#And keep it all linear through all 3 games
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nicotachi · 1 day ago
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my clumsy review aka my unorganized thoughts on Hit New Yuri Game "Love Curse: Find Your Soulmate"! you can buy it on steam here
cyn and i spent the past week or so playing through all 10 endings and i just wanted a place to write down all my thoughts. i feel like i have a Lot to say and barely anyone else to tell so i'm going to attempt to rein it in
under the cut is nothing but spoilers so tread at your own risk! also: i do not hate any ship, but if you are averse to ship hate you may not want to read any of my criticisms!
PLOT SUMMARY
you play as a 20 year-old lesbian (named selene yan by default) navigating her transition from college into the workforce. however, you are suddenly informed of a curse that will kill you in one year's time—the only way to lift this curse is to find your true soulmate (yay a girl) before then.
there are currently 4 romanceable options: your cute childhood-friend-turned-girl-next-door, your classmate's mysterious twin sister, your reliable upperclassman, and your intimidating boss at your internship. who will you choose??? 😳
OVERALL
wow. what a game!!! i have limited experience with visual novels as most of them have been linear. all the otome games i've played were written for straight female audiences (with the exception of kang jaehee of mystic messenger) and designed for mobile. this was my first foray into an honest to goodness Sit In Front Of Computer And Pick Your Girlfriend game, and this time for actual lesbians! and i liked it a lot! what stuck out to me with this game—and keep in mind my limited experience here—is that ALL the endings felt like legitimate endings, even the bad ones. for some characters, the bad endings even felt preferable! this made me feel respected as a reader/player, and gave me a sense of agency in that i was able to choose whatever ending i liked without feeling like other endings were more 'correct'. and boy, did i enjoy some endings much more than others.
there are two curious things about the game.
the first one is a unique mechanic. each character has two meters: an affection meter, and a ??? meter. i thought the affection meter seemed pretty straightforward: get the affection up and get the happy ending. however, this was not so simple for 3 out of the 4 romanceable characters with the second meter in question. if the ??? value reaches a certain number, this may trigger the bad ending for that character. while the ??? value is never outright explained, it seems to represent something different for each character.
the second thing that stuck out to me was that half of the characters' routes directly relate to the lore behind the curse. honestly, it took me a while to even remember the title of the game because the 'curse' part seemed irrelevant to me with my preferred route. while two of the romanceable characters' routes explain the origins of the curse and why you have it, the other two are completely independent stories that could live in a vacuum.
this is likely not the first time this has happened as this was a feature in mystic messenger as well; zen/jaehee/yoosung were labeled 'casual story' while jumin and 707 were labeled 'deep story'. however, it's still an interesting choice as i believe overarching plot relevance influenced the characters which influenced how much i liked each character and/or their route.
which brings me to the main reason i even started this review: RANKINGS. yes, i wanted to rank each ending, explain why i liked them, why i disliked them, and what i think they could have done differently. this is where my opinions will become Opinions so dread carefully (not a typo).
very conveniently, i saw this post which brought me this chart, which i will use to grade each ending:
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and now...the rankings!!!
first, i will start with ranking much i liked each character. this is based on writing/design/overall vibes and enjoyment:
iris (by a fuckin MILE omg)
nyx
victoria
eleanor
next, here is the order in which i played so you can have some more context with each route's review:
Iris BE
Iris HE
Victoria HE
Victoria BE
Nyx BE
Nyx HE
Eleanor BE
Eleanor HE
True End
now, here is how i rank each route. this is mainly based on writing and enjoyment:
9. Eleanor HE
Score: ⭐
i'm so sorry eleanor fans. personally i think eleanor was done dirty. tragically, her pre-awakening chemistry with selene is very cute. she's the closest to a classmate that selene has out of all of her love interests, and therefore the closest in maturity level. their banter reminds me of like idk. rory and jess from gilmore girls. basically two people who feel comfortable riffing off of the other. and this is no coincidence; they mention several times how they feel they have known each other for years.
which is a shame, because the route starts going downhill after eleanor's memories are reawakened, which is pretty early on. her personality shifts and it no longer becomes selene x eleanor, but selene x someone who thinks she's jianghe. everything we know about eleanor is thrown out the window in favor of her becoming 'jianghe', whom we barely know anything about.
and i think that's one of the major issues: we never do learn much about jianghe. not in her HE, BE, or even the true end. we don't even get a sprite! how are we supposed to care about jianghe if we barely know her relationship with fuguang? was jianghe also a confident perfectionist like eleanor? was she just as playful? why do we so easily accept that jianghe = eleanor, when in other routes we make it a point that chimei =/= nyx and fuguang =/= selene?
sure, there are hints that eleanor has been controlling since before her memories awakened, but that's still related to jianghe as it's a result of the spirits she pissed off. maybe it would have felt better if being controlling were a core part of her personality, the way iris and nyx's flaws feel more baked into their characters (which is why i thought iris' house arrest was way more interesting but anyways).
what would i do differently? i honestly would have emphasized an internal struggle in which eleanor doesn't know if she wants to continue being jianghe—someone paralyzed by paranoia, fear, and regret—and instead live as eleanor, who respects selene as a fellow intellectual. the house arrest arc dragged on for wayyyy too long. it honestly made me root for nyx to come break us free. instead, what happens is we get a rather bland fairytale ending of us overcoming nyx and living happily ever after.
also, i find it a little unsettling that we never find out eleanor has been tracking us, especially since i read someone on twitter suggest she has been tracking us THROUGH THE SMART WATCH SHE GAVE US IN THE COMMON ROUTE!!! which honestly is a crazy cool detail
8. Victoria HE
Score: ⭐
(WARNING: i do not hate this ship but i can see how you might interpret this as ship hate, so beware)
i like selene and i think i like victoria (even though i wasn't a fan of her routes), but i think selene and victoria have negative chemistry. not a single unit of rizz together. 1+1=0. watching their mutual attraction unfold felt like watching one of those slow trash compactor videos. two cars backing into each other in a parking lot. just something very unpleasant that i didn't want to keep seeing, yet kept reading in hopes of being swayed—and it never happened.
TO BE CLEAR!!! this is NOT because i hate either character and not because of their age gap or boss/employee dynamic. my number one ship rn is gan/qing for god's sake which is both of those. and i think it's BECAUSE i love gan/qing and office romance that i was so put off by their development.
victoria is presented as this cold and intimidating boss who scares selene during her internship interview. and she just...becomes very soft and caring after that? she just starts hanging out with selene like she's on her level and texting her like a friend? to me, it felt like the writers wanted to ignore their power imbalance until they couldn't ignore it anymore, which felt worse imho. what's the point in even making them boss and employee if you can't lean into the forbidden love territory!!!
not to mention, the conflict in both routes is just...i feel like it doesn't do her character justice? victoria is this cold woman who has her own young subsidiary under the qi group, treats rosalie like an annoying cousin, but is powerless to go against them at the same time?
and when she does finally go against them, it feels...idk, too easy. selene barely even does anything honestly, victoria solves it herself. and she just sells all her shares for a cute intern she just met??? even her affection for us feels too 'easy'. i wanted it to come with more strings i think...the writing and reasoning just felt way too disjointed for me.
what would i do differently? for one, i think i would lean into the 'problematic' aspect more. this is the toxic yuri game for a reason!!
i would have preferred if victoria were engaged from DAY ONE. chapter 0 baby. it would have made her 'innocent' flirting with us all the more scandalous in hindsight and made us rethink her green flag status.
i also would have amped up their boss/employee dynamic with them both knowing it's a line they shouldn't cross (and do). for example, more subtle gestures from victoria under the guise of Work. hands brushing over paperwork, a hesitant pat on the shoulder, idk ANYTHING!!! GIVE ME SOME PRIDE & PREJUDICE!!! IN FACT JUST REBRAND GAN/QING AND HAND IT TO ME ON A SILVER PLATTER. it was a mistake to have so much of their flirting over text because it feels both out of character and kinda just? ick? idek. it would have been funnier if victoria were a super dry texter but gave mixed signals in person.
7. Eleanor BE
Score: ⭐
i gave this one more points because eleanor actually dies. NOT because i hate eleanor, but because actions have consequences and her death is the consequence of her and phoenix keeping selene in the dark and not respecting her agency.
however, it still has the flaw of the incredibly long house arrest arc, as well as something that bothered me: this eleanor feels incredibly vindicated by her actions, even in death. first it was the flower pot incident, then it was tracking selene and being able to die for her in the forest.
what would i do differently? well for one, i think eleanor should have had regrets in her dying moments. it would have been better if she had that final realization that hey, maybe controlling every aspect of selene's life, memorizing her schedule, and viewing her movements 24/7 IS bad and the reason she's dead. unfortunately, she's still too stuck on fulfilling jianghe's wishes and basically dies as jianghe.
6. Victoria BE
Score: ⭐⭐
i share the same gripes with her HE. however, i rate her BE higher because the ending is actually very interesting to me. i liked the line about selene realizing victoria and rosalie are still cut from the same cloth, that at the end of the day victoria will lean on materialism and privilege to keep selene at her side. the symbolism of selene kissing the ring instead of victoria herself is RAW AF. especially when contrasted with her HE cg (kissing the ring that belongs to another woman vs holding the hand wearing selene's ring, the drawn curtains vs open window, etc). really cool of the writers and artists to do that.
what would i do differently? same as her HE criticisms, but especially the bit where i think victoria should have been cheating from the start. i don't think it's unfair as there is evidence to support eleanor has been tracking us since the common route. i do appreciate that all the characters' flaws do show up in the common route/happy endings
5. Nyx BE
Score: ⭐⭐⭐⭐
before this route: oh nyx is just that childhood friend who is a littleeee bit clingy and unsettling but i'm sure she means no harm. i saw her kissing cg in the trailer it's very romantic she's just doing her best
during this route: holy shit she's an evil demon from our past and the reason why we're even cursed to die to begin with?
no real notes. banger story that gave me my first peek into the lore, more music tracks that were great and stellar voice acting from nyx. the backstory reveal and how they met bell was sooo cute. the final scene was raw af with selene being like "no. i'm not going to die with you because i don't want to 💃💃💃" and wanting to bid her ACTUAL LOVED ONES a proper goodbye. metal affff
also, the common cg with chimei lying with fuguang is gorgeous af chimei is literally channeling hu tao there
what would i do differently? well this one's a bit shallow but.....can they redraw fuguang and chimei's sprites please. the cg is so good just make it match
4. Iris HE
Score: ⭐⭐⭐⭐
i LOVE iris but i felt like the outcome of this route felt less deserved when compared to her BE. iris is such a compelling character whose cruel breakup with us was the result of her strong feelings of resentment (and let's be real depression). i NEEDED her to GET INTO her resentment!!! but what happens is that she is literally about to tell us wtf is her problem with her family when she gets interrupted by a phone call. and disappears from work. and we don't see her until a few days later by coincidence. and she begs for us to take her back and we do.
to be honest, i had played her HE second and initially rated it way lower than it is here, but i recently replayed it after the true end and enjoyed it a lot more than i did the first time. while their reconciliation was a little ? to me (see: next entry), their redo date was super cute. i love a good breakup and grovel and reconciliation, and iris giving the date her best was really nice to watch. she had spent all that time in the common route/beginning of her route flirting with us meaninglessly, so it was nice to see her doing it with the actual intent to charm us.
while i had initially disliked the scene in which she spills her feelings and asks us to to take her back when compared with the cafe scene in the BE (peak), i do like it for what it is, and i especially like the part where she politely asks us to not reject her as she doesn't think she can take it at the moment. 😭
the final section with the business trip was kinda meh (victoria, why are you asking iris who is supposedly on a different team and also a newbie to substitute for selene's senior coworker lmao), i do love the implied sex the night before. WE LOVE YOU FADE TO BLACK WE LOVE YOU DISCRETIONARY SHOTS!!! iris said it may take her a while to become intimate with someone (maybe someone who knows chinese can tell me what exactly she meant by 'intimate') but girl it only took you several months to eat her cookie huh?
what would i do differently? see the next entry mostly. but honestly, i would have revealed more about her family and resentment and hate here rather than leaving it up to the BE.
3. Iris BE
Score: ⭐⭐⭐⭐ (Spicy🌶️🌶️🌶️🥵)
if you haven't guessed by now, iris is my favorite character in the whole damn game. her bad ending was actually my first route as i totally fell into the xuejie trap and did everything i could to please her. consequently and to my surprise, i overindulged her and activated her dormant yandere state.
i had some suspicions about her as selene continued to rebuff her attempts to get back together, but i too was caught off-guard when iris decides to ROOFIE AND CHLOROFORM US. OMG. they even get into the weeds with the details of the kidnapping to show how scary the situation is e.g. iris feeding us literal crumbs and water in the dark. girl when can we pee?
but oh my god. that cg. that iconic cg that apparently made the rounds on twitter that i had thankfully avoided getting spoiled by but you know what? if i saw that cg first i'd have bought the game too. the game seems to sell at least part of itself on the idea that everyone has a dark side, but iris' ending takes it up a notch with "everyone has a dark side, and sometimes their dark sides are also sexy." because goddamn iris!!! her whole schtick is being miss perfect who is tired of being perceived as perfect and wants to bare her ugly side too, but sorry xuejie your ugly side is kind of sexy too soooo idk...
this is becoming a hornypost for iris i'm sorry. anyways um what would i do differently? my main gripe is while i commend selene for being much stronger than me, her reasons for continuing to deny iris in the BE vs her reasons for accepting iris in her HE make no sense to me.
the divergence in iris' route happens after the bathroom scene, in which you can either choose to walk in on her phone conversation/cry session (increasing her ??? meter) or try to give her some privacy (increasing her affection meter). interestingly, if you walk in, she will lie and claim she was trying to create a situation in which you two would bump into each other.
in the bad ending, you take her to the cafe where you had your first date and where she also dumped you and she pours her heart out about her family, her insecurities, why she broke up with you.
and you still decide to treat her coldly after that.
i can see how this would make sense, sure. selene is incredibly hurt. iris doesn't get to just hit the undo button because she's feeling regretful one month later. but this also doesn't make sense, because in the happy ending where you DO take her back such a conversation doesn't happen!
what happens in the HE after the divergence is: she stalks you at your social gathering (ironically she doesn't kidnap you in this one), is interrupted by a phone call before she can tell you more about her family, you find out about her family by very nicely asking victoria (simp) to disclose confidential info from iris' personal file, and you randomly bump into iris at school (iris has long since graduated), where she cries and asks you to take her back.
what??
not to mention iris' sudden slip into crazy. hotness aside, when and why does she decide to kidnap us? does she go out and buy some chloroform after eavesdropping on our resignation convo? i'm not opposed to the yandere thing at all, i just needed a little more believable buildup. she goes from completely cold and resentful of being needed to "i want to make you need only me" in the blink of an eye. maybe the writers could have connected it a bit more—maybe her doubling down into the dependable breadwinner role is her rejecting her most honest and imperfect self, realizing her true feelings were what pushed selene, her only love, away.
but anyways. still good tho.
2. Nyx HE
Score: ⭐⭐⭐⭐
being a 'deep route', nyx's route does a good job of being a satisfyingly complete story that fleshes out her character while delving into the lore. the payoff feels good, and i like that the writers don't try to downplay nyx's red flags even after they officially get together. nyx being jealous of their cat that SHE originally took in herself is just as amusing as it is a concern.
what would i do differently? well, my main thing with selene/nyx is that while i do find them cute (as well as fuguang/chimei), i sort of get the sense that selene is partly with nyx because she sees her as her responsibility, much like the way fuguang saw chimei. while i was very impressed by selene's development from being the least interested in nyx (IMHO) in the common route to seeing her as a lover, i think part of me isn't fully convinced that she fully reciprocates nyx's intense feelings. their final cg is soooo romantic though it invokes the shoujo doki doki fr
1. True End
Score: ⭐⭐⭐⭐⭐
holy shit. no notes. the true end appropriately ties everything together. i loved the extra insight into fuguang's personality, the extent of nyx's crimes, as well as more tragic bell moments.
there is NO WAY the writers weren't teasing a lil selene selfcest, because holy shit that cg? with the cheek touch? and selene admiring fuguang's calloused hands which were so unlike her own? and becoming hyperaware of the fact that they are different people who happen to share a soul? there is nooooo fuckin way that she didn't feel a lil something for fuguang. my god.
the idea that selene travels into the past to save her own soul and ends up staying behind to save FUGUANG'S soul is heart-wrenchingly beautiful. and she becomes this wandering traveler who makes sure to protect herself/fuguang's reincarnation for eternity WHILE legitimizing every single route is just. wow!!!
if her curse weren't already broken by the paradox, it would have been broken by her true soulmate literally being the one person who shares her soul. time travel ALWAYS equals yuri. so so good. perhaps an unintentional aesop about loving yourself lmao
what would i do differently? i know the moments after fuguang passes away are supposed to blur, but some actual onscreen interaction with jianghe would have been nice. we literally know the bare minimum about her!!
ok let's wrap it up
you know what it's way past my bedtime so i should just end it here. in closing love curse was such a fun read/play and i enjoyed all the ways in which it wrinkled my brain and made me think about what i liked and what i wanted. i highly recommend you go buy it and support the devs so we can show how much the world wants yuri!!!!!
EDIT: cyn had to remind me of the actual order in which i played the routes so i edited it accordingly LOL. i think it’s actually because i disliked victoria’s happy ending so much that i started playing the bad endings first again
also, i mention 10 endings but only rank 9. this is because the 10th ending is the one in which you die due to not establishing a meaningful soulmate connection in time. currently, we’ve only read through iris and victoria’s versions of it. i do like iris’ a lot (shocker) because she sees you as a blip in her radar, something that could have been. i’m ngl i laughed out loud at victoria’s because why is my boss situationship organizing my funeral and not my own PARENTS LMAO
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set-wingedwarrior · 2 years ago
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Me? Adding a little bit of blue on Shepard's armor in reference to her relationship with Liara in a very rwby fashion? It's more likely than you think
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astrstqr · 10 months ago
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☆˙˖ DESIRED REALITY !
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things i script for my modern dr. lmk if you want more
⬭ racism, homophobia, ableism, transphobia, islamophobia, anti semitism, misogyny, global warming, climate change, overconsumption, overpopulation, deforestation, habitat destruction etc., used to exist, however they currently do not and will never suffer from them again.
⬭ everyone is treated equal
⬭ no “pro-life”
⬭ people are allowed to have abortions no matter what age they are
⬭ women products are free such as pads/tampons and birth control
⬭ everyone is educated on problems happening around the world
⬭ health care is free
⬭ natives are seen as the founders of America
⬭ south, west, southeast, & central Asians are seen too + people know Asia is not just the east
⬭ having guns are illegal unless your job requires you to have one and there is no other way to get a gun
⬭ periods last a day and are very light
⬭ covid-19 doesn’t exist
⬭ plastic surgery is normalized , isnt look down on but people rarely gets it unless necessary
⬭ children of any age are not sexualized in any form or shape
⬭ in public bathrooms the toilet is always clean, people don't knock on the stall you are in, there is always toilet paper, always soap and a hand dryer
⬭ the Chinese government isn't so harsh & gives the citizens freedom
⬭ people of color’s cultures are RESPECTED, & not appropriated
⬭ foster care takes treats kids nicely
⬭ nobody harms animals and kill shelters are not a thing
⬭ all country leaders are good and honest people
⬭ human trafficking does not exist
⬭ the government never watches you through your phone
⬭ trump never ran for president
⬭ no world hungers
⬭ no one is homeless, and everyone has a home
⬭ world peace
⬭ women and men are equal
⬭ it’s easy for people to make money
⬭ all sickness has a cure
⬭ bullying does not exist
⬭ black history and pride month still exist
⬭ the government isn't greedy and take care of their people
⬭ every country has money, food, isnt poor, etc. etc.
⬭ no toxic parenting
⬭ the Sewol ferry never had an accident
⬭ school shooting doesn’t exist
⬭ minimum wage is $15-$20 an hour
⬭ crimes are punished with justice in mind
⬭ history is recorded correctly
⬭ people can start driving at 15
⬭ Korea is not conservative
⬭ Korea doesn’t have an unrealistic beauty standard
⬭ Korea never divided, it is united and free. But south of korea is like the city part and the north is like rural part
⬭ pollution does not exist
⬭ earth air is clean and easy to breathe no matter where you are
⬭ no acid rain, urban sprawl, ozone layer depletion
⬭ allergies do not exist
⬭ the world is more colorful and not dull looking
⬭ coral reef still has it color
⬭ no water in unwanted places
⬭ grass is always green
⬭ if the population increases the planet gets bigger to produce resources to accommodate the growing population. it doesnt effect the mass of the earth or the gravitational pull
⬭ global warming doesn't exist
⬭ humidity doesn't ruin hair
⬭ the library of alexandria was never destroyed
⬭ apple pencils work on iPhone
⬭ everything is wireless, and nothing needs a cord
⬭ line is always short in stores and restaurants
⬭ buildings and renovating don’t take longer than a wee
⬭ you can book a hotel with being 18 or older
⬭ traffic is always fine
⬭ netflix have more of a large selection of things and dont remove shows/add shows no one wants
⬭ spotify is free
⬭ the switch have a web browser
⬭ tv companies still make tv shows similar to the 2000s and early 2010s , just updated to keep up with the times
⬭ the sims franchise lore is linear throughout the series
the open world features from sims 3 is still present in sims 4
sims 4 is like an updated and better version of sims 3 keeping all the features from the sims 3 (still including everything that is already in sims 4)
non of the games have bugs
every expansion pack etc is just added to the game as an update and no one has to pay for it
⬭ cheap jewelry doesnt tarnish
⬭ washer/dryer cycles are 15 mins
⬭ in the show dancing dolls everyone was treated equally and was never fake to each other.
⬭ people actually do the theme for the met gala and it’s always unique
୨୧⠀˙⠀⠀˖⠀ world aesthetic & vibe
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meanbossart · 7 months ago
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(sorry if this is common knowledge, I'm still relatively new here) have you ever played with a different tag/durge or is du drow your one and only?
I hope this isn't weird to admit, but - out of 5 runs of this game (not all completed, but the non-complete ones have reached act 3, at least) 3 have been with DU drow.
There was the original blind run; then I replayed it pretty much exactly after I, uh, paid for the game; and a tactician run, all with the same character. I don't know why, I guess I just feel compelled to play this game like its a linear, pre-written story.
But I have had two other characters!
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This is Gustav. The concept behind his campaign way was to make an evil durge who tried to take a turn for the better in act 3, but was too fractured by his own guilt to really succeed. Unfortunately, this resulted in a profoundly depressing and lonely experience.
He killed like half the cast and the rest were locked out because I ruined their lives. Had a fling with Lae'zel but ultimately romanced Astarion. Killed Nightsong but later had Shadowheart turn away from Shar and save her parents (which resulted in possibly the saddest moments/implications I ever experienced in a game). Refused to help Astarion Ascend in the manner that results in a fight to the death.
It got too miserable, and I ultimately abandoned the run LOL but it was a fun experiment in the worst possible iteration of a "reformed" Dark Urge.
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And this is Izzantar('Drada) Godseck! He's a lolth-sworn mercenary and an existing character from my fic A Novel Experience. I live-streamed his entire run on twitch and I'm at the very last leg of it. Where we last left off, we had bare-fist beaten Raphael to death in his own house with 4 monks.
His run has actually been super fun, as Izzantar proved himself to be an excellently bad BG3 protagonist. He doesn't give a shit about what everyone else is going through, and, surprisingly, that frequently results in your companions making the morally-good choices, which he keeps chastising them for to no avail (he's not evil, it's just his culture!)
It's actually really funny to be playing a game where your tav does not seem to be taken seriously by the group at all LOL
He doesn't really get along with anyone except Lae'zel (his romance option) and Minthara (Sort of? Might be more of a case of drow compulsory-het), and kinda chose to live vicariously through Astarion for a bit to disastrous results (He's now ugly AND ascended).
Oh, also, he never fed Gale. Not even once. Dude cramped so bad he eventually just left. Fortunately we now have Gnale (Gnome Gale) who doesn't ask for boots in exchange for casting cloud of daggers at environmental bottlenecks.
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if-whats-new · 5 months ago
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What's New In IF? Issue 31 (2024)
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By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
Apologies for the delayed Issue!
As you might know, we unfortunately had to delay this Issue due to some personal matters. But as promised, it’s finally here! We wouldn’t want you to miss out on any news.
As this Issue says on the front page, it contains news from November 23rd to November 29th.
But! The Events should be updated to match their status on December 4th, as they are more time-sensitive.
Issue 32 should be released on time. That means two Issues this week!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form.
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : Videotome Jam - "Waiting" ~
November 16th to December 1st 2024
Videotome Jam is a two-week-long game jam for games made in any of the Videotome engines with the optional theme of "Waiting".
What is Videotome?
Videotome is a series of small homebrew IF/VN engines made by Freya Campbell (communistsister), an indie game developer focusing on narrative games that are usually:
science fiction, horror, &/or romance
close to 100% LGBTQ characters
free/PWYW with low tech requirements
liable to make players keysmash due to feelings
Videotome was first released in April 2022 as a part of a game entry for the Domino Club collective. The initial idea for the engine was to make writing text-heavy games as hassle-free as possible, focusing not that much on the visual presentation format, but more on the writer's experience. It would allow writers to write in a notepad and then it would somehow grab the .txt file and parse the lines into an array, spitting them out one line at a time as a kinetic novel.
At the moment there are four engines available:
Videotome, for linear, no frills text / images / music;
Videotome ADV, adding a more conventional layout with ignorable choices and branching;
Super Videotome, for more fully featured and freeform image/canvas use;
Videotome Heartbreak, adding a stat raising dating sim & storylets structure to the above.
If you're more interested in the process of making these engines, check out the devs blog post - Words, Friction, Syntax: Stuff I thought about when making Videotome. (The post also includes a very interesting case study concerning other game engines Freya has experience with.)
If you want to check out some examples of projects made with Videotome, take a look at this collection. It includes games made by both Freya and other devs.
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~ ENDED ~
The Educational Jam has ended. Check out the thirteen entries and learn something new!
The voting for ECTOCOMP 2024 is officially over! Check out the results!
You can now check out all 16 entries to the Videotome Jam!
Disabled Rep VN Jam has a very simple premise but a very important message. Check out the submissions!
~ ONGOING (VOTING) ~
A Very Hallmark Game Jam has entered the voting phase. You can now vote for your favourite out of the five entries.
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
This year’s Yuri Game Jam is in full progress. The devs have until December 2nd to submit their projects.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
IF Short Games Showcase 2024 is a great way to shine some new light on your projects made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they are previously released! You have until January 15th 2025 to join.
Winter Visual Novel Jam 2024 is here! You have until January 1st 2025 to submit your projects.
Are you familiar with Decker? Then why not take a part in the Deck-Month 2?
Another bitsy jam is here. This time with the theme "better late than never".
~ OTHER ~
PIZZAPRANKS is accepting submissions for their Indiepocalypse Issue #61. If you’re a dev and would like to try out your luck, definitely check it out! Any game is welcomed, not only IF.
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~ NEW RELEASE ~
You stand at the edge of a vast and foreboding cave system, its mouth yawning like the jaws of some ancient beast. This is no ordinary cave—it is the entrance to the Caverns of the Forgotten, a labyrinth of twisting tunnels, hidden chambers, and unfathomable mysteries that have claimed countless explorers before you.
Generations ago, invaders brought magic to the Kingdom of Jubai, setting battlemages at the top of the noble power structure and leaving everyone else oppressed. Now, a secret organization of mage hunters has risen up, phoenixlike, to stand against the mages' power and overthrow their rule. Can your secret order of mage hunters save the kingdom, or will internal strife tear you apart in Magehunter: Phoenix Flame (CScript)?
Today is your first day of work here at Toy Maker’s TOY BOX (Ren’Py). Pull apart stitches or rip off an arm or two; we support whatever you must do to ensure that you only save toys of the highest quality. Should you ever feel unsure, there’s no need to panic! Simply toss the trash where it belongs: the incinerator. After all, it’s of the utmost importance that inspectors upkeep the Maker’s image.
You're struggling for friends in a new town and decide to check out a cute diner! — 'That New Diner', huh? Odd name for a restaurant, but I see advertisements for it everywhere. Might as well check it out. Who knows, maybe I'll meet somebody?
What does the glass sound like? Quite tinkly. It crumbled into sand under the feet of all those worried people circling around. As for you, there was darkness in your eyes for a long time. And the glass has melted into silence long since. But what is this place? And who is this stranger standing in front of you? And most importantly, where — or who — did the bullet hit? — Monarch (Ren’Py) is a short visual novel game that was made during Ukrainian Micro Visual Novel Jam in 10 days.
Halloween is a big deal in Port Gillain, steeped as the town is in old folklore and ghost stories. You, the local psychic, regularly attend the festivities. This year, you can bring a friend. The Second Sight: All Hallow's Eve (Twine) is a companion story to The Second Sight: Dead Reckoning.
Your Aunt’s House (Adventuron) is a short story about mourning. @kessielrg
The story centers around Larry, a cab driver eking out a meagre existence in a dystopian near-future, until he unwittingly finds himself centre-stage in the midst of a technological revolution. — For the first time this multi-media project can be experienced in the form of an interactive novel. Larry Folger Volume I contains all the chapters of the ongoing narrative complete with music from the series.
Your feather, my wing is a game about getting close to the object of an experiment that your 'super-secret lab' leads! It's all about fun, fluff and cuddles. Nothing serious and if anyone from the "normal world" came to this organization, they'd be disappointed by the lack of pathos, mystery and seriousness. But do you care?
Nestled at the edge of an ancient forest, Ravenwood Hill looms like a shadowed sentinel against the pale moonlight. This is no ordinary place; whispers of its dark history echo through the trees, carried by the wailing wind. The townsfolk speak of disappearances, of mysterious lights flickering in the mansion atop the hill, and of secrets buried deep beneath its crumbling foundations. In Ravenwood Hill, you are the only one brave—or foolish—enough to uncover the truth.
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
Iberian Tales (Twine) - Life was once tranquil on the isolated coast of your city, surrounded by a loving family and promising prospects for success in your societal position. However, tranquility shattered as flames engulf your city, escape becomes the only viable option, if luck favors you enough to evade the soldiers blocking your path that is. @iberiantalesif-game
The Thorned Garden (CScript) is a Harem Intrigue game where you can die at any turn. Build up skills and connections to survive and climb the rankings. @opossumfern
Locked in a luxurious but ominous hotel, you are forced to face trials alongside five other people. Who abducted you and for what reason? What does the future hold with different organizations fighting for power over the world? And just how much is at stake when you play a twisted game without rules? Whether you want it or not, welcome to the Threshold (Twine). @thethreshold-if
5 days (Ren’Py) - Every step forward feels like another memory slipping through your fingers and yet, the world moves on — forcing you to find a way to follow, even when it feels impossible to let go.
~ UPDATES ~
As Gods Fall (CScript) released Chapters 4 and 5. @asgodsfall-if
Knight of Greenhaven (CScript) released Chapter 2.
Lost in your eyes (CScript) released part five of Chapter 3 on Patreon. @kathrinesadventures
Saturnine (CScript) added new content to their demo. @satur9-if
The Thousand Of Us (CScript) added new content to their public demo. @ivanwm-05
Weeping Gods (CScript) added new content to their demo. @jcollinswrites
The Summoner (CScript) released a part of Chapter 4.
Ashenmaw - Dragons of Marrowoods (CScript) added a part of Chapter 1 to their demo. @ashenmaw-if
Our Life: Now and Forever (Ren’Py) added Step 2 introduction scenes to their public demo. @gb-patch
Wasteland Pony Express added new content to their demo. @katieaki
The In-Between (CScript) released Chapter 11. @dalekowrites
Crown of Exile (Twine) released Chapter 10 on Patreon. @ramonag-if
~ OTHER ~
350p Adventure has been ported from Infor 6 to PunyInform. You can either download it or play it online in your browser. — (Some interesting trivia: The game is sometimes called Advent, because the system it was created on in the 70s would not allow filenames to be more than six characters long. This game is sometimes considered as the very first text adventure.)
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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As we end this issue, we would like to thank:
our awesome mysterious anon!
all you readers who liked, shared, and commented on the last issue! What might be tiny actions are huge support and motivators to us! Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
And see you again on Saturday!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 31
107 notes · View notes
moss-in-my-shoes · 2 months ago
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-Linked Universe Headcanons!-
I am in LOVE with Linked Universe by @linkeduniverse literally so creative and fun! And the art is amazing! So ima do a little series (among all my creepypasta, marble hornets, and pastamonsters content lmao) of the sillies!
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If the Links (including Ravio) were an indie/cozy video game, which would they be?
<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3
Time: House Flipper
Time would love House Flipper hands down! It’s a chill game with only a few hints at lore, not story driven, or heavily goal driven, he can do what he wants at his own pace. He enjoys the slow feeling of putting details into a freshly refurbished house, the satisfaction of matching together floors and walls (while ignoring what the buyers actually want), and seeing trashed houses he gets to fix! (You will not catch him playing haunted mode, it messes with his tranquility and it always glitches out and makes him rage quit lol).
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Twilight: Night In The Woods
Night In The Woods is the definition of story driven gaming, but it isn’t completely linear. You always end up at the same ending, (generally? There are different endings, but it’s only really based on dialogue I’m pretty sure?), but you cannot see everything the game has to offer through one play-through, and Twilight loves that he can replay a few times and still find something new. Twilight loves the vibes of the game, the spooky feelings, the mini games, the jokes. He just loves the art style and how every character’s dialogue sounds real, like something he could imagine a real person actually saying. (Greg is also his favorite).
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Warriors: Hollow Knight
Warriors would love the challenge of Hollow Knight, it’s a difficult game where you have to find out a lot of things on your own, and he feels even smarter when he figures out a hard puzzle or beats a particularly hard boss. He loves the art and how dark and gloomy everything is, learning the lore, and gets unreasonably attached to all the bugs in the old town as they take refuge. He would totally be one of those people who thinks he’s better than you because he beat the game and you didn’t, but it’s all in good fun.
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Wild: Untitled Goose Game
This one is basically self explanatory. Wild doesn’t want to solve problems and make people happy while playing video games, he wants to cause CHAOS. No one can stop him from stealing, destroying, inconveniencing, and he loves everything he can do and get away with. He loves putting the goose in little outfits, but also loves when the goose is holding the knife in their beak! This game is basically letting Wild get all of this out of his system so he doesn’t act like the goose in real life.
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Legend: Stardew Valley
Legend acts like a hard ass and tells people he plays impossibly hard games with terrifying graphics and horrible boss fights. Then you look over his shoulder and he’s playing Stardew Valley. He loves the methodical systems you can set up; get up, pet his cat Peewee, put water in his bowl, feed and pet the chickens, grab eggs, etc. He likes making it repetitive and keeping order, earning money and growing his farm slowly over time. He ends up living with Krobus, but dates Sebastian. (Reminds him of someone he knows.) He also hoards everything.
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Sky: Miitopia
Sky really wanted Tomadachi Life 2, but settled for Miitopia. He really likes the customization and story line, and also made the entire chain into Mii’s to fill out the characters in the story. Sky made his Zelda to be the princess, but would deny it if anyone asked. He purposefully moves the roles around if someone in the chain makes him angry or does something stupid. Thinks the fighting mechanics are repetitive, but loves the developing relationship aspect and the little outings the characters can go on.
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Hyrule: What Remains of Edith Finch
To me, Hyrule seems like a pretty melancholy guy. He’s more serious and has this sense of sadness radiating around him, not saying he’s 100% sad all the time! More like he’s experienced a lot. What Remains of Edith Finch is a story driven walking game where you explore the old home of the last member of the Finch family, Edith. Hyrule loves the time consuming process and the slow build to the climax of the game. He loves to learn about everything he can, taking the time to experience the game in its entirety, and figuring out the deeper meanings and lore behind everything.
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Four: Unpacking
Four takes himself very seriously, but the Minish in him cannot pass up on a game about organization and putting together a personalized space. (More headcanons about the Minish in a different post!) Four plays the game in less than twelve hours, gets all the secret stickers, and cries at the end of the game and its ending credits song. My guy literally sobs his eyes out and you cannot convince me otherwise. Four really loves all the little details, like when the purple cup becomes a tooth brush holder after being broken, and all the traveling souvenirs that show up every time there’s a new level. The game is bright, colorful, and a chill experience he can take at his own pace.
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Wind: Wandersong
Wind is here for long ass games with tons of people to talk to, quests, and things to unlock and see. Wind loves music and puzzle games, so this is the perfect fit for him! He never messes up a note and always picks the nicest conversation option, he also learns all the dances and uses them constantly. After the game was finished (after crying like Four did at the ending sequence) he made the mask of the guy who teaches you all the dances! He also learns a bunch of the songs to play in the wind, confusing the locals.
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​Ravio: Minecraft
My precious merchant man. He uses Minecraft as a trade and selling kind of game, after he gets basics and decent tools and food. My man sets up farms. Iron farms, villager farms, water, lava, wheat, literally everything. He grinds in the caves for hours, collecting all the resources he needs to live a comfortable Minecraft life and build his own kingdom. He makes everyone in the chain a home, including himself (the biggest one ofc). Builds a beautiful village, a magical pond, downloads a million mods, he makes Minecraft a whole different experience.
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That’s it for now! I hope you liked my opinions on the sillies!
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arimiadev · 5 months ago
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recommendations of visual novels on sale for the steam winter sale 2024
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steam's winter sale just started and will run for the next two weeks, so if you're looking for a new visual novel to try (or want to get into them), here's a lot that I've played that are on sale on steam.
umineko when they cry
the ushiromiya family returns to the family head's home on an isolated island for their annual conference with the intention of settling how his vast amount of wealth is divided. instead, though, a letter is left from someone claiming to be a "witch". with the ushiromiyas dropping dead left and right, the mystery behind everything remains to be solved by you, the reader.
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I can't make a recommendation list without mentioning umineko. it's life changing. it might even trans your gender. it's hard to describe umineko, but just know that it's absolutely deserving of the "cult classic" tag.
notes:
kinetic/linear - no choices
VERY long, 120+ hours (over all 8 episodes)
divided into two games on steam - Questions Arcs is the first 4 episodes and Answers Arcs is the last 4 episodes (8 episodes in total, play Questions Arcs first)
created by Ryukishi07, creator of Higurashi
fantasy vs mystery
ace attorney
follow phoenix wright as he embarks on his career as a lawyer to help people. meet a variety of clients and prove their innocence by collecting evidence, interviewing witnesses, and exposing lies in court.
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ace attorney is a classic mystery visual novels, being a blend of point-and-click elements via investigations and visual novel storytelling. the steam port is a massive collection, combining the first 3 games (the original phoenix wright trilogy) as 1 game.
notes:
investigative gameplay segments, a good chunk of the story is point-and-click parts
pretty long for the whole trilogy- each game is around 20 hours long and the steam edition is 3 games
modern mystery with supernatural elements
ai: the somnium files
play as detective kaname date as he hunts down a serial killer using a cutting-edge technology which allows him to "psync" with a person, diving into the memories of others to solve crimes in a limited amount of time with the help of his AI assistant/eyeball Aiba.
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aitsf is a lot. it's probably the raunchiest non-eroge game I've ever played and despite my low tolerance for dirty jokes I found most of it to be laughable and a fun experience, though I did play this with friends. if it's a miss for you, it's gonna miss you by a wide margin, but if it's a hit for you, you're going to be recommending it nonstop. either way you'll want to hit kaname date with a car.
notes:
long, around 25-35 hours
this game heavily relies on going back to prior choices via their branching menu to try other options in order to get the full story (and true ending). there are several endings to this game but you're meant to play through them all, not just one or two.
a lot of gameplay and interactive segments
sci-fi mystery
english voice acting
witch on the holy night
aoko aozaki is a highschooler who has to balance her class president, perfect grades life with her secret afterschool life of being a mage—a secret she has to keep at the risk of death. keeping this balance already isn’t easy but one day she gets a wrench thrown into it with the introduction of a transfer student, soujuurou shizuki, a country boy so out of touch that he’s never seen electricity before.
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I love witch on the holy night so, so much. it's one of the most beautifully directed visual novels ever made with so much love and care put into each frame. the cast is wonderful (touko my beloved) and it's a must-read for anyone who likes modern-ish fantasy.
notes:
kinetic / linear - no choices
long, around 25-30 hours
originally written by kinoko nasu, one of the co-founders of type-moon and creators of fate/stay night. has some relation to tsukihime and garden of sinners but you don't need any knowledge of those going in
modern-ish (1980s) fantasy with lots of talking about magic
ghostpia
a snowy town filled with "ghosts" is where the young woman sayako finds herself trapped, feeling like she doesn't belong and wants to leave this town where no one dies.
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it's hard to describe ghostpia. it's a surreal-ish story about "ghosts" where every character is quirkier than the last but every part is made with so much heart behind it. you never really know where the story is going, but unfortunately only 1 season is currently out on steam.
notes:
medium length, around 10 hours
very innovative and unique use of visuals and paneling
surreal-ish (sometimes violent) fantasy
please be happy
as a shapeshifting fox called a "gumiho", miho has traveled the world in search for a traveler who showed her kindness many years ago. afraid of sticking around in one place for too long, miho has never stayed anywhere for more than a few nights- but all of that changes when she arrives in wellington, new zealand and meets the barista/writer aspen and the vampire archivist juliet.
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okay I did work on this one but hear me out. please be happy was a labor of love for our team that took over 3 years to make and is a slice of life story about love, trust, and what it means to be human. and you get to play as a gay fox girl voiced by dottovu.
notes:
medium to long, about 20 hours
2 romanceable ladies, aspen and juliet, and a plethora of side characters to meet via a map system
modern slice-of-life fantasy
english voice acting
WE KNOW THE DEVIL
find yourself back at summer camp with all the queer religious horror of it.
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WE KNOW THE DEVIL is a short, atmospheric and slightly surreal story about 3 teens at a religious summer camp waiting for the devil. if you want something that feels familiar and otherworldly at the same time, this is right up your alley.
notes:
very short, about 2 hours
3 endings and 1 true ending
isolation, psychological horror
fate/stay night
seven mages known as masters summon heroic and fictional characters from the pantheon of history to fight it out over the ultimate magical item - the holy grail.
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fate/stay night is one of the most well-known visual novel properties out there and it's finally not only available in english officially but on steam! this remaster is a treat and done with a lot of care put into it, it's a great way to get into the fateverse if you've never tried it before.
notes:
pretty long, 70+ hours
3 routes / heroines to be with with lots of bad endings
modern fantasy, battle royale
mamiya
the end of the world is near. what will you do in the final months? and who is this "MAMIYA" who proclaims their love for you?
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MAMIYA is a dark mystery visual novel about a group of guys who meet during the funeral for a friend, a stranger, a passerby, and become entangled in the web of an entity known as "MAMIYA". the presentation and style feels fresh.
notes:
check out the content warnings before reading
medium length, but is segmented into a lot of chapters that make it easy to pick back up
dark modern mystery with supernatural elements
a date with death
the grim reaper contacts you saying he wants your soul. naturally, you respond...with flirting??
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a date with death is a free game but it does have paid DLC so I'm including it here because I want to. it's a comfy chatsim romance visual novel about, well, courting the grim reaper.
notes:
short, around 8 hours for the base game
customizable protag
1 male love interest
cute modern supernatural romance
twofold
Olive has 1 last chance to graduate college - pass a filler class. when their situation comes to light, 2 club presidents agree to help them but end up dragging them in the middle of their feud...
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I also worked on this one. the writing and art is truly charming and heartfelt. it's a story about romance but also relationships in general - friendships, platonic relationships, familial bonds, etc. this visual novel took several years to be completed and the final result is one made with a lot of love.
notes:
medium, around 15-20+ hours for both routes
nonbinary protagonist, 2 female love interests
modern slice-of-life, college setting
english voice acting
slay the princess
you're tasked with a simple goal - slay the princess, or else she'll destroy the world.
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talk about taking a simple premise and running with it. slay the princess is a mind-bending psychological horror about love and repeating things a lot of times. after all, all you have to do is slay the princess, right?
notes:
short to medium, around 10 hours for a full run
lots and lots and lots of branching paths
psychological horror, does contain gore
english voice acting
canvas menagerie
Niko is a trans man and lifelong actor who's been down on his luck until he gets the lead role in a major TV show. there, he starts to fall for his annoying celebrity costar.
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well I wrote and drew and programmed this one by myself so I can't really give an indepth recommendation for it but I think it came out pretty nice. it's a comfy gay romance about actors.
notes:
medium length, around 10-12 hours
boys love romance
modern slice-of-life, adult cast
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note that all of the indie visual novels listed are also available on itchio as DRM-free versions. there's a ton of VNs on sale over there right now as well.
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noxiatoxia · 14 days ago
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Recently, I found a very strange Naegi sprite, and it's got me thinking a lot about the DR1 Sprite process.
It's from the promotional picture announcing Danganronpa Unlimited Battle, a now defunct iOS/Android game from 2015.
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To some this sprite might look normal, but it is assuredly not. Also, Kirigiri's is off, too. But for the sake of the kind of discussion I'm heading, I'm only going to focus on Naegi for right now.
It's very difficult to navigate the game's files, but I *was* able to pull a clean version of the sprite.
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This sprite is weird for so many reasons. I can't tell if it's even a beta sprite or not. If it is, it looks closer to an SDR2 beta.
To illustrate what I mean, please look at this infograph from a different post of mine, about the standard Naegi default sprite.
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What sticks out to most people, I think, is how different each sprite is (with exception to the last two). The style itself seemed to change, and considering Danganronpa's history, this makes sense. DISTRUST, as it was once called, was going to look and play very differently. It is then no surprised the sprites went through a very different creative process than, say, the SDR2 sprites - when by that point, the team had a clear idea of what the Danganronpa art style was to look like.
For comparison, here's a linear look at how SDR2 sprites are largely created.
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Please excuse the messiness of the chart.
What's notable is the most basic form of these sprites lack line weight. A pen with 0 pressure is used to draw the outline, then the illusion of pen pressure is added by erasing some of the ends. It's an incredibly interesting way to stylize the artwork.
Kuzuryuu is a great example as we have 3 main points in this specific graph: the "draft", the "beta" and the "final". But, as I've covered before, there is sometimes possible other sprites between these 3 points. Think of it like v.1.0, v.2.0, v.3.0 - while all the minor renditions (that, for some reason, Spike keeps around and keep accidentally misusing) are akin to v.1.1, v.2.1, v.2.2, etc...
And while I still believe my original theory I posed about SDR2 sprites being a 3-step-process is mostly true, I do think specific sprites or characters have more or less steps in between each "level".
For extra reference, here is some other sprite comparisons:
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So, with all of these examples, I think you can see a clear process within SDR2's sprites.
Back to Naegi, and what confuses me...
I made a chart for this specific sprite.
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This graph shows a clear, logical timeline from point A to B, to C.
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Now, let me compare the Naegi from Unlimited Battle to the final, finished sprite.
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It's very different, but in ways that don't make sense. His hand is completely different from all versions of the Naegi sprite we've seen. As well, why does this sprite have lower hair, when none of the Naegi sprites in that timeline do? His hoodie zipper, also, is different from all 3 sprites. If this was a beta of the v.2.0 sprite, why is the nose in the correct position as the 3.0 sprite? Or why is the right eyebrow cutting through the hair shading, like the 3.0 sprite? If this were earlier, should it not look closer to the 2.0 sprite?
So...I don't think it makes sense to be a beta sprite, despite the outlining looking like an SDR2 beta. Then what is it?
That, I have no clue. But I have some ideas.
Firstly, this may be a sprite made only for this game. I have 0 clue why this would be, or where it would be used in-game, as the game is unplayable these days. Why this sprite only, though? The SDR2 cast was featured prominently in this game, too, and Hinata did not get any re-drawn sprites. Why did Kirigiri randomly also have a redrawn sprite?
But, stuff like this has happened before. the Danganronpa LINE stickers have many redrawn sprites. Not all of them are weirdly, but that only makes it share more in common with this game which also has non-redrawn sprites.
But if not redrawn for this specific game, what else could it be?
Well...I only have 1 other theory.
1・2 Reload (the Vita remaster of DR1&SDR2) was released late 2013, while Unlimited Battle was released early 2015. The Vita version of DR1 did something interesting that the Vita version of SDR2 did not do: go back and touch up sprites.
I'm still in the midst of finding all the characters who were edited, but the most noticeable and abundant is Kuwata's.
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I'll cover this more in-depth once I get to my "DR1 PSP -> PSVita Revisions" post, but the change is clear. They added much thicker outlines to Kuwata's sprites - almost all of them. This is clearly a purposeful change and not them reusing betas on accident, as Kuwata's actual beta sprites (observed in the DR1 Demo version) lack these bold outlines.
So...what if everyone was going to get this treatment? It may be a stretch, but it's the only thing that makes sense to me. Perhaps everyone's sprites were going to be heavily edited to look more like SDR2 sprites, and perhaps this process was even started before they gave up for one reason or another. So, we only have a few characters who ever got this treatment...and then some of those sprites were accidentally used in this iOS game.
Of course, that's only my theory. There could be a million other reasons for why this Naegi sprite exists - along with Kirigiri's and...Oogami.
Yes, in the files, I also found an odd Oogami sprite with the same quirks to it as Naegi's and Kirigiri's. I'll make gifs for them both now.
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All I can say is this is really strange. I wish I had a more definitive answer for what's going on here.
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calamitoustide · 6 months ago
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"are you crying?" from the prompt list (also hi gabby 🤗)
hi zar! so funny story. I completely forgot about this ask and game until I was sitting in class today not paying attention and thinking about this little scene and then I realized it fit the prompt you gave me so I used it. Even though I'm supposed to be focusing on so many other things right now... I wanted to write Regulus with Harry so that's what I did <3
"Papa, are you crying?"
Regulus' breath hitches at the noise. He would've thought if anyone would catch him like this it would've been James, he was kinda expecting it honestly. He didn't think it would be little feet running over to him, and a soft voice so small it weakens his heart every time he hears it. Through his blurred vision, he sees Harry rushing towards him, his little Spiderman shoes lighting up with every step he takes. He takes no hesitation clambering onto Regulus' lap.
"Hi, mon cheri," Regulus murmurs, his voice catching on each word, keeping Harry steady, even if his hands are shaking.
Harry's face scrunches up, "What's wrong?"
Regulus opens his mouth to speak but no explanation comes. His chest caves in more with every breath he takes. He wouldn't give the real one, even if he had one, but he can't come up with a false one either. The panicked breaths and brittle chest are something he's so familiar with, and yet it feels like a new feeling now. It's been so long since it's overtaken him, that he's not sure what to do with it. He learned things to make it better. He's learned the signs so he can call someone to help talk him down. He felt them now too, but he brushed it off. He feels sixteen. He never thought he'd feel sixteen again.
It's stupid. He knows it's not just something that goes away, it's built within him, and yet he had so much hope.
"Papa?" Harry calls out again, his fingers reaching out for the side of Regulus' face. Regulus almost wants to push him away, little tendrils reach for his brain begging him to find a quiet corner far from the light, but he doesn't. He just tries to take another breath, even if it comes out more like a wheeze.
Regulus wants to be able to explain this to him. He wants to explain that he's okay, he's just a little panicked for no good reason. He hates worrying him, especially for things like this. He's too young to see this. Regulus never wanted him to see this.
Harry sits back before suggesting, "Do you want a hug?"
Regulus' chest splits in two. He squeezes his eyes shut, trying again to take a deep breath but it's hard, and the most he can do is a hitched breath before he's consumed by it again. He feels himself nod even if anyone else's touch would feel like sandpaper against his skin right now.
Harry wastes no time wrapping his arms around his shoulders and pushing his face into his neck. Regulus holds him back keeping his eyes closed. He can feel his tears soak into Harry's shirt. He didn't even realize he was crying until Harry asked him about it, he couldn't feel anything, but he feels it now. It's an endless ache, not enough to really hurt him, but he feels it still.
It's been years since he's felt this trapped. He's not other sure what word to use even if it doesn't sound quite right. He grew up as nothing more than a kid trapped in his room. Trapped in a life he didn't want with no options of leaving it. Trapped in skin that didn't feel like his own and a brain that was working overtime to go against him. He's better now. He got out of his parent's house, and he fell in love with a man who showed him all the colors he could only dream of before. He has Harry now. He loves his life. He's even surprised to admit that but he does. He has no reason to feel trapped. He has no reason for his chest to fail him, but here it is caving in again.
Sirius used to tell him there's no straight line for progress. It's not linear. Going backward doesn't truly mean going back, you're always moving forward even if it doesn't feel like it. Regulus doesn't know. He thinks he might've believed it once. He tries to. He tries to be good. He just thinks no matter where he is in his life he'll always be that sad little kid who's trapped in his childhood bedroom. He's afraid it'll never leave him.
"Daddy's taking me to the park," Harry tells him, still refusing to let go. James taught him to not let go first if someone really needed a hug, and Regulus isn't ready to let go yet.
He can't manage to say anything, he only hums instead, feeling the texture of Harry's sweater underneath his fingertips.
"Do you wanna come?" Harry asks him, "We can go on the swings."
Regulus hums again, he wants to say more but all he can manage is, "Sure."
"Good," Harry tells him, "I like when you come."
Regulus' heart aches, but it's a good one this time, he takes a breath. It's shaky but it still fills his lungs all the same. He takes another letting his shoulders drop. He pulls away and finds Harry still smiling softly at him, it's like taking a first breath after you've just almost drowned.
"Better?" Harry asks.
Regulus only manages to nod before kissing the top of his head.
He doesn't have the time to say anything else before James is walking through the doorway, "Kiddo, you ready to go? I thought-" he cuts himself off.
"I'm okay," Regulus beats him to it, letting Harry off his lap.
James' eyes still flicker over him like he's trying to find an open wound he can stitch closed, "What happened?"
Regulus shakes his head, "Just..." he sighs, he knows he can't get out of it. James has never been known to just let these things go. "Worked myself up," he ends up on, "It's okay now."
James doesn't seem convinced, he opens his mouth to say something else but Harry beats him to it.
"Papa's going to the park with us," he says, grabbing at his hand to bring him to stand.
James looks over at him, "Are you-"
"I'm okay," he tells him, giving into Harry's pulling on his arm. He can't make it to the door before James stops him, forcing Harry to slip from his grip making a break for the door.
"Reg..."
Regulus sighs, "I'll talk about it later, okay?"
James' gaze flickers between his eyes before he nods, "Alright," he says, "If you promise you're-"
"James," Regulus stops him, "I'm fine."
Before either of them can say anything Harry's voice calls out from the hall, "Hurry up!"
Regulus smiles softly, "If we leave him waiting he'll kill us you know it."
James rolls his eyes, kissing his cheek, "Yeah, yeah let's go."
James goes through the door first. Regulus stays back to take a breath, he thinks he still feels that crack in the middle of his chest. He knows it'll never go away, but maybe he's okay with that, for a moment anyway. The water doesn't always have to be violent, it can be kind and innocent too.
"Papa! Come on!"
Regulus lets out his breath, dispersing the ocean around him, "I'm coming!"
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self-loving-vampire · 25 days ago
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This is not a full review but here are some things I like and dislike about SiniSistar 2 so far.
Positives:
1- As with the first game, it has a dark atmosphere that kind of stands out compared to the more generic fantasy settings featured in this sort of eroge.
2- The game is more non-linear this time around. Instead of doing stages in sequence you get to explore a small area and go to whichever zone appears most appealing. It's also very easy to unlock and review scenes at the gallery. You don't even need to die to a monster to see all their scenes there.
3- Some of the situations are pretty nice. For example, if you are defeated during the attack on the village you can have all of your limbs chopped off and get used as a sex toy by an ogre-like creature who uses the same holy altars you heal at in-game to keep you alive through the ordeal.
4- I like that the game seems to be linking breast milk to magical power. That's fun. If a monster enlarges and fills your breasts you gain increased max MP, while attacks and scenarios where your breasts get sucked cause MP drain (and some life drain, if you are out of MP).
5- Similarly, the pregnancy mechanics affect your spellcasting. Being pregnant reduces your maximum MP, and your unborn abomination spawn reacts violently to magic sometimes, kicking to interrupt your spells. I also appreciate that pregnancy is instant, so you don't have to wait around for your belly to grow.
6- On that note, having an abortion boss fight is a very inspired idea, especially given that if you fail you get a bad ending where you give birth to monstrous slugs that overrun the town and turn it into their breeding ground.
7- The art is really nice as usual. I would say better than in the first game in terms of detail.
Negatives:
1- So far I think the first game may have had a little bit more in the way of gory death scenes, but maybe those are just in the areas I haven't been to yet.
2- There is a lot of "button mash to escape from a grab" in the gameplay, and the fact that getting too corrupted can make the grabs much more difficult or even practically impossible to get out of can make certain boss fights a bit tedious.
3- While I just praised the pregnancy mechanics, I still feel like there's something missing from them: More opportunities to just give birth without immediately getting a bad ending. You can kind of get this if you stack some of the oviposition status effects at least.
4- Your boobs are way too big to start with, to the point that the first stage of the breast enlargement status effect is not that noticeable because they were huge already. For some people this is probably not so negative, though.
In conclusion:
Play it if you enjoy brutal games about being killed, corrupted, impregnated, and generally hurt during your quest to protect a village from monsters as a hentai nun.
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auroraa-zz · 2 months ago
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quick rant.
I know carlosblr is about to go on its cyclic discourse about his loss- dissecting his weaknesses, his mentality, his team and just his whole season so far. I may be new to the fandom but I am not new to high expectations on prodigies (given that I used to be one of them).
It's understandable that when your player loses, you wanna evaluate and discuss how he can get better but I've seen more baseless criticism than logical ones so far. Some about his mental strength, others about his consistency but mostly about the fact that he's not able to keep up with his own career.
I'd like to say that he is a phenomenal player and even if he flops for the rest of his career, he still will be. That said, I do believe he can improve and reform into a better version of himself in a new environment. That doesn't mean I want him to immedietly change everything that's been going wrong because that's not realistically possible or healthy for him. He knows that he has issues with his game play, whether or not he's been effectively able to change it is a learning process- and definitely not a linear one.
Sometimes, even when you put in the effort the results take time to reflect- you never know what you're missing out and some days it takes more than a few weeks for that to click. He's struggling, yes. He's going through a rough patch- but he's also won a title, and gone through till at least the qfs in every tournament except this one. The thing about rough patches is that you never know how long it truly takes to come out of one (I took 3 years). Giving him a time limit of how long he gets to struggle isn't going to stop him from it.
Now onto his expectations. I get it, his break through in 2022 was marvellous- a real promise that tennis is in good hands. But, you can't expect the fate of a sport that has been played for over 2 centuries to lie in the hands of a 21 year old who's still constantly trying to upgrade his game, and sometimes not getting it quite right.
He's a player, not your saving grace- he's bound to lose every now and then. And that's ok, because losing teaches you more than winning. He will be losing in the future and condemning him for it is like basically putting him on the crucifix- its not going to solve anything, maybe only contributing in making him building more walls around himself. He's allowed to lose as much as he's allowed to win.
The media and the people also seem to love him, understandably so- he's seems like a wonderful guy. However, just because he hasn't been performing to your expectations, which at this point means season title sweep, doesn't mean you get to put him on a pedestal. The pressure he's facing shouldn't be normalised, the standards they're putting on him isn't rational.
He's got flaws, yes like any other player. He's not your make-it-yourself model player that's gonna be perfect all round. His mentality is also something that I've seen gets criticised a lot- not everyone reacts in the most logically ideal way possible, especially in the spur of the moment. His consistency, his performance and his stats are also ever-changing and lets be honest, if it wasn't, he wouldn't be loved as much for being an entertainer. The ups and downs are a part of the journey- his career can't entirely be just him winning everything and staying in No.1 because imagine, after a while, it gets boring, it gets tasteless, and most of all- it isn't even ideal.
He's a great athlete, but he's also a growing human. You're early 20s are when you feel lost and learn a lot about adulthood, even if you're not a world-class tennis player. It shouldn't be ok to criticise him for everything he does that isn't winning.
I hope I made sense, it's just something I've wanted to say for a while now. I wish he finds the compassion and empathy he deserves, not just as a good player, but as a person playing the sport he loves with all his heart.
~Jay
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career-mahoushojo · 1 month ago
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my magia exedra thoughts so far!
stuff I liked:
- original artwork and animations are really nice! always fun to see some new original stuff.
- the girls are 3D! love love love the models, I feel like they did a good job translating all the characters' visual styles.
- combat is really fun. feels smooth and enjoyable, I've been enjoying it a lot. I have it on reasonable authority however that it's kind of pulling pages out of honkai star rails' book- which is fine, I have no interest in hsr, but I'm curious what hsr players think of magia exedra, if you've played both please share!!!
- Namae-chan and AQ are really fun!!! I can feel the roots of a very interesting story, but I fear that her unknown origins will drag on.... More on that in the next section. The idea that AQ is something "special" and "non-kyubey" is really compelling.
- the setting is lovely- I really like the lighthouse and its layout.
- I actually really like the little scenes where Namae-chan walks through the memories and the silhouettes of the involved girls appear and vanish around her. it's a nice compromise to get the points of the memories across while keeping the rehashed story as optional.
okay. now my gripes, below the cut.
stuff I didn't like (note: a lot of this will probably change! hopefully!!! I hope that as I progress through things and they take time to update the game these points will become moot!!!! In a beautiful, perfect world I will look back on this post and laugh at my own naivete):
- this game seems to be struggling with whether it's for established fans of the series or trying to pull in new people, which is... A hell of a piece of indecision for a game relying so heavily on its legacy characters. it acts as though it's trying to appeal to newer fans in rehashing the story of madoka and others as its main quest, but the character stories and vignettes that are supposed to give us more character insight are a confusing mix of backstory rehashing and kind of unsatisfying little side stories so far. I've been enjoying some of them, but everything feels more disconnected than it did in magireco, where many of these characters were introduced (therefore kind of allowing the writers to build their stories from scratch).
- speaking of, the UI is such a downgrade! (I guess technically Ui was pretty central to the magireco plot....... lol) I miss the opulent buttons and skeuomorphic, gemstone-y designs of the buttons and menus in magireco. everything in magiex is so flat and generic :(
- the... main gameplay. I hesitate to even call it that. How sad that a concept like labyrinths, which seems absolutely tailormade for a more persona-esque dungeon exploration mechanic, are reduced to a mechanic so linear you can literally automate it. I don't even dislike the atmosphere of the labyrinths! the fixed camera angle is interesting as an artistic choice! but WOW it is not used that way. really genuinely such a bummer, kind of my biggest beef with the game so far to be honest. there are definitely some elements that I like though- the liminality of some of the levels, the map overlays are fun, and even the ambient familiars are nice (the distant line of Anthonys dancing on top of the buildings :3 )
- I miss doppels and connects :(
-i am both excited for and nervous about Namae-chan's story... On the one hand it could turn out to be really interesting! It could be a deeply compelling story! On the other, more-likely-due-to-the-nature-of-mobile-games hand, it could drag on forever, with Namae-chan basically just eternally going "wow. emotions are crazy huh." I am hoping and praying we get the compelling plot we deserve and it doesn't just string along with the same, status-quo ass premise ad nauseum. I choose to believe in Namae-chan 👍
- a surprising amount of asset reuse. holy shit the anime screenshots being used for the main story is so egregious. tons of stuff that clearly just copy pasted from magireco. and not even the good stuff!!!! please for the love of God give Yuma better art at this point!!!!
- honestly it just needs a lot of optimization. drains my phone battery like crazy. menus and cutscenes get laggy and I know I'm not alone in thinking that.
I'm sure I'll think of more things that I both like and dislike- I'll probably make more posts as I see things but these are the big immediate standouts. would love to hear others' opinions, tell me what you liked, what you disliked, if you agree or disagree with my opinions! I'm definitely going to be playing regularly, so I'm excited to see this game change and evolve over time. :)
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rottenraccoons · 1 year ago
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Hi!! First of all, I wanted to say how much I LOVE Obscura, I’ve played through chapter one enough to get nearly all the endings now!! You guys are doing amazing work, I’m so excited for chapter two!
My question is sort of a writing/planning one! You’ve created such an interesting and complex story that can branch out in so many ways; so what is it like to plan and write something this complex, and what was your process like while developing it? Any tips?
Thank you!! <3
Aw, thank you!
I think our story can look deceptively complex from the outside, but from the inside it's actually pretty manageable (and this would be true for any story you make, too!). I'll show a bit of my process and hopefully that'll help you.
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So this is a peek at what my workspace looks like (cropped to avoid showing too much). On the right are all the variables I'm working with, on the left is the script, and that little red square poking in is the preseason testing for Formula 1, because I need background noise to work (and I like F1).
With the variable list visible like this, it's actually very easy to keep track of all the different possible choices the player has made, and so it's pretty easy to either accommodate them or write in ways that suit all possible versions. So that's cheat #1: just keep your variables on hand and you eventually get used to thinking about them as you go.
Another thing that helps is our plot structure. Sam Kabo Ashwell wrote a very helpful blog post that helps visualise the different way choice-games like interactive fiction, CYOA stories, and visual novels can structure their branches. Obscura might look like a "sorting hat" at first, but it's better to think of each route as its own "branch and bottleneck" narrative. No matter what happens in the branches, things always bottleneck to the same place. No matter how your party goes in Oleander's route, either you get a bad end or you end up dancing together. So cheat #2 is to just think about places where your narrative can converge and ensure that your branches will come together to that bottleneck again.
Which isn't to say that this doesn't take work! If you're used to writing totally linear stuff then it can take a little time to get used to thinking in terms of branches and variables. But the good news is that when you start at the beginning of the story, there's not too much to think about. As long as you don't dump a huge number of variables on yourself right away, you can build them up as you get more used to thinking about them as you write.
I hope that helps!
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the-kingshound · 8 months ago
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Sorry if this is a weird question to ask, but do you have any tips for getting into creating interactive fiction games? I’ve poked around with twine and things, but I’d love to hear your insights about creating a story/characters and making a narrative that supports player choices (if that makes sense :))
Ohh, I am so honored you came to me! I can give you the key points of what I learned in my time writing IFs, but I am in no way an expert so keep it in mind.
1) I think the very first thing you want to do is decide what type of choices will define the interactive aspect of your game. Basically, if you want the plot to be interactive, or if you want a linear plot with an interactive personality of the player character.
I tend to prefer the latter, but it all depends on what kind of variations you enjoy writing and planning most. Keep this choice always in mind when planning the choices in the story.
2) I think that, especially in IFs, it's important to plan ahead. I learned the hard way that, personally, without having a solid plan I get stuck while writing and cannot continue the story.
I have a general plan for the whole game, so that I can design the character development, what kind of stats will be important, and the general focus of the story in terms of themes. Then, I individually plan each chapter, and in my opinion this step cannot be skipped. You need the whole chapter already outlined before you start writing it, or, again, you'll get stuck midway.
3) what I find particularly tricky, and time consuming, is the process of trying to decide, through trials and errors, just how you want your scenes to be structured. This means which choices will be made available, and I often scrap or add things as I write, which POV is a scene going to be from (if you have multiple POVs) and when and how to cut a scene off.
This will probably involve rewriting scenes or options over and over. It's ok. Just keep working on it until you have a version that satisfies you and flows better than the others.
4) once you have done a bit of work on your game, you start to see which stats you want to focus on. An important thing for me to enjoy this part: I like to have MCs that have defining characters, that are semi-set. It makes it easier to write certain scenes.
But you also need to cut the stats down to the bare minimum. Players generally don't enjoy choices that have no consequences, or lead nowhere. Instead, focus on a hanful of variations (of personality, in this case) that can change the gameplay. For TKH, there are four variables that make up four archetypes for MC. And that's it. The other choices only involve interactions with the characters, in a platonic or romantic way. Or are things I can track easily (ex: sleeping on the floor/bed, cold/warm showers...)
5) one thing I think some games lack, is the focus on your MC. This makes for a more enjoyable experience for most players. You need to make your MC central to the story (while of course maintaining the other characters as separate entities with their own motives), to let them have an impact on story events, or other characters arcs.
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smalltimes · 9 days ago
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Games I played in Winter 2024-2025
Tunic - The best game I've played in a long, long time. If you like zelda games, do not read reviews or look up a synopsis. Buy this and play it. Fear the eyes of the far shore.
Animal Well - THIS is how you make a metroid-vania. I'm still reeling at how goddamn good this is. Just the densest concentration of puzzles and exploration, sick art style, perfect and thicc like a pound cake.
Book of Hours - buuhhh, what to even say. I don't even know if I like this game. It's like a mosquito bite that I just want to keep scratching. It has taught me a new definition of insanity. Playing this makes me feel the same way I felt when I first started playing Civ 5.
Hollow Knight - Danny DeVito "I get it" meme, I see why people are so tied up in knots about Silksong. if I were 14 again and couldn't afford to buy games, I'd want this the most out of everything on this list, just for the depth and challenge.
Outer Wilds: Echoes of the Eye - It finally felt like it had been long enough since Tohru died for me to revisit this game, but I still thought about him the entire time. Nothing has really come close to how good the base game is, and this DLC captures 95% of that magic. The only flaw is how it's meant to slot into the main game rather than stand alone, so for someone like me who was just revisiting it to play the DLC, the ending didn't entirely work for me. Still, I get what they did and how they did it, and they made the right choice. I dreamt a happy dream about this game the night after I started playing it, and beat it the next morning.
Chants of Sennaar - This game was made for me, specifically. I wish the last couple levels were much longer, but partly because I just wanted to be in this world more. I really hope the creators of this do more with this style, and damn I wish there were more linguistics-based games out there. Banger soundtrack too.
Crypt Custodian - I had middling hopes for this one. The art style is cutesy, the movement is floaty, and the story seems silly right off the bat. I could not have been more wrong about everything. The combat is so crisp and reactive. It's a wonderful balance between forgiving enough that I never felt like I was being cheated, but difficult enough that I never one-shot a boss or even beat one without taking a hit. The world is vaster than I imagined it could be for a game of this scale, but fast travel is easy to come by. Even in my initial playthrough I never felt like I was being railroaded or having to backtrack and comb through areas again and again to figure out what my next step would be. Instead of a New Game+ or something there's a built in randomizer. Why is this the first game I've ever played that thought of this! Lastly, the story isn't really a story like a linear game would have. Each zone is an illustration of each of the characters, and they all fit together to paint a picture of what the afterlife is for our pets and other wild animals. An absolute masterpiece.
Yoku's Island Express - What if a metroid-vania was a tropical-themed pinball table? So cute and innovative, a delightful little 10-hour adventure that never felt like a slog or back-track city. One of the funniest sequel-bait endings ever; I hope they make one!
Talos Principle 2 DLCs - Another game specifically made for me. DLC 1 felt like a great little happy ending tying up the loose ends from the main story. DLC 2 was such a fun chill island vacation, felt like a victory lap. DLC 3 has some of the hardest individual puzzles I've ever experienced in a video game, but I'm proud to say I beat every last one without any outside help. If you think you can get down with Portal but with the humor swapped out with philosophy, this is that game.
Case of the Golden Idol - Absolutely blew me away, such a cool way of telling a story. Like, what if Where's Waldo committed a murder and you had to figure out not only how and why he did it, but also the occupation and favorite food of the victim's niece. Very Obra-Dinn: dark, funny, and precise. It's a little weird though, I played a bit of the demo of the sequel and it felt like diminishing returns, but I'm optimistic I'll enjoy it once I get around to buying the full version.
Balatro - Honestly the soundtrack is the biggest selling point, which is weird to say but what they do with it is kind of incredible. I get why it was the year's hottest new thang, and I totally got sucked into it for a good long while. At the end of the day it doesn't replace STS for me, though. Too mathy at higher levels, not vibes-based enough to jump in and have a fun run. I wish I had bought this for my phone instead of on Steam.
Celeste - Best, snappiest, and most precise platformer since super meat boy. An 8-way controller is a must though, I got so mad at my x-bone controller so many times that I stopped playing halfway through the B-sides, but that's not really the game's fault.
Transistor - Still my favorite Supergiant story after all these years. A tragedy for the ages. No other game does what this does with combat and encouraging you to switch up your gameplay. I spent hours in the Sandbox just trying out different combos and options. I think some reviews at the time disliked gating story elements behind your gameplay choices but in my opinion that's the point. The game isn't that hard and you don't need to play in a style you dislike for very long. Oh, and get the Sea Monster at Junction Jan's.
Ori and the Will of the Wisps - Not as good as the first one, but damn near close. A little more combat-focused, a little less platformy and movement-based. Much fewer escape-sequences, which is a huge relief, and I loved the new central hub. Felt like they had a really good thing going on with the first one that just needed some cleaning up and polishing, but they wanted it to be more like hollow knight or something and went too far in their tuning.
The Forgotten City - Kinda like if the Talos Principle and Outer Wilds had a lil baby. A little short but nailing the true ending is pretty satisfying. The less said about it the better, to keep its secrets, but it's essentially one big time-loop puzzle that's solved through talking to people and exploring this little Roman town. Absolutely loved the implementation of Galerius giving you the option of not having to redo things you've already unlocked or allowing you to go back and do things a different way. Like, for instance, one of the people is poisoned and dying, and you have the antidote. At the beginning of each loop you can give Galerius the antidote to give to her, run over and give it to her yourself, or let her die. The best part is, each of these three choices has a real impact on what happens that day, and what dialogue and information is unlocked.
Chicory - Lovely little adventure, good puzzles, top notch exploration, sick-ass boss encounters. I can't imagine how annoying it would be if you were only playing on controller without a mouse, though. Cute furry world where everyone is named after food. I was named pierogies.
Death's Door - Absolutely killer worldbuiilding and soundtrack, the vibes are almost completely perfect, and for the most part I loved the unique boss encounters. There are many weird or untuned things that bugged me, though, like getting completely stun-locked in corners and the weapons and upgrades being largely unnoticeable. The Gemsbok just did a video on this game, and it made me realize my biggest problem with the game. Past the first time you see each zone there is no sense of adventure. You walk (or mash the roll button) through a zone, clear out all the enemies, and find there's nothing to discover other than collectibles only accessible via a power you'll get later on. Literally only 1 of these 24 collectibles have a puzzle attached to it (and that being the only real puzzle in the game), so it felt like half my playthrough was spent roaming around The Overgrown Ruins looking for one more secret to check off my to-do list.
Myst - A classic for a reason, there was a ton in here that I forgot about. Very rough around the edges but that's like its whole thing y'know.
Hyper Light Drifter - One of those games that introduced the whole genre of Metroidvanias to me. So glad I revisited it and finally beat the last boss after 8 years. It's funny how much smaller it is than I remember, but the qol is on the money and the combat is as tight as it ever was. Just a fantastic game that I'd rate way higher if I wasn't already familiar with it.
Night in the Woods * So, this isn't really a game I guess, more of an interactive novel. If I didn't relate to the main character so much I think I'd be more gung-ho to dive further into it but it just makes me depressed. lol.
Toki Tori 2+ * Make no mistake, this is a full-ass adventure game, on par in terms of scale with HLD, Ori, and Yoku. The wild thing is that it presents itself as some sort of phone game or a Block Dude. Truly bizarre and devilishly challenging, but unfortunately once the world becomes open I lost track of my objective and didn't want to slog through the esoteric overworld and backtracking to hunt down a hidden path I missed 5 hours ago. Some day I'll find a guide and wrap this up.
Myst 3 - Coming off of the mind-bending difficulty that is riven, this felt like a day at a theme park. Great puzzles, totally immersive and inventive worlds, short and sweet, if a little silly at times.
Peglin - What if slay the spire was a Peggle? It can be fun and a challenge, but so, so annoying when one bad bounce that was out of your control ruins the whole run. I guess STS has that too, when your deck gets a bad shuffle and there's nothing you can do, but it feels like it happens way more often on the pegs. Also, a lot of the bosses can be totally steamrolled without too much thought, which is a little bit of a letdown since it doesn't really matter what your build looks like. As long as you keep in mind how you're going to beat a couple bosses like the painter and dragon, any other boss just doesn't matter.
Dredge - VERY fun fishing game, honestly doesn't even need the cthulu stuff. Doesn't overstay its welcome, and the ending is satisfying and earned. The most fun I had was just the first 3-5 hours rolling around, making money and upgrading my boat. There was a point where it felt more like a slog than a fun time, but I pushed through it and realized it wasn't that big of a push. Still, that's not exactly what you want.
The Sexy Brutale * It sells itself as a grand time-loop puzzle thing in the vein of Forbidden City or Outer Wilds, but it really isn't. Yes, everything takes place in one big mansion, but there's no exploration to be had here. Now, I'm a little further than halfway, solved 5/8 of the main story missions, and I can say that decisively because each of the cases is in a discreet wing of the mansion that is only unlocked once you've solved the previous one. It is intensely linear in a way I was not expecting. Don't get me wrong, it's lovingly crafted, and each puzzle feels unique, creative, and rewarding to solve. But between the checklist vibe of the progression gating, the rocky and sometimes clumsy controls, and repetitive animations, the game largely falls flat. Swing and a miss.
Little Inferno - Cute and fun, a neat little 2-hour experience. There are some surprisingly deep themes that poke in every once in a while, but ultimately it's little more than a bedtime story. A small mark against it, apparently I had already played and beaten this years ago when it came out and had no memory of it whatsoever.
Cave Story+ - Oddly enough another comparison to super meat boy in this list, it looks and feels like exactly what it is, a flash game that somehow got developed into a full-ass game. Surprisingly good though! I did not care for a lot of the humor that felt very lolrandom reference-based, but i guess that was just that era.
Vision Soft Reset * I got stuck on a difficult platforming section directly followed by a very tough fight, and gave up after maybe 30 attempts. Maybe I'll go back to it some day? The time travel aspect a very cool concept, and well implemented, but the game just feels a little too rough around the edges and flash-y. I really wanted to like this game more, but I think it's for someone else.
A Short Hike - Short is correct. A busy little furry island to chill out in for a few hours. Good dialogue and characters. Don't try to just beat the game, that's not the point. Do all the sidequests and talk to everyone, and take your time.
Dorfromantik - If they made A Quiet Year into a video game it would be this. Extremely chill, way too chill for me, but I could imagine how someone would get super into this.
Minit - If this was a free flash game it would be one of the best. I beat it in 1, maybe 2 hours, and had some fun, but I'm glad I got it off of Epic's giveaway
Played but not Beat:
Darkest Dungeon - I might dive into this for real some time, feels more punishing than XCOM but I like the combat setup and basic gameplay loop. I worry that there will be a point that the game becomes unwinnable or soft-locked, and I won't realize it and waste a ton of time.
Snakebird - Actually just a phone game, but cute and devious puzzle design a la Baba Is You. might never boot this up again unless I'm desperate.
Up Next:
Myst 4
Undertale
Enter the Gungeon
Kentucky Route Zero
(*) Asterisks indicate that I didn't finish the game.
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if-whats-new · 6 months ago
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What's New In IF? Issue 30 (2024)
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By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
Event Highlight!
In this Issue we take a quick look at the Videotome Jam hosted by Freya, the dev behind all the Videotome game engines!
Continue reading to find out more!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form.
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : Videotome Jam - "Waiting" ~
November 16th to December 1st 2024
Videotome Jam is a two-week-long game jam for games made in any of the Videotome engines with the optional theme of "Waiting".
What is Videotome?
Videotome is a series of small homebrew IF/VN engines made by Freya Campbell (communistsister), an indie game developer focusing on narrative games that are usually:
science fiction, horror, &/or romance
close to 100% LGBTQ characters
free/PWYW with low tech requirements
liable to make players keysmash due to feelings
Videotome was first released in April 2022 as a part of a game entry for the Domino Club collective. The initial idea for the engine was to make writing text-heavy games as hassle-free as possible, focusing not that much on the visual presentation format, but more on the writer's experience. It would allow writers to write in a notepad and then it would somehow grab the .txt file and parse the lines into an array, spitting them out one line at a time as a kinetic novel.
At the moment there are four engines available:
Videotome, for linear, no frills text / images / music;
Videotome ADV, adding a more conventional layout with ignorable choices and branching;
Super Videotome, for more fully featured and freeform image/canvas use;
Videotome Heartbreak, adding a stat raising dating sim & storylets structure to the above.
If you're more interested in the process of making these engines, check out the devs blog post - Words, Friction, Syntax: Stuff I thought about when making Videotome. (The post also includes a very interesting case study concerning other game engines Freya has experience with.)
If you want to check out some examples of projects made with Videotome, take a look at this collection. It includes games made by both Freya and other devs.
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~ ONGOING (VOTING) ~
The voting for ECTOCOMP 2024 has officially started! To vote and participate as a jury, you must do so by giving between 1 to 5 stars on each entry page of the jam. The voting period ends on November 30.
~ ONGOING (SUBMITTING) ~
A Hallmark movie is a feel-good, family-friendly film, often centered around romance, personal growth, or holiday themes. A Very Hallmark Game Jam with a theme of “Charming Love Interest with a Secret” is also all about that!
Are you a fan of Videotome games? Then the Videotome Jam with an optional theme “Waiting” is for you!
This year’s Yuri Game Jam is in full progress. The devs have until December 2nd to submit their projects.
The Educational Jam is a perfect place to learn something new. Discuss some obscure tidbit. Showcase your insight about a specific thing, your pub trivia skills, or that Wikipedia rabbit hole you went down last time.
Disabled Rep VN Jam has a very simple premise but a very important message.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
~ OTHER ~
PIZZAPRANKS is accepting submissions for their Indiepocalypse Issue #61. If you’re a dev and would like to try out your luck, definitely check it out! Any game is welcomed, not only IF.
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~ NEW RELEASE ~
In Arctic Adventure unearth forgotten journals, repair malfunctioning equipment, and solve puzzles to piece together the station’s dark past. But beware—some secrets are better left buried in the ice.
You are a dragon - huge, winged, flying and even capable of magic. Only here, in a system of caves created by your magic, you can be yourself. But the time has come for you to leave your home. The old map, that you've been keeping since times immemorial, is now ready to unravel it's secrets in A Dragon and the Tower.
You’ve spent your whole life visiting the majestic Hotel Lexington, and now you’ve inherited it! The once-grand building is in disrepair, and rumored to be haunted! You’re the only one who can restore its former glory before it’s lost forever. Check in to your hotel, and check out the ghosts in Haunted Hearts Hotel.
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
You are a key member of "The Constellation Club," a close-knit group of friends brought together by your shared love for music and dreams. Over time, the club members drifted apart, but a mystery brings you all back together. Reunite with your friends, uncover secrets, and chase the dreams that first united you in The Constellation Club (Twine).
Have you enjoyed the first Volume of Oblivious Melodies? Then be sure to check out Chapter 1 of Volume 2 (Twine)! You play as the Horne siblings, navigating their emergence into gentry society. You will delve into a country divided by class, religious dissent, political factionalism, and the ever-encroaching interests of empire. @oblivious-melodies
In Ashenmaw - Dragons of Marrowoods (CScript) you play as a freshly hatched dragon whelp, navigating the odds and ends of the politics and mysteries of the five flights. Intermingle with the younger races, and jump headfirst into uncovering the secrets of Ashenmaw and the Marrowoods. @ashenmaw-if
Aydan joins his husband Leo in this important family reunion that takes place 2 months after his father’s death. Suddenly, they are all trapped in the house for 3 days and the lawyer states that one of the siblings is the murderer of their own father! Find out who the real culprit is in Guilty at 5PM (Ren’Py).
In a realm of forgotten tales, you emerge as a ghost to yourself. Stranded in a land where memories fear to tread, the icy breath of solitude kisses your bare flesh, a chilling reminder of your forsaken existence. In this realm where salvation dances with oblivion, Snowborn (CScript), awaken to tread the treacherous path through a world steeped in sorcery and demise.
You are a young nobleman, in a stagnating empire, either on the verge of resurgence, or it’s final demise. An Empire held together by fragile institutions, led by ego-driven men. And here you are, in the middle of it all. As this den of vipers strike, where will you fall? Find out in Scion of the Alason (CScript).
You wake up suddenly with a system telling you that you are occupying the body of a green tea b!tch! The spy of the fearsome overlord, Hasthael who betrayed him for the male hero, resulting in the death of his beloved lightning hound. Avoid the fate of dying and accomplish the missions given by two of the available systems in Project Dominion (CScript).
You are the Aeon, an omniscient entity as old as time. When your powers begin to malfunction and the source of an incoming threat is unbeknownst to you, how will you protect the fabric of the universe? Abandon your omnipresent form for the first time in millennia and craft an identity as a demon to infiltrate the Ethereal Plane in The Time Keeper (CScript).
~ UPDATES ~
Aesemyr: The Withering (CScript) released 3/4 of the "university gathering" path of Chapter 3.
After Dark (CScript) released the last part of the fifth day of the journey.
Eldritch Tales: Inheritance (CScript) released part one of Chapter 3. @darielivalyen
Honor Amongst Thieves (CScript) updated their public demo. @leoneliterary
Oh Mother, Where Art Thou? (CScript) started Act 2 of Chapter 1.
Our Life: Now and Forever (Ren’Py) added extra content to their Patreon demo. @gb-patch
The Abyssal Song (Twine) released Chapter 5. @ri-writes-if
Virtue’s End (CScript) has updated their Patreon demo. @virtues-end
When Life Gives You Lemons (CScript) updated their public demo. @when-life-gives-you-lemons-if
~ OTHER ~
Is playtesting something that interests you? Check out part one of Drew Cook’s let’s TEST IF #1: being a playtester. @golmac
GlasswingGames is currently running a giveaway! You can enter to win either a chibi or emote of a character of your choice! @glasswinggames
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
God-Cursed by @wings-of-ink (Twine)
I think this game is fantastic. Plot, ROs, writing, everything. Deserves thousands of reads and compliments!
//recommended by Briar [Team]//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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Hello! I appreciate what you all do. As a living thing with a 9-5 job, I couldn't regularly check updates from existing WIPs, especially the ones I really like. I also tend to be the last person to know new IFs with lots of potential. So, I'm glad that with your zine, I get weekly updates from everyone in one place. Thank you, thank you so much!
- a very mysterious anon
WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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As we end this issue, we would like to thank:
our awesome mysterious anon!
For a very encouraging message!
As always, huge thanks to all you readers who liked, shared, and commented on the last issue!
What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
We actually have a separate Zine for all our individual Interviews!
Last Issue’s Interview with Leia Talon will be added this upcoming week.
And see you again next week!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 30
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