the better.
77) I accept 100% responsibility for my own life.
78) Every day in every way, I am getting better and better.
79) I can learn to accept the parts of myself that I don't like.
80) I am thankful for my challenges as they make me a stronger person.
81) Write down three positives about each day.
82) Make a collage with your talents, goals, and dreams.
83) Practice laughing.
84) Be proud of yourself.
85) Say mistakes are an opportunity to learn.
86) Show respect to yourself and others.
87) Resolve conflict peacefully.
88) Ask for help or support.
89) Complete a daily task list.
90) Have a growth mindset.
91) Be optimistic.
92) Treat yourself with kindness and compassion.
93) Focus on the things you have control over and can change.
94) Get started on tasks you have been putting off.
95) Practice good daily hygiene.
96) Focus on solutions not problems.
97) Talk about your feelings with someone you trust.
98) Drink plenty of water.
99) Start a new hobby or join a club/sport.
100) Do random acts of kindness.
101) Create a dreams list.
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em-dash-press · 2 years
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Skills Writers Gain From Reading
We’ve all heard the old line of encouragement—reading makes you a better writer.
But how exactly does that work?
These are a few skills you’ll gain from reading with the viewpoint of a writer, not just a reader.
You’ll Flex Your Critical Thinking Skills
Reading made up events and imaginary people might not seem like critical thinking, but you’ll use your brain in more ways than one. While you’re sifting through a book, you’re also:
Observing cause and effect correlation
Analyzing how actions and events affect characters or the plot
Recognizing things like bias (narrative or otherwise)
Problem-solving to get ahead of the problem (Who’s the murder? The thief? The villain?)
Remember what you read before (simple, but takes practice!)
All of these skills are part of the drafting and writing process too. Grab a book or two—you’ll need these abilities to bring your stories to life.
You’ll Practice Your Grammar and Spelling
Whether you feel a secret thrill at finding a typo in a published novel or second-hand embarrassment for the people who made it happen, you automatically practice your grammar skills by spotting them.
You’re also reading words over and over again, which makes them easier to recall when you’re trying to spell them.
You’ll Discover New Writing Styles You Like or Dislike
You might also find that some writers vary their sentence structures in ways you like or dislike. The long, stretching sentences within a historical fantasy novel could draw you for the long haul. Maybe you prefer the short, conversational sentences that weave between longer ones in a comedic book.
Word choice is also a significant factor in enjoying a writer’s voice/style. Some writers will challenge you to keep a dictionary nearby at all times. Others will use modern slang or colloquialisms that might take you out of the story—or make it feel more real to you.
As you get used to the styles you prefer, your writing may naturally shadow those styles when you’re writing a story after putting the book down. That’s okay! Experimenting with style or tone isn’t plagiarism and doesn’t make you a bad writer. It’s another step in the journey of defining who you are as a creative wordsmith.
You’ll Learn New Ways to Describe Things
Imagine two writers describing a character walking across the street. One writer might focus on how the character feels, what they’re thinking, or what that moment in time means to them by writing in first-person POV. The other could write about the weather, the city, the cars passing by, or what another person thinks of the protagonist through third-person omniscient POV.
It’s always good to challenge how you might write a scene by reading how others do it. You’ll return to your work or start a story with a new perspective on standby.
You’ll Analyze the Plot
When you fall in love with a novel, it’s natural to think about the plot even after you finish the book. You’re likely reminiscing about the great plot points like two future best friends meeting at a pizza shop after stepping forward for the same order—they shared first and last names! Maybe you loved how each minor conflict built into a war between nations or how a character slowly lost their mind and sought revenge.
You’ll know what works and what doesn’t work about the plot structure based on how a novel grips you or not. Your brain will take note about the many things you feel and store it for instinct later. While you’re plotting that traditional mountain-shaped plot line, your creative side will find inspiration to drop conflict or positive moments that enrich your story.
You’ll Fall in Love With Characters
We’ve all written a good character and we’ve all written a bad one. Do you remember the first time you read a morally gray character? It likely blew your mind and made you want to write one too.
Falling in love with characters is like practice for writers. You won’t want to make the exact same character in all of your future stories (unless you only want to write fan fiction, and if that’s the case—enjoy every moment of it!), so you’ll use them as inspiration just like people in real life.
You’ll Improve Your Concentration
Not to sound like a cliche, but social media companies literally create their apps to monetize the brain’s ability to crave stimulation. Scrolling and swiping has likely had an effect on how long you can concentrate. I know it has for mine!
Even if you’re not on social media, things like the pressure to multitask and juggling responsibilities can wear on your focus too. If you miss those moments in your childhood or teenage years when you would spend an entire afternoon or weekend with a book, you don’t have to be sad for long.
Reading any length of a book can improve your concentration. Set a timer and read for five minutes. Next time, read for six. Slowly expand your time for reading (while there aren’t other distractions around, like notifications on your Kindle or your phone screen lighting up nearby).
As you read in longer stretches, you’ll write in longer stretches too. Your brain will feel more at rest with the one quiet activity you choose to do. Did I mention that makes editing way easier too?
-----
The next time you feel guilty for reading something instead of writing, remember that you’re also sharpening these skills! Reading is an invaluable way to get better at writing. All you have to do is pick up a book.
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srbachchan · 3 months
Text
DAY 5979
Jalsa, Mumbai July 1/July 2, 2024 Mon/Tue 4:00 pm
🪔 ,
July 02 .. birthday greetings to : Ef Madhuri Dharanipragada .. Ef Sanjay Patodia from Kolkata .. and .. Ef Jayesh Brahmbhatt from Gujarat .. 🙏🏻❤️🚩
This is simply not acceptable .. to be writing the Blog of yesterday , today and that at an a hour which is just not in agreement with me , and I am sure with many other Ef .. !
So I shall express my apologies deeply and wish and hope I do not repeat the mistakes ..
But then you never know .. 🥹
It's in the middle of the day here and there has been a miss on the morning routine because of a late rising .. late rising because the EURO starts late and finishes late too .. after all it is the Euro's , played in Germany and hence the time adjustment ..
And .. 🤣
🤣
🤣
I just love the creativity of words .. simply beyond encyclopedic dictionaried words ..
"Creativity is the essence of human innovation and expression. It is the ability to transcend traditional ideas, rules, patterns, and relationships to create meaningful new ideas, forms, methods, and interpretations. Creativity manifests in various domains, from the arts and sciences to everyday problem-solving and interpersonal communication.
In the arts, creativity is the driving force behind the evolution of styles and genres. Artists draw from their imagination and experiences to produce works that resonate emotionally and intellectually. In science and technology, creativity leads to breakthroughs and novel solutions, pushing the boundaries of what is known and possible.
At its core, creativity involves divergent thinking—the process of generating multiple, unique solutions to a problem. This contrasts with convergent thinking, which seeks a single, correct answer. By embracing uncertainty and exploring multiple perspectives, creative individuals can discover innovative paths that others might overlook.
Creativity is not limited to a select few; it is a universal human trait. Encouraging a creative mindset involves fostering curiosity, open-mindedness, and a willingness to take risks. Environments that support experimentation and tolerate failure are crucial in nurturing creativity.
Ultimately, creativity enriches our lives by allowing us to express our individuality, solve complex problems, and connect with others in profound ways. It is a fundamental component of human progress and cultural development. "
Extraordinary the voluminous expression on the creative world , inhabited .. and some do it so well .. their perception and context is the reason for the forming of ideas and thoughts and interpretation ..
Aah .. just love this worldly word hemisphere ..
I should have studied the Arts rather than get admitted to a course of Science, which did not give me the opportunity to express myself better here on this endearing platform ..
But , one does not get all one wants .. does one ?
Be grateful for what you have .. that is the blessing ..
Love ❤️
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Amitabh Bachchan
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elysiansparadise · 2 months
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Hi Hi! I love your blog! The way you write speaks to me so well ✨ Any chance you could do some more 11th house planets specifically Neptune and Uranus? I noticed they're both not there and I have an 11th house stellium 🙈 totally okay if you're busy but would love your opinions on it 🩷 much love
Hello love, thank you so much for loving my blog! I have already posted that Uranus placement analysis, here it is.
Neptune in the 11th house
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These natives are very intuitive and empathetic in their social relationships of all kinds, deeply feeling the emotions and needs of their friends or members of any group to which they belong, often offering emotional support and understanding. It is because of this that their friends tend to see them as reliable and empathetic advisors. They may have deep spiritual connections with their friends, they may even feel karmic bonds or predestined relationships quite often. These people have a strong sense of friendship, enormous devotion and respect for those who give them this title. It is likely that at some point in their life they will make the mistake of trusting someone they shouldn't, and may feel that they took advantage of their trust. They seek deep and meaningful connections with their friends and groups, since they do not settle for superficial relationships and seek to share transformative and meaningful experiences. These people have the ease to solve issues of other people, however, they may struggle with handling their own. Many times their friends can see them as people who have supported and guided them on a path towards a better mindset or life in general, since these natives not only will seek to encourage, support and make their friends feel accepted and loved just as they are, but they will make them see in themselves someone capable of achieving big things by making them turn their dreams in something tangible and real.
These natives stand out for being idea machines, with this placement their creativity increases by mixing it with originality, giving them the ability to create amazing things. They dream big and really love to fantasize about the future, they can even spend a lot of time daydreaming. It is very likely that they have artistic interests and hobbies and, in addition to that, enormous talent regarding them. They choose to experiment, try new ways of doing things and above all, not have a scheme or demand too much of themselves. Here we find people who hate tension in any form, choosing to prefer environments where they feel tranquility and peace from doing the things they like most. They reject unnecessary conflict and will easily walk away from anything that brings chaos and discomfort into their lives. These natives dream of a better world, some may decide to have a job in which they help others or contribute positively to society, many others have the way of thinking that, although they cannot completely change the world, they can contribute even a little, and they will do it without hesitation.
These people have a knack for inspiring others, an effect that can lead them to attract people who admire them either for a trait or talent. It is very likely that people place high expectations on them or idealize them in some way. They value working for a cause and a purpose, they will never be in a job for which they do not feel that passion and dedication. Many of them, despite being great friends, may prefer to take refuge from issues or problems by isolating themselves. They are those types of people who try to be reliable for others but hardly feel that there are people who are reliable for them. They may enjoy spending a lot of time on social networks or doing their hobbies, losing track of time. They may be able to earn money through jobs or projects that involve humanitarian, spiritual, charitable causes, creative or artistic activities. These natives have no difficulty working as a team and will always seek to help and support other members. They are very sensitive to the energies of others and can easily feel the vibrations of the environments they are in, so it is normal that after a while socializing they need a moment alone to recharge their batteries.
-> Go back to the masterlist
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Text
Rahu, Ketu and Saturn are all separating factors in a horoscope, but it is Rahu that makes it most difficult for a person to identify themselves with the traits of a given planet in their lives. The full awareness of it comes to them only around Rahu maturation (age 42). At the same time there is an overidentification with the Ketu planet.
So the person can easily admit to but be internally dissatisfied through their Ketu but be unaware how much they have already developed in their Rahu and be secretly more skilled there than they, or anyone else, can realize.
This can be easily summed up as many planets are ruled by 2 zodiac signs. Naturally, the state of the planet will depend on its condition in one’s chart. The condition will also become extra intense if a planet is in the same house as Rahu (even the loosest conjunction as it is the sign dispositor that matters). That can easily become contradictory, as I can prove to you with the example of my chart.
I have Rahu in Sagittarius, but I have Mercury conjunct my Rahu and Venus loosely too if you adapt the Bhava Chalita interpretation. That creates an interesting contradiction where I use my Ketu skills to channel Rahu. Since Jupiter is the Divine element in every one of us, I tend to always underestimate my gifts, spiritual, creative, intellectual. It takes other people praising me a lot to realize that I can actually handle more things in life than I think, and I have achieved and manifested so much versatility. But my default comfort zone is to just say “I study a lot”.
Below I will give you a brief list on how this will manifest for each Rahu in general.
Aries and Scorpio will make Rahu oblivious to one’s qualities of Mars and overly rely on qualities of Venus. The person will underestimate their own drive and courage and contribution and ability to set a life direction and give credit, attention or even command to others, before realizing their own leadership and active action abilities.
Taurus and Libra will make one’s Rahu unaware of their Venusian skills, thinking they achieved it all through grit of character as there is an over-reliance on Mars, but in reality they have developed more softness and wisdom of natural laws than they know. That connection to people and nature has transformed them as they learn unity instead of division.
Gemini and Virgo are said to be the best points of Rahu as influence of Jupiter on Ketu is so lucky. However, these people tend to take their skills for granted. They often receive so much they think they’re just lucky and they don’t notice till way later that they have actually practiced a lot of things and developed a lot of experience in what they have aptitude for, and thus they have reached a certain substantial worldly level of achievement purely by their own means.
Cancer and Leo Rahu share the trouble of developing their royal divine masculine or Feminine side, as their comfort zone is Saturn, the practical, neuter planet that judges everything by results only. What these natives don’t understand is that there is an inherent magic and kingly and queenly qualities inside every man and woman, that are inborn and deserve to be claimed without needing work or pain.
Sagittarius and Pisces Rahu overly rely on their intellect to problem solve life, as they were most probably praised for these abilities naturally and encouraged to develop it since childhood. What they don’t see is how much more courage it takes for them to develop faith, when no one ever told them that it’s a good idea to have it, and God and Destiny are very real forces operating within our lives. Sometimes you just have to leave something to fate and it doesn’t mean failure, and all of us are more lucky than we even know. Rahu there underestimates the luck factor in life. They also underestimate their divine creativity, that comes from the heart, not the mind.
Capricorn and Aquarius will make Rahu project a lot of their issues on parental figures, as the Sun and the Moon represent the Father and the Mother. Depending on other factors in chart, that can be blame for delay in progress or gratitude for their parents’ help, even a guilt or inferiority complex, that makes them erase their long patient hard work. What’s lacking is the acknowledgement and appreciation of one’s own skill in long term building and overcoming obstacles.
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