#ADELINE SOFTWARE
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retrocgads · 1 year ago
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USA 1997
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juicyjuic3 · 3 months ago
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Hey don’t mind me just sharing my Outlast OC 🫡
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Ermmm okay so this is my girlie Adeline Steele, she used to work at Mount Massive as a software engineer before the whole female employees being moved to another facility happened‼️ She’s 22 and super shy, her favorite band is Empire of the Sun and also does fashion design on the side‼️
Poor girl tends to overthink her designs,, mainly because she’s a math whiz so she makes sure to do all this math to get the dimensions exactly right (rare moment of me not projecting onto my ocs)
This blog will have a lot of OC x canon shit, as well as self indulgent stuff in general.
Just to get it out the way, Adeline is shipped with Jeremy Blaire 🫡
Trust me, I love it when pure evil characters just fall in love with someone way out of their league 🧍‍♀️
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fwwm · 6 months ago
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A Miyazaki quote from an old interview about deracine. It’s pretty obvious Lady Maria’s design is somewhat inspired by the shoujo Girl Prince trope a la Lady Oscar and Utena. But beneath the design, there’s honestly a lot of similarities between the Utena and Lady Maria’s characters and (to a lesser extent), Anthy and Saint Adeline. Maria cares for the Research Hall patients while still participating in and upholding the system that harms them in first place, similar to how, even though Utena cares for and wants to protect Anthy, her participation in the duels is again, participating in and upholding the system that harms Anthy in first place. Maria and Utena have different motivations for their actions (Maria is guilty, Utena is chasing the ideal of prince hood), but at the end of the day both of them are trying to good things within the constraints of a system that doesn’t allow for good things. Adeline and Anthy are similar in that both of them are trapped by their media’s respective systems, and coerced into playing a role. For Anthy, the rose bride. For Adeline, a blood Saint. There’s also something to say about them both being women, and how they are viewed less as people, and more as bodies to be used. For me at least, there is something deeply uncomfortable about taking the (always female) NPCs blood in this game.
Anyways, is this just me looking for parallels between two of my favorite medias? Is there some ground to this other than Miyazaki offhandedly saying he likes shoujo? Who knows!
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thefloatingwriter · 6 months ago
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I'd adore more of your wiress and beetee hcs if you had any more to share maybe
thank you so much for this ask anon i love any excuse to talk about them. i can’t tell if you want just beetee and wiress or them separately but i’ll give you both because i have lots of thoughts.
Beetee:
he was born on july 23rd, 21 ADD.
he has five siblings, two brothers and three sisters. he’s the oldest. in order they are: adeline (six years younger), roent (eight years younger), tera and ruther (ten years younger), and dayta (thirteen years younger).
he grew up really poor, his family barely making ends meet. his father died when he was fourteen and his mother kind of lost herself after that.
because of that, he became his siblings only real parental figure when he was really young.
his favorite color is blue.
he won the 40th at nineteen. it was the oldest a victor ever was at the time of their victory.
he dismantled an old computer he found in the trash and then put it back together when he was six.
he’s either still up at three in the morning or is out at nine pm. there’s no in between.
he also wakes up really early every single morning. wiress thinks he’s insane.
he’s actually pretty tall.
he knows how to ice skate.
he prefers cold weather over warm weather.
he loves the snow.
he’s a dog person.
he’s really good with kids.
Wiress:
she was born on november 6th, 29 ADD.
she has an older sister named barbara (four years older).
she’s polish and her last name is lisiecki.
she’s an acrobat and singer.
her family was richer than most residents of three. her father was a software developer until he passed (i have a lot of dead dads in my hcs). her mother ran a sort of theatre group/circus to entertain capitol and three citizens. it’s where wiress learned acrobatics.
her hair is naturally curly.
she won the 48th when she was eighteen.
she’s really good with crowds but hates one-on-one talking.
her favorite color is lilac.
she had a cat before she won named fleur. fleur went on to have three kittens named iris, leni, and luna.
she loves the smell of lavender.
she is not a morning person at all. she can barely function in the mornings.
she loves both coffee and tea.
she has a giant sweet tooth.
she cannot cook. like seriously. last time she tried she started a fire and almost burnt her house down.
she was always a naturally curious person. as a child she snuck into the woods surrounding three and took walks for hours. it scared her mother senseless every time she up and disappeared and she always sent barbara out to go find her.
her district token was a woven purple bracelet her sister made for her when she was younger.
Wiress and Beetee:
this is basically canon but they can talk with their eyes/just understand each other without saying anything. the other victors have made a game out of figuring out what they’re talking about.
beetee’s token was his glasses for both of his games, so for the 75th he took his wedding band and added two silver stripes on the sides out of the metal.
most of the victors have absolutely no idea what their relationship is. like some of them think they’re just really good friends, some of them think they’re dating casually, and some are like, “no they’ve been married for a decade.”
he was her mentor. the 48th was the only year where both tributes were from “richer families” (i.e. three’s version of merchant families). atlas, the other victor from three, came from a merchant family but beetee didn’t and there’s a lot of animosity between the poorer and richer people in three (similar to twelve but if like everyone acted like mrs. mellark) so he was really worried that wiress was going to be rude or disrespectful. and then he meets the sweetest eighteen year old he’s ever met who sings for fun and hums to herself when she’s anxious. safe to say he was surprised.
beetee really hates explaining stuff so when wiress comes along they can sometimes forget they have to explain stuff to people and they won’t get it if they give them The Look even though they both get what that means. they don’t even mean to but they can be hanging out with anyone and make them feel like they’re third-wheeling.
bonus:
Beetee adjusts his glasses as he squints at the computer in front of him. “Our brains are made of the same wires.”
Wiress looks over at him, a small smile playing on her lips. “That’s genuinely the most romantic thing you have ever said to me.”
(this is 100% going in a fic but why do i have the best ideas for random lines at one in the morning like why can’t inspiration hit at a normal time ffs)
sorry this took a minute for me to post <3 i hope you like these! anyway, again anon ilysm for this ask seriously i love love love talking about them.
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oh-hell-help-me · 2 years ago
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July 13: Barbershop Music Appreciation Day
Luigi would not call himself a connoisseur of music, but he knew enough about it to form a respectable opinion about it.
With the exception of certain songs he will not name, he is also fairly sure that his tastes could be described as ‘eclectic’.
Ludwig, on the other hand, is known to be a bit picky (read: snobbish) with his musical tastes- preferring classical music or genres that expand on instrumental expertise.
So, when he realized what day it was, he took every scrap of sheet music dedicated to the day’s genre, compiled selections on a E. Gadd-Made phone, and took them to the Room of Instrumentation.
Luckily for him, his timing had him walking in while Ludwig was doing maintenance on his favorite piano- an indicator that he was off from composing and, therefore, free.
“Ludwig?”
“Hm?” And the child briefly glances up, offering a small, warm smile before focusing his eyes back on his task. “Hello, mother.”
“Hello, mio bambino!” Luigi is careful in setting down his load on an empty table. “After you’re done, will you help me in my project?”
“A project?” Something in the piano shifts slightly, and Ludwig’s visible fiddling stops with a sense of finality. “And of course! I assume it’s musically related?”
Luigi hummed in affirmation. “Hopefully, I can get it done by this afternoon.”
“Well,” The Koopaling sets aside a tool that Luigi honestly thought was a hammer for a second. “You can start by telling me what exactly you hope to accomplish.”
And Luigi does, spending the next three hours watching Ludwig’s face light up with interest as they slowly pieced together his project.
One of the perks of being a mechanic is that he understood enough about software to not only make his own speakers, but to have them connected to a Luigi-made intercom system that will blast sound across the castle evenly.
Hopefully, he won't cause any bursting eardrums.
"What exactly are you trying to do anyway?" Turning, Luigi realizes that Ludwig is poking around the currently uncovered 'radio'
"Well, today is a special day- at least in the human world." Luigi finishes off the final bit of wiring connecting to Bowser's office, letting it fall into the rest of the wire clump as he checks on the playlist.
"What makes it special?" And Luigi doesn't blame Ludwig for his skepticism- after all, Luigi felt similarly when he first discovered the holiday's existence.
"Well, it's a day people can appreciate a musical medium that has been around for centuries- something that has been a cultural phenomenon because of its unique sound. I'm... not quite sure of the details, but it seems neat to have a day dedicated to a musical genre, no?"
Ludwig's expression shifts into something thoughtful, but Luigi paid more attention to how he seemed to brighten at the concept. "...Yeah."
And Luigi couldn't help but smile when he hears the intercom turn on with minimal feedback, hearing the beginning of one of his favorite barbershop covers.
'Oh, oh, oh,'
'For the longest time,'
'Oh, oh, oh,'
'For the longest time...'
And they both listen to the chorus, they could faintly hear the sounds of commotion within the castle-
"Want to see how everyone is reacting?"
"Of course!"
[This part is just a recommendation list- you don't need to read it, but I would definitely encourage you to give them a try!]
For the Longest Time -Barbershop Quartet
Mr. Sandman -The Chordettes
Hello My Baby -The Newfangled Four
(EVERYTHING from the 'Sweet Adelines', honestly)
What a Wonderful World -Storm Front
Somebody to Love -Signature
As Time Goes By -The Buffalo Bills
Sweet and Lovely -Forefront
A Quick Break -StudioMDHR (from Cuphead)
God Only Knows -(That barbershop quartet in 'Bioshock Infinite')
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streampcgames · 2 months ago
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Little Big Adventure v3.2.3.2 Torrent PC Download
Little Big Adventure v3.2.3.2 Torrent PC Download, as Little Big Adventures 2 is known, is an action-adventure video game that was developed by Adeline Software and was published by Activision in 1997. It is the sequel to the classic adventure game released back in 1994 and goes by the name Little Big Adventure. This installment of the game has a 10/10 score and features captivating graphics that…
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finlayheartongraduateblog · 2 months ago
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Adeline Summative Pitch
Finally, the day was here, the day of reckoning - the summative pitches:
In preparation for this pitch we'd put together the written proposal (see other post!) but we needed a 21 minute presentation to go alongside it. Luckily we'd collected a lot of BTS photos from the test shoot (see OTHER post!). These formed a lot of the background and visual content of the new presentation. With the various info covered in the HoD statements, we were able to adapt a lot of this info into the scripts and info on each side. Cara, our fantastic production designer has a real talent for graphic design - and took the lead on the design for the Canva post. Please have a wee look below:
The actual pitch itself was a lovely time, the pre-prep work with Katherine Grice was a massive help. Everyone spoke slowly, clearly, and efficiently, and our statements seemed to match well to the overall creative vision. The lectures gave some excellent feedback as well, and Zoe gave some creative directions in-line with the images of nature bleeding into the home.
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archoneddzs15 · 6 months ago
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Sega Saturn - Time Commando
Title: Time Commando / タイムコマンドー
Developer: Adeline Software International / Virtual Studio
Publisher: Acclaim
Release date: 12 March 1998
Catalogue No.: T-8129G
Genre: Time Travel / Fighting Action
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Let's see, is that Acclaim's logo on this game? Yes, I think it is. Well then, this must be a steaming pile of a turd if Acclaim have their name on it. But wait, shouldn't I be more mature about this? I guess so but first let me say that this game really is awful. This comes as a surprise to me because many PlayStation owners actually regard this as quite a good game. Now, I've never played the PlayStation game or the PC version for that matter but what I can say is that if this Saturn version is the same as the other two versions, then those guys (the PS fanboys in particular) just have no taste in games. Oh wait...... I will have to explain the rocky history of this Sega Saturn port at the end of this article.
Let's see. There are so many problems with this game that I don't even know where to begin. Let's start with the stages. These aren't even real-time, but FMV-based! Talk about piss-poor programming. What makes this lazy decision even worse is the fact that the FMV doesn't even move smoothly plus it only goes forward making it impossible to backtrack. Now let's talk about the controls. These are so bloody stupid. Not only are they sluggish beyond belief but the button mapping is insane. Pushing on the D-Pad to punch? What's that all about? Now for the graphics. They are poor in every respect. Ugly polygon models, poor blocky textures, and clipping.
Yes, this is one awful game. But we all knew that, anyway, didn't we. Only Acclaim released crap every time. But why is this port so shockingly bad? Well, I'll show you.
Time Commando was created first on MS-DOS and then on PlayStation in the year 1996 by Adeline Software International (a subsidiary of Delphine Software International) which was composed of former developers of the original Alone in the Dark back when they still were in Infogrames. Since the Adeline staff lacked development experience on the Sega Saturn, Delphine outsourced the conversion of the game to Virtual Studio, not long after the release of the PlayStation version. It is said that Virtual Studio is a reincarnation of the Loriciel team behind games like Davis Cup Tennis and Panza Kick Boxing on the PC Engine.
After enduring a complicated process of more than one year to convert the game which almost resulted in its cancellation, the title was eventually released in early 1998 by the Japanese branch of Acclaim, only in Japan and in a very rough and glitchy state. This explains why the Saturn port of Time Commando is shockingly inferior to the PlayStation version which saw a worldwide release.
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humor-y-videojuegos · 1 year ago
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Twinsen's Little Big Adventure Classic 🏢 Adeline Software International 📅 1994 🖥 DOS, Mac, PS1, Windows #videogames
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heyxmissxjude · 1 year ago
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[  ✉ → Jude Rigby ] MY PHONE FINALLY FUCKING WORKS GOD DAMN [  �� → Jude Rigby ] Are you safe?? You and Magnus?[  ✉ → mommy king 👑 ] ugh this fucking software update changed all my contact names back to defaults, fucking gross
[Text; Jude]: Oh thank the gods, Noah.
[Text; Jude]: This island needs better plans in place for emergencies, I swear. Magnus and I are alright. But ...
[Text; Jude]: Bruno and Adeline didn't make it. We found their bodies this morning.
@noahwrightx
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fancypantsrecords · 4 years ago
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Philippe Vachey - Little Big Adventure: Symphonic Suite & Original Soundtracks | Wayô Records | 2021 | Blue Marbled
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retrocgads · 1 year ago
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USA 1997
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cheebuss · 3 years ago
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vampire x maiden except make it as wholesome n sapphic as possible <3 
 help girl i'm crying in my room at 3:30 am about mariadeline again
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caainhurst · 4 years ago
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art trade i drew for @saintadeline ! it ended up i drew their url jgshfafj
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elmundotech · 4 years ago
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Flashback 2 está en desarrollo, programado para su lanzamiento en 2022
#Flashback2 está en desarrollo, programado para su lanzamiento en 2022 - #Microid #PaulCuisset #Flashback #videojuegos #elmundotech
Por medio de las redes sociales y su sitio web, el desarrollador francés Microids anunció Flashback 2, una secuela del clásico de culto de 1992, Flashback. Flashback 2 se encuentra actualmente en producción y está programado para su lanzamiento en el 2022. Esta secuela llegará a consolas y plataformas de PC no anunciadas. Paul Cuisset, el creador del juego original, supervisará al equipo a cargo…
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benledessineux · 8 years ago
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Suite de mon let's play sur LBA 2
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