#Adult skills
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bitchesgetriches · 2 years ago
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My Cure for Aimless Wardrobe Syndrome: Manage Your Clothes the Same Way You Manage Your Money
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like-this-post-if-you · 9 months ago
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Like this post if you know how to change a tire
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quinbi · 2 years ago
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As an adult, It's weird realizing a friendship has no longevity in it. And I think we need to accept that more and encourage people to budget emotional resources accordingly. I'd been under the impression that friendship weren't working because I wasn't putting effort in, so I've tried in the last couple years. Going out of my way, pushing through even if there was something that seemed odd (hey, I'm odd and hard to get to know), but I've realized I don't even like someone I've been putting a lot effort into building a relationship with because they seemed to be putting some effort in too.
But I think this is a continuation of my learned tendency to ignore my instincts. Retrospectively, they’re pretty good. I had to suppress those reactions for so long because of *parents* (and their associated~).
Now I get to learn the very adult skill of breaking off a friendship or taking it back to acquaintance without just ghosting the person.
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i used to be so good at writing strong, thoroughly-researched, thoroughly-edited essays.
as a kid in hs, my teacher literally came up to me, holding my 40 page essay on the intersection of the European witch hunts and capitalism/exploitation/gender roles (it was supposed to be 7 pages...whoops) and went like "this is literally a master's-degree level thesis. what are you doing?? you could literally use this as your final dissertation in a master's program, what the fuck."
NOW??? NOW?? you'd think I'd be oh so skilled. but alas. i can barely piece together two ideas. adhd skill-regression is so so real. im SOBBING
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hongluboobs · 2 months ago
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"most amicable sibling"
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theambitiouswoman · 1 year ago
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How To Network 🤝📱💬
Have a Plan: Because everyone is important, it's really important to know what you're good at. Before you go to any networking event, figure out what you're good at – like things you can do well, what you know, and the people you know. Plan what you want to talk about, especially how you can help others, either now or later on.
Start with Who You Know: Talk to people you already know, like friends and colleagues. Ask if they can introduce you to others.
Go to Events: Attend conferences, seminars, workshops, industry meetups, and social gatherings related to your field of interest.
Use Social Media: Make profiles on websites like LinkedIn or Instagram to meet people in your niche online.
Elevator Pitch: Create a concise and engaging intro that highlights who you are, what you do, and what you're seeking. This way you can make a strong first impression.
Ask Good Questions: When you talk to someone, ask questions that show you're interested in what they're saying.
Provide Value: Networking is a two-way street. Offer your expertise, assistance, or connections to others whenever possible. When you start paying attention to what people can do, you might see that one person could help another person. Try to introduce people who you think have something valuable to share. When you make these good connections, you're helping the networking event go well. This will help you establish a good reputation and create strong relationships.
Say Thank You: After meeting, send a message to say you enjoyed the talk.
Follow up & Follow Through: If you said you would talk to someone later, make sure you actually do it and let them know you're still happy to help. If you promised to introduce one person to another, take a moment to make that introduction.These small things really matter to people, and just one introduction could make someone's life better.
Meet Different People: Don't just talk to the same kind of people. Meet people from different jobs and places.
Never dismiss anyone as unimportant: Don't think someone is not important just because of their job title. They could know important things or have helpful friends you wouldn't know about if you didn't give them a chance.
Join Groups: Be part of clubs or groups related to your work. You can meet more people there.
Be Yourself: Just be you. Don't pretend to be someone else.
Learn New Things: Keep learning about your interests. It helps you have better conversations.
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ifyoucandaniel · 10 months ago
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watching robin son of batman and-
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butchharts · 3 months ago
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pretty boy alert 🚨
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jasontoddsguns · 1 year ago
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The Joker isn’t insane, he just really fucking sucks.
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genericpuff · 7 months ago
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What a lot of people don't understand about navigating the "real world" as a neurodivergent person is that we were told all the rules of society growing up that we naturally followed, only to find out later just how often neurotypical people are either breaking those rules or operating off completely unwritten ones to get themselves ahead and that somehow ND's are the "dumbasses" for not realizing that these unwritten rules and rule-breaking is the "norm" despite that norm going against all the rules and values that were drilled into us from birth that we were expected and predisposed to follow.
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bitchesgetriches · 2 years ago
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lassieposting · 11 months ago
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Absolutely obsessed with the ecosystem and interpersonal political implications going on in Poppy Playtime right now, like.
What we have in the Playtime Co factory is a society made up of creatures who were all, at one point, human. And while it's stated that the experiments have varying levels of intelligence and ability to recall their former lives, we know that a lot of them, if not all of them, retained at least some of their humanity post-transformation. For example:
Most of the experiments are angry, resentful and vengeful towards Playtime Co - they understand they have been wronged, and they are capable of holding grudges.
Poppy and the Prototype seem to have the same end goals (putting a stop to the experiments and saving the innocents being used in them), but diametrically opposing views on how to go about achieving them (the Prototype is a gritty realist who knows no war was ever won without bloodshed and is willing to cause collateral damage in the name of his cause, where Poppy is far more idealistic, moderate and morally opposed to/upset by the deaths of the Playtime Co employees). This dispute has escalated far enough that the Prototype apparently shut Poppy away before the Hour of Joy could begin, and Poppy now wants the Prototype dead for what she sees as a crime equal in atrocity to Playtime Co's - they are able to understand ideologies, have ideological disagreements, and strategise against each other.
Huggy Wuggy, who seems to be only slightly more intelligent than a predatory animal, can still write, and uses the ability to try to guide fleeing prey in the wrong direction - that suggests he uses the vents to hunt on a regular basis, and he's clever enough to use basic deception.
On the subject of Huggy Wuggy, when he escapes the facility, his first instinct is to go home.
There are also numerous examples of the experiments being able to form and maintain social bonds, and work together:
Mommy Long-Legs is described as "nurturing" and "motherly" towards the other experiments, as well as the children. She's placed in the Game Station precisely because her desire to protect and care for the children outweighs her hatred for her captors: she won't act aggressively in front of them.
DogDay says that he's "the last of the Smiling Critters", implying that the Playcare originally had a full complement of Bigger Bodies Critters and that they were all able to coexist peacefully.
Kissy Missy and Poppy clearly have a friendship, with Poppy willing to charge into unknown danger to help her friend.
Miss Delight originally calls the other teachers her sisters, and she's horrified and grief-stricken by her own actions when she turns on them.
Miss Delight and CatNap form a non-aggression pact that seems to include some kind of respect for territorial boundaries, as Ollie claims that CatNap usually avoids the school. That's Miss Delight's turf, and he clearly respects her space, even though it technically falls inside his own territory.
The Prototype - who's usually kept in isolation and under surveillance precisely because he's known to be violent - was on multiple occasions set loose in a room with at least CatNap (and potentially other experiments) without bloodshed. He's even confirmed to have patiently tolerated CatNap lowkey imprinting on him and following him around like a duckling.
The Prototype also opts to save Theo Grambell's life, knowing damn well that to do so means sacrificing his shot at freedom. There is no reason for him to do this other than caring for Theo.
Again, DogDay is the last of the Smiling Critters. Despite the fact that there would have been six of them, and one of CatNap. Working together, they should have been able to overpower him easily, and the fact that they couldn't makes me think that either a) there was a big confrontation in which CatNap either arrived with or was able to call out for backup or b) CatNap became an infinitely more capable strategist and picked them off quietly one at a time, using skills he'd have to have learned from someone.
Anyway. My point here: these were originally people, with all the associated moral hangups and emotional messiness, and they retained a lot of their humanity post-transformation. And they were on the same side, to begin with. During the Hour of Joy, they all turn on the workers together.
But after that? The complete breakdown of that unity and those complex social relations into an essentially animal ecosystem, and the psychological impact on the surviving experiments, fascinates me.
By the time the game starts, the experiments have run out of food, and they've begun turning on each other out of desperation. The Bigger Bodies monsters, previously social and cooperative, have been forced into direct competition for food, and as a result they've largely become solitary apex predators with fiercely-defended territories, where they can pick off smaller, weaker experiments at will. There's some evidence of cooperation and coexistence between predators - Bunzo Bunny and the Mini-Huggies survive ten years in Mommy Long-Legs' territory, possibly filling the scavenger niche and surviving off her leftovers, and Miss Delight is tolerated in CatNap's - but the small toys we see scattered bloodily all across the factory (and the small Bunzo we see picked off by CatNap as it tries to cross a room) show that there's a whole category of experiments whose lives would've become all about hiding, and sneaking, and being where the Bigger Bodies critters aren't. The predators, driven to the edge of starvation, have had to surrender a lot of the human values and morals they had before. The prey have essentially become rodents - they're in danger every second they're not safely hidden away somewhere.
And yet!
The way they've reacted to their trauma is still so human.
Like. Take the difference between CatNap and Mommy Long-Legs.
Mommy and CatNap - Marie and Theo - have a very similar start in life. Both were children when they were experimented on and transferred into their mascot bodies. Both were orphans, and both are described as not fitting in or being particularly happy in the Playcare - Marie was bullied, and Theo is described as "odd" and "antisocial with other children".
But post-transformation, it seems Marie was largely left to, essentially, raise herself. We know that she was aggressively hostile towards staff, and gentle and nurturing towards orphans and other experiments, but we have no suggestion that anyone was caring or parental towards her. Like most of the experiments, she has a digestive tract and would have needed to eat, so she must have had a "keeper" of some kind, but she doesn't seem to have had any attachment to anyone who could serve as a parental substitute and guide her into adulthood.
When we meet her as Mommy Long-Legs, she would be a young adult - she's grown up in her mascot body. But even acknowledging that she's been driven mad by fear and isolation, her emotional development shows several damage markers you'd expect from a child so utterly deprived of love and care and guidance. She's emotionally unstable and prone to throwing extreme tantrums over small and arbitrary inciting factors, like "cheating" at a rigged game - there's very limited ability or desire to moderate or regulate her emotions. She's erratic, has poor impulse control, and when she's angry she lashes out violently at whoever is most convenient - like Bunzo - even though it's someone else - the player - that she's actually mad at. She does try to hide her disappointment at our continued existence behind her bubblegum Mommy persona, but she never quite learned to convincingly mask her emotions the way adults can. Nor has she mastered the art of making and executing a plan - when she attacks, it's all aggression - the single-minded grab-and-smash of an angry, thwarted child. Even Huggy, limited though his intelligence is, stalks the player and tries to chase them into a kill zone. But Mommy relies solely on her stretch ability - automatic, instinctive - and her sheer rage to make her the GameStation's apex predator. Left to raise herself, she never learned a lot of adult skills or survival strategies, and it's become a fatal flaw - she knows her territory, she knows where there would be machinery to look out for, but she's so single-mindedly focused on punishing the player that she completely overlooks her own safety.
Contrast: CatNap.
CatNap is also a young adult when we meet him, and if he'd also been left alone to raise himself, he'd probably have a lot of the same developmental stunting. But he doesn't, and that's interesting.
Now, let's take a very quick detour to look at the behaviour we've seen, not from CatNap, but from the Prototype. We know he's fiercely intelligent, calculating, and a tactical thinker with a talent for using his environment and anything in it (up to and including the player - he makes use of Mommy after we kill her, even though he's the facility's super predator and could easily have done it himself) to his advantage. We know he's stealthy - from how close to us he is at the close of each chapter, he's likely been tailing us from the moment we entered the factory, keeping his distance and watching us to see what we'll do and how he can make use of our actions. Some of his behaviours are strongly reminiscent of a soldier in action - I have a theory here that whoever became the Prototype had, at some point in his previous life, been a military man.
And now look at CatNap. Who has he become?
An intelligent, calculating stealth predator who uses his environment and any weaponizable thing he can get his claws on to take out his prey with minimal risk to himself. He's capable of adult logic and reasoning skills - i.e. the teachers will get hungry and harm the surviving children, so locking them in the school to fight to the death removes all but one threat, who can then be negotiated with once the children have been moved to safety. He's able to form and maintain alliances and agreements. He's even able to identify that the player is either a) not a threat to him or b) proving useful to the Prototype, and overlook his own hunger to offer them mercy: leave Playcare, or I'm coming for you.
In other words, he's grown up a lot like the Prototype.
And there's a reason for that! We know from the interdepartmental report on CatNap that for some reason, after his transformation procedure, he was allowed to socialise with the Prototype - an experiment who's considered so dangerous usually kept on lockdown in isolation under constant surveillance. And the report notes that CatNap "follows [the Prototype] around like a lost puppy" and that the Prototype "doesn't seem to mind".
Which, on its own, could just mean that the Prototype recognised Theo for what he was - a traumatized, hurting, confused little boy - and, aware that CatNap was not a threat, opted for tolerance over violence. But when you consider CatNap's history with the Prototype, I don't think that's it. Theo befriended the Prototype, or vice versa, long before Theo ever became CatNap. He was mortally injured trying to help the Prototype escape, and the Prototype gave up that shot at freedom to get Theo medical attention. They are close, and the fact that CatNap, a decade later, has assumed so many of the Prototype's traits and skills implies that they remained close for a good long while after the Hour of Joy.
Theo, aged 7, is clinging to the one person he feels safe with and protected by after a major trauma. If he follows the Prototype everywhere, he won't be left alone with the scientists. If he's not left alone with the scientists, they can't hurt him anymore. And the Prototype lets him, reinforcing the idea that you're safe with me. It's not unlikely that he feels responsible for CatNap's fate - if he hadn't taken Theo to the Playtime counselors for medical attention, the boy would have peacefully died, and wouldn't be living a nightmare - and he's stepped up to parent CatNap.
And you can see echoes of that ongoing bond in how CatNap behaves a decade later. Who taught him to hunt? The Prototype. Who taught him strategy and tactical thinking? The Prototype. Who gave him the survival skills he needed to make his way to the top of the food chain and stay there? The Prototype.
Unlike Marie, Theo had someone to protect him. Someone to play with and care for him. Someone to hunt for and feed him once the bodies began to run out, at least until he was fully capable of catching, killing and pulling apart his own prey. Someone to socialise with. And he's better adjusted - for a given value of "better adjusted", because like, nobody in this factory is even remotely okay - as a result.
And that's still so human. Despite the absolute horror-show feral animal situation they're all living in.
Just? idk man i have a lot of feelings
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nelkcats · 2 years ago
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Application Rejected
When Danny adopted Cujo he saw him as a puppy, which was a little sad considering the implications. He always thought Cujo was the only one who had stayed, the only one whose soul had persisted. He thought Cujo was alone.
He was wrong. Not all adult dogs and puppies stayed, of course. But many had. Cujo was simply the only one who decided to return to the world of the living, probably because of his obsession with his toy.
One day Cujo showed him where they were all hiding; Danny knew that those dogs had not stayed for the same reason as Cujo, they probably had a myriad of different reasons, and that was fine.
The problem was that excluding some of the adult dogs (that obviously were fine on their own and didn't care), there were many puppies similar to Cujo running around in need of affection and he couldn't adopt them all (besides, Cujo would definitely get jealous). And while many ghosts agreed to take a couple, it wasn't all of them, so Danny did something extreme.
He held an adoption fair in Amity, which was a smashing success. He just forgot that a lot of people in Amity...were usually traveling, and the ghost puppies would follow.
Then, a few days later when a scowling guy showed up (he obviously wasn't part of the general Amity Park population) and demanded a "bright green" puppy, Danny said no and refused his application. He couldn't trust someone with no knowledge with a ghost dog. Although he did offer him a course to learn about their care.
Damian Wayne was offended with his overall assessment. He was obviously the right person to care for one of those pups. So he set out to prove that to the boy in front of him, without hesitation.
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frownsdaily · 7 months ago
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day 3
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yardsards · 1 year ago
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do people who have listened to taz balance but not graduation Know that it was HEAVILY IMPLIED that lup and barry eventually adopted a lil sorcerer child who got disowned by his family for his natural necromancy magic, and they taught him how to use his powers for good and were overall great parents that he looks back on fondly
(and said child grew up to be a dimension-hopping lich, caretaker of the dead, and very sweet adoptive father of a major npc)
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formosusiniquis · 1 year ago
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any cosmo girl would have known
“Oh she did it for sure.”
“Steve!”
“Ten bucks, Bobert, don't give me that look last time we agreed double or nothing.”
“No,” Nancy insists. “This isn't Murder, She Wrote or Scooby-Doo or Columbo-”
“You saw who did it in Columbo at the beginning,” Eddie reminds.
“I know it's an awful show.”
Robin and Steve remain in sync enough to each get a hand on his shoulder to keep him from getting on the coffee table to defend the only good cop show in existence.
“I'm only pointing out,” she rewinds the VHS taking it back the two or three minutes they'd talked over before stopping it completely, “that this is a movie, not a drama with a repeated format that Steve can pattern recognition into predicting.”
“You haven't seen it already, right?” Robin asks. “The one rule of Monthly Middle-Aged Movie Night is you have to pick a movie none of us have seen.”
“No, I haven't seen it already. If you'll all remember when I asked you each to go see it with me I got,” he points to each of them in turn. “‘Wouldn't you rather see Tomb Raider?’ from double VHS, prestige cinephile and ‘That's too much pink for me, baby, you know I have that intolerance, maybe Rob or Nance will go?’ from my emo-isn’t-a-phase husband. And ‘I'm a little busy with this new story, Steve,’ from Nancy, the only one of you with a real excuse.”
“Some feminist you are, Birdie.”
“I don't want to hear it from you. I watched two of the blandest men alive pursue Renee Zellweger while the screen writers tried to convince us she was homely because you ‘forgot’ you had band practice.”
“You said you liked it!”
“It grew on me, but sometimes you just want to see a woman in a tank top. And I won't be shamed by the same man who cried during Beauty and the Beast.”
“I went with my sweet baby Lucy Joan, you miserable hag,” Eddie says, “and they turned that hot werewolf into a boring looking man.”
“You weren't into that? Look at who-”
“Why am I getting made fun of? Can we finish the movie?”
“No, I'm not going to let this be another Sixth Sense situation,” Nancy says, holding the remote hostage, she knows no one will try to take it from her.
“Ugh don't even bring that up,” Eddie groans, “Dustin still mentions it in at least one letter a year.”
Nancy nods, prim and proper, “Exactly, so tell us right now why you think she did it, then we'll play it again.”
“Chutney, the daughter,” Steve corrects, “have you even been paying attention? Her hair's permed.”
“And press play,” Eddie shouts.
“No,” Robin smacks his hands as he makes his ballsy play to reach around her for the remote. “Show your work, Dingus, even I didn't follow that one.”
“I don't always like the movies everyone else picks but I at least watch them. Her hair is permed, she said she was in the shower. She would have had to have been washing her hair if she didn't hear the gunshot and she has a perm.”
“You can wash your hair with a perm,” Nancy points out.
“You would know.” Eddie snarks, fingering the ends of his own hair.
“You can't wash a fresh perm, you'll fuck up the ammonium thioglycolate. Then you're out forty bucks and you've got limp hair. She killed her dad and lied about being in the shower.”
“Press play,” Eddie decrees again, leaning in close to Steve's side to purr, “it's pretty sexy when you go all hair care detective.”
His hand starts to slip below the blanket. “This is how we ended up with Lucy in the first place,” Steve reminds him, just under the sounds of the courtroom drama picking back up. It doesn’t stop Eddie’s hand from wandering until the movie’s climax starts getting closer, and Eddie’s attention is captured just like Robin’s and Nancy’s.
“Unbelievable,” Robin says, when Elle cites the perm salt.
“Never again,” Nancy swears, when Chutney screams her confession.
“Lucy’s been asking for a brother or sister,” Eddie flirts, as Elle reveals that any good Cosmo girl could have solved it.
No more movies with mysteries or twist endings for a while, they all agree, Robin can’t afford to keep betting against Steve.
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