#Attributes
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meadowtwins · 5 months ago
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Working with gods means experiencing new found love and association for their attributes. Having before not really paying too much attention to cheetahs/tigers, ever since working with Dionysus I can't help but feel a fondness whenever I notice imagery or visit the zoo. I just think that's really lovely 🌿
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tag-the-vtm-oc-who · 21 days ago
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tag the vtm oc who has 4 Manipulation!
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bonefall · 1 year ago
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Clanmew terms to describe weight and height? Like the heavy in Heavystep or the tall in Tallstar?
I'm going to give you a detailed breakdown of words for describing attributes, including pulling from the Lexicon, to try and have a good single-post guide for this.
Note: In an attempt to add some better grammatical rules for attributes going foward, for a larger quest to make Clanmew better for some "conversational" topics, some words are going to get edited in the Lexicon as well
Basic Attributes
MOST attributes in Clanmew are inherently "neutral" until modified. "Way" is simply Height, with "Wayeeb," "Wayrra," and "Waymor" meaning Short, Medium, and Tall.
Generic attributes CAN be used in names, and by default refer to the 'obvious' nature of a characteristic.
For example; Shortwhisker of SkyClan was Kas-hussk, Length-Whisker. Because his short whiskers were defining, Kas in this situation obviously means "short." If his whiskers suddenly grew in twice as long, Kas-hussk would suddenly mean "Longwhisker," as that would also be the obvious trait.
(For Talltail I'm kind of thinking of making his Clanmew name Swashmew, Tailkit, and then eventually earning a name on his return that means "Story-Traveled" in reference to how long he spent away from WindClan. "Talltale" in English, which could have been "Wanderstar" or even "Talestar")
Height; the vertical axis of an object = Way
Length; the horizontal axis of an object = Kas
Weight; the heaviness of an object = Bai
Age; amount of time a thing has existed = Kiq
Wealth; the amount of stuff that a thing has = Poh (Note: NOT money-related. Refers to how much prey you've caught in an outing, how rich a patch of territory is, how full your bowl is, etc. I cannot think of a better English translation.)
Threat Level; a Clan Culture value = Myyrn
Experience/Skill/Aptitude; how good you are at a thing = Pya
Favor; for mortals, liking things = Min (Do you want to say "I love you?" Go read this for examples.)
Gloss; the shininess of fur, has a double meaning as StarClan's favor in you = Shaw
Soft; 'Squishiness,' comfort, pliability = Afi (NOT a fur texture. Soft of texture is "wuff")
Hard = Bobur
Happy; contentedness, joy, satisfaction = Bia
Rank; political power, authority, social standing = Gorrl
Temperature; the normal, non-freezing and non-burning range of heat. For fevers, average weather, objects you touch casually = Waa
Suffixes; attached to the end of attributes to modify them
Little of a physical attribute = -eeb
Medium of a physical attribute = -rra
Large of a physical attribute = -mor
Has not collected much of the attribute; scarce, poor = -qef
Has collected a reasonable amount of the attribute; expected, normal, "hitting your numbers" = -qal
Has collected a whole lot of the attribute; rich, -ful = -qew
"-ness," the most basic suffix for turning any word into an noun to be used in questions and declarations = -wang.
There's a significant difference between eeb/rra/mor (ERM) and qef/qal/qew (QQQ), listen carefully.
The ERM set is about physical, innate attributes. Long legs, natural talent, harmless species. A cat who contains Waymor is a NATURALLY tall cat, it is their build. To say that a cat contains "pyaeeb" is like saying that they are always going to be bad at a thing, where you could comfort a clanmate with "pyaqef" to say that they don't have experience yet.
The QQQ set is about acquired traits. A cat who contains Baiqew may be one who might be carrying a lot of weight but could set the objects down. You might hear "Pohqal" for a cat who has caught as much prey as they need to on this particular outing. "Wayqew" is height that a cat has because they are standing on something.
(and wayqal implies that squilf has stepped up onto some sort of box or rock to be eye-level with the person she is talking to <3)
It's a small difference, but a meaningful one.
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the-colourful-witch · 1 year ago
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Ollivanders
{Makers of Fine Wands since 382 B }
A wand doodle turned into this :)
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victorius12 · 5 months ago
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Hii
When I was on vacation, I was a little bored so here you have sketches of gods and their attributes ⚡️
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Inspiration: EPIC: The Musical
(BTW I’m back lol)
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anonym0uz97 · 5 months ago
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Dragon attributes are not absolute power.
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snufkinstories · 5 months ago
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What's your favorite thing about Moomintroll? And what is your favorite memory that you've made with your friends??
Ah, Moomintroll. My good best friend I get to see every time the grass turns green in Moominvalley. I usually wouldn't pick out favorites in somebody, but for Moomin, it would have to be his perseverance. Sometimes I don't understand how he pushes through things sometimes, even when things are tough. Something about that in him makes me drawn to him more, like an idol. Of course, I know he probably sees me as such, but he can be such a good role model... sometimes.
As for memories, I think that any time that we've gotten to sit around a camp fire, sing songs, laugh, and roast some homemade marshmallows is a favorite memory. Something big always happens, whether it's life-threatening or just a silly coincidence, but I look forward to every single one of those moments each day.
I'd like to know what some of your favorite memories are. Maybe with family? Friends? A favorite place? Whatever the memory, it's certainly special if it holds onto you. No matter what a person may say, that's your memory. Own it.
Can't wait to see more questions! :] - Snufkin
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wiirocku · 2 years ago
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Romans 1:20 (NKJV) - For since the creation of the world His invisible attributes are clearly seen, being understood by the things that are made, even His eternal power and Godhead, so that they are without excuse,
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infinitydesigners · 5 months ago
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The Five Attributes In "Infinity Nikki"
So, a lot of fashion/dress-up games have attributes for each piece of clothing: simple, gorgeous, sexy, handsome, etc. In Shining Nikki, the predecessor to this game, the attributes are consolidated into five:
-Elegant, the gold attribute
-Fresh, the green attribute
-Sweet, the pink attribute
-Sexy, the purple attribute
-Cool, the blue attribute
In the lore, each attribute is connected to a different kind of beauty, and to an immortal being that served the God of Styling and Beauty. It's unclear if any of them are alive or still in Miraland at the time that Infinity Nikki starts.
However, the five attributes carry over into the new game.
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The same attributes from Shining Nikki, just with different names. (They tie in with the lore from the Unicorn/Nightmare hell event, where they go into depth with each one.)
So, even if the God of Styling and their Five Envoys are gone, their power lives on in the future.
(picture taken from YouTuber RednasYo, "MY FIRST HOUR ON: INFINITY NIKKI")
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rollingsince91 · 1 month ago
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One thing I have learnt is that pattern recognition can prove to be such a strong attribute.
Man, I'm putting all my skill points on that!
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meadowtwins · 4 months ago
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Information sheet about Dionysus 🍇:
When being interested in deity worship it is important to do the regarding research about, well, everything. Not every source is tells you all the Information you need to gather. There's always gonna be a few questions you may have left unanswered so I'll try to mash it all up together in one post as a (hopefully) trustworthy source! The Information gathered below me, beside the basics is mostly based on all the questions I used to have that were left unanswered for a LONG while. (Long Post ahead)
Dionysus (Di-on-y-sus) also called Bacchus, is a member of the twelve greek Olympians. He is roughly classified as God of wine, fertility, vegetation, reincarnation, parties and festivites, comedy and tragedy plays, madness and wilderness. Bacchus is the Roman given name, depraved from the frenzy and madness he induced, called Baccheia. Additionally the Romans called him Liber Pater, meaning free father.
Family: His Father was Zeus, his Mother the mortal Semele (who was also classified as the Goddess of Bacchic frenzy), no full blooded siblings, his Wife was Ariadne
Myth: Simply told, Zeus and Semele were lovers. Hera, Wife of Zeus and Goddess of lawful marriages, women and family and marital harmony, felt jealousy and persuaded a pregnant Semele to ask Zeus if he would show her his true self. Now this part gets told each way, he agrees and his godly divinity burns her to death, or her consistant asking made him so angry that he let thunder rain onto her, resulting into her death. Either way, after her Death, Zeus feels compassion for the yet unborn child, cuts it out off Semeles body to sew it into his thigh until it can rightfully be born. The next part gets told differently. After his birth, Hera was so enranged that he was alive that she ordered the Titans to kill him. After they have ripped him apart, Rhea allegedly revived him again and Zeus ordered him to be brought up by the Nymphs. His attribute of the reincarnation steems from this myth. Differently it gets told like this: When he was born, out of protection, he was given to a foster parent. Now this again is different in each myth. Sometimes he was entrusted to Hermes, other times Seilenos, even after that he was given to Semeles sister and her husband. Eventually Hera found out about his location and drove the couple into madness, letting them murder each other. After this he wandered the world in search of his purpose. During his travels he learned of vine, wine-making, etc. He arrived in Greece then Thebes long time after trying to establish a reign. Marking his name as God of Epiphany (The god who comes). The, mostly winemaking skills, he has learned abroad impressed the people. But the ones in power, such as his cousin Perseus, denied his worship and disbelieved his divinity. Soon he has gotten his own cult under the influence of ecstasy and madness. Mostly the woman of Thebes have taken a liking to his influence, they were called Maenads. Everyone who was against his reign and the madness he spread were destroyed (by his Thyrsus in the Myths). His influence became wide spread, marking his title as the God of madness and frenzy.
Cultural context: Knowingly, he was worshipped in Naxos, Boiotia and Edonia. There he was seen as a God of Orphic Mysteries, A God of the Eleusinian Mysteries or God of the vegetable Gardens.
Attributes: Grape-vine, Ivy crown, Thyrsus, Parties and Festivites, Wilderness and Vegetation and Comedy and Tragedy Plays
Sacred things: Thyrsus, grape-vine, Ivy, Cinnamon, Silver Fir, Bindweed, Wheat, Barley, Leopard, Cheetah, Tiger, Goat, Donkey, Lion, Serpent, Wild bull, Apples, Figs, Berries, Acting, Wine, Drunkeness and Pleasure, Festivites, Ecstasy, Reincarnation, Predatory big cats, Homosexuality, the Colors Red, Purple, Gold and the Card of the Devil/Hanged Man
His Worship: Broadly his cult was called Bacchic, the followers Bacchantes. Some called it Dionysian Mysteries. He was called Dionysus Eleutherius, the liberator, as his wine, the madness and ecstasy free his followers from their monotone life and subvert their fear into something powerful. Those who believed in him were at first ridiculed until they realized what the consequences of being against his reign entailed. The first of his followers were the women, who were called Maenads. In their madness they tore wild animals apart, wearing their fur as devotion and even their family, believing them to be leopards/panthers of that sort. These Maenads additionally wore Ivy crowns as to honor Dionysus' attributes. Under his influence people were believed to be possessed by his godly powers, letting them gain unhuman strength. Followers of him included spirits of fertility, such as Satyrs.
Festivities: Dionysia (lesser Dionysia) was one of the oldest festivals in dedication to Dionysus. It was said to celebrate to cultivation of vine. Timewise it was celebrated around modern December/January. It was centered on a procession, followed by drama performances. City Dionysia (greater Dionysia) was a festival held three month after lesser Dionysia, modern March/April. This festival was more elaborate and carried more worthy offerings such as wooden statue of Dionysus. The followed drama performances were performed by more noteworthy playwrights. Anthesteria celebrated the beginning of spring. It span across three days, with each day regarding a tradition in honor of Dionysus.
Offering Ideas (traditional and modern): Alcohol (specifically Red wine), Bottles, Corks, Cider, Honeyed Milk, Water, weed or any type of hallucenigens, Drugs, Grape (Grape flavored things), ticket to the Theatre, Costumes/Masks, Pinecones, Fennel, any Wildflower, Figs, Ivy, Honey, Bones, imagery of his sacred animals, preserved Animals, fur cloth, Wheat, Barley, Olive Oil, Musk, Bread, Grape-Vine, Fruit, anything regarding Homosexuality or Effeminaty, Cinnamon, Silver Fir, Apples, storax, thistle, Black diamonds, frankincense, Golden jewerly, Amethyst/Tigereye, concert tickets, any imagery of his attributes, devotional acts of listening to music, singing, going drinking/partying, learning about his attributes, braiding hair, letting your hair grow out, making devotional art/hymns/prayers, wear his colors, sexual acts (only if you're comfortable with that), confidence in yourself, in ancient greece Maenads made blood offerings due to his connection with the dead (see: the myth of him going to the underworld to save his Mother Semele) but be REALLY careful if actually doing that
How to pray/offer to Dionysus: When praying to a Chthonic God you would have your head and hands down with your hair open. The Prayer can be anything. There is an actual structure of a hellenic prayer (invocation, argument, request) but during modern times it isn't necessary. Be respectful and thank him. Traditionally his offerings were burned but again, no necessity. Be sure to have some sort of protection during an offer/a prayer. "Euoi" was a passion cry from Bacchic worshippers that is still used today. You could use it in a prayer!
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This is all the main information I've gathered so far. When coming to connect with gods its important to know what they represent and what they're known for.
Happy Witching!
Additional links to check out if you want to learn more about his myths or his connection to his attributes:
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tag-the-vtm-oc-who · 18 days ago
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tag the vtm oc who has 1 Strength!
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weirdchristmas · 1 year ago
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"Strictly speaking, a real distinction exists only between two or more substances; and we can perceive that two substances are really distinct simply from the fact that we can clearly and distinctly understand one apart from the other." - Spinoza
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jcmarchi · 5 days ago
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Virtual Personas for Language Models via an Anthology of Backstories
New Post has been published on https://thedigitalinsider.com/virtual-personas-for-language-models-via-an-anthology-of-backstories/
Virtual Personas for Language Models via an Anthology of Backstories
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We introduce Anthology, a method for conditioning LLMs to representative, consistent, and diverse virtual personas by generating and utilizing naturalistic backstories with rich details of individual values and experience.
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We introduce Anthology, a method for conditioning LLMs to representative, consistent, and diverse virtual personas by generating and utilizing naturalistic backstories with rich details of individual values and experience.
What does it mean for large language models (LLMs) to be trained on massive text corpora, collectively produced by millions and billions of distinctive human authors?
In “Language Models as Agent Models”, compelling evidence suggests that recent language models could be considered models of agents: provided with a textual context, LLMs are capable of generating conditional text that represents the characteristics of an agent likely to have produced that context. This suggests that, with appropriate conditioning, LLMs could be guided to approximate the responses of a particular human voice, rather than the mixture of voices that otherwise emerges. If realized, this capability of LLMs would have significant implications for user research and social sciences—conditioned language models as virtual personas of human subjects could serve as cost-effective pilot studies and supporting best practices in human studies, e.g. the Belmont principles of justice and beneficence.
In this work, we introduce Anthology, an approach for steering LLMs to representative, consistent, and diverse virtual personas by providing richly detailed life narratives of individuals as conditioning context to models. In doing so, we also present methods to generate backstories from LLMs themselves as a means to efficiently produce massive sets covering a wide range of human demographics. By grounding language models in naturalistic backstories, Anthology allows LLMs to simulate individual human samples with increased fidelity, measured in terms of matching the distributions and consistencies of human responses.
Our Approach: Anthology
Conditioning Language Model Generation with Individual Life Narratives
A significant limitation of earlier methods in steering LLMs to virtual personas has been the inability to reliably approximate individual human samples. Prior approaches prompt LLMs with broad demographic information, e.g., “I am a 25-year-old from California. My highest level of education is less than high school,” which are essentially bodies of text generated from a tuple of demographic variables. With these methods, we are only able to approximate human samples at a population level, not at the individual level, which results in:
Responses prone to LLMs defaulting to stereotypical and/or prototypical portrayals, as they are only conditioned on demographic variables (e.g., race and gender)
Inability to provide important metrics of interest such as covariance and statistical significance, as individual responses are required for such compuatations
Anthology enables the approximation of individual subjects by conditioning with richly detailed backstories. Through these backstories, the model captures implicit and explicit markers of personal identity, including demographic traits and spontaneous references to cultural, socioeconomic backgrounds, and life philosophies. Our approach involves generating a vast set of backstories representing a wide range of demographic attributes via language models queried with unrestricted, open-ended prompts such as, “Tell me about yourself.” We then match virtual personas conditioned by each backstory to real-world survey samples.
Results: Closer Approximation of Public Opinion Polls
For evaluation, we compare the effectiveness of different methods for conditioning virtual personas in the context of approximating three Pew Research Center ATP surveys: Waves 34, 92, and 99.
Results on approximating human responses for Pew Research Center ATP surveys. Boldface and underlined results indicate values closest and the second closest to those of humans, respectively.
As measures of success in approximating human samples with virtual personas, we consider the following metrics:
Average Wasserstein distance (WD) between response distributions as a measure of representativeness
Frobenius norm (Fro.) between correlation matrices as a measure of consistency
Cronbach’s alpha as an additional measure of internal consistency
Prior to analyzing virtual subjects, we estimate the lower bounds of each evaluation metric by repeatedly dividing the human population into two equal-sized groups at random and calculating these metrics between the subgroups. We take averaged values from 100 iterations to represent the lower-bound estimates.
We consistently observe that Anthology outperforms other conditioning methods with respect to all metrics, for both the Llama-3-70B and the Mixtral-8x22B. When comparing two matching methods, the greedy matching method tends to show better performance on the average Wasserstein distance across all Waves. We attribute differences in matching methods to the one-to-one correspondence condition of maximum weight matching and the limited number of virtual users available. Specifically, the weights assigned to matched virtual subjects in maximum weight matching are inevitably lower than those in greedy matching, as the latter relaxes the constraints on one-to-one correspondence. This discrepancy can result in a lower demographic similarity between matched human and virtual users compared to the counterpart from greedy matching. These results suggest that the richness of the generated backstories in our approach elicits more nuanced responses compared to baselines.
Final Thoughts
Anthology marks a promising new direction in conditioning virtual personas in LLMs that could potentially reshape how we conduct user research, public opinion surveys, and other social science applications by offering a scalable, and at times, ethical alternative to traditional human surveys. However, the use of Anthology, as in any other application of language models in the social sciences, also brings several considerations to the forefront: although the generated backstories help create more representative personas, there remains a risk of perpetuating biases or infringing on privacy, so results should be used and interpreted with caution.
In terms of future steps, we envision our approach benefiting from a more expansive and diverse set of backstories, each representing a consistent life narrative of individuals. Additionally, a valuable extension of the work would be to consider free-form response generation, enabling more natural and nuanced persona simulations beyond structured survey formats such as multiple-choice. Finally, an exciting next dimension in applying LLMs in behavioral studies would involve simulating longer-term effects, allowing virtual personas to model and retrospectively examine changes over time.
All of these directions present multitudes of technical challenges; please let us know if you are interested in collaborating or want to discuss our work further!
Learn more about our work: link to full paper
@articlemoon2024virtual, title=Virtual personas for language models via an anthology of backstories, author=Moon, Suhong and Abdulhai, Marwa and Kang, Minwoo and Suh, Joseph and Soedarmadji, Widyadewi and Behar, Eran Kohen and Chan, David M, journal=arXiv preprint arXiv:2407.06576, year=2024
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roennq · 1 year ago
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BBC One's The Musketeers Teaser Trailers
"What lies ahead for us, I wonder? It really doesn’t matter. Not if we face every challenge the way we always have.
⚜️ ⚜️ ⚜️ D'Artagnan ⚜️ ⚜️ ⚜️
"With great passion. Hearts that stay true to all we hold dear.
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⚜️ ⚜️ ⚜️ Porthos ⚜️ ⚜️ ⚜️
"Courage, no matter how many enemies lie in wait for us.
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⚜️ ⚜️ ⚜️ Aramis ⚜️ ⚜️ ⚜️
"Faith, that daylight will always follow the dark."
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⚜️ ⚜️ ⚜️ Athos ⚜️ ⚜️ ⚜️
"And love?" "Above all else."
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⚜️ ⚜️ ⚜️ The Musketeers (2014 – 2016) ⚜️ ⚜️ ⚜️
8/8
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addictivecontradiction · 2 years ago
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The half of it, 2020
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