#*wasn't just about me in that time
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jacksmusesdrv3 · 2 months ago
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God this was a time, all right- I can't emphasise enough how in the 2k18 era, even the most 'banal' - in the sense of negligible - differences in Kokichi takes were outright ridiculed and there was this unseen 'strict guideline' to follow in order to be taken seriously. And why?? Because an analysis-theory plays with the idea he was lying about things about himself (in this case, acting to the group as if he was able to taste) that everyone else interpreted him as doing anyway?? What??
The dumbest thing is clearly if anyone was actually reading, the title and the last words indicate 'might' and 'take it as you please' thus you weren't making a 'statement of canon' and still people had a fucking problem. Like sure guys, ability to taste or lack thereof might not 'connect' meaningfully for you, but this isn't about you. Don't sweat the small stuff so much if it's so 'random' to you.
Kokichi Ouma Character Mini Analysis: Food Items (And Why He Might Actually Not Be Able to Taste Food)
 So something that immediately caught my eye when making this list was the food items Kokichi enjoyed, and how my mind immediately jumped to this bit of dialogue from the Salmon mode dates with Kokichi:
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It’s an interesting line of dialogue that pops up, seemingly out of nowhere or coming from a tangent, and immediately Kokichi backpedals into the idea that this is a lie.
However… he never outright says it’s a lie at all, actually. We assume it’s a lie because he follows it up with “I like sweets and spicy food!” but both of those kinds of foods might have another element that makes them enjoyable without him being able to taste them.
After doing a lot of research, a lot of taste-related disorders are actually smell-related disorders, and finding birth defects where just the sense of taste is affected is… strangely difficult. So the most likely candidate is that Kokichi was born with very very dull taste buds, no taste buds at all, or has a hard wire problem where he has taste buds, but his brain doesn’t receive input from them. Either way, it’s still possible that he was born with this inability to taste food.
It is important to note that Kokichi never implies his sense of smell is compromised, and has made remarks on scents before, so it’s best to assume that his sense of smell is fine.
However, as per research goes, a lot of people who have this (or a similar) issue with the inability to taste food is through textures and temperature.
Spicy foods are a prime candidate to make food enjoyable without being able to taste anything, because the heat you feel from spicy food has nothing to do with your taste buds. The sensation is caused by a chemical compound called capsaicin, which is an irritant for mammals. It’s actually designed to deter animals from eating the plans that produce them, but we humans sure are dumb and eat it anyway. Anyway–because of the fact that capsaicin is causing a chemical reaction to create the sensation of “spicy” rather than it being directly related to the taste buds, Kokichi can definitely feel the heat.
Sweets is a bit more difficult to determine exactly why he would enjoy them as someone who can’t taste food–but it is possible he could simply enjoy the textures of various sweets. Chewy caramel, smooth hard candy, melting chocolate–sweets have a lot of potential textures that he probably finds enjoyable.
I’m pretty convinced after looking at the food items he enjoys that he’s not lying here–that he can’t taste food, and the food he likes mirrors his words.
The Boba tea has chewy tapioca pearls. The Non-Alcoholic Drink of Immortality does not taste good according to the item description but says it will make the drinker immortal. Bubble Gum Bomb makes explosive sounds when blown and popped. Rock Hard Ice Cream and the Fully-Automated Shaved Ice Machine both include cold elements. Sukiyaki Caramel (Caramels have fun textures as they are) is apparently made with really strong, clashing flavors hat don’t mix well. Gyoza In the Shape of a Face has a thick skin and is tough. And finally, the Astro Cake is freeze dried, meaning it’s not your typical cake–it’s crunchy and hard.
In conclusion, I actually do genuinely believe that Kokichi can’t taste food, which is why most of his liked food items feature a temperature or texture element. The only one that stands out is the Immortality drink, but if you couldn’t taste how bad it was anyway, who wouldn’t love getting a drink that might or might not give you immortality?
Kokichi’s favorite drink–anything carbonated–also makes sense if you think about it. While the fandom likes to joke around and say his favorite drink of all time is grape soda, his profile specifically states he likes carbonated drinks. Nothing specific. He would probably enjoy the bubbles and carbonation if he was unable to taste the drink normally.
Anyway, that concludes this mini analysis! Take it as you please, but I’m pretty convinced Kokichi actually can’t taste food.
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krysmcscience · 4 months ago
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I have some questions about karaoke night, Alex Hirsch. Very Important Questions. Which I will happily scream at a poor hapless baby triangle who can have no answers for me, and possibly also does not have object permanence yet.
Follow-up that is I guess suggestive, but let's be real here, Bill's a fucking triangle:
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Dude slipped right into his birthday suit, lmao
this is so stupid :D
Anyway, I don't care what anyone says, this brilliant individual knows what's up - Bill is absolutely way more of a monsterfucker than Ford could or ever will be, full stop.
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egophiliac · 3 months ago
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still ruminating over Lost In the Book With Spooky Skeletons Part 1, so here's a selection of some of my favorite little bits! (...some more loosely paraphrased than others) (I just feel like Idia has no room to criticize in general, okay)
anyway, I'm sure we're just going to have a fun time celebrating Halloween and nothing bad is going to happen whatsoever! :)
#art#twisted wonderland#twisted wonderland spoilers#lost in the book with nightmare before christmas#hajimari no halloween#calling dibs on skeleton kisses as the name of my band#man scully is just a delightful little weirdo and i'm enjoying him immensely#(i'm going with scully until we get something official just because it makes me think of x-files)#(スカリー is also how the agent's name is transliterated and i don't know if it was intentional but i love it as a bonus reference)#(i want to believe™)#gosh though#'no one at school likes me because i won't shut up about halloween and jack skellington' i'm feeling VERY attacked right now twst#look scully your people are out there#just get on the forums and -- oh wait you're probably from like the 1800s or something#(my theory is that he's from the past and there's just some Book Magic going on to bring us together)#(LOOK they made a point of saying that the book fair has been held annually for a super long time)#a hot topic goth born before hot topic was invented...so sad 😔#i dunno i could be wrong but that feels like a good working theory for now#if it wasn't for mal sensing twsty ~magic~ on him i would think he's like. a christmas elf who's going to kidnap jack in a reverse-nmbc#(not ruling that out though because it would be amazing)#god all the sprites in this event look AMAZING. loving the desaturated colors and the extra drawn-on lines 😍#i'm genuinely kinda sad that we aren't gonna get to see every character like this#who knows...maybe halloweentown will be imperiled again next year...#come back and destroy my keys again please#(that said i'm doing weirdly well so far?)#(i promised i'd save for sebek and just do cursory pulls to get the SRs and not hope for the SSRs)#(...but then leona jumpscared me four coffins in anyway. halloween magic is REAL)
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notbrucewayne48 · 1 year ago
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"aphobia doesn't exist"
bitch literally not that long ago an aroace youtuber animator was insulted by almost half of its community for being it
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inkskinned · 1 year ago
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the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
#writeblr#warm up#this is longer than i wanted i really considered removing that part about myself and what i went thru#but i think it really fucking bothers me that EVERY time i talk about being an artist#ppl assume i just like. had the skill and ability to drop everything and pay for grad school.#like sir i grew up poor. my house wasn't a safe space. i gave up a FREE RIDE TO LAW SCHOOL. for THIS. bc i chose it.#was it fucking hard? was i choosing the hard thing?? yes.#but we need to stop seeing artists as lazy layabouts that can ''afford'' to just ''sit around and create''#when MANY - if not MOST - of us are NOT like that. we have to work our fucking ASSES off. hard work. long and hard work#part of valuing artists is recognizing the amount we sacrifice to make our art. bc it doesn't just#like HAPPEN to us. also btw it rarely has anything to do with true talent.#speaking as someone with a chronic condition i hate when ppl are like u have it easy. like actively as i'm writing this my hands r#ACTIVELY hurting me. i haven't been posting bc my left hand was curled in a claw for the last week#this isn't fucking luck. after a certain point it's not even TALENT. it's dedication & sacrifice.#''u get to flounce around and do nothing with ur life'' is a narrative that is a direct result of capitalism#imagine if we said that about literally any other profession.#''oh so u give up 10 yrs of ur life to be a doctor? u sacrifice having a social life and u get SUPER in debt?#u need to work countless hours and it will often be thankless? well i wish i was that lucky''#we should be applying that logic to landlords ONLY#''oh ur mom and dad gave u the money to buy a house? and all u did was paint it white and rent it? huh.''
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forgettable-au · 11 days ago
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FORGETTABLE-AU (page 82-85)
THAT LAZYBONES!!
[BEGINNING] [PREVIOUS] [CONTINUE]
#So sorry it took me almost 2 weeks to post these#I was busy irl but ALSO I had too much fun doing extra art and forgot to work on these for like 3 days lmao#NOW THIS TIME I DO HAVE SOME THING TO SAY#YAY RIVERPERSON! SO MANY PEOPLE GUESSED CORRECTLY!#It wasn't that hard#We know Papyrus knows the river person#are they friends? idk BUT I PERSONALLY THINK THEY ARE#I just LOVEEE looking at the dialogue and making connections#I referenced one of the lines from the river person here...sometimes they'll ask you if you know any game you can play with a dog...#They said they were “asking for a friend...”#And I couldn't help but think about Papyrus' problem with the annoying dog LMAO#+ Papyrus seems very excited to know if the river person is there when you call him nearby that area#Okay so... now ...some comic thing that I made up but also didn't...#“FLOWEY DOESN'T KNOW WHO THE RIVER PERSON IS?”#okay so...#I feel like#It's not very common for them to be there...#When talking with Undyne around that area it's kind of *unclear* if she knows about the river person being there....#She tells you about the river connecting different areas and that you should “jump in”#She then clarifies that's the only thing they got for public transport#AND LIKE? It's unclear if she's telling you to jump in the boat (OR IF SHE KNOWS THERE'S SOMEONE WITH A BOAT) or is she's literally telling#you to jump in the river?????#Anyways...so...that's that#HEHE Flowey and Papyrus finally arrived at the house! WOHOO#Sans is too lazy to bring his old stuff to the surface! (or does he still think he'll end up back in the underground eventually?)#undertale#undertale comic#forgettable-au-comic#papyrus#flowey
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onesnoopyaday · 3 months ago
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snoopy.exe 💻⌨🖱
Snoopy #10
11/10/2024
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gongyussy · 9 months ago
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you think YOU had a bad day at work?
bonus: sid shrieking "no!!!! NO!!!!!" loud enough to be heard in the stands and on camera
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poorly-drawn-mdzs · 5 months ago
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MDZS x Brazil (1985)
(Yes. Real movie dialogue)
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kevindavidday · 9 months ago
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neil, jean and jeremy all have such fanboy descriptions of kevin idek what a pov would sound like from the perspective of someone who isn't in love with him
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pixelbumblebee · 8 months ago
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The one tiny gesture that is still on my mind is Edwin fixing the collar of Charles' coat when he's trying to console him about being a good person. I always think of Rexstrew talking about in interviews how Edwin would have grown up in a time where any showing of affection would have been frowned upon. He's doing the absolute most for Charles in that scene within the boundaries of what he thinks are still acceptable. No damn wonder he froze when Charles reciprocates the gesture with the most heartfelt, thankful hug.
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quicksilversnails · 16 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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gayofthefae · 2 months ago
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Get you a ship who can do both.
Yes, the love is mutual
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But so is the "really? him?"
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phoenixcatch7 · 5 months ago
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Okay but it's super interesting how
Din = Power = Ganondorf
Naryu = Wisdom = Zelda
Farore = Courage = Link.
Because Din, in the hylian creation myth, created the physical world. Naryu then created the laws - gravity, time, etc. And Farore finally created life - plants and people.
Din created the body, naryu the mind, Farore the soul.
And the triforce and its wielders so perfectly reflect that.
Ganon is physical power, he is big and intimidating and he breaks things. He is cunning and determined, but that's not what he focuses on. He is might makes right.
Zelda is wisdom and cleverness. She is stall tactics and information and team work. She is a powerful mage with a spine of steel, but that's not how she'll win. She is the pen being mightier than the sword.
Link is courage and persistence. He is the wild card sneaking behind enemy ranks, always moving, plunging into terrifying situations head first. He's a phenomenal fighter with a keen wit, but that's not what will get him through his challenges. He is bravery not being the absence of fear but the triumph over it.
They sit in perfect parallels to each other.
And ganon is reborn through his body - his resurrection is immortality. No matter how low he is cast, as long as he has a body he can claw his way back. He can cling to his power, build it ever higher.
Zelda is reborn through the magic of her bloodline. It's the accumulated knowledge handed down for generations, the unique power she must master, the skills she must develop to survive and get her kingdom out the other side intact. Even her name, the knowledge of herself, is handed down from all the way from the very first. Her ancestors knowledge of her future presence, her stability, is what gives her the edge.
Link is reborn in spirit. He is not bound by flesh or blood. Just like his wanderlust soul he can reappear in any time or place. His variation, his unpredictability, is exactly how he fights. It's what makes him so hard to pin down.
Ganons need to build strength means he can't chase after link. Links impulsiveness means zelda can outwit him. Zeldas stationary predictability means she's an easy target for ganon.
But the other direction?
Fire melts ice, ice redirects lightning, lightning burns fire.
And that's the very essence of the triforce.
#It's little details spread across the games like this that just makes it work so WELL it's SO COOL#They're all great at all parts of the triforce but they CHOOSE to focus on the path most meaningful to them#And that's literally reflected in their unique cycles of reincarnation isn't that just AMAZING#And that's why the team up is so important! If they were all working against each other they'd be locked spinning their wheels#If zelda and ganon teamed up link would immediately die and if link and ganon teamed up zelda would instantly perish#It's the link zelda team up that means ganon is the one who kicks it#Also the elemental thing was cool but they do jump around a bit. Like wind is there half the time#In botk the gerudo have lightning and the goron have fire. Farosh still has lightning tho and dinraal fire#In ss lanaryu was the lightning and faron had water like its all over the place thematically. And that's when it's only 3!#Don't even get me started on the 5/7 lots notankyu#But that's the most common group and it's also thematically accurate#Fire being the only one able to self perpetuate with fuel. Can be banked up again. Ice compresses with time but needs the right environment#Lightning go boom 👍 you can feel the static in the air but you don't know when/where it'll strike and then it's all over#Like fr it's hilarious zelda and ganon are playing the long game and link runs past eats all the pieces and while ganons yelling after him#Zelda checkmates his king. And nobody can prove she wasn't cheating because nobody was looking lmao#Ah the duality of metaphors#ANYWAY isn't that so neat???#Reason no.372 why rhoam was a terrible king he didn't just screw up he did it ✨thematically✨#If link had been allowed to run off and get dirty and if zelda was allowed to study her interest (like post kingdom fall FOR EXAMPLE)#They'd have won (like aoc) but nooooooo. I've already made a post (or 3) about it lmao I'll be quiet now#loz#legend of zelda#botw#triforce#loz link#the legend of zelda#zelda#loz botw#ganondorf#loz ganon
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fridgrave2-0 · 4 months ago
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hehe ghost-turbo haunting felix au
turbo is connected to the last piece of his code in the whole arcade - a trophy he gifted to felix in mid 80s as a symbol of him genuinely caring about their relationships on par with being the best racer. felix also gave him one of his medals and both kept their gifts next to other rewards, but when roadblasters and turbotime were unplugged, the medal was gone with everything else
now, after burning in cola-lava turbo is basically dead, but scraps of his code still were intertwined with the trophy (after all, it was his first winner's cup, but felix never knew about it), giving turbo an opportunity to exist as a shadow incapable of interacting with anything and anyone besides felix, who kept the trophy even after the roadblasters incident
also I went crazy in tags, feel free to check them out
#turbo#turbotastic#fix it felix jr#80s boyfriends#hammertastic#headcanon about them exchanging their trophies isn't mine but i loved it A LOT#and “darling” is turbo making fun of how felix was calling him in 80s#this hc about “doll” and “darling” pet names also is not mine but i adore it#turbo here is a complete freak who just stays around felix most of the time even when felix has moments with calhoun#and felix is an ass who keeps secrets from everyone bc he doesn't want his dirt to come out#he's ashamed of his previous relationship with turbo and doesn't want anyone to know any details#and calhoun to just know about it#this just gets worse and worse#they also didn't actually break up and were still technically dating when turbo went gamejumping#and he's mad af at felix because he's the reason ppl in the acrade made a boogeyman out of turbo and he couldn't come back#like imagine your bf says to you what you are better than others think of you#and then behind your (presumably dead) back tells everyone that you're just an egocentric maniac#i believe turbo has other reasons why he gamejumped (besides jealousy which took place but wasn't the most important reason)#and felix is an unreliable narrator#so yeah turbo HATES his ass#(but still would-) no im not making it suggestive#anyway i hc that turbo had put A LOT of emotions in this relationship even tho he's bad at this#he tried his best with felix but they were just making each other worse#and turbo while feeling betrayed never really moved on (yes even after 25 years he's PATHETIC)#and felix is just full of regret about everything but he won't admit his mistakes in his relationship with turbo#bc “well he turned out to be a bad person so that automatically makes me in the right about everything”#but felix had made a lot of bad decisions while dating turbo and was just classically ignorant about a ton of things#sorry about this random ass essay in tags i'm done for now#wreck it ralph#wir
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inkskinned · 1 year ago
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you have to be sexy but you have to be sexy in a way that's kind of bloody. you learn this early because you are wearing a ruffled skirt and the snow around your ankles kicks little sand particles against your calves. baby's first catcall. welcome to sexiness! welcome to the eyesore of your own body!
you have to be sexy like high heels. like sculpted eyebrows. like lean stomach and highly treated hair. you have to be sexy like youth is sexy, which means you have to be sexy like boxtox and plastic. a 30 year old can be sexy but she's not going to be bloody, and they like the bloodiness of it. a 30 year old is sexy when she is a whiskey glass and a wooden desk.
but you need to be sexy like an open mouth. you need to be sexy like a bitten apple. like plucked skin and white-knuckling the waxing kit.
so sex is a performance, not an enjoyment. for a while, you just assumed everyone else was also in on the joke - nobody actually likes sex that much, right? like, some men probably do, but why would you? it is like a gender - your gender is sexy. your gender is the performance of sex. you are thigh highs and garter belts. which, to be fair, do make you feel sexy.
part of what does make sex good is that you can tell that other people want you, which means the performance of sexiness is both bloody and wanted, which is good, which means you are winning at having a body. being wanted is the prize. being wanted is the thing you are searching for, not hope. you think you are looking for a soft grave in easy loam, but that is bloody but not sexy. to be sexy you must be bloody like a red open sign. bloody like a handprint. this will make you wanted.
any wanted or unwanted body is subject to supply and demand, which is to say that the more demand, the better you are valued. you must be highly demanded to be valued. this is stated in matter-of-fact by some men. sometimes it is a priest that says it, and sometimes it is a podcaster, and sometimes it is the 45th president of the united states of america.
(if you do not have any experience with being told your value, i want you to grab the nearest bird to you and i want you to crush it into a thin paste in your hand. spit into the center, and then hold your fingers closed tight around it for days and days, long after the rot has set in. feel bones itch inside of your fist. this is only a fraction of what it actually feels like, but it will suffice for a moment.)
good sex feels like you have earned their desperation. you have earned your own value. for a while you operated under the understanding that everyone knew about the power structure, even him. that their desire to take you - the violence of it - means that you must desire to be caught. little prince, guardian fox - you would rather have cut your own arm off. you liked the secret, cunning little voice you keep tucked into a box. you think you are fucking me. i am not even here right now. you are fucking what i conned you into perceiving. this is a painting, not a person. dominion over the body before all things.
so you bend your body like a wheat shaft and learn the steps so perfectly that it almost seems graceful. (if you do not have experience faking your own connection to your body and sexuality, cut each of your articles of clothing just a little bit incorrectly. pour fishbones into each of your meals. this way, you will experience the average noon on a tuesday.)
you have to be sexy like light spilled over a desk, but not desperate. not a noose. you can't be sexy like an electric guitar, you are the acoustic. you have to be on top of the bull but you can't have control over the animal.
okay, okay. the little rabbit of your heart went to sleep so long ago that winter has ravaged your concept of the human soul. there's something very-bad inside you, something that has taken over, a little fetid and rabid animal, angry and hurting and willing to bite first.
oh but even that's a pain that's sexy. open your mouth. be careful not to let the canines show.
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