#crypt custodian
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#crypt custodian#pluto#cryptcustodianedit#gamingedit#dailygaming#dailyvideogames#indiegamesource#gamingcreatures#gamingnetwork#gameedit#videogameedit#rivensbane#video games#gaming#gifs#myedit
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Crypt Custodian is a nice game
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CRYPT CUSTODIAN (2024) dev. Kyle Thompson
#crypt custodian#cryptcustodianedit#kendra#pluto#indiegameedit#indiegamesource#gamingcreatures#videogameedit#gamingedit#dailygaming#gameplaydaily#usertravelllar#userliliana#userkarlo#userkayluh#usercamari#mine: gifs
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AGDQ 2025 - Crypt Custodian
"A cat janitor in the afterlife."
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i liked crypt custodian a lot
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Personally, when I got to this part of the game, I thought it was fucking hilarious
I'm pretty sure Kendra claiming the players artwork is meant to frustrate the player, for me it just means Kendra is now illiterate
On another note, please pardon my dyslexia I only noticed after
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ฅ^≗ω≗^ฅ🧹
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Game Report: Crypt Custodian
I really enjoyed this cute, cosy little metroidvania. It was much 'kinder' than brutal games like Hollow Knight, so I'd recommend giving it a go if you've bounced off other metroidvanias because of the intense difficulty! The characters are sweet and funny and the combat and puzzles were all really fun and well-balanced. Have fun!
#alderdixon game report#crypt custodian#metroidvania#game recommendations#metroidvania recommendations#game review#kyle thompson#top hat studios
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I’ve only played two metroidvanias, so I decided to have their protags meet.
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I just finished the game Crypt Custodian and I am surprised that i havent heard many people talking about it. Its honestly a lovely metroidvania with a lot of fun characters.
It tackles its theme of "the dead also mourn the absence of the living" really well while still maintaining an incredibly light atmosphere most of the time with pretty minimalist storytelling. Its definitely worth a play
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I'm kind of sick with it.
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Check out the new episode of the Quarter Disorder Podcast, where Tim and Luis dive into the best games they played in 2024.
The #podcast is available on Apple, Spotify, YouTube and all other platforms!
The show notes and episode are also available on the website.
#gaming#video games#gaming podcast#ps5#playstation#steam#xbox series x#nintendo switch#silent hill 2#silent hill 2 remake#rise of the ronin#ghost of tsushima#control#dragon ball#dragon ball z#final fantasy 7#final fantasy 7 rebirth#crypt custodian#indie games#silent hill#final fantasy#quarter disorder#quarter disorder podcast
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i need to throw hands with kendra AGAIN
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Steam Next Fest, winter 2024. Just when you're starting to get into a groove with a project, something new comes up to distract you. So it goes.
This one was all over the map — some games I really liked, a few that were kind of a letdown, and a few that were just sort of there. I think this is the first time a batch of demos has removed more items from my Steam wishlist than it's added. More detailed (though perhaps less organized) thoughts under the cut.
Okay so Balatro doesn't really count, I've been playing the demo for this game for months at this point, but I want to mention it anyway. It's a deckbuilder in the purest sense: you're given a plain deck of cards and tasked with scoring points via poker hands, accumulating a variety of buffs and modifiers to literally rig the deck in your favor. It is perhaps the most make number go up game I have played in a good while, and it's addicting as heck. I know some folks who will be playing the full version nonstop when it comes out later this month, and I might be one of 'em.
As far as city/settlement builders go, I don't think Synergy is jumping to the front of the queue when it has to compete with the likes of Laysara or The Wandering Village, but it does have some neat ideas. I do enjoy when I get to treat this sort of builder like a puzzle of sorts, fitting all of the pieces together, and the ways this demo asked me to do so on both small and large scale were just interesting enough to pique my curiosity. Might be worth a look in the future.
Now, a quick rundown of the demos that didn't land quite as well: Planetiles and Kamaeru had charming aesthetics, but the UI in both games felt a bit clunky and the gameplay left me wanting a bit more substance. Train Valley World moved away from the gameplay I enjoyed in the previous two entries in the series, in favor of something I'm not particularly interested in. There were a few other games I found while putting together my list this time around, but either bounced off of (Electrogical, Bounties of Babylon) or didn't get enough to pass judgement (Omnibullet, Overmorrow), so I may need to revisit them later.
Somewhere in the middle, I'd say, was Aarik and the Ruined Kingdom, a Monument Valley-esque puzzle game. It was… alright. I liked it, I just liked most of the other stuff I tried more. I need to sit down and play Monument Valley at some point.
There are two games on this list I'm torn on. Flock is a cute exploration game that reminds me of Sky: Children of the Light and charmed me in very similar ways. Customizing a character, flying around, and observing the game's colorful ecosystem was a lot of fun. Botany Manor is a puzzle game somewhere between The Witness and Return of the Obra Dinn, where you gather clues in your environment and use them to piece together answers to a central puzzle — in this case, figuring out how to make various plants grow. Some neat ideas to be had here.
I really liked both of these demos! But both of them ran into the same problem: I get motion-sick kind of easily, and there's a small subset of video games that make me dizzy if I play them for too long (and sometimes "too long" is, like, five minutes). To its credit, Botany Manor acknowledges this and has options to make it more accessible… but if there's a specific configuration of camera settings that doesn't give me a literal headache, I didn't find it. It's really frustrating that some of the games I enjoyed the most in this list are ones I'm not sure I can physically handle in the long term. I'll keep an eye on them, but… we'll see.
Moving on. Duck Detective is another "fill in the blanks" mystery in the vein of Case of the Golden Idol or the aforementioned Obra Dinn. It's a much more humorous and lighthearted take on the idea, and while the demo was pretty short, it gave a decent enough look at the gameplay and style that I'm interested in what lies beyond.
#BLUD immediately stands out for its hyper-cartoony art style, which it definitely leans into (it's got episode title cards, for crying out loud). It backs up that style with some charming writing and a decent Zelda-ish mix of exploration and dungeon crawling. I'm not sure the combat entirely clicked with me, especially early on before your character gets a proper weapon, but I still liked the demo well enough overall.
Crypt Custodian also took some time to grow on me, but when I did get into a groove I wound up having a pretty good time with it. It's a top-down 'vania — my closest comparison would be Hyper Light Drifter, with character progression and looser movement closer to something like Ori or Hollow Knight. It was a bit of a gauntlet at first, and didn't always give you a lot of direction (apparently that's an upgrade you need to unlock), but once I got a few more options for movement and combat it felt like I could handle most of what it was throwing at me. Seems fun.
For a more direct comparison to Ori, we close out with Tales of Kenzera. This was one of the other highlights of the bunch for me. The movement and combat felt good and offered a lot of options up front, and kept adding more throughout the demo — similar to Ori, it's not the tightest and prioritizes spectacle over precision, but the level and encounter design never asks for too much. The art, animation, and voice work are all excellent, and the story (drawing inspiration from Bantu folklore) shows a lot of promise. I'm interested to see where this one goes, for sure.
#balatro#flock game#botany manor#tales of kenzera: zau#crypt custodian#duck detective#blud game#bryan writes about games
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