#AND she can heal. just incredibly versatile
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the thing abt celine is. she's meant to be a swordmaster.
#what she cant do with her mid strength ie deals damage to armors with armor slayer she makes up with ignis#and straight up magic#sure her magic isnt high - but like sometimes even kagetsu cant finish a general either#and what she can do is elthunder from afar#her spd is good enough to double her dex is good enough to hit reliably to finish off#AND she's less frail than typical sage with mystical skill - so she can hit foes in avoid tiles#her spd is not non existent - in fact her high luck contributes to avoid rate and she can survive enemy phase more than any mages#ivy and anna are good - but not mystical type good. and ivy's dex cap.... sighs.#AND she can heal. just incredibly versatile#'celine sucks as a mage' thats bc she's meant to be a swordmaster hope that helps <3#duri vs fe
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Hi there,
You said in the answer you just gave that, "the Nein mechanically played really well to the casts strength." Could you talk more about that? I'm someone who hasn't actually played D&D before, and everything I've learned has been through osmosis with CR, and your more crunchy posts have been really interesting to read, too.
Hi anon,
Thank you! I can answer but this is definitely pretty subjective in terms of how I see the classes they played and my view of the cast's mechanical strengths so know that you're getting one very specific perspective here. You will notice as a theme that I am not one for indecision.
Anyway: I think Liam and Travis are both notable within the cast for being decisive, in and out of combat, and both played characters with a huge array of options, as arcane utility spellcasters (plus Fjord's melee and, later, paladin abilities) and so having people who can make a quick, confident decision and stick to it with their spellcasting was crucial. Travis also has, as I once put it, court sense, and so having a character with options at basically any range in combat (from melee to eldritch blast range) was extremely good for him. I also just think they like utility casting, which, as my url indicates, I obviously think is awesome; but not all people like it and that's okay! I also just think they like it - both have mentioned on 4SD that Orym and Chetney are much more limited in what they can do.
I think Sam can get really hung up on the optimal and ideal thing to do at times. Really, the best way to put it - and FCG's death is a great example actually - is that Sam is not precious at all with his own characters but is worried about letting other people down. So I think the fact that Veth had a limited but interesting number of choices was actually quite good for him - he could make creative decisions (and even think outside the box, as with fluffernutter) but didn't have an endless list. It also still provided spellcasting, which is important to him.
I think Marisha is one of the strongest players on adding flavor to combat which is purely non-mechanical but is important in actual play if you are playing a character who does mostly the same thing. For what it's worth a lot of the things Beau played to her strengths were on the RP side (give the notetaker a character who has a reason to know a lot of lore) and also, I like monks but they are very straightforward characters to play in battle for the most part so there's not a ton to say, but I think she had a good sense of melee combat and would love to see her play more melee characters; Keyleth was obviously incredibly versatile, but this meant she did spend a lot of time in melee! Marisha also has decent instincts for tanking (Keyleth as regular tank thanks to wildshape and Beau as a dodge tank) so Beau allowed her to exercise that.
Taliesin is also a generally strong player in terms of mechanics and I think, honestly, his strength is that he doesn't seem to have a strong preference on what sort of class he plays and therefore was able to lean into a character who was almost purely support without any resentment over not getting the kill. In general I think Taliesin is very good at just...doing what his character is built to do, which seems damning with faint praise but honestly I think people who get really obsessive about Subverting Their D&D Class are annoying so this is praise and respect.
Laura is an interesting one in that I think she really likes to do Big Damage but she actually is quite skilled at utility casting. Having Caduceus definitely allowed Jester to shine in that she didn't have to serve as dedicated healer, but she also was a strong healer. Laura can be somewhat precious about her characters and I think being a healer is a good antidote for that in that you have the power to heal yourself if you get worried (honestly, this is why I started off as someone who played healers until I allowed myself to accept that dying on graph paper, as Taliesin once said, is fine). Being a prepared caster is also good for someone who, like Laura, can be competitive - it's interesting because she and Sam have a lot of similarities but I think respond in different ways, and Laura having a lot of options and knowing she can change them works well for her approach.
Ashley is also quite strong at flavor descriptors but I also think she likes doing damage, and I think Yasha was very much a "right character at the right time" for her in that barbarians are complicated in the sense of maneuvering, but not in the sense of options - it's a much easier character to jump back into after being away because she is, for the most part, going to be hitting things with a sword. I think she's doing a great job with Fearne too, but wildfire druid is MUCH harder to put down and pick up.
Really, in short, I think the cast members who thrive on having a ton of decisions had them; the cast members who at times have trouble picking what to do had a much more limited list which helped them; and those who don't really have a strong preference had other stylistic elements that were a good fit.
(I also happen to think, as I alluded to especially for Marisha's portrayal of Beau, that the Nein played to the cast's RP strengths as well and/or were given the time and space for the cast to grow into things they were less confident doing, eg: Travis and romance; and I think that does bleed into combat in that it helps you take actions that feel right for the character which in turn helps the other people around you predict what you'll do. It's the drift compatibility.)
#answered#Anonymous#cr tag#more generally the way i mentally categorize the cast and their characters for the campaigns is like#c1: i made this guy for a one shot i guess we're playing to L20 in front of strangers; strong RP & mechanics varied#c2: we are going to very carefully ensure we prove we're not a one trick pony; what do i really want to do now that i know what i'm doing?#c3: what haven't i done yet that intrigues me?#so i do think the nein just hit a particular sweet spot for that reason
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I love love the idea of the Winx (and Trix) having proper armour. Mainly because I love women in armour. But I would also like for them to stay in a transformation, say Enchantix, and just get an upgrade that is like special for their mission. Enchantix is the highest transformation, so... Give them weapons!
Layla should have a weapon. TECNA SHOULD HAVE ONE! Should Stella have one? No but instead of getting a whole transformation, somebody just tells them: “Have these!” - and it’s mace, sword or axe. Because the Trix usually get a similar power-up, they definitely get weapons too. I think Stormy would enjoy one. She deserves one as a treat.
List of weapons: Layla(Aisha): Trident. It immediately makes me think of water deities, gods or royals. It fits the whole princess of Andros theme while being quite versatile in fighting. She can throw it and use it for melee attacks. Musa: Glaive. Specifically a Guan Dao. It has a pretty red tassel attached to it which gives me a bit of Enchantix Musa vibes but I chose it because the movements when used look a lot like dancing to me. Even though Layla mainly is the dancer of the group, Musa should have something connected to music. Tecna: My first thought was stun batons. Obviously, electricity. Furthermore Tecna shows off martial art skills and when I think batons, I think of Nightwing. She could definitely handle these. Stella: Mace. They can have such pretty designs and we could have sun/star/moon-themed one. I am also an addictive player of BG3 and thought of the Blood of Lathander which would fit Stella so well. In my mind, maces need no specific technique. It’s just banging it on enemies’ heads. They are also quite heavy and I think Stella can handle that just fine. Flora: I know Flora is capable of attacking and hurting but I think she would like a more defense weapon. I thought about a whip at first or ribbons which is similar to what Helia wields but maybe it’s more gymnastics-like ribbon (Barbie and the Muskeets kind of stuff). Bow and arrow? Perhaps? That’s the first true long-ranged weapon which could benefit the team. Bloom: I wanted to give her a sword. It’s classic but a strong weapon. A flaming sword is so badass too! Maybe the blade is a flame and it can bend to her will! It reminds me of the 1000 degree knife trend/meme. Worried about Bloom’s healing powers? Don’t be. Because:
Stormy: I found something that is called Wind and fire wheels. They are similar to chakrams which were my initial thought. Just twirling and slashing. Chakrams could fit better because they are throwing weapons and they could have a magical effect of coming back. Darcy: A gun. I could see Darcy with fans due to the hiding/disguising factor. It should have blades. Better yet: folded it is a dagger and then she can unfold it to have multiple daggers. Optional: She could have a kusarigama which is like a chain sickle. Just the thought of something coming towards you out of the shadows is scary. Icy: An axe or multiple axes. Depends on size really. A gigantic battle axe that’s almost the size of Icy herself or hatchets. Good for throwing and it’s really terrifying to see someone with two axes in their hands coming towards you.
What about the specialists? They could have a teaching moment as in, they help the Winx master these weapons. OR: they get a magical transformation. Let these boys enjoy their crop tops and be incredibly powerful.
#winx club#winx musa#winx aisha#winx flora#winx stella#winx layla#winx tecna#winx bloom#winx trix#winx stormy#winx darcy#winx icy#winx shitpost#winx shitposting
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IS4 is coming out soon so I'll post some things about IS4 I've heard from CN players. Some of these are probably outdated and no longer true. Also fair warning that these things are very D15 IS4 skewed because the people who told me these are D15 players.:
Endings are actually consistent (although I've been told double ending is decently hard?).
The primary enemy gimmick of the theme is absurd mobility, so good slows and immobilizing effects are very good.
There's no more +res at higher difficulties and casters are a lot better than they are in IS3. They're still generally one of the weaker classes though, since they are now living in Reed's (flame) shadow instead. Mostima is still goated.
It actually plays like a roguelike in that there's so much more room to pick operators based on what collectibles you get rather than the optimal picks still mostly being the same regardless of relics (in earlier ISes.)
Boss 2 is an anomalously easy boss one and is generally considered to be easier than Boss 1. One person in particular told me that D15 Ending 2 Boss 2 is easier than IS2 normal mode phantom (just comparing boss to boss, the side enemies in the IS4 D15 ending 2 stage are definitely harder.) I'm not sure if I quite agree with that statement but it seems quite reasonable (you can stall this boss with 1 defender 1 medic at D15.)
One of the endings requires picking up a collectible which affects (by which i mean increases) the enemy spawns for every subsequent map. I think is a really neat way of doing an ending collectible but also like holy fuck that's an impressive amount of work done for like just one ending.
With how foldartals work it's much easier to avoid specific hard stages since you can actively change the layout of the map to some degree, although the hardest stages in is4 are somewhat harder than in is3. (this was said before expansion 2 I'm not sure if that's still true.)
Cuora has a fair argument as a top 10 operator at d15 and actual defensive defenders are really strong in the gamemode in general. (I think this one might be outdated.) Horn is not terrible but definitely a lot worse. Jessicalter has a reputation as an incredibly versatile unit that synergies with a ton of otherwise generally not that great collectibles.
Pre-expansion 2 D15 IS4 is generally considered to be a lot easier than D15 IS3. CN players complained hard enough about all of this that they added alternate (which is to say, harder) versions of all the bosses The ending 1 boss also seems to be widely disliked among D15 players (mostly for being boring. I very much see where they're coming from this boss does not seem very good and I'm already expecting to not like it.)
There's a lot more variety in the starts you can play. Someone played Carnelian start in one of the CN IS4 tournaments. I've been told about someone playing Hoederer start and having it be reasonably ok.
Taking advantage of the new investment system is sort of annoying since normal gameplay generally involves taking out way more than you put in and you so should play IS4 with MAA to fill your investment if you care about that.
Between how anti-interference index works and how much much stronger shops are, it's way easier to get to a critical mass of really good collectibles. There's a video on bilibili of someone getting 103 collectibles.
Healers are far far more important in IS4 than IS3 (in which they were barely even necessary). As far as a specific focus on healing goes, Eyjalter is considered the best healing option despite IS4 being very elemental damage light. (which I think says a lot about her, that she's far far better than IS4 than IS3, this is because she isn't actually an elemental healer and her ability to elemental heal is a relatively small part of her kit, despite what her "subclass" might say.)
The IS4 analogue of the rejections system provides team wide debuffs instead of individual ones.
Surtr finally manages to be a good unit. Qiubai is one of the best guards. Popukar is the best 3 star guard. Beagle is generally the best 3 star defender. Dorothy is very good.
The ending badges on each of the squads have multiple variants, the highest one requires at least D10. Post expansion this goes up to D12.
Deep investigation still doesn't have difficulty select. Maybe can we get it by IS6 or IS7.
Reed2 is generally the best starter before expansion, Degenbrecher after. Lava/Spot/Kroos is a pretty good start team that I think does everything f1 leakless except 1 or 2 emergencies.
Early rushes are more prominent, especially in contrast to IS3 where opening never really requires vanguards (with the exception of like 2 stages total.)
Hope is way way way way more plentiful than any of the previous ISes.
#arknights#is4#integrated strategies#cn spoilers#also ama if you want any questions about is4 you wanted answered but also i might not be able to answer
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HEY wanna hear my insane derranged ramblings abt my ocs???? YOU DO??????? well, its below the cut so u know what 2 do
{divider credits here}
{picrew credits here}
ok so, im gonna skip over the worldbuilding (because i... haven't done it) but i have some basics mapped out and my ocs. it's a self contained superhero universe, but slightly more magic than sci-fi. the basic concept is that there is, like, magic called arcana, and it sometimes affects humans and gives them powers. they've been around for AGES, for a while everyone like really loved em, and then a bunch were killed off, and now in the modern day (by modern day i mean 2019, don't ask why) theyre still pretty oppressed, but there aren't as many super blatant laws affecting them, and people r starting to respect them a lot more and treat them normally.
arcana doesn't just give humans powers, but also affects them physically. this is basically just because the arcana changes peoples body as a way to make channeling their powers easier, so their physical changes and powers are often interlinked. for example, if someone had powers over water, theyre probably like. a fish.
i have 8 ocs in this universe, all apart of the same superhero idea. they operate out of a city that i'm still figuring out the lore of, but the basic idea of it is that it's a fairly progressive area with a government that has made a tentative agreement with the team to let them operate within the city.
SO, now onto the ocs!!! i'll just be saying their names (both hero and civillian), pronouns, age, explaining their powers and showing a picrew i did of them, but i do have a lot more details worked out :333
the characters are a lot more inhuman, but the picrew didn't have all of the stuff i needed, soooo you'll have to use ur imagination a little
Bianca Madeline Moore, she/her, 25
hero name: Circe
Bianca can channel arcana physically, which takes the form of a pink glow/beam around her body. When normal humans encounter this glow their bodies can't take the energy, and they become incredibly weak, feverish and ill. When other magic people (i need to come up with an official name for them thats so lame) come into contact with it they basically get a power up, and she uses it a lot during missions to either help or friends or blast rubble out of the way.
physically, Bianca is also, like, a cat. cat ears, cat nose, cat eyes, cat tail, the whole shebang. in universe this is because cats are more susceptible to arcana than normal humans, thus making it easier to control her powers if she's part cat. personally, i just wanted her to be a catgirl. what can i say, i'm a simple person.
2. Ajamukhi Kumar, she/her, 24
no hero name, she has a very public identity and only goes by Ajamukhi
Ajamukhi probably has my favourite power out of all the ones i came up with, i think its really versatile! the basic run down of it is she has shadow manipulation, she can move em around, grab people with em, you know the deal, but she uses it in a lot of unconventional ways. For example, if she's standing in a dark building, she can use her shadows to figure out where literally all the hallways are, and where certain objects are too. She can also use it for stealth as well, obviously.
the way that this physically affects her is basically a shadowy gradient, from the elbow and knee down her limbs become made of this shadow esque substance, which she can also manipulate with her powers. she commonly turns these into weapons, or tools she may need, but theyre also still apart of her body and can in fact get damaged, although they tend to heal faster than the rest of her.
3. Danielle Esther Rose, she/they, 28
hero name: The Shatter (but everyone just calls them 'shatter' :((()
danielles abilities are pretty basic- she has the power of illusions, and they're also invisible. Her illusions themselves are slightly complex, for example they only target the brains of people around them, and they don't show up on camera. if they focus hard enough, they can make sure only specific people are being targeted by her abilities, but that takes a lot of effort.
mini rant incoming but i hate the trope of invisible character loves to be naked all the time, its weird and gross and bad. danielle loves dressing up and wearing gloves and hats so their friends always know where they are (may or may not have anything to do with their intense abandoment and neglect issues).
anyway, rant over, when danielle wants to go out in public without being clocked as 'the invisible hero' they project an illusion form onto themself. most of the time illusions like that would be more complex and straining for her, but because even though theyre invisible she's still, physically, there, it's more like painting a 3d model than sculpting from scratch, and it's a bit easier on them. they base the illusion on their parents, so she ends up looking eerily similar to their mother when they stand side by side. Most of the time, they're fully invisible though.
(picrew showing her projected illusion form)
4. Josephine Chanel (soon to be Weber, she's engaged), she/her, 25
hero name: Photon
Josephine has super speed, but with some of my own (as well as my friends) flair. She can move incredibly fast, which is basically a prerequisite for super speed, but can't really... control it, if that makes sense. my friend (@opticblast1963) and i were talking about how in movies and comics and shows they always portray superspeed as slowing the world around them, while they walk normally, and we agreed it would be funny to have a speedster who didnt do that. so, Josephine basically runs super fucking fast, and she can barely control it, because she is also processing everything at the same speed everyone else is. she doesnt tend to use her ability to its fullest for this reason, as well as it contributing to how awkward she often feels.
she has long as fuck legs, like theyre massive, as well as super large feet. Josephine is fairly insecure about this- she often feels awkward, and weird, and ashamed, but her friends are really good at helping her feel more confident.
5. Qī Wěi Zé, they/it, 19
hero name: Hubba Bubba
Wěi Zé is another one of my favourite powers, and one i like actually want irl. they can basically generate gum. that's it. it's more useful than u think i promise. Wěi Zé can basically create like a fuckton of gum whenever it wants, and they often use that to capture villains, stick shit together, or like create massive bubbles that can be used for a lot of stuff. its stupid, but i love it.
also, the gum is grape flavoured
Physically, they don't have any bones. no teeth, no ribs, no spine, no nothing, theyre replaced by this weird, pliable material (except for teeth, theyre just gone). they're like double jointed and can basically move ina bunch of weird freaky ways, which does cause it mobility issues. it's mostly been ok with handwaving these for most of their life, but when they met Bianca the two had a more in depth conversation about mobility aids, and it's started using crutches when they need them. they also often wear dentures, but not always
6. Talia Sami, she/her, 26
hero name: Boombox
I also really love talias power, as well as talia in general. she can basically make anything she touches instantly combustible and blow it sky high. she generally uses this for diversions or break ins, and tends to be really cagey when it comes to actual fights, mostly because she gets freaked at the idea of what her powers could do to a person (which relates to some other stuff i'm still workin out)
she's also always on fire. well, not always. Talias body temperature runs incredibly hot, her skin can actually burn people sometimes, and it's generally affected by her emotions. when she's particularly emotional, whether that be because she's happy, or angry, or miserable, she literally catches on fire. not in a dramatic, big bang way, but in a 'her whole skin is covered in a layer of flames' kind of way. before she joined up with the team clothing was a massive problem for her, she often had to try and restrain her emotions as much as possible, but Danielle helped her design some clothes that were flame retardant, and she's started being freer when it comes to expressing herself.
7. Joseph Borden, he/him, 42
hero name: Goliath
Joseph has psychometry, which in case youre not familiar is the ability to read somethings past/history via touch. his in particular is a bit more advanced, where if an object has a particular emotional connection to a person he can also read into them specifically, even stuff that happened since they parted with the object. if the connection is strong enough and he works on it for long enough he can pinpoint a persons location
just like how Bianca is a cat, Joseph is basically a frog. i thought this would be an interesting one because of the way frogs absorb water through their skin, like how josephs psychometry works. it doesn't go much deeper than that, but he does have a cool tongue and no one likes to watch him when he eats bc of how weird his eyeballs look when he swallows.
8. Hail Valentine, she/he, 22
hero name: Sublimation
hails is definittely the power i have trouble explaining the most. she was the last one i came up with, and it took me ages but i finally figured it out when one my friends made a joke abt walking on water. the best way i can describe it is that he can make the choice to interact with the world in anyway she wants regardless of the state of matter. thats a bad explanation. i'll just gives some examples. Hail can move through water and walls effortlessly as though they were made up of gas, or walk on water or through the air, stuff like that. he basically just makes the rules. this does mean that she has a harder time interacting with individual objects like chairs, and sometimes even food, but it's really useful for missions.
her physical powers are pretty simple, he basically just kind of changes state of matter sometimes. not fully, but her skin will be dripping or melting, or maybe his hair will be barely there, or on bad days his entire face would just be gas. it varies, but she's basically never solid.
Also, some more information relationships wise- Bianca and Ajamukhi are a couple, although it takes them a while to get there. Josephine and Bianca used to be in love with each other when they were 15, but now Josie is engaged to a guy named Lucas and they' really happy. Wěi Zé has a boyfriend named Ethan as well.
Wěi Zé and Bianca are really close. Wěi Zé likes to make jokes abt their similarities (eg haircuts, mobility aids, etc) and its a kind of sibling esque relationship (which brings in more angst when it comes to Bianca and her older brother Ciro, who i am resolutely NOT talking abt in this post because its already massive)
Josephine and Bianca are best friends, and Talia, Hail, and Danielle are pretty close knit as well.
and josephs relationship with everyone is. weird. he's weird.
rank wise josephine is the leader, joseph tends to handle detective work, danielle likes to hang in the lab more often, and hail and ajamukhi are often put in charge of stealth missions. the others fluctuate fairly often in their roles.
thats all i have for today, but please if you're interested in these guys shoot me an ask i want to ramble sooooooooooooooooooo much its not even funny. im obsessed with them. i cant stop thinking about them. i am going to implode.
im gonna be tagging all my content abt them with av btw:33
@punkeropercyjackson it is a LONG ASS POST feel free to not read the whole thing, but heres the tag you asked for :33
#original post#av#ajamukhi#bianca#danielle#joseph#hail#josephine#wěi zé#talia#my ocs#long post#ocs#my ocs <3#oc stuff
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happy storyteller saturday! what are the four different magic types in soul of the party? :O how do they work? what types work best together or does it not really matter?
Hi hello happy storyteller saturday and yes I can!
So we have;
Soul magic - this world's homegrown magic, uses people's life-force to fuel itself (either the caster's or the focus). Can be used for healing or mind control :3 can also be set into objects for use later, which can be triggered by anyone even if they don't have soul magic themself. This is the only one of this set that can be used by anyone! Possibly the most versatile bc of that.
Feral mages - animal companions, my beloved. Can share senses/see through them etc, not so much talk as vibe/understand via feelings n that. Eventually can bond fully into one form! They're furries! Fully bonding comes with its own risks tho, what with balancing two minds. Sometimes the human is consumed more (see Skilkran, who was uh. Pushed into it by a forest spirit (he's not in this story)) or the animal is (see Tamhas/Tadhg, who did not wait for instruction before they fell into it). If the balance is correct, you get Kaua and Jasper, who have fun li'l elemental powers. Ish. Jasper has fire! Kaua is uh. She can hit people with her words. I'm working on that one.
Arch mages - stupid OP lads who don't use their magic much because it leeches their sanity. Tend to be up themselves. That might just be Skir. Incredibly versatile but difficult to finetune when using - takes a hell of a lot of practice to get it right. Can't be set into anything, can only be used by the mage themself. Might be able to be used in concert with others (if Skir and Lisetta got on at all that could be a fun experiment) but the control needed on the part of the arch mage not to overwhelm everyone involved would be intense
Green witch - bastard destruction magic. Probably needs a new name but uhh yeah haven't don't that yet. Stupid powerful but yeah can really only destroy. Uses the thing to destroy itself! Can fuck up other people's magic! Can? Bastardise other magics? The green witch here forced her way into soul magic as an act of desperation, which is kinda how she ends up as she does (sharing Elise's body). This is about force and overpowering and bullying things until they go your way
They all have their separate uses? The ferals get mentioned most bc they're... the largest part of the cast oops. I should bring in more soul mages than just like. The antagonists and also Nuvian's buddy.
#storyteller saturday#satisfaction brought it back#soul of the party#Mist Worlds#world building#brought to you by what i remember bc my laptop died and i can't find the charger to get at my notes lmao
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KPT Lore: What About The Non-Attack Team Members?
Characters are from Kittypop Time, you can find her channel here: https://www.youtube.com/@Kittypoptime/featured
I don't actually think KPT has much of a fandom? Chip, the creator, and Oigma Jing are probably holding it up single-handedly.
But, of course, you can't stop Glue from touching a small fandom, so here I am, with a rant about the non-attack team members.
In one of KPT's old videos, a remake of the "Killing Butterflies" meme (there are THREE versions guys) that involves Victor as the main focus, we see a bracket (and also the spot where Victor ended up in the bracket... probably where he lost to his opponent). It's common knowledge that the members of the Hero Association were experimented on (by... probably scientists?). By seeing Victor's bracket, we know that there were originally 128 subjects (that is 128 children experimented on, with superpowers). He was eliminated in the quarterfinals.
Now, from what we know currently, there are eleven people in the Hero Association. If Victor is in the Hero Association but is NOT part of the Attack Team, then we can safely assume that the three of all the top four (that's all semifinalists) are probably on the attack team, with the odd one out either being a villain or part of the Social Team.
This also means that, with eleven people in the Hero Association, most likely all quarterfinalists are in the Hero Association, and three particularly eye-catching subjects got tossed in. Maybe subjects without combat oriented abilities, like Gray and Ivy, but have support abilities that come in useful. It's also highly likely some of the semifinalists became the villains we know today, so maybe that explains why not all of the HA have incredibly offensive abilities.
This ALSO means that, despite there being a clear-cut offense-oriented team in the HA, all members are trained for combat. We already know that two of the finalists (Rose and Kitty) are in the attack team, so Mager was most likely a semifinalist, and Luna, Limm, and Lenna all have versatile abilities that can be used for offense or defense, so they were probably also very high in the bracket.
Then it gets confusing. If the HA is a culmination of the cream of the crop of this project, then they were all harvested from the upper parts of the bracket. So it leaves a question: how did Gray and Ivy get selected for the HA?
Here's a list of heroes and their abilities.
Kitty: Flight, regeneration Rose: Teleportation Mager: Telekinesis Luna: Superstrength Limm: Liquidizing, breathing underwater, swimming on surfaces (what? like, intangibility??) Lenna: Fire manipulation Gray: Technokinesis Ivy: Shapeshifting Victor: Plant manipulation Pipper: Size manipulation Light: Electric manipulation
See what I mean?
Okay, sure, but we know that Ivy can fight and is dangerous from the Tail meme. She can take an enemy down with just her tail, which is very sharp, and the Tail meme hinted that she can also shapeshift into non-human organisms. And the ability doesn't really equate to how strong the hero is; Kitty has essentially just flight and speed-healing, and she won the bracket.
That leaves Gray.
And really, Gray is the odd one out here. Everyone else can either fight or has a good ability, and we actually have no idea if Gray has either. We've never seen anything about him put into action, and we've actually never seen his ability on display before. What falls into Technokinesis, anyway? The internet defines it as the ability to manipulate machinery and software, but what we've seen of Gray really leans towards the latter. His weakness is mentioned to be loud noises, which can be easily manipulated by any of his opponents.
Technokinesis is also useless in battle, unless you have a weapon. Which brings us to a reasonable conclusion that Gray must've had some sort of weapon that enabled him to use his abilities to their full prowess; and you'd assume this would be his trademark, but it's not. He has no weapon, because he wouldn't need one as a support member.
And, by the way, is Gray capable of flight? We've only seen three characters in the KPT universe with wings: Kitty, Gray, and Mai. Kitty's capable of flight, but are the other two?
Flight physics require a specific body type, bone density, and wing type. Gray and Mai wouldn't be able to fly unless the scientists intended for them to, and Gray's wings aren't aerodynamic to begin with. I think we've seen Mai fly before, but Gray? His wings are always slouching, or bouncing along as he's running or leaping, like he can't even hold them up right. They're also situated strangely low on his back. Are those even wings? What are they? Transmitters???
So many questions, so little answers...
#kittypoptime#headcanon#fan theories#does anyone care#heroes#superpowers#supernatural#experimentation#i think i've been on tumblr for too long#somebody sedate me
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I don’t know who to put in the shop for kernel locating. On one hand, if I get Saria, I’ll totally complete Rhine Lab (including Mumu), but I already have Blemishine as a 6* guardian. On the other hand, I could choose Aak and complete Lee’s detective agency, and get the only Geek in global. What would you do?
First priority is always who you want more personally.
Second priority is who you need more from a gameplay perspective.
Assuming there's no real winner in those two layers: I'd personally pick Saria. Yeah, you have Blem, but Saria and Blem are very different units. Blem is more of a sub-damage dealer with sustain than a true tank, able to heal allies and provide Sleep, Arts damage, healing and Defensive SP Charge utilities while also being 3 block and having decent bulk. Saria is a full on bona fide boulder. She has no damage to speak of, but has 3 very good skills, including a huge and hefty true AoE heal in S2, a personal-or-adjacent unit big heal on charges with S1, and a massive heal-and-Arts-damage amplifying field that also slows down units on S3. all of her heals that refill missing HP also grant SP to allies, furthering her utility. They are very different units and Saria is incredibly good at doing what she does. A versatile unit that can easily find a slot in any team for a myriad of purposes.
Aak is a fun unit but far more limited in scope: His S3, the main reason people use him for, allows for some goofy goober stuff with its ATK and ASPD upgrade given to his victim and to himself, letting him be a very effective sub-DPS with volatile, minor CC due to his talent. S1 is slept upon but it's very good for dedicated sub DPSing and inflicting a bunch of CC effects at random (Aak actually has very good auto attacks, making him prettty good for Mumu cloning). For the most part, though, Aak in your team more or less necessaily means unique positioning to better use his buff as well as other units to accomodate for it. A very fun playstyle, just not for everyone.
Saria is more flexible and can be used in just about any situation whereas Aak is more of a hit or miss that needs a bit of prep work --as befits a Specialist-- so he's not for everyone. If what Aak offers sounds fun to you, then go ahead, but Saria is guaranteed dividends, also Saria is cool as hell.
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Normal Type Exposition @ Kalos. Part 2
Hello everyone! Welcome back to another exposition on normal types! Today we are going to talk about their weaknesses, which is one, and their effectivenesses, which is none. Alright thank you for coming— no no, I'm joking. Well, not on the numbers. There is a lot more to talk about when someone says that normal type is't really good against anything.
Well, it's true. Normal types aren't effective against absolutely anything, in fact, they can't hit rock or steel types very well and they cannot touch ghosts at all. As for weaknesses, they are weak against only fighting, and are also unable to be touched by ghosts at all. Surely, I bet many of you think, there are far better options.
Well— here's the thing about that. While normal types aren't good at exploiting any specific type weakness, they are very good at doing neutral damage. And you might say, what good does that do? Well it's because likewise, they are very good at taking neutral damage as well. Let's go back to the weaknesses chart. Normal is weak to fighting. And only fighting. The only other type that I can think of that has one weaknes is electric but even then not everything will take the same damage if hit with an electric type move.
I'm sure many of you have encountered a Blissey that will just not faint. Normal types are special like that. You may hit them all you want but if they have a high defense, you better hope that either you have a very strong fighting type or have enough pokemon to take it down before you run out of options. And that is assuming the pokemon doesn't hit hard either. Again, Whitney's Miltank is a very good example for this. High attack, high defense, and it can heal itself.
But believe it or not Miltank isn't the only one that does this, Normal types are incredibly versatile in what they can do. One could be a terrain hazard, another could give you and your entire team status effect after status effect. A deerling might seem unasuming even when it's raising it's own stats. Oh theyre low level and not very strong what could they even do? And then they use batton pass.
[ Cheren whistles, extending his hand to catch a Porygon-Z that fell from somewhere above the ceiling while a little Wooloo casually strolls up to him. ]
I have two friends with me here today, one of them is my Porygon-z. His name is Sebastian, and this little one with me is a Wooloo, her name is Cupcake. Now Sebastian has a high special attack, while Cupcake isn'tespecially remarkable. That being said,
[ He pets Cupcake's head and takes several steps back, letting Sebastian hover in the air. ]
Now, she is going to handle a Hyper Beam.
[ The Porygon-Z charges up and, with a bright flash of light, it blasts a beam of silver energy onto the unsuspecting Wooloo who is sent flying towards somewhere behind the stage. After the attack, Cheren walks back to the ceenter and simply kneels with a berry on his hand. Soon enough Cupcake can be seen strolling back for her snack as if nothing had happened. ]
As you can see, that was a very strong hit wasn't it? And yet here she stands—
[ While Cheren talks, Reshiram can be seen poking it's head out from behind the stage curtain attracted by the berries. ]
Is she hurt? A little. Her wool is ruffled up and she is a bit tired, but her wool did the job and shielded her from the worst of the attack, now—
[ Cheren notices the conmotion and turns back to see the culprit, Reshiram simply sniffs and scoots closer. Cheren stands up, taking another berry from his pocket and feeds it to the white dragon, immediately pushing thir snout back behind the stage curtains and coming back to stand in the center as if nothing had happened. ]
As I was saying, many of you might be wondering why did I do that? truth be told, I wanted to show off. A lot of pokemon types are really good at doing a lot of damage, but not a lot of them are good at taking a lot of damage. In fact, remember how normal types can't hit ghosts? They can just hit with a different attack, or us another move to make ghosts vulnerable to their attacks. Sure, it might not be as flashy as say, a dark type or another ghost. But it will get the job done.
Next time you battle a normal type, instead of wondering what else is on the trainer's team, maybe wonder what that specific pokemon does. You don't want another Miltank on your hands, do you? Thanks for coming to today's presentation and I will see you next time! No, the Reshiram isn't avaliable for pets, as they are not my pokemon. Have a good day.
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New muse...and material:
Liora
**Gender/Sex:** Female
**Age:** 23
**Height:** 5'6"
**Weight:** 135 lbs.
**Personality:** Liora combines her introspective personality with the laid-back, adventurous spirit. She's fiercely independent and a bit of a loner, preferring the company of her thoughts or the quiet companionship of a few close friends. Her exterior might seem cool and detached, often hiding her emotions behind a facade of indifference. However, beneath this exterior beats the heart of a true hero, driven by a deep-seated desire to make a difference. Liora shuns the spotlight and is uncomfortable with praise, often slipping away after doing something heroic before anyone can even thank her. She expresses herself through her mastery of Flexilum, finding solace in its transformation and the creative outlet it provides.
1. **Flexilum Mastery:** Liora can effortlessly manipulate Flexilum, shifting it between its playful, elastic form and its hardened, protective state. This ability mirrors her dual nature—flexible yet unyielding, reflective yet bold.
2. **Adaptive Constructs:** With a skater's agility and an artist's touch, Liora crafts Flexilum into dynamic constructs for swift movement, armor for defense, or chains to bind. Each creation is a reflection of her mood and intent, sometimes dark and edgy, other times vibrant and energetic.
3. **Defensive Shell:** Preferring defense over outright aggression, Liora can envelop herself or others in Flexilum armor that's tough yet subtly reflective, much like her personality. It's her way of protecting without drawing attention, her form of quiet resistance.
4. **Subdued Influence:** Through the subtle modulation of Flexilum's colors, Liora can dampen hostile intentions or calm a tense situation. This ability allows her to avoid conflicts or resolve them without escalation, staying true to her aversion to the spotlight.
5. **Healer in the Shadows:** Liora uses Flexilum to aid and heal in secret, leaving her mark through the mysterious appearance of Flexilum casts or supports. She doesn't stick around for gratitude, embodying the essence of a hero who doesn't need recognition to do what's right.
Liora is a study in contrasts—stoic yet deeply caring, cool yet passionate about her causes. Her journey is not just about battling external threats but also about navigating the complex terrain of her emotions and relationships. In her, the essence of Flexilum finds its perfect counterpart: an element that is as versatile and profound as the person who wields it.
Flexilum
### Properties
- **Flexibility and Elasticity:** Flexilum is naturally soft and exhibits incredible elasticity, allowing it to stretch and compress with resilience. This property makes it an exceptional material for creating items that can absorb impact or require flexibility.
- **Color Transformation:** Flexilum is light pink in its soft, elastic state, symbolizing its pliable nature. Upon hardening, its color deepens to a rich shade nearing purple, indicating its transition to an incredibly tough state that rivals the hardness of graphite.
- **Adaptability:** This element can adapt to various external stimuli, such as temperature changes or exposure to specific energies, which trigger its transformation between soft and hard states. This adaptability makes it versatile for both creative and practical applications.
- **Energy Conductivity:** While in its hardened state, Flexilum can conduct different forms of energy, including magical, thermal, and electrical energies. This conductivity, combined with its toughness, makes it valuable for technology and magic-based applications.
#### Origin
Flexilum is formed under rare conditions where magical and natural forces converge, such as at ley line intersections or during specific celestial alignments. This rarity and the conditions of its formation add to its value and mystique.
#### Utilization
- **Manipulation Ability:** Individuals with the ability to manipulate Flexilum are rare and possess a deep connection to the natural and emotional world. This connection allows them to guide Flexilum through its transformations, mastering the timing and conditions to harness its full potential.
- **Applications:** The dual nature of Flexilum offers a wide range of applications. In its soft form, it can create protective barriers or cushions. When hardened, it is used for constructing durable structures, crafting weapons or armor, or even forming tools that require both strength and a degree of flexibility to prevent brittleness.
#### Cultural and Mystical Role
Flexilum's unique properties and the nuanced skill required to manipulate it make it a symbol of status, power, and mastery in various cultures. It plays a significant role in rituals, serves as a medium for artistic expression, and could even represent a connection to the divine or the planet's soul.
Integrating Flexilum into your world not only enriches your setting with a unique element but also opens avenues for storytelling through its diverse applications and the depth of interaction required to master its manipulation.
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Rinka Ontarin [Revamped Profile]
[Needed a revamp lol]
General Profile:
Name: Rinka Ontarin
Other names: Rinka Onoji, Bloody Sicko, Inky, Rat, Sunshine
Sex: Female
Age: 25 (not at the start of the fic)
Birthday: December 5th
Blood Type: O
Dominant Hand: Left
Height: 170cm
Weight: 68kg
Foot size: 25cm
Occupation: Divine Visionary (current), Vice head of the Magical Power Administration (current), Head of Magical Power Administration (former)
Affiliation: Bureau of Magic (current), Easton Magic Academy (former), the Onoji Family (former)
Hobbies: Reading about obscure spells
Favourite Food: Baked Sweet Potatoes
Favourite Word: “Irrational Judgement”
Favourite type of the opposite sex: “Ew.”
Dislikes: People turning back on their promises, Irrational decision making, Drunk people
Frequently visited Bureau spots: Hallways, Orter’s office, Sophina’s office, the Director’s office
Appearance:
She has her blonde hair up in a half ponytail with frosted lavender tips and brown eyes. She typically wears a light grey dress shirt (sleeves are rolled to just below her elbow) paired with a dark grey vest and matching pants, alongside a dark green tie. Occasionally (when seen outside), she wears a muddied orange trench coat with her divine visionary emblem (I’m sorry I haven’t figured this out yet TwT). Her magic mark is shaped like ‘J’ on her left cheek under eye.
Personality:
At first glance, she seems like a cool beauty archetype and is more easily reasoned with compared to the other Divine Visionaries. She almost always manages to keep her composure and smiles kindly regardless of who is in front of her, but she tends to be more expressive around those she’s closer to. She trusts her colleagues rather easily and tries to accommodate for everyone she encounters unless they’ve absolutely broken a law. It must be noted that she will typically prioritise efficiency/results in regards to magic.
Skills/Abilities:
General Magic:
Rinka has one of (if not) the best applications of magic amongst the Divine Visionaries (in regards to stability, reliability and speed) which makes her incredibly valuable as an ideal subject for new tools being developed, amongst other strenuous things. Paired with her diverse knowledge and understanding of spells (offensive, defensive, healing, daily use, and the obscure) and fine control over her magic (mana I guess) she’s considered by her peers to be the most versatile in any given situation but she tends not to utilise this knowledge immediately in order to give her more options.
Personal Magic:
[redacted]
Sangs - Her personal magic on paper is blood manipulation. She is capable of manipulating her own blood internally and those within a nearby vicinity (1km radius). She’s incapable of making blood out of magic.
Sangs Bindings - Using her blood as well as those around her, she can solidify them into chains and bind her targets within them. They can take the form of a rope or anything. She avoids using this as much as possible because she loses a lot of blood.
Sangs Rupture - Targeting a living being with this spell causes their blood to disperse instantaneously and as a result, completely destroys and kills the target. Requires a significant amount of magical power to utilise’ especially if the target is bigger than her. This is her most commonly utilised instant kill spell
Sangs Puncture - She can aim highly pressurised needle-like or blade-like projectiles towards her target using her own blood or her target’s blood.
Not much is known whether she has a secondths due to her knowledge on advanced spells but she is able to unlock a third-line.
Summon:
Helios (God of Sun) - Her wand burns into a handcuff on her wrist with shackles as a bright halo appears above her head. Almost blindingly bright. She is overshadowed by a veiled head which spiked shell-like helmet. Not much is known regarding any specific spells.
Equipment:
Basic Wand - You would expect her wand to look customised to fit her vibes but instead, like everyone else, she wields a basic wand. The wand itself is unrefined, with sharp edges and bits of grain sticking out and feels incredibly used.
Paring Knife - She draws blood quite a lot.
Bandages - Due to her utilisation of blood, she always carries extra rolls of bandages and some gauze. She prefers to use magic as first aid towards others though. These bandages are mostly for herself.
WEAKNESSES:
Bloodloss/Anaemia - The moment she stops circulating her blood by solidifying it is the moment she loses a shit tonne of blood circulating in her system. Sure she may never run out of blood but it doesn’t circulate. So she’s prone to fainting through bloodloss or just lack of circulation if she doesn't keep it in check.
Overreliance on Magic Enhancement - If she’s up against someone who can cancel her magic, she’s fucked because it’s what makes her invincible to majority of opponents.
Often forgets to keep a defensive stance- This is mostly out of habit, and prioritisation of efficiency over sustainability.
Extra Info/Trivia:
She was the champion of the girls' cross country (broom-flying) for 5 years in Easton
She was in the custody of her mother after her parents divorced the school year she became Divine Visionary
She barely remembers anything from her Easton days
She’s closer to Ryoh and Kaldo because they were the most welcoming of her at the time she and because as a teen, she was placed with the Magical Power Administration of all things and the two of them helped her out, however all the DVs have a positive/amiable relationship with her
Her alcohol tolerance is very high (highest amongst her peers) even though she only started drinking when she was 22
She is considered the director's favourite (by far)
She used to have an assistant who has been presumed dead for the past 3 years (from the time period of part 1)
_ _ _
Yuhhhhh. I might edit this later.
#mashle#mashle oc#mashle fanfic idea#mashle x oc#orter madl#for future reference#divine visionaries#mashle fanfic#mashle magic and muscles
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can I get uhhh C, U, Q for the three?
@commander-lariel! Hello! <3
C - Control - How dominant are they?
They're all a variant of versatile, notably so as they become more comfortable with one another. When they begin as a thruple, Daeran and Lann have an unspoken challenge on who is the more dominant in the relationship based on gender concepts, though it seems Daeran has the easier grace due to experience and not being 'stealthed' into a BDSM relationship like Lann was. Kadira doesn't have time to figure out who was in charge of the bedroom and was glad someone wanted the reins from her.
Eventually, the context between them changes as the relationship deepens and continues.
U - Urge - How often does the desire to have sex strike them? What happens then?
Lann likely has the most modest sex drive of all of them, despite his once short lifespan. I think it's simply due to having the best self regulation of the three.. When getting into the relationship with Kadee and Daeran, there's a little boost in his drive, but Lann is all right with having a night to himself. Once or twice a week is good for him.
Kadira has a slightly higher sex drive, though it's more driven by need of touch and affection than just the desire for sex. It's easier to get her engine going compared to Lann if she starts out a little 'cold'. She genuinely is able to keep up with both Daeran and Lann after the Crusade, much to their delight and Lann's relief.
Daeran has a very, very tricky relationship with sex. He had it young, it started having it for not so good reasons and often with not so great people before he became a not so great person. It was mostly an escape method and self medication for depression, fear, and why the fuck should you be careful when you can heal yourself and can die at any second?
Prior to the destruction of the Other, Daeran has an incredibly high sex drive, and getting into a polycue with Lann and Kadira helped with the transition to polyfidelity. The loss of the Other brought Daeran from several times every other day to 4 times a week, though for a long period after the Crusades are over, Daeran is pretty listless as he tries to figure out his life.
Q - Quirk - Does their love-making have any unique elements?
With a set and a half of horns and a tail and the occasional set of wings, there's a lot of unique elements going on. Kadira, despite what game mechanics says, can unsummon her wings and often does when being intimate, but Lann thinks they're beautiful and loves getting a chance to include them in love making.
Lann is super sensitive about his scales, but Daeran loves how sensitive they are while Kadira smugly sits in a corner and goes 'called it'. Both men have experienced the girth of Kadee's tail and Daeran just cannot get over her hooves, he loves them.
Of the three, Daeran might be the most mundane one when it comes to a quirk.
#answered ask#Anonymous#character: knight commander kadira#character: daeran arendae#character: lann the mongrel
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Mid-Season 3 DPS Tier List
Mid-Season 3 DPS Tier List these are the ranking from the best to worst DPS heroes currently during the Mid-Season 3 patch. There will be a simple explanation on why each hero is within the category chosen. This is the Mid-Season 3 DPS Tier List.
S- Meta
Cassidy Cassidy with his recent damage reduction buffs and his Magnetic Gernade change from his previous Flashbang and his 25 hp buff has made him a very strong duelist that can win pretty much every duel in overwatch. That's one of the reasons as to why Cassidy is in S Tier Hanzo Hanzo's great mobility and his multiple styles of damage from one shotting like a sniper to a tank shredder makes him a versatile pick in any situation. That is one of the reasons as to why Hanzo is in S Tier. Pharah Due to the mercy changes Pharah has drastically increased in her effectivity. Her overall Huge amount of consistent damage coupled with mercy's new strengths with healing make her much more difficult to kill then before. Those are some of the reasons as to why Pharah is in S Tier. Tracer Tracer's Survivability and Independence from her supports and her team as a whole, her consistent up time in team fights coupled with her easy to obtain Ultimate makes her a very strong and reliable pick. Those are some of the reasons as to why Tracer is in S Tier. Widowmaker Widowmaker is primarily an individual reliant hero, meaning she is as good as the player that's piloting it. However, her skill ceiling is arguably the highest in all of overwatch and her potential is so great that she is included in the S Tier catagory.
A- Amazing
Echo Echo is an all around very good character, her potential to burst down high hp targets and her mobility make her an incredible character. The reason she is A Tier is that her ultimate is very difficult to charge up and does not give enough value compensating the difficulty. That is one of the reasons why she is in A Tier. Mei Mei is a very strong pick in any brawly team composition, from her slow to her damage from her Alt-Fire and her wall that can negate a lot of play from the enemy. However, she is A Tier due to her being primarily good only in Brawly meta and cannot be flexed in other team compositions. That is one of the reasons as to why Mei is in A Tier. Ashe Ashe is a very strong pick due to her consistency in different forms of damage, AOE damage from her dynamite and consistent headshots with her scoped shots. Her Ultimate is also very powerful engage and defensive tool. What makes her A Tier is she has a hard time winning duels solo and doesn't do well short range. She also is a lesser version of what the S Tier heroes have to offer, A better duelist in Cassidy and a better Sniper in Widowmaker. Those are some of the reasons why she is in A Tier. Junkrat Despite some of the nerfs Junkrat is a very strong hero due to his one shot potential and a very strong ultimate if used correctly. He has consistent spam and mobility with his mines. However what makes Junkrat A Tier is his lack of belonging in any specific team composition and mainly works as just his own hero. That is one of the reasons as to why he is in A Tier. Sojourn Despite the many nerfs on to Sojourn she is still a very solid hero. From her Mobility to her very high Damage uptime and her Ultimate being a very strong win condition. However due to the nerfs she is a lesser version of herself Dropping from S to A Tier. Torbjörn Torbjörn despite popular belief is a very strong hero. His Overload makes him virtually a second tank and his added attack and movement speed make him very hard to deal with. Due to the transition from 6V6 to 5V5 There is one less player to shoot the turret making it harder to deal with then before. Those are some of the reasons as to why Torbjörn is in A Tier. Sombra Sombra after her rework has become a very strong hero. Her win condition Ultimate and her ability to teleport away makes it very hard for her to die in duels keeping her up time in a game very high. She also has a lot of damage due to the damage increase on her hack and can be used to burst down both tanks and squishies. Those are some of the reasons why Sombra is in A Tier.
B- Good
Bastion While Bastion is not good as other heroes he forced the enemy to have to play differently and adapt to him or they will lose. His High damage uptime while in Assault mode can make him hard to deal with in an uncoordinated setting. That is some of the reasons as to why Bastion is in B Tier. Genji Genji is the least strong Dive hero within the game due to his low damage consistency and more reliance on his one shot potential and resets. However, Genji's ultimate can be a great win condition that can be used to win a team fight necessary to win the game. That is one of the reasons as to why Genji is in B Tier. Soldier 76 Soldier 76 is lower than the rest due to many other heroes having more damage in burst setting and his lack of utility. However his Visor can be a very strong win condition as well while he also can have a very consistent damage up time and an independence due to his heal and mobility. That is some of the reasons as to why Soldier 76 is in B Tier.
C- Bad
Reaper Reaper is very weak due to the fact that many other heroes do what he can do but better, from Mei and Cassidy brawling better than him and his need to get up close makes him a very bad hero. The reason he is in F Tier is due to his ultimate still being fairly strong and his really high damage when he can get really close in uncoordinated settings. Those are some of the reasons as to why Reaper is in C Tier. Symmetra Symmetra is a bad hero due to her lack of mobility and reliance on her Teleporter and that many of the other heroes having the capability to do what she wants to do way easier and better overall with Mei and Cassidy brawling better than her. However, her teleporter can still be useful on some maps due to her Teleporter like Lijang Tower making her not in F Tier. Those are some of the reasons as to why Reaper is in C Tier.
F- Terrible
There are no F Tier heroes this patch because every DPS hero can be useful in certain situations. While some better than others every hero can have its spotlight!
Discussion
If you'd like to ask specific questions about our DPS Mid-Season 3 Tier List or if you're curious and would love to delve deeper in discussion Join our discord that offers that and much more! : https://discord.gg/M4gVncbqPg Read the full article
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Aromatherapy Healer by Rupal Shabnam Tyagi
In today's fast-paced world, the ancient art of aromatherapy is regaining its place as a trusted path to wellness and balance. Renowned aromatherapy healer, Rupal Shabnam Tyagi, sheds light on how essential oils and natural remedies can transform lives, promoting physical, emotional, and spiritual healing.
Aromatherapy, often referred to as the "science of scents," uses natural plant extracts to enhance well-being. According to Rupal Shabnam Tyagi, the healing potential of essential oils lies not only in their fragrances but also in their therapeutic properties. "Essential oils are nature's gift to us," says Tyagi. "Each drop carries the essence of the plant, offering unique benefits that can alleviate stress, boost energy, and support overall health."
The Journey of an Aromatherapy Healer
Rupal Shabnam Tyagi's journey as an aromatherapy healer began with her deep connection to nature and a passion for holistic healing. She has spent years studying the intricate chemistry of essential oils and their effects on the human body and mind. Through her practice, Tyagi has helped countless individuals discover the power of aromatherapy to address issues like anxiety, insomnia, and chronic pain.
"Aromatherapy is more than just a practice; it's a way of life," she explains. "By incorporating essential oils into daily routines, we can create a sanctuary of peace and wellness in our lives."
How to Get Started with Aromatherapy
For those new to aromatherapy, Rupal Shabnam Tyagi recommends starting with a few versatile essential oils like lavender, peppermint, and eucalyptus. These oils are not only effective but also easy to incorporate into everyday life. Whether through diffusers, massage blends, or simple inhalation, their benefits can be profound.
Tyagi emphasizes the importance of sourcing high-quality, pure essential oils. "The potency of an essential oil is directly linked to its purity," she notes. "Always choose oils from reputable sources to ensure you're reaping their full benefits."
The Science Behind Aromatherapy
Aromatherapy works through the olfactory system, the part of the brain connected to smell, which is intricately linked to emotions and memory. Essential oils also interact with the skin, offering anti-inflammatory, antimicrobial, and soothing effects. According to Rupal Shabnam Tyagi, understanding these mechanisms is key to harnessing their full potential.
Embracing Wellness Through Aromatherapy
As an advocate for natural healing, Rupal Shabnam Tyagi believes that aromatherapy has the power to transform modern wellness practices. "In a world filled with synthetic solutions, returning to nature can be incredibly grounding," she says. "Aromatherapy offers a gentle yet powerful way to reconnect with ourselves and the earth."
Through her work, Tyagi continues to inspire individuals to explore the transformative potential of aromatherapy. Whether you're seeking relaxation, rejuvenation, or relief from everyday ailments, the wisdom of an experienced aromatherapy healer like Rupal Shabnam Tyagi can guide you on your journey to holistic well-being.
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To further the After Eden idea of Lucifer/Lilith/Adam/Eve having adventures on untamed Earth.
I would give Adam an axe as a weapon/tool. He’d be more the fighter/protector of the group as one of the strongest in it. He’d use it of course for normal axe stuff, chopping wood, makeshift hammer, can’t think of a third thing. But also against wild animals trying to eat them. Plus he uses a guitar or axe as a weapon in the show so it’s fitting.
He’s a bit more likely to stick around camp when they make camp. He’ll explore with everyone else but he’s not prone to going off alone, at least not very far. He was created to be the first man and protector, it makes him uneasy if he can’t quickly get back to the group he low key thinks of as his to keep safe. But he has a disproportional sense of danger.
He’s over confident in himself and under confident in everyone else. He lacks a sense of danger about terrain, particularly if they’re in a group as he’s overly confident he can keep them safe from a few rocks or a little bit of water. But if someone is doing something by themselves, even mildly dangerous, it freaks him out.
A half rotting log over a river? It’s fine. Eve in a tree? PANIC!!
Eve I think would have a cast iron pot. Lucifer used a good deal what was left of his power to make it for her. It’s heavy but she won’t let anyone carry it for her as she feels it’s special since Lucifer had to use up so much of his powers to make it. It helps keep them all fed as she now can make stews or boil oats, roast foods too. It’s more versatile than just roasting on a stick or eating things raw. If she figures out bread she could make some in it too. Plus it packs a wallop.
She’s a bit of a gather by nature and does tend to wander off or climb stupidly high just to reach possible food. Adam practically has a full time job keeping an eye on her. He is easily goaded into getting things for her when he says that’s it’s too dangerous.
“But I need that fruit for breakfast tomorrow. I’m sure my big strong protector can get it for me if it’s too dangerous for little old me.”
“Darn rights I can! Just watch me!” … “wait, how did I get in this tree??”
Lilith would rather avoid danger at all costs, not just for the group as a whole but to avoid putting Lucifer in a position that might trigger his anxiety. She carries a spear/trident. Mostly it gets used for fishing. I’m not sure which I prefer she has so I’m thinking she has both. She tried to use a spear for fishing but the fish too easily slipped off so she and Eve developed the trident to hook fish. But the spear is better for protection. She uses a sharp rock for the spear as it lasts longer in a fight but the trident is wooden and carved since that’s easier to replace or fix if she smashes it against a rock trying to fish.
She thinks Adam is too protective. She can take care of herself, thank you very much, and so can Eve. They don’t need Adam hovering all the time. And then immediately hovers over her tiny husband.
Lucifer doesn’t really want a weapon. He’s just as strong as Adam, having been reduced to a mere mortal man (mostly). Which is still hella strong as the only mortal man is Adam, he just doesn’t look it and is incredibly weak compared to how he was as an angel.
He has a bow and arrow, he was a cherubim according to one version of the bible and in modern times we tend to associate cherubs with cupid and bows and arrows so I thought it was fitting. It also gives him a long distance attack which I think would be similar enough to his angelic powers that he’s more comfortable with it than Lilith’s spear or Adam’s axe.
Most of his powers have been reduced to some fire starting and mild healing. He tends to be more of a support role.
Adam looks at him and goes, “you’re a tiny guy, you should stay here with Eve.”
Lilith looks at him and goes, “you’re too sensitive for this, why don’t you sit this one out.”
Eve looks at him and goes, “do it anyways.” Partly to get him out of her ‘kitchen’ and partly because she knows he’s not as weak and helpless as the other two think. He’s an angel for goodness sake, wings or no wings. He’s just as strong as Adam, he has some of his powers left, he’s way more resilient than the three of them, and he’s not going to get better mentally if everyone treats him like some delicate little flower.
It’s one thing not to purposely upset Lucifer, it’s another to act like they can shelter him from the fact that Earth is wild and dangerous and they will on occasion be in danger and they’ll get hurt, this is what they signed up for when they decided to tell heaven to fuck off.
And because I forgot this bit last time. Lilith and Lucifer are married. Adam and Eve are married. But Adam and Lilith sleep with both Lucifer and Eve but not each other, much. At least not one on one and she doesn’t want to get pregnant by Adam so that’s 100% out. Lucifer and Eve sleep with Adam and Lilith, but not each other, much. They’re more a friends with benefits type thing.
#adamsapple#hazbin hotel adam#adam x lucifer#adam x eve#lilith x eve#lucifer x lilith#hazbin hotel lucifer#hazbin hotel lilith#hazbin hotel eve#applecore#After Eden AU
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☮ Do you like to fight? Why or why not?
✈ Do you prefer fighting in the air or on ground? The sea?
☠ What kind of death do you expect on the battlefield? //Azice
Oh? Who was this calling upon the fusion born of the potara? They seemed friendly to say the least, which was good. She didn't feeling like turning someone into minced meat at the moment.
"Hmm, do I like fighting? I mean, yeah. Both my 'parents' liked to do such. Though one liked to fight prove her strength for the purpose of survival and protecting her children. Meaning the other fought for fun and protecting his children and wives. Both worked in the military, one as a captain and the other as a spy."
The fusion states, this wasn't the question asked but for some reason this felt like a good explanation as to her love for it; but an explanation for her reasoning for liking it was still needed.
"I do like fighting. I'm from a warrior race after all. There is a thrill to it, to knowing that I'm one of the strongest things alive. I like to challenge myself to only using a couple techniques and magic during such to make it even more exciting, and for that I've been called an adrenaline junky. But how can I not be when life is as amazing as it is and has so much to offer."
The next question was met with open ears, an intresting one of weather she like aerial fight, ground fighting, or water combat. Such was intresting due to how she was far better at two then the all three.
"Each has their own perks but I like to mix ground and aerial combat. Both are perfect for ki attacks and magic while being more versatile for physical combat as well. Ground having many things you can use while also having a sturdy footing whilst aerial I can maneuver somewhat quicker and, depending on how hard the hit is, I can recover quicker then if I was skipping across the ground."
Her opinion on aquatic fighting was that she wasn't the best, she had skill she can use for it and she could hold her breath for a long time. But, she moved slower in water as she used her wings as a form of propulsion. The perks of it being she can easily just drown someone or freeze them in the water.
The next question would gain a look of surprise from the woman, it was not one she thought of at all. The kind of death she expected on the battlefield, it would make her think for a good few minutes.
"My healing factor is quite high, it makes me near impervious to death. So, I expect it to be a battle of glory or someone I trust stabbing me in the back when my guard is down. I can only imagen how intricate the plot of my downfall would be and how skilled the people would have to be as well. I expect my death on the battle front to be me missing most of my body while laying in a pool of my own blood. If not that, possibly in the hands of an embodiment or someone with an incredibly powerful weapon."
She couldn't see her death not being a tough fight, she was incredibly powerful but that didn't mean she couldn't fault the probability of a supposed friend to stab her in the back.
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