#Dooley x McQueen
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snugg-slugg · 7 months ago
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“You have money, right?”
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Halloooooo it’s been a bit since I’ve done a fully rendered thing.
I spent a good while on this one and I’m neutral to the outcome. There’s something that feels a little off with it, but it’s alright. Also this is a screenshot redraw of that one scene in into the spider verse because LOTD McQueen gives me BIG Peter B. Parker vibes.
This is a drawing of @x-eightball’s AU (look on the Darkside) where Dooley was gone for 10 years rather than one. He gets fired from TLPD and has to go around basically doing freelance paranormal investigator stuff. Go check it out, it’s really cool and angsty and stuff. :)
Below is a version without all the fancy filters and stuff cause there’s a ton of references in the back ground :)))
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mismess · 1 year ago
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Traded one wacko for two
I'm not against it do NOT take this the wrong way but like. Why Is She Here.
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threshasketch · 1 year ago
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McQueen's not as savvy on the interdimensional meta trivia as Dooley, clearly.
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tiredgamergirl · 3 months ago
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Welcome to the Darkside. We have cookies. Well, we had until someone ate them.
Usually games that involve the supernatural are considered quite hard to penetrate because of their shocking images, dense plot, and oppressive atmosphere that might not be everyone’s cup of tea. Adventure games also have the reputation of being hard to grasp, with logic puzzles that coined the term “moon logic” because it is so out there only a lunatic can grasp. But what about mixing both and throwing the dread out of the window and wrapping it all with some witty humor and puzzles that you don’t need a PhD in out-of-the-box thinking? That’s where The Darkside Detective comes. Conceived during a Jam, the developers Spooky Doorway crafted six cases (and three bonuses) that are bite-sized self-contained short adventures, each hardly over an hour long to solve even in a relaxed pace.
Detective Francis McQueen is a detective of the Darkside Division of the Twin Lakes City police department, who always gets dispatched with the strangest cases along with his partner, police officer Dooley – who is quite the himbo.
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The retro style can bring memories of old titles, like Simon the Sorcerer,the Secret of Monkey Island, or even the King’s Quest series, with charming and colorful visuals. Thankfully the game has modern sensibilities, so the simple visuals also reflect a simpler and snappier gameplay and take the term “point-and-click” quite literally. Anything highlighted has a commentary from McQueen and there isn’t any of the dreaded pixel hunting to nitpick every last screen. It is a literal love letter to the classics of the genre and also a nice introduction for those who never played one but always wanted to try it out. The music grants some gravitas to the game, creating a spooky atmosphere that is inspired by horror classics and can give a certain air of mystery and tension without being overbearing and complimenting the visuals along with the story.
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Everything about this game is a work of love for adventures and classics like the X-Files and Twin Peaks, the banter between McQueen and Dooley is always a treat to witness and it can get even wittier when they interact with many of the other characters, some even recurring ones. The short duration of the stories make sure they never over stay their welcome and places the duo in a number of different situations brimming with creativity. The absurdity of the situations lean to the comedy and unexpected punchlines.
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After the release of the game the developers added three more cases along with a teaser to the follow up, The Darkside Detective: A Fumble in the Dark. One of these extra cases is actually much shorter than the others, closer to a mini-scenario similar to the free-roaming in Case 6 of the main game, but the others are along the same length of the main story.
The Darkside Detective is a charming game, full of personality and it is clear the dedication and care present in every screen. Give it a chance and enjoy the ride.
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iiyone · 2 years ago
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the people worked on McQueen and Dooley's sprites in the Coffee Talk x The Darkside Detective crossover obviously tried so hard because drawing black-haired white characters in Asian comic style is a struggle and they even don't have any reference for their faces
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chimerathekid · 8 months ago
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OK SO 1. The town is called Twin Lakes, a homage to the tv show Twin Peaks, with multiple call backs to the show, including an easter egg of the Red Room during Loch Mess 2. The Chief of Police is named Scully, a reference to X-Files Protagonist Dana Scully 3. Tome Alone is full of references, from Dooley saying "Don't Blink!" around the angel statue, to the multiple authors present in the case, even the name itself a pun on Home Alone. 4. The ever present GuyLight, which is a spin on the Twilight series 5. Disorient Express is a pun on the name Orient Express, the titular location of the Agatha Christie novel 6. Dave the Tentacle is a reference to the Purple Tentacle from the Maniac Mansion and Day of the Tentacle games, the later being more apparent. 7. The costumes in the Darkside are those of other adventure game protagonists 8. X-Files is referenced again in Loch Mess, itself a riff on Loch Ness, with Dooley's poster and guitar stickers of "The Truth is around here somewhere" and "I want to be leaves" 9. Beti is a reference to Hal from 2001: Space Odyssey 10. A clue reference in Colonel Mustard's Poison Custard 11. Don of the Dead is a riff on Dawn of the Dead, the famous Zombie movie 12. The T-Rex in the museum is a joke on Jurassic Park 13. A clown in the sewers named PoundSmart There are so fucking many here, reference guide on TV Tropes
HELLO DARKSIDE DETECTIVE TUMBLR
i’m doing a project on point and click puzzle games, and i’m touching on references to pop culture in DSD.
do you have any favorite references in darkside detective? please reply with them, and any information about it, like what case it’s in and screenshots if you have them!!!!
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shortonegaming · 7 years ago
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The Darkside Detective #2 | THAT ESCALATED QUICKLY
Gina and Jake play The Darkside Detective, a fiercely funny point-and-click adventure game styled after the X-Files.  Join McQueen and Dooley as they investigate the strange and supernatural cases that rear their heads in Twin Lakes.
Watch from the beginning!
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snailtaletv-blog · 7 years ago
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🔴 Disney - Pixar: Cars - Gameplay for Kids - Part 1
Cars is an open world racing video game based on the 2006 film of the same name. It is available on Game Boy Advance, Microsoft Windows, OS X, Nintendo DS, Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360 and Wii. A different version for the Leapster also was developed by Torus Games and Pixar. The game is set in the fictional town of Radiator Springs, where it takes place after the movie, the player must compete in 50 races to help Lightning McQueen win his first Piston Cup. The game takes place in an open world environment in the vein of Need for Speed and Midnight Club and features ten playable characters from the film, all voiced by the original voice talent. The game also features a number of minigames and items for the player to collect.
CARS the Movie: Cars is a 2006 American computer-animated comedy-adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. Directed and co-written by John Lasseter, it is Pixar's final independently-produced motion picture before its purchase by Disney in May 2006. Set in a world populated entirely by anthropomorphic cars and other vehicles, the film stars the voices of Owen Wilson, Paul Newman (in his final acting role), Bonnie Hunt, Larry the Cable Guy, Tony Shalhoub, Cheech Marin, Michael Wallis, George Carlin, Paul Dooley, Jenifer Lewis, Guido Quaroni, Michael Keaton, Katherine Helmond and John Ratzenberger. Race car drivers Dale Earnhardt, Jr., Mario Andretti, Michael Schumacher and car enthusiast Jay Leno (as "Jay Limo") voice themselves.
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thomasroach · 6 years ago
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The Darkside Detective Review: Occult fun for All Ages
The post The Darkside Detective Review: Occult fun for All Ages appeared first on Fextralife.
The following post is this author’s opinion and does not reflect the thoughts and feelings of Fextralife as a whole nor the individual content creators associated with the site. Any link that goes outside of Fextralife are owned by their respective authors.
This started out as just a Steam review but I wanted to post due to the fact I enjoyed the game so much. But after the second paragraph, just after finding out that the Devs are releasing Season 2 in the coming year after a successful kickstarter, I realized that this is a game I want as many people as I can tell to know about. Just adding another positive rating to the already existent mass of them would be as helpful as getting a windmill to spin by blowing on it. So let’s do a full review, published courtesy of Fextralife so I can waste your time tell you about a pixel styled, point and click adventure game, so you can waste spend your money on it.
The Darkside Detective Review: Occult fun for All Ages
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Genre: Adventure/Point & Click Developed by: Spooky Doorway Published by: Spooky Doorway Release Date: July 27th, 2017 Platforms: Nintendo Switch, PC via Steam (Review Platform), Mac, Linux, Windows Price at the time of the review: $12.99
This is probably one of the funniest adventure games I’ve ever played and has got me back into occult fiction and fantasy. This is a mix of Ghost Busters and the X-Files, added with two thirds of the three stooges. It’s silly, spooky, laugh out loud fun and deserving of more investment, and no I am not a member of the dev team or affiliated with them in any way, but yes you should give them lots of money. If you have little to no interest in occult fantasy, buddy cop comedies, pixel graphics, or point-and-click adventure games, then I’m sorry to say you have lost approximately fifty seconds of your life reading the introduction to the review of a game you probably won’t want to get anyway. If you do, then let’s begin.
Story & Setting
The Darkside Detective tells the story, or rather many stories by Francis McQueeen, a seeker of the occult and eldritch as well as an investigator of all things paranormal and supernatural. Teamed with his goofy cop sidekick, Officer Dooley, Detective McQueen investigates multiple cases dealing with some form of ghostly apparition, crazed cultist, demonic entity, or cryptic creature. Despite its many horror themes and monsters, this game is a satire through and through, making fun of everything horror B-movies have tried to scare audiences with. It’s filled with parodies of various popular horror flicks and myths.
The satire, however, is really only a small facet of the comedic hilarity, as The Darkside Detective excels with its writing of ridiculous characters, situations, with plenty of jokes and jabs, that revolve around what is terrorizing New Yor-I mean Twin Lakes at the time being. Twin Lakes is a city rife with crazy paranormal encounters, and equally crazy (if not more so) people to deal with. Its a bevy of kooks and weirdos who range from a pyromaniac eight-year-olds, a paranoid anti-government sea monster, An occultist train engineer, a rival detective so douchy he literally takes candy from babies (then fines the baby for crying about it) and more.
It’s just…a mess, a beautiful mess of madness that makes progressing through each story a treat, with dialogue so funny that I want to interact with every possible thing just to hear it all, and everything seeming to have some kind of oddity or quirk just to make it all that much stranger. I could go into further detail on each individual story, but honestly the best experience with this game, is going in blind. Truly it’s the storytelling and writing that makes this game fantastic, as it seems to be for the most part of these classic adventure games.
If my mother had that much storage space in her closet, she’d still run out of room by the end of the month.
It’s the major selling point, and what I most loved about The Darkside Detective. I wish I could say more, but unlike thoroughly explaining gameplay, visuals, audio, and all other more technical components of a game, story and humor are some things you can’t go into full detail  without spoiling the plot, or weakening the experience compared to a first time playthrough. Again, if you enjoy buddy cop comedies, Ghostbusters, and horror movie satire, this is a sure thing, heck, even if you don’t like point-and-clicks, I would still say get a guide and play through it like that, cause the humor is top notch. Simple at times, witty at others, but splendid all around. Not every joke was equally funny, but there wasn’t a single one that didn’t at least put a smile on my face.
Audio & Visuals
Simplistic, is one word I could use to sum up the pixel art style and colorful is another. Blocky, square, and geometrically appealing are a few more. “The Darkside Detective’s pixel graphic style lends a nostalgic return to classic point and clicks of old, that is reminiscent of titles such as Monkey Island and Dark Mansion” is a pretentious sentence I could also use to describe the art style. However, when it comes to pixel art, there only three things I, and likely what most people care about.
There are no words to describe how I feel about this.
Does it look nice? Can you tell what’s going on and what’s what? And will it possibly give me an epileptic seizure? To all these questions I can pretty much answer yes, yes and you may want to consult your doctor about that. Really though, given the decades of practice game development has had in 2D pixel art, I think it should be the basic standard for any pixel game to look “nice”, decent at least, and The Darkside Detective has certainly accomplished that.
Though simplistic to the point of not having facial features for most characters outside of facial hair, and hardly any dynamic animations, the game looks vibrantly colourful, and is especially beautiful at certain points in the story. It’s…like a child’s drawing actually, made into pixel form. Lots of strong, crayon colors, simple details, and some cartoonishly designed characters. which is quite fitting given the game’s comical nature.
But this is a quite an important feature that can damn a point-and-click pixel game into the nine circles of game development hell. If a pixel game’s standard is to look attractive, then knowing what anything and everything is at a glance should be the barest minimum. This is so I can tell the difference between a baby rattle and a bomb so I don’t accidentally recreate a morbidly dark version of a loony toons skit. So, how hard is it to tell what the hell I’m looking at and clicking on? I’m happy to say, hardly difficult at all. Unlike some point-and-click titles, this is one where I can tell exactly what’s what and who’s who.
Pretty much everything of interest is definable from the background and usually large enough and colorful enough to catch the eye. Anything that doesn’t easily stand out can be found with a little mouse waving. The point is, I never had a “What the $&%! Am I looking at?!” moment, or ever got stuck because the thing I needed to find was so obscurely hidden in a mess of visual clutter, so that it ended up being a hidden object game on top of a logic puzzle.
Finding things was fairly easy, and the game hit that sweet spot of being visually interesting and fun, but not so much so that I ever got sick and confused from looking at it. The game’s visuals are neither boring nor over stimulating, and the valuable items are easy to distinguish with a little looking at the most, giving the Darkside Detective a pass and thumbs up in its visuals department. While I do admit some more dynamic animations would have be welcomed, I can’t say there was any point in the game when I didn’t enjoy what I saw on my screen.
When it comes to audio, yeeeeah, don’t expect award winning vocal performances because as well as having no mouths, no one has voices either. Does this bring down the game? Well if you hate reading of all kinds, then yes, yes it does. However, if you do enjoy the written word as well as or even more than the spoken, then you’ll have no problems here. For me, the silence is actually preferable in this case. The lack of vocal sound leaves one in a quieter atmosphere, as well as it draws more focus on the music, which I’ll get to in a minute. Also, personally, I would bet that the voices the devs would get for the characters if they did, wouldn’t be as good as the ones imagined in my head.
Sound Effects
As for sound effects, they do their job, quite minimal and only occur during certain events such as putting out a fire but are well used as they do add to the scene or action. I can’t really complain about nor commend the sound effects, but given how little significance they have to the game as a whole, I don’t think it really matters. In a more action focused game, this would be a problem, but in an adventure title having sound only when something’s happening is probably for the best. Having constant, distracting noises would probably just get annoying over time, and like I said, when they do occur, the sound effects do add something, so they’re not a waste.
Soundtrack
Finally and most creepily, you have the music. If the voice and sound effects were largely ignored to focus on the music, then I have to say it was a smart choice. Simply put, the music for this game in fantastic, a beautifully fitting soundtrack of creepy and spooky pieces, paranormal and ghostly in tone and execution, amplifying the horror side of this horror comedy. Each song a similar yet unique brand of subtle horror, not truly scary or spine chilling in the sense of wandering around an empty house with Michael Mires walking in pace right behind with that classic Halloween music playing. It’s more on the side of what you would hear in say a supernatural mystery documentary, or a ghost story narrative such as tales from the crypt.
The Darkside Detective Soundtrack by Ben Prunty
It’s whimsical, with a good deal of creep factor, not to cause terror, but to draw one into a state of calm eeriness. It’s somewhat enchantingly haunting all at the same time, more serene than disturbing, in a way that soothes the nerves rather than putting them on edge like the aforementioned Michael Mires theme music. It also gives the feeling that something’s not quite right, that proper paranormal vibe like a specter may be looming over you.
Gameplay
As a point-and-click adventure game, the biggest thing you would want to know is this “how hard is the gameplay?” Because when it comes to games like these, difficulty can range from being fairly easy, just click the big shiny red button with “press this” in big, bold letters. To being more challenging in terms of gameplay with “you better have a detailed walkthrough on hand cause this will be like figuring out the Divinci Code, upside down, in a bad translation of J.R.Tolken Elvish speak…………and the paper’s on fire”. Thankfully, the Darkside Detective is not the latter and far from it.
The answer to this conundrum is easier than you think, though it does require extensive understanding of fourth dimensional quantum physics.
Puzzles
The puzzles are on the easier side of the scale, with the majority of puzzles giving strong hints as to what you need to do and what does what, as well as being largely involving “use this on this” style of puzzle solving. A staple of point ‘n’ clicks, with a few fun little mini games such as clear the tiles, make a pipe chain, or connect the wires without crossing them. Most of the use this on this puzzles usually took but a minute to put two and two together, after finding the needed objects. The only times I ever got stuck was because I didn’t know exactly how to use the items and on what. This was largely due to not knowing what order certain things had to be done in, but even then, that was only during a few problematic minutes.
Only once did I ever run into a situation where felt particularly stuck which I feel is worth mentioning. This happened due to an arbitrary order of operations where in this particular instance I had actually worked out what I had to do, before clicking on the hint that would lead me to the action.
Aaah, if gamers of the past could see us now. Futuristic graphical technology that can render beads of sweat dripping off of a realistic swimsuit model, and we’re still playing games you could run on a calculator.
Aside from that, the gameplay is, admittedly pretty average, though I did find the occasional mini game quite colorfully fun and a welcome exception to the standard point ‘n’ click affair. The puzzles that had logical solutions were in no way hard, and any puzzles whose sensibility and reasoning deviated from common logic were clearly explained. I never really encountered a situation where I’d solve a puzzle and then say “how the hell does that make any sense?!”, or, “how the hell was I supposed to figure that out?!”, or “how many drugs were these developers taking to think this up?!” And you know what? That’s the way I like it.
The puzzles are easy but not too easy, thus giving quite entertaining and not too frustrating obstacles between plot segments or events. The short length of each case (level as it were) makes it so that they don’t get stale before the next case, and helps change things up a bit.
Final Thoughts
The Darkside Detective isn’t revolutionary, it isn’t mind blowing and it isn’t a brain buster. However it succeeds where it matters most, it’s fun. It’s fun to look at, it’s fun to listen to, it’s fun to watch, it’s fun to read, and it’s fun to play. From start to finish, I had a great time playing this wacky little game and enjoying all the humor, mystery, and added spookiness that it had to offer. While I can definitely see room for improvement, this is still a solid experience as it is, and I wholly recommend it to anyone who wants a light-hearted adventure into the world of the supernatural and occult.
However, though the find and use puzzles are a common staple of the point-and-click genre, I do genuinely think they’re becoming too common place in gameplay in these games. I would rather see more of the kind of puzzles that diverge from the well-treaded design. In The Darkside Detective these worked well to a certain extent, but it was the puzzles that didn’t have them, that really stood out for me, even if they were ones not completely original.
I much prefer adventure games with clear, simple, logical puzzles rather than the extremely obscure moon logic puzzles the “classic” adventure games present me with, and you know why? Cause that’s not what I playto adventure games for. I come to them for enjoyable, entertaining stories as well as characters with clever dialogue, colorful plots, and interesting worlds to explore. That’s exactly what The Darkside Detective gives players.
If you enjoyed this review be sure to read more with our latest thoughts on action shinobi Sekiro Review: Shinobis Die Many Times. Or you can check out Capcom’s demon hunting title Devil May Cry 5 Review: Ssstylish Perfection.
The post The Darkside Detective Review: Occult fun for All Ages appeared first on Fextralife.
The Darkside Detective Review: Occult fun for All Ages published first on https://juanaframi.tumblr.com/
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snugg-slugg · 2 months ago
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HAPPY HALLOWEEN!!!
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I couldn’t decide who I wanted to draw for this, so I just decided to do a bunch of people.
From up to down, left to right, we have McQueen and Dooley as the paranormal and his investigator, Rosalina and Pauline as an alien and an astronaut, Ortega and Kieran in their festival outfits, and finally Jack and Dave as each other.
I might do a bit more (I’d like to do some ocs) but that’ll have to be tomorrow cause I’m falling asleep as we speak.
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nazih-fares · 7 years ago
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Born during a Game Jam Project in November 2014, “The Darkside Detective” project took a mere 8 hours of development by Paul Conway and Christopher Colston, catching the attention of the indie media outlets, praising its potential. And so this admiration by the press incited the the team to go into production mode – under the name of Spooky Doorway – and deliver a full game, which is now available on the Nintendo Switch since February 7th, couple of month after its release on PC.
Influenced by the graphical style of old games such as Day of the Tentacle or Monkey Island, the Spooky Doorway went with a similar artistic direction, with sharp blocks of fat pixels, to create a sort of X-Files style Police Quest point-and-click mystery adventure game. The result? Well it’s pretty great, but it has its flaws as well.
The story is set in our present time, in a city known as Twin Lakes, USA, where you play as Detective Francis McQueen and are in charge of the supernatural division (known as Darkside Division) in the police department… Or basically all the investigations that are too complicated for normal cops to solve. During your investigations, you are accompanied by Deputy Dooley, which relationship with Detective McQueen is one fun friendship full of humor and a hint of cowardice. The game will basically toss at you 6 cases which will see you chasing ghosts out of the city library, get rid of Gremlins at the police station, or fix a dimensional portal concern that prevents subway trains from reaching their respective worlds. Maybe not enough in term of lifespan, as the whole game can be pretty much finished in roughly 5 hours (or maybe 7 if you really have difficulty with some of the riddles, but I didn’t).
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Yet, In each case, Francis McQueen has these long chat with Deputy Dooley, making you realize how much this duo destined to failed, is one of the biggest successes of the game: just dumb enough to make you laugh, that will lead a storyline full of puns and witty writing. Humor and adventure games may be linked by default, but few games have guarantee such a successful mix that translate into genuine laughter. Even when Spooky Doorway references its story with known pop culture such as the obvious reference to Twin Peaks, The Darkside Detective improvise and creates its own style with finely counted script, with jokes that aren’t too forced.
When it comes to the artistic work of this team, there’s nothing but praise here. Few nowadays dare to base their influence on old retro games, by going usually with a more visually impressive technology or even cartoon-style illustrations, but the Spooky Doorway went full on into pixel art. Following in the footsteps of the original Monkey’s Island, the game’s settings and environments brilliantly take advantage of the traditional resolutions, by mastering a mosaic of colors and sprites in all its pixel glory, without trying too hard.
The Darkside Detective makes good use of a rather morbid-toned color palette, that does not miss the opportunity to display enough detail to make the whole game alive. Adding HD lighting and lighting effects that were difficult to achieve back in those 16-bit days, and you get one fine pixelated canvas. But it’s also the amazing soundtrack that helps set the mood, which almost is a contrast to the goofy script, a tad serious and influenced by the 1980s heavy-synth scary-movie themes. And that is no surprise, considering the soundtrack composer is none other than Ben Prunty, who is known for the music behind FTL: Faster Than Light. The result is one weird mix of electro, jazz and some heavy synth bass lines that gives a gloomy and spooky mood, reminding me of a fusion between the Stranger Things TV series and Deus EX’s soundtracks.Hell, I can almost recommend the music on its own, which even pushed me to buy it as is.
  The Darkside Detective was reviewed using an Nintendo Switch digital download code of the game provided by Spooky Doorway. The game is also available on PC in digital releases. We don’t discuss review scores with publishers or developers prior to the review being published
With a witty humor, great artistic direction, and award-worthy soundtrack, The Darkside Detective is a wonderful debut title from Spooky Doorway. Born during a Game Jam Project in November 2014, "The Darkside Detective" project took a mere 8 hours of development by Paul Conway and Christopher Colston, catching the attention of the indie media outlets, praising its potential.
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snugg-slugg · 9 months ago
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I’ve been drawing these losers laying down a lot for some reason.
Thank you to the ever so creative @incorrect-darkside-detective for this prompt! I always see their posts and want to draw them, but I could never find the time :( Og post below!
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snugg-slugg · 11 months ago
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Praise kink Dooley fanfic when?
Me and @x-eightball were talking about his AU (and of course I was a sinner and suggested Dooley would have a praise kink) and this idea popped into my head. Not sure why I thought it’d fit him in canon as well, but it totally does.
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snugg-slugg · 1 year ago
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You are challenged by Detective McQueen and Officer Dooley!
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Considering I’ve had a lot of new people from my pokemon posts (hi everyone btw) I decided that it’d be fun to combine my interests :)
So Yippee Darkside Detective x Pokemon!
Here are some doodles of the other characters as well :))))
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snugg-slugg · 10 months ago
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What’s manlier than a man?
Two men.
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They are kissing.
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snugg-slugg · 9 months ago
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Laying on the floor
This is a little thing I drew of @x-eightball’s au, Look on the Darkside, during what I like to call “The Comfort Period.” The added characters are Laura and FBI (Dooley’s dog that I made who isn’t a part of the AU but I wanted to add anyways).
I’m working on my own AU btw! I won’t say much rn but I’m pretty excited to share :)
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