#3) you're a simp
Explore tagged Tumblr posts
sui-imi · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
day 3: pranks | day 2: ACT to Flirt
* YOU have a feeling he's just toying with you...
PNG!sans belongs to me (@/sui-imi)
transparent / anomaly!reader belongs to @htsan
@sansxyouweek
241 notes · View notes
sky-is-the-limit · 6 months ago
Text
Louis is better than me bc if I saw his dramatic lil ass sitting like that in his slutty suit, luscious hair and nice rings, I'd be sucking dick in front of the entire theatre and not even the guillotine could stop me.
Tumblr media
303 notes · View notes
tomiyeee · 2 years ago
Note
nononono why did you make this why did you combine both of my biggest hyperfixations
why did you combine rottmnt and genshin impact
i am not joking that i teared up a little just by how overwhelmed i was (but in a good way)
i dont know what to say genuinely I dont know how to react??? thank you??? your art is so beautiful??? and detailed??? you're an inspiration??? please keep making more???
i have never felt more emotions thank you
dfjklsdjfkldkfj thank you so muchhhh!!! 😭😭😭 omg this is so nice! i'm having a lot of fun with this crossover so i'm very glad it made you happy :)
i've got more planned for it, i know i at least wanna try and finish designs for the four of them and i've had donnie and leo's designs in progress for a while now (i actually started both of them before mikey's, but mike's was the first one i finalized. favorite boy privileges and all that 🧡), but i needa redesign them cuz they look like shit ;-; have a lil peek of leo's current design tho!
Tumblr media
737 notes · View notes
kokokoula · 3 months ago
Text
Tumblr media Tumblr media
27.9.24 (love you :))
22 notes · View notes
bananielle · 1 month ago
Text
bello
17 notes · View notes
tomurakii · 1 year ago
Text
Dude I know I'm deep into my Gale obsession when seeing people's dumbshit takes actually makes me angry. Someone on instagram called him easy and a gold digger??? How do you live with yourself.
102 notes · View notes
midnightmah07 · 8 months ago
Note
Tumblr media
I’m framing this and putting it next to my bed 😍💞
/nsrs
HELPSLDMDKDKDDD WHY ROLLO
26 notes · View notes
littlelovelore · 9 months ago
Text
Tumblr media
well then, there goes all my inhibitions
31 notes · View notes
the-wereraven · 11 months ago
Text
Tumblr media
Elder Faerie Cookie MY BELOVED <333
47 notes · View notes
digitallysick · 2 months ago
Text
Tumblr media
Drawing this will be fun :D
14 notes · View notes
saltzerland · 1 year ago
Text
Tumblr media
⚠ ⚠ ⚠ goober ⚠ ⚠ ⚠
i still hate them don't get the wrong idea
#ijustwantedtodrawdragonpaws
23 notes · View notes
luimagines · 8 months ago
Note
Haha, what do you mean? I'm not a simp, not at all. *proceeds to read every single one of Pinky's posts*
Oh my- What a compliment! XD I'm very happy that you like them that much!
16 notes · View notes
funforahermit · 1 year ago
Text
.
22 notes · View notes
arainaizevran · 1 year ago
Text
Wyll: What would Minsc say? Ah yes - 'Go for the eyes, Boo!'
19 notes · View notes
hard-boiled-criminal · 2 months ago
Text
Social Anxiety Really Ruins the Isekai Experience
Previously known as: Brimstone from the Throat
Chapter 5 - Why You Shouldn't Plague Your Patron With Your Earthling Pickup Lines
< Ch 4 | Ch 6 >
>Ch 1<
Masterlist
Ao3 Mirror
I think this is fun, so here’s a link to a youtube playlist of the music I listened to while writing this chapter: BftT - ch5 
If you want, you can think of these as the songs our isekai protagonist attempts to play.
Also, it’s time to play spot the reference~ If you spot any, congrats, you win bragging rights.
Also fuck tenses. Present and past tense are getting jumbled.
The three of you head back up the stairs to the tiefling’s area as the grove, for lack of better terms to call it, new lute in hand. You pass by the young tiefling girl, safely reunited with her parents who smile at your group as you approach. 
Gale stops in front of them and asks them for a bit more information on the gnolls after they thank your group for helping their daughter.
At the top of the staircase stands the rest of the group. None look impatient, save for Lae’zel, so it’s probably safe to say they only met up here recently. The rest shuffle around a bit,   making room for the three of you to join the circle they’ve already made.
“Now that we’re all here,” Tav begins after everyone settled, “Let’s discuss what we’ve found.”
“Chk! There is no need,” Lae’zel states. “The tiefling-” she emphasized her correct pronunciation “-has marked on the map where they came across my kin. We must head there to find the crèche!”
“Lae’zel, I understand your eagerness to go, but we should still hear what everyone else has to say,” Tav tries to placate her. “There is also a chance they were a scout, so the crèche may not be in that direction. The more information we have on the surrounding area, the easier time we’ll have pinpointing its exact location.”
Lae’zel crosses her arms and scowls. “I am loath to admit it, but your words have sense in them. Very well. We shall do things your way.”
“All right,” Tav smiles and walks over to a nearby crate, the rest of you following. There she spreads open a map on the crate’s surface, an area to the far northwest circled in charcoal. “This-” she points to the circle “-is where Zorru spotted the githyanki. And here-” she points to an area south of the githyanki sighting “-and around here is where the adventurers were attacked by goblins and the First Druid, Halsin, was captured. It seems the reason the adventurers were headed that way in the first place was to find a treasure called the “Nightsong” that’s hidden in the temple located here. A wizard in Balder’s Gate is willing to pay a great sum to whoever retrieves it for them. What’s everyone else found out?”
“There’s a pack of gnolls also to the northeast, and their numbers seem to be quite substantial,” Gale states your group’s findings. “I think it’s safe to say there’s at least twenty of them last seen in this area,” he points to an area northwest of the grove, closer than where the githyanki was spotted. “We also heard a small bit about some ruins to the south that might be occupied, but we didn’t get a chance to ask exactly where that was.”
Wyll points to an area a short distance south of the grove. “That’s probably around here. We found out there have been sightings around here of multiple people unaffiliated with the grove, but we’re not sure how many. The ruins are where they are probably camping out. I want to investigate as soon as possible. I’m not comfortable having others so close to the grove without knowing if they’re hostile or not, especially when there’s a chance that devil could be there. There’s also a harpy nest near the beach you can reach by going north through the part of the grove the druids are currently occupying, but as long as we don’t approach, we should be fine.”
“We have three options then: northeast, east, and south,” Tav gestured to the three areas discussed on the map. “Where shall we head?”
“We head northeast to where the other of my kind was spotted. We need to head to the crèche for purification!” Lae’zel says, resolute in her decision.
Wyll shook his head. “That area is a day's walk from here, and there’s no guarantee they’re even still there. I’d like to check out the ruins south of here before anything else. It would be remiss of us if we were to go elsewhere while a potential threat lurks near the grove.”
“We should probably head to the temple sooner rather than later. The likelihood of the First Druid’s survival falls with each passing day, assuming they’re still alive,” Gale offers his opinion. “That temple is probably the goblins’ camp as well. Scouting parties are usually smaller than the one we fought at the gate, so there’s a good chance that group were something like perimeter guards of their camp.”
“I’m for the temple and goblin camp. Since we gave our word to rescue Halsin, along with the fact he may be able to cure us of our tadpoles, I think we should head there first. 
“Hmm, goblins and musty decrepit ruins aren’t all that appealing to me,” Astarion grimaces. “I’d rather take my chances with the gith.”
“I’d rather not,” Shadowheart scowls at the thought of agreeing with Lae’zel. “The ruins are nearby and might have something useful in them.”
It’s a three-way tie. Two votes for each option. Their gazes fall on the tiebreaker: you. 
You point to yourself, [Me? Really? The person with decision paralysis has to make the choice]? {Performance = 17, Success}.
“We’re at an impasse and you’re the only one left to vote,” Tav says. “So, where do you think we should go? Which reminds me, if you have anything else to add,” she reaches into her pack and pulls out a book and a charcoal pencil wrapped in cloth, “you can try to write them down to communicate.”
You take them gratefully and open the book to show nothing but blank pages: a notebook. The thought is sweet, even though you know writing things down won’t help. ‘I guess it’s up to me then.’ You look at the map and bring your hand to your mouth in thought. ‘If we were to go towards the githyanki, we’d also have to be prepared to fight through gnolls. If we don’t know the numbers of the people in the ruins, it could be dangerous, but there’s probably fewer than twenty if there’s only been minimal sightings… Since this is D&D, It’d probably be better to go there for exp to get strong enough to take on the larger amounts of enemies. Plus, it’s close to camp where we can rest if there’s more of them than expected and we have to rest.’ You quickly write down your reasonings for going to the southern ruins, minus the bit about exp, and show it to the others.
You already knew they wouldn’t be literate in your language, but watching their faces twist in confusion was a bit funny. Besides, even on the off chance someone recognized the letters of the English alphabet, your mix of cursive and print in handwriting shitty enough to confuse a native reader would throw them off any trails.
Gale’s expression untwists from confusion to one of realization. “Perhaps I had it the other way around. It’s not that you've lost the ability to speak Common, but that you’ve gained the ability to understand it.” His eyes flicker from your notes to you, full of intrigue.
[Exactly.] ‘Not like I even want to tell them the actual truth so let’s go with that.’
“These tadpoles are truly out of the ordinary. In a different circumstance they would make quite the interesting study.”
“Either way, none of us can read this, so can you point to where you decided on?” Tav asks, steering the conversation back on track.
You point to the southern ruins.
“It’s decided then. Let’s stock up and prepare, then head out.”
A huff of annoyance from Lae’zel was the only complaint from the group, relieving the pressure you felt of being stuck with the ultimate choice of where to go. Wyll volunteered to get more supplies, seeing as he was already acquainted with the traders in the grove. Tav, being in charge of inventory and distribution, went with him.
‘What am I supposed to do now?’ You thought as you watched the two of them leave, the rest of the party staying nearby, but not striking up conversation with each other. You look at your hands, one occupied with a book and pencil, the other a lute. ‘I should be able to fit the lute in my bag even if its neck is sticking out, right?’ You place down your things on the now map-less crate, followed by your bag. Your bag was empty save for your tent and bedroll, which luckily attached to the outside of the bag anyway. You carefully place your lute in the pack in a way that will allow the neck to stick out without preventing the bedroll from being attachable. Your notebook–or would it be more apt to call it a journal?- and pencil are stuffed into f your pants’ empty front pocket, just big enough to fit both items. 
‘Whoever designed these pants, I love you.’
“What, are you not going to pass the time with another one of your incredible tunes?”
You jump at the sudden voice and turn around to see Astarion, much closer than you were expecting. ‘Why is he so good at sneaking up on people?’
Narrowing your eyes in a pseudo-glare, you wrap your hand around the neck of your gifted lute. [Have you already forgotten the chord I played for you? I can make you suffer again. Don’t tempt me.] {Intimidation = 11, Success}.
“I was only joking, it’s not like I want to hear that horrid noise again,” he quickly backpedals. “But you must admit it’s strange that you carry around instruments and take every opportunity to not play them. With the way you avoid attention rather than attract it, it makes sense you can’t be a bard: you’d be awful at it.
Your gaze sharpens to a full glare. You make no movements. Just stare. ‘He’s doing this because he’s bored and wants a reaction out of you. Don’t give the bastard the satisfaction.’ You turn around and start affixing your bedroll to your pack. 
Disappointed at your lack of reaction, Astarion frowns with a quiet “hmph” and walks away.
You turn and watch him approach his next victim, who looks to be Gale, as you hoist your pack onto your shoulders. A single thought crosses your mind at the sight of his stupid back: ‘I wish I had tape so I could stick a note to his back that says “cuck me.”’
Wyll and Tav returned a few minutes later and passed out their spoils to the others. You receive two healing potions, which you store in an easily accessible area of your bag, and a torch.
“Here, you should change into this,” Tav hands you a set of padded armor, much like Wyll’s, except dyed blue instead of red. She also hands you a set of underclothes to wear under the armor to prevent chafing. 
[Cool. So, uh, where should I change]?
Donned in your newly acquired set of uncomfortable clothes and armor, you rejoin the rest of the group. Your notebook is stowed away in your pack and your phone is safely tucked away in your new pants’ pockets. 
“Everyone ready to head out?” Tav’s question receives affirmations from everyone and a nod from you. “Then let’s get moving.”
The wooden gate separating the grove from the outside world doesn’t budge right up until you’re close enough to touch it, and it closes as soon as the tiefling handling the winch confirms your entire group has left. Your group walks in mostly silence, with one or two quips here and there, everyone focused on keeping an eye out for any unwelcome travelers. It’s boring and you find yourself reaching for your phone multiple times right before you stop yourself each time.
‘Am I really that dependent on instant gratification? I really do just reach for my phone when I’m bored, don’t I?’ You remove your hands from your pockets and grasp the straps of your pack. Hopefully, keeping your hands even somewhat occupied will help prevent any slip-ups. ‘Just, think about something- anything- else. Like, that song you’ve been listening to a lot recently.’ You let the melody from your memories flow into your head. Your footsteps are quick to move in sync with the imaginary beat, your head soon subtly bobbing along too.
And then it happens. The melody gets stuck at that one part where it loops endlessly in your mind and you can’t move on. You’re stuck. The only way to get unstuck is to listen to it, but you can’t. You’d need your phone. Not even the gods know when you’ll escape the loop.
‘...Astaroth, you’re so lucky you’re not here right now to experience this torture, this curse I’ve been burdened with…If you can hear this, for your own wellbeing, don’t come back yet. You will regret it. You don’t have to suffer with me.’
Your group travels back along the path you had followed the previous day, Tav leading the way through the natural rock arch where you had originally found Lae’zel suspended in the air. Oblivious to your suffering, everyone continued onward towards the gray stone pillars you just barely caught a glimpse of before Tav came to a sudden halt and crouched, then motioned for everyone to do the same. She slowly inches forward and beckons everyone to follow. {Stealth = 19, Success}.
You stay near the back of the group and watch as Tav peers around the stone and underbrush. She lifts up her hand and raises four fingers. Four people. Supposedly deeming it safe, she stands out of the crouch and signals the rest of you to stand and follow. She strides into the stone ruins with confidence. A short man, a gnome by the looks, standing on a stone half-wall comes into view as you pass the stone pillars of the ruins. The half wall overlooks a substantial drop to a staircase leading towards a door to the ruins, and an identical wall across from that with a human standing guard there. The construction of the ruins makes it feel like a canyon with stairs instead of a river running through it. 
The gnome whips around when he hears your group approaching, “You! Not another step, hear me? Boss! Got company up here,” He calls out to his left, where you can see a human and another gnome down a flight of stairs, standing near a statue.
Immediately taking notice, the two of them clamber up the stairs until the other gnome stands in front of Tav, “What’s this then–trying to creep around us and loot the crypt? Not happening. Or is it the ship you’re after? Don’t matter either way���it’s ours, all of it.”
“Your loud words hide fear, confusion. Looting that ship will bring you no peace,” Tav states with a steadfast authority you weren’t expecting.
“Well, uh, in that case… C’mon you lot, no point in gettin’ killed. Second worm gets the cheese, an’ all…” The gnome quickly acquiesces, his bravado having vanished to leave naught but nervousness.
“Uh, second mouse gets the cheese, no?” The human man corrects him.
“Nobody’s getting any damn cheese! Now move it!”
The four people, looters you guess, are quick to scurry off.
“It would have been quicker to kill them,” Lae’zel comments once they’re out of earshot.
“Maybe, but we need to conserve our energy,” Tav explains. “If the devil Karlach is in the crypt, we’ll have an intense battle to fight. The less strength we waste, the better.”
“This devil best put up a good fight, if nothing else, to be worth the time we are wasting.”
Tav leads your group down the stairs, around the crumbling area in front of the statue the boss gnome and human were loitering around earlier, and down the next flight of stairs through the manmade canyon, stopping in front of the heavy-looking door. She puts her ear up to the door for a moment. You watch her eyes narrow before she takes out her staff and pulls away from the door to over at the rest of the group. You watch as the others around you pull out their weapons.
‘Oh, uh, okay,’ still not used to your powers, you fumble a bit as you summon your violin and bow into your hands and get in ready-position.
Slowly, Tav reaches for and grabs the door ring. She pulls it taught, careful to not cause the metal to grind against each other and make any loud noises. With a step back she yanks on it. It doesn’t budge. She pushes at the door. Doesn’t budge. Locked. She opens her mouth to speak but another voice cuts her off before she can begin.
“That you, Gimblebock?” A muffled voice echoes through the door. “Everything all right out there?”
“Gimblebock triggered some trap,” Tav improvises, voice frantic but her expression says otherwise. “He needs help- now!”
“I told him it wasn’t safe out there. Get inside, and I’ll rustle up some bandages…”
You hear the click of the door being unlocked. Tav nods to the rest of you and opens the door. You all step inside. Hearing more footsteps than he was expecting, the man who unlocked the door turns around.
He takes a step back, “Who the hells?” Torch in hand, he quickly brandishes his sword with the other. “You’re dead!”
Tav is quick to rush in and strike him with her new quarterstaff she picked up from one of the merchants in the grove. As he stumbles from the impact, you clumsily place all four fingers down on the e-string and screech out a note, firing an eldritch blast at him. {Attack Roll = 17, Hit}, {Force Damage = 3}. He staggers, but doesn’t fall. With a snarling face he rushes towards Tav but doesn’t get very far when Astarion appears behind him and sinks a dagger into the side of his neck. He uses the blade to basically flick the man to the ground as he removes the dagger. You watch as the man sputters and gurgles on the floor, blood oozing from his wound in a steady stream and dripping from his mouth whenever it opens. He stops moving. He’s not conscious, but he’s still alive– the blood is still pulsing out of him, his heart still beating, working to pump blood and keep its body alive if only the blood wouldn’t gush out of the wound with each contraction. It won’t be long before he’s dead.
You take in a deep breath through your mouth as you look away. ‘Inhale… One… two… three… exhale…’ You breathe out through your nose, slow and controlled. ‘Seeing somebody dying is way worse than seeing a body that’s already dead.’ You carefully step around the soon-to-be-new-dead-body and down the half-flight of stairs.
«Would some good news help?»
‘Oh, hi… You know, when you said you were going away for a bit to recharge your powers or something, I was expecting longer than half a day.’
«I thought so as well. I’m not sure if it’s a side effect of the tadpole or that your body is now able to tap into magic or something else entirely, but you’re gaining power at an incredible speed. Your body seems to absorb the traces of mana in the world around you, including the runoff of spells that have been cast not just by you, but by others as well.»
‘So I’m a mana vacuum? Does this mean I can just keep absorbing and never run out of magic? That’s broken.’
«Well, not exactly. At the moment, your body isn’t able to accommodate such high amounts of mana. I’ve been siphoning the excess as it enters you for your own safety, but it has turned out to be enough to allow us to converse freely without depleting any energy. In fact, your intake is high enough where I’m still gaining a small amount as we speak.»
‘“For my own safety?” What would’ve happened if you weren’t taking the excess?’
« Much like water, it would travel through you like a river and find the path of least resistance where it could escape. If you don’t consciously let the mana out of you, it will erode at the weakest point until it makes an opening to escape from. Based on your memories, I think an apt analogy is if you were a balloon and mana is there air getting pumped into it. After a while, you would burst.»
‘...Fun.’
«On a lighter note, you’ve grown stronger and have new abilities! Hence, the good news I previously mentioned.»
‘Ooooh, a level up? Perfect timing! Now I don’t have time to think about things too deeply and have an existential crisis!’
«…We're going to have a talk later because I am very worried for your mental health.»
‘I’m sure it’ll be fine; I’ve dealt with worse.’
«…» Astaroth spoke no words, but the silence that felt like a leveling stare said enough.
‘...ugh, fine, we’ll talk about feelings and unpack this at camp.’
«Good.»
‘Soooo, what are those shiny new abilities you mentioned?’
He sighs softly «Since you’ve given your word, I suppose we can change the topic now. I have granted you a new invocation and spell. You can now read all writing and can cast the spell Illusory Script. The spell, while active, will allow the intended meaning of whatever you write to be understandable by any parties you choose.»
‘So it will auto-translate my writing? Cool, I’ll make sure they don’t know I can do this for as long as possible, but–’ you interject before Astaroth can say anything– ‘I’ll make sure to use it when necessary. I won’t let my anxiety be the reason my party members get hurt. So, thank you, Astaroth. Really.’
«Don’t worry; I won’t push you on the matter. In the meantime, I’ll be working on getting us a gift.»
‘Ooooooh, a gift? What is it?’
«That’s for me to know, and you to be surprised with.»
‘Awww, c’mooooon, just a hint?’
«Nope.»
‘Booooo! ‘
«Just go have fun exploring and watch out for traps.»
‘Fiiiiiine… Let’s listen to some music tonight.’ You smile.
«I’d like nothing more.»
You tuned back into your surroundings, seeing everyone carefully rummage through the boxes and other storage containers scattered about. To the left is a door. Straight in front is a long dining table with food and drinks left on it, a fireplace in the wall behind the head of it. The walls are wood in some places and stone in others. Your gaze is attracted to a metal plaque hanging crookedly on the wall to your right. Shadowheart and Tav are standing near it, looking at it as well. You approach to get a better look. She looks at you out of the corner of her eye when you stop next to her.
“Who were those prayers for?” She asks. “Normally the patron god is obvious– not here.”
You watch the letters on the plaque tremble and warp until they reassemble themselves into English: Hear my words as they might be your last. Be careful. ‘Ominous.’ You shrug in response to Shadowheart. You don’t know enough about the Faerûnian deities to know if these words are a catchphrase of sorts for one of them, but you weren’t about to expend a spell slot to ask. ‘Still, no matter how I look at it, this doesn’t read like a prayer.’
“A dead tongue,” Tav states. “Whoever worshipped here must be long gone,” She walks away after a small shrug of her own, off to investigate the rest of the room.
‘Wait, a dead tongue? But I can read it now… Holy shit, I am an archaeologist’s wet dream. Or philologist? Archaeological philologist? Ah, whatever.’
Tav soon gathered everyone together to approach the door across the room from the plaque after everyone had rifled through the supplies and grabbed what they deemed necessary to take. “Everyone ready to keep going?” A round of nods ran through the group. “Good. Let’s move.” Tav approached the door, and just like before, she put her ear up to it and listened. Her eyes glanced over to Astarion. “How good are you with the bow?” she whispered.
“Very,” Astarion whispered back with a smirk as he pulled out his bow and notched an arrow.
“Alright, everyone else, back up and get low.” 
The rest of us did as told, everyone in a crouch with only Tav and Astarion near the door. With a nod from him, Tave pulled the lever on the wall and the door swung open. Astarion took aim, pulled back and fired, all within the span of a high crouch jump.
‘Oh, he’s a rogue! Yeah that makes sense. Sneak attack damage is crazy good.’
“How’d you get past Andorn?!” the human woman Astarion had shot cried out. She didn’t get to say much before Gale hit her with a Ray of Frost and Tav rushed her and struck with her staff. As quickly as the fight had started, it was over. 
The threat gone, everyone raised from their sneaking poses and took a look around the room. To the left there was a door that was opened after Tav did her routine check. There wasn’t much inside but there was some sunlight that leaked through the gaps in the ceiling. To the right of the main room was a door with neither lock nor handle. You gave it a slight push, but it didn’t move. The last door, on the far wall across from where you entered, was the group’s next target. Tav didn’t even need to put her ear up against it; you could hear the loud conversation happening as you neared. Nobody needed to be told to ready their weapons this time. 
Astarion took to the front with Tav again. As soon as she pushed open the door, Astarion let loose the arrow on the first person he saw. Everyone rushed into the room after the first shot, taking advantage of the surprise attack. Tav rushed the man astarion hit, striking him in the stomach with a jab as soon as he turned around to face your group. Lae’zel leapt down the flight of stairs and sprinted to the left towards a duergar, hitting them with a mean downwards slash of her flame-wreathed blade she must have picked up from the fiend on the nautilus. 
You began to play the song you had stuck in your head earlier and took aim at the already wounded man in your direct line of sight. Another eldritch blast fired from your instrument. {Attack Roll = 6, Miss}. The man, seeing your magic projectile, ducks, the blast going past him and into the floor. Gale fires a ray of frost towards someone on the right– you glance over and see a tall man, but afford him no more time than that. Wyll runs down the stairs and throws his momentum into a lunge towards the man you missed, stabbing him in the chest with a rapier. The man falls to the ground, incapacitated. Shadowheart moves closer to the action, but stays out of direct contact, ready to sling healing spells at whoever needs them.
Target down, Wyll moves to the right and hexes the man Gale had hit. Tav runs towards the back where a human in robes readies her quarterstaff behind a statue of a robed figure. Astarion darts towards the duergar Lae’zel is in combat with, flanking them. He stabs them from behind with his dagger, and they fall  to the ground as soon as it is removed. Tav makes a strike against the figure in the back, who retaliates with a burst of ice, the sharp spikes cutting into her. You move your gaze to the man Wyll hexed. The statue provides too much cover for the person Tav is fighting for you to hit them. You’re now six seconds into your song and you’re able to fire off another blast. So you do. {Attack Roll = 6, Miss}. Your face scrunches into an annoyed scowl as you miss again.
Gale’s fire bolt hits the man you missed in the face, causing him to cry out and not notice Wyll in time before he’s stabbed with a rapier. Shadowheart moves close enough to help Tav with a healing word as Lae’zel dashes around the right of the statue and pulls out her bow, firing an arrow at the mage engaged with Tav, Astarion in quick pursuit. The man, after shaking off the two consecutive attacks, releases a thunderous warcry and slams his spiked club down on Wyll. The blow forces Wyll down, but he’s quick to roll away and get back up on his feet, thrusting at the man again. The raging human goes down. Astarion, having sprinted towards the mage alongside Lae’zel, was quick to rush in with another stab as soon as Lae’zel’s arrow hit its mark. The mage’s cry is silenced as Tav finishes her off with a brutal blow to the head with her staff.
Another round of everyone looting bodies and chests occurred, you sticking to looking in the chests only, and was interrupted by a ghastly shriek and rapidly clicking metal. 
“Wonder what that did,” you looked over to Tav when she spoke, seeing her hand on a metal pull bar held in the jaws of a humanoid skull.
“The sound came from the last room we were in,” Gale said. 
[I’ll go check it out], you mime. {Performance = 20, Success}. ‘I’ll gladly take a room with one body over one with four.’
“All right, everyone who’s done looting go with them,,” Tav says as she looks at the others. “The rest of us will follow soon after.”
Shadowheart and Astarion end up joining you, neither of them interested in rifling through the bookshelves in search of any magic scrolls or potential hidden passages after they finished looting the corpses. 
You don’t hesitate to leave the room, eager to escape the stench of iron growing more pungent by the minute. As soon as you crossed through the doorway, you didn’t have to go far to see the change: the immovable door was now open. Curious, you head in and see an altar devoid of anything except candles, two more headless statues and a tapestry hanging on the far wall where another door resides. 
‘It’s just an airlock, or well, a vestibule, technically. Kinda disappointing, not gonna lie.’
You decided you’d better do what Tav had been doing and put your ear up to the closed door. [Nothing,] you shake your head and lean your back against the door. [Guess we wait, then?] {Performance Roll = Natural 20, critical success}.
“I’ll go let them know what we’ve found, I suppose,” Shadowheart exits the room, leaving just you and Astarion.
 It’s silent, the two of you just waiting. Astarion flips his dagger out of boredom. Not much to really talk about when one of you can’t talk and the other isn’t striking up conversation. 
‘But (y/n),’ your mentally exhausted mind self pipes up, ‘what if we spoke anyway?‘
‘But I don’t want to talk, that’s like, our whole thing?’ You reply to yourself.
‘Okay but hear me out. If we do, it could be funny to see the bastard man so confused. Could be fun. Also, since he can’t understand us: no repercussions for what we say.’
‘You make a convincing argument, (y/n).’
‘Thank you, (y/n).’
“So, I, uh… heard you had twelve terabytes of pornography.”
“...” Astarion stops playing with his stabbing instrument and turns to look at you, not amused.
‘(y/n), why’d you open with that of all things?!’
‘I don’t know! I panicked and I thought it’d be funny and it just slipped out. Besides, you said this is a no repercussions discussion; I’m sure everything will be fine. Just be glad it wasn’t the Mississippi pick up line.’
‘Mmm, fair…’
«The “Mississippi pick up line?” Also, why are you talking to yourself?»
‘Oh no.’
“I hope you’re not using the fact that I don’t understand whatever it is that you're saying to say something foul to my face,” Astarion pulls you from your mind conversation.
[No, no no no, that’s not it, don’t worry.] ‘I mean, I’m not lying. He is trying to ask if I’m insulting him, right? Yeah.’
The room falls to silence again. 
«So, would you like to start with Mississippi or why you were talking to yourself how you talk to me?»
‘I’ll have you know that having conversations with yourself in your head is very normal where I come from, thank you very much.’
«I suppose I’ll take your word for it. And why’d you say “oh no” when I asked about Mississippi?»
‘Okay, so pickup lines. They’re a form of flirting that takes the structure of a question followed by the reason why you asked. For example: Are you from Tennessee? Because you’re the only ten I see. Probably doesn’t make sense since you don’t have cultural context but you get the point. That’s the structure. Now, Mississippi is a place from my world. And, ugh, I can’t believe I’m saYing this to my patron, but the line goes like this: Are you from Mississippi? ‘Cause you’re the only miss  whose piss I’d sippy.’
«…That was vile.»
‘...I know, and I’m deeply ashamed by how funny I find it.’
«I’ll forgive you if you say that to the next devil we come across.»
‘Bet.’
«That was merely a jest, but now I’m looking forward to it. Make sure you have Illusory Script ready to go.»
‘...Well fuck me, I guess. If there’s one thing I’m not, it’s the opposite of stubborn, so I guess I’m doing it.’
You then remember that the next devil you’ll probably come across will be Karlach. You know. The really handsome brain lady.
‘Oh no, she’s going to hate me! And I was so ready to flirt with her using Johnny Bravo lines, but now I’m doomed to make her feel disgusted by meeee-hee-hee-heeeee!’ You sob in your mind. ‘But mama didn’t raise no pussy. I said I’d do it, so I’ll do it, goddammit.’
«I don’t care who or what you’re attracted to, but please, no. devils.»
‘Isn’t like I’m gonna get anywhere with her when that’s what I’ll have to drop on her, but okay. No devils. I can work with that.’
The rest of the party is quick to arrive, spoils of gold coins, weapons, and some low-level spell scrolls taken off the corpses of your adversaries. Tav leads the way through the door into the next room” a large, open chamber.
“A crypt,” Lae’zel observes. “What riches might it contain?”
‘Oh no, are we gonna have to fight a necromancer? Everyone knows necromancers love to hang out in crypts.’
The room has two sets of large double doors on the left and right walls, parallel to each other. Your party goes through the door on the right. There is very conspicuous sarcophagus in the center of the room, and a few against the walls as well.
“A trap,” Astarion points out once he nears it. “Someone doesn’t like visitors.”
“Can you disarm it?” Tav asks.
“Easily.”
As he works on that, the rest of the group rifles through the other sarcophagi, which are thankfully not trapped. This room, like the others, is quickly looted, the only things of note being a magical spear given to Shadowheart, an old key, and a strange black coin. There’s also another door, locked until  it isn’t by Astarion’s deft hands, which leads back to the beach Tav and Shadowheart woke up on. Nothing more to find here, the group goes back to the previous room and approaches the other doors. 
After hearing no sound, Tav inserts the key taken from the sarcophagus, which thankfully unlocks the door. Another open concept room with an underground version of a sunken courtyard in the center with a large stature identical to the ones you’ve seen throughout the crypt, except this time with a head.
“Look at that!” Gale exclaims once he sees the statue. “Jergal, the Scribe of the Dead. This chapel must be ancient.”
‘Guess nobody worships him anymore, then?’
«Correct. He stepped down from his seat of godhood more than a millennium ago.»
‘Oh wow, then yeah, this place is old.’
“Armed scribes- but no sign of a struggle,” Tav mutters as you all pass by some clothed skeletons lying about while you walk through the room.
“The bones are intact,” Lae’zel comments. “Would not scavengers have disturbed them?”
‘Oh yeah, there was definitely a necromancer here before. I guess they’re not anymore?’
The wall on the right has collapsed, allowing some outside light to leak through, but it seems to lead to a cave that was likely carved out by the river running through it. You all head to the left, where the only door, besides the one you came through, stands. This one is luckily unlocked. There are more sarcophagi within the room, inside one you found another of those black coins. Against the same wall as the door is a stone shelf upon which a book with a massive metal lock resides.
‘What kind of diary has secrets bad enough to warrant that kind of lock?’ You think, as you pick it up. ‘Whatever it is, it’s gotta be juicy.’ You pull on the lock and it doesn’t budge. ‘Seriously? A thousand years later and you’re still keeping your secrets? How dedicated are you to your job that you haven’t rusted into nothingness already?’
“Would you mind if I took a look at that?” You turn to see Gale next to you, looking at the book. “There’s some magic involved in that book, so I’d love to take a look. Can probably knock the lock open with some magic of my own as well.”
[Knock yourself out,] you hand him the book.
One magical hand motion later and the lock clicks and the book practically bursts open, as if it wanted someone to look at a specific page. You hover next to Gale and watch as the words on the page morph themselves into letters you recognize. The words, however, even once settled, don’t make sense to you. 
“They’re names,” Gale explains, seeing your confusion. “These pages are recording gods, entire pantheons even, that have dwindled or died or have been reborn. What a fascinating tome.”
��Huh. Neat.’
And then you’re back to exploring the main chamber. Down the steps and into the courtyard you go, where you spot another skeleton and a plaque at the base of the giant statue. The words read the same as the first one you read. The words carved into the stone scroll the statue is holding is the same as well. More stairs sit on either side of the statue, both seemingly lead to nothing. On the left side though, atop the stairs along a pillar on the wall, you spy a button.
‘Oh no. The irresistible urge is encompassing me. Oooh, that button is so tempting.’ You quickly climb the stairs and stand in front of the button, barely keeping your impulsive want to press it at bay.
“Tav!” You call out, gaining her attention. You point to the button. [Can I?] {Persuasion = 7, Failure}.
“Hold on, let me take a look,” She climbs up the stairs and stands next to you, looking at the button. “Well, I don’t see anything else,” she says, glancing around.
[OK.] You press the button.
The section of the wall to the left underneath the the arched bevelling slides away, but as it does, you begin to hear ominous gasps of breath resound from the rest of the room. You and the rest of the party, all huddled on our around the staircase, look back. The skeletons become animate, rising from their collapsed positions, their bodies coated in a green glow of necromantic magic.
“Hells, they’ve woken!” Tave yells as she and everyone else readies their weapons.
“Let them come,” Shadowheart says, a fierce determination in her voice. “The darkness can be to our advantage.”
Tav rushes forward into the courtyard and a whip of water sprouts forth from her arm, grabbing onto the skeleton in between the opposing staircases of where you stood and pulling it until it is within melee range of her. Astarion is able to quickly flank it and hit it with a devastating sneak attack with his dagger, but it isn't enough for it to go down. Your eldritch blast hasn’t been kind to you today, so you switch towards the other cantrip you have: a Vile Fire Bolt. You ready your violin and begin playing {Attack Roll = 15, Hit}. {Fire Damage = 4, Vile Damage = 3}. The skeleton collapses into a pile of bones. On the mezzanine surrounding the courtyard, another skeleton stands near the brazier, almost directly behind where the skeleton you just took down originally stood. Gale readies a Magic Missile spell, all three missiles hitting the skeleton. He ducks behind the short tree standing next to the statue.
A skeleton standing near the door where the book of dead gods was found casts Fog Cloud on the stairs where you were standing, obscuring your vision in the haze, along with Lae’zel, Wyll, and Shadowheart who had not yet left the stairs. You can’t see what’s going on, but you can hear three sets of footsteps run forwards. You hear a chant and blast when suddenly the fog dissipates. You look to the right and see Wyll up on the mezzanine, facing the downed skeletal mage. He must have shot his own eldritch blast and defeated it, dispelling the magic. Lae’zel and Shadowheart ran forwards and up the other flight of stairs, approaching the skeleton Gale had hit.
That skeleton cast Fog Cloud on Lae’zel and Shadowheart, stopping them in their tracks before retreating. Another skeleton that was between the double doors and the collapsed wall ran forward and cast another Fog Cloud, encompassing Tav, Gale, and Astarion. A third skeleton ran from the left of the collapsed wall and fired a Ray of Frost at Tav. Tav ran towards where the ice spell came from. Noticing the retreating skeleton passing by the stairs to the right, she hurls a streak of fire from her staff at the skeleton, causing it to collapse in a burst of flames, the fog around Lae’zel and Shadowheart dissipating. You take the stairs at a time as you descend into the courtyard, your bowing turning into a natural staccato at the movement. Keeping out of the fog, you aim at the frost-wielding skeleton and shoot another bolt of vile flames. {Attack Roll = 23, Hit}. {Fire damage = 3, Vile damage = 2}. Lae’zel runs to the other skeleton that cast the fog around Gale and Astarion and lands a diagonal slash against it, breaking its concentration. Now able to see, Astarion and Gale turn their attention towards the frost skeleton you hit. Astarion fires an arrow while Gale sends his own Ray of Frost at it. Both hit their mark and the skeleton goes down. Shadowheart charges forward with her new spear and thrusts into the skeleton Lae’zel is in melee with, taking it down.
The threat neutralized, your party gathers back up in the courtyard and heads towards the wall that opened up. You head in and see a room with a chest, some pots and vases, some benches, and a single sarcophagus surrounded by unlit candles.
“A lot of effort to hide one sarcophagus,” Tav comments.
As Tav loots the chest, you approach the sarcophagus and notice a plaque on the ground at its base. It morphs into a readable scrawl: “Here lies the Guardian of Tombs. Through knowledge comes atonement.”
‘...Is this the necromancer?’
Tav, finished with taking the valuables from the chest, walks past you and right up to the sarcophagus. She barely touches it before it begins to move on its own, sliding towards the back wall away from you. It moves slowly until an emaciated hand shoots up and grabs the edge, causing you to flinch back in surprise. With a swift flick of its arm, the heavy lid of its tone coffin is practically flung off.
‘Holy shit, I did not sign up for mummy brutes. That arm has no muscles in its arm, where did it get that strength?!’ You quickly back up some more. 
A mummy, dressed in tattered robes, loose bandages, and gold refinery limply raises into the air. Its bones creak as its head raises and its eyes open. Arms outstretched, he floats towards your group. Everyone backs up as it lands in front of what was supposed to be its final resting place and walks forward as soon as its feet touch the ground.
“So he has spoken, and so thou standest before me. Right as always,” the mummy speaks before pausing in front of Tav. Its voice is rough and masculine with an odd whispering echo surrounding every word. “What a curious way to awaken. Now I have a question for thee: what is the worth of a single mortal’s life?”
“‘So he has spoken’? What ‘he’ are you talking about?” Tav asks.
“An arbiter of certain matters. But that is not important now. Wilt thou answer my question?”
“Yes. Ask away.”
“So I ask again: what is the worth of a single mortal life?”
“Mortal lives are not ‘single’. They are part of a great whole- a path to enlightenment.”
“Few strive for such balance. Fewer still achieve it. Very well. I am satisfied.” He looks over at you, locking eyes.
You purse your lips and break eye contact. ‘Why is he looking at me?’
I was not expecting to meet one of you in this age. Curious indeed. We have met and I know thy face. We will see each other again at the proper time and place. Farewell.”
Your eyes widen and you look back at him. You open your mouth to ask just what he was talking about, but don’t get the chance before he speaks again.
“We have nothing more to discuss. Continue on thy way, as if I were not here. I must attend this place, after so many years away. We will see each other again soon.”
“You seem very certain of that. How?” Tav asks, glancing between the two of you.
“The mechanics of fate would be difficult to explain to one such as thyself. Regardless, it will occur.” And just like that, he walks off.
Tav looks at you. “Do you know what he meant by ‘one of you’?” 
You shrug. He could’ve meant where you’re from, your patron, or any number of things.
“I suppose it doesn’t matter too much–that skeleton was being too cryptic for my tastes: no straight answers at all. Well, since we’ve cleared out this place, let’s take a short rest. Get ready to move in half an hour.”
The group breaks, most preferring to leave the musty room you were in, all except you, that is. Though it didn’t smell the best, it was pretty comfortable in all other ways. You take a seat on one of the benches.
‘Astaroth, do you know anything about whatever that was.’
«They were probably talking about me. I think that mummy, as you referred to it as, is a chosen of Jergal. He might have been able to sense I am your patron, and seeing as I perished many millennia ago, most would not expect my presence anywhere.»
‘Isn’t that, y’know, kind of bad that he knows about you?’
«As he has remained silent about my identity, I don’t believe we have anything to worry about.»
‘That’s a relief.’
«Yes, it is.»
True to her word, half an hour later, Tav rounds everyone up and leads you through the entryway into the cave made by the collapsed wall. There must have been a door there at some point, seeing as around a column of stone was a lever that lowered a ladder. You all climb up the ladder and through a trapdoor, leading to the outside cliff of the crypt.
Once everyone is out, Tav starts forward again. “Well, we’ve cleared out the crypt of any threats, but no Karlach was to be found. For now, let’s head back to the grove and go west. We can decide if we go further west or north as we get closer to the points on the map.”
Nobody could complain, so forwards you all went.
“So,” Astarion starts, “You know about these parasites. Will we survive them?” He asks Lae’zel.
“Only if my people extract them,” she replies. “The only other cure is the blade.”
“Okay. Wonderful.”
‘...I almost forgot I had one of those things in my head and now I can’t stop thinking about it and I swear I can feel it squirm, blegh. I’m gonna be sick if I think about it any longer. Quick, think of something stupid-we’re great at that. Um… we know it takes a lot of slaps to cook a chicken, however, with my new vile burning hands spell, would it only take one slap? Or would it take more?’
You all reach the entrance to the grove in fifteen minutes' time. Tav gives a nod to the lookouts as you pass by. They nod back in acknowledgement while your party continues west. Not a minute's walk later does Wyll stop you in your tracks and points out footprints heading seemingly into the cliff.
“Tracks like these puncture the soil across the Sword Coast: Goblins, of course.”
‘Into the cliff? What, do we have ghost goblins now?’ You step forward and examine the vine-covered cliff face. {Investigation = 21, Success}. It’s another of those sliding stone doorways you saw in the grove. You easily locate the activation mechanism in the form of a hidden button along the frame and press it, lowering the door. [Voila,]
You peer into the doorway to see an earthy tunnel, a mix of natural and manmade. There’s some other natural light pouring in from the ceiling deeper in, but you can’t make out too much besides that and two other ominous sources of light: a pinprick of glowing red and a faint glow of blue light. [So. Are we going in]?
“There are at least four sets of goblin prints,” Wyll states, examining the cave as he walks up next to you. “Seeing how close it is to the grove, there’s a good chance these goblins know where it is. I don’t see any prints exiting at least. That means we can still intercept them and make sure the grove’s location isn’t leaked to their camp.”
“As long as that means we get to go kill something, a little chase wouldn’t hurt too much,” Astarion smirks.
“Chk,” Lae’zel scowls. “Goblins are hardly worth fighting.”
“Let’s go,” Tav decides. “If we wipe them out now, we can avoid a possible pincer attack later if they end up taking the same path as us after they leave.”
You and Tav front the group, slowly sneaking in as the others follow suit. The tunnel slightly curves to the right, and a few meters into it, you can already see the cavern it widens out into. Your eyes adjust to the dim light fairly quickly, thankfully. Once they do, you can see a large, ivory statue of a bird of prey, an eagle or hawk, or something of the like. They eyes of which you notice are the source of the red light you could just barely make out from the entrance. You’re also able to notice something else: voices.
“Glowing eyes are rarely a good sign,” Tav whispers, pointing towards the statue and drawing everyone’s attention to it. “It’s probably a trap; best be careful- Astarion, do you think you might be able to disarm it?”
“Well, glowing-eyed statues aren’t exactly my forte, especially when we have company,” he flicks his head in the direction the voices are coming from.
You sneak a few steps forward to get a wider view of the area, ‘there’s usually some clues of how to solve these puzzles in places like this.’ A few meters in front of the statue lies a natural stone column with an unnatural white stone panel, matching the bird statue in make and tone, with a glowing blue symbol, the source of the blue glow you saw. You nudge Tav and point to the panel. 
[That looks like a button, doesn’t it? If we push it, it could disarm whatever trap that statue is.] {Persuasion = 8, Success}
“It’s worth a shot,” she says. “We can’t throw something at it or shoot it if we don’t want to draw the attention of those voices’ owners, goblins, presumably. We need somebody who is quick and quiet to press it and abscond.”
Everyone looks at Astarion.
“I suppose I am quite talented in those aspects. Very well, if you insist, but if you’re wrong about this,” he briefly narrows his eyes at you.
In a split second, he’s gone, already three meters ahead in a silent dash. He runs with noiseless steps, body low to the ground. In three seconds he had crossed over to the pillar and placed his hand on the panel, pushing it in. As he does, both the blue light of the panel and the red light of the statue's eyes are snuffed out. As quickly as he crossed that distance the first time he did again on his way back: a round trip in six seconds flat.
“Hmph, easy.” He gloats. “Also, I took a small glance around. There is a goblin right around the corner, but I didn’t see where the other ones were.”
“Looks like we’re in for a fight. No time like the present. Let’s go,” Tav leads you around the bend until the goblin comes into view. Tav flicks her hand forward. [Go.]
Astarion makes the first move, darting up to the goblin and stabbing it from behind. It lets out a guttural shriek that dies out quickly as it dies itself. The other goblins, who you can now see on the floor level with the bottom of the cliff, notice the sudden attackers and reach for their weapons. They don’t have time to do much when Tav, who was right behind Astarion, uses Rush of the Gale Spirits, forcing two of the three goblins back a few meters and knocking them off balance. She scales down the cliff using the stone shelves, some of which are too flat to have occurred naturally. Astarion is quick to follow behind her.
Your violin is resummoned and readied. You approach the Edge of the cliff and find your target: a goblin archer further right than the other two. You start your new song with a Vile Fire Bolt. {Attack Roll = 11, Miss}. The goblin ducks, the attack whizzing over its head. 
“Glacies,” Gale, having come up to the cliff edge, stands left of you, casts Ray of Frost, hitting the goblin furthest away. Glancing that way, you also notice a man lying on the floor, unconscious, surrounded by the goblins.
Wyll, now also at the edge but further to the right, aims at the same goblin who dodged your attack. “Maledicus… Dolo,” he casts both Hex and Eldritch Blast. The spells hit their mark and cause the goblin to stumble, but it stays standing.
“Incende!” Shadowheart steps up between you and Wyll and casts Sacred Flame. The goblin nimbly steps back, dodging the sudden burst of white flame.
Lae’zel leaps down the stair-like stone shelves and fires an arrow at the nearest goblin- an archer. The arrow pierces its leg and it shouts in pain. Tav moves up to hit that same Goblin as Lae’zel but misses. Astarion fires an arrow at the goblin archer, who is distracted by Tav enough that it doesn’t see the arrow coming. The arrow sinks into its neck and the goblin falls. With one archer down and another to go, he moves to the hexed goblin and tries to stab with his offhand, but misses. He goes in with another swing and hits, but doesn’t kill. 
The goblin archer jumps back from Astarion and shoots an acid arrow at Wyll once it gains some distance from Astarion. The arrow misses and strikes the cliff face right in front of him, however the acid vial attached to it bursts, splashing onto Shadowheart next to him. She grunts in pain and steps back, flicking off as much of the acid as possible onto the floor.
Your gaze is still honed in on the hexed goblin. The sixth second comes around, a full round of combat having passed, and another Vile Fire Bolt is shot. {Attack Roll= Natural 20, Critical Hit}, {Damage = 4 Vile, 4 Fire}. It screams as it perishes in black and red flames.
Another Ray of Frost, Hex, and Eldritch Blast come from Gale and Wyll, aimed at the last remaining goblin, who is unable to withstand the barrage of spells and succumbs to the cold embrace of death.
The fight is over, and everyone sheathes their weapons, your violin absorbed back into its pocket dimension. The party goes to rejoin Tav, who is checking on the unconscious man on the lower level. You however, see a couple of crates to your right next to a standing torch that look like the perfect place to take a break. Your stamina is not like the others’, and that short rest in the crypt was nowhere near long enough to soothe your aching legs. You can’t resist the temptation and take a seat. {Contested Roll: Perception = 18 vs. Habit = 17, Success}. Your hand reaches for your pocket out of habit, but you notice before you pull your phone out and move your hand away. ‘I gotta break that habit.’ 
You close your eyes and stretch in an attempt to soothe your sore body somewhat. You crack your spine with a satisfying pop and relax your muscles. You open your eyes and see Astarion, walking right in front of you. You almost jumped; you didn’t hear him at all. He passes by you, walking into the dark alcove to your left.
Curious, you follow him up the roughly hewn stone steps, clearly man-made compared to the rest of the cavern. It was unexpectedly dark, and you could barely make out Astarion kneeling down in front of some large mass, the details of which you couldn’t make out. You take a step forward to get a better look at what he’s doing.
He whips around and you briefly see a glint of metal in his hand, his entire body tense, as if preparing to lunge at a moment’s notice. “Oh, it’s just you,” he says, his hand moving back, pushing what you now realize is a dagger back into its sheath. 
[Whatcha doin?] You ask, trying to ignore how close you came to getting stabbed. {Performance = 20, Success}.
“Taking my reward, obviously,” he gestures towards the dark mass behind him.
‘Reward?’ You lean forward and squint, and you can just make out the true form of that mass: a chest. ‘Ooooh, fun.’ [So, what are we looking at here]? {Performance = Natural 20, Critical Success}.
“A very considerate setup of traps and locks I’ll have to get through,” he replies, pulling out the respective toolkits to undo each. 
[Won’t it be hard with how dark it is? Here let me–] You almost reach for your pocket again- ‘not grab my phone,’ [let me get you some light.] {Performance = 12, failure}. Astarion doesn’t acknowledge you as you turn back and leave the alcove. You take out your torch and head over to the standing torch that was near the boxes you sat on earlier. You light yours with the flame and head back over to Astarion, who had already begun fiddling with the trapped chest without you.
He doesn’t glance over at you, despite the sudden increase in light, too focused on the chest. You watch him work, his hands turning his tools slowly and precisely, his hands steady, never shaking. 
‘...He’s got some pretty hands.’
One minute and two clicks later, the chest is disarmed and unlocked. He pops open the lid and you step forward to take a look, your torch illuminating the insides. There’s a twisted staff and a small pile of gold coins.
“Better than nothing,” he says as he pockets the gold. He grabs and takes a look at the staff and frowns.
[Tav could probably use it]. {Performance = 3, failure}.
“It was locked in a trapped chest, so it’s probably at least somewhat valuable. Maybe we could sell it to the druids. It looks nature-y enough for them to be interested. Here, hold onto it,” he passes it to you. “You don’t have to carry around your instrument anywhere because of your magic, so you should be fine carrying it around.”
[I mean, I guess I could use it as a walking stick.] {Performance = 15, success}. You grab it and tap the base against the ground a couple times, just because it felt right. ‘I kinda feel like Gandalf. Fuck yeah.’
“Yes, well, have fun with that.”
As you both step back out into the main area of the cave, you see the others reach the top of the cliff, climbing up to the same level you are on.
“There you both are,” Tav comments upon seeing you. “There are two more doors leading into the grove, and we’ve confirmed there are no other goblins about. The man was just fine and returned to the grove. What do you have there?” She looks at your Gandalf stick.
[A big stick. Wanna take a look]? You hold it out to her.
She grabs it and tilts it back and forth as she examines it, her eyes briefly glowing. “Interesting. Looks like it’s been enchanted to entangle creatures it hits. I prefer the staff I’m using now, so we should probably sell this one when we get the chance.” She hands it back to you. “Find anything else?”
“No, only that,” Astarion answered before you could.
‘Oh, he’s pocketing the gold. I mean, that is classic rogue behavior.’ You go along with it and nod. {Deception (with advantage) = 16, success}.
With nobody having anything else to add, you all make your way back towards the entrance and continue westwards towards your original destination. You squint once you leave the cave, having to readjust to the outside sunlight. You quickly glance at the sky, noting the sun’s position. It’s definitely late-afternoon by now. You quickly come across a fork in the road: the main path continues west, but a smaller path breaks off to the north.
Tav’s attention snaps towards the northern path. “People up ahead. Something’s wrong.” 
You focus for a second and hear the voices Tav must have noticed. And on the northbound path you go. You soon see the source of the voices: Two humans hovering over an injured dwarf lying on the ground.
“You’re a True Soul,” the woman says to the dwarf. “You can’t die. Please stay with us.”
“I don’t think he’s conscious,” the man says. “Can you hear us, Ed?”
Tav boldly approached, the human woman’s attention shifting from the dwarf to Tav, and then towards your group as a whole. “You!” She holds out her hand in a warding motion. “Not a step closer.” She glares at your group when suddenly you see a glowing red mark over her right eye suddenly appear. The glow soon fades and the mark disappears from view just as quickly.
‘...Um… okay?’
Tav glances down at the fatally injured dwarf, then looks back at the woman, her eyebrows raising in a worried manner. “His wounds look deep. I might be able to help.”
“He’s hurt badly. An owlbear got him deep. If there’s anything you can do…” The human man pleads.
“I’m watching you,” the woman allows Tav to approach, but her eyes never relax from their glare.
Tav kneels down next to the dwarf and locks eyes with him. They’re silent for a few seconds before the dwarf speaks.
“She is a True Soul. Mind her. She will- she- she…” His words lose their strength as he runs out of breath and fully goes limp. He’s dead.
“Edowin,” The human man collapses to his knees. “Ed! Please!”
“He’s with the Absolute now,” the woman’s gaze turns sorrowful, no longer focused on Tav or your party. “You’re…” Her gaze remains soft as it goes back to Tav. “You’re a True Soul. Edowin, our brother- he was chosen. Like you. Do you have orders for us? We were reporting to Edowin.”
Tav raises from her kneeling position and looks her straight in the eye, “Why are you out here? The wilderness is dangerous.”
“We know that all too well, ma’am, but… the Absolute sent us here.”
“We’re looking for fugitives,” the man explains. “Survivors from that ship that crashed farther west of here.”
‘West? Does that mean there was a second ship? Or maybe half of the ship crashed in the west, and the second half was where we crashed.’
“These fugitives- tell me more,” Tav commanded.
“We don’t know what they look like, but anyone who survived that crash is bound to be injured. That’s enough to get us started. The Absolute wants them found at any cost.”
“True Soul?”
“What…? Are you… are you testing us?” The man asks, taken aback. Tav remains stoic, giving no indication of her intentions.
“A True Soul-” The woman begins- “like you- has been chosen by the Absolute. You speak with Her voice. Your words are Her command. She grants you the power to enforce Her will. And when the time comes, the True Souls- you- will rule.”
“Oh, I like these two,” Astarion whispers next to you. “All zeal and no brains.”
[These two reek of cult.] {Performance = 19, Success}.
“Yes, but is it really a problem when we’re on the receiving end of their devotion?”
[Well, I’ve got anxiety, so… yeah, it’s not for me. You do you, though.] {Performance = 7, Failure}.
He frowns at you and crosses his arms. “It’s not like you’re a paladin who swore an oath to get rid of all cults or something, so don’t  ruin it for me. I’m intent on milking this for all its worth.”
‘Not what I meant, but sure, go off, I guess.’
“A crude summary,” Tav lightly berates the woman. “You have more to learn of our faith, novice.”
“I’m sorry, True Soul,” she immediately concedes. “I… only repeated what I thought I knew. It seems the Absolute still has a great deal to teach me.”
“Perhaps you can be of help to make up for it- I’m looking for the druid Halsin.”
“I apologize, but I don’t know any druids.”
“Very well. Now for your orders: Return for now. Forget the owlbear. You’re still alive- so go.”
“And just… leave Ed?” The man looks torn between following Tav’s orders and avenging the dwarf. “I suppose… I suppose he’d want us to go on- find a way to honor his sacrifice.”
“May the Absolute guide us,” the woman says in place of a farewell before the two of them travel down the northbound path.
As soon as they’re out of earshot, Tav speaks, “They spoke of the Absolute- same as that goblin, Sazza. Curious.”
“Seems as though the Absolute’s attracting followers from all kinds of places,” Lae’zel comments.
Tav approaches the corpse and flinches. Her head and arms jerk awkwardly, as if she was fighting against her body’s movement. When her left arm raises, the body does too. You take a step back in surprise.
‘Holy shit, she’s got telekinesis!’
Her hand snaps shut into a fist as the dead dwarf’s neck snaps in a clean break and a tadpole crawls out of his eye. You grimace in disgust. The tadpole floats over to Tav and lands in her hand. As soon as it makes contact, Tav’s body relaxes and the corpse drops to the ground. She stares at it as she evens out her labored breathing, then stashes the tadpole away.
“Umm…” [Why are you holding onto that instead of, oh, you know, killing it]? {Performance = 4, Failure}.
“Don’t worry, it’s in safe hands,” she reassures, mistaking your question for a statement of worry.
[No, that’s not what I-] a frustrated sigh escapes your mouth. [Nevermind].
“Well, thankfully those two weren’t being very careful and left clear tracks. If we’re lucky, we can follow them back to their base,” Tav turns towards the way the pair went and waves for everyone to follow. “Come on. We should cover as much ground as possible.”
The trail slopes downward and twists to the left, leading  towards a river. You notice a coffin sitting in the middle of the river, propped up against some rocks.
‘Why is there a coffin here?’
The river here is shallow and Tav leads you all across. You glance at the coffin as you pass it and are relieved to see it empty save for a wooden spoon, for some reason. A massive cave entrance looms on the other side of the river, an animal-made path leading to its maw.
“Owlbear tracks,” Tav informs the group. “Best not go inside- its nest is probably there.”
Instead, a natural ramp of dirt and stone shelves to the left leads upwards, out of the river bed. The footprints lead that way too. The first stone step is taller than half your body, and you grunt as you pull yourself up, your muscles complaining at the strain. The path evens out once the ground is level with the area on the other side of the river where you met the three cultists. The tracks head left, but a dog’s bark sounds out from the right, diverting your attention.
‘Is that a pupper I hear?’ Nobody can stop you from going to meet that dog. “Tav,” you get her attention. [Dog! That way! We gotta go!] {Persuasion = 20, Success}.
“A short detour wouldn’t hurt, I suppose,” she acquiesced to your request. “Lead the way, then.”
You take off in the direction of the barking. It’s not long before you smell iron-blood. ‘Oh no, please be okay mystery dog!' You follow the footpath around a decently sized tree and some small boulders to see two things: a white dog and a very blood corpse. As you approach, the dog growls at you, standing in front of the corpse protectively. You stop and kneel down before the dog.
“Hey there, pupper. It’s okay, I’m not gonna hurt you.”
The dog doesn’t relax at your words. It only barks and growls some more. Tav, now beside you, leans to the side and squints.
“It’s alright, Scratch. we’re not going to hurt you,” she says. At the mention of its name, the dog, Scratch, relaxes and begins wagging his tail and whines. He looks over to the corpse and barks a couple times.
You can’t resist the urge and reach out to pet him. He lets you for a bit, but ducks out of it to whimper next to the corpse. He doesn’t want to leave the dead man’s side. You reach out your hand in an offer for if he wants more pets. He sniffs at you, but doesn’t do more. 
“When you’re ready, you can follow our scent back to camp,” Tav tells Scratch. Whether the dog understood or not, only time will tell.
“Is that smoke?” As you were about to go back to the trail, Shadowheart turned your attention to the north.
Small pillars of smoke could be seen in the near sky, as if a bunch of small campfires had been lit close together.
“Where there’s smoke, there’s fire, and where there’s fire, there’s Karlach,” Wyll spits out the devil’s name. “We have to go stop her before she wreaks havoc!”
He doesn’t let anyone get a word in before he’s dashing to the north. Everyone is quick to catch up to him, except you. You’re stuck in the rear, body tired and muscles complaining. You’re quick to come across a river, but Wyll is quick to jump from stone to submerged stone to make it across. Everyone was quick to jump across, leaving only you on the other side. You lifted your walking stick so that it wouldn’t touch the water and made your way to the edge of the boulder, even as it began to submerge, leaving you in ankle deep water. The gap looked to be about a meter. ‘I’m sure I can at least jump that far, right?’ You take a few steps back to get a running start. You charge and leap. {Athletics = 9, Failure}. Your foot lands on the opposing submerged boulder on the other side. You’ve made it! That is, until your foot slips and you fall backwards, into the water. A hand is quick to enclose around your forearm and yanks you back up, but not before your entire backside hits the water, leaving you dripping and cold.
“Do not slow us down, istik,” Lae’zel reprimands you as she lets go of your arm, having been the one to catch you.
[Sorry.] {Performance = 13, Success}.
“There’s a blood trail along the river bank,’ Wyll, having climbed out of the river, points out , now able to see the surrounding landscape.
You climb up more rocks to get on the same level as him, though he’s already started moving, leading the party to where the trail of blood goes. The river bank trail is soon headed off by a cliff, but the trail instead continues across the river via a fallen log for a bridge. That’s when you see her. The stunning woman whose visage your tadpole downloaded from Wyll’s brain straight into yours.
‘She’s here in person. She won’t disappear like smoke in the wind this time. I can stare all I want!’ She’s beautiful and looks strong enough to break you in half with her thighs alone. You’re enthralled. And then you remember your deal with your patron. ‘Nooooooo, I completely forgot! Aww, man. Well, a deal’s a deal.” You balance your stick against your shoulder and get ready to summon your instrument to cast Illusory Script.
«You’re lucky.» Astaroth’s voice halts your movements. «She’s a tiefling, not a devil. You don’t have to use your pick up line on her.»
‘Oh thank fuck!’ You practically sag in relief, grabbing back onto your staff with both hands.
You watch as Wyll and Tav cross the log and approach the tiefling woman, who does seem to be the source of the smoke. Afterall, she’s completely engulfed in flames, now crouching down and hunched over, head clutched in her hands, her back facing you. She looks like she’s in extreme pain.
“One horn. The stink of Avernus. Advocatus diaboli,” Wyll says as he stands over her curled form.
“Well I’ll be godsdamned,” she looks over her shoulder at him. “The Blade of Frontiers. Thought I’d shaken you for good. That’ll teach me to underestimate you.” The flames coming from her sputter out, leaving only small bits leaking out of her skin and licking her fingertips as she stands up to look Wyll in the eye.
‘...Tieflings don’t normally secrete fire from their pores, right?’
«No, they normally do not.»
‘Well, I guess that makes her even more hot, don’t you think?’
«…You know what. Just for that awful pun, I think you should still use that spell for her. Don’t worry, you don’t need to say that vile line, but with how much you’ve been, how do you say it? Simping? For her? How about you just flirt with her anyways.»
‘What? I can’t do that! I’ve never flirted with anyone before!’
«…Pft…Heh… Haha… hahhaha!» Astaroth tries to stifle his laughter, but he fails in the end.
‘Hey! Shut up! My anxiety isn’t my fault!’
«Sorry-ha - sorry, you’re just very fun to tease and I haven’t had a chance to banter like this in a long time.»
‘You’re lucky I like you,’ you’re quiet for a moment, then sigh. ‘But, I suppose there is something I can say to her. Not gonna use a spell though. It’ll be embarrassing if she understands me.’
“You’re the devil we’ve been hunting: Karlach, right?” Tav joins the tense conversation between hunter and not-actually-a-devil quarry.
“Bloody right,” Karlach confirms. “An honor to be chased by the Blade of Frontiers, but- agh!” She’s cut off by the pain of the tadpole acting up, her memories being shared with you.
It’s an intense, fiery heat, mirrored in the images of the hells flowing into you. You see armies of demons, a landscape of fire and blood, her read hands holding a great axe, tearing through body after body of the foes coming towards her.
«The Blood War.» Astaroth explains, his voice leaving a residual emptiness, the tone of someone who has been emotionally and mentally exhausted to the point of numbness. «A war between demons and devils that has been ongoing for eons.»
Karlach shakes her head as she’s freed from the tadpole’s sudden activness, “What was that?”
“Evidence. Proof that you’re a devil, a gladiator in the archdevil Zariel’s army,” Wyll pulls out his rapier and points it at her before falling into a battle-ready stance.
“I can explain, but it’s a whole situation. If you would just hear me out-” Karlach is cut off by her tadpole connecting with everyone else’s again.
You see her slicing through devils this time, not demons. She’s frantic, looking for a way out. She’s just a victim.
“She’s trying to trick us,” Wyll says. “Don’t believe her lies.”
“You saw the truth. I never wanted to serve Zariel. I was enlisted in her army against my will. Forced to fight, and fight I did.” Karlach’s eyes turn sad and pleading. “When I saw an opportunity to get away, I took it. I’m finally home- or near it, anyway.”
“You served her,” Wyll remains adamant on his position. “That’s enough to damn you.”
‘Woah, hey, let’s slow down a bit. This is sounding a whole lot like victim blaming and we’re not into that.’
“Stand down, Wyll,” Tav places a hand on his arm, enticing him to lower his sword. “You saw what I saw.”
He turns to Tav, not relaxing just yet. “You don’t know what your saying! You’re asking me to trust a devil!”
“Gods, you’re stubborn. Karlach’s not a devil, and you know it.”
“Listen to some sense, now,” Karlach adds. “I don’t want this to end badly for either of us. You know monsters, right? Better than anyone. Look into my eyes. Can’t you see I’m not what you think?”
“Shit,” He curses as he puts his blade away. “You really are no devil, are you? I’ve… I’ve been deceived.”
Karlach sighs out a breath of relief, “Thank the gods. Thought I was going to have to take your head.”
“You would have died in the attempt. But- there have been enough threats today.”
“Truce then, hey?”
“Aye. Truce.”
Karlach addresses the rest of your party, now that the tension has diffused. “I’m Karlach- but you already knew that. And you are…?”
Everyone states their names one at a time. You do as well, but add a little more.
“Mama warned me about women like you… I was hoping she was right”
Karlach looks at you confused, “Sorry soldier, but I won’t be able to remember all that.”
They’re (Y/N),” Tav explains. “They can’t speak common though, so I hope you're good at charades.”
“You can’t speak common? Not everyday you meet someone like that. Either way, well me. Nice to meet some friendlies around here. It’s been tough going so far. I may not be a devil, but I can put the Blade’s reputation to work. How would you feel about helping me kill some evil bastards? A little background, if your moral compass needs something to point at: You already know I fought in the Blood War. I was good. Really good. Turns out I’ve got a knack for killing demons. That made me a valuable asset. Zariel- the archdevil herself- made me as her personal attack dog. I played along until I could get the fuck out of there, but devils don’t like to lose their assets. Zariel liked it so little, she sent a bunch of goons, so-called ‘Paladins of Tyr,’ to take me back. Problem is, I’m not going.”
“Let’s send them back where they came from,” Tav accepts Karlach’s proposal.
“Fuck yes. They cornered me outside the tollhouse just up the hill. Doubt they’ve gone far after the scorching I gave ‘em. Then we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?”
“She’s almost as scary as you, Lae’zel,” Astarion comments with a smirk. “So naturally she gets my vote.”
“Sounds like a plan,” Tav agrees.
“I’d hug you if it wouldn’t scorch your skin off,” Karlach grins brightly. “Phew, I’m getting all het up. Let’s make tracks!”
Do you guys like the battle descriptions, or would you prefer I only do them during significant fights, like boss battles/fights with significant story consequences? Take the poll here: Click me!
We’re doing contested rolls to see if our protag is aware of their habitual action of taking out their phone when they're bored. It’s a perception roll vs. a straight roll. Whenever I, as the author, stop writing and habitually reach for my phone for no good reason, I’m going to roll some dice. Be prepared, our protagonist could be found out at any time.
6 notes · View notes
ilovereadingandstuff · 10 months ago
Text
Tumblr media
WHY IS ANYONE TALKING ABOUT THIS?!?!
Like, really!! I search for a tags, for memes, BUT NOTHING!!
How is anyone talking about fKING SIMP Hua Cheng who was able to light up THREE THOUSAND lanters for his beloved??
aND MAN, XIE LIAN DIDN'T EVEN CONSIDER ASSIST TO THE PARTY!!! It was Wind Master who forced convinced him to go!!
And not a thousand...it was THREE!! As it one thousand wasn't enough!! Not even Jun Wu was able to pull a thousand, bro!!! a little bit of mercy, you fking simp!! I'm joking sweetheart, I love Hua Cheng.
9 notes · View notes