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#3d paper dolls
alliesimagination · 8 months
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would you give him your unites yes or no
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vinluco · 9 months
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paper billy !!
took me a bit, no experience in making paper dolls, but i like how it turned out :))
((if y'all care, theyre about 4.5 inches, or 12 cm tall <3))
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theyoshimister · 6 months
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Sorry guys No more clowns
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urban-swan · 1 year
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Just printed and stuck down the design I was working on:
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I do like it, the sticking down was a little shabby and the little fellow is tiny.
My hand for reference:
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Would’ve liked him a little bigger, and the digital design and drawing could do with being worked on a bit. Also the arms are weirdly short. But for a prototype, I’m very proud of him at the moment.
If I polish this up, and seeing being a success, I’ll probably make more designs like Hyde or whatever.
What do you guys think? Let me know!
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arcaneyouth · 3 months
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i've never been so relieved to only get 1 attack in a whole day on artfight
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wuntrum · 2 years
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game plan to meet gerard way
1. get into making artisanal weird and beautiful dolls
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camillabanilla · 4 months
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If another dude quotes that one study from the 90's as proof that women are bad at visualizing 3D objects I swear don't fucking test me. Take a 3D object and rotate on it bud
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aghastro · 2 years
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Recollector
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anerdyquirk · 2 years
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Luigi Mansion Pokey 3 competed!
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nazarus · 8 months
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uh oh disgaea 7 isn't that funny
the first problem with analyzing disgaea is that you have to understand that it's one of those stories where things have a comedy layer and a serious layer. the comedy layer is the actual onscreen action and the serious layer is the real life stuff it's an allegory for, i talked abt it with fuka but it's important to understand because the main reason disgaea stories get bad/boring is that they try to separate the comedy and seriousness instead of having the comedic exaggeration convey how real things feel. this also applies to having characters do bad things, essentially that "the characters he killed are fake but my annoyance is real" except that it's in-story. killing a bunch of characters is funny and quirky, but being a shitty boss is Real, so fuka's dad needs to be reformed but desco is allowed to kill and maim.
which is the ultimate problem with the story in d7 in general, the comedy and seriousness don't really work together and so the story feels like it keeps screeching to a halt every time it switches gears. this also means the comedy is really unfocused.
like ok, for an example. what is ceefore even doing. she's a weapons otaku who is, completely unrelated to that, an angel who can see souls which is just being an empath. there's no cohesion here, not even an explanation of why she's either into weapons or able to see souls, and then she just completely drops being into weapons in favor of just being an empath, which is nothing.
as a comparison, artina is an angel who is introduced as being a greedy thief who's shaking down random demon infrastructure and civilians for cash, but she has her backstory with val where as a human she was a compassionate and selfless war nurse, and on top of that she's lying about being that person. she's doing jokes related to her money-grubbing and lying about her identity, but when the moon episode happens and there' the revel of the reason she was sent to steal from celestia being that flonne is pressuring her to, the two halves of her character make sense. you get why artina would seemingly do a heelturn-- she was a nun-turned-angel who trusted her angel boss when she seemed like a good person who wanted the money for good reasons, and just got punked by flonne being a massive asshole. this is, firstly, pretty funny. artina demanding millions of dollars every time someone trips because she doesn't want to steal from someone for No Reason but there's no legitimate reason to collect the amount of cash flonne wants is the setup for a lot of solid jokes, as does her trying to hide her identity for seemingly no reason(outside of the 'didn't know how to talk to val after the thing' reason but i'm making another point). the reveal that it was all for flonne's vanity project which just happened by sheer coincidence to be useful is EXTREMELY funny and is the only Flonne Moment i unironically love because it both makes artina's character mesh and on the serious level plays into d4's themes of Sometimes Your Boss Fucking Sucks. artina also drops the act in the latter part of the game, which i actually don't love like i said i wish artina got to do more fun stuff, but she still has the rest of her character and her being the one to suggest that nemo pay his moral debts instead of trying to atone by disappearing IS the clearest ingame example of trying to work to make up for your crimes being the only true atonement and reincarnation which are present series-wide in the prinnies but not really explored outside of d4(on the comedy level prinnies are being forced to work shitty customer service jobs because they were murderers in a past life, but on a serious level the prinny system gives all humans the opportunity to atone for their sins and reincarnate with a fresh start, unless they're a 14 year old girl who wanted to take over the world when she was 6 of course). and artina's compassionate war nurse angle isn't uninteresting, she had the audacity to stare down tyrant valvatorez at the peak of his power and make a bet with him that if he couldn't scare her he wasn't allowed to drink human blood, and the only reason she didn't win is that at the climax of the story she thought he died, and her healing nemo despite his being on the other side of the war before being killed for it is the impetus for his entire villain arc. artina is an unambiguously good person, but that compassion is through experience, doesn't always serve her well, and is used to actually do stuff beyond give color commentary.
as opposed to ceefore who is doing Nothing. her backstory is that she was bullied for being an empath. that's fucking stupid that is always stupid not once in fiction has a character being bullied for being too powerful been interesting. she's not into weapons because of anything in particular and it doesn't do anything in particular that she's into weapons outside of the one joke of her liking explosions, it doesn't relate to her seeing souls at all, and the impetus for her dropping the weapon nut thing is her undoing her amnesia just. because nitra reminds her of her past. and then she remembers and just goes all in on being an empath except for even more sporadic repetitions of the same joke.
nitra herself actually has the potential to be a super interesting villain but she's undercut by ceefore being as boring as she is and also the writers really wimp out on her motivation. firstly because of ceefore's amnesia nitra isn't introduced at all until her episode so her twist villainy is revealed like two stages after she's introduced. BORING! if ceefore wasn't an amnesiac nitra could've been present as a side character in the story for long enough to get to know her good persona so it would actually do anything when her secret was revealed. nitra's motivation itself is actually why she's interesting, though, which is that her weapon nut-ness means that she thinks that being an infernal treasure, weapons made by killing and amalgamating the souls of a bunch of people, fucks super hard and she wants to help the villains make more of them. that's great! having nitra be so invested in being awed by the power of these weapons to the point that she literally does not care if people die to make them and wants to be one herself makes her work on a comedy level as an insane evil freak while on a serious level she allows the two infernal treasure protagonists, ao and suisen, to interact with someone who 1) does not see them as people and doesn't care about their personhood, 2) wants to make more things like them, and 3) knows a lot about them, enough to specifically design tactics against them if they have to fight. having a villain who is funny and quirky in a way that denies the protagonists basic personhood is super potent and gives you a lot of room for character conflict. honestly she could have been one of the major villains-- the infernal treasures are the driving force of the story, so having a villain who was this singlemindedly focused on them would've made them feel a lot less like macguffins and hopefully forced the story to actually do interesting stuff with the infernal treasures instead of just making them all copy-pasted color-swapped suisens who are just one character apiece and also sometimes they're just weapons and also artina has one for some fucking reason so in d7 artina did canonically kill a bunch of people to make into an infernal treasure because i think they straight up forgot that that was how treasures were made. instead she shows up to tell ceefore her backstory, turns heel for a stage, immediately has it revealed by ceefore that she actually just doesn't want to die because she died before becoming an angel, and then appears in the end roll call because she's just a normal angel now. awesome
and it really does all come down to ao and suisen in the end. they're the most interesting main cast characters by a long shot.
suisen is a traditional infernal treasure who was created from the murdered kid brother of one of the other main party(and also a bunch of other souls but they forgor about that after one line of dialogue establishing it) who was originally introduced as also an amnesiac(BORINNGGGG) villain but then after his true identity reveal he just became a kid brother character. this kinda sucks and also he's kind of just desco but worse. desco's one of The examples for disgaea's serious and comedy layers working well together. her need to be the final boss as a comedy layer allegory for a younger sister whose sister fuka who she'd never actually met before consumed her entire life and made her Really Weird makes her a really endearing character and it's really satisfying and cute when she and fuka develop an actual sibling relationship. her being fuka's kid sister is extremely relevant and present in all aspects of her character, and her being a construct who was created as a tool for her sister is part of the story, as is her becoming a person beyond that purpose. suisen. doesn't. he's introduced as a bog standard emotionless robot character before, like ceefore, doing a huge character overhaul the second he's informed of his backstory, except he was so little of a character before that he just starts being a kid character who also says percentages. that's nothing, which sucks because as mentioned infernal treasures are a really potent concept. if suisen's other souls were more present then if yeyasu was more deeply written he could have really complex feelings about what his kid brother's been made into, or if he knew some of the other souls that also, and suisen himself could have all the potent character development identity issues can do to you. suisen could have to grapple with not really being able to be a cohesive person, having to decide how to exist as someone with a lot of overlapping needs and wants and traits, and because he's made of existing souls he'd have to deal with people who knew the people he was before and may or may not accept/like him as an amalgamation or believe that those people really still exist. you could even have him try to only acknowledge ikki because he wants yeyasu to accept him as his brother and then struggle with his other souls feeling crushed and forgotten, until he's ultimately forced to reckon with the fact that he doesn't get to be a single person anymore. does he end up trying to integrate? does he learn to live as a collective? or does he keep stubbornly trying to pick a 'real' him?
ao on the other hand was created by fuji as a desperate attempt to save the souls of his fellow disciples, so for her being an infernal treasure isn't bad and she really strongly cares about fuji and sees him as her dad, but due to his curse he's incapable of being nice to her and so she lashes out and tries to prove her value to him by wrecking stuff which he gets stuck with the consequences of. her identity issues are the same as suisen's except that she doesn't even have an acceptable face. 'ao' is a constructed identity by the souls of fuji's fellow disciples. why did they coalesce into this character? how strong is this cohesion? why does ao want to be a new person entirely instead of a collection of the extant souls? fuji's fellow disciples were kids when they died, so it makes sense that ao's childish, but how does adult fuji feel about what he knows is the souls of his peers now seeing him as a dad and being stuck in perpetual childhood?
bc ao and suisen are both Objects. suisen is literally mechanical, and ao also seems to be unchanging. they're static, trapped in the moment of their death forever. in exchange for power they're put in eternal limbo.
like ok in gameplay terms, i actually really liked overloads, with the individual overlords all getting character-appropriate ultimate attacks, and the evolving overloads is imo the best 'gameplay reflecting narrative' thing the series has done. that's why it really sucks that the infernal treasures just get given to like every unique character. why does artina have an infernal treasure?
honestly if it was me i would've had all the infernal treasures be people since fuji is already connected to ao, yeyasu is already connected to suisen, and ceefore could be connected to major villain nitra, so if you can get pirilika in there somehow the characters would still have a reason to be here. in narrative terms it's way more interesting to have the dilemma be that you gain this incredible power but at the cost of losing your unquestioned authority over your own identity, rather than "well you do have to kill a lot of people" since outside of story characters killing people is almost exclusively a comedy crime in disgaea and so it doesn't FEEL like a heavy price to pay(to the point that i actually think it'd be really funny if you did canonically establish which souls make up all the legacy characters' infernal treasures. who's in artina's treasure?!).
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virtual-idoll · 1 year
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i saw pictures of these new paper doll like dolls that just play is releasing a few days ago and I though "oh. mermaid high again. so sad." but uhh now i kinda want them to succeed.
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purplealmonds · 6 months
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Finished this just in time for the new trailer drop! This is my Mononoke illustration featuring assorted merch from the anime, movie, and stage play! How many can you recognize? ⚖️👹
(Yes, please send answers in the replies! Answers, progress pics, artist commentary will be drafted on a separate post when I'm less tired) ⭐️ UPDATE 04/03/24: Abridged artist commentary is now available under the cut! For the full version, please see the Google Doc linked in the replies.
👁️Overview 
Late last year, I rather belatedly discovered Mononoke’s 15th anniversary came and went, and with it, an entire swath of new content to manically pore over. This is an illustration of the various Mononoke merchandise, props, and set dressing I discovered.
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🔎Scope
Some fun facts regarding the work that went into this illustration!
Not including research time, this project ran for roughly two months, consuming much of my waking hours outside of my full time and freelance jobs.
While the illustration does not depict all of my findings, it does feature over 120 unique props and set dressings!
The majority of the props and set dressing were modeled to varying degrees of detail in SketchUp.
To model prep, I often put together schematics on Photoshop or Illustrators. Some were created from scratch. Others were created with the liberal usage of the Photoshop transform and perspective warp function. 
The master file is 1.5GB. The dimensions are 6400x3600 at 300 dpi, and contains over 2,200 layers. 
Near the end of production, the master file became so unwieldy I created a separate working file. This way, I could create assets lag-free then import the layers into the master file. 
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Past this point is where most of the commentary cuts were made for the sake of brevity. Again, look in the replies for the Google Doc link containing the full version with a table of contents for easier navigation!
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🗳️3D Layout
As you can see, the backbone of this illustration is the 3D model. I spent perhaps 30-40% of my production time on this stage.
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And this is the lit version. The lighting ultimately got downplayed in favor of showcasing the vibrant colors. I like how simple it looks though!
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🎬Production-Based Set Dressing
In addition to merchandise, I wanted to insert set dressing and props from the various Mononoke productions. 
🦊Kusuriuri
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It’s odd to have a section dedicated just to him, but his unique appearance warrants it. His garb and overall appearance is an amalgam of the anime and movie. The original intent was ambiguity– kind of like the blue/black vs. yellow/white dress phenomena a few years back. But after doing the color flats, I rather liked how the rich, unaltered colored fit with the overall composition so it became more blatant. I’m surprised that nobody has commented on this since I published the illustration. Maybe because I didn’t feature him in a close-up?
🐈 kai ~Ayakashi~Bake Neko (2006)
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Finding props iconic to this story arc (outside of the Kusuriuri’s tools of trade, of course) was somewhat difficult. While the environment was richly decorated, it mainly consisted of 2D artwork which I wasn’t keen on retracing. I opted to paint objects that characters interacted with or featured heavily in the show.
Salt Jar
Candlestick
Rat Trap
🦋Mononoke (2007)
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The props fall into three distinct categories here: Kusuriuri’s tools and trinkets; things featured in the opening and ending credits; and objects iconic to each of the five story arcs in the series. I tried to keep most of them clustered on the tatami, but as space grew scarce some props trickled up onto the deck as well.
Medicine Box
Exorcism Sword
Tenbin
Paper Talisman
Mirror
Ring
Geta Sandal
Necklace
Paper Umbrella (Zashikiwarashi)
Daruma Dolls ( Zashikiwarashi)
Gunpowder Ball (Umi Bozu)
Smoking Pipe (Nopperabou)
Genjiko Blocks (Nue)
Train Ticket (Bake Neko)
Lantern (Anime OP)
Butterflies (Anime EP)
☂️Mononoke: Karakasa (2024)
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Pretty slim pickings for the new movie since I only had the teaser, first trailer, and movie poster to reference from. Kusuriuri’s tools of trade were a given, but finding memorable and narratively significant objects was a tad troublesome.
Thankfully, the set dressing ended up (however subconsciously) strikingly similar to the movie’s environment design, down to the green tatami and multicolor shoji screen. I suppose at this point I was so immersed in Mononoke content that its aesthetics subconsciously informed my design choices! 
Exorcism Sword
Tenbin
Paper Talisman
Comb
Movie Poster
Butterfly (Custom design)
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🪭Official Merchandise
Goods related to canonical narratives and/or productions.
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🎊15th Anniversary
Mononoke Shu - A light novel by Hideyui Niki & illustrated by 2964_KO
Whiskey Glass & Box
📖 Key Frame Art Books by Hashimoto Takashi
Ayakashi Key Art Frame Book (2010)
Key Frame Art Book vol.9 (2017)
📚Manga by Yaeko Ninagawa
Kai Ayakashi: Bake Neko Vol. 1-2
Kai Ayakashi: Mononoke Prequel
Mononoke Vol. 1-10
🎭Butai Mononoke
Bakeneko Pamphlet 
Zashikiwarashi Pamphlet
Zashikiwarashi Acrylic Standees
Zashikiwarashi Manegi
💿Physical Media
Official OST CD
DVD Box Set
Yokai Pattern Fabric
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Common Collab Merchandise
This category consists of goods that are generally more affordable and feature graphics from the source material with minimal alterations.
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Amnibus
Wall Scrolls
Tenugui Fabric 
Shot Glasses
Minoyaki Bean Plates
ANIGA-TER
Stickers
Can Badges
Canvas Prints
Anique
Diorama Acrylic Stand
Acrylic Blocks
Challenge Kuji
Kusuriuri & Hyper Clocks
eeo Store Online
Folding Fan
Keychains
Can Badges
gj character G
Cushion
Acrylic Charms
Neo Gate
Satchels
Mini Badges
Mini Badges by Mame Shinoda
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High-End Collab Merchandise
Goods which derive motifs from the characters, props, and patterns from the production and transform them in an elevated manner through abstraction or usage of precious materials.
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gj character G
Exorcism Sword Ring
Goodsmile
Kusuriuri Nendoroid Figurine
Folding Screen
Kusuriuri & Hyper Plush
Tote Bag
Kaya
Umbrella
Tenbin Kanzashi
Tabi Socks
Dress
Kotobukiya
Figurine
Mayla
Pump Heels
Kusuriuri & Hyper Hairpins
Tenbin Earrings
Hyper Earrings
Noitamina Apparel
Perfume
Tenbin Necklace
Folding Fan
Super Groupies
Purse
Wallet
Watch
Tsumuji Design
Exorcism Sword Necklace
Ofuda Bracelet
Useless Use Lab
Fragrance Set
Air Purifier
Three-Sided Mirror
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urban-swan · 1 year
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Have not posted in a long time here, just want to share I’m working on a 3D paper doll of Mazm Jekyll atm. I’ll let you all In on the finished product, and also the template.
Probs would’ve gone with my own design of Jekyll but I was missing this silly old dude <3
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adorkastock · 4 months
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Hello! I was looking for some standing poses yesterday, using all three sites, and I ended up just having to kind of blindly scroll through the “General poses” DA folder and clicking on the “more like this!” deviations in the side bar. I ended up snagging a pose or two from you and a cluster from JoonPubStock, I think her name is.
I was specifically looking for poses I could use for costume design/ideation, where I could draw a fairly neutral front-ish pose that still had a little personality in like, how the hips were canted, arms folded, head tilt, etc, that I could draw and then come up with clothes ideas on like, layered tracing paper or something. Character design lineup/paper doll kinda thing. I think I ended up using one of your OG Sailor Moon poses as a jumping off point, since they are more static, though they had a little too much anime sass for me to use for my character. :(
Next time you’re doing file maintenance stuff, could I request adding “standing” to the list of pose types/subfolders/tags? And, if it’s not too much trouble for the next round of website iterations, being able to filter using multiple tags at once? Like, being able to specify that I want to look at single, female, slim, standing images instead of having to look through each category individually.
Thank you so much for all the work you and your team do, as well as the network of pose artists you collaborate with! And thank you for offering so much of it for free, and for the other tools you’ve developed and shared. As an unemployed, disabled, non-university-student artist, these resources are really, really valuable. I appreciate you!!
I hear you but there's a few challenges with this because *most* poses are standing. It's the same reason I don't tag myself as a model because it's mostly me. But maybe I can still help by directing you to something like my Character Reference Sheet Pack or maybe even some of the standing poses in the free Anniversary Pack. There's also the old 3D model packs which might be *too stiff* for this but could be a jumping off point. The farther back you scroll on in the DA archive the more static the poses will get because I didn't have a camera good enough to catch much movement or action. Here's a few from Shoots 1-25 that might be helpful for the type of thing you're looking to do. I am SO helpful the stock is useful! 🥰 Hope this helps and Happy Drawing!
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prokopetz · 2 years
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One of my favourite old-school video game aesthetics that basically nobody in the retro gaming sphere is trying to replicate these days is the stuff you see in the original Mortal Kombat, among other places.
You know how in the early days of CGI, a lot of films basically faked their computer graphics with practical effects done up to look like CGI, in order to make it seem like the production was on the cutting edge?
A fair number of video games during that period did that, too. Of course, real-time 3D graphics were generally impractical, but using 3D graphics to pre-render your sprites and backgrounds was still a major bragging point, with games like Donkey Kong Country being the most well-remembered examples.
So what did you do if your studio didn't have the budget for fancy CGI workstations?
You faked it, of course.
Games like Mortal Kombat claimed to have photorealistic motion-captured graphics, but in reality, there was no motion capture involved, and the reason the graphics were photorealistic is because they were, well, actual photos.
They'd film local martial artists and stunt performers against a green screen, cut out each figure paper-doll-style, then laboriously hand-draw any required special effects onto each individual frame. Figures who couldn't plausibly be portrayed using edited photos of humans in cheap Halloween costumes, like Mortal Kombat's Goro, were achieved using stop motion puppetry to produce the source footage, then processed in the same way as their human counterparts.
That's it. No motion capture, no CGI, just puppets and photo-collage – with a dash of traditional hand-drawn animation on top – being passed off as the genuine article. They were literally video games with practical effects.
Like, I totally understand why nobody does it anymore – ironically, computer graphics have reached the point that just using actual CGI is cheaper and easier – but it kind of surprises me that there aren't more contemporary indie studios willing to give it a go just for the hell of it.
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paranoia-art · 5 months
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◦•◦Need apps/websites for art? I got you!◦•◦
Art Apps:
╭┈◦•◦❥•◦ Artrage
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╭┈◦•◦❥•◦ Adobe Fresco
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╭┈◦•◦❥•◦ ZenBrush
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╭┈◦•◦❥•◦ Sketchbook
╭┈◦•◦❥•◦ Paper by Wetransfwr
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╭┈◦•◦❥•◦ Painttool SAI
╭┈◦•◦❥•◦ Bamboo Paper
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╭┈◦•◦❥•◦ Artworkout
╭┈◦•◦❥•◦ After Effects
╭┈◦•◦❥•◦ Artstudio Pro
Animating/Modeling:
╭┈◦•◦❥•◦ C4D - 3D modeling
╭┈◦•◦❥•◦ Flipa Clip
╭┈◦•◦❥•◦ Zbrush - 3D modeling software
╭┈◦•◦❥•◦ Daz 3D - Animation and can be used for body refrence?
╭┈◦•◦❥•◦ Adobe Animate
╭┈◦•◦❥•◦ Stylist3D
╭┈◦•◦❥•◦ Blenders (Credit to @boldymoldedcheese)
Refrences:
╭┈◦•◦❥•◦ Design Doll - Unique refrenced
╭┈◦•◦❥•◦ Artbreader - Make people using AI
╭┈◦•◦❥•◦ Sketch Daily
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╭┈◦•◦❥•◦ Posemanics
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╭┈◦•◦❥•◦ pintrest
╭┈◦•◦❥•◦ justsketch.me
If I'm missing anything, don't hesitate to add! <3
Follow @paranoia-art for more!
Apr/14/2024
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