#2D Materials Industry
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mohitbisresearch · 2 years ago
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The global 2D materials market is projected to reach $4,000.0 million by 2031 from $526.1 million in 2022, growing at a CAGR of 25.3% during the forecast period 2022-2031.
The demand for 2D materials is anticipated to grow with the increasing demand from the end-use industries such as composite and coatings, energy storage devices, electronics, semiconductors, pharmaceuticals, automobiles, and others.
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Furthermore, it is anticipated that during the projected period of 2022-2031, the increasing adoption of 2D materials in the healthcare industry and the increasing adoption of non-graphene 2D materials such as Mxene, TMDCs, Hexagonal boron nitride, and others are expected to further fuel the advancement of the global 2D materials market. However, the high cost of production is anticipated to hinder market growth in the upcoming future.
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allgremlinart · 1 year ago
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but yea love you Studio Mir. MAWS was not it 🫢😔🔫 FOR ME...
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123567-9qaaq9 · 4 months ago
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2 D Materials Market, Market Size, Market Share, Key Players | BIS Research
2D materials are substances that are just a few atoms thick, usually one layer. The most famous 2D material is graphene, discovered in 2004 by physicists Andre Geim and Konstantin Novoselov, which led to a Nobel Prize in Physics in 2010. Graphene is a single layer of carbon atoms arranged in a hexagonal lattice, with incredible mechanical strength, electrical conductivity, and thermal properties.
The 2D materials market is projected to reach $4,000.0 million by 2031 from $526.1 million in 2022, growing at a CAGR of 25.3% during the forecast period 2022-2031.
2 D Materials Overview
2 D Materials   focus on addressing the environmental, social, and economic challenges associated with mining activities while ensuring long-term resource availability.
Key components of Sustainable Mining
Reducing energy consumption
Minimizing greenhouse gas emissions
Conserving water
Market Segmentation 
1 By Application 
•    Metallic Minerals
Industrial Metals
Precious Metals
Iron Ore
•    Non-Metallic Minerals
Coal
Others
By Process 
Underground Mining Surface Mining
By Mining Equipment 
•    Drill Rigs
•    Bolters
•    Dozers
•    Loaders
By Energy Source
1 Battery 
 Lithium-Ion Battery
 Lead Acid Battery 
 Others
2 Hydrogen Fuel Cell
3 Bio-Fuel 
By Region 
North America - U.S., Canada, and Mexico
Europe - Germany, Russia, Sweden, Spain, and Rest-of-Europe
China
U.K.
Download the report and get more information @ 2 D Materials Market 
.Major Key Players  
•    NanoXplore Inc.
•    Cabot Corporation
•    Thomas Swan & Co. Ltd.
•    Ossila Ltd
•    ACS Material LLC
Download the sample page click here @ 2 D Materials Market 
Demand – Drivers and Limitations
The following are the demand drivers for the global 2D materials market:
•    Growing adoption of 2D materials in energy storage •    Strong growth of 2D materials in the healthcare industry •    Growing demand for transparent conductive films in electronics industry
The market is expected to face some limitations as well due to the following challenges:
•    Lack of large-scale production of high-quality graphene •    High cost of production
Recent Developments in the Global 2D Materials Market
• In September 2021, Colloids Limited introduced a new infrastructure for customized polymeric materials using its ground-breaking graphanced graphene masterbatch advanced technologies. Due to its extraordinary qualities, graphene has attracted a lot of attention. Additionally, it has exceptional mechanical characteristics as well as superior thermal and electrical permeability.
• In December 2021, Black Swan Graphene Inc. signed a legally enforceable letter of intent to purchase Dragonfly Capital Corp., in a backward merger agreement for $31.5 million. On December 13, 2021, Black Swan Graphene Inc. and Dragonfly Capital Corp. agreed to exchange shares in an opposite merger transaction. Stockholders of Black Swan would then obtain 15.2 consideration shareholdings for every ordinary Black Swan share they own.
Challenges in the 2D Materials Market
Despite the excitement surrounding 2D materials, there are notable challenges that the industry must overcome:
Scalability of Production: Producing high-quality 2D materials at scale remains a challenge. Researchers are exploring various methods, such as chemical vapor deposition (CVD), but the cost and complexity of manufacturing must be addressed for widespread adoption.
Integration into Existing Technologies: For 2D materials to be fully integrated into mainstream applications, they must seamlessly work with existing materials and processes. Compatibility issues with traditional manufacturing methods could slow down the transition.
Cost of Raw Materials and Processing: Currently, the cost of producing 2D materials is relatively high. Developing cost-effective manufacturing techniques is crucial for making these materials economically viable.
The Future of 2D Materials
As the 2D materials market continues to evolve, we are likely to see a wave of disruptive innovations across multiple sectors. With ongoing research, improved production techniques, and increasing investment, these materials could fundamentally reshape industries ranging from electronics to energy and healthcare.
While challenges remain, the unique properties of 2D materials offer unprecedented opportunities for technological advancement. The next few years will be crucial in determining how quickly and effectively these materials can be integrated into real-world applications, but one thing is certain: 2D materials are poised to revolutionize the future of advanced materials.
Key Questions 
Q What are the main bottlenecks for scaling up 2D materials, and how can they be overcome?
Q  Where do you see the greatest need for additional R&D efforts?
Q How does the supply chain function in the global 2D materials market for end users?
Q  What are the key business and corporate strategies of 2D material manufacturers involved in the global 2D materials market?
Q What are the advantages of the emerging 2D materials that are entering the market, and how are they used in various applications?
Q Which applications (by end user) and products (by material type) segments are leading in terms of consumption of the 2D materials market, and which of them are expected to witness high demand growth during 2022-2031?
Q  Which regions and countries are leading in terms of consumption of the global 2D materials market, and which of them are expected to witness high demand growth during 2021-2031? 
Q What are the most promising opportunities for furthering the efficiency of 2D materials?
Q How has COVID-19 impacted the 2D materials market across the globe?
Q How the semiconductor crisis impacted the 2D materials market?
Conclusion 
The 2D materials market is set to grow exponentially as more industries recognize the potential of these atom-thin materials. With ongoing advancements in production techniques, new discoveries of 2D materials, and innovative applications across sectors, the future looks incredibly promising. 
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teamfortressblr · 2 months ago
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Team Fortress 2's concept art featured in The Art of Videogames (2007)
A transcription of the paragraphs shown can be found below.
Inspiration
"To both complement Team Fortress 2's exaggerated gameplay and differentiate ourselves from the modern photorealistic look of most other multiplayer action games, we chose to employ an art style inspired by early- to mid-20th-century commercial illustration alongside 1960s industrial design elements. Specifically, we drew inspirartion from the styles of commercial illustrators such as JC Leyendecker, Dean Cornwell and Norman Rockwell. These artists were known for illustrating characters using strong, distinctive silhouettes with emphasis on clothing folds, and they tended to use shading techniques which accentuated the internal shape of objects and characters while emphasising silhouettes with rim highlights rather than dark outlines. The nine character classes of Team Fortress 2 were designed to be visually distinct from one another. Even when viewed only in silhouette with no internal shading at all, the characters needed to be readily indeitifiable to players. For elements of the world associated with each of the two teams, blue and red, we defined specific contrasting properties to set them apart. While the red team's base tends to use warm colours, wooden materials and angular geometry, the blue team's base is composed of cool colours, industrial materials and orthogonal forms. We also deliberately avoided modelling the world in an overly complex or geometrically off-kilter manner, as this would add an unnecessary level of visual noise — not to mention memory-hungry vertices — to the scene. We found that keeping repetitive structures such as the bridge trusses, telephone poles or railroad ties to a minimum is preferable for our style, as conveying the impression of repetition in the space is more important than representing every detail explicitly. In general, the texture maps used on the 3D world are impressionistic, meaning that they are painterly and maintain a minimum level of visual noise. This is consistent with the style of painting used on background plates in many animated films, particularly those of Hayao Miyazaki, in whic broad brush strokes appear in perspective as if present in the 3D world rather than on the 2D image plane. Miyazaki also influenced the game's world and character colour palette." — Charlie Brown, project lead
Art and technology
"Valve is a goal-driven technology company, and game and visual design goals drove Team Fortress 2's technology requirements. Its unique look relies on artistic decisions made before the technology was implemented. For instance, a phong/rim-lighting shader was created specifically to help the characters 'pop' out of the environments. It removes detail in colour and then adds detail back in as highlights, giving the characters a stylised look that's simple yet sophisticated." — Charlie Brown
Bold outlines
"The specific characteristics we needed were mostly dictated by Team Fortress 2's gameplay. Foremost, we wanted players to be able to intuit each character's unique gameplay features at a glance. The Heavy Weapons character, for example, had to quickly convey strength, sturdiness, slowness, and the ability to pack a real wallop. To further aid in quick readability, each character class requires a bold, distinct silhouette shape." — Charlie Brown
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holymaccaronii · 3 months ago
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Hey guys
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Guess who is free now.
I passed the admission exam during summer and I’m now studying industrial design! For the one’s who may not be familiar with the career, industrial designers focus on solving problems thru a product’s design in order to ensure its efficiency and help the public. Industrial design has a VERY wide range of job opportunities, I’d like to mainly focus on the areas of toy and jewelry design since they’ve caught my eye and greatly interesting. I’ve practiced my skills on morphological studies (harmony, color theory, etc.), perspective, material experimentation and more. Since I was 4 months straight working on many projects, I’d like to share the ones I liked the most and had fun with:
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This was my very first delivery from morphological studies. The objective was to create a balanced and harmonic design with 5 squares, circles and triangles.
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This design was also a delivery from morphological studies. It was more of a challenge applied on every single group in which you had to receive specific instructions (in this case, to design a napkin’s pattern inspired on an element for Mexican food restaurants) and complete their requirements under 24 hours. My hand ended up hurting a bit, but the 100 was worth it :D.
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This was a size-accurate replica of a hair iron made out of foamed PVC sheets and a lot of tape for material experimentation class.
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The objective in this activity was to turn a 2D design (seen from above) into a 3D model with varying volumes. At the beginning I didn’t really like my idea for it but at the end it gave me nice fantasy / fairy kinda vibes.
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EDGAR SALT SHAKER!!!!!!!!!!!!!!!!!
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Aaaand this was my final project. The objective in here was to create a design that could create many patterns (called modules) if arranged differently. This was the most tedious project of all since we had to turn the design into stained glass + 16 tiny replicas of a 3D model from it, but it was very fun and rewarding at the end however! I really enjoyed what the career has taught me so far and I look forward to stay here and graduate hopefully :,D.
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Hexagons of hexagonal boron nitride join up to form 2D insulator for next-gen electronic devices
A method that can grow a useful insulating material into exceptionally high-quality films that are just one atom thick and are suitable for industrial-scale production has been developed by an international team led by Xixiang Zhang from KAUST. The work is published in the journal Nature Communications. The material, called hexagonal boron nitride (hBN), is used in semiconductor devices and can also enhance the performance of other two-dimensional (2D) materials such as graphene and transition metal dichalcogenides (TMDs). Researchers can combine 2D materials to build tiny electronic components for quantum computing, electronic communications, and other applications. While most 2D materials conduct electricity, hBN is one of the few that is an insulator, making it an indispensable component within many of these devices.
Read more.
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certifiablyinsanez · 1 year ago
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Buckle in guys this is gonna be a doozy. Keep in mind that some people have sworn this isn’t their experience with the fandom and frankly I would like to know what spaces you are in because this is mine:
As someone who loves HH and HB, I’m going to say it; the Hazbin and Helluva fandoms are probably the worst I’ve ever encountered. Here are my top 5 gripes. Mentions of SA within the show ahead.
1. The problem fans have with the actors, studios and of course, most of all Viziepop. I’m not going into that drama, the point I’m trying to make is that white cishet men have been getting away with absolute murder for ages in this industry and have not received even a crumb of this much flack. The fact that an independent, queer, woman of color is being put through the SHREDDER online and her work is devalued despite having extensive queer, BIPOC creators, cast and characters frankly leaves a bad taste in my mouth. I don’t think she’s perfect and free from criticism but I’ve seen people foam at the mouth in defense of people like Taylor Swift (despite her being a billionaire because yes being a billionaire is never ethical and an eco terrorist). I don’t think I have to spell out the double standards further.
2. The HORRIFIC sexualization of characters. This is so bad I have to split it in categories.
•In Helluva Boss it’s Loona. Seriously, the way people are absolute CREEPS about Loona is one of the worst cases of perversion I’ve seen of a character within a fandom. And I watch anime. I’m very familiar with the incel-y, body-pillow having, foaming-at-the-mouth weird perverts that come with animation. The fact that it’s possible Loona started out the show underage makes it worse but here’s the kicker…if Loona was not and is not underage, the obsession with her is still gross to me. About 90% of content with her is basically rule 34. They joke about it in the show with the fourth wall break, but honestly guys? Get a hold of yourselves. Especially under certain context that she might be an SA victim is worse. (See the syphilis comment in the pilot. That disease manifests symptoms over years this isn’t necessarily canon but if it ever does become canon in the future it will make the sexualization downright unforgivable).
• ALASTOR. Alastor would be a clean #2 below Loona on the sexualization scale. As an asexual aromantic person, I’m frankly insulted (but not surprised) by the fandom’s approach to Alastor. Alastor is a canonically asexual character. People will (and have) argue with me that he’s canonically ace but it’s technically not confirmed that he’s aromantic and therefore use that as a justification to use him as bait for shipping wars and fic material. Viziepop said that she doesn’t mind certain things and has the one condition that we be “respectful”. I honestly think the fandom has entirely and spectacularly failed at that. People see Alastor in 2D. He’s witty, funny, sassy, self-assured, dare I say fabulous. Therefore, people seem to forget he’s ace. I’ve literally seen people say “I’m supposed to believe this guy is ace?” YES! Because he is! This hurts me as bad as it does because I have been out as aro ace for 10 years now and I’ve been exposed to so much vitriol at our community. If you haven’t been exposed to that, I’ll just say that the general picture people have of our community is that we are robotic, loveless, and empty from something people consider as fundamentally “human”. Still to this day people debate whether we’re even real. Alastor doesn’t fit that picture with his candor and charisma, and therefore people drop his ace identity at the drop of a hat. I can see it happening here because I’ve seen it happen with real people countless times. Even if that’s not how you see it, look at it from this perspective:
It’s confirmed that Alastor had no relationships in life or in death. Some people swear that he’s canonically sex-repulsed which I agree with but can’t confirm so I don’t claim it to be true canon just yet. But look at it like this. What have we seen from Alastor so far? Angel’s advances disgust him. He rebukes all advances. It’s canon that Alastor very likely cannot see others in a romantic way (and here is why I’m sure why): because he thinks pretty much everyone is beneath him. Yes it seems he is friendly with fellow cannibal overlord Rosie and lets Nifty touch him whereas others cannot, but what does it tell you when the “closest” people to him don’t catch his eye in the slightest? Because pairings in these shows are EXTREMELY intentional. I should also say the reason I’m adverse to shipping Alastor with anyone is the same reason I don’t ship Sir Pentious with anyone. It’s absolutely not important to their character. I understand having a fascination with him, believe me I love him too, but it really seems as though these shows have been reduced to shipping fodder. Also, Angel is canonically gay and no one ships him with women because that is something folks can understand and have respect for. I personally don’t see the difference between the two (in terms of sexuality).
3. The hyper-criticalness of it all. I honestly feel bad for the cast and crew because I swear y’all are never satisfied. I see endless complaining that Hazbin sucks because the “developments are bad” or some shit. What??? Including the pilot there have been 5 EPISODES. For fucks sake WAIT. Many great stories didn’t start off awesome. Why did we all forget that stories take time to come off the ground? I feel like everyone’s been poisoned by the writing advice that if you don’t “immediately hook the viewer on the first page/episode then it’s bad” or something. With Helluva Boss that has more episodes, its usually the fact that people hate the female characters. “Loona is a bitch to everyone”, “Octavia exists solely for Stolas’ development”, “Millie doesn’t exist outside Moxxie”. I’ve even seen people SYMPATHIZING with STELLA. Okay, first of all:
• Loona is canonically the lowest class in hell and very well could’ve been born and raised in a pound for 17 YEARS. Imagine if you grew up in prison and your only chance out was for someone to come along and buy you. If the comment from the pilot holds any weight (it may not but it might), then she was SA’d too. That’s complex trauma folks and ITS NOT PRETTY.
• Octavia literally had her own episode that showcased development for both her and Loona as well as the rest of the cast. But at the end of the day, her being sidelined for Stolas isn’t a shock because who is going to carry more weight in this story? Her, or her father who is the love interest of the MC? Stolas has a bigger role, that doesn’t mean Octavia is good for nothing else. I think it’s an interesting showcase to have her as a teenager going through the trauma of a divorce initiated by an affair. It’s a very real thing that happens but I never hear talked about. I just think that it’s a pointless battle trying to have her and her fathers importance be equal. From a storytelling perspective they just aren’t and it’s okay.
• Millie is a WONDERFUL character! For anyone who has seen Demonslayer, I say that Millie got the “Mitsuri Kanroji treatment”. She’s one of few female characters that isn’t necessarily defined by a traumatic past. So far it seems like her story is a country girl born and raised on a farm with lots of siblings and somewhat iffy parents. Not exactly as dramatic and horrifying as Moxxie’s mob past, or Blitz’s life ruined by fire. I know the biggest critique is that she’s nothing outside Moxxie. Like, I’m sorry, what? Since when is it a crime to be madly in love with someone you married? I would say Moxxie is more dependent on Millie than the other way around and yet the burden of that is placed on Millie and I KNOW it’s because she’s the woman. I ADORE Millie because she’s just…normal. She’s funny, bright, sweet and bad af. If I’m being perfectly honest, I’m not entirely sure as to why she is hated so much. I genuinely don’t see what’s not to love about her.
• STELLA??? Guys it’s gone too far. Do you sympathize with her because Stolas cheated and the marriage was just as arranged for her as it was for him? Because after everything she’s done I don’t care in the SLIGHTEST. Because Stella had ALWAYS been cruel. Did you not see her kid picture??? She TORTURED LITTLE ANIMALS. If someone does that in real life, we don’t defend those people for a second. It’s clear that she’s hit him before. That shot where Stolas catches her hand implies that there were many times that Stella did that and he did not intercept. Stella always talks bad about Stolas no matter what. Whether it’s to her friends at parties or to Stolas’ actual face. I know she brings him down around her daughter too. She humiliates him any chance she gets while Stolas has been shown to usually refrain from doing so (does Via even know it was her mom who tried to kill her dad?). So far we have not seen her have any real love for Octavia (Stolas put her to bed always and she never got up for her). But also, the tiny detail of SENDING AN ASSASSIN AFTER HIM. And she had not a cent of concern for how that would affect Via. I genuinely see nothing in her that’s worthy of defending. Sometimes women are abusive guys I don’t know how to tell you this.
4. The hate on Hazbin ladies. People hate Charlie, Vaggie, and Nifty. They always say it’s because Vizi cant write women, I just think it’s the fact that their media literacy is in the toilet. If Charlie was anything other than the eternal, naive optimist the story of Hazbin wouldn’t even exist. It would be impossible. No one else would’ve ever started such a project as a soul rehab in hell. I’m excited to see more developments with Vaggie (cuz I know that five episodes isn’t enough to have the perfect picture of a character) but so far I’m fine with her. I like how easy and low key their relationship is. Which is funny because everyone else hates it for the same reason. Nifty is comedic relief and everyone LOOOOOVES those characters…when they’re men, which Nifty isn’t so they hate her.
5. Finally, the fact that I can’t tell who are the haters and who actually likes the show. Because the tie in with the hyper critical responses but also the fact that people cannot simply not interact with this media. Some people genuinely watch it to shit on it. I don’t understand why. Please leave us in peace to have fun and enjoy. I’ve never seen so many haters in a fandom space before.
If yall have a response like “bro where the fuck have you been interacting with the fandom” PLS tell me where y’all have been avoiding this because this shit has haunted me EVERYWHERE.
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spacediner-game · 4 months ago
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Looking for a Game Artist!
Position: Freelance 2D Pixel Artist Project: Space Diner Studio: Monsoon Games Location: Remote Compensation: Rev share, or Flat Fee (negotiable)
About the Game:
Space Diner is a cozy, narrative-driven sci-fi slice-of-life/ management game set against the unique setting of Jupiter’s second-largest moon. As the new owner of a space diner, you'll juggle various management tasks, cook meals, unlock new recipes, upgrade your equipment, and keep your establishment afloat. You'll get to know a diverse array of regulars, each with their own stories and relationships.
What I'm Looking For:
A talented 2D Pixel artist and animator who can bring the unique atmosphere of Callisto, the Space Diner, and its inhabitants to life. You should have a strong sense of character design, background art for world-building. A passion for sci-fi and/or cozy, slice-of-life games is definitely a plus!
The ideal artist would have experience working in stylized, colorful, striking pixel art, with a knack for creating memorable characters and rich environments that feel both alien and homey (á la Dave the Diner if you’ve played that!)
Most importantly, I’m looking for a long-term partner (well, not in the romantic sense)—not an employee or someone to commission. I want an artist who’ll be equally invested in the project.
If all this sounds good to you, please read on :)
Responsibilities:
Create character designs for recurring diner customers/main characters (with different emotions)
Create small character assets for a wide range of once-off diner customers or inhabitants of Callisto (miners, corporate lackies, rich tourists, environmentalists, explorers, spaceship crew etc.)
Design space diner interiors, props, and objects, such as kitchen equipment, furniture, and décor
Illustrate alien food dishes, menu items, ingredients and kitchen equipment for cooking and inventory system
Develop space-themed environments, including exterior and interior shots of Callisto's various key locations (e.g. main street, city centre, other locales)
Brainstorm art references, artistic styles
Create promotional artwork for social media, Kickstarter, and other marketing materials, including game thumbnails
Art Style: The game has a cozy, warm, and slightly quirky art style with sci-fi elements. Think of a space-faring version of a classic diner, with a dash of whimsy and colorful alien customers. Inspiration could include a mix of retro-futurism, neon+dark color palettes.
Key Assets Required for the Game:
Character Art:
Recurring customers (10+ with varied backgrounds, human and alien designs)
Random walk-in customers (variety of races, body types, and personalities)
Main protagonist (the diner owner, 10-12 variations based on skin color, gender, build choices)
Backgrounds:
Interior diner (various angles: kitchen, seating, counter, exterior, garden)
Callisto's natural landscape (different seasons)
Other key locations (market, nightclub, competing restaurant, mining area, industrial centre, spaceport, nearby housing estate)
Different seasons, festival decorations
Props:
Diner props (furniture, kitchen tools, counter décor)
Food/Ingredients (meals/dishes for menu, ingredients)
Marketing Art:
Key art for promotional purposes (game thumbnail)
To Apply:
If you're excited about the idea of creating a cozy, narrative-driven world set in outer space and bringing a quirky, colorful cast of characters to life, I’d love to hear from you!
Please contact me at [email protected], or reach me on Tumblr or discord @allieebobo. As the game is still in its early stages of ideation, there is still room to discuss the scope, artistic style, and exact assets required!
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satoshi-mochida · 2 months ago
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2D ‘craftervania’ adventure game Kentum announced for PS5, Xbox Series, and PC - Gematsu
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Tlon Industries has announced Kentum, a 2D “craftervania” adventure game set in the year 10,000. It will launch for PlayStation 5, Xbox Series, and PC via Steam in 2025.
Here is an overview of the game, via its Steam page:
About
After a record breaking nap spanning several millennia, Kent finds himself in the year 10.000 with nothing but a stick and a very matter-of-fact robot companion. Tired, hungry and still employed he will need to explore the unknown in order to craft the machines that will turn his broken space module into a self-sufficient base of operations. And maybe kickstart civilization again, if he has the time.
Key Features
Explore, Scan, and Catalogue – Discover the wonders and the oddities of a vast, ever-changing world filled to the brim with quirky fauna, flora and climate events. Classify every animal, plant and mineral in order to help you survive the passing of seasons. Knowledge is your greatest weapon. But don’t try to use knowledge against certain animals, you WILL get eaten.
Craft It to the Limit – Use every material at your disposal in order to build your base. Start small by turning bone and wood into coal, machine scraps into sheets of metal and slowly but surely grow your base into a full blown resource generating machine that can rival any factory in the world.
Survive… or Not! You’ll Be Cloned Anwyays – Even though Kent will be revived endless times, that does not change the fact that dying is a major drag. In order to not bite the dust constantly he will need to gather and hunt for food, find new recipes and polish his cooking skills. Build your own farms and vivariums to create a steady source of nourishment.
Watch the announcement trailer below.
Announce Trailer
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nitrosodiumaltcontroller · 14 days ago
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Adding Engine Sounds
This proved more difficult than I had anticipated. My basic idea was to have an engine purring sound start when the IA_Move code was first triggered, and then have it stop when the event was cancelled or completed. This required various sequences and Do Once blocks to prevent it from looping, and even now it's not a perfect system.
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I lifted this Spawn Sound Attached - Stop - Spawn Sound 2D system from a side project of mine, where I needed a way to stop the hissing of a flamethrower when it stopped firing. It hasn't carried over perfectly though, because I get loads of error messages whenever I play. I know the reason for this - the 'End X Sound' custom events are trying to stop sounds that haven't been spawned yet, i.e. trying to stop the sound for moving forward when Q has been pressed. I can't think of a way to fix this just yet, but I have at least identified the problem so it can be easily fixed if I have time later.
Deciding on how to make the actual sound was tough. I knew what I wanted the engine to sound like - reverberating, industrial, but also somewhat warbly like a sci fi spaceship engine. Lore-wise I haven't decided how the tanks are powered, but it'd probably be "cells" or some kind of generic energy source. The main thing is that they are sci fi vehicles at the end of the day, and I didn't want them to sound like real life tanks.
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I looked through various videos like this to see if there was any usable material, but none of it was conveying the sort of sound I wanted. So, I watched a few videos about the foley artists for films like Star Wars, to see how they created iconic sounds.
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I was interested to see that R2D2 was a combination of synth noises, and Ben Burtt's own voice slightly modulated. That gave me the idea to just make the tank noise myself, and edit them slightly.
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This is the final result. It's fairly close to what I had in mind for the sounds, and probably the best system I will get until I figure out how to fix the error messages. There is a general whirring when you turn, but when you move it is overlaid with a deeper engine sound. One other slight problem is that if you don't take your fingers off QAED (i.e. going from moving to rotating in a single motion), the code doesn't register a change and continues to play the engine sound. It shouldn't be massively noticeable, and I have larger problems anyway. The key here is getting the MVP to a functional level. I can't get hung up on small, mostly inconsequential issues when I still need to add enemy sounds, a better map, et cetera.
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adsbim · 19 days ago
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2D to 3D Drawing Conversion Services: Transforming Designs with Precision
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2D to 3D Drawing Conversion Services: Transforming Designs with Precision
Introduction
In the modern design and engineering world, the transition from 2D to 3D drawings has become crucial for enhanced visualization, accuracy, and efficiency. At ADSBIM, we specialize in 2D to 3D drawing conversion, offering precision-driven solutions to transform flat drawings into comprehensive 3D models. Our expertise ensures seamless conversion, catering to industries like architecture, engineering, and manufacturing. We are recognized as the BEST 2D to 3D Drawing Conversion Services provider in Gurgaon, India, UK, Dubai, and USA.
The Process of Converting 2D Designs into 3D Models
The 2D to 3D drawing conversion process involves several meticulous steps to ensure accuracy and fidelity to the original design. Here’s how we do it:
Understanding Requirements: We analyze the 2D drawing, ensuring clarity in dimensions, annotations, and details.
Software Selection: Based on project needs, we choose the appropriate 2D to 3D drawing conversion software such as AutoCAD, SolidWorks, Revit, or CATIA.
Modeling the Geometry: Using advanced tools, we create a 3D representation of the 2D drawing while maintaining proportional accuracy.
Material and Texture Application: If required, materials, textures, and colors are applied to make the model more realistic.
Validation and Quality Check: The final 3D model is compared with the original 2D drawing to ensure precision and adherence to client requirements.
Final Delivery: The completed 2D drawing to 3D model is delivered in the required format, ready for use in design simulations, manufacturing, or visualization.
Challenges in 2D to 3D Drawing Conversion
While converting 2D drawings to 3D models, several challenges can arise:
Loss of Information: Some 2D drawings lack depth-related data, requiring intelligent interpretation.
Complex Geometries: Intricate designs may need additional modifications to ensure a smooth 3D transformation.
Scale and Accuracy: Ensuring precise measurements during conversion is crucial to avoid design flaws.
Software Compatibility: Different clients use varied software, requiring expertise in multiple platforms.
How ADSBIM Provides the Best Solutions
At ADSBIM, we tackle these challenges with expertise and cutting-edge technology:
Experienced Team: Our skilled professionals have extensive experience in 2D to 3D drawing conversion across multiple industries.
Advanced Software Tools: We use industry-leading 2D to 3D drawing conversion software, including:
AutoCAD
SolidWorks
Revit
CATIA
SketchUp
Custom Solutions: We tailor our approach to match specific project needs, ensuring maximum accuracy.
Quality Assurance: Rigorous quality checks ensure error-free 2D drawing to 3D model conversion.
Fast Turnaround: Our efficient process ensures timely delivery without compromising quality.
Why Choose ADSBIM for 2D to 3D Drawing Conversion?
BEST 2D to 3D Drawing Conversion Services COMPANY IN GURGAON and globally recognized in India, UK, Dubai, and USA.
Precision and Accuracy: Our models maintain the highest standards of accuracy.
Affordable Solutions: We provide competitive pricing while maintaining high quality.
Comprehensive Support: From consultation to post-conversion support, we ensure seamless collaboration.
Multi-Industry Expertise: We cater to architecture, engineering, manufacturing, and more.
FAQs for 2D to 3D Drawing Conversion Services
What is the benefit of converting 2D drawings to 3D models?Converting 2D to 3D drawing enhances visualization, accuracy, and efficiency, making designs easier to understand and modify.
Which industries require 2D to 3D drawing conversion services?Industries like architecture, engineering, manufacturing, automotive, and product design benefit from BEST 2D to 3D Drawing Conversion Services.
Which software is used for 2D to 3D drawing conversion?We use AutoCAD, SolidWorks, Revit, CATIA, and SketchUp for 2D to 3D drawing conversion software solutions.
How much time does it take to transform a 2D drawing into a 3D model?The time required depends on the complexity of the drawing and project specifications, but we ensure fast turnaround times.
Do you provide 2D to 3D drawing conversion services globally?Yes, ADSBIM offers BEST 2D to 3D Drawing Conversion Services in India, UK, Dubai, USA, and beyond.
Conclusion
The transition from 2D drawing to 3D is essential for better visualization, accuracy, and manufacturing efficiency. With ADSBIM’s 2D to 3D drawing conversion services, businesses can seamlessly transform their designs into high-quality 3D models. Whether for prototyping, construction, or product development, we provide precise, reliable, and cost-effective solutions tailored to your needs.
Looking for expert 2D to 3D drawing conversion services? Contact ADSBIM today and let us bring your designs to life!
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pavansid329 · 1 month ago
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Architectural 2D CAD Drafting & Design Services: Ensuring Precision and Quality
Architectural 2D CAD Drafting
Architectural 2D CAD drafting is the backbone of modern design workflows, offering precise and detailed technical drawings for projects of all scales. Whether it’s floor plans, elevations, or technical drawings, Architectural 2D CAD Drafting & Design Services ensure every detail is accurately represented, eliminating errors and streamlining construction processes.
With advanced tools like AutoCAD and Revit, these services allow architects, engineers, and contractors to work collaboratively, achieving precision and efficiency in their designs.
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Importance of 2D CAD Drafting in Modern Architecture
2D CAD drafting services have become an integral part of architectural workflows, helping professionals overcome traditional design challenges. Here's why they are indispensable in modern architecture:
Precision: Every detail, from measurements to layouts, is highly accurate.
Collaboration: CAD files are easily shareable, ensuring all stakeholders are aligned.
Efficiency: Compared to manual drafting, CAD tools significantly reduce the time required to produce drawings.
By integrating 2D drafting and 3D BIM Modeling Services, architects and engineers can move seamlessly from conceptual design to execution while maintaining accuracy and consistency.
Benefits of 2D CAD Drafting for Professionals
For architects, engineers, and contractors, architectural 2D drafting offers numerous benefits, including:
Enhanced PrecisionAccurate drafting reduces errors during construction, ensuring smooth project execution.
Streamlined WorkflowWith 2D drafting and Architectural Design Visualization Services, teams can transition from design to documentation more effectively.
Cost EfficiencyOutsourcing 2D CAD drafting services reduces overhead costs, as there’s no need for maintaining an in-house drafting team.
Flexibility and ScalabilityProjects often require revisions and updates. CAD drafting ensures that modifications are quick and hassle-free without disrupting the entire workflow.
Professionals across industries leverage these benefits to optimize their design and construction processes.
Applications of 2D CAD Drafting
Architectural 2D drafting services have a wide range of applications in design and construction, including:
Floor Plans: Clearly defined layouts for residential, commercial, and industrial buildings.
Elevations: Detailed visual representations of exterior facades for presentations and approvals.
Technical Drawings: Accurate documentation that provides contractors and engineers with essential construction details.
To cater to complex design needs, Architectural CAD Design and Drafting Services provide tailored solutions for architects and engineers, enabling seamless integration of technical precision with creative concepts.
Industries Benefiting from 2D CAD Drafting
Several industries rely on architectural 2D CAD drafting services for achieving project success. Here’s a closer look:
ConstructionPrecise drafting reduces on-site errors, saving time and money during construction. Contractors depend on 2D drafting for creating accurate blueprints.
Interior DesignInterior designers use CAD drafting to create detailed layouts for furniture placement, lighting design, and more.
Real EstateReal estate developers benefit from professional drafting services to create detailed property layouts for presentations and marketing materials.
By relying on Architectural Documentation Services, these industries achieve precision, professionalism, and timely project delivery.
Leveraging Professional CAD Drafting Services
Outsourcing 2D CAD drafting services to experienced professionals can significantly optimize project outcomes. Here’s how:
Expertise: Professional drafters bring years of experience in handling complex drafting requirements.
Cost Savings: Avoid the expenses of maintaining in-house resources by outsourcing CAD drafting tasks.
Scalability: Services are tailored to meet specific project needs, ensuring flexibility and adaptability.
By leveraging Paper to CAD Conversion Services, architects, engineers, and contractors can focus on core project responsibilities while ensuring that designs are accurate and construction-ready.
Conclusion
Architectural 2D CAD drafting services are indispensable for achieving precision, efficiency, and collaboration in modern design projects. From floor plans to elevations and technical drawings, these services provide a solid foundation for successful project execution.
If you're looking to enhance your project outcomes with professional drafting services, get in touch today to see how we can help bring your vision to life.
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sanshofox · 1 year ago
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Imagine my shock when I read news similar to unreal low key wanting to do the same as unity. There’ll be a free version apparently for students and hobbyists, but what does that entail? Most of the time free version means a downgraded version with limited access to tools. I do use bridge functions like materials or metahuman scan for renders, studies and refs. I can imagine them making the first steps to make that exclusive stuff for usp reasons.
Need to read more into it when I got the time, but generally I feel like we go towards a way that makes it harder to learn as an 2D and 3D artist. It also hurts little studios trying to make a breakthrough in the industry. Everything artsy gets a paywall like damn.
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energyevolutionexpo · 6 months ago
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Perovskite Solar Cells: A New Dawn in Solar Technology
As the world increasingly shifts towards renewable energy, solar power continues to be a key player in the energy landscape. Traditional solar technologies have paved the way for widespread adoption, but new innovations are pushing the boundaries of what is possible. Among these, perovskite solar cells have emerged as a revolutionary technology with the potential to transform the solar industry due to their high efficiency, low production costs, and versatility.
What are Solar Cells?
Solar cells, also known as photovoltaic (PV) cells, are devices that convert sunlight directly into electricity. These cells are the fundamental building blocks of solar panels, which are widely used in residential, commercial, and industrial applications. The main types of solar cells include:
1. Monocrystalline Silicon Solar Cells: These cells are made from a single crystal structure, offering the highest efficiency rates (up to 24%) and a long lifespan. However, they are also the most expensive to produce due to the complexities involved in creating a single crystal.
2. Polycrystalline Silicon Solar Cells: These are composed of multiple silicon crystals and are generally less efficient (around 15-20%) than monocrystalline cells. They are cheaper to manufacture, making them a popular choice for large-scale solar farms.
3. Thin-Film Solar Cells: This type of solar cell is made by depositing one or more layers of photovoltaic material onto a substrate. They are lightweight, flexible, and easier to produce in large quantities. However, their efficiency is lower, typically around 10-12%.
What are Perovskite Solar Cells?
Perovskite solar cells (PSCs) are an emerging class of thin-film solar cells that use a perovskite-structured compound as the light-absorbing layer. The most commonly used perovskite materials are hybrid organic-inorganic lead or tin halide-based compounds. The unique properties of perovskites, such as their ability to absorb light efficiently and their flexibility in composition, make them a promising alternative to traditional silicon-based solar cells.
Types of Perovskite Solar Cells
Perovskite solar cells can be categorized based on their composition and structural configuration:
1. 3D Lead Halide Perovskites: These are the most studied and developed type of perovskite solar cells. They offer high efficiency but suffer from stability issues due to their sensitivity to environmental factors like moisture and heat.
2. 2D Perovskites: These are layered structures where the perovskite material is interleaved with organic molecules. While they offer improved stability compared to 3D perovskites, their efficiency is generally lower.
3. Lead-Free Perovskites: Due to concerns about the environmental and health impacts of lead, researchers are actively exploring lead-free alternatives. While promising, these materials have yet to match the efficiency of lead-based perovskites.
How Perovskite Solar Cells Work
The operation of perovskite solar cells is based on the photovoltaic effect, similar to other types of solar cells. When sunlight hits the perovskite layer, it excites electrons, creating electron-hole pairs. These pairs are then separated by the built-in electric field within the cell, generating a flow of electric current. The ability of perovskites to absorb light across a broad spectrum, combined with their high charge-carrier mobility, allows for efficient conversion of sunlight into electricity.
Benefits of Perovskite Solar Cells
1. High Efficiency: Perovskite solar cells have achieved power conversion efficiencies exceeding 29% in laboratory settings, making them one of the most efficient solar technologies available today. This rapid improvement in efficiency has outpaced many other photovoltaic technologies.
2. Low Production Costs: The materials used in perovskite solar cells are abundant and inexpensive. Moreover, these cells can be manufactured using low-temperature processes, such as solution processing and printing techniques, which significantly reduce production costs compared to silicon-based cells.
3. Versatility: Perovskite materials can be fabricated into flexible, lightweight, and even semi-transparent solar cells. This versatility opens up new applications, such as building-integrated photovoltaics (BIPV), portable solar chargers, and other innovative uses where traditional rigid solar panels are impractical.
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Challenges Facing Perovskite Solar Cells
1. Stability: One of the major challenges of perovskite solar cells is their susceptibility to degradation when exposed to environmental factors like moisture, oxygen, and UV light. This results in a shorter lifespan compared to silicon-based cells, which can last over 25 years with minimal degradation.
2. Toxicity: The most efficient perovskite solar cells use lead-based materials, which pose significant environmental and health risks. While lead-free alternatives are being researched, they have yet to achieve the same levels of efficiency and stability.
3. Scalability: While perovskite solar cells have demonstrated high efficiency in laboratory settings, scaling up production to a commercial level while maintaining performance is a complex challenge. Issues such as uniformity of the perovskite layer and the development of large-scale, stable manufacturing processes need to be addressed.
Recent Developments
Recent developments in perovskite solar cells (PSCs) have been focused on overcoming the key challenges of stability, scalability, and environmental impact, while pushing the efficiency boundaries even further. Here’s a detailed look at some of the most notable advancements:
1. Printable Perovskite Solar Cells
  - Roll-to-Roll Printing Technology: One of the most exciting recent advancements is the development of printable perovskite solar cells. Using roll-to-roll printing techniques, researchers have managed to create flexible, lightweight solar panels that can be manufactured at a fraction of the cost of traditional silicon-based panels. This method allows for large-scale production, making it easier to integrate solar cells into various applications, such as wearable technology and building-integrated photovoltaics (BIPV) 
2. Enhanced Stability through Encapsulation
- New Encapsulation Techniques: A major challenge with perovskite solar cells has been their susceptibility to degradation when exposed to environmental factors such as moisture, oxygen, and UV light. Recent research has focused on developing advanced encapsulation materials and techniques that significantly improve the stability and lifespan of these cells. For instance, incorporating hydrophobic materials and barrier layers has shown to protect the perovskite layer from moisture, thereby enhancing the longevity of the solar cells 
   - Incorporation of 2D Materials: Another approach to enhancing stability involves the use of 2D materials, such as graphene and transition metal dichalcogenides, which can serve as protective layers or charge transport layers. These materials not only protect the perovskite from environmental degradation but also improve the efficiency of charge transport, leading to higher overall performance
3. Development of Lead-Free Perovskites
  - Bismuth and Tin-based Perovskites: To address environmental concerns associated with the use of lead in perovskite solar cells, researchers have been exploring alternative materials. Bismuth and tin-based perovskites are among the most promising candidates. Although these lead-free materials have yet to reach the efficiency levels of lead-based perovskites, ongoing 
- Hybrid Organic-Inorganic Perovskites: Another promising direction is the development of hybrid organic-inorganic perovskites that combine the stability of organic materials with the high efficiency of inorganic perovskites. These hybrid materials are showing potential in creating more environmentally friendly and durable solar cells 
4. Tandem Solar Cells
 - Perovskite-Silicon Tandem Cells: Combining perovskite solar cells with traditional silicon cells has led to the development of tandem solar cells that achieve higher efficiencies than either technology alone. These tandem cells can reach efficiencies of over 30%, making them one of the most efficient solar technologies available. This approach leverages the high absorption efficiency of perovskites with the stability and established manufacturing processes of silicon cells
   - All-Perovskite Tandem Cells: Researchers are also developing all-perovskite tandem cells, which stack two or more perovskite layers with different bandgaps. This configuration allows for more efficient use of the solar spectrum and has the potential to surpass the efficiency of single-junction perovskite solar cells 
5. Quantum Dot Perovskite Solar Cells
  - Perovskite Quantum Dots: Quantum dots, which are nanoscale semiconductor particles, are being integrated into perovskite solar cells to improve their light absorption and charge transport properties. Perovskite quantum dots have shown promise in enhancing the overall efficiency and stability of solar cells. These quantum dots can be tuned to absorb different wavelengths of light, making them highly versatile for various photovoltaic applications 
6. Scalable Manufacturing Techniques
   - Slot-Die Coating and Blade Coating: To move from laboratory-scale to industrial-scale production, scalable manufacturing techniques such as slot-die coating and blade coating have been developed. These methods allow for the continuous deposition of perovskite layers over large areas, which is essential for producing commercial-grade solar panels. These techniques are compatible with roll-to-roll manufacturing, which further reduces production costs and increases scalability.
7. Integration into Building Materials
- Building-Integrated Photovoltaics (BIPV): The flexibility and lightweight nature of perovskite solar cells make them ideal for integration into building materials, such as windows and facades. Recent developments have focused on creating semi-transparent perovskite solar cells that can be incorporated into windows, allowing buildings to generate electricity while maintaining natural light and aesthetics 
Perovskite solar cells represent one of the most promising innovations in the field of renewable energy. With their high efficiency, low production costs, and versatile applications, they have the potential to revolutionize the solar industry. However, challenges related to stability, toxicity, and scalability need to be overcome before they can be widely adopted. Continued research and development are essential to unlocking the full potential of this technology, which could play a crucial role in meeting global energy demands in a sustainable and cost-effective manner.  We need to keep up with all recent innovations to reap maximum benefits and to facilitate a better understanding of the latest developments and trends in the Renewable energy Industry, various Conferences and Expos, which bring Industry leaders together, serve as an all-inclusive platform. The Energy Evolution Awards, Conference, and Expo organized by Next Business Media is making its debut in Spain in 2025. It will be a leading forum dedicated to honoring excellence in Energy Technology, showcasing innovations, and fostering collaborations. The events unite industry leaders, and visionaries to explore the latest advancements, tackle key challenges, and shape the future of Energy. The Energy Evolution Awards, Conference, and Expo will celebrate outstanding achievements, promote sustainable practices, and drive the Energy Industry forward into a technologically advanced sustainable era.  Energy Evolution Awards, Conference, and Expo will be a platform for cultivating innovation and shaping a brighter, more efficient energy landscape.
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arainmorn-art · 2 years ago
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Oh gee, procedural textures. Yay! Inspired by briar roses and David Austin's roses. They are so tricky to do, yet for some reason I'm fascinated by Substance Designer's potential and want to learn more about it. It's, uh, probably unusual in the industry for a 2d concept artist to like such stuff, as this thing is mostly for 3d artists, and I don't even know whether I'll ever be able to work as Material Artist or even would be interested in textures long enough, but there's something in it that I feel is close to my heart. We'll see where it would bring me.
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Water-free manufacturing approach could help advance 2D electronics integration
The future of technology has an age-old problem: rust. When iron-containing metal reacts with oxygen and moisture, the resulting corrosion greatly impedes the longevity and use of parts in the automotive industry. While it's not called "rust" in the semiconductor industry, oxidation is especially problematic in two-dimensional (2D) semiconductor materials, which control the flow of electricity in electronic devices, because any corrosion can render the atomic-thin material useless. Now, a team of academic and enterprise researchers has developed a synthesis process to produce a "rust-resistant" coating with additional properties ideal for creating faster, more durable electronics. The team, co-led by researchers at Penn State, published their work in Nature Communications.
Read more.
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