#so i do think the nein just hit a particular sweet spot for that reason
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utilitycaster · 7 months ago
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Hi there,
You said in the answer you just gave that, "the Nein mechanically played really well to the casts strength." Could you talk more about that? I'm someone who hasn't actually played D&D before, and everything I've learned has been through osmosis with CR, and your more crunchy posts have been really interesting to read, too.
Hi anon,
Thank you! I can answer but this is definitely pretty subjective in terms of how I see the classes they played and my view of the cast's mechanical strengths so know that you're getting one very specific perspective here. You will notice as a theme that I am not one for indecision.
Anyway: I think Liam and Travis are both notable within the cast for being decisive, in and out of combat, and both played characters with a huge array of options, as arcane utility spellcasters (plus Fjord's melee and, later, paladin abilities) and so having people who can make a quick, confident decision and stick to it with their spellcasting was crucial. Travis also has, as I once put it, court sense, and so having a character with options at basically any range in combat (from melee to eldritch blast range) was extremely good for him. I also just think they like utility casting, which, as my url indicates, I obviously think is awesome; but not all people like it and that's okay! I also just think they like it - both have mentioned on 4SD that Orym and Chetney are much more limited in what they can do.
I think Sam can get really hung up on the optimal and ideal thing to do at times. Really, the best way to put it - and FCG's death is a great example actually - is that Sam is not precious at all with his own characters but is worried about letting other people down. So I think the fact that Veth had a limited but interesting number of choices was actually quite good for him - he could make creative decisions (and even think outside the box, as with fluffernutter) but didn't have an endless list. It also still provided spellcasting, which is important to him.
I think Marisha is one of the strongest players on adding flavor to combat which is purely non-mechanical but is important in actual play if you are playing a character who does mostly the same thing. For what it's worth a lot of the things Beau played to her strengths were on the RP side (give the notetaker a character who has a reason to know a lot of lore) and also, I like monks but they are very straightforward characters to play in battle for the most part so there's not a ton to say, but I think she had a good sense of melee combat and would love to see her play more melee characters; Keyleth was obviously incredibly versatile, but this meant she did spend a lot of time in melee! Marisha also has decent instincts for tanking (Keyleth as regular tank thanks to wildshape and Beau as a dodge tank) so Beau allowed her to exercise that.
Taliesin is also a generally strong player in terms of mechanics and I think, honestly, his strength is that he doesn't seem to have a strong preference on what sort of class he plays and therefore was able to lean into a character who was almost purely support without any resentment over not getting the kill. In general I think Taliesin is very good at just...doing what his character is built to do, which seems damning with faint praise but honestly I think people who get really obsessive about Subverting Their D&D Class are annoying so this is praise and respect.
Laura is an interesting one in that I think she really likes to do Big Damage but she actually is quite skilled at utility casting. Having Caduceus definitely allowed Jester to shine in that she didn't have to serve as dedicated healer, but she also was a strong healer. Laura can be somewhat precious about her characters and I think being a healer is a good antidote for that in that you have the power to heal yourself if you get worried (honestly, this is why I started off as someone who played healers until I allowed myself to accept that dying on graph paper, as Taliesin once said, is fine). Being a prepared caster is also good for someone who, like Laura, can be competitive - it's interesting because she and Sam have a lot of similarities but I think respond in different ways, and Laura having a lot of options and knowing she can change them works well for her approach.
Ashley is also quite strong at flavor descriptors but I also think she likes doing damage, and I think Yasha was very much a "right character at the right time" for her in that barbarians are complicated in the sense of maneuvering, but not in the sense of options - it's a much easier character to jump back into after being away because she is, for the most part, going to be hitting things with a sword. I think she's doing a great job with Fearne too, but wildfire druid is MUCH harder to put down and pick up.
Really, in short, I think the cast members who thrive on having a ton of decisions had them; the cast members who at times have trouble picking what to do had a much more limited list which helped them; and those who don't really have a strong preference had other stylistic elements that were a good fit.
(I also happen to think, as I alluded to especially for Marisha's portrayal of Beau, that the Nein played to the cast's RP strengths as well and/or were given the time and space for the cast to grow into things they were less confident doing, eg: Travis and romance; and I think that does bleed into combat in that it helps you take actions that feel right for the character which in turn helps the other people around you predict what you'll do. It's the drift compatibility.)
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