#Comment what else I should do
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akanemnon · 4 months ago
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I don't like this place. It's turning everyone edgy and sad.
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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puhpandas · 1 year ago
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beckory comic based off of this line from GGY. i hope you get what im trying to say lol. i was kinda going for tony and gregory trying to NOT be popular for obvious reasons. just like a new way of seeing the line from the book even though this is not what the book meant.
(book snippet under cut)
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blueskittlesart · 8 months ago
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idk if anyone else has gotten the beta for the new communities feature but these features in particular are a little bit concerning to me. i haven't tested this, but it looks to be an entirely separate comment section that's hidden from the post's op if they're not in the community, meaning you're removing a creator's ability to moderate the comment section surrounding their work. this is especially concerning for me as a creator who produces content related to transness and gender identity--moderating my comments is often a constant daily struggle to keep bigots from having their way with my posts, and this seems like it has the potential to remove or at least significantly impair my ability to moderate who engages with my content and how. Also, on a site that's had major problems with transphobic and racist harassment in the past, i can see this very quickly devolving into a way to dogpile on certain users or even organize the kind of harassment campaigns we KNOW certain people on this site are prone to engage in with no way for any outsiders to even WITNESS what's going down. At the very least i think the op of a post reblogged into a community needs to have access to the community comments (which may already be a feature--like i said i haven't tested it yet but this explanation reads to me like they don't) but on a larger scale i think the devs for this site NEED to think about the potential for misuse when putting out new features like this because this just looks like a nightmare waiting to happen to me
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somegrumpynerd · 6 months ago
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Bitty update! Or I guess bitties (bittys?) update since there's apparently two of them now.
I didn't expect to see much of them after that last encounter since they seemed pretty unhappy about me getting too close, but I kept leaving out food and keeping my eyes peeled just in case. A lot of people have been saying to leave jerky but I haven't been able to find any so I've been leaving out bread and ham, is this okay for them?
Anyway, the other day when I was on my lunch break I saw the horror bitty scurrying around again. He saw me and disappeared which I expected, but then he came back and just kinda sat across from me and ate?? I didn't want to say anything in case it spooked him so we just sort of ate lunch together in silence, but I did try and take a sneaky picture
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Is this good? Is this normal for bitties? When he was finished eating he just got up and walked off and I didn't see where he went, but I assume he's not super scared of me if he sat and ate so close right?
Also I found this cute little ketchup jar, I've been keeping it in the fridge since it's been warm in work and I thought they'd like a cool treat. Well I found it like this the other day so I guess that's a yes lol
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thefirstknife · 1 year ago
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New article with more details (from Jason Schreier who first broke the story). If you can't see it, I'll copy the whole text under read more.
About 100 employees were laid off in total (8%) and one of the main reasons listed is "underperformance," "sharp drop in popularity" and "poor reception of Lightfall."
So you know when for the last year and a half content creators have been shitting and pissing on the game as a full-time job and the amount of negativity and ragebait content became the only thing to make content about for them? Well they certainly won't take the blame, but I will let it be known. These people either don't understand the influence they have or they do and they're doing it on purpose, and I don't know which of these two options is worse, but I am 100% confident that their campaign of rage and hate contributed to this.
You don't base your entire community around constantly hating everything about the only game you play (despite clearly not enjoying it anymore) and somehow avoid galvanising thousands and thousands of people into perceiving the game negatively. Imagine being employees who have barely worked there for 2 years and the only community reception they've seen is 24/7 hate train for their work and then they get fired because of "poor reception" and "drop in popularity." How can they not take that personally? I am absolutely devastated for these people who delievered a banger product and who were met with an unrelenting barrage of toxic gamer children which ended up having more sway over their boss than them.
Which brings me to the next bit and that's FUCK THE CEO. He is now my mortal enemy #1. I am projecting psychic blasts directly into his brain. What an absolute spineless coward who is more willing to bow down to fucking gamers than to protect his own employees. This is absolutely rage inducing because this has happened before. From the article from 2021 about the toxic culture at Bungie:
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Reading this shit from the new article absolutely fucking sent me into blind rage because I immediately remembered this. Another instance of employees suffering because of comments on reddit. And because of toxic players. And proof that leadership is not protecting employees and is instead siding with players.
Match made in heaven. Asshole gamer content creators and asshole CEOs, all of whom sit at home on piles of money made from someone else's labour. I hope they all explode. None of the people that worked on this game deserve this.
Another article with an infuriating comment from the CEO:
In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.
"Kept the right people." Really. Veteran composers weren't the right people? Die!
Bloomberg article in full:
Bungie’s decision to cut an estimated 100 jobs from its staff of about 1,200 followed dire management warnings earlier this month of a sharp drop in the popularity of its flagship video game Destiny 2. Just two weeks ago, executives at the Sony-owned game developer told employees that revenue was running 45% below projections for the year, according to people who attended the meeting. Chief Executive Officer Pete Parsons pinned the big miss on weak player retention for Destiny 2, which has faced a poor reception since the release of its latest expansion, Lightfall. The next expansion, The Final Shape, was getting good — not great feedback — and management told those present that they planned to push back the release to June 2024 from February, according the people, who asked not to be identified because they weren’t authorized to speak publicly. The additional time would give developers a chance to improve the product. In the meantime, Parsons told staff Bungie would be cutting costs, such as for travel, as well as implementing salary and hiring freezes, the people said. Everyone would have to work together to weather the storm, he said, leaving employees feeling determined to do whatever was needed to get revenue back up. But on Monday morning the news got worse: Dozens of staffers woke up to mysterious 15-minute meetings that had been placed on their calendars, which they soon learned were part of a mass layoff. Bungie laid off around 8% of its employees, according to documentation reviewed by Bloomberg. Bungie didn’t respond to requests for comment. Employees who were let go will receive at least three months of severance and three months of Bungie-paid COBRA health insurance, although other benefits, such as expense reimbursements, ended Monday, sending some staff racing to submit their receipts. Laid-off staffers will also receive prorated bonuses, although those who were on a vesting schedule following Sony Group Corp.’s acquisition of Bungie in January 2022 will lose any shares that weren’t vested as of next month. The layoffs are part of a larger money-saving initiative at Sony’s PlayStation unit, which has also cut employees at studios such as Naughty Dog, Media Molecule and its San Mateo office. TD Cowen analyst Doug Creutz wrote in a report Monday that “events over the last few days lead us to believe that PlayStation is undergoing a restructuring.” PlayStation president Jim Ryan announced last month that he plans to resign. Many of the layoffs at Bungie affected the company’s support departments, such as community management and publishing. Remaining Bungie staff were informed that some of those areas will be outsourced moving forward.
#destiny 2#bungie#long post#and like i don't care what's anyone's opinion on lightfall. it doesn't matter#the expansion is fine. there's some bad shit in there as there is in every expansion#literally nothing on this earth was so bad to deserve the amount of vitriol that lightfall got#it was purely motivated by hate and rage from people who have clearly lost their interest in the game a long time ago#no one else normal enough would respond even to a weaker expansion this way. and lightfall wasn't even weaker#literally nothing ever released in destiny deserves to have comments bad enough to end up affecting employees#there's been some bad expansions/dlcs/seasons. whatever. none of them were like... gollum level. not even close#people genuinely treated lightfall like it personally killed their dog. it was insane. the reaction to it was insane.#it stemmed from people who should have stopped playing a long time ago and stopped being content creators for one game#i can't even properly explain just how long and tireless the ragebait content campaign for destiny has been#opening youtube and seeing 10 videos in a row of just complaining and bitching#opening twitter and seeing thousands upon thousands of posts and comments dedicated solely to hating the game#imagine being an employee trying to maintain some communication with the community#hippy was relentlessly bullied by people I've seen suddenly lamenting that she was fired. you caused this#they will never accept even a miniscule portion of the blame for this ofc. they will just keep claiming they don't have that influence#but they do. it's been proven years ago. in the same way#community comments DO reach devs and community comments DO influence what happens to them and the game#'the event is bad' 'meta is bad' 'pvp is bad' 'raid is bad' 'story is bad' stop playing. no longer asking.#it's a video game. if you hate it stop playing. you don't have to justify it to hundreds of thousands of people and take them with you#especially when it leads to employees taking the fall#so to all content creators who are appalled and baffled after spending 2 years hating the game: you did this.#and to the ceo even more: explode into dust and be forgotten
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bantersnatch · 12 days ago
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let's go here...
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rainingincale · 1 month ago
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silverhalla · 5 months ago
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when I was little I used to play clue with my sister and when I won by being like “okay YOU don’t have the candlestick and I don’t have the candlestick and there are no more cards, so it’s gotta be the candlestick” she would get really mad and tell me I was cheating because I wasn’t supposed to be making assumptions like that and she didn’t understand where I was getting the info from, so I was ruining the game for her
anyways I don’t rly get why people on twt are THAT mad about veilguard spoilers because they do not seem that deep
#dragon age spoilers#dav#da4 spoilers#da4#and my GOD the spoilers are here in the comments too#but like I keep seeing people like ‘I can’t believe they’d just tell us that the blight is organic’#girl the blight’s BEEN organic#‘they said we’re gonna see things about solas’ past!!!!!’#at solas’ house? his house in the fade? where all the dreams and spirits and memories live? groundbreaking#I can see the whole ‘ghilan’nain has been experimenting on darkspawn’ thing as a shock to some people#and I’m not saying you have to read the companion books#but like….. that was established in tevinter nights#a book that’s been out for four years and pretty widely discussed in the fandom#also though the discourse around spoilers for da4 has just been bizarre in general#like idk man I think that BioWare/content creators being like ‘in two weeks there will be spoilers on twt’ is….. decent and reasonable?#and some of the comments are so……. ????#I just don’t think ‘I don’t like spoilers so no one else should be allowed to see them’ is a very hinged take#I saw someone who said that them saying ‘’maybe stay off twt for a minute’#was essentially them telling her that she couldn’t read the news or talk to her family#like WHAT are you talking about#and I think yeah! it is totally your right to not want to see spoilers absolutely 1000% fair#but why are you watching a 22 minute gameplay reveal and expecting it to be entirely context-free???#ESPECIALLY when all the videos have a warning at the beginning about spoilers??#on twt I keep seeing people who are like ‘showing all this stuff about the game in advance is rude to fans and HORRIBLE marketing’#what do you MEEEEAAAAANNNNNNNN
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dailypokemoncrochet · 7 months ago
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Sometimes I think about what a weird little niche I have found for myself crocheting all these pokemon. Tons of people like pokemon, tons of people like crochet, there's some overlap there, but break down the crochet part to plenty of people make amigurumi, many of them make small but not micro amigurumi, and then a little bubble of people make them as close to the official art models as possible. And there's me in that little bubble with my 655 crocheted pokemon that look copy pasted from the 2D images into 3D yarn.
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skitskatdacat63 · 2 years ago
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2009 German Grand Prix - Mark Webber(ft. Sebastian Vettel & Felipe Massa)
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northern-passage · 1 year ago
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
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In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
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It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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askeduardoxpaul · 11 days ago
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I feel stressed...
My brain: "TRANS PAPA LOUIE"
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Shitty SpeedPaint
Papa Louie belongs to Flipline studio
Inspired by my friend @angelica64 :3
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neriyon · 2 months ago
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Small test run of Infinity Nikki done! Mostly just finished the tutorial (and kicked Momo around), but it so far it seems pretty fun~
Also photo mode is so nice ♥
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halorocks1214 · 2 months ago
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arttsuka · 4 months ago
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autisticlee · 6 months ago
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sometimes people who struggle like to make jokes or find positives about their condition that causes them to struggle so they can escape the constant negative and struggle. sometimes autistic people will say things like "the 'tism" or use the "autism creature" or say their autism helped them have a *positive trait* to feel better about their struggles. because living your life only focusing on the struggles and negatives is depressing and makes it hard to want to live, even if those struggle take up 100% of your life and you can't actually escape them. sometimes any little seemingly positive thing can help a lot.
but there's so many other autistic people that hate when we do that and call it "reducing autism to a cute trendy thing" and say it takes away from *their* struggles and is bad and shouldn't be used. maybe *you* want to only focus on your struggles, but some people can't live in constant negative and need some positive or to find ways to make their condition more positive so they can feel better about living with their struggles. life is hard. I take anything I can get.
I cant get jobs. I can't make and keep friends. I can't get help and support for doing "normal" things so sometimes I go weeks without being able to shower and without eating more than a bowl of cereal a day. most times can't even do things I like. struggle to communicate. have meltdowns. i'll never be able to live independently. I struggle a lot. but instead of sitting here always depressed and having no motivation to live, i'd rather try to joke about "my 'tism is acting up again" when i'm struggling (just an example. don't think I ever actually used the 'tism thing but i saw others use it) or say "i'm just being a creature" when I need to stay in my dark room because everything is too much and I personally find it cute to be a little creature meant in a positive way. i'm not actually downplaying mine or anyone else's struggles. I still acknowledge them and that silly jokes dont make them go away. i'm not trying to be trendy. i'm not doing any of the things people say we do by making silly little jokes. i'm using the silly little jokes to convince myself life can be a little more than pointless, painful garbage all the time.
(continue in tags)
#dont know why continuing in tags but here is more#sometimes we need to ask “why” and not just get mad about how we feel personally. because other people feel differently#yes im guilty of only thinking my feelings and situation and how it relates too and forgetting other peoples. i also need to learn#and everyone's feelings should be valid. just because something might “hurt” you it might be important for someone else#everyones feelings are valid. but we cant protect everyones feeling. so idk the solution#but stopping someone from having a small positive among a sea of nevgative seems a little mean to me#youre not being empathetic to their side. and i can turn it around and be not empathetic to your side and say stop being upset#and get over it and let people have fun. but i wont. i hear you. but at the same time maybe hear us too.#not everyone wants to live only negatively. youre allowed to but dont expect others to.#and yes i GET IT these things can make the allistics and neurotypicals be even worse towards us. but what do we do?#throw out any positivity we can find and grovel in our struggles because the allistics wont take us seriously?#DO THEY TAKE US SERIOUSLY WITHOUT THOSE SILLY TRENDY THINGS? NO! THEY NEVER HAVE#like i said i dont know the solution and everything still be used against us by those people anyway so might as well have fun?#if we focus on struggles they baby us and dont let us do things and block us from living life#if we focus on positive they dismiss our struggles and try to make us do what we cant and dont help us#we cant win! so its not “the 'tism” or whatever other things people made up that cause them to act this way#they already act that way and wont stop unless we figure out how to teach them! but i dont know how! im just a useless little creature#this is probably controversial and someone will get because i dont agree with their perspective despite respecting it#someome will comment to lecture me even though i get it. i do. but two things can exist at the same time!! idk what to tell you!#autistic#autism#actually autistic#lee rambles#words are hard so dont know if i worded it well or not. probably not#also why take away fun things because another group used it for bad? make them stop the bad not stop the good!#i also might be missing more context. i think is about tiktok using these for bad. tiktok is just bad in general and i refuse to use it#why tiktok dictate and ruin our lives now in general? tiktok is really bad 😂 but that another conversation#no one yell at me and say i dismiss struggles of struggling autistics. maybe you dismiss me needing negative thing to have positive?#not in mood for negative response. will probably cry fhhddhsjdjdjkd#today is real struggle day but if i be little creature i feel better
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