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tatiejosie · 1 year ago
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I love your art style and how you draw hands! Mind showing us how you draw said hands? ✋🤌✌🤟
Hey there, thank you so much for your kind words! ✨
I really if I'll ever be able to explain how I draw hands with pedagogy, but I'll give out some tips that were always useful to me and I'll break down some sketches with notes explaining the creation process!
👌 ||| t i p s
• Draw the hands. Keep drawing it. Sketch it several times on the side if you're unsure and need to practice with the pose - but draw it. No one's gonna think less of you if it looks clumsy. But draw the damn hands! Just like everything else in art, practice is key and you won't get it anywhere else.
• Look at hands. Look at your own hands, at other people's hands. At the way hands are drawn in your favourite manga/comic/cartoon/anime, how artists render their hands - try to look for their personal tricks. Is it obvious that they use references? Do they simplify the process by stylising hands? How do they deal with foreshortening?
• Give your hands some character. I know it's hard to get the hang of it in the first place, but a big part of learning how to draw human figures is all about diversification. Learn to draw all kinds of hands, and when you draw them, ask yourself - who do they belong to? Height, weight, age, body shape, fashion, hobbies and work - these are parameters that will shape your hands. And to an extent, that will also determine the position you want them in.
• Struggling with the position? Go for an alternative. Sketch out the overall rudimentary shape of what you might have in mind. Use a bigger brush or a marker and determine the silhouette of the hands with no outline. Go for something simpler. Practice on another canvas; if you're struggling with a position, try drawing it from another angle or with another shape of hand; if you're struggling with a shape of hand, try drawing it from another position or another angle until you get the hang of it more naturally; if you're struggling with the angle, try drawing it with a simpler shape of hand and adjust it until you're satisfied.
🌟 ||| b r e a k d o w n
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I gathered some old sketches of Bella Yaga that I lined and finished. I put the creation process with notes under the readmore! Fair warning, my sketches are horrendous and barely readable.
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When I start constructing a character's base, I want to determine the position's dynamism right away - I find my balance with a few strokes, and I by the time I'm satisfied with the rough base, I know what the hands are supposed to be like, even if my sketch indicates nothing. Here's my thought process:
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You'll see that being comfortable plays a huge part in how you construct your sketches. I used a character that I know by heart, so the shape and position of her hands came to me naturally - if it was someone I wasn't familiar with, the sketch would have been a lot more detailed and hesitant.
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I tend to determine the details when I draw the lineart because it's a lot more efficient and time-saving - but you're free to draw an additional sketch to detail your hands before you line them.
Here's the finished look!
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Thank you so much for your ask, I really appreciate your kind words 💕 I hope I made sense here and my tips will be useful to you!
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nudjismo · 1 month ago
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¡Hola!, ¿Podrías hacerme un link con separador invisible? pero que diga "princesita dulce" con la letra en negrita, eso sería todo lo que te pido :3
http://⠀⠀⠀𝗽𝗿𝗶𝗻𝗰𝗲𝘀𝗶𝘁𝗮⠀⠀⠀𝗱𝘂𝗹𝗰𝗲.⠀⠀
http://⠀⠀(⠀⠀.⠀⠀)
https://⠀⠀﹟.com
Estos son ⠀algunos links que tengo, el último sólo lo colocas así mismo, no le modifiques nada, cc (no recuerdo a quién le pertenecía el último link TT) 💧💧⠀
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andthesunrisesagain · 2 months ago
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Tuto : effet "poussière"
Version requise : Photoshop, pas besoin d'une version récente.
Durée de la video : 8.21min (effet poussière d'étoile + effet "grain texture/brûlé")
Infos : français et sous-titré. Ne pas hésiter à mettre en grand écran pour mieux voir, j'aurais dû zoomer dès le début.
Si vous avez des questions ou si ça manque de clarté, n'hésitez pas ! Ce tuto est sponsorisé par les "hop" et les "zoup" et les "euh".
Exemples de rendu (les effets de poussière d'étoile/ textures grains comme si brûlé) :
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thefaiao · 5 months ago
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Recent Meanderer drawings. Monk girl and Tuto.
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k4pp4-8 · 2 years ago
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tetalibuse · 11 days ago
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Americké novodobé pohádky: ne nemůžeme naznačit že to co dospělý pijí je alkohol to by mohlo pohoršit mladé diváky
České novodobé pohádky:
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mellosdrawings · 4 months ago
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How do you do hands so well!?💀
I cheat lol
Ok, so that's a half truth half lie. Here's a few tuto, one about hand composition, one to teach you how to make a hand from scratch, and one to tell you that sometimes, in art, you gotta simplify your life.
First, hand composition:
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Red: palm shape and fingers size
From above, the palm will look like a pentagon, a bit wider towards the fingers, with the middle finger being the peak higher than the others. You can replicate that little knuckles hill at the end of the fingers. Fingers' size depends wildly on the person, some have palms longer than their fingers, others have fingers longer than their palms. For a base ref, make palm and fingers as long as each other and move the fingers' length from there.
From the side, the palm will look like a trapeze, base wider than the top.
From the front, the palm will never be completely flat! At rest, it will curve inward slightly. Draw a lump for the general shape.
Orange: fingers
From above, fingers tend to fan out at rest.
From the side, keep following the line of the top part of your hand. The inner side of the fingers will be straighter though. Fingers are composed of three mostly equal parts (the last one might be shorter depending on the person).
Blue: thumb
People tend to forget the thumb is surprisingly mobile! Unlike fingers that can only close and spread, thumbs can move forward and backward, up and down, and make actual rotations!
The base of the thumb will take at least half of the palm's side, but extra skin to allow movement will make it look like it take more space. Just like other fingers, it's actually composed of three parts. The thumb will usually be just a tad longer than the base knuckles of the other fingers (but as said before, fingers size change depending on the person).
Brown: knuckles and wrist
For the knuckles, you can make little elongated pyramids at the top of your palm shape. They will always follow the line of the fingers.
The inner part of the wrist will be mostly straight or curved inward, but the outer side should have a bump due to the ulna bone. Sometimes I place it as a hill, sometimes as a circle.
Second, the messy tuto:
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1. Movement
First you should always draw a shitty shape indicating the general position and movements of your hand. Don't bother with proportions or details, you just wanna be able to tell what you want your hand to be doing.
2. Palm shape
Start by detailing your palm. Try to highlight where the fingers and the wrist will be. Refer to the hand composition above for the general shape.
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3. Fingers implantation
Separate the top of your hand in four mostly equal circles for the base of your fingers, and the side of your palm in a roughly rounded triangle for your thumb. Once more, refer to the hand composition above.
4. Fingers
Place the three parts of all your fingers more or less following the initial shape/movement you wanted to go for. Fingers should be roughly the same size as your palm, but you can vary the length as no two people have the same hands.
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5. General shape
Once you have placed all your finger parts, you will be able to draw them and connect them to your palm. Don't hesitate to start making adjustments starting from this step.
6. Details
Nails are, just like fingers, very different depending on the person. Globally you can put either an oval or a rounded rectangle on top of your fingers. You can make them longer after the finger for effeminate or well kept nails.
Add pyramids at the base of your fingers to place your knuckles and a circle or a pyramid on the outer side of your wrist to place your ulna bone.
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7. Finish
Add details, adjust sizes, remove extra lines, and you have a hand.
Ok. Now, that technique I just showed you? Don't use it. No, I'm serious. Don't use it for hands that are part of the main focus. Do it for background characters or doodles or training or comics panels where hands aren't that important.
For illustration and panels with a focus on your character's hands, use the following technique instead.
Third, how to make your life easier as an illustrator:
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1. Reference
Yes. That's how you make good hands. You take a pic of your own hand doing the pose you want to use as reference.
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2. Palm
Just as the tuto explained before, you start by finding the shape of your palm on the pic and try to replicate it. It might be a bit difficult at first to copy proportions properly, but doing it again and again will make it easier in time. (Also refer to the last part of this post*)
3. Thumb
Usually I'd go for the fingers first, but since the thumb is on the foreground I started with it here. First the implantation with the palm, then the two last parts. (As you can see I have tiny potato hands so I tend to artificially elongate the fingers compared to my reference to have prettier hands).
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4. Fingers
Find the general movement of your fingers. Straight lines for fingers in tension and connected cylinders for fingers flexing.
5. Once you are able to place the general shapes, you will have an easier time copying your own hand. Doing it without the previous steps is feasible when you are used to copying, but if you are new to this I would suggest deconstructing your hand to train your brain into remembering every detail.
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6. Corrections, details, add a little movement if you are into dynamic-art, keep it realistic if you are into realism.
You now have a pretty hand.
Remember : You can (and you should) use references! Normal humans aren't made to remember every single details about everything, especially when those things are as complex as hands (or Gods forbid it buildings and cars and whatever else).
If you struggle with drawing hands, take a pic of your own hand to help. Try to find the big shapes composing your own hand so it'll be easier to yolo another time.
References are your friends! Don't think you're any less of an artist because you need to have your own shoe on your drawing table so you can draw your character's feet!
(*For new artists : TRACE! I'm sure you've heard everywhere that tracing is diabolical and you should never do it. It's FALSE. Tracing helps with your hand-eye coordination. 80% of art is reflex! I no longer need to think about all these steps because I have been drawing for more than 15 years. I started by tracing Winx Club stickers I had one my windows! It helped me have a sense of movements, proportions, and fluid lines.
What you shouldn't do with tracing is post it as your own art! You are free to trace as training, but you should never claim it is your own art.
Other than that, please, trace. Trace your own hands pic to get used to the shape. Trace your favorite artists to understand what you like in their lines or proportions. Trace that damn building because you don't have time to create a whole background from scratch for your webcomic.)
Art is cheating. Always. Don't feel bad for making your life easier.
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hurglewurm · 11 months ago
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value speriments for comics !
control image (no values): we've got two foreground characters and one background character. basic
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foreground shadows, varying levels of drama: feels like we are Bullying the background character in some way. talking about them, Laughing at them
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blacked out foreground: maximum drama. dream sequence-y? nightmare? who knows. feels a bit more unreal than the others
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background shadows: a bit ominous... what are we planning... feels like jealousy or envy... the Creature is watching...
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thank you for coming to my ted talk
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smoakqueenz · 10 months ago
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Ambassador Suga of BTS for Valentino
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rizdoodls · 8 days ago
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May I ask what brush you use to draw in 3d?
Hehe no problem it's really easy :D 💯
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I hope my explanation was clear :D🎀
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seirindono · 4 months ago
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two questions.
one, HOW DOES ONE COMIC/STORY BOARD??
IM OBSESSED WITH HOW YOU DO IT ITS SO BEAUTIFUL
two, HOW DO YOU SO IT SO FAST( that’s question is more just me being super impressed oh my goodness)
you’re very good😳
Aw, sweet, a board question *puts on serious glasses*
Ok, bring it on anon.
So, the first thing to ask yourself when starting a comic, as I see it, is what type of board are you dealing with. Webtoon? A4 pages? 4 panels? There are many ways to go about it, and each involves different processes. For example, pages will allow for more superfluous scenes, whereas the webtoon format has to be super succinct because of the reading direction. I personally think that's the main reason I do pages, among other advantages: •narrative density •variety •Tumblr-friendly format
There are quite a few disadvantages too but you have to go through the process of trials and errors to really find out what suits you best!
Then there's the ambition of the sequence you're boarding for. And it goes from 1. how used I am to boarding this kind of sequence/drawing these characters/setting and backgrounds, to 2. is it an emotional sequence? Dialogue-heavy? Or more contemplative?
It changes the way you work and how you should approach your board! For example, in TMS, the very wordy chapters (4 and 5 for ex) generally called for simple and narrow framing. Of course, you don't want to bore the reader so you can spice things up to match the characters mood and reactions once in a while, but you have to bear in mind that the sequence aims to provide dialogue and information = the text bubbles are key and WILL take a lot of place. So let them.
( then again, it's all about pacing and balance. A page full of dialogue and one with too much happening are equally hard to read and boring to do)
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Only dialogue, simple squares, no compostion, the focus is on Mel's reaction
On the other hand, parts 7 and 8 are all about action and atmosphere! This makes for wider and more varied shots!
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They're fighting, things are going fast so why not use a single line to show many actions! They're still basically squares and rectangles but the pacing is totally different!
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Or why not give the action a full page to really show its sheer impact
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You can also split things, with a zoom or small time gap, depending on if it's a gag or if you want to put the focus on a reaction. Here, the asymmetry helps reinforce the unstable, jerky aspect of the scene. The situation is getting out of hand, and visually, the pages are affected too.
Now, these are case-by-case examples. And I never work on my pages separately.
For context, this-
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-is the "first" board I did for part 8.
The drawings are very small and frankly difficult to make out, but the intention is what matters at this point lol I have the script (very important) next to my canvas, and I scribble the pages one after the ither. This allows me to see if the actions flow well, if the compositions are varied and also whether certain passages are too long or too short in regard to their importance. Which scenes can be merged? Removed? Toned down or if they deserve more bite?
This is a really fun and creative part but, I'll say it again, made a lot easier with a solid scipt. And I'm talking about a text document with clearly defined dialogues (or at least outlines) and actions.
I can't really explain how to write a script, it really depends on your work flow and how confortable you are with writing, but it's too important to just rush through it. No matter how much it changes before, during or after your finish boarding (cuz you gotta break your own rules sometimes and you'll often realize some things don't work as well once you put them on paper/sometimes art block can be resolved by writing the scene and just taking the time to imagine) but it's still your one guideline.
Aaaand, that's about it.
Other than that, I can only highly recommend reading lots of comics, Webtoon, books, watching movies, paintings, illustrations, animatics or listening to music, to inspire you and expand your own "personal library of references". Professional or not, anything your find inspiring and well executed. Boarding is at its core, telling stories. No art skill involved, just pure subjectivity. At the end of the day, it's all about squares, rectangles and bubbles so you gotta work on your creativity. The rest is gut feeling!
Constantly ask yourself how to tell this story, and how you want to tell it. How this sequence should be perceived? What do you need to show to make pages and pages of words appealing and interesting.
Be patient, be bold. Start with easy stuff to get some confidence if you need to. Accept that "boring" pages are smt necessary and that it's up to you to build up tension for a scene to really pop. Try new ideas and be ready to scrap many of them, the result will be worth all the work!
Now, concerning the "fast" part, I'm flattered but I personally think I'm super slow xD You prbly get that impression bc I finish the whole chapter before posting it, but behind the scene, I'm just working at a very regular pace.
Thank youuu anon ♡( ◡‿◡ )
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teplejtrouba · 11 months ago
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pokud je anděl páně vskutku české good omens tak prosím třetí díl kde se tento archanděl Gabriel zamiluje do typicky česky čertovského páně pekel jejich veličenstva Belzebuba
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nudjismo · 25 days ago
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kiki, sabes cómo poner en twt (x) símbolos o letras en el link? recuerdo que era con un link en específico pero no lo encuentro :-( me preguntaba si lo tenías o algo así ∩ΘωΘ⊂ ♡
Hola corazón, te lo voy a explicar así bien rápido porque hoy estoy algo ocupado. 💧🫶🏻💗
Lo primero que vas a hacer es abrir este enlace -> 𓆡 🍎 ~ 🐛
Y lo primero que te aparece es la página para convertir tu texto en un link
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Después vas a escribir tu frase o lo que tengas en mente, para poner los símbolos es un poco complicado, tienes que tener paciencia.
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Sí o sí te tiene que aparecer esto arriba, el "xn--campodetrbol-jeb9110dca2873gea.xn--psd" y tiene que terminar en ".xn--psd" o sino no funciona, ya después copias el punycode
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A mí solo me dejó poner un pequeño símbolo y nada más, pero después trataré de tener más paciencia y conseguiré poner los símbolos.
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Y así me queda el link a mí, aquí te dejo un texto para que puedas modificarlo a tu gusto :3 (espero que hayas entendido, no sé explicar muy bien)
(Cruzᅠdeᅠnavajas.ᅠ)
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wraithsoutlaws · 7 months ago
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dont trust her lies
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soeurdelune · 7 months ago
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petit pack de 6 colorings légers ♡ (pour photoshop) (aperçu)
en cliquant ici par là hop, vous pourrez télécharger un psd regroupant 6 colorings légers et adaptés à tous les faceclaims, avec le moins de risque de whitewashing possible* – ils fonctionnent très bien pour des avatars/autres moins texturés, en restant proches des couleurs initiales tout en uniformisant l'ensemble.
pas la peine de me créditer si vous utilisez ces colos tant que vous les employez avec soin et respect à mon égard (je vous serais donc gréée de ne pas les redistribuer ou vous faire passer pour les créateurices de ces psd)
⚠️ *attention, une colo n'est pas une potion magique, si vous la placez sur une image déjà whitewashée/éclaircie et ou très désaturée/saturée (les extrêmes, en fin de compte), il sera nécessaire de procéder à quelques ajustements des couleurs et de la luminosité pour un rendu optimal (ces calques sont indiqués sur le psd).
en espérant qu'ils vous plaisent ♡
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k4pp4-8 · 6 months ago
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Do you have any tips on drawing Enid? She's my fav and you draw her so well! ❤️❤️❤️
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Thank you!!!💜 I'm not the best at explaining but I hope this helps you understand how I draw Enid :DD
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